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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Grognard Commissar
Splinter Cell Operations inPanic
21
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Posted - 2017.02.24 02:14:08 -
[271] - Quote
Ltcartial wrote:1
Final thought, Making the main materials for the excavator drones drop mostly in drone region space is complete insanity, drone region space already has higher bounty due to npcs not droping loot, now you give them extra isk for the elite drone AI and drone augments that drop more in drone region space then other space. . well, we also get no loot most of the time... and **** salvage... |
Iminent Penance
Three Inch Wonders
163
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Posted - 2017.02.24 02:15:44 -
[272] - Quote
zzzbowlcutmcgee zzz wrote:Cade Windstalker wrote:Mason Odell wrote:So many other ways to approach this change then straight out nerfing stuff into the ground.
- Make Battleships Viable Again
- Encourage more huge fights and objective taking
- Change other aspects of mining rather then making it pointless again
- Introduce new structures that require lots of minerals that provide good bonuses to those who can make them, rather then another station to dock and ship spin in
Just stop making people want to quit your game Translation, please either work on something else or find another change to make to fix my super amazing minerals faucet other than nerfing it... Translation: treat indy ships like EVERY OTHER SHIP IN THE GAME when nerfs happen. Imagine if t3 ships all got a 30% ehp reduction, 30% dps reduction, no more instawarp, no more covert ops config, AND more mass for "wormhole balance" The same people who have their heads up their asses would be crying enough salt to supply every mcdonalds in the world. And that's NORMAL. "blanket nerfs" where you hit literally every aspect of a ship in terms of its mainuse + survivability, people have issues with it. Because it's ********.
Dude look up cade's post history. He only posts on forums to flame people for wanting risk vs reward in ANYTHING but pvp ships. Seriously don't bother talking with him on anything regarding balance, he will just sarcastically tell you how you're just greedy/carebear to justify ccp making his life easier.
Which is hilarious.
In regards to these changes: Lol CCP. Lol
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Grognard Commissar
Splinter Cell Operations inPanic
21
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Posted - 2017.02.24 02:20:00 -
[273] - Quote
someone did the math, you'll loose fully 25% of ur optimal yield... http://pastebin.com/8WbfwhGU
i don't think i've ever seen CCP take such massive nerfbats to anything... maybe CCP should try nerfing carriers 25% dps, see how that goes over |
Amarrchecko
Hedion University Amarr Empire
116
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Posted - 2017.02.24 02:22:53 -
[274] - Quote
Are there any immediate plans concerning excavator drone prices?
I know the "rorqs shouldn't be used without 1/3 of new Eden's super fleet next door to defend you, you pathetic pubbie" argument that a lot of people like to throw around... but 11 billion isk for the hull, a cheap fit, and just 1 flight of drones... with a ton of super specialized skills required... to make what? 150m/hr in ore that still needs to be refined and used to build something? How is that an acceptable risk reward balance?
Carriers rat for direct isk, so no monkeying around with refining or hauling or building in order to realize personal gain, for more isk/hr than that (40-50m ticks plus escalations and whatnot) all over null and only risk 1-2 bil after insurance... and the risk is pretty small because of not being immobile and the carrier skills translate directly into PVP use to boot!
Or do you think the risk reward balance is OK already, or that prices will drop from less demand due to this yield need potentially reducing the number of active rorq pilots? |
Iminent Penance
Three Inch Wonders
163
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Posted - 2017.02.24 02:23:27 -
[275] - Quote
Grognard Commissar wrote:someone did the math, you'll loose fully 25% of ur optimal yield... http://pastebin.com/8WbfwhGU i don't think i've ever seen CCP take such massive nerfbats to anything... maybe CCP should try nerfing carriers 25% dps, see how that goes over
The only equivalent shitstorm would need to affect the "el1t3 peeveep33 which would be a 50% reduction to t3 cruiser dps (initial rorq + this nerf) oh. AND drop all t3 optimal/missile travel time by a solid 40% or so.
