Salvos Rhoska wrote:Black Pedro wrote:. If you look at CCP Quant's monthly numbers, you will see that destruction in a highsec region makes up only about 0.1%-0.2% of the total goods transported. And that is destruction from all sources: suicide ganking, wardecs, duels, NPCs, and so forth, not just piracy.
Imo this is one of the biggest problems in EVE.
Should be atleast 2%, which whilst still tiny, should put enough of a dent in material transport to help localize trade hubs.
The sheer volume of undestroyed material passing through HS is mindboggling, and seriously raises the question whether this is infact a PvP based game or not.
This is getting off-topic, but I agree. When an order of magnitude more wealth leaves the game from people quitting than is destroyed by players fighting one another, one has to question how successful CCP really has been at creating a functioning virtual world and economy or a PvP game.
One possibility is that all this safety and lack of risk is boring players out of the game. I am going to refer to this as the 'Tippia effect' from now on: the problem that excess safety prevents meaningful content and challenging opposition from taking place devaluing the satisfaction in accumulating wealth, leading to boredom and people quitting the game.
Don't get me wrong, I don't claim to have the answers and I am sure a hyper-competitive and challenging version of Eve where loss was more commonplace would also chase some players out of the game. But one does have to ask at this point if perhaps this pendulum of making New Eden safer and safer has swung a little too far. Between the near absence of piracy in highsec and 100% invulnerable jump-freighter chains we now have, non-consensual PvP is at a nadir, coincidentally at the same time we are heading back towards 10-year lows in player counts.
As for wars, they do what they are suppose to do. Given they are also optional (you can drop corp at any time) and CCP gives you multiple character slots for your neutral hauler, it seems like their relevance in direct piracy is only tangential. But a more powerful entity claiming space (like a trade hub) and using force to keep you out, or a weaker entity declaring war on a large nullsec group and harrying their logistics as they try to use trade hubs seem like perfectly fine reasons and uses for wars.