Pages: 1 2 3 4 5 6 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 9 post(s) |
|
CCP Phantom
C C P C C P Alliance
7618
|
Posted - 2017.03.14 10:17:06 -
[1] - Quote
The release 119.3 has been deployed on March 14. To report issues with the expansion on PC, please post in this thread.
Enjoy an improved scanning system, interesting tweaks to dangerous nullsec space, a rebalance of the industrial behemoth, the Rorqual, beautiful new ship designs, improvements to player controlled Upwell structures, and much more!
EVE Updates with high level info Patch notes with full details
For general discussion and feedback please use the thread 119.3 - General feedback (PC). For Mac users, there is a thread on the Mac forums 119.3 - General feedback and issues (Mac).
CCP Phantom - Senior Community Developer
|
|
|
CCP Phantom
C C P C C P Alliance
7618
|
Posted - 2017.03.14 10:37:31 -
[2] - Quote
Known issues
CCP Phantom - Senior Community Developer
|
|
Sartrain Tazinas
Bintang Enterprises
0
|
Posted - 2017.03.14 12:03:07 -
[3] - Quote
Very unpleasant contrast flicker when zooming in view over high intensity light color items such as stars or light color gas planets. Screen image unstable and flickers to sometimes near complete screen whiteout conditions. Annoying. Happening across 4 accounts since 119.3 patch. Noticed same on test server pre patch. |
Circumstantial Evidence
385
|
Posted - 2017.03.14 12:09:41 -
[4] - Quote
patch notes wrote:Removed references to EVElopedia from in-game texts. The rare and scandalous item Pax Ammaria has a link in the description, to the EVElopedia. The solution is obvious: resurrect the EVElopedia. "Gone, but never forgotten." |
Sykes Makar
EVE University Ivy League
6
|
Posted - 2017.03.14 12:33:37 -
[5] - Quote
Moving the vertical bars in d-scan that keep the categories split don't show a 'preview' during moving, only when you let the mouseklick go, unlike the normal overview. |
Buga Buga
EVE-RO Goonswarm Federation
0
|
Posted - 2017.03.14 12:35:08 -
[6] - Quote
The probe resizing via scroll is inverted now. When using alt+scroll to resize the probes they will not follow the general zoom settings (ie scroll up will be zoom in in space but will make the probes bigger instead of smaller).
There is no option to mess with the scanning sounds (or Im too blind to see it). |
TigerXtrm
KarmaFleet Goonswarm Federation
1881
|
Posted - 2017.03.14 12:37:19 -
[7] - Quote
The Rorqual's ore belts are jammed again :(
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|
Porucznik Borewicz
Broski North
71
|
Posted - 2017.03.14 12:40:17 -
[8] - Quote
Using the mouse scroll to change the DS scanning range while hovering over the "Range" slider is still an issue. You can scroll it all down to 1 AU but can't scroll it up again all the way to 14,3 AU. Why is that exactly? It is this way since a while now. Was never an issue in the old system... Also, the "Range" never got this problem too. Please fix. |
Whippy Whip
Pan Intergalactic Industries
19
|
Posted - 2017.03.14 12:51:57 -
[9] - Quote
dsan windows appears to always be in focus, using number keys for anything always changes the the filters
please remove the stupid hotkkeys 1-0 on dscan, they are useless and now bugged |
Awkward Pi Duolus
Pator Tech School Minmatar Republic
190
|
Posted - 2017.03.14 12:59:36 -
[10] - Quote
The directional cone does not change direction when my ship changes direction.
|
|
Cephei Kells
Adversity. Pandemic Legion
33
|
Posted - 2017.03.14 13:06:12 -
[11] - Quote
Old D scan doesnt show anything that isn't on grid. |
Satanka Stone
Federal Navy Academy Gallente Federation
0
|
Posted - 2017.03.14 13:40:32 -
[12] - Quote
Sartrain Tazinas wrote:Very unpleasant contrast flicker when zooming in view over high intensity light color items such as stars or light color gas planets. Screen image unstable and flickers to sometimes near complete screen whiteout conditions. Annoying. Happening across 4 accounts since 119.3 patch. Noticed same on test server pre patch.
Had same issue. Went to Settings and turned off Dynamic Camera and it fixed. |
ParkerJ
Dead's Prostitutes Circle-Of-Two
38
|
Posted - 2017.03.14 13:51:29 -
[13] - Quote
There is currently an issue with markets in citadels I have found that the search believes no item is available when it is within the Keepstar. In addition the group view will only list items available in an outpost and not within a citidel.
I have created a bug report for this. |
TigerXtrm
KarmaFleet Goonswarm Federation
1881
|
Posted - 2017.03.14 14:13:02 -
[14] - Quote
Also dunno how you did it. But Excavators are, once again, randomly stopping at stupid intervals. Almost after every single cycle. It's incredibly annoying.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|
Vidork Drako
EVE University Ivy League
7
|
Posted - 2017.03.14 14:32:11 -
[15] - Quote
Problem 1 :
Unless there is something I dont get ... there is an issue on Scan strangh calculation in the *new* Probe scanner window.
Value in the window : 84 Value in probes properties : 167
https://i.imgur.com/8Ai14hs.png
Regards.
NB : The problem come from the ship bonus https://i.imgur.com/jjHN8dl.png In that case its a Tengu. (If it can help)
|
Vidork Drako
EVE University Ivy League
7
|
Posted - 2017.03.14 14:33:01 -
[16] - Quote
Problem 2 :
Even if show anomalies is uncheck. It show anomalies sometimes :
https://i.imgur.com/bBtnCFG.png
|
Vidork Drako
EVE University Ivy League
7
|
Posted - 2017.03.14 14:34:32 -
[17] - Quote
PROBLEM 3 : DSCAN sound .. and scanning *liitle* add sound
Are you crazy ? Do you know we dscan every second in WH space. This sound is already a nightmare. So make a way to dissable it or at least to get back to the old one.
Seriously .. do you play the game ?
Regards.
NB : for now if you want to dissable that sound you have to put down *UI interaction* in audio / advanced.
please read that closed thread in ISSUE : https://forums.eveonline.com/default.aspx?g=posts&t=514068&find=unread |
Sol Arisa Ke'aide
Star Onions Brigade
1
|
Posted - 2017.03.14 14:34:41 -
[18] - Quote
TigerXtrm wrote:Also dunno how you did it. But Excavators are, once again, randomly stopping at stupid intervals. Almost after every single cycle. It's incredibly annoying.
I can second that. It's been an issue before, but since the update it got so bad that I stopped my ice mining operations now until it (hopefully) gets fixed. Total nightmare. |
Rivr Luzade
Kenshin. DARKNESS.
2954
|
Posted - 2017.03.14 14:55:31 -
[19] - Quote
'In the probe scanner window the scan range slider does not update properly if you use custom patterns. When I reduce the radius to, for instance, 1AU and then click on my custom pattern that has an 8AU radius per probe, the slider stays at 1AU.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
Sp3ktr3
Unicorn Rampage
38
|
Posted - 2017.03.14 14:56:53 -
[20] - Quote
Gong 2.0 is actually making it so I can't play the game now. It needs to be changed or disabled asap. |
|
Naraish Adarn
Alexylva Paradox
147
|
Posted - 2017.03.14 14:59:45 -
[21] - Quote
Please adjust color balance in the probe view to be more color blind friendly. Previous was OK despite its rather obnoxious brightness now the brightness is fine the colors are not. |
Yayyayye Kokocambo
Inter-Planktonic Enterprises
0
|
Posted - 2017.03.14 15:00:50 -
[22] - Quote
It takes 5+ minutes to launch the game and get to the character selection screen. In my first launch after the update the station graphics were bugged, there were no ship model and i could scroll out of the station interior model. When i undocked screen went black and i had to close the game using the windows task manager. After this try everytime i launch the game it takes 5+minutes again and after i select a character the screen goes black and stays like that, i can only see my cursor. When i close the game with the task manager i can see the screen for a second and there is the "Are you sure you want to log off?" pop up. |
Vidork Drako
EVE University Ivy League
7
|
Posted - 2017.03.14 15:02:56 -
[23] - Quote
Yeah they really try to put that gong somehow .. remember that ? https://www.youtube.com/watch?v=2z-IdhbCkZo
So now we have the Gong 2.0 for dscanning.
