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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Pesadel0
Zonk Squad Badfellas Inc.
125
|
Posted - 2017.02.24 10:34:44 -
[331] - Quote
Grath Telkin wrote:CCP Fozzie wrote:Hello again folks. Got another set of changes today for your feedback.
These changes revolve around the Rorqual and mining in general. We've been keeping a close eye on the mineral economy since Ascension and we feel that we need to make another fairly significant intervention in order to help keep this area of the EVE economy healthy.
At the same time we're preparing some other changes related to mining that have more to do with QoL and module balance.
Here's the package of somewhat related changes we have in mind at the moment:
Excavator Drones: We're planning another reduction in Excavator drone yield to help keep the mineral economy healthy. I know it never feels good when things get nerfed but we're very confident that the Rorqual will continue to be an extremely powerful mining ship after these changes (not to mention the value provided by its other functions such as foreman links and defenses). We plan on continuing to make changes in this area as necessary over the coming months with the goal of keeping the mineral market healthy and ensuring that a wide variety of mining ships are viable. [list] Speed up the cycle time of 'Excavator' ore mining drones to 60 seconds, and reduce the yield per cycle to 110 m3 base. This will reduce the idealized yield per minute, increase the number of trips required to and from the asteroid, but also reduce the amount of wasted cycle at the end of an asteroid's life.
Why, who exactly thinks this is a problem? Its not the players so who is it? You've achieved the ability to largely force localized production while at the same time putting ships in space that people are actually fighting over and you want to change that why exactly?
Your stated reason is trash tier, stop talking like we're dumb. The mineral basket was bound to collapse as long as jump freighters remained un nerfed so now that you've proven that you can support localized production why are you going all chickenshit on us? What on earth makes you think its ok to make a ship cost so much and do so little in return and why do you think its ok to do that after you baited so much of your player base into buying into it? It will literally mine like 2 hulks. Are you serious? EDIT: You're screwing up parts of the game that are functionally working while ignoring things like citadels granting a tether with no fuel so it that space is now grotesquely littered with these perma safe dumpster fires. Thanks for wasting everybodies time.
I have to agree with Grath here , i mean the mineral crash was long overdue (maybe i dont have access to your data?_) and the rourqual mining brougth more content in the terms of isk destroyed in the time it got live, so my question fozie is why should my alliance bring 3 rourquals to mine and risk a 11B ship when i can bring 2 Hulks? |
Drago Shouna
Royal Amarr Institute Amarr Empire
711
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Posted - 2017.02.24 10:51:21 -
[332] - Quote
Silly question, but why not just reduce the drone bandwidth on the Rorq for awhile?
Put it down to 4 or even 3 fielded and watch the mineral market.
As for the roid idea, I give in...but at least it will probably lead to some vigorous discussions at Fanfest
Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..."
" They don't care about how you play as long as they get to play how they want."
Welcome to EVE.
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svobouch bouchovci
ScumLord Excavation and Evisceration ChaosTheory.
0
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Posted - 2017.02.24 11:18:36 -
[333] - Quote
fousie....a good news bringer.... |
Hurri Nakrar
Hedion University Amarr Empire
0
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Posted - 2017.02.24 11:30:47 -
[334] - Quote
Fousie could be an nice Game Director @ EA Games. They work too against the community and never listen to them. |
Dip PotatoChip
Science and Trade Institute Caldari State
0
|
Posted - 2017.02.24 11:36:30 -
[335] - Quote
Give it like a God Take it away like a Boss
Great job balance team. |
Trevize Demerzel
74
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Posted - 2017.02.24 11:58:43 -
[336] - Quote
Oddly... The times I've seen a Rorq used as an attack ship have been in a mining belt with the purpose of locking down other rorqs. So now that attacking Rorq can target a rock and still do the same thing.... Nothing fixed by this nerf... so please try again..
I'll echo the fine folks above. With the changes to the Exav drones it is no longer worth the risk for the reward. It simply costs too much. It becomes more effective to go back to hulk/can mining.
I also don't believe the issue is cost of ore in the market. I think the real issue is about the number of supers, titans, and caps in general that are being built at a highly accelerated rate. Nullsec cap manufacturing doesn't need to import ore from jita nearly as much as it used to (if at all) and therefore the price has dropped. I don't think much ore is being shipped from null to jita.
