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evil penguin
Caldari Provisions
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Posted - 2007.04.28 18:39:00 -
[1]
Hey guys, someone tried to tell me earlier that the Rokh is a better blaster ship than the Mega. I dismissed this as him not knowing what he was on about. So what I would like to know is if I was right or was I too hastey in dismissing a blaster Rokh?
Also if anyone has any comparisons or experience fighting with one of these ships against the other that who be very welcome too.
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Paigan
Amarr Viziam
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Posted - 2007.04.28 18:52:00 -
[2]
I'm no blaster guy but from what i can tell and heard from blaster guys:
Rokh has 1 turret more plus the ability to fit 3x damage mod plus immense tank, thus giving it more dps than a mega with 7 turrets * BS5 * 2xMagStab, more Tank and more range, compensating the mega's tracking bonus a bit. -- This game is still in beta stage |
evil penguin
Caldari Provisions
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Posted - 2007.04.28 18:57:00 -
[3]
Hmm... but how can it fit a tank, surely you need MWD, web, scram, thats 3 mids gone already... what would they put in the other 3? XL booster, 2x invul? what about a cap injector? isnt that also a necessity in PvP?
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.04.28 19:12:00 -
[4]
Edited by: madaluap on 28/04/2007 19:09:41 Calm down, calm down
Neutron 2 on mega + plates + the ability to fit tackling gear and actually move > than rokh. Rokh is cool, but megathron pwns more.
besides 25% damagebonus is > 1 extra turretslot + 1* extra damagemod (10% extra dps). Dont forget those 5* beserker 2 or ogre 2 _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |
evil penguin
Caldari Provisions
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Posted - 2007.04.28 19:20:00 -
[5]
Misudnerstood as usual ;) I couldnt be any calmer :)
Thats pretty much what I thought, but this guy insisted he was right so I wondered if there was more too it. Anyways, thanks for the replies. Obviously more views are welcome. I would love to here about engagements between these two ships if anyone has any stories to tell.
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Paigan
Amarr Viziam
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Posted - 2007.04.28 19:27:00 -
[6]
Originally by: madaluap Neutron 2 on mega + plates + the ability to fit tackling gear and actually move > than rokh. Rokh is cool, but megathron pwns more.
besides 25% damagebonus is > 1 extra turretslot + 1* extra damagemod (10% extra dps). Dont forget those 5* beserker 2 or ogre 2
Hm okay, good points.
But that 25% damage bonus doesn't get you above rokh dps if you don't have 3x Mag stab. Surely, drones will do.
If you only have 2 Mag Stabs on the mega, the dps are: 7 turrets x 1.25 x 1.45 = 12,9 effective turrets (with 25% tracking bonus of course)
While rokh with 3 mag stabs would have: 8 turrets x 1,67 = 13,2 effetive turrets (with 50% bonus range, meaning less falloff penalty)
Of course, if you can fit 3x Mag Stab (can you?), mega will do more, of course (14,4 effective turrets) -- This game is still in beta stage |
evil penguin
Caldari Provisions
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Posted - 2007.04.28 19:29:00 -
[7]
Edited by: evil penguin on 28/04/2007 19:25:24 where are you getting your numbers from? the 1.45 and 1.67?
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Paigan
Amarr Viziam
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Posted - 2007.04.28 19:38:00 -
[8]
Originally by: evil penguin Edited by: evil penguin on 28/04/2007 19:25:24 where are you getting your numbers from? the 1.45 and 1.67?
(Mixed it up, sry. the correct numbers are 1.47 and 1.65, just looked it up)
Formula is:
DamageModifierTotal = DamageModifier(1. MagStab) x DamageModifier(2. MagStab)*0,869 x DamageModifier(3. MagStab)*0,57
RofModifierTotal = RofModifier(1. MagStab) x RofModifier(2. MagStab)*0,869 x RofModifier(3. MagStab)*0,57
DpsModifierTotal = DamageModifierTotal / RofModifierTotal
0,869 and 0,57 are stacking penaltie modifiers for 2. and 3. module. For the 4., it's 0,25 or something like that...
