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Higive Ghudhed
Minion Revolution Goonswarm Federation
0
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Posted - 2017.02.28 18:29:18 -
[1] - Quote
You read that right.
Every player wants a deeper experience in the game. It is my goal to encourage that to become a reality. I want to work towards making all aspects of Eve more challenging and more rewarding. PVE players want more content. Industrial players want more complexity and more options. PVP players want to be able to expand their fitting prowess. Let's work to expand the sandbox.
IGÇÖm not afraid to speak up and say whatGÇÖs on everyone's mind. IGÇÖm not intimidated by anyone and I think that whatGÇÖs right and in the best interest of the game and the player base is what is most important. I donGÇÖt believe that one person or group is more important than another, but I also believe that the game should not be modified because someone has found a way to effectively excel at the game.
Lets talk about what you want Eve to become for you, and get to work making it a reality.
https://community.eveonline.com/community/csm/candidate?id=11408659 |
Higive Ghudhed
Minion Revolution Goonswarm Federation
0
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Posted - 2017.03.01 01:13:24 -
[2] - Quote
Saved for future. |
Higive Ghudhed
Minion Revolution Goonswarm Federation
0
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Posted - 2017.03.01 18:30:33 -
[3] - Quote
Original line from my narrative:
Increase the risk in PVE. Dread anoms, titan anoms. Make it a challenge.
Comment from Reddit:
It will just widen a gap between vets and newbros. People able to fly dreads (let alone titans) have means to make ISK that are unthinkable/unavailable to new people already. I fail to see how it would make EvE a better game.
My Response:
So this is a fair statement and one that was even brought up by some of my corp mates. Hang with me on this: The same could be said for skill points. The longer the game is around, the more skill point gap appears. That's the method by which CCP has chosen to separate access to content. The game needs to improve for everyone. Improvements for new bros shouldn't be viewed from a veterans perspective, and there surely should be some improvements. When we look at improving the game for veterans, we can't view those changes from the new bro prospective. The improvements made for veterans are naturally unavailable to new bros, and they should be unavailable to them. Here's why... The way many games exist now is reflected of an "upper limit" mindset in game design. Get to level 60, grind out stuff... I'm arguing that most people don't play games to run out of challenges. Games shouldn't be designed to "end" as far as new content goes. Currently there aren't a lot of things outside PVP that a Super or a Titan can do that involves some level of risk and an equitable reward. I feel that it is insulting to veterans and those who have truly spent the time to be in the upper content only to bang their head on the cap. All I'm saying is keep pushing the envelope of what's challenging. It's a challenge to run a sanctum in a standard fit battleship. It's insanely mundane to do the same in a carrier, but there isn't anything higher to do. When you engage your veterans more intensely, you create more goals for players to achieve, you deepen their investment into the game, you keep their business longer. That improves the game. Thanks for the comment. |
Higive Ghudhed
Minion Revolution Goonswarm Federation
0
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Posted - 2017.03.01 18:34:37 -
[4] - Quote
Comment from Reddit:
What are your thoughts on other forms of PVE (missions and exploration)? How would you justify a gated capitals-anomaly in terms of risk (since tackle ships and hictors would be unable to take this gate from the sound of it)?
My Response:
I can't speak to the exploration aspect of the game, mostly because it's never interested me enough to make me want to learn it. PVE is an aspect of gaming that has a lot of different sub-genres to it. Some people like anom (lair) style, some like incursion (group quest) style, some data/relic (solo puzzle) style, some like mission (quest) style, and then there's story arcs. I think this is such a deep topic that books can be (and probably are) written about it. As for missions, that's really a standard part of gaming. A quest based system that has steps and a reward. I don't think there's anything "wrong" with it, it's just one of those must have things in a game. Where I would advocate for some improvements is in amount of content. I'm the kind of person who thinks we should have 20 times more modules and items in the game. I don't think you could ever have enough of that type of content. The more you have the greater the customization of fits and that can really drive player investment. TLDR; I'd greatly increase variety, difficulty, and rewards of them (gonna make a second post about the gated anoms)
The gated anom idea is still one I'm working on in my mind, but I think there is some merit in it. I had some thoughts about it that have since showed some flaw after discussion with corp mates. There are currently inverse PVE environments where capitals aren't allowed. The basic idea is that complexity of the environment be increased. Yeah not being able to tackle it seems to be an "downside" of that concept. Maybe this isn't the answer, but bring a capital ship and tackle it. I would be 100% open to discussion on that specifically. |
DeMichael Crimson
Republic University Minmatar Republic
59666
|
Posted - 2017.03.02 09:41:00 -
[5] - Quote
Hello,
My question - what is your viewpoint regarding Faction standings and as a CSM member, what changes will you propose to CCP pertaining to game mechanics for Faction standings ?