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FT Diomedes
The Graduates
2806
|
Posted - 2017.02.24 12:26:52 -
[337] - Quote
Oberon Altair wrote:What's the point of a 10 billion + investment for a ship and even more for a character if you can make the same amount now in a carrier which can be nearly fully insured and 1/5th of the cost or AGAIN NEARLY RUNNING INCURSIONS THE SAFEST THING IN THE ENTIRE GAME.
Stop making changes to things that require people to actually have some risk as a side to their isk making.
You missed the part where they also nerfed Carrier ratting.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Destriouth Hollow
Star-Destroying-Warlords Kraftwerk.
82
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Posted - 2017.02.24 13:03:27 -
[338] - Quote
I am pretty certain here, the mining yield of the rorqual is not the problem here. And you will need some more nerfs if you want to balance it by that ^^
The problem isnt that a 10bil ship nets you 200mil an hour. Supercarriers can do something similar already.
Incursions also can give you similar income.
The problem is, that compared to the other high-end isk/hour incomes in eve, rorqual mining can be done semi afk and multiboxed. Nullsec roids are big enough so they dont need to switch asteroids a lot. And aside from that, nothing prevents anyone from using 20 rorqs at the same time., in secured nullsec space with defense fleet ready. That and ppl can do rorqual mining while they do other stuff, like pvping, pveing etc
I am 99% sure the afk and multiboxable nature of rorqual ratting is the problem here.
A working fix would be, having to unload the mining drones each time they come back or something similar. That would be the much smarter way to do it, in my opinion. |
Marcus Tedric
Zebra Corp Goonswarm Federation
92
|
Posted - 2017.02.24 13:13:19 -
[339] - Quote
All Rorqual Miners are forgetting that some ~80% of all mining accounts are in HS.....
The PANIC change seems cack-handed - a much simpler and more elegant way would be better (PANIC = No Targets, for example).
The drone mining reduction is probably about right.
Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium
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TeflonMag Usoko
Aerodyne Collective. Brothers of Tangra
0
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Posted - 2017.02.24 13:16:30 -
[340] - Quote
WHY DON'T YOU JUST DELETE CAPITALS???
You make fighters sitting ducks and rorqs a couple of very expensive mining barges.
This is a lack of respect towards players engaged in end-game content.
Also, its making the good paying players and the content creators flee.
Sorry CCP but you just made capital investment alot less attractive.
Simple minded people will always find simple solutions that will only solve their problems not group's problems.
CCP you are supposed to be there to solve OUR problems, not yours. |
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Amarisen Gream
Divine Demise Sherwood Hisec Industrial Technologies
322
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Posted - 2017.02.24 13:20:09 -
[341] - Quote
Dear CCP,
I just want to say this:
IMO the mineral market needs to continue to tank. You need to roll back the previous changes to some extent on the Rorqual and look at other ways of balancing out the mineral market with the influx of minerals.
Trit has a base value of 2 ISK. Inflation is what has risen the price from 2 ISK to 3.5-5.5 ISK p/u.
I am probably going to echo others - the Rorqual isn't the issue. We currently have to many good ISK faucets and not any decent sinks. This also applies to the number of belts.
--- I am looking at and reading Destriouth Hollows post before mine, and got me thinking. You might need to make changes to the mining index systems to make it harder to get the bigger belts. Personally I wish that CCP would remove the TCU mining anoms and instead have it somehow upgrade the belts in system, and then move to a weekly renewing system. With different areas of space having different days of the week in which they renew their belts. Instead of the current system where they re spawn after 3 days or next DT if depleted.
Idea for weekly respawn would be Monday - Amarr Tuesday - Gallente Wednesday - Null/WH Thus - Minnie Friday - Caldari
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
#NPCLivesMatter
#Freetheboobs
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Destriouth Hollow
Star-Destroying-Warlords Kraftwerk.
83
|
Posted - 2017.02.24 13:43:27 -
[342] - Quote
@Amarisen Gream Sadly multiboxed rorquals will always be able to keep mining level at 5. If not, no other fleet could do it anymore (: |
Mariko Musashi Hareka
Kaishin.