Can you imagine? like that one guy said, this is brilliant, the same people making every excuse in the book about how "lol rorqs deserve this free win ships shud die" would IMMEDIATELY begin a thread-rage storm that'd probably clog the forum servers.
It's like....there's a double standard....or something. |
Oberon Altair
Lucid Dreamers Rate My Ticks
4
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Posted - 2017.02.24 02:30:33 -
[276] - Quote
Cade Windstalker wrote:Mason Odell wrote:So many other ways to approach this change then straight out nerfing stuff into the ground.
- Make Battleships Viable Again
- Encourage more huge fights and objective taking
- Change other aspects of mining rather then making it pointless again
- Introduce new structures that require lots of minerals that provide good bonuses to those who can make them, rather then another station to dock and ship spin in
Just stop making people want to quit your game Translation, please either work on something else or find another change to make to fix my super amazing minerals faucet other than nerfing it...
translation, i have no idea what the **** im talking about but i have 888 likes kek |
Somatic Neuron
Masterwork Productions Inc
87
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Posted - 2017.02.24 02:47:53 -
[277] - Quote
Are you going to make T1 and T2 versions of the Capital Mining Drone??? With the cost of Excavator's, with the reduced capacity, it's going to lower the risk vs reward factor of having a multi-billion ISK ship out there. Not saying that we won't still have them out there, just that the rvr is skewed more now.
And before everyone complains, I am talking meta 0 and meta 5, with lower outputs than the faction ones |
Thead Enco
Thunderwaffe Goonswarm Federation
285
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Posted - 2017.02.24 02:48:16 -
[278] - Quote
CCP Fozzie wrote:Hello again folks. Got another set of changes today for your feedback.
PANIC Module: We have been keeping a close eye on potential issues related to the PANIC module for a while, and although we are overall quite happy with the module we are interested in reducing the power of a few uses, primarily use for fleet tackle and cyno lighting, as well as an escape method for entosis operations. To reduce the power of the PANIC module in these situations while also preserving all of its power for defending mining Rorquals and their fleets we are currently planning the following change: [list] Initial activation of the PANIC module would require the Rorqual to have an active target lock on an asteroid. Why not just change values on tackle mods so you can't fit them on the Rorq in the first place. This change is a half ass attempt.
A Lannister always pays his debts
Tyrion Lannister
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Larodil
House Aratus Goonswarm Federation
16
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Posted - 2017.02.24 02:51:27 -
[279] - Quote
Here we go again..... Making massive changes without even CONSIDERING some of the repercussions.... And then mocking people when the point it out.. I guess if taking peoples ISK with tricks and then pulling out the rug from underneath them and trying to thin out the game is CCP's goal, they're doing a good job of it........... |
Krynn Delph
Preatorium Get Off My Lawn
0
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Posted - 2017.02.24 02:57:55 -
[280] - Quote
So you expect people to risk a 10-13b isk ship, that sieges its self, for little to no reward? Do you even play this ******* game? If you want to fix mineral prices, how about make battleships useful again, the only time they are used now are in mass pvp battles that don't actually happen as often as they should. As well as balance ore anoms so people don't have to over-mine for ship production, noc and zyd are practically just by-products now.
The fix to PANIC is absolute garbage, I get it, even making the rorq unable to ewar during panic, doesn't keep people from dropping multiple rorq's and panic'ing once they hit structure.. However you CAN make it to where a rorq cannot use a panic for several minutes after using EWAR... Or simply make ewar modules unfittable to a rorq... FFS if you dont want it to be a combat ship, then Dont allow it to be one in the first place.... This whole " you must have an asteroid targeted" crap is just opening rorqs up to even further risk/trolling by allowing hotdroppers to simply wait until the anom is about to be popped to hotdrop and kill everything... What the hell is it with CCP and hating its industry player base?
I guess it makes sense tho, first you ruined sov mechanics, forcing people to literally conduct sov warfare with small ****, now its time to ruin industry as well... Congrats fozzie, you are slowly completing your end-game goal of making people uninstall the game.
