Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Arthur Aihaken
CODE.d
6027
|
Posted - 2017.03.12 18:27:52 -
[1] - Quote
Not to be outdone by the other thread...
* Citadels. Specifically, asset safety and (in)vulnerability windows. * Missile nerfs. Specifically heavy and XL missiles. * Drifters. Basically a massive lost opportunity for content that only served the failure that is Fozziesov.
I am currently away, traveling through time and will be returning last week.
|
Demica Diaz
SE-1
406
|
Posted - 2017.03.12 18:35:15 -
[2] - Quote
Probably skill injectors. Its not end of the world but if I had to pick one that would be it. |
Arthur Aihaken
CODE.d
6027
|
Posted - 2017.03.12 18:37:42 -
[3] - Quote
Demica Diaz wrote:Probably skill injectors. Its not end of the world but if I had to pick one that would be it. But why? I personally like being able to remove 'dead' skills. And it's removed some of the veteran/elite advantage some players had over everyone else.
I am currently away, traveling through time and will be returning last week.
|
Mara Pahrdi
The Order of Anoyia
1499
|
Posted - 2017.03.12 19:12:34 -
[4] - Quote
It took a little time to think. There are quite a lot of smaller issues regarding development in my view, but nothing that really bothers me.
I'm not a friend of the spreading symmetric designs. Mostly I find them pretty boring. Part of the appeal of EVE to me back when I joined, were these fantastically unrealistic but cool and creative asymmetric designs. I don't care too much about realism in this kind of game. I'd just go play space engineers if I needed that.
As far as feature goes, the greatest failure happened pretty much right after I started playing: Captains quarters.
Remove standings and insurance.
|
Soel Reit
Dambusters 617 Sq
519
|
Posted - 2017.03.12 19:15:46 -
[5] - Quote
Arthur Aihaken wrote:Not to be outdone by the other thread...
ayyyy lmaooooooooooooo
Arthur Aihaken wrote: * Citadels. Specifically, asset safety and (in)vulnerability windows. * Missile nerfs. Specifically heavy and XL missiles. * Drifters. Basically a massive lost opportunity for content that only served the failure that is Fozziesov.
just tell me where i can vote you for CSM m8
|
Demica Diaz
SE-1
406
|
Posted - 2017.03.12 19:23:28 -
[6] - Quote
Arthur Aihaken wrote:Demica Diaz wrote:Probably skill injectors. Its not end of the world but if I had to pick one that would be it. But why? I personally like being able to remove 'dead' skills. And it's removed some of the veteran/elite advantage some players had over everyone else.
Like I said, its not a big deal really. Just something I didnt like but can live with it no problem. As for reason; In a way, I feel it messed up character identity, progression and choice / consequence that EVE had. Character having skills value has lowered and if you have ISK you can be everything you want in heartbeat.
Veteran / Elite advantage is lowered thanks to that but vets and elites will always have advantage, financial, knowledge... Real advantage in EVE is understanding of the game. If you know how PvP works you will be better than someone with equal character skills. Same falls for every aspect of the game.
Removing "dead" skills. Yeah, its good way to get rid of them but once again. You must had reason to train em in past and I believe its part of your characters history. Kinda like battlescar if you will. Heh.
|
Demolishar
United Aggression Corpse Collectors Group
1242
|
Posted - 2017.03.12 20:50:22 -
[7] - Quote
Citadels Capital Rebalance Ganglink Rebalance |
Arushia
Nova Labs
44
|
Posted - 2017.03.12 21:23:32 -
[8] - Quote
Incarna Skill Injectors Incursions |
Khan Wrenth
Ore Oppression Prevention and Salvation
758
|
Posted - 2017.03.12 21:44:43 -
[9] - Quote
Why does it feel like, anymore, that I'm the only person that enjoys citadels? Look, they're far from perfect, but I still have faith more features are inbound and they'll eventually level out nicely. Sure, maybe I'm not all that fond of the way they made it insane to train for the ability to use their defenses, but that's really my only complaint with them. And I complain about that because I feel it probably won't ever change. My other gripes, like incomplete features, are things I feel will get ironed out with them. But I love the idea of citadels, I enjoy flying to them, and the fact that you now have a distinct session changed zone of space that you can call your own is just absolutely phenomenal. I love it.
They just need to get the defense skills down to a 2-3 month train max. Ships having years of training is one thing - you chose to fly them and you can enjoy doing so. Citadel defense is something inherently bad - you only have to do it if something's gone wrong. If you're manning the guns it's because someone's brought the fight to you. That also means content that utilizes those skills is limited to when people bring the fight to you, which could be as little as once a year, if you happen to be online and in the citadel and called upon to actually man the guns yourself when the opportunity arises. Right now my character stands at needing to train for 170 days to get all the pre-reqs in place and most needed skills fo 4. 280 days for all skills to level 5. Sorry but that is too much to ask someone to do on the off chance they're around when the alarm starts ringing.
But yeah, that's my only gripe with citadels.
If I had to talk about three worst features...I'd say the UI custom color palette nerf, the new camera, and beyond that I really don't know. But destroying the most core element of any game - how the users interface with the game, is always the worst possible thing you could do. Getting a game's interface just right takes a lot of work to begin with. And growing up, that was usually the biggest reason many video games flopped - people couldn't control the game or the camera didn't work right so they couldn't see what they were doing. So seeing CCP wreck those two previously-functioning things was infuriating.
Let's discuss overhauling the way we get intel in EvE.
|
Sitting Bull Lakota
SBL Co
268
|
Posted - 2017.03.12 22:10:03 -
[10] - Quote
Various game mechanics that idiot-proof your experience:- The safety switch.
- Corp friendly fire switch.
- All the various microaggressions against highsec aggression.
I'm triggered by CCP approved safe spaces. |
|
Cade Windstalker
1076
|
Posted - 2017.03.12 23:05:46 -
[11] - Quote
T3Cs - Finally getting run through the balance-grinder this summer (hopefully)
T2 BPOs
Planetary Interaction/The whole DUST 514 link. Fun in theory, lousy in practice, now basically a free resources farm for anyone who puts in the clicking to run it. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
20601
|
Posted - 2017.03.12 23:23:14 -
[12] - Quote
#1: allowing the api to write contacts because it made #2: the "buddy" list happen #3: removing the lance on the ishkur and replacing it with a toothpick #savethelance!
Murderers of Negotiable Motivations
Lords.Of.Midnight currently recruiting
|
Arthur Aihaken
CODE.d
6037
|
Posted - 2017.03.12 23:34:23 -
[13] - Quote
Ralph King-Griffin wrote:#3: removing the lance on the ishkur and replacing it with a toothpick #savethelance! Is this even a thing?!
I am currently away, traveling through time and will be returning last week.
|
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
20601
|
Posted - 2017.03.12 23:35:57 -
[14] - Quote
Arthur Aihaken wrote:Ralph King-Griffin wrote:#3: removing the lance on the ishkur and replacing it with a toothpick #savethelance! Is this even a thing?! it was a thing arthur ... it was.
