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Orakkus
Imperium Technologies DARKNESS.
331
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Posted - 2017.03.10 00:23:13 -
[1] - Quote
So, does everyone have their own idea about how to make low-sec good, or have certain ideas/concepts started to get favor with the mass of low-sec players?
He's not just famous, he's "IN" famous. - Ned Nederlander
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Mr Epeen
It's All About Me
10554
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Posted - 2017.03.10 00:30:28 -
[2] - Quote
Orakkus wrote:So, does everyone have their own idea about how to make low-sec good, I don't know about everyone, but I do.
Get rid of it. All you need is lawful space and lawless space. No need for some in between space that makes no one happy.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
15317
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Posted - 2017.03.10 00:34:04 -
[3] - Quote
I don't know at all. I do know that Low Sec is my least favorite part of EVE. All the freaking rules of high sec with none of the benefits. |
Tisiphone Dira
New Order Logistics CODE.
1093
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Posted - 2017.03.10 01:00:18 -
[4] - Quote
lvl 4 missions, out of HS, restricted to low/null
Incursions, out of HS, restricted to low/null
Basically everything but veldspar, out of HS.
Ramp up the market taxes and fees in HS gradually but continually, until decent LS hubs pop up (once they pop up you may be able to slightly lower the taxes again, you need them higher initially to overcome the inertia).
Basically nothing 'end game' should be in HS.
There once was a ganker named tisi
A stunningly beautiful missy
To gank a gross miner
There is nothing finer, cept when they get all pissy
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Arthur Aihaken
CODE.d
5972
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Posted - 2017.03.10 01:11:12 -
[5] - Quote
Supercapitals banned from low-sec (no more transit through or operating out of). CONCORD expanded to all low-sec systems (including FW systems). Players engaged in FW are legitimate targets for each other (but cannot attack neutrals without a wardec, and vice-versa).
Then I'm fine with relocating L4 agents and Incursions to low-sec. Without CONCORD anything is a deal breaker.
I am currently away, traveling through time and will be returning last week.
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Scipio Artelius
The Vendunari End of Life
47258
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Posted - 2017.03.10 01:15:14 -
[6] - Quote
I know lowsec is not all faction warfare, however whenever lowsec is talked of, that is what most people focus on. So you might find this thread interesting OP:
https://forums.eveonline.com/default.aspx?g=posts&t=511134&find=unread
There are issues not-FW related in that thread too. |
Arthur Aihaken
CODE.d
5972
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Posted - 2017.03.10 01:18:39 -
[7] - Quote
I think I enjoy the drama of low-sec more than the actual content.
I am currently away, traveling through time and will be returning last week.
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Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1351
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Posted - 2017.03.10 01:28:50 -
[8] - Quote
I would just expand FW systems and give the Iaptan titans to each faction as a final HS target as well as player made gates patrolled and engaged by FW in HS to create more/less passageways between the empires that due to the nature of knocking out a gate for a time would make logistics rather... interesting.
I really dont like the capital usage increase in low. Its just too much imo so Id call for some very light restrictions.
Other than that I like that low is much busier than it used to be.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
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Lan Wang
Knights of the Posing Meat Snuffed Out
3997
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Posted - 2017.03.10 10:33:36 -
[9] - Quote
Arthur Aihaken wrote:Supercapitals banned from low-sec (no more transit through or operating out of). CONCORD expanded to all low-sec systems (including FW systems). Players engaged in FW are legitimate targets for each other (but cannot attack neutrals without a wardec, and vice-versa).
Then I'm fine with relocating L4 agents and Incursions to low-sec. Without CONCORD anything is a deal breaker.
thats just expanding highsec, seems pointless
Alliance Logo Design Service
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ImYourMom
Retribution Holdings Corp Retribution.