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ckinoutdahoe
Jolly Codgers Get Off My Lawn
31
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Posted - 2017.02.24 03:00:07 -
[281] - Quote
Personally I dont think there is enough salt here being spread to get into the minds of CCP.
I also agree that burning Jita for a month or longer till all of high sec feels the burn that is being placed on null space. This alone will make the price of minerals go north if that is what CCP wants. Maybe all of null should join in and pick a place or a region in high sec to burn.
This way the only real value will be left in the hands of the null sec players...............join or die. evil laugh :)
Corps and alliances have sunk massive amounts of isk into structures to make their home better to keep up with the JONES or die trying.
Members that are all part of eve have paid tons of isk into buying skill injectors and the most of it has gone to fly the massive capital ship called the rorqual, in addition to the ship itself and the expensive mods and rigs, now lets add the massively over priced drones that I am sure tons of plex was bought to pay for it.
Members who bought plex, renewed their accounts and or in one form or another put our real money to enjoy this game called EVE are feeling quite burnt by CCP.
It is the old members who are your base players who fund your great game, it is the returning players who want back in to enjoy what they have been missing, and you now have a new members coming in who want to see this awesome game has to offer.
Grayscale left us high and dry after he had his fun with us and we were hoping we would see a more moderate person STEP UP; and this is not the case as we have seen.
I have been playing with 2 characters for 10 years and have watched trit prices go from .8 isk to 6 plus to what it is now. Another example is megacyte at 5k plus to less than 1k to its current price. there is nothing wrong with the mineral pricing as it is all player driven.
The proposed changes on the Rorqual for now the second time are beyond belief.
When was the last time any of you have seen CCP engage with its player base in game???? for me it is never.
When Band of Brothers was around in days of ol' many of CCP members were players also and could see first hand the changes they made both good and bad effected the mood of its players and in many cases the loss of its player base.
IF the rorqual is to be a capital mining ship then stop f'in it up. Many are lost daily in EVE and are replaced based on its value. What value do you CCP propose it is worth now after impliment the new and up and coming changes???? about the same prior to making the RORQUAL a viable in game ship.....and it was about damn time too only to have it tossed to the scrap heap.
Now then, as an old player and from my own point of view. I have not mined nor ratted in this game in about 6 to 7 years as it was a complete waste of my time to do anything but do PVP.
I have found a new found love of indy by making capitals and its mods, I have mined a bit in the big toy and love it and have even found my way to a super that i would have not be sitting in if it was not for Capital mining ship.
I was probably with in months of leaving this game with both accounts due to utter boredom.
Time will tell in your wallet if this is a good decision. |
Grognard Commissar
Splinter Cell Operations inPanic
21
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Posted - 2017.02.24 03:01:36 -
[282] - Quote
also, please note, at least the PANIC changes are live on SIS, as I discovered today |
ISD Max Trix
ISD Community Communications Liaisons
1639
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Posted - 2017.02.24 03:06:43 -
[283] - Quote
Removed post discussing Forum moderation.
Its really easy to keep your post here. CCP tells you what you cant do.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Ruby Gnollo
17
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Posted - 2017.02.24 03:08:00 -
[284] - Quote
Sister Bliss wrote: Surely reduced ore respawn rates or dimished resources which would force territorial conflict is a better answer? Instead we're force fed a mind numbing solution to a problem of I don't know what. We want more tools for self reliance and generating conflict, not more agonizing tedium.
Territorial conflict happens for Ice, in some regions of HS.
Scarcity & profit for those controlling the belts is what drives it. Having to haul it away makes it even more dangerous.
To have this happen for ore, remove one belt per system every month until expected result is achieved |
Wut Maschine
Apple Inc. People Who Annoy You
8
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Posted - 2017.02.24 03:18:36 -
[285] - Quote
Fozzie,
I know you don't mind being the most hated face of CCP. I know it's your job to present us the good and bad news. We talk about eve economy and the impact of these Rorquals. So question, now that I have a huge capital investment in these (100b +) how many man years will it take for me to break even now.
And since these are now nerffed to the point of almost useless, please comp by seeding these drones. Or at least their build components.