Murderers of Negotiable Motivations
Lords.Of.Midnight currently recruiting
|
Kitty Bear
Deep Core Mining Inc. Caldari State
1605
|
Posted - 2017.03.13 00:25:41 -
[15] - Quote
Moa redesign Incursions Missile nerfs |
Bjorn Tyrson
EVE University Ivy League
287
|
Posted - 2017.03.13 00:37:34 -
[16] - Quote
Overall ive been pretty happy with most of the changes since I started. Only one I really hate was the watch list changes. Made hunting or avoiding specific people all but impossible.
Besides that. I dunno. Maybe the aura voice change? |
Mesacc
New Big Dog Mining
45
|
Posted - 2017.03.13 00:43:29 -
[17] - Quote
I only have one. The New Improved Camera......Which is far inferior to the old camera. Custom tracking position needs to make a come back. |
DeMichael Crimson
Republic University Minmatar Republic
60007
|
Posted - 2017.03.13 01:39:32 -
[18] - Quote
Arthur Aihaken wrote:3 Worst Features to EVE Since You Started Playing? Ahh, that's a tough question to answer, there's just too many to list. This is my choice of 3 worst features :
New UI Icons in Overview, Neocom and Station Services.
Current revised Contact / Watch List
Bounty System
Probably should make another thread with the title - 3 Features that shouldn't have been removed from Eve since you started playing.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
|
Scipio Artelius
The Vendunari End of Life
47286
|
Posted - 2017.03.13 01:51:50 -
[19] - Quote
1. Very slow, multi-step nerf of the Ishtar (not the nerf itself, just the way it was done) 2. Original Confessor and Svipul (before the first nerf) 3. Drifter incursions |
Alasdan Helminthauge
HC - Razorback Roadhouse
44
|
Posted - 2017.03.13 02:49:33 -
[20] - Quote
1.Unable to buy skill books anywhere or inject them remotely. 2.The target icons are too large! (My screen is so small.) 3.Must open the fitting window to refit in space. |
|
Abyss Azizora
DODGING
192
|
Posted - 2017.03.13 03:07:04 -
[21] - Quote
1. T3 Cruisers (God I miss being able to fly battlecruisers, 90% of HACs, and battleships outside of blob warfare...) 2. Skill Injectors and and PLEX. 3. Incursion farming. |
Chainsaw Plankton
FaDoyToy
2646
|
Posted - 2017.03.13 03:23:27 -
[22] - Quote
1. the captains quarters, completely half assed "expansion" and a resource hog, plus it took away ship spinning. 2. 3.
reserving 2 and 3, I've probably complained about plenty over the years, but nothing is coming to mind right now. missile nerfs and ishkur lance are certainly up there.
on citadels, I hardly know anything about them, only use them to evade the crazy high npc broker fees, but pos are awful, dunno that I can call citadels bad.
and with the current invention system t2 bpos seem pretty irrelevant.
if I actually flew caps I could probably find something to complain about there.
and with drifters it sounded like a lot of the issues were technical and serverside, I'd like to see them make a come back and be relevant.
Alasdan Helminthauge wrote:3.Must open the fitting window to refit in space. pretty sure you can drag mods to cargo/empty slots, at least it worked the other day.
Sitting Bull Lakota wrote:Various game mechanics that idiot-proof your experience: - The safety switch.
- Corp friendly fire switch.
- All the various microaggressions against highsec aggression.
I'm triggered by CCP approved safe spaces. but wait, I thought ganking was way too easy and common place, at least that's what a bunch of posts in some other thread said!
@ChainsawPlankto
|
Johan Civire
Caldari Provisions Caldari State
1148
|
Posted - 2017.03.13 03:33:54 -
[23] - Quote
1 - ftp 2 - sp injectors 3 - plex 4 - store 5 - launcher 6 - nerfs 7 - make it casual
and so on. Pick on. This is my list. |
Shiloh Templeton
Center for Advanced Studies Gallente Federation
612
|
Posted - 2017.03.13 04:44:01 -
[24] - Quote
A bit esoteric, but here are some.
Making all ore sites anomolies in WH space. Removing the faction standing requirement for POS (citadel) in HS and the goal of faction standings in general Ruining the T2 manufacturing specialist profit with Crius by making industry too generic Rorqual completely overpowered for self mining instead of worth it for what it can do for the mining fleet.
p.s. Surprised haven't seen jump range and Fozziesov posted yet.
|
Torin Corax
Game of Roams
278
|
Posted - 2017.03.13 07:37:47 -
[25] - Quote
1. Buddy list. 2. Removal of the in-game browser. 3. WTF did you do to the Cyclone??!!
Honourable mention, though not really a feature..... 4. boot.ini - forgiven, but not forgotten. |
Arthur Aihaken
CODE.d
6044
|
Posted - 2017.03.13 09:01:14 -
[26] - Quote
Ralph King-Griffin wrote:it was a thing arthur ... it was. All I could think of was this.
I am currently away, traveling through time and will be returning last week.
|
Keno Skir
1376
|
Posted - 2017.03.13 09:02:03 -
[27] - Quote
1. Buddy List 2. Hisec "Safe Place" changes like safety and in corp aggression rules 3. Jump Freighters making lowsec empty
Dunno really just off the top of my head...
<Gùï> 250,000 Bonus SP when you start an Alpha Clone HERE <Gùï>
<Gùï> Contact me regarding my trusted Alliance Creation Service <Gùï>
|
Forum Toon
State War Academy Caldari State
122
|
Posted - 2017.03.13 13:16:50 -
[28] - Quote
imho,
1. F2P
2. Skill extractors \ injectors
3. PLEX |
Lan Wang
Knights of the Posing Meat Snuffed Out
4005
|
Posted - 2017.03.13 13:27:21 -
[29] - Quote
Forum Toon wrote:imho,
1. F2P
2. Skill extractors \ injectors
3. PLEX
4. Forum Alts
FTFY
Alliance Logo Design Service
--
Domination Nephilim - Angel Cartel
--
"Okay. So that was a pile of word salad..." - Bjorn Tyrson
|
Jennifer Starblaze
Imperial Academy Amarr Empire
76
|
Posted - 2017.03.13 13:31:58 -
[30] - Quote
1. Warp to 0
2. Crimewatch 2.0 / Friendly Fire switch
3. Jump Freighters
Since I have to pick 3 (O.K. I cheated on number 2 to make 4 out of it) I guess those are the ones, but honestly there have been so many changes over the years that reduced opportunities for interaction between players compared to eve in the early days. I am against any features that reduce the amount of player vs. player situations one can get into. |
|
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
15349
|
Posted - 2017.03.13 14:06:19 -
[31] - Quote
I only have 2.
Drifters: VERY cool idea, crappy implementation. No NPC except maybe CONCORD should be so hard to kill or so deadly. Drifters are THE worst waste of Time CCP has had since COSMOS.
Oh and we should be able to fly captured Drifter ships.
The Fix: Cut all drifter stats down but 33%. That way a smart PVE player can come up with ways to at least survuve them without needing capital ships.