Hey CCP ... is that the same guy who proposed that gong ? Yoga fan ? Tibetan monk ? |
|
CCP Claymore
C C P C C P Alliance
428
|
Posted - 2017.03.14 15:07:46 -
[24] - Quote
Sykes Makar wrote:Moving the vertical bars in d-scan that keep the categories split don't show a 'preview' during moving, only when you let the mouseklick go, unlike the normal overview. The Overview seems to be the only one that does this preview, will raise it with the team and ask how it should be.
Quality Assurance Analyst
Team Psycho Sisters
|
|
The Jackyl
Jackyls
0
|
Posted - 2017.03.14 15:07:55 -
[25] - Quote
"ORE Strip Miners and Ice Harvesters have had their optimal range increased to 18.75 km and 12.5 km respectively.
Guess this was missed. Not in the patch, patch notes only... |
|
CCP Claymore
C C P C C P Alliance
428
|
Posted - 2017.03.14 15:09:07 -
[26] - Quote
Porucznik Borewicz wrote:Using the mouse scroll to change the DS scanning range while hovering over the "Range" slider is still an issue. You can scroll it all down to 1 AU but can't scroll it up again all the way to 14,3 AU. Why is that exactly? It is this way since a while now. Was never an issue in the old system... Also, the "Range" never got this problem too. Please fix. Also this... Buga Buga wrote:The probe resizing via scroll is inverted now. When using alt+scroll to resize the probes they will not follow the general zoom settings (ie scroll up will be zoom in in space but will make the probes bigger instead of smaller). WHY???? The mouse scroll is a defect, this should be resolved tomorrow.
The probe sizing was inverted to match the movement of the slider.
Quality Assurance Analyst
Team Psycho Sisters
|
|
|
CCP Claymore
C C P C C P Alliance
428
|
Posted - 2017.03.14 15:10:26 -
[27] - Quote
Awkward Pi Duolus wrote:The directional cone does not change direction when my ship changes direction.
The directional scan cone goes off the direction of your camera, not the direction of your ship. Unless the direction of the camera and ship are the same, then it should match.
Quality Assurance Analyst
Team Psycho Sisters
|
|
|
CCP Claymore
C C P C C P Alliance
428
|
Posted - 2017.03.14 15:11:04 -
[28] - Quote
Cephei Kells wrote:Old D scan doesnt show anything that isn't on grid.
This was an issue that was resolved live, around 13:45. It will require a client restart if you were online during that time and have not since restarted.
Quality Assurance Analyst
Team Psycho Sisters
|
|
|
CCP Claymore
C C P C C P Alliance
428
|
Posted - 2017.03.14 15:11:43 -
[29] - Quote
Vidork Drako wrote:Problem 1 :Unless there is something I dont get ... there is an issue on Scan strengh calculation in the *new* Probe scanner window. Value in the window : 84 Value in probes properties : 167 https://i.imgur.com/8Ai14hs.png Regards. NB : The problem come from the ship bonus https://i.imgur.com/4BMfFvR.png In that case its a Tengu. (If it can help) the link has been updated Will take a look, got a feeling it is a T3 thing.
Quality Assurance Analyst
Team Psycho Sisters
|
|
|
CCP Claymore
C C P C C P Alliance
428
|
Posted - 2017.03.14 15:12:09 -
[30] - Quote
Will take a look.
Quality Assurance Analyst
Team Psycho Sisters
|
|
|
Necharo Rackham
Side Kicks The-Culture
73
|
Posted - 2017.03.14 15:29:18 -
[31] - Quote
I've seen a completely blank map a few times on one account, while it displayed fine on another account. Re-logging appeared to fix it, but the signatures were then not displayed on that one account but displayed on the other. |
AlleyRat
INDUSTRIAL SURVEY SERVICES INC
0
|
Posted - 2017.03.14 15:40:08 -
[32] - Quote
Since I logged in after the patch, it takes awhile to change ships in the station, undocking/docking takes twice as long and passage through a jump gate is 4x as long. and has become laggy |
Dominous Nolen
V0LTA WE FORM V0LTA
251
|
Posted - 2017.03.14 15:56:27 -
[33] - Quote
Vidork Drako wrote:Sp3ktr3 wrote:Gong 2.0 is actually making it so I can't play the game now. It needs to be changed or disabled asap. Yeah they really try to put that gong somehow .. remember that ? https://www.youtube.com/watch?v=2z-IdhbCkZo So now we have the Gong 2.0 for dscanning.
I think someone else mentioned if you turn of the UI interaction sound you can turn if off.
https://www.youtube.com/watch?v=JblPucmHY0E
@dominousnolen
|
Jagged Palleon
Pandemic Horde Inc. Pandemic Horde
1
|
Posted - 2017.03.14 16:03:44 -
[34] - Quote
CCP Claymore wrote:
The probe sizing was inverted to match the movement of the slider.
But seriously: why? Any explorer was already used to doing those moves the way they were. |
ParkerJ
Dead's Prostitutes Circle-Of-Two
38
|
Posted - 2017.03.14 16:13:18 -
[35] - Quote
To clarify the issue with the market:
Teleport yourself into the Keepstar at 68ft and do the following:
Open up the market window and click on the cog on the right of the seach on below the browse and quickbar tab Set Range Filter to Region
Search for the string "Carrier" then see below image
http://imgur.com/a/EYcFc Shows the Search issue
Using the same Filter for region click on skills expand navigation and click on Evasive Maneuvering Click on the group tab, take note of the skillbook Evasive Maneuvering and how it is listed as the cheapest 5 jumps away, however it is not! Click on the details tab. See first and second image.
http://imgur.com/a/x0seO http://imgur.com/a/6mUI1 Shows the Market group issue
You can see the issue in its simplicity:
Open up the market window and click on the cog on the right of the seach on below the browse and quickbar tab Set Range Filter to Region
Expand Skills
Now go back and set it to Station. Did you see the Groups Populate in the List view?
Citadels are not listing thier items correctly. As Devs please just tell me if you can reproduce this or not if not Ill log a ticket and accept that my install is buggered.
|
Loroseco Kross
Hard Knocks Inc. Hard Knocks Citizens
44
|
Posted - 2017.03.14 16:23:33 -
[36] - Quote
Whippy Whip wrote:dscan windows appears to always be in focus, using number keys for anything always changes the the filters
please remove the stupid hotkkeys 1-0 on dscan, they are useless and now bugged
I'll second this. It's especially annoying since many pilots, myself included, have remapped their highslot modules to the keys 1-8. Every time I cycle my guns my dscan and probe scan filters both change.
I'm an acquired taste.
|
Thanatos Marathon
Justified Chaos Spaceship Bebop
644
|
Posted - 2017.03.14 16:37:18 -
[37] - Quote
The old dscan window appears to be restricted to current grid for range (slider moves it just doesn't return any results from off grid)
On some accounts getting the following error:
Error Cannot copy files for Tranquility while clients are running.
Had a friend who logged out and rebooted to try it then he couldn't log any of his accounts in for about a hour and then they started working.
JUSTK is recruiting
|
Vidork Drako
EVE University Ivy League
7
|
Posted - 2017.03.14 16:41:52 -
[38] - Quote
It happend when you log in everytime. the anomalies show up on scanning windows even if unchecked. You have to check / uncheck anomalies to make them dissapear. |
Warlogy
The Mjolnir Bloc The Bloc
0
|
Posted - 2017.03.14 16:42:05 -
[39] - Quote
Loroseco Kross wrote:Whippy Whip wrote:dscan windows appears to always be in focus, using number keys for anything always changes the the filters
please remove the stupid hotkkeys 1-0 on dscan, they are useless and now bugged I'll second this. It's especially annoying since many pilots, myself included, have remapped their highslot modules to the keys 1-8. Every time I cycle my guns my dscan and probe scan filters both change.
Yes please make an option for this ASAP |
Yuri Titov
EVE University Ivy League
0
|
Posted - 2017.03.14 17:33:47 -
[40] - Quote
CCP Claymore wrote:The probe sizing was inverted to match the movement of the slider.
