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Trasch Taranogas
State War Academy Caldari State
115
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Posted - 2017.03.18 00:07:26 -
[331] - Quote
@Jonah Gravenstein
You right. Here is where you oldies now what you are talkin about.
Im still amazed why newbies are afraid to enter WH and losec. Maybe this is where the focus should be.
Every now and then Im completely alone in a losec system, scanning and hacking.
El Asso Wuppo.
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Teckos Pech
The Executives Executive Outcomes
6236
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Posted - 2017.03.18 00:08:40 -
[332] - Quote
Rroff wrote:Teckos Pech wrote:Rroff wrote:Teckos Pech wrote:Oh, and according to CCP new players are suicide ganked with a probability of about 1%. So suicide ganking is not a big problem for them. Honestly I find CCP's statistics somewhat romanticised to fit the narration they want to tell - while I'm not suggesting like 60% of all new players face it or something I'm fairly certain it is a bigger factor than that. Sometime around 2014-2015 I was involved in around 10 people trying the game, some I know IRL and some from another forum and atleast 3 of them were suicide ganked a couple of them repeatedly in the first few weeks of playing. Around that time I was working IRL with a bunch of guys that were either in IRC or corps with ties to them who also confirmed a similar story with people they had tried to get into the game. Wow 10 dudes you know vs. CCP's sample of 80,000. Yeah, I'm impressed. Be dismissive all you want - I'll be very surprised if I'm completely wrong about this :D sadly its an all to common story that people are dismissive of what I say but end up realising I was on the money all along in the long run.
Of course, I am dismissive. Using a sample of 10 vs. 80,000. Sure clusters can and do happen. But looking at the cluster and then trying to draw an inference from it strikes me as suffering from the Texas Sharpshooter fallacy.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Rroff
Antagonistic Tendencies
1055
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Posted - 2017.03.18 00:09:20 -
[333] - Quote
Trasch Taranogas wrote: No, these sale pitches wont work.
Yeah sadly a romanticised vision that only actually happens rarely. |
Trasch Taranogas
State War Academy Caldari State
115
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Posted - 2017.03.18 00:12:31 -
[334] - Quote
Okay.
The most intimidating thing in Eve is combat/dogfighting.
If there would be some solution for newbies to not die in 99% of the encounters would benefit everybody.
As said, some kind of flee or fight option.
El Asso Wuppo.
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Teckos Pech
The Executives Executive Outcomes
6236
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Posted - 2017.03.18 00:13:05 -
[335] - Quote
Trasch Taranogas wrote:Teckos Pech wrote:http://kotaku.com/eve-player-gets-revenge-on-griefer-four-years-later-1793393532 Quote:They say revenge is a dish best served cold. In EVE Online player Darvo ThellereGÇÖs case, it was cold as the uncaring vacuum of space.
DarvoGÇÖs story began back in 2013. He was just taking his first steps in the gameGÇÖs massive galaxyGÇöbanding together with other overwhelmed newbiesGÇöwhen a player named Kackpappe decided to give him ****. And by GÇ£give him ****,GÇ¥ I mean he declared war.
GÇ£His goal wasGÇöthis is what he stated to usGÇöto ruin our game experience and harass us until we stop playing,GÇ¥ wrote Darvo on the EVE subreddit. GÇ£We fought backGÇöin kestrels, as the noobs we were. In the end, after a few months of daily harassment, he dropped the war. And I made a promise to him: GÇÿI donGÇÖt know how or when, but the day will come that I will find you and I will take all your stuff.GÇÖGÇ¥ No, these sale pitches wont work.
It wasn't a sales pitch I linked it because it was a guy finally getting his revenge.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Teckos Pech
The Executives Executive Outcomes
6236
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Posted - 2017.03.18 00:14:15 -
[336] - Quote
Trasch Taranogas wrote:Okay.
The most intimidating thing in Eve is combat/dogfighting.
If there would be some solution for newbies to not die in 99% of the encounters would benefit everybody.
As said, some kind of flee or fight option.
Dying is one way you learn.....
