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Soel Reit
Dambusters 617 Sq
644
|
Posted - 2017.03.22 00:17:38 -
[481] - Quote
Louise Verger wrote:Soel Reit wrote:Gogela wrote:I don't think alpha accounts have anything to do with it. There's an impression amongst some gamers that the older players are entrenched and nobody could "catch up" to them... I obviously don't believe this but that's the prevailing impression. I think CCP should speed up training for lower SP accounts. Something like <10 mil SP gets you an 10x multiplier. 10-30mil SP = 8x training multiplier, etc...
I'm just over 200 mil SP. I actually wish skills weren't even a thing. 'If you can buy it you can fly it' is my attitude. top lel kek! learn a skill that may be very useful to you: PATIENCE Patience? This is not a question of patience. The game is simply hostile to new players. Being a pushover for months is anything but fun. What is the point of wasting a few month only to begin actually paly this game while there are others with interesting content for new players? One have to be quite a masochist to enjoy the beginning of one's career in EVE. No wonder most newcomers choose to leave.
players with 200mil SP started from 0 --> they are still here i started from 0, 2 years ago --> i'm still here people that i know that started recently --> are still here
or are we all masochist! could be or we know how to create our own content and losers that leave the game at the start need to learn it as well and HTFU or leave ^^
patience my little pawadan! have patience and the world will be yours
edit: instant gratification games are... ---------->>>>>>>>>>> that way |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
3408
|
Posted - 2017.03.22 03:34:44 -
[482] - Quote
Soel Reit wrote:Louise Verger wrote:Soel Reit wrote:Gogela wrote:I don't think alpha accounts have anything to do with it. There's an impression amongst some gamers that the older players are entrenched and nobody could "catch up" to them... I obviously don't believe this but that's the prevailing impression. I think CCP should speed up training for lower SP accounts. Something like <10 mil SP gets you an 10x multiplier. 10-30mil SP = 8x training multiplier, etc...
I'm just over 200 mil SP. I actually wish skills weren't even a thing. 'If you can buy it you can fly it' is my attitude. top lel kek! learn a skill that may be very useful to you: PATIENCE Patience? This is not a question of patience. The game is simply hostile to new players. Being a pushover for months is anything but fun. What is the point of wasting a few month only to begin actually paly this game while there are others with interesting content for new players? One have to be quite a masochist to enjoy the beginning of one's career in EVE. No wonder most newcomers choose to leave. players with 200mil SP started from 0 --> they are still here i started from 0, 2 years ago --> i'm still here people that i know that started recently --> are still here or are we all masochist! could be or we know how to create our own content and losers that leave the game at the start need to learn it as well and HTFU or leave ^^ patience my little pawadan! have patience and the world will be yours edit: instant gratification games are... ---------->>>>>>>>>>> that way
Nah who cares? Patience smachents; it's not a virtue. It's an artificial barrier. I guarantee you if you remove the limits of "skills" as a concept, EvE will get a lot more interesting really fast. An interesting and limitless EvE is what will attract new players. That said, I'm obviously going to gank the hell out of their overpriced coffins, but learning will be occurring as I do. EvE should be more about the decisions you make, less about "time".
Signatures should be used responsibly...
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Teckos Pech
Amok. Goonswarm Federation
6253
|
Posted - 2017.03.22 04:35:05 -
[483] - Quote
Louise Verger wrote:Soel Reit wrote:Gogela wrote:I don't think alpha accounts have anything to do with it. There's an impression amongst some gamers that the older players are entrenched and nobody could "catch up" to them... I obviously don't believe this but that's the prevailing impression. I think CCP should speed up training for lower SP accounts. Something like <10 mil SP gets you an 10x multiplier. 10-30mil SP = 8x training multiplier, etc...
I'm just over 200 mil SP. I actually wish skills weren't even a thing. 'If you can buy it you can fly it' is my attitude. top lel kek! learn a skill that may be very useful to you: PATIENCE Patience? This is not a question of patience. The game is simply hostile to new players. Being a pushover for months is anything but fun. What is the point of wasting a few month only to begin actually paly this game while there are others with interesting content for new players? One have to be quite a masochist to enjoy the beginning of one's career in EVE. No wonder most newcomers choose to leave.