122
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Posted - 2017.03.10 10:47:15 -
[10] - Quote
Mr Epeen wrote:Orakkus wrote:So, does everyone have their own idea about how to make low-sec good, I don't know about everyone, but I do. Get rid of it. All you need is lawful space and lawless space. No need for some in between space that makes no one happy. Mr Epeen
i sort of agree with this. low sec doesnt deter pirates or anything because the penalties are so easy overcome so whats the point. changing gate gun mechanics and adding tags for sec was a big mistake. tbh gates should be almost alpha-ing. they are so easily tanked. criminal flags are again pointless and can be avoided. its just about immersion and content. with piracy pretty much a none thing now you dont even get flashy red epeen anymore which tbh 8 yrs ago was pretty cool.
miners wont mine either, no point attempting lvl 4 and 5 missions in low sec either its just not worth the risk
the problem is why do a level 4 mission in low sec for example when you can do one in highsec at no risk. Perhaps one change ia that we have 3 clear distinct tiers where perhaps only 1-2 missions in high, 3-4 in low and 5 in null. that sort of thing.
it is n fact pointless.. so actually yes i agree. id like to see more 0.0 npc instead tho |
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baltec1
Bat Country Pandemic Legion
18744
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Posted - 2017.03.10 11:03:41 -
[11] - Quote
Bringing back faction warfare raids into highsec would be nice.
Problem with lowsec is the things it needs are mostly addressed with nerfs to highsec income Possibly making lowsec the only place you can get some minerals from, noticeable improvement to mission income, unique PI resources, certain popular LP items changed to only be farmable in lowsec.
To get more life into lowsec you need to make it worth going into lowsec and right now the only thing is FW for most people. |
ImYourMom
Retribution Holdings Corp Retribution.
122
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Posted - 2017.03.10 11:34:10 -
[12] - Quote
baltec1 wrote:Bringing back faction warfare raids into highsec would be nice. Problem with lowsec is the things it needs are mostly addressed with nerfs to highsec income Possibly making lowsec the only place you can get some minerals from, noticeable improvement to mission income, unique PI resources, certain popular LP items changed to only be farmable in lowsec. To get more life into lowsec you need to make it worth going into lowsec and right now the only thing is FW for most people.
exactly what i was trying to say with the 3 tier system which are distinct. the problem is now with FW it deters people coming in to lowsec to do other such things. There are so many people now in FW and a lot of systems are packed, everyone is also a pirate meaning because of the changes being minus sec status is just the norm. its a place where everyone is looking to shoot you so you wouldnt risk going in
lowsec is like the bronx. full.of bad people happy to kill you where the police just pick up the bodybags. maybe lowsec is the battle arenas everyone wants and it serves no other purpose than that. I dont think we can have both unless fundamental changes are made. that means a complete overhaul. Citadels have helped somewhat.
criminal flags are useless lets face it so they dont really help. its like giving a chav an asbo. its just something they can show off rather than a deterent |
Gregorius Goldstein
Ze One Man Show
2166
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Posted - 2017.03.10 11:37:32 -
[13] - Quote
Is low-sec really that bad? I am just moving through most of the time so I can't tell myself. I got that staging citadels and stabed farmers are what some FW people are mad about. |
Commander Spurty
1676
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Posted - 2017.03.10 11:55:10 -
[14] - Quote
Gregorius Goldstein wrote:Is low-sec really that bad? I am just moving through most of the time so I can't tell myself. I got that staging citadels and stabed farmers are what some FW people are mad about.
It's not bad. It's not good either. It's .. pointless.
As said above, just make +0.0 Empire High Sec and -0.0, Lawless Null sec.
Pointless 'gray' area is one of those 'No Mans Sky' optical illusions of 'deep meaningful content'.
There are good ships,
And wood ships,
And ships that sail the sea
But the best ships are Spaceships
Built by CCP
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Kaivarian Coste
Federal Defense Union Gallente Federation
128
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Posted - 2017.03.10 11:57:39 -
[15] - Quote
Low sec is actually pretty good. FW, belt ratting (clone tags and Mordu BPCs) and ice mining (glare crust) actually makes low-sec viable. I much prefer low sec over high sec.