Good luck to you in the upcoming CSM election.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Higive Ghudhed
Minion Revolution Goonswarm Federation
1
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Posted - 2017.03.02 12:09:27 -
[6] - Quote
DeMichael Crimson wrote:Hello,
My question - what is your viewpoint regarding Faction standings and as a CSM member, what changes will you propose to CCP pertaining to game mechanics for Faction standings ?
Good luck to you in the upcoming CSM election.
DMC Essentially they are part of a Content Access Management system. I feel that they may be underutilized from the perspective that there isn't a massive variety and difficulty of content that those standings allow you access to.
I'm not a mission runner and I don't currently have a lot of use for faction standings. The only change I would be willing to push at this moment is that it would be great to have 10 - 20 times more unique content in those areas. I'm all about pushing the envelope, so bring capital spawns or lairs into it. Make it intense, make it a challenge.
Thanks for the question. Fly Safe o7. |
DeMichael Crimson
Republic University Minmatar Republic
59671
|
Posted - 2017.03.02 12:28:36 -
[7] - Quote
Higive Ghudhed wrote:DeMichael Crimson wrote:Hello,
My question - what is your viewpoint regarding Faction standings and as a CSM member, what changes will you propose to CCP pertaining to game mechanics for Faction standings ?
Good luck to you in the upcoming CSM election.
DMC Essentially they are part of a Content Access Management system. I feel that they may be underutilized from the perspective that there isn't a massive variety and difficulty of content that those standings allow you access to. I'm not a mission runner and I don't currently have a lot of use for faction standings. The only change I would be willing to push at this moment is that it would be great to have 10 - 20 times more unique content in those areas. I'm all about pushing the envelope, so bring capital spawns or lairs into it. Make it intense, make it a challenge. Thanks for the question. Fly Safe o7. Thanks for the reply.
High Faction standings affect more than just mission running. It also reduces Broker Market fees and Reprocessing fees in NPC stations. In the past there use to be a bit more content pertaining to Faction standings as well which CCP removed. The main one being the need to have high Faction standings to anchor a POS in Empire space.
I agree there should be more challenging content added to the game. In my opinion it should pertain to Faction standings.
Anyway, thanks again for the reply and good luck with the upcoming election.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
|
Higive Ghudhed
Minion Revolution Goonswarm Federation
2
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Posted - 2017.03.02 16:18:54 -
[8] - Quote
Link added for Talking In Stations interview. I am very thankful for Matterall's time and a great conversation.
https://soundcloud.com/mt-erall/tis-lounge-csm-series-higive-ghudhed |
Higive Ghudhed
Minion Revolution Goonswarm Federation
2
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Posted - 2017.03.04 02:43:27 -
[9] - Quote
3 more days until voting opens! |
Higive Ghudhed
Minion Revolution Goonswarm Federation
2
|
Posted - 2017.03.06 02:02:27 -
[10] - Quote
Updated links to include Q&A with Eve-NT.
I'd appreciate if you added me to your ballot!!!! |
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Cochise Chiricahua
The Scope Gallente Federation
0
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Posted - 2017.03.08 14:14:13 -
[11] - Quote
07 Candidate!
First, thank you for your time and effort (both present and future) in representing the capsuleers of New Eden! TheyGÇÖre much appreciated.
IGÇÖm preparing to cast my vote in the CSM12 elections. After reading the information you submitted, though, I still have a question.
By way of background, I started in Eve as a hauler, moving freight in T1 industrials and gradually working my way up in both ships and cargo. However, I repeatedly found my progress impeded by gankers who would destroy my ship and steal my cargo. In low- and null-sec space, thatGÇÖs to be expected. You place your bet and take your chances. In high-sec space, however, this is very frustrating. Why have high-sec space at all then? This frustration drove me into anti-ganking, and IGÇÖve been a proud member of Thomas en Chasteaux's High-Sec Militia for several months now.
So, my question. Where do you stand on high-sec ganking? IGÇÖll concede that ganking is a legitimate style of game play, as CCP has ruled. But I also feel that it should be difficult and dangerous (for the ganker) in the 30% of New Eden designated as high-sec space. In particular, IGÇÖd like to see CCP tweak the game mechanics so that the criminal flag generated by looting a ganked freighter in high-sec space follows all players who handle that loot, and otherwise make looting more realistic. (Thomas en Chasteaux's ideas, not mine.)
As a member of the CSM, would you present such an idea to CCP? Would you push for its adoption? What other game changes might you consider to make high-sec ganking more difficult and less profitable?
Regards, Cochise Chiricahua. |
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