*sigh*
You know you can work with others right? Even a multi-year veteran will die to players with much less time in game.
Having more SP, having more ISK, etc. is not an "I win" button.
If you go in with Karmafleet, TEST, EVE Uni, Brave, Pandemic Horde, etc. you can get right into the thick of the fight. All of those groups welcome new players and will help them out.
The worst thing you can do is try to go it alone, IMO. Unless you are willing to unwind your credit card you are going to have some major obstacles that a group of friends can help you with.
When you are new playing with others is key. When you are a bitter vet...playing with others is key. I just switched alliance.corp after 8 years because my old corp/alliance largely went into hibernation. To obtain content I decided to join a corp that is active.
Now you can ignore all this...but well, whatever.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Louise Verger
Republic University Minmatar Republic
3
|
Posted - 2017.03.22 08:51:51 -
[484] - Quote
Soel Reit wrote:players with 200mil SP started from 0 --> they are still here i started from 0, 2 years ago --> i'm still here people that i know that started recently --> are still here or are we all masochist! could be or we know how to create our own content and losers that leave the game at the start need to learn it as well and HTFU or leave ^^ patience my little pawadan! have patience and the world will be yours edit: instant gratification games are... ---------->>>>>>>>>>> that way
Even If you achieved something playing this game for two years it does not justify such arrogance. Somehow I don't feel inferior, not at all. It night have not occurred to you but people you call 'losers' do not vanish, it's just they have got better things to do.
Quote:If you go in with Karmafleet, TEST, EVE Uni, Brave, Pandemic Horde, etc. you can get right into the thick of the fight. All of those groups welcome new players and will help them out.
PvP in EVE is a bit of a joke. I haven't seen another game where PvP is less dependent on skill. It is like 90% money and 9% luck. Besides, it's just boring. There is not much PvP apart from gank and I'm not interested in it. It's funny you suggested to join one of those corps. Although they are not as despicable as CODE. but still mostly scumbags and i'd rather stay away from that lot.
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Teckos Pech
Amok. Goonswarm Federation
6253
|
Posted - 2017.03.22 08:54:15 -
[485] - Quote
Louise Verger wrote:Soel Reit wrote:players with 200mil SP started from 0 --> they are still here i started from 0, 2 years ago --> i'm still here people that i know that started recently --> are still here or are we all masochist! could be or we know how to create our own content and losers that leave the game at the start need to learn it as well and HTFU or leave ^^ patience my little pawadan! have patience and the world will be yours edit: instant gratification games are... ---------->>>>>>>>>>> that way Even If you achieved something playing this game for two years it does not justify such arrogance. Somehow I don't feel inferior, not at all. It night have not occurred to you but people you call 'losers' do not vanish, it's just they have got better things to do. Quote:If you go in with Karmafleet, TEST, EVE Uni, Brave, Pandemic Horde, etc. you can get right into the thick of the fight. All of those groups welcome new players and will help them out.
PvP in EVE is a bit of a joke. I haven't seen another game where PvP is less dependent on skill. It is like 90% money and 9% luck. Besides, it's just boring. There is not much PvP apart from gank and I'm not interested in it. It's funny you suggested to join one of those corps. Although they are not as despicable as CODE. but still mostly scumbags and i'd rather stay away from that lot.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Gregorius Goldstein
Ze One Man Show
2279
|
Posted - 2017.03.22 09:11:57 -
[486] - Quote
Louise Verger wrote: Patience? This is not a question of patience. The game is simply hostile to new players. Being a pushover for months is anything but fun. What is the point of wasting a few month only to begin actually paly this game while there are others with interesting content for new players? One have to be quite a masochist to enjoy the beginning of one's career in EVE. No wonder most newcomers choose to leave.
Yes and no. Yes, when you get into a ship, undock and fly somewhere in low-sec, null-sec or Wormholes you will get shot down sooner or later. EVE is very hostile, I would even say the most hostile game I know. But this is not a new player thing, I would say at least 90% of EVE's players die if they just undock and leave the safety of highsec or their corpGÇÖs/allianceGÇÖs space solo. PVP in EVE is about being very sneaky or slippery when solo, forming fleets and gangs, planning, luring into traps, flying hard counter fits and any other advantage you can think of. ItGÇÖs NOT for everyone and is was never meant to be. |
xxxTRUSTxxx
Galactic Rangers EVEolution.