Personally, I'd do away with gate and station guns as they only punish solo / frigate pilots. |
renwahh
Wiking Brigade The Devil's Warrior Alliance
125
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Posted - 2017.03.10 12:05:56 -
[16] - Quote
The only change I would make to Low Sec is
Option to deploy bubbles.
Option to bomb stuff.
Give sentries a higher damage output
only difference would be the sentries and sec status compared to high and null sec |
Lan Wang
Knights of the Posing Meat Snuffed Out
3999
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Posted - 2017.03.10 12:16:04 -
[17] - Quote
love everyone saying get rid of lowsec because 0.0 is soo much more relevant, the same argument can be said about null, its pointless, pvp is tedious and far too much effort to find a fight, solo in null doesn't happen, and tidi is aids, and so is powerblocks with supercap blobs.
Alliance Logo Design Service
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Domination Nephilim - Angel Cartel
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Sasha Nemtsov
New Order Logistics CODE.
530
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Posted - 2017.03.10 12:24:11 -
[18] - Quote
Interesting article on CZ, which seems to expand on some of the points made here; to reinforce or refute others.
I don't do FW, and although I do travel through Lowsec the question often occurs to me: What is it for? |
Arthur Aihaken
CODE.d
5980
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Posted - 2017.03.10 12:24:27 -
[19] - Quote
Lan Wang wrote:love everyone saying get rid of lowsec because 0.0 is soo much more relevant, the same argument can be said about null, its pointless, pvp is tedious and far too much effort to find a fight, solo in null doesn't happen, and tidi is aids, and so is powerblocks with supercap blobs. Isn't null-sec a separate issue entirely though? I'm not going to necessarily disagree with any of your points about null-sec, but as we're talking about low-sec what would you suggest in the way of ideas to improve it?
I am currently away, traveling through time and will be returning last week.
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Coralas
Center for Advanced Studies Gallente Federation
53
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Posted - 2017.03.10 12:26:43 -
[20] - Quote
ImYourMom wrote:baltec1 wrote:Bringing back faction warfare raids into highsec would be nice. Problem with lowsec is the things it needs are mostly addressed with nerfs to highsec income Possibly making lowsec the only place you can get some minerals from, noticeable improvement to mission income, unique PI resources, certain popular LP items changed to only be farmable in lowsec. To get more life into lowsec you need to make it worth going into lowsec and right now the only thing is FW for most people. exactly what i was trying to say with the 3 tier system which are distinct. the problem is now with FW it deters people coming in to lowsec to do other such things. There are so many people now in FW and a lot of systems are packed, everyone is also a pirate meaning because of the changes being minus sec status is just the norm. its a place where everyone is looking to shoot you so you wouldnt risk going in lowsec is like the bronx. full.of bad people happy to kill you where the police just pick up the bodybags. maybe lowsec is the battle arenas everyone wants and it serves no other purpose than that. I dont think we can have both unless fundamental changes are made. that means a complete overhaul. Citadels have helped somewhat. criminal flags are useless lets face it so they dont really help. its like giving a chav an asbo. its just something they can show off rather than a deterent
Covert Ops cloak > lowsec almost all of the time, the lack of bubbles is extremely no-scout solo friendly. You can also trigger some of the lowsec content from highsec (ded 5s for instance), only time you are particularly stuck in a predictable location to be harassed is if you want to run missions there.
Escalation runners don't even have to dock or use a public signature that someone else might have scanned earlier, and the stratios (accessible ship for low skill pilots), is challenged by ded 5s, its not defeated by them.
As a solo pilot I even held a couple of moons for months - even when the material was twice the value of the fuel required (ie worthwhile).
There is also lots of low that is not FW space, or not particularly active FW space.
IMO the mechanics are fine, it is as baltec suggests, economic. Infinite level 4 content nipples to feed from in highsec, and other incomes that are higher and other conveniences, and the perceived risk of completely sidelining battleships as a useful tool, and thus risking new players not understanding how they might "progress".