14
|
Posted - 2017.02.24 14:23:36 -
[343] - Quote
CCP Lebowski wrote:Tribal Trogdor wrote:Quote:Initial activation of the PANIC module would require the Rorqual to have an active target lock on an asteroid. So...if you go in and jam a rorq before he panics, he cant panic? that sounds like a pretty bad fix to the problem here I mean he can panic, just not PANIC
Well this is bullshit honestly this isnt a fix but a big F YOU to miners, if yall are so worried about entosis use and tackle why not just make it so where the rorqual cant use those? Really stupid to make it so where you have to have an asteroid locked in order to use it. So does this mean when I clear an asteroid belt and someone comes in and and tackles my rorqual and I end up losing it do to this bullshit change youre going to replace it due to stupid mechanics that you made? |
Mr Bignose
Horde Vanguard. Pandemic Horde
2
|
Posted - 2017.02.24 14:24:02 -
[344] - Quote
Destriouth Hollow wrote:@Amarisen Gream Sadly multiboxed rorquals will always be able to keep mining level at 5. If not, no other fleet could do it anymore (:
It's pretty easy to keep at least one system at level 5 with subcaps. the bigger issue is perpetually rolling colossal anoms and the excess of trit, pyrerite etc that this produces. We want local ore production going into cap production in our shiny new azbels, not jump-freighters destined for jita 4-4.
This nerf doesn't address that as it simultaneously removes the mineral sink with the excess. ie. line members going out and losing caps weekly because they could afford to by mining. it won't stop the multiboxers though, they will continue to grow their fleets and flood high sec. |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
3067
|
Posted - 2017.02.24 14:27:57 -
[345] - Quote
CCP Fozzie wrote:- Initial activation of the PANIC module would require the Rorqual to have an active target lock on an asteroid.
I hope that this includes ice.
Well, I actually hope you abandon this broken, kluged-together mechanic in favor of something more reasonable like simply disallowing any tacklt/EWar on Rorqs, but given the likelihood of that happening I'd settle for your broken mechanic at least being complete.
Relatively Notorious By Association
My Many Misadventures
I predicted FAUXs
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Ares Splinter
Bank Of Zion Circle-Of-Two
9
|
Posted - 2017.02.24 14:37:40 -
[346] - Quote
CCP **** us over er have ships way to exspensiv in space an they wonna **** you over so they can ern even more from 14 to 18bil kills
WTF CCP
Eter set the cost of the Drone down to somesing we can understand lige max 1 bil an not 10 bil for drones an the Indutri core down to 2-+ min circle
then is ok if you set the other down so we have a chance to get away alittle faster otherwise dont **** us i know people going away from the game if CCP do this
We spend to many real money to pay for a Ship an your Guys Play Rolette whit our money some pay real money
make ir fair seem Like CCP talk aboudt Big risk Big Reward
No they ment Big Risk our Reward...
they new Way to scam the gamer ???? Broken words when they say big Risk an no reward.. |
Destriouth Hollow
Star-Destroying-Warlords Kraftwerk.
84
|
Posted - 2017.02.24 14:38:24 -
[347] - Quote
deleted |
Destriouth Hollow
Star-Destroying-Warlords Kraftwerk.
84
|
Posted - 2017.02.24 14:39:11 -
[348] - Quote
Pesadel0 wrote:Destriouth Hollow wrote:I am pretty certain, the mining yield of the rorqual is not the problem here. And you will need some more nerfs if you want to balance it by that ^^
The problem isnt that a 10bil ship nets you 200mil an hour. Supercarriers can do something similar already.
Incursions also can give you similar income.
The problem is, that compared to the other high-end isk/hour incomes in eve, rorqual mining can be done semi afk and multiboxed. Nullsec roids are big enough so they dont need to switch asteroids a lot. And aside from that, nothing prevents anyone from using 20 rorqs at the same time., in secured nullsec space with defense fleet ready. That and ppl can do rorqual mining while they do other stuff, like pvping, pveing etc
I am 99% sure the afk and multiboxable nature of rorqual mining is the problem here.
A working fix would be, having to unload the mining drones each time they come back or something similar. That would be the much smarter way to do it, in my opinion. Or maybe only allow a single sieged rorqual on grid.