590
|
Posted - 2017.03.22 09:15:41 -
[487] - Quote
Arthur Aihaken wrote:
* Remove all the current skill and module restrictions from Alphas save one: reduced skill training time.
unristricted alphas would drive all paying clients to alphas, sooner or later it doesn't matter, no cash flow to CCP = dead CCP
Arthur Aihaken wrote:
* Limit Alphas to high-sec only. No venturing into low-sec, null-sec or wormhole space.
so split the community in half, those that pay in low and null those that don't in high, when you know well splitting a community is the last thing you want to do.
Arthur Aihaken wrote:
* Move L4 agents, Incursions and ice belts to low-sec. I was vehemently opposed to these ideas originally, but have gradually warmed to the concept (even though it means my own style of play will have to adapt and evolve). In combination with banning the transit and operatipn of supers, this might actually largely fix low-sec.
another community splitting move, sub up and join the blocks or stay in high sec.
Arthur Aihaken wrote:
* Extend a Premium Insurance option to Omegas to cover T2, T3 and Faction ship hulls and ease the transition to low-sec.
yup ease the transition to low sec by banning all new players who aren't subbed yet, oh hang on thats never going to work.
Arthur Aihaken wrote:
* Introduce a new Implant Extractor for Aurum that can only be utilized by Omega characters (use extracts all implants in a clone or corpse).
harvest implants,, hmmm not a bad idea that CCP went over before and never released.
you do know this is just another EVE is dying thread yea?
|
das licht
C4-DATA
14
|
Posted - 2017.03.22 12:32:21 -
[488] - Quote
Is this the EVE-Graveyard here? |
Isengrimus
Call of the Wild The Minions.
32
|
Posted - 2017.03.22 12:57:50 -
[489] - Quote
Interesting that the OP happily ignores the fact that, comparing to the same time last year, we had 6k characters more online in the recent weekend that there were in the corresponding weekend a year ago. 6k characters is around 15% increase - this is not negligible.
All of the proposed ideas are terrible, for the reasons elaborated above. |
Rroff
Antagonistic Tendencies
1058
|
Posted - 2017.03.22 14:10:13 -
[490] - Quote
Isengrimus wrote:Interesting that the OP happily ignores the fact that, comparing to the same time last year, we had 6k characters more online in the recent weekend that there were in the corresponding weekend a year ago. 6k characters is around 15% increase - this is not negligible.
All of the proposed ideas are terrible, for the reasons elaborated above.
As someone else pointed out though unfortunately it hasn't reversed or even stabilised the trend, just delayed it a bit. |
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v3locity
Spatial Distortion Inc
26
|
Posted - 2017.03.22 14:14:43 -
[491] - Quote
lilol' me wrote:[quote=Arthur Aihaken] The fact that old alliances have control of everything and always will. Until CCP gives the same opportunities to every new player then nothing will change. There is no way for example that a new person or group will ever get that r64 moon ever. There is no way they will get 0.0 space unless they rent it and pay billions. Eve is controlled by the big entities now.
I honestly believe eve needs another or a few new instances because of this. Some will disagree but I strongly believe it needs it, to give others a chance of the same things.
Recruitment is impossible now, there are literally hundreds of corps recruiting for a small amount of people. which usually go to the big alliances again. Theres a pattern here..... Everything for the new person is consumed by the old of which they can never have. So whats the point playing...
This is the game. The entitled, as in this post. Rent space in null, umm no. On and on.
The game is over. Big alliances are entrenched and carebearing it out.
Thank you drive thru. |
Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2625
|
Posted - 2017.03.22 20:29:02 -
[492] - Quote
So lets unpack this. Folks could try Eve for free previously with all sorts of promotions where you could get a 30 day trial. They tried it and very much like a cupcake frosted with liverwurst decided Eve was not for them. So CCP makes it so you play play a slightly crippled version of Eve for free but for longer and the liver cake still seems to be unpopular. Who would have guessed!