Farmable and predictable Incursions: Incursions are ok as a general idea, but again it's the implementation.
-They take over a constellation, forcing people to participate, move or stay docked up. NO NPC EVENT should force participation, let people who want to keep mining or mission running do that, let incursion runners have their incursions.
-They incentivise prolonged farming rather than eradicating the menace. People keep the incursion going rather than blapping the MOM as soon as it appears.
-They are so predictable that players have made iron-clad (and boring as hell) "doctrines" to kill them, and they are all the same ie "pirate Battleships + Logi"
-There is no way to express individual initiative in Incursions. Straying from the FC's orders means either death or slower site times (less payout). You can't be in an incursion fleet, notice something no one else has, go off and take care of it and have that work in everyone's favor.
-This last one is what the incursion runners disagree with me about, but so what. Incursions (ie content that forces you to bring logi) are ok in low and null where CONCORD exists, but high sec incursions are unbalanced as hell because of CONCORD. This "double safety" (your own logi + CONCORD) has an odd affect: lots of incursion runners are alts of non-high sec players, it's a way to generate low sec/nullsec level wealth without committing assest to low sec/null sec.
The Fixes:
-Confine incursion effects to the incursion sites themselves, not the whole system/constellation.
-Switch the rewards around to incentivise killing them quickly rather than farming ie the faster you kill the mom, the more everyone who participated gets.
-Randomize spawns more, and create 3 new types of incursion site per level (so tired of TCRC/TTPH/NRFs being the only choices)
-maybe make "side objectives" that small teams or solo pilots can go do while the main fleet does the main site
-Lastly, turn off CONCORD response in high sec incursion sites. |
Jaxon Grylls
Institute of Archaeology
178
|
Posted - 2017.03.13 14:22:21 -
[32] - Quote
The colour changes that make reading anything in the mid-grey on black a PITA.
Changing the names of the Iteron class. I have no idea which one does what.
CQ. Either use it or lose it. |
Xylem Viliana
another shell corp mk3
395
|
Posted - 2017.03.13 15:27:33 -
[33] - Quote
Offgrid booster changes Walk in space aka walk around the captains quarters Fozziesov |
Barbie D0ll
Imperial Academy Amarr Empire
76
|
Posted - 2017.03.13 16:39:17 -
[34] - Quote
1. captain's quarters and everything part of it. 2. removal of jukebox and browser 3. dead mission series/chains like COSMOS that can only be attempted once, and if you **** up you get locked out of everything else in the chain and they can't be repeated. |
Sobaan Tali
Caldari Quick Reaction Force
1136
|
Posted - 2017.03.13 16:45:43 -
[35] - Quote
T3's Safety System (Eve doesn't need a Master Arm switch) Every opportunity CCP took to jack with missiles
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|
Hevymetal
POT Corp
442
|
Posted - 2017.03.13 17:36:35 -
[36] - Quote
1. Boot.ini 2. Walking in stations 3. T2 BPOs |
000Hunter000
Missiles 'R' Us
148
|
Posted - 2017.03.13 19:52:04 -
[37] - Quote
Plex, injectors and Alpha's
Esp the first two, cuz it made EVE P2W. |
Redus Taw
Mercenary Coalition Training Academy Mercenary Academy
5
|
Posted - 2017.03.13 23:08:49 -
[38] - Quote
Took me a while to think of a list...
1) Captain's Quarters - I like it, but I want to be able to sip whiskey at the bar (that y'all forgot to make) with corp-mates when I dock...
2) Pay to Win - Get rid of plex, injectors, etc...
3) I would say PvP, but I think this is more of a personal issue than a game issue. I'm more of a let's have a balanced fight and see who's got better strategy and mechanics (like a moba) and I think CCP wants a pvp game that is random and you just have no idea what is going to happen...
|
Herzog Wolfhammer
Sigma Special Tactics Group
8246
|
Posted - 2017.03.14 01:46:07 -
[39] - Quote
* CSM * Community director(s) * Any and all concept or mechanics of nullsec SOV (just get rid of it all and let the players sort it out already FFS).
Bring back DEEEEP Space!
|
Travmatolog EG
Blackened PV
0
|
Posted - 2017.03.14 03:07:09 -
[40] - Quote
1. New UI Icons 2. Missile/Drake nerfs 3. Skill injectors |
|
Infinity Ziona
Sebiestor Tribe Minmatar Republic
2601
|
Posted - 2017.03.14 04:08:42 -
[41] - Quote
Cynos - no other feature in game is as OP as being able to drop fleets from systems away instantly on a target at such low cost and with such minimal fitting requirements.
Pizza Map - the map with the convenient but ******** smuggler gates. It led to the blue donut and mega alliances.
Dodgy CSM - They've caused more damage to EvE than any other single factor. They represent only the alliances they're members for not the player base at all. Easily stackable by exploiting alts and coalitions vs the independent rest of EvE.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
|
Kai Lae
Frozen Corpse Industries The-Culture
48
|
Posted - 2017.03.14 04:24:17 -
[42] - Quote
1. POS. Best described as a in game cancer. Maintaining them is like being sentenced to a punishment detail. 2. PI. Instead of learning from how badly designed POS are, they doubled down and did it again.
The above two features in my opinion have absolutely no fun content in them at all. They are only done to get rewards from doing them. If the economy was not completely dependent upon them, I suspect that no one would willingly choose to them. |
Do Little
Virgin Plc Evictus.
889
|
Posted - 2017.03.14 08:05:48 -
[43] - Quote
Without a doubt, animated billboards. I can adapt to gameplay features as long as CCP maintains a reasonably level playing field but some of us are sensitive to flicker, billboards serve no useful purpose, CCP keeps adding more of the damn things and there is no option to turn them off! |
Don Pera Saissore
130
|
Posted - 2017.03.14 10:26:46 -
[44] - Quote
new camera removal of the RGB slider removal of the language chat channels
but ofc free to play and skill injectors top it all |
ArmyOfMe
Hull Breach. Reverberation Project
628
|
Posted - 2017.03.14 12:51:54 -
[45] - Quote
Capital ships Skill injectors Warp to 0
GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.
|
Stabs McShiv
Delta vane Corp. Mordus Angels
11
|
Posted - 2017.03.14 13:10:41 -
[46] - Quote
1. Ship skins for money including the new filesystem and encryption that came with it. 2. The client and launcher acting like spyware. 3. Stupid in game billboards and other bloated crapware in the client. 4. The new camera. 5. Bomber and Attack BC nerfs. |
Richmaint
Bladerunners The Methodical Alliance
0
|
Posted - 2017.03.14 13:37:04 -
[47] - Quote
1 . missile nerf gone from 1 torp able to take out a frig to not even being able to kill it 2 . ECM nerf use to be fun to run a jamming ship now with just a chance to jam your dead before the jam 3 . ........
hum after 14 years that's all I can think of both caused me some serious time away from the game though
|
mattoid
The Toid Project
0
|
Posted - 2017.03.14 15:55:00 -
[48] - Quote
1. As a primarily Caldari player - the missile nerf. 2. How much clicking PI requires. (*begin sarcasm* I want ISK to just fall into my lap without having to work, is that too much to ask?) 3. T2 BPO's.