This change is so counter intuitive and annoying - can we at least have an option to change it?
Also this, moving analyze button to the bottom of the window... results in this: http://i.imgur.com/DUTfaw6.png
Same goes for d-scan 'scan' button....
http://i.imgur.com/882n8EZ.png
just... why??
|
|
Simply Simon
V.I.C.E.
0
|
Posted - 2017.03.14 17:45:24 -
[41] - Quote
Naraish Adarn wrote:Please adjust color balance in the probe view to be more color blind friendly. Previous was OK despite its rather obnoxious brightness now the brightness is fine the colors are not. I too am color blind. It's making it so I can't probe scan due to not being able to locate what I'm scanning for. Sorry, it's hard to explain, but can't see things well enough to be able to scan properly. |
Jethro T
Woopatang Primary.
1
|
Posted - 2017.03.14 17:45:42 -
[42] - Quote
How do I get the old (pre patch) scanning window back. It actually worked. New system...BLOWS! |
Chris Corsten
Scandium Defense and Security Inc. Dark - Alliance
0
|
Posted - 2017.03.14 18:06:22 -
[43] - Quote
Issue 1: D-Scan won't open with Shortcut "V" anymore. Well, it isn't really an Issue, but why would you change that ? If there's a Reason im ok with that, but i don't see one at the Moment. I always used "V", so that D-Scan opens up and does an instant scan. Now i need to hit Alt + D (Preferences -> Window -> Directional Scan) to open the D-Scan itself, and then hit "V" (Preferences -> Combat -> Directional Scan) to do continuous scans.
Issue 2: If i am Combat Scanning, and there are, lets say, 300 Objects on my Probe Scanner, moving the Probes in that Windows lags like hell, Combat Scanning is now completely a nightmare. This Issue leads to Issue 3.
Issue 3: First Probe Scan done, 15 Signatures on D-Scan. Ok, lets focus on one Signature, and scan that. Ooops, focussing a Signature by klicking on it in the Scan Window itself, doesn't hide all the others signatures anymore. Yeah, my complete Overview of the Probe Scanner is gone. Combined with Combat Scanning, and that lag when moving the drones, the experience of scanning boosts to a complete new Level :D
If i missed something about that Issues, or that Issues I experience are due to that i don't know how to use the new D-Scan properly, I'm happy if someone could help me out :)
best reagrds Chris |
Vidork Drako
EVE University Ivy League
7
|
Posted - 2017.03.14 18:13:20 -
[44] - Quote
Chris Corsten wrote:Issue 1: D-Scan won't open with Shortcut "V" anymore. Well, it isn't really an Issue, but why would you change that ? If there's a Reason im ok with that, but i don't see one at the Moment. I always used "V", so that D-Scan opens up and does an instant scan. Now i need to hit Alt + D (Preferences -> Window -> Directional Scan) to open the D-Scan itself, and then hit "V" (Preferences -> Combat -> Directional Scan) to do continuous scans.
Issue 2: If i am Combat Scanning, and there are, lets say, 300 Objects on my Probe Scanner, moving the Probes in that Windows lags like hell, Combat Scanning is now completely a nightmare. This Issue leads to Issue 3.
Issue 3: First Probe Scan done, 15 Signatures on D-Scan. Ok, lets focus on one Signature, and scan that. Ooops, focussing a Signature by klicking on it in the Scan Window itself, doesn't hide all the others signatures anymore. Yeah, my complete Overview of the Probe Scanner is gone. Combined with Combat Scanning, and that lag when moving the drones, the experience of scanning boosts to a complete new Level :D
If i missed something about that Issues, or that Issues I experience are due to that i don't know how to use the new D-Scan properly, I'm happy if someone could help me out :)
best reagrds Chris
A big +1 especially about combat scanning fleet situation (ty didnt even think about that)
|
Chris Corsten
Scandium Defense and Security Inc. Dark - Alliance
0
|
Posted - 2017.03.14 18:22:45 -
[45] - Quote
Issue 4: If the D-Scan and the Probe Scanner are integrated in the Map, and the Map is Docked to the left Side, centering on current position doesn't work properly. Hard do describe, but lets say the Map is 50 wide, and the D-Scan and probe scanner are 15 wide. So if i center on current position, the start Point of centering is correct, 15 Units away from left border, because there are the scanner windows, but the window in wich my point is still 50 wide, so the center point is a bit off to the right (the last 15 Units i dont see on the Map, because the Map ignores the 15 left Units of the D-Scan and Probe scanner.
Width of Map, in wich the point is centered should be => Max width of Map - Width of D-Scan/Probe Scanner Now it is only Max width of map
best regards Chris |
Dunar Dolorgiet
EVE University Ivy League
0
|
Posted - 2017.03.14 18:34:16 -
[46] - Quote
Issue: New map window center pivot offset is effected by "Camera Center" setting.
When using multiple screens the "Camera Center" setting found in "Display & Graphics" -> "Camera Settings" is useful to move the default view pivot into a more convenient location. The new map window view pivot is also modified by this setting even if the map is in floating mode. This results in an off-center pivot impairs the usability and wastes screen real estate.
|
Grookshank
Jump Drive Appreciation Society Jump Drive Appreciation Alliance
130
|
Posted - 2017.03.14 18:54:00 -
[47] - Quote
Whippy Whip wrote:dscan windows appears to always be in focus, using number keys for anything always changes the the filters
please remove the stupid hotkkeys 1-0 on dscan, they are useless and now bugged No, do not remove them! They are the fastest way to refrech anomalies. Just make it so that the only work if the window has focus like before. |
Sp3ktr3
Unicorn Rampage
39
|
Posted - 2017.03.14 19:22:08 -
[48] - Quote
The LOD system seems to be really messed up. The lighting goes screwball on ships if you zoom out a little. It looks like the lighting switches to the opposite side of the ship, or the ship just turns really dark. I submitted a bug report already but I thought I would post it here as well. I noticed some weird things before the patch but I think it's worse now. |
Naraish Adarn
Alexylva Paradox
148
|
Posted - 2017.03.14 19:32:23 -
[49] - Quote
Simply Simon wrote:Naraish Adarn wrote:Please adjust color balance in the probe view to be more color blind friendly. Previous was OK despite its rather obnoxious brightness now the brightness is fine the colors are not. I too am color blind. It's making it so I can't probe scan due to not being able to locate what I'm scanning for. Sorry, it's hard to explain, but can't see things well enough to be able to scan properly.
i got the idea what you mean i have to play "spot the difference" by moving my client window between my two monitors which have slightly different color balance due to age difference order to find a single signature on the view.
as a wormhole resident who's supposed to scan on regular basis doing it on single signature is infuriating doing it on 10-15 signatures makes me want to abandon my primarily pacifist tendencies in real life. |
Valleriani
TriFlexure
19
|
Posted - 2017.03.14 19:34:35 -
[50] - Quote
Old dscan window is showing nothing, even with no overview preset.
'No Scan Resutls'. I am in a WH atm, there is defo things around. New Dscan works but guys you do realize in wormholes you gotta keep the dscan window open, its so HUGE now I can't just put it off to the side.
Please make a way for the map window and the dscan window seperate or at least minimize the map size somehow. We need the room in WH space. |
|
Arias Seven Seven
Four Mouseketeers
1
|
Posted - 2017.03.14 19:42:26 -
[51] - Quote
I always love it when a patch needs patching or is so bad it just screws a whole game up. Congrats Devs. I say this not based soley on comments above, but also because I can't see anything but black on my screen whether in station or out. Yep, flying blind means unable to play the game. Nice patch. |
Lara Agnon
Federal Navy Academy Gallente Federation
3
|
Posted - 2017.03.14 20:05:48 -
[52] - Quote
on two different orca pilots, ice harvesting drones do not mine repeatedly any more. after 1-7 cycles drones get lazy and stop working |
Lara Agnon
Federal Navy Academy Gallente Federation
3
|
Posted - 2017.03.14 20:26:44 -
[53] - Quote
changing dscan filters is extremely slow. in my current system i have about 500 objects and changing a filter makes my pc unresponsive for about 20 seconds |
Erasmus Ronuken
Metacrania Vanguard of the Phoenix
2
|
Posted - 2017.03.14 20:36:48 -
[54] - Quote
CCPlease ,
I know you are trying to be innovative and try cool things to keep the new kids happy, but please just explain to us why the Dscan/Probe Scanner options of Angle, Radius and Scan/Analyze are at the bottom of the Window below the list? And then to jam it all into one Massive window to soak up more Screan Real estate just seems so damn impractical. I trust I am not the only one with this query I mean you want to change from the Probe Scanner/ Dscan and change the angle/radius for each immediatly. But thank you very much for the option to separate the Dscan and Probe launcher windows though, and even better, to use the old probe scanner.