Could it be that there is a limited number of people that like their cupcakes combined with their liver based lunch items? That might be where an answer can be found.
So what would make that mythical Eve that matches the player base of other games like WoW have achieved? I'd argue you couldn't still have "Eve" and be WoW. What would you have to change in Eve to get WEvE? (WoW/Eve)
- Dumb it down. I would have to be a lot more simple. - Add more rinse and repeat PVE - Make it "easier" to relate to. Understanding that you are your ship and not some sort of Elf wandering around a Forrest seems to be a leap too far for the simpler minds. - remove any actual risk. - get rid of all elements that allow "immoral" activities like scamming or ganking. You know all the stuff that makes Eve what Eve is. - add lots of pointless bling! Give your characters "unique" hats and silly clothes. - add pets because of the puppies and bunnies! - make things in the game that sort of map to the real world. Let you bake a holiday pie, collect Christmas presents or something Halloween themed! - make PvP consensual
So basically remove everything that makes Eve special.
Another thing I find interesting about Eve is it is true that the game has reached the point where a lot of low hanging fruit is gone. Big alliances have sowed up a lot of the valuable stuff in Eve. But I think you have to view that as forcing you to adapt. The game gets harder the longer you stay in it which is good. I does mean you learn new approaches and look for new opportunities. Doing the same thing will not always produce the same results. I think that is not such a bad thing. Those other games can keep their elves and holiday baking! |
Scialt
Universal Sanitation Corporation
66
|
Posted - 2017.03.22 21:10:21 -
[493] - Quote
Issler Dainze wrote:
Another thing I find interesting about Eve is it is true that the game has reached the point where a lot of low hanging fruit is gone. Big alliances have sowed up a lot of the valuable stuff in Eve. But I think you have to view that as forcing you to adapt. The game gets harder the longer you stay in it which is good. I does mean you learn new approaches and look for new opportunities. Doing the same thing will not always produce the same results. I think that is not such a bad thing. Those other games can keep their elves and holiday baking!
Just a point on this... Eve was already mature in 2008 when I played before recently returning. People had already staked claims out in Null and controlled large chunks of space.
But the alliances controlling space have changed. BOB doesn't control half of Null anymore for example.
Yeah... it might take 5 years to build up an alliance to the point you can evict and take over space from one of the holders now... but they did the same thing to Evict the people who had it before. It's not fast... but it is possible still I think. |
Teckos Pech
Amok. Goonswarm Federation
6257
|
Posted - 2017.03.22 22:10:25 -
[494] - Quote
Issler Dainze wrote: - add pets because of the puppies and bunnies
Pets?!?! Puppies and bunnies?!?!? In space?!?!?!
Okay, I'm convinced.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Rroff
Antagonistic Tendencies
1058
|
Posted - 2017.03.22 22:38:01 -
[495] - Quote
Issler Dainze wrote:So lets unpack this. Folks could try Eve for free previously with all sorts of promotions where you could get a 30 day trial. They tried it and very much like a cupcake frosted with liverwurst decided Eve was not for them. So CCP makes it so you play play a slightly crippled version of Eve for free but for longer and the liver cake still seems to be unpopular. Who would have guessed!
Could it be that there is a limited number of people that like their cupcakes combined with their liver based lunch items? That might be where an answer can be found.
So what would make that mythical Eve that matches the player base of other games like WoW have achieved? I'd argue you couldn't still have "Eve" and be WoW. What would you have to change in Eve to get WEvE? (WoW/Eve)
- Dumb it down. I would have to be a lot more simple. - Add more rinse and repeat PVE - Make it "easier" to relate to. Understanding that you are your ship and not some sort of Elf wandering around a Forrest seems to be a leap too far for the simpler minds. - remove any actual risk. - get rid of all elements that allow "immoral" activities like scamming or ganking. You know all the stuff that makes Eve what Eve is. - add lots of pointless bling! Give your characters "unique" hats and silly clothes. - add pets because of the puppies and bunnies! - make things in the game that sort of map to the real world. Let you bake a holiday pie, collect Christmas presents or something Halloween themed! - make PvP consensual
So basically remove everything that makes Eve special.