CCP Fozzie wrote:Hello again folks. Got another set of changes today for your feedback. These changes revolve around the Rorqual and mining in general. We've been keeping a close eye on the mineral economy since Ascension and we feel that we need to make another fairly significant intervention in order to help keep this area of the EVE economy healthy. At the same time we're preparing some other changes related to mining that have more to do with QoL and module balance. Here's the package of somewhat related changes we have in mind at the moment: Excavator Drones:We're planning another reduction in Excavator drone yield to help keep the mineral economy healthy. I know it never feels good when things get nerfed but we're very confident that the Rorqual will continue to be an extremely powerful mining ship after these changes (not to mention the value provided by its other functions such as foreman links and defenses). We plan on continuing to make changes in this area as necessary over the coming months with the goal of keeping the mineral market healthy and ensuring that a wide variety of mining ships are viable. - Speed up the cycle time of 'Excavator' ore mining drones to 60 seconds, and reduce the yield per cycle to 110 m3 base. This will reduce the idealized yield per minute, increase the number of trips required to and from the asteroid, but also reduce the amount of wasted cycle at the end of an asteroid's life.
- Add killmails on the destruction of all 'Excavator' drones.
- In March we are also planning on some UI/UX improvements for drones as a whole and mining drones in particular. These include a new keyboard shortcut for launching drones and enabling the "engage target" keyboard shortcut to work with mining drones. Discussion of these UI changes is best directed to this thread.
PANIC Module:We have been keeping a close eye on potential issues related to the PANIC module for a while, and although we are overall quite happy with the module we are interested in reducing the power of a few uses, primarily use for fleet tackle and cyno lighting, as well as an escape method for entosis operations. To reduce the power of the PANIC module in these situations while also preserving all of its power for defending mining Rorquals and their fleets we are currently planning the following change: - Initial activation of the PANIC module would require the Rorqual to have an active target lock on an asteroid.
Other misc mining changes:- Buffing the Mining Laser Field Enhancement foreman link from 30% to 40% base bonus.
- Increasing the optimal range of the ORE strip miners (to 18.75km) and ORE ice harvesters (to 12.5km).
- Spreading out the asteroids in the Asteroid Cluster ore anoms a bit to help the balance between shorter range drone mining and longer range exhumer mining.
- We are investigating the option of increasing the visual size of nullsec ore asteroids to help improve the feel of the ore anom environments (they've been a bit sad looking since the veld got removed) but we are not sure about some technical details of that potential change atm so no promises.
These changes will be appearing on SISI for public testing over the next few days and we're very interested in hearing your feedback. Thanks!
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Dawn Harbinger
Straylight Systems
26
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Posted - 2017.02.24 03:20:42 -
[286] - Quote
As a lowly (often solo) miner piloting his exhumer in low sec, I want to thank you for keeping an eye on the ore market!
I mine because I find it fun and relaxing, but at some point I have to ask myself why even bother when people are sucking up belts at an ungodly rate using their own personal rorqual fleet. As much as I love piloting my Skiff I'm not going to do it when my full ore hold is worth < 1 million isk. |
Patrice Macmahon
No Vacancies No Vacancies.
44
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Posted - 2017.02.24 03:23:12 -
[287] - Quote
""Initial activation of the PANIC module would require the Rorqual to have an active target lock on an asteroid.""
You should also extend this to locking an Ice Block, just in case you guys ever decide it's a good idea for a Roqual to boost ice mining fleets (Or use Excavator Ice Harvesting drones)...