Look, I know you will get a lot of rage mail, but just think about it.. IF IT WORKS, DON'T FIX OR CHANGE IT. IMPROVE IT
Change the icons, that is fine, the Heartbeat sound effects of pressing the dscan is ok (just) , but please just bear with us, your customers who invest a lot of time playing your great game and streamline it rather than changing it into a impractical mess, especially for WH-space.
|
Rivr Luzade
Kenshin. DARKNESS.
2965
|
Posted - 2017.03.14 21:24:59 -
[55] - Quote
Why can't I instantly recall my probes after I launched them? This is possible in the old scanning system. In the new scanning system, I get a warning message telling me "Probes are at an unsafe incoming trajectory. 2000 meters needed for safe recovery". What kind of rubbish is this?
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
Moozh Vozmozhno
Operation WormBear Absence of Light
0
|
Posted - 2017.03.14 21:28:24 -
[56] - Quote
The directional scanner/probe scanner filters have hardcoded hotkeys to the number keys (1 through 0). They also do not respect the input focus, so if I press the 1 key because I've bound it to a module, it toggles both a probe scanner and a d-scan filter on or off.
This was a annoyance before the patch, now pretty much unplayable for anyone who binds the number keys to some other purpose.
Please make the d-scan and probe scanner filter hotkeys rebindable or unbindable! |
Tequila Sunnrise
SniggWaffe WAFFLES.
1
|
Posted - 2017.03.14 21:30:57 -
[57] - Quote
I believe there is now a problem with the repair facilities in the Upwell Structures. It works for assembled ships, but you can't seem to repair modules or any item located in the hanger bay or the cargo hold. Assume this is a bug that needs fixing as that is different from the main-line stations.
posted this in general feedback too, but this is probably the right forum location. |
Tequila Sunnrise
SniggWaffe WAFFLES.
1
|
Posted - 2017.03.14 21:59:26 -
[58] - Quote
One more thing...
I know it is great to have different shortcuts for fighters and drones but for the ones that are identical in command it makes little sense.
To be specific: you should be able to have the same shortcut for "launch drones" and "launch fighters" because you will never have both at the same time.
Suggest you merge the shortcuts for the items that are identical. |
Grookshank
Jump Drive Appreciation Society Jump Drive Appreciation Alliance
130
|
Posted - 2017.03.14 22:13:56 -
[59] - Quote
Is there a chance to get these huge pop-ups out of the way in the probe and dscan window? They often block functions. The only way I see now is putting the global delay for pop-ups on the highest setting. |
Sha'Uri Dark
Suspicious Activity Stranger Danger.
21
|
Posted - 2017.03.14 22:21:43 -
[60] - Quote
Arias Seven Seven wrote:I always love it when a patch needs patching or is so bad it just screws a whole game up. Congrats Devs. I say this not based soley on comments above, but also because I can't see anything but black on my screen whether in station or out. Yep, flying blind means unable to play the game. Nice patch.
I have this same issue on TQ and had it on SISI as well https://forums.eveonline.com/default.aspx?g=posts&m=6872299#post6872299 |
|
MaxOwaR Thunderfist
Vision Inc Hole Control
1
|
Posted - 2017.03.14 22:47:47 -
[61] - Quote
Loroseco Kross wrote:Whippy Whip wrote:dscan windows appears to always be in focus, using number keys for anything always changes the the filters
please remove the stupid hotkkeys 1-0 on dscan, they are useless and now bugged I'll second this. It's especially annoying since many pilots, myself included, have remapped their highslot modules to the keys 1-8. Every time I cycle my guns my dscan and probe scan filters both change.
Very annoying! The best would probably, if it would be possible to define shortcuts for different filters, but at least give us the option, to clear the existing standard filter shortcuts (1-6), please! |
Niss Tymbrimi
Adhocracy Incorporated Adhocracy
6
|
Posted - 2017.03.14 22:57:12 -
[62] - Quote
It has been mentioned by others, and it worries me slightly that it isn't listed in the issues summary --- the probe/dscan window filter hotkeys. Since the release of the new proble/scanning system about a year back, there have been hotkeys for selecting your filters which are the number keys (1, 2, 3, etc.).
This was annoying at the time as these are some of the few un-remappable keys you've put in the game. Can still map number keys to other things, but they're also being used to select filters in the dscan/probe scan windows and you can't change this. While this was a problem, the fact that this only seemed to happen when the window had focus meant you could work around it. Just get used to clicking in space to ensure you don't have focus on the dscan or probe window.
With this patch, the hotkeys now work regardless of focus which means if you have the number keys mapped to anything else (and these are very common keys for people to use for whatever they like...in many people's cases I'm sure it's activating ship modules), you end up with a spasming dscan window when you push them, with no way to unbind the keys in the scanner window.
This is a major issue as I rely on dscan, but now it becomes worthless if I start using my hotkeys as it starts flailing around showing me all kinds of random things as the filters change.
Please - either give us the ability to remap those keys---alternatively give us the ability to just disable them as I never use them anyway---or make your statement that we will use those mappings whether we like it or not and remove the ability to map anything else to the number keys.
Honestly, I found this strange design when it first went into the game as you have a fully remappable keyboard shortcuts function, but then hard-coded a bunch of hotkeys into a window with no means to change or disable it.
I'll be filing a bug report as well as the inability to at least turn off the "forced hotkeys" is just silly.
Thanks. |
Alexis Askiras
The Bibunal Primary.
1
|
Posted - 2017.03.14 23:00:22 -
[63] - Quote
Scan window pops up every time I jump through a gate. Super annoying. |
addelee
KarmaFleet Goonswarm Federation
100
|
Posted - 2017.03.14 23:15:08 -
[64] - Quote
Probes: The UI sound of moving probes around has no explicit way to be turned off. The only way is to disable UI Interaction sounds which isn't ideal when it's the most grating sound effect after scanning 20+ sigs.
The red colour on the initial spheres is also particularly hard to see. This is especially true for colourblind people as you've used a green map with red effects which are now faint. I can barely use it and I'm only minor red/green cb.
D-scan: If I press V and click on something to scan; shouldn't the d-scan window automatically popup if it was not already present? |
Erasmus Ronuken
Metacrania Vanguard of the Phoenix
3
|
Posted - 2017.03.14 23:20:48 -
[65] - Quote
Also, when you cancel a trade with someone it says "trading with (whoever) canceled" Need to hire grammar Nazi's Add more music to the Eve Playlist, or bring Retribution's theme back then I might forgive you for this mess of a patch. Seems like these composers lack some originality.
You are slowly breaking the game, first the Aura Voice, now this... |
Sha'Uri Dark
Suspicious Activity Stranger Danger.
21
|
Posted - 2017.03.14 23:36:21 -
[66] - Quote
Sha'Uri Dark wrote:Arias Seven Seven wrote:I always love it when a patch needs patching or is so bad it just screws a whole game up. Congrats Devs. I say this not based soley on comments above, but also because I can't see anything but black on my screen whether in station or out. Yep, flying blind means unable to play the game. Nice patch. I have this same issue on TQ and had it on SISI as well https://forums.eveonline.com/default.aspx?g=posts&m=6872299#post6872299 Filed bug report EBR-114823 affects 2/3 accounts
Setting post processing to low or none resloves this issue; high cause the environment to render all black |
Somebody TheGreat
Somebody's Corp Care Factor
4
|
Posted - 2017.03.14 23:36:40 -
[67] - Quote
The new camera dimming bug? feature? is being activated by the in station bilboards. This results in the lights inside the station semi-randomly dimming every so often.
This happens in space as well, point the camera away from the sun, and things will look fairly bright. turn the camera to face the sun and the sun will dim.