Currently rorqual mining has the following 3 characteristics: 1. multiboxable 2. safe in huge pvp-alliances 3. income greater than any other activity, that has 1. and 2. fullfilled
One of these 3 needs to change. safety will be hard to touch. Income would have to be nerfed into the ground for all regular users aswell. So 1. is the way to go! nerf multiboxing rorquals. So you want to nerf rourqual multiboxavle? You know what miners will do? 1- Sell the rourquals 2-Buy a super 3-Rat in the umbrella of the multilateral protection of a big alliance Everything in PVE eve is done semi-afaik you know why? Because it sucks , just look the last time CCP did a pass on PVE in EVE was when?If you dont have a healthy population of PVers you wont have as much PVP content and that is a fact.I dont see this change doing anything good to the game and i think there is bigger problems eve need's to tackle first and foremost like Null sov ,moonmining,citadels,PVE in general . And buy the way everyone said when the new bonus of the rourqual were proposed that the panic module would create battle rourquals just go and check the discussions from that time , everyone liked to see rourquals in belts you know mining not hugging a pos field and taking the bonus to mining and dont giving nothing back will just put rourquals again mining at the belt with hulks , who in there rigth mids (besides goons) will put more than 1 rourqual at a belt?
Super ratting is not multiboxable....
You have to target and attack a new rat every 2 seconds....
Please learn about the game mechanics before posting.... |
Mariko Musashi Hareka
Kaishin.
14
|
Posted - 2017.02.24 14:41:52 -
[349] - Quote
apollo429 wrote:We are investigating the option of increasing the visual size of nullsec ore asteroids to help improve the feel of the ore anom environments (they've been a bit sad looking since the veld got removed) but we are not sure about some technical details of that potential change atm so no promises.
DONT EVEN BOTHER WASTING YOUR TIME. This new Nerf to rorqual mining is being seen for what it really is. Rorquals are to op a mining ship in your eyes. It takes the place of 5 hulk toons. So now you Nerf it even more so people have to go back to mining in hulks again. This then boosts the amount of people subbed to the game thus increasing plex sales and increasing the number of people paying for eve.
You guys need to rethink the Nerf to yeld amount. You decrease the cycle time by 30% yet Nerf the yields by 50%... This is on top of the last 40-50% held next a month or 2 ago. You attempted to help with the cost of mining drone but in the end you messed that up as well but failed. So unless you are planning on releasing mining dreadnaught of sorts this is a bullshit nerf. And I say this as the mineral market falls. So if this is going to be the case then lower the requirements of the excavator drone.
I can't believe the CSM thought this was a good idea.
Hell they were probably the ones who suggested it |
Mariko Musashi Hareka
Kaishin.
14
|
Posted - 2017.02.24 14:43:42 -
[350] - Quote
Katsuya Kobayashi wrote:I'm looking forward to your next post, Fozzie. If it's your resignation, at least. You're absolutely awful at your job.
This game is about risk and reward.
First of all, the ship already gets destroyed every single day. *snip* No Kill boards. *snip* ISD Max Trix
And that does not include the drones, that people are already hunting - even without the incentive of kill mails. The introduction of kill mails for them is a good additional incentive. A very small gang of extremely cheap ships can already pose a serious threat to rorqual pilots' assets when they siege themselves in an asteroid field.
You should have made electronic warfare unsuable while the PANIC module is active, and you should have made the PANIC module weaker to increase the risk and leave the reward be. The game is supposed to reward players to put assets on the field. That's literally what the design behind a rorqual should be. You siege 10b+ of assets into an asteroid cluster, 70% of that value flying slowly around it, easily exposed to small gangs that come by. And a larger scale attack from through a wormhole or cyno, you'll need a capital fleet on standby to have any chance at all to live through it. It takes coordination between players to protect them, and it takes coordination between players to attack them. And it takes one guy to ruin them, you.
For the betterment of the game, I sincerely hope you resign. I have no trust in you as a game designer at CCP. Thank you in advance.
I totally agree all my friends and myself pretty much have the same sentiment towards Fozzie he pretty much messes up everything he touches starting when changed sov mechanics it has just been a downward spiral since then |
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Kahrnar
Querious Industries Co Integritas Constans
11
|
Posted - 2017.02.24 14:43:52 -
[351] - Quote
CCP Fozzie wrote:Hello again folks. Got another set of changes today for your feedback. These changes revolve around the Rorqual and mining in general. We've been keeping a close eye on the mineral economy since Ascension and we feel that we need to make another fairly significant intervention in order to help keep this area of the EVE economy healthy. At the same time we're preparing some other changes related to mining that have more to do with QoL and module balance. Here's the package of somewhat related changes we have in mind at the moment: Excavator Drones:We're planning another reduction in Excavator drone yield to help keep the mineral economy healthy. I know it never feels good when things get nerfed but we're very confident that the Rorqual will continue to be an extremely powerful mining ship after these changes (not to mention the value provided by its other functions such as foreman links and defenses). We plan on continuing to make changes in this area as necessary over the coming months with the goal of keeping the mineral market healthy and ensuring that a wide variety of mining ships are viable. - Speed up the cycle time of 'Excavator' ore mining drones to 60 seconds, and reduce the yield per cycle to 110 m3 base. This will reduce the idealized yield per minute, increase the number of trips required to and from the asteroid, but also reduce the amount of wasted cycle at the end of an asteroid's life.