Another thing I find interesting about Eve is it is true that the game has reached the point where a lot of low hanging fruit is gone. Big alliances have sowed up a lot of the valuable stuff in Eve. But I think you have to view that as forcing you to adapt. The game gets harder the longer you stay in it which is good. I does mean you learn new approaches and look for new opportunities. Doing the same thing will not always produce the same results. I think that is not such a bad thing. Those other games can keep their elves and holiday baking!
First part is on the money IMO Eve has already picked up most of the people that are likely to suit its gameplay but I don't think it impossible to broaden its appeal without taking away what makes Eve, Eve though it might offend the most hardcore purists.
A structured progress (a more streamlined version of the old certificates) for the skills and modules for a player's first frigate and through to a T2 weapons, mostly T2 modules fit and core competency for a cruiser would go a long way. Likewise canned 2-4 player PVE arcs with a structure to push randoms to working together and 1-2 similar opportunities for likewise in PVP - I'll expand on it sometime I'm not typing on a tablet that has decided to run super slow :s |
Clint Iskwood
School of Applied Knowledge Caldari State
0
|
Posted - 2017.03.23 00:32:40 -
[496] - Quote
Lets translate that
- Dumb it down. I would have to be a lot more simple. Buy sps and presto ,why wait, the grind? Play fast and hard, get bored and look for other titles.
- Add more rinse and repeat PVE - Sounds like average life in null. https://www.youtube.com/watch?v=1o0Vv8lr41w
- Make it "easier" to relate to. Understanding that you are your ship and not some sort of Elf wandering around a Forrest seems to be a leap too far for the simpler minds. There has to be a tutorial for everything
- remove any actual risk. No more clone grades and sp loss , t2 ships can be insured like T1s, and now this plex wallet. Losing sps used to be a great motivator, a wake up call. Sadly, it will be missed.
- get rid of all elements that allow "immoral" activities like scamming or ganking. You know all the stuff that makes Eve what Eve is. Safety button First!!!
- add lots of pointless bling! Give your characters "unique" hats and silly clothes. I had hopes for incarna to turn into in-station bare knuckle boxing fights..... never happened. Ofc if Jenna Haze subscribes to Eve we could end up with Porncarna. There will be some serious Wishful thinking on this one
- add pets because of the puppies and bunnies! Plenty of those already
- make things in the game that sort of map to the real world. Let you bake a holiday pie, collect Christmas presents or something Halloween themed! Or play space microbiologist?!
- make PvP consensual [bWe start by throwing colourful fireworks to each other, and if we like it, we finally get to duel!!![/b]
As you might have guessed already, alpha state is the least problem in the game.
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Bjorn Tyrson
EVE University Ivy League
356
|
Posted - 2017.03.23 00:49:02 -
[497] - Quote
Teckos Pech wrote:Issler Dainze wrote: - add pets because of the puppies and bunnies
Pets?!?! Puppies and bunnies?!?!? In space?!?!?!Okay, I'm convinced.