I like the Citadels/EC's. I know I'm odd in saying that, but they are so much less clicking than POS's and I'm still holding out hope that they only get better. |
Ravnik
The Jolly Rogerer
13365
|
Posted - 2017.03.14 17:22:40 -
[49] - Quote
1. HS 2. LS 3. NS
Other than that, everything is hunky dori..
The light that burns twice as bright burns half as long - and you have burned so very, very brightly..........
|
Mr Kindjal
Kongsberg Vaapenfabrikk Amarr branch. The-Culture
0
|
Posted - 2017.03.14 18:43:19 -
[50] - Quote
1. P2w(plex and injectors). 2. boot.ini 3. Titan's/Super's |
|
Chainsaw Plankton
FaDoyToy
2649
|
Posted - 2017.03.14 19:05:41 -
[51] - Quote
a lot of people have said PLEX, but no one has said anything about why. would you prefer a complete removal of game time trading or a return to the old gtc system? A few have now mentioned pay to win, but after 10 years of playing it seems having a plex/gtc system is far better than giving rmters a monopoly on the market. Also I feel like if I threw a million dollars into plex I wouldn't be anywhere near winning eve. Also I find it rather convenient to sub my accounts with plex/gtcs.
likewise I'm not concerned with skill injectors, character trading has existed since before I started playing. just having sp isn't winning eve either. I think the flexibility to make changes that character and sp trading is better for the game. as always chase FotM at your own risk, there have been so many I just finshed training for x and now it is getting nerfed posts over the years.
Shiloh Templeton wrote:Removing the faction standing requirement for POS (citadel) in HS and the goal of faction standings in general ooh that is a good one, rip faction standings, I had 9.9 caldari at one point then I realized it was useless
@ChainsawPlankto
|
erik destroyer
L.S.C CORPORATION Manifesto.
4
|
Posted - 2017.03.14 19:13:46 -
[52] - Quote
The new probe scanner cause the probe are stuffed up like chickens and cannot adjust it anymore like people like to do themselves. And the launch and formations are located now at the bottom pretty weird while the rest is still att he top.
the new d-scanner same thing the au adjustment at the bottom instead at the top unable to reprogram only by going back to the old one.
the new solar map cause there is no overview anymore over the whole map. need to search the map like i got to hunt for treasure..... thought this was a space game and not a pirate game |
Max Khaos
Dyslexics Are Teople POO
23
|
Posted - 2017.03.14 19:52:49 -
[53] - Quote
Skill Injectors
CSM (corrupted by Large Alliances)
Anything Fozzie has touched.
_______________________________________________
|
Alaric Faelen
Sabotage Incorporated Executive Outcomes
448
|
Posted - 2017.03.14 22:24:36 -
[54] - Quote
1) Incarna
2) Jump Fatigue
3) FozzieSov
(Bonus- Skill Injectors, Nullified Ceptors) |
Arthur Aihaken
CODE.d
6079
|
Posted - 2017.03.14 23:16:15 -
[55] - Quote
This morning I'm going to update my list. 1-3. Eve Forums.
I am currently away, traveling through time and will be returning last week.
|
Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
169
|
Posted - 2017.03.15 03:41:42 -
[56] - Quote
Incursions, these should have been limited to their expansion as an event. HS should have never had a faucet to rival anything in null/wh or even ls space.
Incarna, speaks for itself.
Skill injectors. These are more p2w than the bazaar ever was our could have been. Their implementation has brought about massive shifts in the game than ever before. Simply look at the most recent surge in rorqual pilots and subsequent nerfs brought about by it as the game went from a few hundred/thousand pilots to thousands of perfectly skills active pilots. This has removed any hope of a smooth transition and knee-jerk balance patches in our future. |
Mr Epeen
It's All About Me
10584
|
Posted - 2017.03.15 06:34:31 -
[57] - Quote
Introduction of PLEX.
T2 BPO lottery.
Lack of a skill queue.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
|
xOmGx
Order of Order SOLAR FLEET
8
|
Posted - 2017.03.15 09:31:10 -
[58] - Quote
1. Capital nerf(s) 2. Citadels 3. Territorial 0.0 warfire changes (WTB SBU back!!!)
CCP want us to play Interceptors online.... no thanks there are better games to do that around |
Tetsel
Heretic Army Circle-Of-Two
298
|
Posted - 2017.03.17 04:40:22 -
[59] - Quote
CCP Soundwave CCP Pontifex CCP Seagull
CCP Oveur & CCP T0rfi were our only savior, now we are doomed.
Loyal servent to Mother Amamake.
@EVE_Tetsel
Another Bittervet Please Ignore
|
Roland Schlosser
Abyssal Heavy Industries
23
|
Posted - 2017.03.17 07:40:55 -
[60] - Quote
Everything involving Microtransactions
Captains Quarters
Removal of AoE Titan DD's |
|
Angus MacDoom
Anomalous Existence Spatial Instability
31
|
Posted - 2017.03.17 07:50:17 -
[61] - Quote
Watch list Skill injection Luxury yacht
|
roberts dragon
Beak Enterprises TRUE VINE
36
|
Posted - 2017.03.17 10:02:02 -
[62] - Quote
npc corps far to many 1 man corps ganking new players in hs wars |
Rain6637
NulzSec
35010
|
Posted - 2017.03.18 05:12:50 -
[63] - Quote
OP's nose OP's curly Q bangs OP's face tattoo
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Tipa Riot
Federal Navy Academy Gallente Federation
3518
|
Posted - 2017.03.18 05:33:43 -
[64] - Quote
- performance "improvements" forcing me from some high most medium to full potato mode within 3 years on same hardware - new scan interface / map, also d-scan hotkey is a huge mistake - new Neocom icons, I still misclick too often
I'm my own NPC alt.
|
Jeremiah Saken
The Fall of Leviathan
712
|
Posted - 2017.03.18 13:50:42 -
[65] - Quote
1. Warp changes (frigs too fast, BS too slow) 2. Citadels and asset safety 3. Bounty system
"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville
If you need a scout mail me.
|
Telkhinas
State War Academy Caldari State
0
|
Posted - 2017.03.18 14:15:41 -
[66] - Quote
Everything after apocrypha |
Mina Sebiestar
Minmatar Inner Space Conglomerate
1150
|
Posted - 2017.03.18 14:17:53 -
[67] - Quote
Juke box removal
Strat cruisers
Farmville incursions.
"You choke behind a smile a fake behind the fear"n++
|
Sergey Hawk
The Sith Syndicate REFORD
188
|
Posted - 2017.03.18 17:15:07 -
[68] - Quote
1. New Incarna Camera 2. Dong DONG 3. WOOOOOOOOOOO scanner howling
Congratulations to camera and sound teams!
Aura: "You need to be within range to execute this function."