See video:
https://www.youtube.com/watch?v=hp0tOUJBPAY |
Vladimir Carter
Caldari Provisions Caldari State
0
|
Posted - 2017.03.14 23:43:17 -
[68] - Quote
While I'm glad you're replying to peoples issues Claymore, at the same time it is also worrying that you skipped out all the posts about using keys 1-9 (keys which a lot of people rebinded to use for activating/deactivating ship modules) changing the scan filters even when the scan windows are not focused.
Please don't say this is intended, D-Scan is one of the most important tools we have, and this makes it close to useless for a lot of people. |
t6rvf v
Science and Trade Institute Caldari State
0
|
Posted - 2017.03.15 00:06:46 -
[69] - Quote
I did not notice this one mentioned yet:
having the show info window of a character open and actively selected and either standings, employment history or notes (though this makes sense since your cursor is in the typing field) tab open the keyboard shortcut for d-scan does nothing. |
Duo Roman
Warp Nomads
32
|
Posted - 2017.03.15 00:27:49 -
[70] - Quote
Dunar Dolorgiet wrote:Issue: New map window center pivot offset is effected by "Camera Center" setting.
When using multiple screens the "Camera Center" setting found in "Display & Graphics" -> "Camera Settings" is useful to move the default view pivot into a more convenient location. The new map window view pivot is also modified by this setting even if the map is in floating mode. This results in an off-center pivot impairs the usability and wastes screen real estate.
I second this request to make the rotation point the center of the map window and not be affected by the "Camera Center" offset. |
|
Zira Zira
Oruze Cruise White Stag Exit Bag
0
|
Posted - 2017.03.15 01:07:32 -
[71] - Quote
Whippy Whip wrote:dscan windows appears to always be in focus, using number keys for anything always changes the the filters
please remove the stupid hotkkeys 1-0 on dscan, they are useless and now bugged
please make it a priority, this is highly troublesome |
Arias Seven Seven
Four Mouseketeers
2
|
Posted - 2017.03.15 01:08:29 -
[72] - Quote
Yayyayye Kokocambo wrote:It takes 5+ minutes to launch the game and get to the character selection screen. In my first launch after the update the station graphics were bugged, there were no ship model and i could scroll out of the station interior model. When i undocked screen went black and i had to close the game using the windows task manager. After this try everytime i launch the game it takes 5+minutes again and after i select a character the screen goes black and stays like that, i can only see my cursor. When i close the game with the task manager i can see the screen for a second and there is the "Are you sure you want to log off?" pop up.
Same thing here, my screen for game play shows panels, but no ship in dock, no dock to see. If I undock, there is nothing but blackness. No stars, no ships, nothing to see but little markers. I was lucky to redock but I can't play if I cant' see anything in space or dock. What am I supposed to do or when will this be fixed? I'm not able to play this game and I've paid to do so. |
F1x1tm4n
FxT Tax Freedom
0
|
Posted - 2017.03.15 01:13:26 -
[73] - Quote
Duo Roman wrote:Dunar Dolorgiet wrote:Issue: New map window center pivot offset is effected by "Camera Center" setting.
When using multiple screens the "Camera Center" setting found in "Display & Graphics" -> "Camera Settings" is useful to move the default view pivot into a more convenient location. The new map window view pivot is also modified by this setting even if the map is in floating mode. This results in an off-center pivot impairs the usability and wastes screen real estate.
I second this request to make the rotation point the center of the map window and not be affected by the "Camera Center" offset.
Same here. I play Eve spanned across two monitors side-by-side. I centered my ship on the right monitor, and use the left for additional secondary windows. This setup requires me to adjust the "Camera Center" setting quite a bit.
I unchecked "Try the New Probe and Directional Scanners", expecting to see the last probe scanner. What I have now is likely the one before that. I didn't get into scanning until the beginning of the year, so I've never used that one.
If this issue can't, or won't be corrected, could we at least have an option to use the same scanners we had last week? |
Dominous Nolen
V0LTA WE FORM V0LTA
251
|
Posted - 2017.03.15 02:34:18 -
[74] - Quote
Does the system map need a background noise? Please consider removal of this, this is the tactical camera all over again. You don't need a noise for every new update. That ping noise needs to go away, Gong 2.0 indeed.
I'm going to reiterate my ask again.
PLEASE! For the love of Bob, remove the map background ambient noise, the tactical camera noise and give us the option to turn down the incursion background noise.
@dominousnolen
|
Dominous Nolen
V0LTA WE FORM V0LTA
251
|
Posted - 2017.03.15 04:18:28 -
[75] - Quote
I like the addition of the icons for the ships in the scan view, however... that will break alot of tools like PLH and dscan tools due to the addition of the code for the ship icons included.
Suggestion: Make that icon a toggle option in its own column or have some way so that the icon isn't copyible from the dscan window so you only get the text fields as before. Otherwise various developers are going to have to recode their tools to try to ignore this.
@dominousnolen
|
Occultar
Adhocracy Incorporated Adhocracy
0
|
Posted - 2017.03.15 06:15:59 -
[76] - Quote
Hey there,
Have done a bit of searching with no luck, but I am having a graphical issue with the new system-map.
http://i.imgur.com/ykIdF0u.png
There are some very distracting/obscuring vertical lines on the system window. It almost looks like some sort of odd scan line stuff, but they actually change color based on what theme I have my UI set to.
I have tried restarting the game, and messed with setting my graphical options from low to high and turning the 'Use new probe system' on and off with no avail. Just wanted to see if anyone else has encountered this yet. |
Emp Hazer
Hammerwerke
6
|
Posted - 2017.03.15 07:01:56 -
[77] - Quote
Hey,
there is an UX/UI issue for users, who glue the Probe Scanner and the Directional Scan together in 1 docked window:
Problem: - Tool tip for undeployed probes overlaps window Header making it unusable
Steps to reproduce: - Open Probe Scanner - Open Directional Scan - If not already: drag Directional Scan onto Probe Scanner window > docked, seperated as "Tabs" - Switch to Probe Scanner - Hover over the "Undeployed probes" section underneath the window title/tabs - Tool tip appears - Try to switch forth and back Probe Scanner/Directional Scan
This might sound constructed, but it occured quite often to me. One just need to stay over the probe info a tiny moment too long, just by chance, and one has to leave the window, wait, and directly hit the tabs to switch. Really annoying, especially for us wormhole inhabitants probing all night long.
o/ Emp
PS: why does one move well placed buttons to a new Location? Why were opposite buttons located at the position of former other buttons? The "Recall Probes" button is now located at the former position for "Analyze" - great in wormhole space while scanning cloaky, RECALLING your probes in hostile space instead of let them ANALYZE. Bummer!
PSS: Dudes, if you miss the tiny "Show Star Map" mini button (size DOES matter for functions used often!) in the probe scanner - just restart the Client, at it will be there.
PSSS: CCP, please do not patch problems with insufficient patches, when there is no problem. |
Sepheir Sepheron
United Nexus Corporation SLYCE Pirates
65
|
Posted - 2017.03.15 07:36:31 -
[78] - Quote
Whippy Whip wrote:dscan windows appears to always be in focus, using number keys for anything always changes the the filters
please remove the stupid hotkkeys 1-0 on dscan, they are useless and now bugged
Please remove the hotkeys or give us the option to disable them. They are ruining the game for me. |
Kaia Lin Garemoko
Pator Tech School Minmatar Republic
0
|
Posted - 2017.03.15 07:47:03 -
[79] - Quote
- The width of my D-Scan columns has "reset" a couple of times now.
- The "Distance" column has its text left-aligned, not right-aligned like virtually every other similar display.
- THAT SOUND. Who in the nine hells thought adding a sound to a key most players tap every few seconds was a good idea? Kill the sound or give us an option to disable it.
|
Kaia Lin Garemoko
Pator Tech School Minmatar Republic
1
|
Posted - 2017.03.15 08:28:53 -
[80] - Quote
Erasmus Ronuken wrote:Also, when you cancel a trade with someone it says "trading with (whoever) canceled" Need to hire grammar Nazi's Add more music to the Eve Playlist, or bring Retribution's theme back then I might forgive you for this mess of a patch. Seems like these composers lack some originality. You are slowly breaking the game, first the Aura Voice, now this... http://www.quickanddirtytips.com/education/grammar/canceled-or-cancelled
"Canceled" vs "Cancelled" is very much on-par with "Defense" vs "Defence".