let me have a space goat and i'm sold. bonus points if it has a tiny little jetpack and one of those cheesy fishbowl helmets and I can use them as drones (that don't do damage, just bump harmlessly and adorably into ships) like a drone version of the festival launchers. |
Dornier Pfeil
Caldari Provisions Caldari State
28
|
Posted - 2017.03.23 02:26:53 -
[498] - Quote
Alpha Free-Fire Zone
A constellation combining certain characteristics of High and Null Security. For lack of a better descriptor it can be Hybrid Null-Sec. Only Corvettes(Rookie ships) and Pods can activate the stargates connecting to this constellation. No other ships are allowed. All pilots can jump into this constellation but any Omega Pilot is stripped of his or her Omega status. In effect all pilots are Alpha pilots while located here. No cynos. No bombs. No bubbles. No structures of any kind that can't be carried in the cargo hold of a corvette. No compression in the NPC Stations. No refining in the NPC Stations. No industry in the NPC Stations.(no building the ships you can't gate in.) No wormholes. No gate guns. No stations guns. No Concord. No Crimewatch.(therefore no Sec loss for ship or pod destruction) 10-12 Null Sec type asteroid belts per system.(but no mercoxit) Instead of scores of big asteroids there should be hundreds of tiny asteroids. No asteroid should have a volume greater than half the volume of a corvette cargo hold. Belts should be not less than 100km across. Filling a cargo hold should involve having to travel from one asteroid to another. Base level asteroids only. No +5% or +10% asteroids. Belt rats and combat anomalies scaled for combat with Corvettes. Systems colored yellow: one station belonging to the appropriate school. System colored red: 12 stations; one for each school. I desperately want bubbles in the central(red colored) system. The only bubble usable by a corvette would be the Small Mobile Warp Disruptor, volume 65 m3. To make that happen CCP would have to allow Alphas to train Anchoring to Lv 2. Absent this the central red colored system would have to be omitted. |
Bjorn Tyrson
EVE University Ivy League
358
|
Posted - 2017.03.23 05:46:42 -
[499] - Quote
Dornier Pfeil wrote:Alpha Free-Fire ZoneA constellation combining certain characteristics of High and Null Security. For lack of a better descriptor it can be Hybrid Null-Sec. Only Corvettes(Rookie ships) and Pods can activate the stargates connecting to this constellation. No other ships are allowed. All pilots can jump into this constellation but any Omega Pilot is stripped of his or her Omega status. In effect all pilots are Alpha pilots while located here. No cynos. No bombs. No bubbles. No structures of any kind that can't be carried in the cargo hold of a corvette. No compression in the NPC Stations. No refining in the NPC Stations. No industry in the NPC Stations.(no building the ships you can't gate in.) No wormholes. No gate guns. No stations guns. No Concord. No Crimewatch.(therefore no Sec loss for ship or pod destruction) 10-12 Null Sec type asteroid belts per system.(but no mercoxit) Instead of scores of big asteroids there should be hundreds of tiny asteroids. No asteroid should have a volume greater than half the volume of a corvette cargo hold. Belts should be not less than 100km across. Filling a cargo hold should involve having to travel from one asteroid to another. Base level asteroids only. No +5% or +10% asteroids. Belt rats and combat anomalies scaled for combat with Corvettes. Systems colored yellow: one station belonging to the appropriate school. System colored red: 12 stations; one for each school. I desperately want bubbles in the central(red colored) system. The only bubble usable by a corvette would be the Small Mobile Warp Disruptor, volume 65 m3. To make that happen CCP would have to allow Alphas to train Anchoring to Lv 2. Absent this the central red colored system would have to be omitted.
So frigate wormholes but worse in every single way |
das licht
C4-DATA
14
|
Posted - 2017.03.23 05:57:28 -
[500] - Quote
Game over soon, maybe within 2 years, get over it! Depends if someone else wants to ride a dead horseGǪ Anyways, EVE lasted vey long for a game and life has more to offer! |
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Yebo Lakatosh
KarmaFleet Goonswarm Federation
125
|
Posted - 2017.03.23 09:23:44 -
[501] - Quote
das licht wrote:Game over soon, maybe within 2 years, get over it! Depends if someone else wants to ride a dead horseGǪ Anyways, EVE lasted vey long for a game and life has more to offer! I played a very niche game for about four years. I remember a constant whining of the game dying, and it got very loud when our usual player count of 200 got dropped to 170~ish.
That was eight years ago. They still write me time to time if I'm coming back. Peak player count is 130-150~ish as I hear.
What was I saiyng? Nevermind.
Please bittervets, crawl back to your holes, transfer your stuff to joyful newcommers (like me). All you do is demoralizing the rest.
They say Alpha clones are only for trying stuff. I say it's just the Hard Mode.
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roberts dragon
Beak Enterprises TRUE VINE
69
|
Posted - 2017.03.23 10:22:47 -
[502] - Quote
i dont think its failed it is a way foward , we have ideas on how to do just about everything , after all we all experts we all give the best advise think you all agree .
after a while everyone gets bored and moves on to other things , so need free to play to move things foward and of course with skill injectors was the start of mt , the rest you all know what is coming in time .
the game in the near future will be a crossroads for the old vets they will have to shape up or ship out and be ganked , i think ganked . look at the changes with runescape all them years ago many plays quit , but the game is still going strong .
game has to move foward think outside the comfort zone ,taboo subjects some of them may happen .
if you want to help the game move foward the vets should get together and do a long list of options and have a poll on all of the issues ,list all the options you can think off and ask all players to tick box them , then go with the flow , like the csm vote just have a poll like that . let the people have thier say in poll fashion like with prime minsters presidents .
then i think we can all be on the same wave length
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NofriendNoLifeStilPostin
State War Academy Caldari State
41
|
Posted - 2017.03.23 13:30:58 -
[503] - Quote
It has been pretty amusing watching those who would normally mock those who say "EVE is dying", clamoring about on this same issue.
