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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Witchy Bife
Exanimo Inc Care for Kids Empire
0
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Posted - 2017.03.01 10:31:26 -
[571] - Quote
CCP Fozzie wrote:Other misc mining changes:- Buffing the Mining Laser Field Enhancement foreman link from 30% to 40% base bonus.
- Increasing the optimal range of the ORE strip miners (to 18.75km) and ORE ice harvesters (to 12.5km).
- Spreading out the asteroids in the Asteroid Cluster ore anoms a bit to help the balance between shorter range drone mining and longer range exhumer mining.
- We are investigating the option of increasing the visual size of nullsec ore asteroids to help improve the feel of the ore anom environments (they've been a bit sad looking since the veld got removed) but we are not sure about some technical details of that potential change atm so no promises.
These changes will be appearing on SISI for public testing over the next few days and we're very interested in hearing your feedback. Thanks!
i checked SISI today , yeah you increased the Mining Range from Hulks now , but the Maximum Target Range is Still at 35KM .
even with Max skills you cant reach the Full Mining Range , since the Maximum Target range from the ship is limited.
so CCP please Adjust the Range from the Ships too |
Leila Pegasus
Sneaked In Circle-Of-Two
0
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Posted - 2017.03.01 11:46:26 -
[572] - Quote
edit: nevermind mixed 15 with 30 gilas up just ignor |
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CCP Fozzie
C C P C C P Alliance
14754
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Posted - 2017.03.01 12:43:07 -
[573] - Quote
Querns wrote:It'd be interesting to see the actual data used to determine the health of the "mineral economy."
We already know that CCP has no metrics for drone mining. If they did, it'd show up in the Monthly Economic Reports. Speaking as someone with intimate knowledge of the mining output of my alliance's region, I can guarantee you that it is still broken. CCP Quant has said as much in months past.
So what is left to measure? It could be any number of potential things, but what I suspect it is (and please, prove me wrong here,) is that the Jita price of minerals (and potentially other major market hubs) was the deciding factor.
To be brief, looking at Jita is not particularly representative of the state of mining as a whole. I can certainly go into more detail, but it'd be pointless to do so without confirmation that my hypothesis is true.
For what it's worth, I had been expecting another rorqual nerf, and am expecting more to come. However, the nerfs should be for the right reasons, and not spurious ones. One of the wonders of working with EVE's codebase is that many bits of functionality are actually implemented multiple times in separate ways. The EVE server actually records mining events in three ways that I have found so far (there very well may be more) and although one of them doesn't record drone mining, the other two do. For instance, this is why sov industry indexes are getting the data from drone mining. This did indeed cause some confusion immediately after release. We plan to get around to fixing the "info events" mining records that the monthly public report uses and honestly hoped that we would have found time to fix it earlier but other tasks have managed to take priority from it so far. Since CCP Quant's time is so valuable and the fix to the info events logs has been perpetually "around the corner" we haven't rewritten the newsletter counter to use one of the other log sources. TL:DR is that we do indeed have data for drone mining, as well as data for ore/mineral stockpiles and industry jobs.
Aleverette wrote:Now I have a question after all these buff/nerf charades EVE have been through. What was the purpose of you buffing Rorqual? Were you trying to make it a powerful solo mining ship so players with only one or two accounts could be involved in industrial activities? Or just simply wanted to give current Rorqual pilots a new toy to play with?
If the answer is the second one, go ahead and change the number whatever you like.
But if the answer is the first one, then I sincerely suggest you should reconsider how to fit Rorqual into the universe instead of giving it a big ass invincibility and a set of gamebreaking drones. EVE is a complicated system (at least more complicated than most of other MMO) , thus, providing a new set of game mechanics in depth is necessary in order to increase gameplay variety. You rush too much. So IGÇÖll start with the disclaimer that EVE we donGÇÖt try and define every use that players will have for a tool we give them. We tend to build tools with at least one or two core uses and expect players to find more. The core role we designed the new Rorqual for was quite clearly stated in the dev blog announcing it. It was built to be a mining foreman ship, providing a number of valuable benefits to a group of mining ships. Each of these roles may or may not be considered "enough" to justify the ship by themselves but the goal is that together they represent more than the sum of their parts. Direct mining ability is one of these features but so is support for other miners and defense for the fleet. So the shorter version of the answer is that although we have no problem with people solo mining in Rorquals (as long as their yields aren't harming the overall economy), the core "victory condition" for the mining foreman ship designs would be for mining fleets to want at least one mining foreman ship as part of the mix and for the Rorqual to be an interesting and viable option for that boosting/defending/mining combined role.
