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Fek Mercer
Tactically Challenged Tactical Supremacy
50
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Posted - 2017.03.02 01:00:02 -
[1] - Quote
High sec systems contain many stations, and the systems almost always have a myriad of different types. What's a caldari law tribunal? whats a protection service assembly plant? other than the occasional difference in facilities, I can't see the point of these arbitrary stations. |
Soel Reit
Dambusters 617 Sq
427
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Posted - 2017.03.02 01:04:02 -
[2] - Quote
lore? |
Sir BloodArgon Aulmais
Fortis Fortuna Adiuvatt Dot Dot Dot
49
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Posted - 2017.03.02 01:19:15 -
[3] - Quote
Ship models are pretty arbitrary too, we're all just flying giant spheres in an underwater spaceship simulator. |
Kitsa
House of El - The Reformation RAZOR Alliance
15
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Posted - 2017.03.02 02:00:16 -
[4] - Quote
Fek Mercer wrote:High sec systems contain many stations, and the systems almost always have a myriad of different types. What's a caldari law tribunal? whats a protection service assembly plant? other than the occasional difference in facilities, I can't see the point of these arbitrary stations.
Are the stations at the same planet/moon?
In the future it might be a good idea with a station orbiting Mars and not just a station that is orbiting Earth. |
Arthur Aihaken
CODE.d
5873
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Posted - 2017.03.02 03:42:44 -
[5] - Quote
Don't you think it would kind of get monotonous looking at the same station all the time? At least there's some variety in shape and now color.
I am currently away, traveling through time and will be returning last week.
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Daarick Thairleen
Weh Mir Oh Weh
1
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Posted - 2017.03.02 03:54:33 -
[6] - Quote
For an in game explanation, it's so agents from a lot of different corps are widely available. That way people can run the types of missions they want for the factions they want reasonably close to where they happen to be. Otherwise running missions would always be like Sisters of Eve in that every time you make it to a new level of missions you have to go twenty jumps away to start running the new ones. |
Kaybella Hakaari
State War Academy Caldari State
48
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Posted - 2017.03.02 05:21:30 -
[7] - Quote
Some of the stations have different exit locations and docking radii. On one station, you might be in the docking radius for several seconds after you undock. On another, you're stuck outside really quickly.
Sometimes the exit is aligned to something. Sometimes the exit isn't aligned to anything because it's pointed straight down. |
Nat Silverguard
Aideron Robotics
740
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Posted - 2017.03.02 05:41:32 -
[8] - Quote
Fek Mercer wrote:High sec systems contain many stations, and the systems almost always have a myriad of different types. What's a caldari law tribunal? whats a protection service assembly plant? other than the occasional difference in facilities, I can't see the point of these arbitrary stations.
what the heck is wrong with you?
Just Add Water
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Fek Mercer
Tactically Challenged Tactical Supremacy
51
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Posted - 2017.03.02 06:06:42 -
[9] - Quote
Nat Silverguard wrote:Fek Mercer wrote:High sec systems contain many stations, and the systems almost always have a myriad of different types. What's a caldari law tribunal? whats a protection service assembly plant? other than the occasional difference in facilities, I can't see the point of these arbitrary stations. what the heck is wrong with you?
whatever it is, I couldn't possibly talk about my issues with you in the room |
DeMichael Crimson
Republic University Minmatar Republic
59661
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Posted - 2017.03.02 06:39:19 -
[10] - Quote
This is pretty much it.
Basically when the Eve Gate imploded and locked out access to supplies and technology from home space, Capsuleer ancestors were cut off from each other and entered a period of Dark Ages. Even though their technology was originally the same, over time each Empire developed differently which is why there's different types of stations, ships and equipment.
It's the same as here on Earth in real life. Each country has developed differently even though the base technology is similar. For example housing. While they all have the basic fundamentals of walls, doors, windows, floors and a roof, the actual architect is vastly different.
Anyway, having a large variety of stations provides us with lot's of eye candy which makes the game a lot more interesting and enjoyable. I remember how cool it was the first time I saw an Asteroid station.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Yang Aurilen
The Mjolnir Bloc The Bloc
1382
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Posted - 2017.03.02 07:37:41 -
[11] - Quote
My standard is better than your standard!
Post with your NPC alt main and not your main main alt!
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Quartz Jori
Sebiestor Tribe Minmatar Republic
20
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Posted - 2017.03.02 08:40:24 -
[12] - Quote
Fek Mercer wrote:High sec systems contain many stations, and the systems almost always have a myriad of different types. What's a caldari law tribunal? whats a protection service assembly plant? other than the occasional difference in facilities, I can't see the point of these arbitrary stations. The names tell you which corporations own them, which makes it possible to tell who you're grinding LP for without flying and docking at each one. Otherwise it's arbitrary fluff. |
Salvos Rhoska
2339
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Posted - 2017.03.02 10:15:27 -
[13] - Quote
They are a largely under-utilised latent potential for more NPC reactionary dynamics to player behavior.
Primordial epigenetic data in EVE's DNA which havet yet been activated.due to lack of circumstances to prompt that.
PvE v PvP
<>
Old School Exploration
<>
CODE Licenses
<>
CODE Special Agent
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Gregorius Goldstein
Ze One Man Show
2021
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Posted - 2017.03.02 11:55:36 -
[14] - Quote
I love the look and lore behind the diffent station types. Some stations are easier to instant dock than others, so be careful. |
Nana Skalski
Taisaanat Kotei
28551
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Posted - 2017.03.02 17:22:26 -
[15] - Quote
Amarr stations. You can see that they have diferent functions, so probably design is following those functions. Its lore stuff, worldbuilding, and you have something to enjoy by looking at it.