Why do you want to take that away? You want to keep new players ignorant?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Rroff
Antagonistic Tendencies
1055
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Posted - 2017.03.18 00:15:26 -
[337] - Quote
Teckos Pech wrote: Of course, I am dismissive. Using a sample of 10 vs. 80,000. Sure clusters can and do happen. But looking at the cluster and then trying to draw an inference from it strikes me as suffering from the Texas Sharpshooter fallacy.
Figures can be manipulated to show just about anything. You should know this. |
Trasch Taranogas
State War Academy Caldari State
115
|
Posted - 2017.03.18 00:22:21 -
[338] - Quote
Teckos Pech wrote:Trasch Taranogas wrote:Okay.
The most intimidating thing in Eve is combat/dogfighting.
If there would be some solution for newbies to not die in 99% of the encounters would benefit everybody.
As said, some kind of flee or fight option. Dying is one way you learn..... Why do you want to take that away? You want to keep new players ignorant?
Not really. Dying should sting.
Mostly its the hustle to get all your **** together again. Takes a long time (again) before you have things like buying all equipment, ammo, ship, everything back in order and back to what you were doin before death.
As a newbie you have limited ISK and a really bad workflow.
El Asso Wuppo.
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Jonah Gravenstein
Machiavellian Space Bastards
28056
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Posted - 2017.03.18 00:24:27 -
[339] - Quote
Trasch Taranogas wrote:@Jonah Gravenstein
You right. Here is where you oldies now what you are talkin about.
Im still amazed why newbies are afraid to enter WH and losec. Maybe this is where the focus should be. I would hazard an educated guess that the retention rate for newbies that join from OOG communities such as Reddit and SA and go to nullsec when they start is far higher than that of those who never leave hisec. Part of it is the support network that the OOG communities provide for their newbies, in terms of knowledge, attitudes to explosions and SRP's.
In hisec players are left to fend for themselves, they often receive poor information from people, who have often never left hisec themselves, in the NPC corps. Many of the player run corps in hisec are lead by people who are poor leaders, either through lack of knowledge or just being not cut out to lead. In short hisec is probably what drives more newbies away than anything.
That said, there are knowledgeable people and social groups in the NPC corps that provide many of the advantages you get with well established corps that like newbies, and there are well lead hisec player corps that do the same, it's just a shame that so many never find them.
Quote:Every now and then Im completely alone in a losec system, scanning and hacking. Despite being a mainly hisec player I do my PI in lowsec, because it absolutely sucks in hisec.
In the beginning there was nothing, which exploded.
New Player FAQ
Feyd's Survival Pack
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Teckos Pech
The Executives Executive Outcomes
6236
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Posted - 2017.03.18 00:25:02 -
[340] - Quote
Trasch Taranogas wrote:Teckos Pech wrote:Trasch Taranogas wrote:Okay.
The most intimidating thing in Eve is combat/dogfighting.
If there would be some solution for newbies to not die in 99% of the encounters would benefit everybody.
As said, some kind of flee or fight option. Dying is one way you learn..... Why do you want to take that away? You want to keep new players ignorant? Not really. Dying should sting. Mostly its the hustle to get all your **** together again. Takes a long time (again) before you have things like buying all equipment, ammo, ship, everything back in order and back to what you were doin before death. As a newbie you have limited ISK and a really bad workflow.
First rule of EVE, do not fly anything you can't afford to lose. If you can't afford to buy two you shouldn't buy one.
And dying means you screwed up...it is up to the player to figure out how he could have done better/differently and try again. Trial-and-error. Ever think about why they call it trial-and-error vs. trial-and-success?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Trasch Taranogas
State War Academy Caldari State
115
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Posted - 2017.03.18 00:26:33 -
[341] - Quote
Rroff wrote: require the resources of an experienced player with either lots of alts or an active corp behind them to carry out - which many newer players might not have access to.
Yep, this is the hard part too. You are too small a cog as a newbie.
El Asso Wuppo.