Cade Windstalker wrote:Seriously, if CCP could see this massive shift coming do you really think their magical foresight would somehow stop short of seeing the rage in this thread? This is less rage than I expected tbh.
I donGÇÖt know exactly how much itGÇÖll help to say this, but let me state the following as directly as I can: We donGÇÖt make balance choices in an attempt to GÇ£bait and switchGÇ¥ people with injectors. We here at CCP are not evil geniuses playing 12 dimensional chess. WeGÇÖre approaching ship design and balancing in exactly the same way that we did before the introduction of skill injectors, with the goal of creating a fun set of tools and choices for players to interact with.
When we developed the original design for the Ascension Rorqual changes we stated our goals honestly in the dev blog. We wanted to create a distinct GÇ£mining foremanGÇ¥ role that players would enjoy playing and that would have a clear progression with three ships that are all viable in different situations and at different price points. One of the big areas of uncertainty when making a design like that one is the question of how strong you need to make aspects of a ship in order for players to consider it worth the risk. We had an extra wrinkle with the Rorqual since it was a pre-existing ship that had developed a stigma around it. We knew there would be inertia involved in player behavior that might cause the ship to remain underused if it ended up GÇ£just barely good enoughGÇ¥. We also knew that we didnGÇÖt have complete information about what that GÇ£just barely good enoughGÇ¥ level was going to be, since we can only estimate the player behavior around changes like this. We knew ahead of time that weGÇÖd very likely need to make multiple changes to the balance of the Rorqual post-patch, just like with every other major balance change. At the end of the day we made our best guess about where that GÇ£just barely good enoughGÇ¥ level was going to be and then tuned the Rorqual a little higher in order to overcome the player behavior inertia. In hindsight we overestimated how good the...
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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Aleverette
Peoples Liberation Army Goonswarm Federation
6
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Posted - 2017.03.01 13:16:23 -
[574] - Quote
I am still extremely looking forward to a solo "mining supercarrier" as you brought to us that idea about one and half years ago
Hopefully you can give us that dream. |
Vincent Athena
V.I.C.E.
4009
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Posted - 2017.03.01 14:10:25 -
[575] - Quote
CCP Fozzie wrote:Henry Plantgenet wrote:CCP can you make mining drones more intelligent and have them stop when the asteroid is empty? Like when they're actually empty and not just when the cycle is ended and a lot of overkill has happened? The inventory operation actually doesnGÇÖt happen until the drones get all the way back to your ship so they donGÇÖt know until that point that the asteroid is going to be empty. The good news is that the faster excavator cycle times will significantly reduce that waste.
CCP Fozzie, there is a way around this. It would work for both mining drones and lasers. When a cycle ends, the amount of ore in the asteroid is checked. The length of the next cycle is then adjusted so that the asteroid is exactly mined out on that next cycle. One issue: The code that adjusts the last cycle length must make an assumption on how fast the asteroid is being mined. The easiest thing to do is assume that just your ship is mining the asteroid. Example: if my drones are doing 1000 cu m/minute, and the roid has 600 cu m left, the last cycle is set to 36 seconds (irrelevant of who else is mining the same roid.)
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Frozen fanfiction
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Momiji Sakora
Omni Galactic Central Omni Galactic Group
77
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Posted - 2017.03.01 14:11:23 -
[576] - Quote
Any chance we could just go ahead and remove the limit of the Rorq being stuck on grid for 5 minutes as the 30 interceptors are closing in - immune to our defensive bubbles, and to our own defense fleet - landing on grid and being able to warp off with impunity as our own ships try to catch and kill the ceptor pilots - the rorqual still 2 minutes away from being able to warp - with 25 points of disruption locking it down.
Will you be addressing the interceptor menace in a later patch? If so - I'll dock the rorqual up and leave it til then. |
Ncc 1709
Fusion Enterprises Ltd Badfellas Inc.
346
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Posted - 2017.03.01 14:23:35 -
[577] - Quote
@ccp fozzie please just change the industrial core and panic moduals to have the same EW capacitor usage as Network sensor array and Triage modual, since the industrial core has the same effect as a triage modual, it should have the same penalty to e-war.
this alone should resolve the issue with jump hic's without crippling the rorquals other options.