Numbers are:
10% Bonus Damage Module 1: 1,10 Module 2: 1,195603 Module 3: 1,263822
10,5% bonus rof Module 1: 0,895 Module 2: 0,8133 Module 3: 0,7646
Damage Mods (Tech2) 1......1,2290502793296089385474860335196 2......1,4700639370466002705028894626829 3......1,6529191734240125555846194088412 4......1,7517634229748436743898280182401
There's also a calculator for that stuff on http://www.evegeek.com/ -- This game is still in beta stage |
evil penguin
Caldari Provisions
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Posted - 2007.04.28 20:05:00 -
[9]
Edited by: evil penguin on 28/04/2007 20:02:58 Thanks I knew there was a stacking penalty but I didnt know how it worked, very useful info.
Also wondering how much of an effect the Megas tracking bonus and the Rokhs range bonus have.
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Lady Noriko
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Posted - 2007.04.28 20:42:00 -
[10]
1.) Tacklers free up mid slots on the rokh. Its tank does not have to be uber, just needs to buy some time for those blasters to do their work.
2.) Since the Rokh gets 50% optimal for free, it can fling AM ammunition earlier and hit, allthough this will not have a big impact if your target is nailed down, but comes in handy if its not.
3.) Its usualy unexpectet for the reasons the guys above me gave.
but, BUT:
Why t3h hell won't you fling AM with rails instead? from.. uh... 40k or so? that also helps with the to-hit...
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tiller
kleptomaniacs
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Posted - 2007.04.28 20:42:00 -
[11]
If you are gonna shoot at gates, Rokh is at opt with guys jumping in with blasters. Big advantage....
Kleptomaniacs are recruiting evildoers. Join channel KLEPTO for info.
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Theodore Calvin
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Posted - 2007.04.28 20:47:00 -
[12]
lol evil penguin, cant believe you posted about this, and remember, mine is bigger then yours :p
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VanDam
Caldari Celtic Anarchy Anarchy Empire
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Posted - 2007.04.28 21:18:00 -
[13]
yeh easily mega hands down
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Ferocious FeAr
Eternity INC. Mercenary Coalition
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Posted - 2007.04.28 21:39:00 -
[14]
Depends if the rokh is fit for solo or gang. If fit for gang, I think overall its better. Solo the megathron is better.
Don't hate me, learn to love me |
evil penguin
Caldari Provisions
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Posted - 2007.04.28 22:01:00 -
[15]
Originally by: Theodore Calvin lol evil penguin, cant believe you posted about this, and remember, mine is bigger then yours :p
lol mate, I'm just curious :)
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jaybo34
Caldari The 5 Amigo's LLC. NxT LeveL
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Posted - 2007.04.29 05:26:00 -
[16]
not sure about blasters , but a sniper rokh is evil to say the least.
Sig Removed. Please keep sigs to 400x120 and 24000 bytes in size or less. -Kaemonn |
Carita Cartwright
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Posted - 2007.04.29 06:19:00 -
[17]
only advantage a rokh have over a mega with blasters would be the range. a rokh with null charges can hit up to 30km away. dunno how mutch more powerfull the rokh tank is over the mega, but the rokh is pritty dang hard
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goodby4u
Logistic Technologies Incorporated Free Trade Coalition
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Posted - 2007.04.29 08:28:00 -
[18]
A rokh is a great blaster boat for gangs when it doesnt need to fit to tackle...mega is better otherwise. __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |
Janu Hull
Caldari Order of Z Industries
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Posted - 2007.04.29 12:03:00 -
[19]
The Rokh is an insane sniper, even with Tech 1. I fit it with Tracking Enhancers and a Tracking Computer (from time to time), not for range so much, but tracking speed.