Kimi Räikkönen: GÇ£Leave me alone, I know what IGÇÖm doing.GÇ¥
|
Hra Neuvosto
FinFleet Northern Coalition.
393
|
Posted - 2017.03.18 17:29:59 -
[69] - Quote
T3 Cruisers
Fatigue
Caps (The hat kind)
|
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
3406
|
Posted - 2017.03.18 20:34:02 -
[70] - Quote
- Jump Freighters
- Increased safety in HighSec through a large number of mechanics.
- Asset Safety
Signatures should be used responsibly...
|
|
DeMundus
The Establishment
0
|
Posted - 2017.03.18 20:44:40 -
[71] - Quote
Removing the ability to fit cruise launchers on my Crow interceptor... |
Mikhem
Taxisk Unlimited
370
|
Posted - 2017.03.19 15:29:07 -
[72] - Quote
1. removing official language channels 2. replacing Jukebox with crappy music system 3. too many free services for Upwell structures
Mikhem
Link library to EVE music songs.
|
Alasdan Helminthauge
HC - Razorback Roadhouse
52
|
Posted - 2017.03.20 02:35:44 -
[73] - Quote
I don't know why so many of you are against skill injectors. Yes, it surely makes P2W possible, but without it, it would be "whoever subscribed earlier who wins" (even not "whoever plays longer who wins"), which I consider far worse. Not to mention how to define "win" in EVE. I'm a pretty new player who has only played for 10 months. I've only spent $15 on this game, and now have 26.6mil SP (that's about 25 skill injectors) and about 5bil asset. |
Bjorn Tyrson
EVE University Ivy League
334
|
Posted - 2017.03.20 02:44:09 -
[74] - Quote
Alasdan Helminthauge wrote:I don't know why so many of you are against skill injectors. Yes, it surely makes P2W possible, but without it, it would be "whoever subscribed earlier who wins" (even not "whoever plays longer who wins"), which I consider far worse. Not to mention how to define "win" in EVE. I'm a pretty new player who has only played for 10 months. I've only spent $15 on this game, and now have 26.6mil SP (that's about 25 skill injectors) and about 5bil asset.
Not to mention that injectors don't come out of thin air. Someone had to extract those sp. |
Soel Reit
Dambusters 617 Sq
610
|
Posted - 2017.03.20 02:52:02 -
[75] - Quote
Alasdan Helminthauge wrote:I don't know why so many of you are against skill injectors. Yes, it surely makes P2W possible, but without it, it would be "whoever subscribed earlier who wins" (even not "whoever plays longer who wins"), which I consider far worse. Not to mention how to define "win" in EVE. I'm a pretty new player who has only played for 10 months. I've only spent $15 on this game, and now have 26.6mil SP (that's about 25 skill injectors) and about 5bil asset.
not to mention that you are talking crap. the game is not: first who started, first to win. it's: who use the best position/moment to take action --> win
if a bigger alliance drop a fleet of 20 man without backup and you newbies have 200 people logged in, even in ceptors.... i wonder who is gonna win viceversa, you guys are in your worst timezone and you are fighting a big blob... oh wait... i wonder who is gonna win...
EvE Was Patience Itself! waiting for the right occasion, the right fight with the right odds and waiting for the damn skills!
now is as any other game, you don't have to wait. casuals everywhere. ******* casuals!
your account in from 2k16... you learnt nothing in the meantime... i see |
Alasdan Helminthauge
HC - Razorback Roadhouse
52
|
Posted - 2017.03.20 09:17:46 -
[76] - Quote
Soel Reit wrote:Alasdan Helminthauge wrote:I don't know why so many of you are against skill injectors. Yes, it surely makes P2W possible, but without it, it would be "whoever subscribed earlier who wins" (even not "whoever plays longer who wins"), which I consider far worse. Not to mention how to define "win" in EVE. I'm a pretty new player who has only played for 10 months. I've only spent $15 on this game, and now have 26.6mil SP (that's about 25 skill injectors) and about 5bil asset. not to mention that you are talking crap. the game is not: first who started, first to win. it's: who use the best position/moment to take action --> win if a bigger alliance drop a fleet of 20 man without backup and you newbies have 200 people logged in, even in ceptors.... i wonder who is gonna win viceversa, you guys are in your worst timezone and you are fighting a big blob... oh wait... i wonder who is gonna win... EvE Was Patience Itself! waiting for the right occasion, the right fight with the right odds and waiting for the damn skills! now is as any other game, you don't have to wait. casuals everywhere. ******* casuals! your account in from 2k16... you learnt nothing in the meantime... i see
Good point, and glad to change thoughts directly with an old player who's against the injectors. I agree that whoever uses the best position/moment to take actions who wins, but I'd still like the option of injectors in case that I have the right occasion, the right fight with the right odds, but lack 1-2 weeks of skill training, so that I don't have to let the opportunity slip and wait for those damn rights again. And even with the injectors and thus insta-skill-training, a newbie still need patience to learn how to pilot those ships. EVE is Patience itself. I'm pretty patient learning this game. EVE does have a learning cliff, so don't expect me to learn everything/anything in less than one year .
BTW did I misuse the phrase "not to mention"? |
Nate Hill
Rocket No. 9
55
|
Posted - 2017.03.20 10:31:26 -
[77] - Quote
Neglect of PVE, CODE., feeding players **** and pretending it's good for you. |
Soel Reit
Dambusters 617 Sq
610
|
Posted - 2017.03.20 16:13:56 -
[78] - Quote
Alasdan Helminthauge wrote:but I'd still like the option of injectors in case that I have the right occasion, the right fight with the right odds, but lack 1-2 weeks of skill training, so that I don't have to let the opportunity slip and wait for those damn rights again. EVE is Patience itself. I'm pretty patient learning this game. EVE does have a learning cliff, so don't expect me to learn everything/anything in less than one year .
you're patient to LEARN but not TO WAIT for the skills..... smh
why don't both??? old players all started at 0 SP. you want fight them?? skills are hard capped at lvl5, plan your next 5-6 years of skills training to reach a point when you can fight on equal skills and all that's left is knowledge of the game ^^ |
Myriad Blaze
Common Sense Ltd Nulli Secunda
458
|
Posted - 2017.03.20 18:43:57 -
[79] - Quote
Overview icons. I think most of the so called UI improvements are rubbish, but the new Overview icons were almost game breaking for me. I could write a long rant about them and still wouldn't feel any better the next time I have to look at them. Btw, this makes being able to create and use my own custom Overview icons my current no 1 wish in EvE.