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Cade Windstalker
960
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Posted - 2017.03.01 14:57:31 -
[578] - Quote
jizzah wrote:Going to end my involvement at this point as you seem to have absolutely no idea on nullsec mining and what exactly is happening out here. Good luck with the remainder of your arguments which are well put but inaccutate at best, delusional at worst.
I won't claim to have universal knowledge of everything that goes on in Null, but I'd like to think that through the people I know I have a broader view than most, and I can assure you that no where near everyone is simply mining out entire ore anoms before moving on.
Certainly plenty of people are, but plenty of others aren't mining for long enough for this to happen, which means they're cherry picking minerals that are worth more. To quote one of my acquaintances on coms a few weeks ago: "I can't believe I'm actually mining Spud" because he needed Mex, couldn't buy any on his local market, and was producing something that needed more than he had on hand. This is someone with 2 or 3 Rorquals, but he doesn't run them close to all day because he has a job. Normally he'd be Carrier ratting but Rorq mining was a better deal for him after Ascension, and he's not the only person I know in that kind of situation.
If you have any specific corrections you'd like to make to my assertions here feel free, always happy to learn more and get more perspectives into the mix
Denngarr B'tarn wrote:Ok, just heard about this tonight. Not even remotely the right method! Currently, and in the foreseeable future, Excavator drones are costing in at 1.6-1.9 bill per. That's making the Rorqual an 11-14 billion ISK asset to drop in field. WHY would I put this out in the field if I'm looking at dropping to 100mil per hour? Seriously? It's already a little difficult to do it at 200 million. I'd rather drop 3 hulks with a porpoise and pull the same amount. At that point, I'm only risking 1 billion in assets. Even with PLEX, I'm 3 billion over that. 4 vs 11.
This is NOT alternative math.
Excavator drones are already down to 1.2b Sell in Jita as we speak, and the supply of the drones is showing signs of outpacing demand. With the drop in demand these changes create we're likely to see a further reduction in prices.
Denngarr B'tarn wrote:Leave the panic module alone. It did nothing to you. Besides, a Griffin could negate it, so you'd have to seriously add bonuses to sensor strength to offset.
The siege module makes you immune to ECM...
Denngarr B'tarn wrote:Distance is nice, but no where even close to the changes you're suggesting. Speed = ISK/hr. That's the buff for a mining unit, not distance.
Size increase would be nice. I'm down with that.
The distance increase is to make it easier to boost a group of Exhumers in a large belt and to help offset the wider spacing on asteroids.
Also you do realize 'size' means physical model size, not the amount of ore in them, right?
CCP Fozzie wrote:This is less rage than I expected tbh.
Appreciate the candor and the info-rich post.
Out of curiosity is CCP going to take a look at Ore Anom spawns in Null? I think one good point that has come out of all this is that instantly respawning ore and combat anoms are a little ridiculous and make it very very easy to pack a lot of people into a small area. I know you've already said you're considering another pass on ore and mineral compositions in these anoms, any chance this spawning behavior could be adjusted as well?
Doesn't have to be at the same time as combat anoms, since any tweaks to those should probably accompany larger changes to null PvE, like whatever group content you hinted at on the o7 show. |
Soldarius
O C C U P Y Test Alliance Please Ignore
1584
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Posted - 2017.03.01 15:19:32 -
[579] - Quote
Querns wrote:Whole lotta folks not twigging to the fact that sieging the rorqual gives you ECM immunity ITT.
I won't comment directly on the nerf, but I do offer this: If the goal here is to help buttress mineral prices, consider taking a look at the mineral basket. (Ask Aryth if you don't understand what this means. Few do.) Decreasing the amount of pyerite and isogen in nullsec anomalies, while increasing mexallon (and to a lesser degree, nocx and mega) will do a lot to help correct the downward trend in minerals.
If you'd like an idea on how mineral prices react in a high-usage market, check the keepstar in 1DQ1-A.
Pretty much this.
http://youtu.be/YVkUvmDQ3HY
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Shee Mail
Roids are Us
0
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Posted - 2017.03.01 15:44:44 -
[580] - Quote
Fozzie, do you really think rorq mining will be balanced when the yield in ISK/hr is approximately 150mil/hr in average considering that Carrier worth 3 bil can make more than that and is not tied to a grid for 5 minutes at a time? Hell i can rat that money in my Vindicator, a 1.5bil ship.