It seems pretty ironic watching someone from CODE complain. Abusing ****** game mechanics to steal noob loot has been totally worth it for you guys. Why go into low or null when you can find easy targets that won't shoot back?
Maybe, just maybe if the game wasn't such a skill-less joke in terms of pvp and a griefers paradise, it would have more players. |
Sailyn Tissant
Garoun Investment Bank Gallente Federation
0
|
Posted - 2017.03.23 13:34:45 -
[504] - Quote
The alpha state was bound to fail. I can't see how ever more severe skill restrictions and halved training speed could possibly help newcomers. Ads might have attracted new players but they didn't know that ftp they are offered is worse than the trial. |
Scialt
Universal Sanitation Corporation
66
|
Posted - 2017.03.23 13:53:30 -
[505] - Quote
Sailyn Tissant wrote:The alpha state was bound to fail. I can't see how ever more severe skill restrictions and halved training speed could possibly help newcomers. Ads might have attracted new players but they didn't know that ftp they are offered is worse than the trial.
Well it brought me back after nearly 10 years away from Eve. I've heard many others re-subscribing after long breaks due to being lured back by the ads for the Alpha clone state.
Most games have a nerfed free-state in their games where subbing gets you full options. SWTOR has all sorts of limitations placed on free to play players (ligher limitations on premiums). Some people play permanently for free with those restrictions. Some pay some money to get past them. I fail to see why Eve's alpha state is any different. |
Telkhinas
State War Academy Caldari State
0
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Posted - 2017.03.23 14:36:56 -
[506] - Quote
Scialt wrote:Sailyn Tissant wrote:The alpha state was bound to fail. I can't see how ever more severe skill restrictions and halved training speed could possibly help newcomers. Ads might have attracted new players but they didn't know that ftp they are offered is worse than the trial. Well it brought me back after nearly 10 years away from Eve. I've heard many others re-subscribing after long breaks due to being lured back by the ads for the Alpha clone state. Most games have a nerfed free-state in their games where subbing gets you full options. SWTOR has all sorts of limitations placed on free to play players (ligher limitations on premiums). Some people play permanently for free with those restrictions. Some pay some money to get past them. I fail to see why Eve's alpha state is any different.
Yes but in order to get em back for good, you need to provide flexible incentives. Instead of nerfing access to the game, nerf access to economy. If they are unable to make isk in game, the only way to make up for losses is to buy plex's and cash them in. Maybe some1 has 200mil sps and doesnt have anything useful to skill for. By restricting ones ability to generate wealth, one will either sub and gain access to the full economic spectrum or inject isk with RL money. Alpha clones wont be able to send or receive isk from players. I think the key is the economy, its much more debilitating than restricting access to ships, but not restrictive to gameplay itself. And gameplay usually desides whether players stay or go.
That way you can access eve universe anywhere you go and decide how much you will invest. Resubbing for a month is time restricting, you might get RL aggro and not be able to enjoy your time and money. That eventually will discourage ppl.
I used to play eve alot, now i cannot afford the time commitment, im a weekend player. Ill pay and play when i feel like it. If others want to invest more time, fine, its their clock thats ticking.
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Dornier Pfeil
Caldari Provisions Caldari State
29
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Posted - 2017.03.23 16:36:36 -
[507] - Quote
Bjorn Tyrson wrote:So frigate wormholes but worse in every single way.