Future proof your fixes. ^.^
-á"Much of this is crystallised in our philosophy, or as others call it "the Intaki Faith". We simply call it Ida - the literal translation is "to consider", and is a good description of the Intaki."-á
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MightyGuy
Minion Revolution Goonswarm Federation
11
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Posted - 2017.02.24 03:56:32 -
[288] - Quote
CCP Fozzie and another one of his brilliant ideas... get people interested in mining .. making stuff ..then nerf it hard... then came back and nerf it again while screwing the panic button so hard my rorqual will fly funny for a week. Fozzie PLEASE go somewhere else and screw up someone elses game. And leave the Rorquals alone.. in your feedback thread the consensus was to leave it the way it is ... will you do that... will you actually READ the feedback and go with what we tell ya ... Or will you do what you always do and do what you want. |
Zeto Prime
Minion Revolution Goonswarm Federation
6
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Posted - 2017.02.24 03:57:42 -
[289] - Quote
ANOTHER MINING NERF what the hell are you doing ... Are you trying to make this ship as useless as it used to be. Is that your end goal. Make a multi Billion ISK ship SIEGED in the open for hours less useful the n a barge. Is that your plan? WELL IT SUCKS do not do this NERF we rorqual pilots implore you NOT TO DO THIS. I can not see were having more ore available can be a bad thing anywhere |
Suleman Dredger
Mine 'N' Refine Goonswarm Federation
3
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Posted - 2017.02.24 04:04:58 -
[290] - Quote
It took me awhile to get into a Rorqual - finally get to mine , now another nerf ? I really have one other question - what happened to the estimated price of "Excavator " mining drones - 300 mil by ccp - i saw a post that the 2 drone components were being increased , all i saw was prices skyrocketing .....and one more item , why not let orca's use one or more of the drones ? |
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Rafau Maco
Minion Revolution Goonswarm Federation
1
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Posted - 2017.02.24 04:08:46 -
[291] - Quote
MAKE RORUALS GREAT AGAIN! |
willhelm Azizora
Minion Revolution Goonswarm Federation
1
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Posted - 2017.02.24 04:12:05 -
[292] - Quote
this seems like a silly idea because as for the panic button you could just have the same debuf as a network senor array has in order to stop the combat rork and as for the mining nerf it is going to **** off all of the people who have been training in to rorks. Not to mention you are complacently ignoring the gator issue of the skyrocketing price of the drones and salvage. you are effectively making a rork much less competitive with a Hulk group. this is a bad idea and you should not implement these changes. |
Layla Zin
Caldari Provisions Caldari State
1
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Posted - 2017.02.24 04:13:05 -
[293] - Quote
Rafau Maco wrote:MAKE RORUALS GREAT AGAIN!
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Willson Azizora
Minion Revolution Goonswarm Federation
0
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Posted - 2017.02.24 04:18:22 -
[294] - Quote
Rafau Maco wrote:MAKE RORUALS GREAT AGAIN!
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Cade Windstalker
891
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Posted - 2017.02.24 04:19:02 -
[295] - Quote
zzzbowlcutmcgee zzz wrote:Translation: treat indy ships like EVERY OTHER SHIP IN THE GAME when nerfs happen. Imagine if t3 ships all got a 30% ehp reduction, 30% dps reduction, no more instawarp, no more covert ops config, AND more mass for "wormhole balance"
The same people who have their heads up their asses would be crying enough salt to supply every mcdonalds in the world.
And that's NORMAL. "blanket nerfs" where you hit literally every aspect of a ship in terms of its mainuse + survivability, people have issues with it. Because it's ********.
They are treating them like every other ship, which means if something is over-performing it gets nerfed in a way that CCP thinks will lead to a better game state. They've already nerfed it once, that didn't work, so they're nerfing it again to see where it lands. None of this has *anything* to do with percentage change in any stat on any ship.
I'd also like to point out that your hyperbole here pretty badly missed the mark. Most of CCP's changes to combat ships aren't "blanket nerfs" and they haven't touched anything on the Rorqual except for its mining yield, which is out of control, and its ability to be used as absurdly heavy tackle, logi, and entosis, which has also been threatening to get out of control.