However I agree wholeheartedly about the music--there needs to be much, much more of it. The same loop over and over gets annoying, even if I do like the music in general. |
|
Sergey Hawk
The Sith Syndicate REFORD
178
|
Posted - 2017.03.15 08:40:14 -
[81] - Quote
This sound is driving me crazy This is a serious issue!!! Please, remove this disaster!
Aura: "You need to be within range to execute this function."
Kimi Räikkönen: GÇ£Leave me alone, I know what IGÇÖm doing.GÇ¥
|
Porucznik Borewicz
Broski North
74
|
Posted - 2017.03.15 09:29:30 -
[82] - Quote
Rivr Luzade wrote:Why can't I instantly recall my probes after I launched them? This is possible in the old scanning system. In the new scanning system, I get a warning message telling me "Probes are at an unsafe incoming trajectory. 2000 meters needed for safe recovery". What kind of rubbish is this? On a scale from 1 to 10, how immersed do you feel? |
Cmd Bokonon
Dead Anchorite
1
|
Posted - 2017.03.15 09:41:35 -
[83] - Quote
I have one remark about Dscan i think is important:
Any range or angle slider change have the same sound and green light effect as SCAN button does. So in the intuitive way player can assume that with any of the slider change DSCAN also automatically does the scan. But it doesnt. The sound and green light effect symbolizes scan is running. But its not. It is not logical. |
sheckles
Frank's Ratting Rascals Central Omni Galactic Group
0
|
Posted - 2017.03.15 11:09:50 -
[84] - Quote
The old d-scan window
V doesn't open it or refresh scans Filters don't work at all in the old d-scan window but they work in the new window only
short term fix/changes seeing as you will only focus on the new window
Allow same key to open the new window and refresh the scan remove the scan sound
|
Reina Yamato
BlackWing Team
0
|
Posted - 2017.03.15 12:25:11 -
[85] - Quote
New probe scan:
1) The most frequently used button (Solar System Map) is the smallest one. Wtf? Please make it larger and move it to the left of ANALYZE button. http://imgur.com/a/zPMNn
2) There was nothing wrong with changing probe size by dragging them with only left mouse button. Now I have to hold alt button to do this. I think it's not an improvement.
3) Highlighted bookmarks and other stuff are annoying cause they are sometimes layered over the cube. And they are not really needed when scanning. My suggestion is to highlight bookmarks only when no cube is present (i.e. if map opened from d-scan). http://imgur.com/a/GuDbj
4) Sometimes when I'm trying to move the cube, I accidentally left click the signature and very nice and useless popup menu appears. My suggestion is to remove signature menu on left click at all. Cause you can open almost the same menu using right click. http://imgur.com/a/WRDuA |
Sergey Hawk
The Sith Syndicate REFORD
178
|
Posted - 2017.03.15 12:49:06 -
[86] - Quote
Reina Yamato wrote:New probe scan: 4) Sometimes when I'm trying to move the cube, I accidentally left click the signature and very nice and useless popup menu appears. My suggestion is to remove signature menu on left click at all. Cause you can open almost the same menu using right click. http://imgur.com/a/WRDuA
NO, Just NO. Many people use the radial menu. You can disable it or change key, or set bigger delay for activation.
http://i.imgur.com/QLCnLZh.png
Aura: "You need to be within range to execute this function."
Kimi Räikkönen: GÇ£Leave me alone, I know what IGÇÖm doing.GÇ¥
|
Mr Ojos
Gloryhole Initiative HISPANIA.
0
|
Posted - 2017.03.15 13:09:39 -
[87] - Quote
Worst patch update ever CCP. Very bugged and It messes with a big part of the game. This is making the game unplayable. |
Klonoa Ikari
Signal Cartel EvE-Scout Enclave
0
|
Posted - 2017.03.15 13:29:45 -
[88] - Quote
Since the update went online I'm having from 2 to 5 secs or more lag when undocking, d-scanning, jumping through gates, hacking, opening the map and checking the market.
I tested the connection with the launcher network diagnostics and the basic test gives from 36 to 40 ms average, it's been more than a month since I started playing and never experienced lag before. |
Reina Yamato
BlackWing Team
0
|
Posted - 2017.03.15 14:15:45 -
[89] - Quote
Sergey Hawk wrote:Reina Yamato wrote:New probe scan: 4) Sometimes when I'm trying to move the cube, I accidentally left click the signature and very nice and useless popup menu appears. My suggestion is to remove signature menu on left click at all. Cause you can open almost the same menu using right click. http://imgur.com/a/WRDuA NO, Just NO. Many people use the radial menu. You can disable it or change key, or set bigger delay for activation. http://i.imgur.com/QLCnLZh.png Well, I use radial menu sometimes myself, but not in scanning window... So I won't disable it in settings. And in scanning window why would you actually use it? It provides only ignore/ignore other signature options... Anyway, I think clicking the cube should have higher priority than opening radial menu. |
DovaKiiN Sarn
Brutor Tribe Minmatar Republic
0
|
Posted - 2017.03.15 14:45:19 -
[90] - Quote
My client wont even Start up since 119.3 patch, it goes to the loading screen on startup then just sits there >_>
I haven't been able to play for the past few days because of it. I figured okay, ima reinstall eve... Didn't work. restarted my pc a lot, didn't work...... Now I want to know what the heck is going on cuz I just spent a lot of money on eve recently ._. |
|
Gibbel Charante
Cerberus Federation SPEC OP Privateers
1
|
Posted - 2017.03.15 14:55:49 -
[91] - Quote
Activating modules using 1,2,3,4.......... WIll change the filter settings on the D-scan. |
Merin Ryskin
Peregrine Industries
235
|
Posted - 2017.03.15 15:55:28 -
[92] - Quote
Cmd Bokonon wrote:I have one remark about Dscan i think is important:
Any range or angle slider change have the same sound and green light effect as SCAN button does. So in the intuitive way player can assume that with any of the slider change DSCAN also automatically does the scan. But it doesnt. The sound and green light effect symbolizes scan is running. But its not. It is not logical.
Wait, what? Oh FFS, changing range/direction is supposed to automatically re-scan. If I make a change I want to see the results immediately, don't make me hit the button again just to do the obvious.
|
Carson Moore
Rising Star Ventures
3
|
Posted - 2017.03.15 16:04:47 -
[93] - Quote
One issue I haven't seen yet:
before the patch I could do this:
ACTIONS: - Select something on the overview. - press the dscan button. RESULT: - Camera orients towards the selected object and starts dscan.
AFTER PATCH: This no longer works if I have a d-scan keyboard shortcut that is not the default (v). My friends tried this with V and it works, I have it on spacebar and it doesn't.
plz fix?