Dumbing down the game. I came to EvE because of the complexity of the game, its depth. EvE stood out as a game where player skill mattered more than character skill. Unfortunately CCP is removing all the good stuff bit by bit. Apparently they try to cater for people with an attention span that is measured in microseconds. (Pshht... CCP, I tell you a secret: These people won't stay focused on EvE for long.... because they have an attention span that is measured in microseconds.)
|
Bjorn Tyrson
EVE University Ivy League
360
|
Posted - 2017.03.23 20:10:42 -
[80] - Quote
Soel Reit wrote:Alasdan Helminthauge wrote:but I'd still like the option of injectors in case that I have the right occasion, the right fight with the right odds, but lack 1-2 weeks of skill training, so that I don't have to let the opportunity slip and wait for those damn rights again. EVE is Patience itself. I'm pretty patient learning this game. EVE does have a learning cliff, so don't expect me to learn everything/anything in less than one year . you're patient to LEARN but not TO WAIT for the skills..... smh why don't both??? old players all started at 0 SP. you want fight them?? skills are hard capped at lvl5, plan your next 5-6 years of skills training to reach a point when you can fight on equal skills and all that's left is knowledge of the game ^^
old players also started with learning skills, no skill queue, no wormholes (and associated t3's), no capital ships, no lvl 4 missions, no incursions, no faction warfare, and no reason to fly anything other than winmatar... y'know, while we are mentioning things from the "good ol days"
and your right, skills are hard capped it lvl5. so what does it matter to you if they got there in a year, or 3 years, or 5. why is it a bad thing that someone can start actually engaging in the game the way they want too in a shorter amount of time, it puts more ships in space, which creates more content, which is better for everyone. |
|
Soel Reit
Dambusters 617 Sq
667
|
Posted - 2017.03.23 20:16:02 -
[81] - Quote
Bjorn Tyrson wrote:Soel Reit wrote:Alasdan Helminthauge wrote:but I'd still like the option of injectors in case that I have the right occasion, the right fight with the right odds, but lack 1-2 weeks of skill training, so that I don't have to let the opportunity slip and wait for those damn rights again. EVE is Patience itself. I'm pretty patient learning this game. EVE does have a learning cliff, so don't expect me to learn everything/anything in less than one year . you're patient to LEARN but not TO WAIT for the skills..... smh why don't both??? old players all started at 0 SP. you want fight them?? skills are hard capped at lvl5, plan your next 5-6 years of skills training to reach a point when you can fight on equal skills and all that's left is knowledge of the game ^^ old players also started with learning skills, no skill queue, no wormholes (and associated t3's), no capital ships, no lvl 4 missions, no incursions, no faction warfare, and no reason to fly anything other than winmatar... y'know, while we are mentioning things from the "good ol days" and your right, skills are hard capped it lvl5. so what does it matter to you if they got there in a year, or 3 years, or 5. why is it a bad thing that someone can start actually engaging in the game the way they want too in a shorter amount of time, it puts more ships in space, which creates more content, which is better for everyone.
cuz a man need to learn how to walk before actually start running. each step of the game let you experience difference things.
flying a ceptor for your fleet is thing.. flying a dictor another one. cruisers with all their utility another one again. BC and BS way up to capitals and supers!
each step is a conquest and that's how it should be. have you ever seen a kid flying a plane with 300 people on board? me neither
|
Bjorn Tyrson
EVE University Ivy League
361
|
Posted - 2017.03.23 20:20:05 -
[82] - Quote
Soel Reit wrote:Bjorn Tyrson wrote:Soel Reit wrote:Alasdan Helminthauge wrote:but I'd still like the option of injectors in case that I have the right occasion, the right fight with the right odds, but lack 1-2 weeks of skill training, so that I don't have to let the opportunity slip and wait for those damn rights again. EVE is Patience itself. I'm pretty patient learning this game. EVE does have a learning cliff, so don't expect me to learn everything/anything in less than one year . you're patient to LEARN but not TO WAIT for the skills..... smh why don't both??? old players all started at 0 SP. you want fight them?? skills are hard capped at lvl5, plan your next 5-6 years of skills training to reach a point when you can fight on equal skills and all that's left is knowledge of the game ^^ old players also started with learning skills, no skill queue, no wormholes (and associated t3's), no capital ships, no lvl 4 missions, no incursions, no faction warfare, and no reason to fly anything other than winmatar... y'know, while we are mentioning things from the "good ol days" and your right, skills are hard capped it lvl5. so what does it matter to you if they got there in a year, or 3 years, or 5. why is it a bad thing that someone can start actually engaging in the game the way they want too in a shorter amount of time, it puts more ships in space, which creates more content, which is better for everyone. cuz a man need to learn how to walk before actually start running. each step of the game let you experience difference things. flying a ceptor for your fleet is thing.. flying a dictor another one. cruisers with all their utility another one again. BC and BS way up to capitals and supers! each step is a conquest and that's how it should be. have you ever seen a kid flying a plane with 300 people on board? me neither
so because you had to do it one way, everyone after you needs to do it the same way or they are spoiled?
do they also need to walk uphill both ways to school through knee deep snow? I mean I can see the benefit of being chased by wolves the whole time, but lets not bring back the pickle in the belt... let that fad die already man. |
Fr3akwave
The Mjolnir Bloc The Bloc
60
|
Posted - 2017.03.23 20:21:59 -
[83] - Quote
- Removing the static hangar image - so much energy wasted for constantly rendering a static scene - T3Ds - someone completely ****** up balance - Citadel docking in hostile FW systems - owning a system has lost most its meaning |
Soel Reit
Dambusters 617 Sq
667
|
Posted - 2017.03.23 20:23:59 -
[84] - Quote
Bjorn Tyrson wrote: so because you had to do it one way, everyone after you needs to do it the same way or they are spoiled?
do they also need to walk uphill both ways to school through knee deep snow? I mean I can see the benefit of being chased by wolves the whole time, but lets not bring back the pickle in the belt... let that fad die already man.
??? it's how it should work! instant gratification is good only for people that don't understand this concept. like you :) nothing to add here
|
Fr3akwave
The Mjolnir Bloc The Bloc
60
|
Posted - 2017.03.23 20:25:59 -
[85] - Quote
Tipa Riot wrote: - new scan interface / map, also d-scan hotkey is a huge mistake
Why is the hotkey a mistake? It already existed for a long time, just not that obvious. Aside from that., never complicate things just by making them uncomfortable to use. One of the golden rules of good game design. |
AFK Hauler
State War Academy
1210
|
Posted - 2017.03.23 20:38:17 -
[86] - Quote
PLEX granulation
Citadels after removing system standings for POSs = structure sprawl
Camera controls for custom target tracking |
Mark O'Helm
Fam. Zimin von Reizgenschwendt
294
|
Posted - 2017.03.24 01:32:49 -
[87] - Quote
1. The second harvester on my skiff. I always use them as one. 2. Ship change timer in stations 3. The diet for the orca. Bumping became much more effective.
"Frauenversteher wissen, was Frauen wollen.
Aber Frauen wollen keine Frauenversteher.
Weil Frauenversteher wissen, was Frauen wollen." (Ein Single)
"Wirklich coolen Leuten ist es egal, ob sie cool sind." (Einer, dem es egal ist)
|
Bjorn Tyrson
EVE University Ivy League
361
|
Posted - 2017.03.24 02:18:41 -
[88] - Quote
AFK Hauler wrote:PLEX granulation
Citadels after removing system standings for POSs = structure sprawl
Camera controls for custom target tracking
at the time they removed the standings requirement (and the license things) I thought it was an amazing idea. seeing the over proliferation though, I think maybe that particular change should be rolled back.
would mean having to do at least a bit of work as a corp to have a HS citadel, (if I remember correctly the corp standings requirements where not all that high. like everyone in corp runs the soe arc and you've got the standings to anchor in .5 and .6 systems) and having the license certificates would put back another much needed isk sink.