Oh, and amusingly if you went ahead with those T3C nerfs you so angrily threw out there you might actually get a halfway balanced ship. Thirty percent less DPS is probably a bit much, but 30% less EHP would still leave them with more than a well tanked T2 Cruiser. Though I don't think they can insta-warp, so there's that. |
Zeto Prime
Minion Revolution Goonswarm Federation
6
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Posted - 2017.02.24 04:22:36 -
[296] - Quote
MAKE RORUALS GREAT AGAIN! MAKE RORUALS GREAT AGAIN! MAKE RORUALS GREAT AGAIN! |
Grognard Commissar
Splinter Cell Operations inPanic
22
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Posted - 2017.02.24 04:23:46 -
[297] - Quote
Dawn Harbinger wrote:As a lowly (often solo) miner piloting his exhumer in low sec, I want to thank you for keeping an eye on the ore market!
I mine because I find it fun and relaxing, but at some point I have to ask myself why even bother when people are sucking up belts at an ungodly rate using their own personal rorqual fleet. As much as I love piloting my Skiff I'm not going to do it when my full ore hold is worth < 1 million isk. if they would reblanace the belts, we could use all our ore for local production, instead of shipping it out. besides, mining is not really supposed to be a solo game |
Ghillie Troll Askold
KarmaFleet Goonswarm Federation
2
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Posted - 2017.02.24 04:24:05 -
[298] - Quote
I don't like to be that guy, but seriously, nullsec finally had a way to make money where the risk vs. reward made sense, and now it's practically being removed. If you're this content to screw us over, then just revert the Rorqual changes. This is not the first nerf, and the way you lot seem to be looking at it, it won't be long before another. I already had plans to put two other characters into Rorquals, but I'm just not sure it's worth my time any more.
It made sense to go to nullsec and have big ships now, and for some of us perhaps things like supercapitals won't go back to being nigh unobtainable, but the Rorqual represented the first big step one could take towards things like owning a supercarrier, or running large scale production without having a ridiculous number of characters, but even if the Rorqual continues to scale well, they will become the same as carriers once were; big ships for ISK grinding that you still needed a lot of to have any hope of owning big or expensive ships that you could undock in and be confident that if lost, they could be replaced.
I have never been one to say that Eve is dying, but I fear changes like this could be the beginning of the downward spiral that so many games take to their graves- changes that are unanimously disapproved of by the majority of the community, but take place nonetheless. It happened to Star Conflict, Robocraft, Rust, and so many other amazing games. Please don't put this one on that list. |
Grognard Commissar
Splinter Cell Operations inPanic
22
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Posted - 2017.02.24 04:25:59 -
[299] - Quote
Cade Windstalker wrote:zzzbowlcutmcgee zzz wrote:Translation: treat indy ships like EVERY OTHER SHIP IN THE GAME when nerfs happen. Imagine if t3 ships all got a 30% ehp reduction, 30% dps reduction, no more instawarp, no more covert ops config, AND more mass for "wormhole balance"
The same people who have their heads up their asses would be crying enough salt to supply every mcdonalds in the world.
And that's NORMAL. "blanket nerfs" where you hit literally every aspect of a ship in terms of its mainuse + survivability, people have issues with it. Because it's ********. They are treating them like every other ship, which means if something is over-performing it gets nerfed in a way that CCP thinks will lead to a better game state. They've already nerfed it once, that didn't work, so they're nerfing it again to see where it lands. None of this has *anything* to do with percentage change in any stat on any ship. I'd also like to point out that your hyperbole here pretty badly missed the mark. Most of CCP's changes to combat ships aren't "blanket nerfs" and they haven't touched anything on the Rorqual except for its mining yield, which is out of control, and its ability to be used as absurdly heavy tackle, logi, and entosis, which has also been threatening to get out of control. Oh, and amusingly if you went ahead with those T3C nerfs you so angrily threw out there you might actually get a halfway balanced ship. Thirty percent less DPS is probably a bit much, but 30% less EHP would still leave them with more than a well tanked T2 Cruiser. Though I don't think they can insta-warp, so there's that. out of control? how so? i'd posit that relatively cheap capitals are good for the game. the only reason the market is crashing, is because the belts are not balanced with the consumption |
Sexy Raf Maco
Minion Revolution Goonswarm Federation
0
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Posted - 2017.02.24 04:34:07 -
[300] - Quote
Rafau Maco wrote:MAKE RORUALS GREAT AGAIN!
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