Worse how? For making ISK? The idea here is not to create a new way to make ISK, we have plenty of those, but to have brand new players only a single jump from pew-pew that is reasonably equal to them. This was as close as I could come to something like an arena and still stay within universe immersion. A new pilot may look at Rookie chat and see 1-2 thousand pilots but when they look in local they see a few dozen because all the new players are spread across 24 different starter systems. They undock and there are just a handful of other players and they can't shoot any of them because of Crimewatch. This is not a bad thing but it's not exactly useful to get people interacting either. This "Alpha Constellation" can compress the spread. There will be a more epic feeling if local has, say, 10 times the players, and space has 10 times the ships moving to and fro.
Corporations can send their recruiters to the Alpha Constellation systems and hand out free sets of corvette tailored fittings and then give advice and help with combat. Entrepreneurial sorts could just stage out of the starter systems selling such fitting sets. The local chat would have to have the same rules as the Rookie chat to ensure it's usability. If local ends up looking like Jita chat, with spamming and scamming, it would not help anyone.
The military academy schools' stations could have agents offering missions similar to Aura and Career missions. for example: Go initiate aggression against another pilot's ship. Go initiate aggression against another pilot's pod. Go destroy another pilot's ship. Go destroy another pilot's pod. (Faction mission) Go hunt down and destroy a ship of our hated enemies the (fill-in blank). Go gank a miner. Go gank a ratter. Those are the easy mission types to conceive of. I'm sure you peeps can think up more. Call these the "Real World" Missions. There should be group missions too.
I've had a small bit of feedback by pm and with my friends in game chat and I've modified the map slightly. Even just 13 systems is still too spread out. Also if the systems have null type aster-belts 13 of them is too much even if the asters are tiny. So I've reduced the number of systems to only five. Four yellow systems around the exterior and the central red one connecting the four. Each yellow system would have 6 gates to the 6 starter systems and a single gate to the center system. Each yellow system would have three NPC stations belonging to the appropriate faction schools. Again the central system would have all 12 schools represented by a station.
New Eden Free-Fire Zone
When a player jumps into the Alpha Constellation they would NOT get a pop-up warning them they are doing something bad, they would, instead, get a pop-up encouraging them to hop-to-it.
"CONGRATULATIONS GRADUATE, YOU ARE JUMPING INTO THE NEW EDEN FREE-FIRE ZONE! GO GET'EM TIGER! DON'T LET THEM GO TILL THEY ARE SPACE DUST IN YOUR HANDS!" or something to that effect.
All you artistically creative types out there, get cracking. We need names for these five systems. |
Jason OPhee
Astartes' Guardians R O G U E
0
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Posted - 2017.03.23 17:05:02 -
[508] - Quote
The way i see it eve needs to go back to before alpha clones. Or give incentives for subscribing and for remaining subbed. |
Bjorn Tyrson
EVE University Ivy League
358
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Posted - 2017.03.23 17:18:06 -
[509] - Quote
Jason OPhee wrote:The way i see it eve needs to go back to before alpha clones. Or give incentives for subscribing and for remaining subbed.
Double the training speed of alphas, and unlimited access to skills isn't enough of an incentive for you?
alphas are (intentionally and rightfully) severely limited, if lifting those restrictions isn't enough for you then the game as a whole probably isn't right for you and no amount of extra shiny goodies is going to change that. |
Renee Frost
Center for Advanced Studies Gallente Federation
15
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Posted - 2017.03.23 17:55:00 -
[510] - Quote
Sailyn Tissant wrote:The alpha state was bound to fail. I can't see how ever more severe skill restrictions and halved training speed could possibly help newcomers. Ads might have attracted new players but they didn't know that ftp they are offered is worse than the trial.
I subscribed after 2 months of playing Alpha. I knew about the skill restrictions and halved training speed, but it was still fun.
Alpha clones gave me a free way to do the same things that I would have to do as a new Omega players: doing level 1-3 missions, learning about and grinding standings to get to L4 or fix faction standings, learning how to fit and fly ships properly, doing corp stuff, learning how to mine in a venture, basic PvP, basic market trading and industry, exploration in a frigate etc etc.
Also, while on free Alpha clone time, I got those long initial skills required for Omega ships trained. E.g. Industry V. Sure, the training speed is doubled on Omega but I will still be waiting ~5 days and doing the stuff listed above, which is kinda wasting my subscription. |
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