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Ijon-Tichy
Center for Advanced Studies Gallente Federation
20
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Posted - 2017.03.10 12:27:15 -
[21] - Quote
I would change low-sec like that: - Get rid of sec status in low, it is just a nuisance. Gate and stations guns would get obsolete that way too. - Ban capitals and make it a glorious battlefield for battleship fleets. |
erg cz
Broz With Froz Dot Dot Dot
558
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Posted - 2017.03.10 12:41:33 -
[22] - Quote
Make Jita and Amarr low sec. Dodixie is dead market anyway, just as Hek or Rens.
Create low sec borders between all empires, so people will be forced to use it for trade.
Replace CONCORD with empire police with the same capabilities. Plus make FW four sided. Thats fits to the lore perfectly. With low sec as the place, where war between empires rages on.
Instead of get rid of unique part of EVE universe, make it more attractive. Make it bigger, so people will be able to find far away calm backwater system for PVE farm if they feel like or they can sit in choke points between factions, where they will find combat opportunities faster, than now. Cause if you know, that you will ALWAYS find the PVP ready gang on low sec Jita/Perimeter gate - you do not have to play fisherman for tens of minutes to get one combat for your whole evening. You will find combat instantly on ever camped gates between empires.
It is often hard to find PvP opportunities in semi-void null, low sec systems between empire trade hubs can be the answer. Bubbles and super caps on those gates may spoil small/medium gang warfare there, IMHO.
Right now Jita / Perimeter / Amarr are so full of trade goods, that making them low sec will gives gankers years of content.
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Arthur Aihaken
CODE.d
5980
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Posted - 2017.03.10 12:54:55 -
[23] - Quote
erg cz wrote:Make Jita and Amarr low sec. Dodixie is dead market anyway, just as Hek or Rens. Yeah... no. Maybe you can try to come up with a suggestion for improving low-sec that doesn't involve gutting high-sec...
I am currently away, traveling through time and will be returning last week.
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erg cz
Broz With Froz Dot Dot Dot
559
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Posted - 2017.03.10 13:21:50 -
[24] - Quote
Arthur Aihaken wrote:erg cz wrote:Make Jita and Amarr low sec. Dodixie is dead market anyway, just as Hek or Rens. Yeah... no. Maybe you can try to come up with a suggestion for improving low-sec that doesn't involve gutting high-sec...
Ok, one step at a time. Make a lore twist and add two NEW low sec systems between empires. One system belonging to one empire and other one - to the second one. So no one can get from gallente to minmatar system via high sec only. Make FW 4 - sided and put all those new systems into FW map.
Absolutely free trial extension. Just click the link and get extra 250 000 SP for free!
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
15320
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Posted - 2017.03.10 13:45:40 -
[25] - Quote
Arthur Aihaken wrote:erg cz wrote:Make Jita and Amarr low sec. Dodixie is dead market anyway, just as Hek or Rens. Yeah... no. Maybe you can try to come up with a suggestion for improving low-sec that doesn't involve gutting high-sec...
High Sec is the problem and you can't get high sec people to understand that no matter what you do. Recent history is proof.
In the past we've had discussions here about how unbalanced high sec incursions where. I saw it 1st hand, I'd fly with ISN (Incursion Shiney Network) can at peak cloak a good 180 isk per hour not even counting CONCORD LP flying a machariel. That same Mach struggled to make half as much per hour in null except on the very rare occasion that a null incursion was nearby, and not even then because you have to clear null incursions quickly because they become strategic headaches, no farming like in high sec.
Back then you seriously needed to rat in a super carrier to match what you could do in sub caps in high sec incursions. A Carrier back then struggled to break 150 mil per hour.
The usual high sec partisans jumped in with all manner of nonsense defenses of a measurable and noticeable flaw in the game, but one of them stuck at as more nonsense than the other:
"If the problem is low income in null sec, JUST BUFF NULL!!!, Leave Brittany high sec alone"!!!!
We tried to explain to these...people... that buffing null sec income would be bad for ALL of us, null sec income comes from anomalies that spew liquid isk and from mining ores not found in great supply in other places. Buffing null would hurt everyone everywhere else. No, the problem is high sec, fix high sec.