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Teckos Pech
The Executives Executive Outcomes
6237
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Posted - 2017.03.18 00:27:27 -
[342] - Quote
Jonah Gravenstein wrote:I would hazard an educated guess that the retention rate for newbies that join from OOG communities such as Reddit and SA and go to nullsec when they start is far higher than that of those who never leave hisec. Part of it is the support network that the OOG communities provide for their newbies, in terms of knowledge, attitudes to explosions and SRP's.
In hisec players are left to fend for themselves, they often receive poor information from people, who have often never left hisec themselves, in the NPC corps. Many of the player run corps in hisec are lead by people who are poor leaders, either through lack of knowledge or just being not cut out to lead. In short hisec is probably what drives more newbies away than anything.
That said, there are knowledgeable people and social groups in the NPC corps that provide many of the advantages you get with well established corps that like newbies, and there are well lead hisec player corps that do the same, it's just a shame that so many never find them.
Not empty quoting. Having been a member of the Imperium Goons are very good at supporting new players coming in from Something Awful.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Trasch Taranogas
State War Academy Caldari State
115
|
Posted - 2017.03.18 00:30:07 -
[343] - Quote
Teckos Pech wrote:Trasch Taranogas wrote:Teckos Pech wrote:Trasch Taranogas wrote:Okay.
The most intimidating thing in Eve is combat/dogfighting.
If there would be some solution for newbies to not die in 99% of the encounters would benefit everybody.
As said, some kind of flee or fight option. Dying is one way you learn..... Why do you want to take that away? You want to keep new players ignorant? Not really. Dying should sting. Mostly its the hustle to get all your **** together again. Takes a long time (again) before you have things like buying all equipment, ammo, ship, everything back in order and back to what you were doin before death. As a newbie you have limited ISK and a really bad workflow. First rule of EVE, do not fly anything you can't afford to lose. If you can't afford to buy two you shouldn't buy one. And dying means you screwed up...it is up to the player to figure out how he could have done better/differently and try again. Trial-and-error. Ever think about why they call it trial-and-error vs. trial-and-success?
What I meant was that a newbie doesnt have the experience or ISK to have a small fleet ready to access with jumpclones and stuff like that, Its a hustle to die.
Hard enough to remember what ship and equipment you had (exaggerating) And the grueling "what if I equip this"- feeling
El Asso Wuppo.
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Teckos Pech
The Executives Executive Outcomes
6237
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Posted - 2017.03.18 00:30:30 -
[344] - Quote
Trasch Taranogas wrote:Rroff wrote: require the resources of an experienced player with either lots of alts or an active corp behind them to carry out - which many newer players might not have access to. Yep, this is the hard part too. You are too small a cog as a newbie.
Big things need small cogs too. Like I said Goons are very helpful for people new to the game from the Something Awful forums and then there are groups like Karmafleet, also in the same alliance as goons. They'll help with training both in getting the skill books and in what to train so you can get into a useful ship ASAP.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Jonah Gravenstein
Machiavellian Space Bastards
28056
|
Posted - 2017.03.18 00:31:37 -
[345] - Quote
Teckos Pech wrote:Trasch Taranogas wrote:Rroff wrote: require the resources of an experienced player with either lots of alts or an active corp behind them to carry out - which many newer players might not have access to. Yep, this is the hard part too. You are too small a cog as a newbie. Big things need small cogs too. Like I said Goons are very helpful for people new to the game from the Something Awful forums and then there are groups like Karmafleet, also in the same alliance as goons. They'll help with training both in getting the skill books and in what to train so you can get into a useful ship ASAP. A ship that they'll probably give you by the dozen, fully fitted, until you get on your feet..
In the beginning there was nothing, which exploded.
New Player FAQ
Feyd's Survival Pack
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Teckos Pech
The Executives Executive Outcomes
6237
|
Posted - 2017.03.18 00:39:05 -
[346] - Quote
Trasch Taranogas wrote:Teckos Pech wrote:Trasch Taranogas wrote:Teckos Pech wrote:Trasch Taranogas wrote:Okay.
The most intimidating thing in Eve is combat/dogfighting.
If there would be some solution for newbies to not die in 99% of the encounters would benefit everybody.