As others said, this game is about risk vs reward. Do you risk extraordinary expensive ships? Well the reward should be high. Now that you are taking the reward from us, you should also lower the risk. And cutting excavators in price by 80% is NOT the way to go for several reasons. If you are not psychically challenged person you should never lose you excavators, because you will safely deposit them into the depot when neuts jump in the system. So excavators should not be considered as part of the risk, because you should never lose them. So that makes properly fit rorqual a what, 5-7bil ship? Now if we consider that 3bil ratting carrier can make 200-250 mil/hr, then logically our 5-7bil rorq should make at least a little bit more than that. And here comes the twist - the risk is actually MUCH higher, because not only you are risking 5-7bil ship, but you can't also move that ship for 5 minutes at a time. But yet you propose to have rather low reward and keep the risk very hight.
Yes of course, here comes yours argument that carriers can't be multiboxed easily but rorqs can so you can't compare them etc. etc... Well if thats a problem, fix it, dont just nerf the ship to the ground. Make excavators like fighters, make them require attention!
As you said yourself Fozzie, at the beginning you had to find out what's "just barely enough" and then do a little bit more to get things moving, to make us change our minds. Well now you got exact opposite. Hundreds of people invested thousands of billions into rorquals and they WILL keep using it even when it's just barely suboptimal, simply because they already invested so much money in it. So now you have to nerf it more than "barely suboptimal" to "recover market" and stuff. And at that point rorqual will be again very underwhelming ship as it was before the buff.
And you should ask yourself, WHAT ARE YOU TRYING TO FIX and IS NERFING YIELD THE BEST WAY TO FIX IT?
Because if delve is mining 23/7 and getting absurd amount of ore, where is the problem? Is yield a problem and lowering yield is the perfect solution what will harm nothing but this problematic behavior?
If there are people multiboxing 10 rorqs and can clear a site in a matter of few cycles, where is the problem? Is yield a problem and lowering yield is the perfect solution what will harm nothing but this problematic behavior?
So tell me Fozzie, what is the problem exactly? What are you trying to fix? You want our feedback yet you don't tell us why the change is needed. You only give us your fuzzy talk about "healthy marketz and stuffz". Stop being fuzzy Fozzie. |
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Julie Hawke
30plus Fidelas Constans
3
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Posted - 2017.03.01 16:36:16 -
[581] - Quote
I rarely post in forums....its usually not worth the effort
However
I have been a Rorqual pilot for over 5 years and like many others I waited patiently for CCP to fix it so that it did not have to sit in a POS and do nothing but boost
Fozzie and many others went on record saying we know the Rorqual is broken its gonna be great some day .....fast forward to 2016.
You gave us a fantastically expensive loot pinata to siege rocks with....fine
Then Fozzie said wait...this is far too good.. so he took some back....hence the first change.
Now Fozzie says....we dont want you flying fleets of Rorquals so we are going to hammer it again.
Now its a Capital Boosting ship again....on grid with siege ....only 1 will be needed for that so 100's of rorqual pilots might as well look for other jobs. Corps will only need 1 or 2 and now they can be corp assets. (Excavators are not even worth commenting on)
I am not angry or raging....i got past that when i realized that its my own fault for actually believing....I drank the Cool aid and it has surely killed me....
So Fozzie i want to thank you for fixing my Rorqual....i just hope the next owner enjoys it.
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FearlessLittleToaster
GoonWaffe Goonswarm Federation
179
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Posted - 2017.03.01 17:00:07 -
[582] - Quote
Julie Hawke wrote:I rarely post in forums....its usually not worth the effort
However
I have been a Rorqual pilot for over 5 years and like many others I waited patiently for CCP to fix it so that it did not have to sit in a POS and do nothing but boost
Fozzie and many others went on record saying we know the Rorqual is broken its gonna be great some day .....fast forward to 2016.
You gave us a fantastically expensive loot pinata to siege rocks with....fine
Then Fozzie said wait...this is far too good.. so he took some back....hence the first change.
Now Fozzie says....we dont want you flying fleets of Rorquals so we are going to hammer it again.