|
xOmGx
Order of Order SOLAR FLEET
8
|
Posted - 2017.03.15 16:11:09 -
[94] - Quote
i DEMAND old version of the render as option
New render broke, make it go away |
Ammzi
Dreddit Test Alliance Please Ignore
1922
|
Posted - 2017.03.15 16:31:34 -
[95] - Quote
Here are a list of general usability issues and bugs sourced from /r/eve (https://www.reddit.com/r/Eve/comments/5zd6kb/crowdsourcing_dscanprobe_window_issues/) [Usability] Probe window filters are not sorted alphabetically, they are sorted by date of creation. Alphabetically would make it much easier to find the right one. [Usability] When clicking AU/KM button the minimum text-field size is not constant, resulting in the button jumping away every time you switch distance type. [Bug] Switching between AU/KM results in an *inaccurate* data conversion. E.g. going from 500.000.000 km to AU results in 3.3 AU, going back to km again results in: 493.672.973 km. [Bug] Using the scroll wheel to increase the dscan range from 0->1 AU results in an instant dscan which makes it impossible to change the range. This means you are always stuck with 1 AU or less using the scroll wheel. [Bug] If you tick ON "Align with Camera" and move your camera after it has aligned, ticking OFF "Align with Camera" followed by ON "Align with Camera" does not align your camera again. I.e. the game only registers that you are not aligned with the camera while "Align with Camera" is ticked OFF and thus does not attempt to align you again when you tick OFF/ON. **Issues sourced from [the megathread](https://www.reddit.com/r/Eve/comments/5zby17/megathread_dscan_complaint_station_or_how_i/):**
[Bug] Dscan button keybind doesn't open the window /u/irwiss - *Ammzi:* You can run a dscan with dscan keybind, but the dscan window does not open to display the results. [Bug] 0-9 buttons switch filters even when window isn't focused /u/irwiss [Bug] Can't drag lines from Dscan into chat to link shiptype /u/irwiss [Usability] Entries with "-" for distance still sort very badly /u/irwiss [Usability] The scan button is at the bottom (general button/slider placement) /u/irwiss /u/verybadateve /u/waenc /u/rdddss /u/maximoburrito /u/Alycidon94 /u/Ojioo [Usability] When you want to use filters in the new d-scan that has been pushed with todays patch, you are unable to adjust the categories. See https://i.imgur.com/cHp1avb.png. This means that the first eight hotkeys are utterly useless for us because they do not allow any filtering and display stock filters made by CCP for new clients. These filters include nothing except bare minimums. Please give us a way to change the order of these filters so that we can set hotkeys to the overview filters that we need? Now it's literally useless to have these hotkeys. /u/Aelonius [Bug] The camera doesn't move with your ship on the map as you warp, so when you focus on your current location the "align with camera" option is turned off yet again. /u/dafishlives [Bug] When you jump system it forcefully throws up the map and resets the align with camera option. Clarification, this is due to the probe scanner being active at the same time. If the probe scanner is closed and the map is coupled with the d-scanner, align with camera will reset after jumping. Still really annoying. /u/dafishlives [Bug] The D-scan cone disappears if you go from fullscreen to floating/dock right/dock left and can't be brought back until you close it down and start it up again. /u/dafishlives [Bug] The Invert Zoom Direction setting does not apply to the Alt+Scroll probe size manipulation anymore. /u/Edgxxar [Bug] When the map window is docked, the "focus current location" doesn't center correctly. (too far to the right, when docked left, for example) /u/maximoburrito *Ammzi:* Consequently, when you zoom in/out when docked, you are off center as well. **Issues sourced from this thread:**
[Bug]http://imgur.com/a/4adqv - upon relogging, the previous probe scan filters are retained in the selection window but not in the actual signature list. /u/waenc [Usability] Zoom in/out animation (Probe Scanner Map camera deceleration) and double click for horizontal/vertical view is too slow. Almost faster to rotate manually. /u/cosmitz /u/loroseco /u/meha_tar /u/P1lot1 /u/Hinyu /u/mumle [Usability] If you close down the solar map with dscan/probe docked and open the solar map up again the dscan/probe window do not open with it. /u/ammzi [Usability] New star map doesn't have transparency like other windows have. Star map cannot be smaller than 600px. When i have docked scanner window into map window there are 2 (un)necessary headers (one for map window, second for probe scanner window. Would be nice to have option to move launch buttons to upper part of probe scanner window. Gif showing proposed changes and highlighted flaws: http://imgur.com/a/5rpNV /u/duelb0t [Usability] You cant dock scanner window on right side of map window. You cant dock scanner and d-scan on bottom side of map window (even if you are using "dock left" option on map window where it would actually make sense). You cant have d-scan window docked above scanner window. /u/duelb0t [Bug] Part of the transparency bug: If the probe or d-scan windows are docked to the map you can't interact with any portion of the map below them. http://imgur.com/zoZAiJh /u/KodiakRS [Usability] A toggle that allows us to bring back dragging the edge of the bubble to resize the set. People that find it annoying can leave it switched off, people that use it in the current scanner can keep doing what they are used to. /u/P1lot1 [Usability] The other sigs not disappearing when one is selected really clutters up the map and can make it pretty difficult to see which sig you're actually probing down. It's much nicer to be able to completely isolate the sig you're probing./u/amcdon /u/Rineandrepeat To be continued.... |
Ammzi
Dreddit Test Alliance Please Ignore
1922
|
Posted - 2017.03.15 16:32:23 -
[96] - Quote
[Usability] The "delay" in the probe scanning sound that excludes the duration of its flighttime is very counterintuitive and does not give an accurate audio feedback to when the button is pressed. (feels like it's lagging) /u/Hinyu [Usability] Please make the red sphere of the cosmic signatures at initial entry of the system (without having scanned anything yet) more visible again. The size of the sphere correlates to the difficulty of the signature and is important for gauging and categorize the difficulty of the anomaly to properly place the probing cluster before initial scanning. /u/Hinyu [Usability][Bug] T3C bonuses are not added into scan strength. Observe: http://i.imgur.com/YAdgOWD.png http://i.imgur.com/87HMaEU.png http://i.imgur.com/xChf4kL.png /u/Dinkler_Aurilen [Bug] The system/scan probe in space window is inheriting the "Camera Center" (offset) setting making it extremely difficult to probe. /u/Exonfang [Usability] Dscan is forced to the bottom when both it and the Probe window are docked. /u/Larelle [Usability] Can we please get the new directional scanning sound decoupled from the UI sound slider? I like the UI feedback sounds, but I hit d-scan once every few seconds once I'm in space, and the noise has become unbearable to the point where I've had to disable the (useful!) UI feedback to get rid of it. /u/IrateRedKite /u/calima_arzi [Usability] The dscan cone over-powers celestials/anomalies in range. Needs to be made more transparent/less opaque. Difficult to see anomalies. /u/AdolfIsDaddy /u/Deadfo0t [*] [Usability] Please add look at to the right click menu on anoms/sigs and allow us to look at from the anomaly sig window instead of having to find and click track in space /u/Deadfo0t |
cutthroat kane
Caldari Provisions Caldari State
4
|
Posted - 2017.03.15 17:19:18 -
[97] - Quote
Pressing the F9 to open the new solar system window produces a constant buzzing noise till the window is closed again. |
Ember Niagara
Interiority Scanning Services
3
|
Posted - 2017.03.15 17:52:35 -
[98] - Quote
cutthroat kane wrote:Pressing the F9 to open the new solar system window produces a constant buzzing noise till the window is closed again. Seconding this, I don't know if this has been posted about before but the Solar System Map now creates an extremely annoying background ambient noise (similar to the one heard in Tactical View). Like the new D-Scan noise, it is grating if you have a bassy headphone or subwoofer.
CCP, please consider adding the ability for us to volume control individual sounds in the game, like the Windows 7+ Volume Mixer, where you can volume control individual programs. Credit also goes to /u/AngryRedGummyBear for this idea.
See my mockup below - in Advanced Sound Control, there'd be a new button (a {custom} or dropdown arrow), which opens up more options. {play} buttons would be there to preview each sound:
-UI Interaction [-----slider----] {customize} --> Directional Scan: Scan Initiated [-----slider----] {play} --> Notification: Killmail Received [-----slider----] {play} --> Probe Scanner: Cube Dragging [-----slider----] {play} --> Probe Scanner: Probes Warping [-----slider----] {play} --> Probe Scanner: Scan in Progress [-----slider----] {play} --> Probe Scanner: Signature ID'ed [-----slider----] {play} --> Probe Scanner: Signature Warpable [-----slider----] {play} --> Solar System Map: Ambient Sound [-----slider----] {play} --> .. etc (anything else which UI Interaction covers)
while we are wishing upon a star here -- pan L/R, pitch and/or playback speed sliders would be cool too |
Dominous Nolen
V0LTA WE FORM V0LTA
254
|
Posted - 2017.03.15 18:16:49 -
[99] - Quote
Ember Niagara wrote:Yeah, the Solar System Map now has an annoying background ambient noise (similar to the one heard in Tactical View). Like the new D-Scan noise, it is grating if you have a bassy headphone or subwoofer. [Redacted the rest but completely agree with the idea]
This^^ I've been asking this for a while. So many ambient noise that arent tied to anything so you can't minimize their impact on the experience in the client.