As said, some kind of flee or fight option. Dying is one way you learn..... Why do you want to take that away? You want to keep new players ignorant? Not really. Dying should sting. Mostly its the hustle to get all your **** together again. Takes a long time (again) before you have things like buying all equipment, ammo, ship, everything back in order and back to what you were doin before death. As a newbie you have limited ISK and a really bad workflow. First rule of EVE, do not fly anything you can't afford to lose. If you can't afford to buy two you shouldn't buy one. And dying means you screwed up...it is up to the player to figure out how he could have done better/differently and try again. Trial-and-error. Ever think about why they call it trial-and-error vs. trial-and-success? What I meant was that a newbie doesnt have the experience or ISK to have a small fleet ready to access with jumpclones and stuff like that, Its a hustle to die. Hard enough to remember what ship and equipment you had (exaggerating) And the grueling "what if I equip this"- feeling
CCP has actually made this alot less burdensome. Back when I started it was more or less "Here is your noob ship, now **** off."
Now the NPE throws all kinds of stuff at you is my understanding....so they have changed that....and look subscriptions are falling.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Trasch Taranogas
State War Academy Caldari State
115
|
Posted - 2017.03.18 00:40:27 -
[347] - Quote
See you guys, goin to bed.
Have to admit, Im a soloplayer. My views are that of a lone wolf.
Still, bouncing ideas should be good. Applied for Pandemic Horde and approached Brave Newbies but I never took the step.
P.S - I said losec in my posts, meant nullsec.
El Asso Wuppo.
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Teckos Pech
The Executives Executive Outcomes
6237
|
Posted - 2017.03.18 00:40:53 -
[348] - Quote
Jonah Gravenstein wrote:Teckos Pech wrote:Trasch Taranogas wrote:Rroff wrote: require the resources of an experienced player with either lots of alts or an active corp behind them to carry out - which many newer players might not have access to. Yep, this is the hard part too. You are too small a cog as a newbie. Big things need small cogs too. Like I said Goons are very helpful for people new to the game from the Something Awful forums and then there are groups like Karmafleet, also in the same alliance as goons. They'll help with training both in getting the skill books and in what to train so you can get into a useful ship ASAP. A ship that they'll probably give you by the dozen, fully fitted, until you get on your feet..
Yup, with goons it likely meant you'd have been skilling for something like FuckYou Fleet doctrine ships....which they'd give to you at a nice fat discount.
And if you go logi, you can actually make is dying in those....but if you die in those alot you are likely doing something wrong.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Rroff
Antagonistic Tendencies
1055
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Posted - 2017.03.18 01:11:21 -
[349] - Quote
Teckos Pech wrote:
Now the NPE throws all kinds of stuff at you is my understanding....so they have changed that....and look subscriptions are falling.
One of the reasons I think is that "raids" are the in thing at the moment and Eve doesn't really cater for that. If you look broadly at the streamers and forums, etc. for games that are approximately in the same group as eve its all about them raids. |
Deckel
Black Thorne Corporation Black Thorne Alliance
35
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Posted - 2017.03.18 02:54:22 -
[350] - Quote
Before FTP Alpha, Weekend user base was lucky to hit above 30 or mid 30 thousand users. Now, weekend users consistently hit mid 40 thousand or more. While I can't say that Alpha has been a huge success, it has grown the game. |
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Teckos Pech
The Executives Executive Outcomes
6237
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Posted - 2017.03.18 04:45:51 -
[351] - Quote
Rroff wrote:Teckos Pech wrote:
Now the NPE throws all kinds of stuff at you is my understanding....so they have changed that....and look subscriptions are falling.
One of the reasons I think is that "raids" are the in thing at the moment and Eve doesn't really cater for that. If you look broadly at the streamers and forums, etc. for games that are approximately in the same group as eve its all about them raids.
"Raids" WFT is that?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Aesthetus Liberalis
Center for Advanced Studies Gallente Federation
0
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Posted - 2017.03.18 05:44:29 -
[352] - Quote
Hey guys, I doubt my input is very valuable here. I've been playing for a week. I've heard about EVE for years, but always resisted starting because i was told that the game had a very high barrier to entry and was dominated by gigantic alliances.