I'd be okay with them leaving the currently placed stations where they are, just no new ones put down without standings, and existing ones would start needing the licenses. |
Trixi Laminer
The Scope Gallente Federation
0
|
Posted - 2017.03.24 08:53:56 -
[89] - Quote
making hauling large ec & citadel a hair pulling ordeal since you cant even fit them into a DST but have to have a freighter wich makes transporting them not so fun.
Removal of rogue drone crystals, I love unique resources..
bumping mechanics not giving flags or damage, imo they should introduce a ramming ship like in rogue one. At least flagging when in open space and not the undock |
Isengrimus
Call of the Wild The Minions.
35
|
Posted - 2017.03.24 11:51:05 -
[90] - Quote
Hi-sec Incursion as a way of massive ISK-printing with almost no risk involved
Heavy Missle Nerf (BRING TEH DRAEK BACK!)
New fitting window - while the simulation mode is cool, I completely do not understand why I have to enter it when I am considering fitting an item from my inventory in order to check if it meets the PG / CPU requirements. 1 click > 3-4 clicks and drags. :) |
|
Drago Shouna
Royal Amarr Institute Amarr Empire
721
|
Posted - 2017.03.24 18:04:09 -
[91] - Quote
CFC
Cloaky
F*******
Campers
Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..."
" They don't care about how you play as long as they get to play how they want."
Welcome to EVE.
|
Orakkus
Imperium Technologies DARKNESS.
338
|
Posted - 2017.03.24 18:24:35 -
[92] - Quote
1. T3 Cruisers, and especially destroyers 2. Skill injectors (sorry, there are no dead skills) 3. Incarna utilization
He's not just famous, he's "IN" famous. - Ned Nederlander
|
KaarBaak
Squirrel Team
427
|
Posted - 2017.03.24 19:05:40 -
[93] - Quote
Bjorn Tyrson wrote:Soel Reit wrote:Bjorn Tyrson wrote:Soel Reit wrote:Alasdan Helminthauge wrote:but I'd still like the option of injectors in case that I have the right occasion, the right fight with the right odds, but lack 1-2 weeks of skill training, so that I don't have to let the opportunity slip and wait for those damn rights again. EVE is Patience itself. I'm pretty patient learning this game. EVE does have a learning cliff, so don't expect me to learn everything/anything in less than one year . you're patient to LEARN but not TO WAIT for the skills..... smh why don't both??? old players all started at 0 SP. you want fight them?? skills are hard capped at lvl5, plan your next 5-6 years of skills training to reach a point when you can fight on equal skills and all that's left is knowledge of the game ^^ old players also started with learning skills, no skill queue, no wormholes (and associated t3's), no capital ships, no lvl 4 missions, no incursions, no faction warfare, and no reason to fly anything other than winmatar... y'know, while we are mentioning things from the "good ol days" and your right, skills are hard capped it lvl5. so what does it matter to you if they got there in a year, or 3 years, or 5. why is it a bad thing that someone can start actually engaging in the game the way they want too in a shorter amount of time, it puts more ships in space, which creates more content, which is better for everyone. cuz a man need to learn how to walk before actually start running. each step of the game let you experience difference things. flying a ceptor for your fleet is thing.. flying a dictor another one. cruisers with all their utility another one again. BC and BS way up to capitals and supers! each step is a conquest and that's how it should be. have you ever seen a kid flying a plane with 300 people on board? me neither so because you had to do it one way, everyone after you needs to do it the same way or they are spoiled? do they also need to walk uphill both ways to school through knee deep snow? I mean I can see the benefit of being chased by wolves the whole time, but lets not bring back the pickle in the belt... let that fad die already man. Do it like the other games do it:
You can inject up to 80% of the SP of the highest trained pilot on the account.
50M SP pilot? Alt can inject up to 40M
Dum Spiro Spero
|
Soel Reit
Dambusters 617 Sq
673
|
Posted - 2017.03.24 19:07:35 -
[94] - Quote
then people with account maxed out create alts and sell them.. |
Keno Skir
1409
|
Posted - 2017.03.24 20:12:27 -
[95] - Quote
Soel Reit wrote:Bjorn Tyrson wrote:Soel Reit wrote:Alasdan Helminthauge wrote:but I'd still like the option of injectors in case that I have the right occasion, the right fight with the right odds, but lack 1-2 weeks of skill training, so that I don't have to let the opportunity slip and wait for those damn rights again. EVE is Patience itself. I'm pretty patient learning this game. EVE does have a learning cliff, so don't expect me to learn everything/anything in less than one year . you're patient to LEARN but not TO WAIT for the skills..... smh why don't both??? old players all started at 0 SP. you want fight them?? skills are hard capped at lvl5, plan your next 5-6 years of skills training to reach a point when you can fight on equal skills and all that's left is knowledge of the game ^^ old players also started with learning skills, no skill queue, no wormholes (and associated t3's), no capital ships, no lvl 4 missions, no incursions, no faction warfare, and no reason to fly anything other than winmatar... y'know, while we are mentioning things from the "good ol days" and your right, skills are hard capped it lvl5. so what does it matter to you if they got there in a year, or 3 years, or 5. why is it a bad thing that someone can start actually engaging in the game the way they want too in a shorter amount of time, it puts more ships in space, which creates more content, which is better for everyone. cuz a man need to learn how to walk before actually start running. each step of the game let you experience difference things. flying a ceptor for your fleet is thing.. flying a dictor another one. cruisers with all their utility another one again. BC and BS way up to capitals and supers! each step is a conquest and that's how it should be. have you ever seen a kid flying a plane with 300 people on board? me neither
That's a pants analogy. People learn at different rates and there's no harm in introducing more high value poorly skilled pinatas, or allowing fast learners to accelerate their hardware capabilities. When i first heard about skill injectors i was annoyed, i spent all that time training why shouldn't they? But i was butt-hurt, and it was temporary. There's no drawback that i can see aside from uneducated pilots flying ships they shouldn't be, and what's wrong with that in the grand scheme of things?