Now its a Capital Boosting ship again....on grid with siege ....only 1 will be needed for that so 100's of rorqual pilots might as well look for other jobs. Corps will only need 1 or 2 and now they can be corp assets. (Excavators are not even worth commenting on)
I am not angry or raging....i got past that when i realized that its my own fault for actually believing....I drank the Cool aid and it has surely killed me....
So Fozzie i want to thank you for fixing my Rorqual....i just hope the next owner enjoys it.
I bought excavators, and now I'm rolling in filthy mountains of Isk. I regret nothing. The coming nerf will hurt my isk/hour sure, but when I do the isk/hour/effort it's not even that significant. Nowhere else can I pull in 100m an hour, touching the keyboard every ten minutes, while I fold my laundry. |
Julie Hawke
30plus Fidelas Constans
4
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Posted - 2017.03.01 17:28:20 -
[583] - Quote
FearlessLittleToaster[/quote wrote:
I bought excavators, and now I'm rolling in filthy mountains of Isk. I regret nothing. The coming nerf will hurt my isk/hour sure, but when I do the isk/hour/effort it's not even that significant. Nowhere else can I pull in 100m an hour, touching the keyboard every ten minutes, while I fold my laundry.
Good for you ....luv to see goons getting ahead in EVE
Of course you realize this wont be the last Rorqual nerf....or did you drink the cool aid too? |
HarlyQ
harlyq syrokos investment station Goonswarm Federation
127
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Posted - 2017.03.01 18:23:28 -
[584] - Quote
Ted McManfist wrote:I still want an ORE titan. Not joking.
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Gonzala
Pator Tech School Minmatar Republic
0
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Posted - 2017.03.01 18:24:33 -
[585] - Quote
Ted McManfist wrote:I still want an ORE titan. Not joking.
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syrokos
harlyq syrokos investment station Goonswarm Federation
2
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Posted - 2017.03.01 18:26:39 -
[586] - Quote
Ted McManfist wrote:I still want an ORE titan. Not joking. hey ccp delay the maluk release an ore titan and super
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Nori Galathil
harlyq syrokos investment station Goonswarm Federation
5
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Posted - 2017.03.01 18:27:50 -
[587] - Quote
Ted McManfist wrote:I still want an ORE titan. Not joking. oh oh please come one ccp love ORE titan make it munch on rocks
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jitahor
harlyq syrokos investment station Goonswarm Federation
0
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Posted - 2017.03.01 18:30:39 -
[588] - Quote
Ted McManfist wrote:I still want an ORE titan. Not joking. I think this would be a great addition to the game as long as CCP doesn't go around nerfing things because they are ********. Like the rorqual again carrot stick RIP idiots good game design. |
Coelomate Tian
KarmaFleet Goonswarm Federation
22
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Posted - 2017.03.01 18:32:00 -
[589] - Quote
We need an ORE Titan because we need more dreadbomb targets in Delve.
The ones we currently have are dying too fast. |
Nelson Galathil
Sebiestor Tribe Minmatar Republic
0
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Posted - 2017.03.01 18:33:27 -
[590] - Quote
Ted McManfist wrote:I still want an ORE titan. Not joking. This sounds awesome I wonder if ccp will make more dumb game design decisions though like they did with the rorqual. That whole thing was stupid.
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Alekto Toralen
harlyq syrokos investment station Goonswarm Federation
0
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Posted - 2017.03.01 18:34:47 -
[591] - Quote
Ted McManfist wrote:I still want an ORE titan. Not joking. come on ccp lets do this give me my ore titan already lets go also I want it to EAT a rock and compress it all in one go. |
Tal'Rashas Urteil
harlyq syrokos investment station Goonswarm Federation
3
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Posted - 2017.03.01 18:37:12 -
[592] - Quote
Ted McManfist wrote:I still want an ORE titan. Not joking. Can we get turrets instead of drones this seems like a more sensible thing than drones on a titan.
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Hank Aivo
harlyq syrokos investment station Goonswarm Federation
0
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Posted - 2017.03.01 18:44:52 -
[593] - Quote
Ted McManfist wrote:I still want an ORE titan. Not joking. Ok so lets do a titan AOE DD and it eats all the ore in a belt but only gives you 75% of the ore! |
JonasML
Wildly Inappropriate Goonswarm Federation
3
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Posted - 2017.03.01 18:47:05 -
[594] - Quote
So let me see, superfluous code that records the same crap 3 times. That we know of. No words, just facepalm.