Nonetheless i've decided to start playing it and have been enjoying my first week, trying out the different play styles to see what I like. I'm even planning on buying Omega with my next pay check. I just want to tell you this from a newbies perspective, one thing that really sucks is people like "CODE" who seem to actively have it out for new players like myself, as well as many of you here who i've read in this thread and in other topics on the forums.
Look, i get that this game is about blowing up space ships. The threat of being ganked isn't what bothers me. What bothers me is being told that i'm somehow detrimental to the game when I AFK mine in my Venture while cooking dinner in the few hours that i have to play after work. Or that auto-piloting through the confusing warp gate system somehow makes me a negative influence. And it's that sort of mentality that made me considering quitting after about my second day when I got a bounty put on my head simply for trying to learn the game.
You're more than welcome to flame me for my opinion, I probably shouldn't be stepping in to the forums with people who've been playing for 10+ years. Just my 2c. Thanks. |
Teckos Pech
Amok. Goonswarm Federation
6237
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Posted - 2017.03.18 06:03:30 -
[353] - Quote
Aesthetus Liberalis wrote:Hey guys, I doubt my input is very valuable here. I've been playing for a week. I've heard about EVE for years, but always resisted starting because i was told that the game had a very high barrier to entry and was dominated by gigantic alliances.
Nonetheless i've decided to start playing it and have been enjoying my first week, trying out the different play styles to see what I like. I'm even planning on buying Omega with my next pay check. I just want to tell you this from a newbies perspective, one thing that really sucks is people like "CODE" who seem to actively have it out for new players like myself, as well as many of you here who i've read in this thread and in other topics on the forums.
Look, i get that this game is about blowing up space ships. The threat of being ganked isn't what bothers me. What bothers me is being told that i'm somehow detrimental to the game when I AFK mine in my Venture while cooking dinner in the few hours that i have to play after work. Or that auto-piloting through the confusing warp gate system somehow makes me a negative influence. And it's that sort of mentality that made me considering quitting after about my second day when I got a bounty put on my head simply for trying to learn the game.
You're more than welcome to flame me for my opinion, I probably shouldn't be stepping in to the forums with people who've been playing for 10+ years. Just my 2c. Thanks.
CODE. go after miners and freighters for the most part. If you do mine, do it in a quiet system, watch local, and if somebody show up in the belt you are in GTFO if they are in a destroyer. Also, use your standings to set CODE. red, makes them easier to see in local and one your overview. And make sure local is always visible in terms of your chat channels so you can always see it.
As for gates and where you are going try dotlan
http://evemaps.dotlan.net/
And when travelling try not to use autopilot.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Yebo Lakatosh
KarmaFleet Goonswarm Federation
105
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Posted - 2017.03.18 09:52:35 -
[354] - Quote
Aesthetus Liberalis wrote:The threat of being ganked isn't what bothers me. What bothers me is being told that i'm somehow detrimental to the game when I AFK mine in my Venture while cooking dinner in the few hours that i have to play after work. Or that auto-piloting through the confusing warp gate system somehow makes me a negative influence. And it's that sort of mentality that made me considering quitting after about my second day when I got a bounty put on my head simply for trying to learn the game. A wise man once told me that everything you do in EvE is pvp. If you think of it, you'll see how that makes sense for trading, ratting or even mining. But it's the same when you just talk to another player, or even when you post on the forum.
You may not see how CODE profits from certain aspects of who they are... but believe me they do. Don't take it personal, try to enjoy it. Many of us here particularly like the roughness of EvE, and it's various flavors.
If you take my very biased advice, I'd suggest you to do things that teach you a lot. And as far as I know, highsec mining only teaches how to not get ganked - mr Pech already outlined it's entire curriculum in a few lines.
Ahh, and bounties do absolutely nothing, besides making you look cool if it's high enough.
They say Alpha clones are only for trying stuff. I say it's just the Hard Mode.