350mm Railguns are useless. The tracking speed advantage is negligible compared to the sacrificed damage and range. Fitted with tracking modules and 425s, it can throw AM rounds at anything outside of 30km and pretty much rip it to pieces. With Blasters, you own anything from 3-20km. Fit only a webber module in the midslots and if you can stay at 3km, you'll shred your opponent.
I haven't had much luck with the Rokh in PvP because I've always been caught alone. If it gets webbed, its dead. People either stay out of blaster range, or they're too close to be hit with the railguns. The Rokh's biggest flaw that I see is its utter uselessness outside of 20km with blasters, or inside of 30km with Railguns. If you fit it with battleship class weapons, you've got a wicked blindspot very few enemies will ignore.
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |
Djerin
Obsidian Exploration Services
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Posted - 2007.04.29 14:13:00 -
[20]
Originally by: Lady Noriko 2.) Since the Rokh gets 50% optimal for free, it can fling AM ammunition earlier
I have to dissapoint you: you do NOT want to use antimatter hybrid charges on a rokh. They are draining your cap like hell. Stick to T2, always!
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Pinky Denmark
The Cursed Navy
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Posted - 2007.04.29 14:29:00 -
[21]
Rokh is a worthy Blaster Ship - but it is not better unless you can magically get it in range and have a friend to tackle the target...
It does give that close range ammunition a nice extra range - the capacitor will suffer from using T1 antimatter though, but its still a good ship for close range support fire... - I'm a nice guy!! and OMG I love Team Tuxford for the speedbalancing... |
Lady Noriko
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Posted - 2007.04.29 19:56:00 -
[22]
Originally by: Djerin
Originally by: Lady Noriko 2.) Since the Rokh gets 50% optimal for free, it can fling AM ammunition earlier
I have to dissapoint you: you do NOT want to use antimatter hybrid charges on a rokh. They are draining your cap like hell. Stick to T2, always!
Mind training your cap skills then?
Remember: there actualy are ppl who do pvp without tII guns and for them, am is the way to go since you get the most bang for your time.
Do or die, if hes dead theres no need to care for cap. Using +cap size rigs also comes in handy when outweighing the mwd cap decrease and in essence give a bigger cap buffer.
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Djerin
Obsidian Exploration Services
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Posted - 2007.04.29 20:14:00 -
[23]
Originally by: Lady Noriko Mind training your cap skills then?
My cap skills are maxed out, of course.
Usually you cannot orbit your target. You need to actually approach your target or fly away from it because you do not have any tracking bonus. Thatswhy you will need a tank. Using antimatter is shutting down your own tank. This gets you killed.
This does not apply to Megathron. It can orbit and antimatter isn't shutting down it's tank.
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Kazuo Ishiguro
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Posted - 2007.04.29 20:41:00 -
[24]
Originally by: Janu Hull 350mm Railguns are useless. The tracking speed advantage is negligible compared to the sacrificed damage and range.
Bear in mind that 350s fire faster; comparing T1 to T1, 350s only do 5% less base dps. Also, the increased chance to hit from higher tracking gets you slightly better hits, on average. ------ Spreadsheets: Top speed calculation - Halo Implant tanking |
Janu Hull
Caldari Order of Z Industries
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Posted - 2007.04.29 22:30:00 -
[25]
Originally by: Pinky Denmark Rokh is a worthy Blaster Ship - but it is not better unless you can magically get it in range and have a friend to tackle the target...
It does give that close range ammunition a nice extra range - the capacitor will suffer from using T1 antimatter though, but its still a good ship for close range support fire...
I've experimented with a Blastrokh with an MWD and a Webber.
Fun stuff.
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |
LeMoose
The Collective Against ALL Authorities
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Posted - 2007.04.29 23:14:00 -
[26]
in gangs the rokh really shines... 30km range on neutrons aint shabby...
rokh is really easy to fit pg and cpu wise
but combined with lg or normal crystal the mega doesnt even come close
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enymphia
Vortex. Maelstrom Alliance
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Posted - 2007.04.30 00:26:00 -
[27]
Originally by: LeMoose in gangs the rokh really shines... 30km range on neutrons aint shabby...
rokh is really easy to fit pg and cpu wise
Amen! its the easiest ship to fit blasters on
ride ze lightning!