- Add killmails on the destruction of all 'Excavator' drones.
- In March we are also planning on some UI/UX improvements for drones as a whole and mining drones in particular. These include a new keyboard shortcut for launching drones and enabling the "engage target" keyboard shortcut to work with mining drones. Discussion of these UI changes is best directed to this thread.
PANIC Module:We have been keeping a close eye on potential issues related to the PANIC module for a while, and although we are overall quite happy with the module we are interested in reducing the power of a few uses, primarily use for fleet tackle and cyno lighting, as well as an escape method for entosis operations. To reduce the power of the PANIC module in these situations while also preserving all of its power for defending mining Rorquals and their fleets we are currently planning the following change: - Initial activation of the PANIC module would require the Rorqual to have an active target lock on an asteroid.
Other misc mining changes:- Buffing the Mining Laser Field Enhancement foreman link from 30% to 40% base bonus.
- Increasing the optimal range of the ORE strip miners (to 18.75km) and ORE ice harvesters (to 12.5km).
- Spreading out the asteroids in the Asteroid Cluster ore anoms a bit to help the balance between shorter range drone mining and longer range exhumer mining.
- We are investigating the option of increasing the visual size of nullsec ore asteroids to help improve the feel of the ore anom environments (they've been a bit sad looking since the veld got removed) but we are not sure about some technical details of that potential change atm so no promises.
These changes will be appearing on SISI for public testing over the next few days and we're very interested in hearing your feedback. Thanks!
This will no longer be viable to field a rorq. Thank you for killing the rorqual mining option.
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Mariko Musashi Hareka
Kaishin.
14
|
Posted - 2017.02.24 14:48:46 -
[352] - Quote
oresome eyes wrote:Capri Sun KraftFoods wrote:Malkshurr wrote:At the beginning of Roqual dug as much as 4 hulks It was then nerf by 32% and now is the nerf by another 25%?
So one rorqual is 2 hulks now 2 hulks - 600 - 700 million 1 rorqual - 12 B
And you do not see the problem ? same tbh like I can buy a thrasher and it to 250 dps for 10m But I buy Proteus for 600m and it only do 550 dps???????? cpp plz fix IF CCP makes this changes i would suggest everyone to file a petition to get your isk back since ccp did commit fraud when they published that rorquals WERE TO BE X5 times hulks. Everyone one of us that bought one on the through that the publish information would not changed is a bate and switch. Just because ccp cannot control the flow of minerals to the market, dose not mean you CCP should. THIS IS a player run market and YOU ccp keep your hands out of it. The next question i would have for the dev fossel it would seem like you have a vested interest in mineral prices is that why you are making the changes? Is this another t20 thing? I also forgot can i have have a refund as well on my skill training time that you just wasted.
^^This |
Mariko Musashi Hareka
Kaishin.
14
|
Posted - 2017.02.24 15:00:25 -
[353] - Quote
TheRighteousOne wrote:Two things: - Make the drones a LOT cheaper to warrant these nerfs because the risk/reward ratio is getting out of control
- Just take away all offensive ecm stuff from the rorq and be done with it. No more complaing about battle rorqs and ppl can still panic as intended
The suggested solution with the locked asteroid is the worst thing i have seen since i started playing this game
^^^^^THIS |
Pesadel0
Zonk Squad Badfellas Inc.
126
|
Posted - 2017.02.24 15:05:02 -
[354] - Quote
Destriouth Hollow wrote:Pesadel0 wrote:Destriouth Hollow wrote:I am pretty certain, the mining yield of the rorqual is not the problem here. And you will need some more nerfs if you want to balance it by that ^^
The problem isnt that a 10bil ship nets you 200mil an hour. Supercarriers can do something similar already.
Incursions also can give you similar income.