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Trasch Taranogas
State War Academy Caldari State
116
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Posted - 2017.03.18 10:06:18 -
[355] - Quote
Aesthetus Liberalis wrote:Hey guys, I doubt my input is very valuable here. I've been playing for a week. I've heard about EVE for years, but always resisted starting because i was told that the game had a very high barrier to entry and was dominated by gigantic alliances.
Nonetheless i've decided to start playing it and have been enjoying my first week, trying out the different play styles to see what I like. I'm even planning on buying Omega with my next pay check. I just want to tell you this from a newbies perspective, one thing that really sucks is people like "CODE" who seem to actively have it out for new players like myself, as well as many of you here who i've read in this thread and in other topics on the forums.
Look, i get that this game is about blowing up space ships. The threat of being ganked isn't what bothers me. What bothers me is being told that i'm somehow detrimental to the game when I AFK mine in my Venture while cooking dinner in the few hours that i have to play after work. Or that auto-piloting through the confusing warp gate system somehow makes me a negative influence. And it's that sort of mentality that made me considering quitting after about my second day when I got a bounty put on my head simply for trying to learn the game.
You're more than welcome to flame me for my opinion, I probably shouldn't be stepping in to the forums with people who've been playing for 10+ years. Just my 2c. Thanks.
This is a good point. If you cant cloak and are inside WH or lo-null then you basically have to lock the room and wear diapers. Its so intense and on the edge for a newbie, besides that you know you are dead if someone shows up.
This game lacks any tier or level system that most games have that new players come from.
There is the tutorial -level1, then you are thrown in to -level1000.
El Asso Wuppo.
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Rroff
Antagonistic Tendencies
1055
|
Posted - 2017.03.18 10:07:47 -
[356] - Quote
Teckos Pech wrote:Rroff wrote:Teckos Pech wrote:
Now the NPE throws all kinds of stuff at you is my understanding....so they have changed that....and look subscriptions are falling.
One of the reasons I think is that "raids" are the in thing at the moment and Eve doesn't really cater for that. If you look broadly at the streamers and forums, etc. for games that are approximately in the same group as eve its all about them raids. "Raids" WFT is that?
Well not just raids but canned content people can jump into or form a team for and do over and over and over and over again seems to have become one of the staples of the genre in general for the last 3-4 years and incursions aside Eve doesn't really cater for it and incursions have their own complications when it comes to catering for it. In some ways the gameplay is anathema to Eve but a small amount might be an enabler to getting some players deeper into Eve instead of quitting i.e. fleet participation earlier on can propel them towards corporations, etc. |
Nate Hill
Rocket No. 9
52
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Posted - 2017.03.18 11:44:50 -
[357] - Quote
Only because of lacking of interesting PVE content for newbies. And highsec is highly dangerous for miners which is a very important career for newbies.
You all can definitely say it's natural selection.
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Vokan Narkar
New Eden Traders Aliance
0
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Posted - 2017.03.18 15:47:53 -
[358] - Quote
Aesthetus Liberalis wrote:Hey guys, I doubt my input is very valuable here. I've been playing for a week. I've heard about EVE for years, but always resisted starting because i was told that the game had a very high barrier to entry and was dominated by gigantic alliances.
Nonetheless i've decided to start playing it and have been enjoying my first week, trying out the different play styles to see what I like. I'm even planning on buying Omega with my next pay check. I just want to tell you this from a newbies perspective, one thing that really sucks is people like "CODE" who seem to actively have it out for new players like myself, as well as many of you here who i've read in this thread and in other topics on the forums.
Look, i get that this game is about blowing up space ships. The threat of being ganked isn't what bothers me. What bothers me is being told that i'm somehow detrimental to the game when I AFK mine in my Venture while cooking dinner in the few hours that i have to play after work. Or that auto-piloting through the confusing warp gate system somehow makes me a negative influence. And it's that sort of mentality that made me considering quitting after about my second day when I got a bounty put on my head simply for trying to learn the game.
You're more than welcome to flame me for my opinion, I probably shouldn't be stepping in to the forums with people who've been playing for 10+ years. Just my 2c. Thanks. I felt the same about CODE and the way it works in highsec. Still don't like the fact that you cannot do anything to counter their gank but they can strike first. The worst are in my opinion the Tornado gankers at main trade hubs who are scanning every ship waiting for a high load industrial then blast him on alpha, they they get themself podded, respawn at CONCORD station where they sell few tags to restore their security status and then they travel in capsule back to trade hub where they enter new Tornado and start over. Every 15minutes over and over.