From the original dev post for Rorquals...."Whether these modes are running or not, the ability to field 5 GÇÿExcavatorGÇÖ Mining Superdrones will make the Rorqual the greatest mining vessel in the history of New Eden." Well that's not only gone out the window, it's slipped off the ledge and fallen to it's splattery death 15 stories below. Take pictures now before the messy fallout get's swept up. So I guess that "art" nerfing the Hulk wasn't enough?
Hulk range increased but not the targeting range... ok seriously? Do you guys not test ANYTHING before you release it? Was the office like, "hey guys, this might be a problem", and someone else was like, "oh don't worry they won't notice it let's just throw it on the test server". Let me guess, nobody at CCP mines. Hrm, that actually explains a lot.
Whoever decided that it was brilliant to offer something "super" so people would use it and then knock the **** out of it has seriously underestimated the possible repercussions. I point again to Blizzard's little legal problem. If you guys lack the foresight to see the player backlash, you need to be removed from any position of authority over game changing mechanics. Clearly the Monoclegate cleanup didn't quite catch everyone it needed to.
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Coelomate Tian
KarmaFleet Goonswarm Federation
22
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Posted - 2017.03.01 18:57:11 -
[595] - Quote
If you're upset about your rorqual being nerfed, that's somewhat reasonable. It is frustrating to see an investment lose value and/or income potential.
But if you are so upset that you fail to appreciate it will remain the best mining vessel by a massive margin, to the point where multiboxed rorqual fleets will still be common after the March patch... well, your crying isn't helping the conversation and you should stop posting. |
jizzah
The Collective Northern Coalition.
8
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Posted - 2017.03.01 19:20:18 -
[596] - Quote
CCP Fozzie wrote:This is less rage than I expected tbh. As you said earlier in your post, it's a 14 year old game. One thing we've all gradually come to learn during our individual times is there absolutely zero point in complaining here. Posts get deleted, conflicts muddly the topic and threads get locked.
What you shouldn't take from the 'tame' aspect of the thread is everyone's hunky f**king dory about what you're doing. |
JonasML
Wildly Inappropriate Goonswarm Federation
4
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Posted - 2017.03.01 19:22:40 -
[597] - Quote
Coelomate Tian wrote:If you're upset about your rorqual being nerfed, that's somewhat reasonable. It is frustrating to see an investment lose value and/or income potential.
But if you are so upset that you fail to appreciate it will remain the best mining vessel by a massive margin, to the point where multiboxed rorqual fleets will still be common after the March patch... well, your crying isn't helping the conversation and you should stop posting.
It is not simply that it's being nerfed, it's why and how it's being handled. It's the second nerf in about 6 months since the change was first made, with possibly another nerf coming. We're told "oh it's for the market", but the market can look after itself, it has survived a hell of a lot of years of scams, price gouging, deliberate supply limitation, and all forms of economic warfare, it will survive the Rorqual... funny how this was the same argument used when the drone regions were released but it never had this much response. Plus we're told "well we supersized that **** just so you guys would use it", which is the definition of "bait and switch" Fozzie. And, on top of that, not only to the mining, but to one of the modules used for defense when there are alternatives that could also be tested (oh look a test server) and feedback taken before changes made. Though one of my biggest rage points has the be the amount of **** on this thread from people who have no knowledge of nullsec mining, rorqs or otherwise. |
JonasML
Wildly Inappropriate Goonswarm Federation
4
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Posted - 2017.03.01 19:23:45 -
[598] - Quote
Side note, let's nerf skill injectors, that solves the huge number of people getting into Rorquals, mineral market saved! |
Tau Cabalander
Retirement Retreat Working Stiffs
6703
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Posted - 2017.03.01 21:49:47 -
[599] - Quote
JonasML wrote:Hulk range increased but not the targeting range... ok seriously? Do you guys not test ANYTHING before you release it? Was the office like, "hey guys, this might be a problem", and someone else was like, "oh don't worry they won't notice it let's just throw it on the test server". Let me guess, nobody at CCP mines. Hrm, that actually explains a lot. I think I mentioned it.
I seem to recall being told by a dev that an Information Warfare boost was the answer. |
Mr Bignose
Horde Vanguard. Pandemic Horde
7
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Posted - 2017.03.01 21:58:52 -
[600] - Quote
So, I just happened to notice that this gas haven I'm running is full of veldspar. :thinking: |
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