CCP ignored this. They changed carriers and super carriers in ways that inadvertently turned them into anomaly clearing monsters, and the buffed the Rorqual to an insane degree. That also upped the escalation chances from anomalies that had the affect of increasing the supply of dead space gear and blueprints.
Very shortly the ill affects made themselves clear. Because or Rorqs, high sec mining became damn near useless. Cheap deadspace battleships filled the skies of high sec and the rest of new eden while the high sec tech1 BS builder goes broke. Some Deadpsace gear is cheaper than tech2. When high sec anom runners get escalations they are sometimes like "why bother, the loot is trash now" etc etc.
We tried hard to explain to the high sec folks that this would happen, tried to explain to them that a buff to null would hurt THEM worse than a nerf to high would. But they were too short sighted.
Don't be short sighted like them. Low sec's chief problem is that there really is no pressing financial/pecuniary reason to leave high sec once you can run lvl 4 missions or fly a beginner level incursion boat like a Maelstrom or Megathron or follow the Burner Mission Plan. That means that ONLY the more adventurous players leave, but it should be the adventurous AND the greedy. Fix that and you go a long way towards fixing low sec....and null. |
Hir Miriel
Elves In Space
354
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Posted - 2017.03.10 13:53:25 -
[26] - Quote
I've never been much good at all the different types of sex, safe sex is the best I'm told, others say that's too boring.
All the different types makes me very confused, just build a wall and leave the undesirables on the other side.
At the moment it doesn't really matter though, playing Alpha because I don't really like paying for secs.
~
~~
Thinking inside Schrodinger's sandbox.
~~
~
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Arthur Aihaken
CODE.d
5980
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Posted - 2017.03.10 13:53:27 -
[27] - Quote
Jenn aSide wrote:High Sec is the problem and you can't get high sec people to understand that no matter what you do. Recent history is proof. Low-sec is the problem, and trying to deflect the issues with low-sec by blaming high-sec and null-sec is just a cop-out. As I've previously stated, I have no problems with L4s and Incursions being relocated to low-sec - provided CONCORD comes along for the ride in ALL low-sec systems. Otherwise it's totally a deal breaker.
I am currently away, traveling through time and will be returning last week.
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
15321
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Posted - 2017.03.10 13:58:57 -
[28] - Quote
Arthur Aihaken wrote:Jenn aSide wrote:High Sec is the problem and you can't get high sec people to understand that no matter what you do. Recent history is proof. Low-sec is the problem, and trying to deflect the issues with low-sec by blaming high-sec and null-sec is just a cop-out. As I've previously stated, I have no problems with L4s and Incursions being relocated to low-sec - provided CONCORD comes along for the ride in ALL low-sec systems. Otherwise it's totally a deal breaker.
And just like that you stuck your head in the sand like every other short sighted high seccer.
It's win win for me. If they fix high sec all our experiences improve, but if they repeat the null sec mistake and "just biff low sec" I'll be ok and YOU (high seccers) will get screwed all over again like you just did when we started Rorq mining.
Shortsighted-ness doesn't make sense dude. Wake up.
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Keno Skir
1357
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Posted - 2017.03.10 14:00:19 -
[29] - Quote
Arthur Aihaken wrote:Supercapitals banned from low-sec (no more transit through or operating out of). CONCORD expanded to all low-sec systems (including FW systems). Players engaged in FW are legitimate targets for each other (but cannot attack neutrals without a wardec, and vice-versa).
Then I'm fine with relocating L4 agents and Incursions to low-sec. Without CONCORD anything is a deal breaker.
So.. you want lowsec to be hisec?
<Gùï> 250,000 Bonus SP when you start an Alpha Clone HERE <Gùï>
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Wolfgang Jannesen
The Evesploratory Society
101
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Posted - 2017.03.10 14:12:39 -
[30] - Quote
I want a second local channel added, for no other reason than the threads asking for the first local to be removed. |
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