The problem is, that compared to the other high-end isk/hour incomes in eve, rorqual mining can be done semi afk and multiboxed. Nullsec roids are big enough so they dont need to switch asteroids a lot. And aside from that, nothing prevents anyone from using 20 rorqs at the same time., in secured nullsec space with defense fleet ready. That and ppl can do rorqual mining while they do other stuff, like pvping, pveing etc
I am 99% sure the afk and multiboxable nature of rorqual mining is the problem here.
A working fix would be, having to unload the mining drones each time they come back or something similar. That would be the much smarter way to do it, in my opinion. Or maybe only allow a single sieged rorqual on grid.
Currently rorqual mining has the following 3 characteristics: 1. multiboxable 2. safe in huge pvp-alliances 3. income greater than any other activity, that has 1. and 2. fullfilled
One of these 3 needs to change. safety will be hard to touch. Income would have to be nerfed into the ground for all regular users aswell. So 1. is the way to go! nerf multiboxing rorquals. So you want to nerf rourqual multiboxavle? You know what miners will do? 1- Sell the rourquals 2-Buy a super 3-Rat in the umbrella of the multilateral protection of a big alliance Everything in PVE eve is done semi-afaik you know why? Because it sucks , just look the last time CCP did a pass on PVE in EVE was when?If you dont have a healthy population of PVers you wont have as much PVP content and that is a fact.I dont see this change doing anything good to the game and i think there is bigger problems eve need's to tackle first and foremost like Null sov ,moonmining,citadels,PVE in general . And buy the way everyone said when the new bonus of the rourqual were proposed that the panic module would create battle rourquals just go and check the discussions from that time , everyone liked to see rourquals in belts you know mining not hugging a pos field and taking the bonus to mining and dont giving nothing back will just put rourquals again mining at the belt with hulks , who in there rigth mids (besides goons) will put more than 1 rourqual at a belt? Super ratting is not multiboxable.... You have to target and attack a new rat every 2 seconds.... Please learn about the game mechanics before posting....
well i explained what will happen if the rourqquals rati of profit is tipped to the wrong side, but i agree it was a bad example of multiboxing , but it wont disapear they willj ust shift to barges fleets again and guess what they are hard has frak to kill. |
Sgt Warlock
30plus Fidelas Constans
8
|
Posted - 2017.02.24 15:22:21 -
[355] - Quote
they should increase the mining drone yield so it mines similar to 2 or 3 hulks when not in siege, and then remove the industrial core.... that is a solution I would not mind |
Pesadel0
Zonk Squad Badfellas Inc.
126
|
Posted - 2017.02.24 15:25:24 -
[356] - Quote
Sgt Warlock wrote:they should increase the mining drone yield so it mines similar to 2 or 3 hulks when not in siege, and then remove the industrial core.... that is a solution I would not mind
How is that even balanced? |
ISD Chanisa Nemes
ISD Community Communications Liaisons
84
|
Posted - 2017.02.24 15:33:34 -
[357] - Quote
Removed some off-topic posting.
ISD Chanisa Nemes
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Cade Windstalker
896
|
Posted - 2017.02.24 15:47:09 -
[358] - Quote
Grognard Commissar wrote:I'm getting the feeling that you're a station trader, with zero experience in nullsec inductry, or general sovnull operations.
we don't care about the jita price, the only minerals we export here, is morphite, because we get wayyy more than we can use. the rest of everythign we mine goes straight via contract to the builders that make caps. a bit gets used for other stuff, because, in nullsec, it's usually easier to just build everything.
also, look at your numbers, trit is falling, but mex is actually going up. that's because of the mineral imbalance
And you would be wrong, both about what I do in Eve and about the effect of Rorqual mining on Mineral prices. The Jita buy price is dropping, the price in places closer to or in Sov Null has basically fallen off a cliff. While people don't generally export minerals from Null it's not a universal rule, and the volume being mined out there is so great at this point that it's impacting prices elsewhere, both because of the lack of imports from HS creating demand there and because the compressed ore that people are hauling in is still enough to have a significant impact.
Also, if you'll note, Mexallon only went up for a month or so and is now falling, along with all the other minerals that were generally bottlenecks on production. Mex was just the last one because its rock was generally low value so people were hesitant to mine it specifically. Now that they've started the price is dropping along with all the other minerals, because what's causing this overall issue is a massive imbalance in minerals produced vs minerals consumed and destroyed, not an imbalance between various mineral types.
Millerz Magnum wrote:Every FIN time CCP, every time you nerf hammer. How did you not expect them to be used as tackle when you didn't disable their ability to engage hostile actions while in PANIC is beyond me. This either means you are simple minded or you don't do nearly enough testing, and probably should Sell CCP like your looking to do.