Anyway - what CODE claims are just a nonsenses. It is a roleplay bullcrap that just cover the fact that they target only newbies who mine afk or semi-afk or those hauling some goods. What they claim is not endorsed by game creators - they are just a group of players that decided they will make their own doctrine and they will enforce it by suicide ganking. And therefore you don't have to take it seriously.
There was said a lot of their activities, some believe they are discouraging new players from the game, some say they only filter players who would not enjoy eve anyway. Be it as it is, what they are doing is fine by game rules and so they will keep doing that.
Don't get discouraged by them, if they destroy your venture they actually lose more than you - and ventures are lately the only thing they seems to be able to kill. Venture costs a 200k ISK and fit costs another 200k up to 2milions depending on the gear. If you want to mine afk then its better to use a cheaper gear especially if you mine in area where CODE ganks on regular basis. And they do not attack ships flying on autopilot unless they carry high ISK value of goods or its a capsule. They enjoy killing capsules but if you travel in rookie ship/corvette they will not attack you (unless you will carry skill injector in them ). If you are trying to haul some goods in industrial on autopilot then you should not carry more than 10mil ISK worth inside, otherwise you will get ganked on the road most likely. |
Rroff
Antagonistic Tendencies
1055
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Posted - 2017.03.18 15:59:35 -
[359] - Quote
Vokan Narkar wrote: There was said a lot of their activities, some believe they are discouraging new players from the game, some say they only filter players who would not enjoy eve anyway. Be it as it is, what they are doing is fine by game rules and so they will keep doing that.
Players should never be gatekeepers or who can and can't play a game.
But yeah its all nonsense if they really embraced the crap they spout they'd have no problem with measures that balanced the consequences and made highsec a more dynamic place to play.
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Galaxy Pig
New Order Logistics CODE.
1195
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Posted - 2017.03.18 16:01:39 -
[360] - Quote
Trasch Taranogas wrote:Teckos Pech wrote:Trasch Taranogas wrote:Teckos Pech wrote:Trasch Taranogas wrote:Nobody in their right mind would play a game where you are inferior for all time. Alpha is to lure new players into Omega, nothing more nothing less. Since it takes months to become decent at anything players find it hard to open their wallet.
So, either keep the game as is and slowly loose players who eventually will fall out of interest (way of life) or make newbies feel great and capable from the very start. And how exactly do you do that? SP? And when they die to another player or group of players because they shitfit their ship? Lots of ISK? And when they start burning through it? Sorry, but your suggestion is about as helpful as, "Lets save the game by saving the game." Im not sitting around the table at CCP. How about skipping those silly weeklong skilltrainingsessions. Have a set number of skills available at any time. Like inplants without the gazillion cost. Yeah, everything interesting doesnt have to cost a gazillion. Why not give players a break, constant fear of dying is not pleasant in any game. None of this will do what you seek to accomplish, IMO. We need to make new players feel empowered! Throw SP at them. Throw ISK at them. Throw ships at them. None of that actually addresses the problem you think you have identified. And what constant fear of dying. HS is pretty damn safe already. I mean **** on a stick. Look at this. And this. In that last link I convert the amount of ISK value moving around the Forge into US dollars. It is a $33 million. Tell me again about this fear of constantly dying. So, you prefer suggestion 1, dont change anything and let players slowly fade away? Im brainstorming here, what exactly is the point of monthlong skilltrainings? Endagame? To intimidate newbies? Why do you have to go to "work" (mining, corporate cannonfodder) for weeks just to get a decent ship or skillbook. Its like Monopoly in space. Work or perish.
Funny thing is, you don't have to do any of that anymore. Not even the skill training.
Also, people have been saying "oh CCP, you better do X or else the game is just gonna slowly die" for like a decade and a half, so it doesn't really stir anyone, sorry. :)
Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com
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