Every part of a game helps to tell a story =ƒôò
Where is Angry CONCORD guy when you need him
Osprey =ƒÜÇ
GëíGïüGëí GÖÑ
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Nalia White
Tencus
250
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Posted - 2017.03.02 17:34:41 -
[16] - Quote
well you could ask the same question why we on earth build so different houses / building complexes? they could all look the same to? why the diversity here?
Syndicate - K5-JRD
Home to few, graveyard for many
My biggest achievement
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Mr Mieyli
Hedion University Amarr Empire
424
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Posted - 2017.03.02 19:18:11 -
[17] - Quote
It would be nice if the differnt station types had consistency in the services available. So clever players could tell at a glance which stations would have which services. If they don't already that is.
A case for more AoE in EvE
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Owen Levanth
Sagittarius Unlimited Exploration
551
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Posted - 2017.03.03 18:17:39 -
[18] - Quote
Fek Mercer wrote:High sec systems contain many stations, and the systems almost always have a myriad of different types. What's a caldari law tribunal? whats a protection service assembly plant? other than the occasional difference in facilities, I can't see the point of these arbitrary stations.
This is the weirdest question I've seen in a long while. Why not ask what's the point of different ships? Or different weapons? Or modules?
Just reduce everything to the most basic things: An amorphous blob called "Ship" which can dock at a simple wireframe called "Station" and you can get generic "Services" there. You can also arm your ship with "Weapons": When you use them, nothing happens because there is no point in senseless violence. |
Khergit Deserters
Crom's Angels
4949
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Posted - 2017.03.04 00:45:23 -
[19] - Quote
They're artificial islands built out in space. Some organization built them for whatever it is that they want to do. Republic Justice Department wants to get rid of Angels Cartel criminal nuisance, so they have a station passing out anti-Angels agent missions. Meanwhile, they're making money from hosting industry services, renting offices to corps, selling blueprint originals, etc. Each station in a system is owned by a corporation that has some agenda.
It's a little hard to see why a Minmatar corp's station would be in an Amarr system, and vice versa. But I don't think that was accidental at all. The original designers did that to put another layer on things. Even though factions may hate each other at home, it's still a big capsuleers experiment in space. Semi-regulated by CONCORD. Let's see what happens. And of course, the almighty capitalist isk rules in New Eden, despite faction differences. Old Eve backstory design was pretty deep and pretty subtle. |
Cristl
558
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Posted - 2017.03.04 06:02:33 -
[20] - Quote
Have we found the player that campaigned to get rid of 'arcject thrusters' etc.? Burn him!
Face it, they add a lot of flavour to the game, and also have an effect on gameplay: docking radius, kick-outs, tiny regions where it's safe to jump drive in.
Jump freighter to a dodgy station, bounce off, and come back and tell me that your underpants didn't go into reinforced mode. Bet you can't. |
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Austin Blythe
School of Applied Knowledge Caldari State
4
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Posted - 2017.03.04 10:34:07 -
[21] - Quote
OP is right, there's too much variety in this game. Because all our ships are strictly space-faring there's no need for difference in design or faux aerodynamics. Just make everything different sizes of cube. |
NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
1005
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Posted - 2017.03.04 13:16:02 -
[22] - Quote
Austin Blythe wrote:OP is right, there's too much variety in this game. Because all our ships are strictly space-faring there's no need for difference in design or faux aerodynamics. Just make everything different sizes of cube. Careful on that edge. Pressure spheres forever. |
Fek Mercer
Tactically Challenged Tactical Supremacy
53
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Posted - 2017.03.04 21:07:09 -
[23] - Quote
are you people still replying to this? It was a simple question about different types of stations as I tried to find a gameplay reason for them. It seems, by reading the comments, a few of you think I want everything to be uniform, in typical internet bitterness fashion. sheesh |
Dimitrios Bekas
Pandemic Horde Inc. Pandemic Horde
10
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Posted - 2017.03.05 13:13:04 -
[24] - Quote
Sir BloodArgon Aulmais wrote:Ship models are pretty arbitrary too, we're all just flying giant spheres in an underwater spaceship simulator.
I try to imagine you trying to flirt with a girl...
"hello,...i am a man, you are a girl,...we have those things,...they fit together,..." "can i have your number ?"
:D
Just joking...but so much sobering facts without romance and Excitement about my beloved SubMari... aehmmm i mean Spaceship Simulator...nope !
While PVPing i dream of sitting in that ship, with my Sunglasses on, a Drink in one Hand (or a Tea) and the other Hands on the ThrusterControls (yes in EVE DREAMS i have 3 Hands),....Screaming towards my CrewMembers to Overheat the Shield Hardeners and start spooling up the MJD Drive (of course they have Names like Jimmy, Johnny, Angelina or Kathy...
KATHY I NEED THAT MJD RIGHT NOW "HAI DOSO CAPTAIN- SAN HAI HAI WAKAMIRASTE"
And of course i play EVE totally nakeD...because playing EVE Totally naked IS THE BEST !
So yes...we need those different SpaceStations and Spaceships with Skins to forget we play a SubMarine Simulator Excel Charts 2000Gäó Game :D :D :D :D :D |
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