However angry I may be, I can reasonable agree that they should not be able to engage hostiles in any manner (but should be able to rr friendlies.). This can be solved two ways, one is disallowing aggressive action with the panic module. Another is to hit the nail on the head, and make the rorq the first ship in eve that cannot fit any type of point entirely. Both ways eliminate the combat problem.
....
So take away their combat abilities, but do not nerf where panic can be activated.
Also disagree with more min nerfs. F off with the nerfs, but FIX your stupidly planned out module.
It's not that CCP didn't see this use coming, it's that it's turned out to be more disruptive and more of a problem than anticipated, so it's getting nerfed.
Restricting the Rorqual from fitting a point wouldn't solve the problem, then you just spit out a mining ship with a point, have it point the target, and then PANIC the rorqual which extends to the mining ship.
They're restricting when you can PANIC because that *is* the problem here. It's not just points, or just Entosis, or just using the Rorqual as invincible Cap Logi, it's all of these things and probably some more things that CCP hasn't thought of yet. They can either play whack-a-mole for the next six months and give the Rorqual a list of restrictions as long as my arm, or they can restrict the PANIC module once and actually solve the problem.
TigerXtrm wrote:Please don't. This would make the PANIC module essentially useless. Figure out some other way, this is just a duct tape style solution that limits ways to use the PANIC. With this change you're essentially forcing Rorqual pilots to activate it as soon as hostiles land on grid, and that is rarely ever preferable.
If you need to tie it to mining so badly, only allow activation if the Rorqual is within 100KM of an asteroid.
The PANIC module is what allows Rorquals to be in belts in the first place. If any douche muffin frigate with ECM can prevent you from using it, the entire purpose of that module is gone. Period.
The Siege makes you immune to ECM, so it won't make it anything like useless. |
Rusty Boon
xX-Crusader-Xx Tactical Narcotics Team
31
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Posted - 2017.02.24 15:59:36 -
[359] - Quote
So I slept on it over night. I have come to the conclusion after reading everything that came after my initial post that....
ITS STILL A REALLY BAD ******* IDEA.
There is not one argument for these changes... there is not any kind of reasonable explanation way this is really being done.
This game has always been a market simulator at heart. A living breathing creature that both gives and takes. Manipulating the Market takes you CCP out of the realm of the observer of the game into INTERFEREING with it.
The mineral prices are fine. Almost all the Ore mined in null is being used in null and never touching the major trade hubs. Null is as it always is Independent of the rest of the game. In fact. I have noticed myself on a daily basis that a lot of the ores that I mine and compress end up being completely sold out on the market at times. Thus making it worth more.
You cannot make promises (Original Rorq buff) then give it a reasonable nerf to keep it in line with where it should be at. (32% nerf) and then completely bend us all over the table.
I personally manual trained into the Rorq even after the original nerf came towards it. I remapped myself as well to help speed things along. I have a lot of friends in game that that Brought YOU CCP extra money because of these changes. PLEX, Skill injectors, and Skill extractors. All purchased many times over putting Cold hard cash into your wallet. On top of this there is now a Huge demand for PLEX (more money for you) because Rorq miners all PLEX their accounts. I'm fairly certain that Selling PLEX makes you as a company more money than having monthly Subs.
Subs
1 Month
$14.95/mo
$14.95 total
PLEX
1 PLEX
$19.95
So from this info taken off your site. You are saying that CCP is no longer in the business of making money. Just in the business of Pissing off everyone who is Willfully Throwing Money At them. |
Panther X
High Flyers Northern Coalition.
112
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Posted - 2017.02.24 16:02:37 -
[360] - Quote
Yes, the Core makes you immune to ECM, but with the change in anomalies, rocks becoming farther apart, Rorqs are going to have to move more frequently to stay in optimal range for the travel time of the drones. That's the biggest weakness of the system as is; the drones are horrendously expensive, and to try to protect them, you should be within 10 km of the rock you are stripping. It takes a bit of maneuvering to keep you in that 10 km bubble, so you wind up being on the move more often than one would think. You aren't in siege when you are moving. Sure you can just hit siege when a neut shows up in system, but that isn't the point.
The point is the heavy handed multi-point nerf bomb being dropped on the player base AGAIN, like lemmings off the proverbial cliff.
My Titan smells of rich Corinthian Leather...
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