<Gùï> 250,000 Bonus SP when you start an Alpha Clone HERE <Gùï>
<Gùï> Contact me regarding my trusted Alliance Creation Service <Gùï>
|
Soel Reit
Dambusters 617 Sq
675
|
Posted - 2017.03.24 23:12:32 -
[96] - Quote
Keno Skir wrote:Soel Reit wrote:Bjorn Tyrson wrote:Soel Reit wrote:Alasdan Helminthauge wrote:but I'd still like the option of injectors in case that I have the right occasion, the right fight with the right odds, but lack 1-2 weeks of skill training, so that I don't have to let the opportunity slip and wait for those damn rights again. EVE is Patience itself. I'm pretty patient learning this game. EVE does have a learning cliff, so don't expect me to learn everything/anything in less than one year . you're patient to LEARN but not TO WAIT for the skills..... smh why don't both??? old players all started at 0 SP. you want fight them?? skills are hard capped at lvl5, plan your next 5-6 years of skills training to reach a point when you can fight on equal skills and all that's left is knowledge of the game ^^ old players also started with learning skills, no skill queue, no wormholes (and associated t3's), no capital ships, no lvl 4 missions, no incursions, no faction warfare, and no reason to fly anything other than winmatar... y'know, while we are mentioning things from the "good ol days" and your right, skills are hard capped it lvl5. so what does it matter to you if they got there in a year, or 3 years, or 5. why is it a bad thing that someone can start actually engaging in the game the way they want too in a shorter amount of time, it puts more ships in space, which creates more content, which is better for everyone. cuz a man need to learn how to walk before actually start running. each step of the game let you experience difference things. flying a ceptor for your fleet is thing.. flying a dictor another one. cruisers with all their utility another one again. BC and BS way up to capitals and supers! each step is a conquest and that's how it should be. have you ever seen a kid flying a plane with 300 people on board? me neither That's a pants analogy. People learn at different rates and there's no harm in introducing more high value poorly skilled pinatas, or allowing fast learners to accelerate their hardware capabilities. When i first heard about skill injectors i was annoyed, i spent all that time training why shouldn't they? But i was butt-hurt, and it was temporary. There's no drawback that i can see aside from uneducated pilots flying ships they shouldn't be, and what's wrong with that in the grand scheme of things?
it's wrong under many points of view.
EvE has never been an instant gratification game. you had to work hard for things you want to achieve. NOW you can fly a titan since day 1, with plex and skill injectors.
Eve is an ecosystem. with pilots with more SP and pilots with less SP. the latter will catch up eventually but not in a one big step. Injecting another predator in the ecosystem would destroy the balance: the story teach us that people passing through ceptors, then cruiser, then battleships then capitals have an object to achieve. Something to wait for. Something to dream of. that's what keep a player interested ---> new objects - new achievements
now you give all this at day 1 with skill injectors and alts SP farmer.... well you achieve anything you want in the first week, by the second you don't know what to do, by the third week you are trying to sell your character, by the fourth week you started a new game
for sure these examples are not good enough and i won't bother to keep discussing this arguments: people won't change their mind or their opinions. we are here only to pass time and write something on the forum
BUT you will always find me against microtransaction games and instant gratification ones. and as me many other players that have left EvE seeing what it's becoming.
it's a bit i'm trying to tell/teach players to have patience and enjoy the step by step evolution of a character in a game. But all you guys want is instant gratification/ability to compete with vets that you don't deserve AT ALL.
and take note that i'm talking as a newbie waiting to skill up to fight vets doing other things in the mean time like trading/industry and flying small ships^^
i will get there eventually, but mine is a nice trip. yours is a stupid *teleport* *istant gratification button*
have fun |
Bjorn Tyrson
EVE University Ivy League
365
|
Posted - 2017.03.24 23:41:42 -
[97] - Quote
new players have always been able to buy high sp characters if they are willing to splash out billions of isk for them. that "instant gratification" that you rail against, has been around for longer than wormholes have.
the only difference is that now people have the opportunity to buy and sell that sp in smaller chunks instead of wholesale on the character. and put those sp where they want them. so the only thing that has changed is given players more options, and puts more money in ccp's pocket. so its a win-win. well for everyone but you it seems. |
Soel Reit
Dambusters 617 Sq
676
|
Posted - 2017.03.25 00:05:22 -
[98] - Quote
Bjorn Tyrson wrote:new players have always been able to buy high sp characters if they are willing to splash out billions of isk for them. that "instant gratification" that you rail against, has been around for longer than wormholes have.
the only difference is that now people have the opportunity to buy and sell that sp in smaller chunks instead of wholesale on the character. and put those sp where they want them. so the only thing that has changed is given players more options, and puts more money in ccp's pocket. so its a win-win. well for everyone but you it seems.
exatly. i lost.
|
Kieron VonDeux
222
|
Posted - 2017.03.25 04:10:27 -
[99] - Quote
-Supercapitals; as implemented -Starbase Invulnerability; in the Dominion Expansion iirc. -Incarna; as designed, implemented, and left hanging.
|
Kim Joo Won
Center for Advanced Studies Gallente Federation
1
|
Posted - 2017.03.25 19:04:37 -
[100] - Quote
1) The game being designed around ADC champs, leaving Melee champs behind.
2) Still have to fight the client to control your champ. for those of you that don't know, the client controls your champ, what you hit, where you move, and you literally have to fight the client to control or move your champ anywhere!
3) Hiring that dev that keeps using the word "Positional". and is redesigning every champ to be "Positional."!
sorry had to get that off my chest!
1) The Exhumer Nerfs
2) Refusing to revamp the Mission system.
3) the "fix" for AFK Domi's |
|
Krxon Blade
Apogee Group
18
|
Posted - 2017.03.25 22:28:34 -
[101] - Quote
Only one: Removed cans from New Eden. Every Blue Light chaser will remember em.
My old EvE related Flash games and stuff
|
Terminal Insanity
Mosquito Squadron The-Culture
1011
|
Posted - 2017.03.26 00:04:52 -
[102] - Quote
Skill Injectors. which lead to SP farms. which probably massively reduced the number of available character names for real players.
Citadel spam. gangs used to be able to jump into system, warp a dictor to station and bubble it. if you were lucky you could catch someone in it and gank him before his defense undocks. Now theres 10 citadels in each system with a massive dock radius thats basically impossible to bubble. It wouldnt be so bad if systems had a limit of 1, maybe 2 citadels. It would require pre-planning to set up bookmarks to warp to for the bubble location, but it would at least still be possible.
Plus, just try flying through Perimeter. Theres more citadels in there than players.
Jump Fatigue. This just prevents fun. I have to have fun in bursts, and then go sit in my corner for an hour.
Upcoming bad changes: New PLEX system which masks the true isk value of a 30d subscription. Ill have to do math each time im wondering how much 30d costs. Annoying.
Elimination of POS. I like the new Citadel/EC/DR but i want to keep POSs in the game as well. I can anchor a POS quickly and temporarily, which can provide me a safe spot/shield. Citadels can never replace this functionality unless you create some new quick-anchor citadel that i can deploy and then take down again, in the same hour.
Krxon Blade wrote:Only one: Removed cans from New Eden. Every Blue Light chaser will remember em.
I miss all the novelty "wuz here" message cans anchored in New Eden too D:
"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP
|
Conrad Makbure
Trident Expedition
128
|
Posted - 2017.03.26 15:38:44 -
[103] - Quote
1 - The CSM. Too corrupt to keep around or take seriously, for that matter. It's more like an annual joke.
2 - Removing carriers from HS. An old one, but they should just bring caps (back) into HS
3 - PVE neglect. Can we bring some real attention here please. |
|
|
|
Pages: 1 2 3 4 :: [one page] |