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Clarisia Vixonia
Republic Fleet and Logistics North Star Confederation
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Posted - 2007.05.08 19:05:00 -
[28]
Originally by: Janu Hull The Rokh is an insane sniper, even with Tech 1. I fit it with Tracking Enhancers and a Tracking Computer (from time to time), not for range so much, but tracking speed.
350mm Railguns are useless. The tracking speed advantage is negligible compared to the sacrificed damage and range. Fitted with tracking modules and 425s, it can throw AM rounds at anything outside of 30km and pretty much rip it to pieces. With Blasters, you own anything from 3-20km. Fit only a webber module in the midslots and if you can stay at 3km, you'll shred your opponent.
I haven't had much luck with the Rokh in PvP because I've always been caught alone. If it gets webbed, its dead. People either stay out of blaster range, or they're too close to be hit with the railguns. The Rokh's biggest flaw that I see is its utter uselessness outside of 20km with blasters, or inside of 30km with Railguns. If you fit it with battleship class weapons, you've got a wicked blindspot very few enemies will ignore.
you shouldn't be flying around with just one type of ammo in your cargo hold. anyway, most pvpers set thier range below 20km because most of the time your going to be catching people at gates. The rokh is a great ship and in my opinion under estimated. because it is a shield tanker you can fit for gank and tank at the same time. yes, your tank is a bit gimped if you are flying solo due to the need for a web and a scram, however with my current set up I can tank 750 dps on any resist. yea it is a slug. however because of your range bonus thats really not a problem. The main thing that is going to kill your rokh in a even playing field will be nos. with XL booster, 8 guns and 2 invul's I eat through my cap like no other, and my booster only just gets me back into +cap/sec. This ship excells in groups, not needing a web/scram you can pimp out your tank to insane levels with out sacrificing your dps.
but yea, hyper>rokh 1v1 (because of need for web/scram in mids) however rokh>hyper in groups Inappropriate Signature Image Removed - Imaran |
captain kikaz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.08.15 23:21:00 -
[29]
Edited by: captain kikaz on 15/08/2007 23:22:00 sorry to necro this thread but it's the only one that came up on search.
I've just finished training t2large blasters and have fitted Rokh out for blaster duty.
I'm planning to use in gangs with someone else doing the tackling my setup so far (please bare in mind this is my first real foray into gunships I normally fly missile boats)
highs 7x t2 neutrons with void ammo null in the hold along with assorted other t1 ammo 1x heavy dimishing nos
mids fleeting web t2 x large shield booster best named mwd 2x t2 invulns med electro chemical cap booster with 800's
lows 2x t2 pdu's 3x t2 mag stabs
i'm not sure on rigs i was thinking em resist rig, hybrid collison damage rig ,?? for last rig slot
Now I also have a mega sitting in station which i can't fly yet but when you think blasters the Megathron is the first ship you think of a bit like peas and carrots.They just go together, so i bought one with the plan to train up for it and use but if the rokh does work as good blaster platform would it be worth taking the time to train for it?
I know with the mega you get the additional benefit of drones but i am a way off t2 heavies
so should i just stick with the rokh train the drones and then move onto a megathron? or just not bother with the rokh?
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.15 23:43:00 -
[30]
i did extensive tests against my mates tII neutron plate/gank mega. i won all 10-12 fights we did. its easy to outmaneuvre a mega if hes plated (i fit some mass rigs). i cant use TI neutron yet so i resorted to not best named neutrons;) (im a missile *****:) i managed to outrange and outank him everytime. so if you pay some isk for good rigs/mwd the rokh becomes the megas worst nightmare. anyway on the otehr hand the mega is the better sniper and is cheaper:)
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