@dominousnolen
|
Ember Niagara
Interiority Scanning Services
4
|
Posted - 2017.03.15 18:22:33 -
[100] - Quote
Yeah my philosophy can basically be boiled down to "If we can't agree, let us tweak the fine details." Individual sound controls would be much better; I don't want to disable all UI Interaction sounds just to get rid of the D-Scan and System Map noises. I LIKE the other noises. |
|
Sky Marshal
Core Industry. Blades of Grass
145
|
Posted - 2017.03.15 18:31:03 -
[101] - Quote
Is it normal than right-click menus are transparent even if the transparent slider is set to zero ? Sounds like a bug.
The UI is already incoherent with the neocom who don't care of this setting, so I hope it isn't a design choice... It is weird to see an UI with transparency there and opacity over there, it looks amateurish. |
Angry RedGummyBear
Dystopian Heaven Hedonistic Imperative
13
|
Posted - 2017.03.15 18:59:03 -
[102] - Quote
Also, can we get the scroll wheel for the probe window/star map to inherit the properties of the inverted mousewheel zoom, if selected?
For example, if I alt + ScrollUp and it normally zooms in, one would expect the probes to tighten in on an area. But If I am instead used to inverted zoom, then I am used to the opposite, and I would instead expect alt + ScrollUp to make my probes cover a larger area. |
Ember Niagara
Interiority Scanning Services
5
|
Posted - 2017.03.15 19:16:08 -
[103] - Quote
Angry RedGummyBear wrote:Also, can we get the scroll wheel for the probe window/star map to inherit the properties of the inverted mousewheel zoom, if selected?
For example, if I alt + ScrollUp and it normally zooms in, one would expect the probes to tighten in on an area. But If I am instead used to inverted zoom, then I am used to the opposite, and I would instead expect alt + ScrollUp to make my probes cover a larger area. Your preference might differ from someone else's. There should be two entirely separate mousewheel invert settings - one for probe mousewheel, and one for ship/map zoom. That way we can tweak to preference.
For example, how I control my ship camera is not always the same as how I like to control my Map camera. I had to Stiffen my main camera's Inertia setting to make the map usable. There's also people complaining that their Maps are inheriting the Offset. I think what happened was CCP tried to simplify their code by sharing code between the Ship and Map cameras. The Map should not be inheriting any settings at all from the main camera; the Map should have its own separate settings.
Again, this is the same as with the Sound thing: Give players more freedom of choice to tweak their UI as they want it! |
Orakkus
Imperium Technologies DARKNESS.
331
|
Posted - 2017.03.15 20:16:22 -
[104] - Quote
I am also running into an inordinate amount of lag when I am hacking a container, especially when I am killing the core.
He's not just famous, he's "IN" famous. - Ned Nederlander
|
Rayo Atra
Guardians of the Volatile Wine
98
|
Posted - 2017.03.15 20:16:52 -
[105] - Quote
Angry RedGummyBear wrote:Also, can we get the scroll wheel for the probe window/star map to inherit the properties of the inverted mousewheel zoom, if selected?
For example, if I alt + Scroll-up and it normally zooms in, one would expect the probes to tighten in on an area. But If I am instead used to inverted zoom, then I am used to the opposite, and I would instead expect alt + Scroll-up to make my probes cover a larger area.
this is my biggest ask as well. it was inverted properly until the update, now i have to Alt+scroll the opposite direction to tighten probes. Just muscle memory issues mostly, but between that and not being able to find the dscan button, im slower than ever.
Tell you what I do like though: A killer. A dyed-in-the-wool killer. Cold-blooded, clean, methodical and thorough.
-Jean-Baptiste Emanuel Zorg
|
Dominous Nolen
V0LTA WE FORM V0LTA
254
|
Posted - 2017.03.15 20:18:32 -
[106] - Quote
Orakkus wrote:I am also running into an inordinate amount of lag when I am hacking a container, especially when I am killing the core.
I have had this issue for a long time. I suspect memory leak.
What happens to your FPS? I was going from ~90fps before the hack to sub 30 fps during the hacking minigame and then as soon as the game closes I'm back to full FPS again.
@dominousnolen
|
Capqu
ElitistOps Pandemic Legion
1278
|
Posted - 2017.03.15 20:46:54 -
[107] - Quote
my screen is literally entirely black in the map segment
i can't interact with it at all, pressing the buttons at the top does nothing
http://i.imgur.com/U2lcwkG.png
bombing is tricky to say the least with this
https://www.youtube.com/watch?v=QPntjTPWgKE
|
Matthias Ancaladron
Wrath of Angels Solitaire.
188
|
Posted - 2017.03.15 21:53:20 -
[108] - Quote
Map doesn't work now, can't look up systems and my hot key for zoom in and zoomout that's set to page up and page down no longer works with the map. Since I dont have a mouse and I play on laptop that's kind of a deal breaker on using the map. |
Matthias Ancaladron
Wrath of Angels Solitaire.
188
|
Posted - 2017.03.15 21:54:49 -
[109] - Quote
Capqu wrote:my screen is literally entirely black in the map segment i can't interact with it at all, pressing the buttons at the top does nothing http://i.imgur.com/U2lcwkG.png bombing is tricky to say the least with this The problem is your zoomed all the way in so the screen is black. |
Capqu
ElitistOps Pandemic Legion
1278
|
Posted - 2017.03.15 22:08:48 -
[110] - Quote
Matthias Ancaladron wrote:Capqu wrote:my screen is literally entirely black in the map segment i can't interact with it at all, pressing the buttons at the top does nothing http://i.imgur.com/U2lcwkG.png bombing is tricky to say the least with this The problem is your zoomed all the way in so the screen is black.
no, it's not
please don't talk like you know anything when you don't
https://www.youtube.com/watch?v=QPntjTPWgKE
|
|
Capqu
ElitistOps Pandemic Legion
1278
|
Posted - 2017.03.15 22:09:33 -
[111] - Quote
here is the error i get when attempting to open the map on my character stuck in a bad state:
http://i.imgur.com/fprB9v0.png
http://pastebin.com/Ft6kVmPU
https://www.youtube.com/watch?v=QPntjTPWgKE
|
Torin Ravendahl
Toxic Refuge Elemental Tide
0
|
Posted - 2017.03.15 22:49:41 -
[112] - Quote
Dunar Dolorgiet wrote:Issue: New map window center pivot offset is effected by "Camera Center" setting.
When using multiple screens the "Camera Center" setting found in "Display & Graphics" -> "Camera Settings" is useful to move the default view pivot into a more convenient location. The new map window view pivot is also modified by this setting even if the map is in floating mode. This results in an off-center pivot impairs the usability and wastes screen real estate.
Same issue - Old Probe Scanner window didn't suffer from this. |
Evan Giants
Plundering Penguins Solyaris Chtonium
22
|
Posted - 2017.03.16 00:45:07 -
[113] - Quote
Put scan button and angle/distance sliders placement back to original immediately! This is stupid change. Completely opposite from where they were.
I have my overview on right side from top to bottom, and dscan window slighty bigger than overview and at the bottom corner. Both of them overlaps, and like I said, my dscan window is slighty bigger, so i could click scan button poking outside overview edge. Now I have to resize overview to be shorter at the bottom, so I could click scan button which is all way to the my bottom right corner.... Genius.
CCP if there's A, B, C and D features. And you receive feedbacks that complain that A, B, and C sucks and doesn't complain anything about feature D. What you should do is listen and fix A, B and C, and don't change anything about feature D. Instead of leaving A and B alone, makes C worse and change feature D.
Feature D in this being goddamn placement of scan button and angle/distance sliders. |
Vladimir Carter
Caldari Provisions Caldari State
9
|
Posted - 2017.03.16 01:26:00 -
[114] - Quote
Over 36 hours and 1 downtime later, still not a fix in sight for 1-9 hotkeys constantly changing Scan filters no matter if the window is focused or not.
We at least have some work arounds for other issues but having to choose between changing keybinds I've been using for years or just not logging in isn't anywhere close to being a workaround.
Opting out of using the new windows also isn't possible as the old version of the D-Scan is also broken.
My Omega runs out soon and you can be damn sure it wont be getting renewed if this isn't fixed before then. |
Toddle
Center for Advanced Studies Gallente Federation
1
|
Posted - 2017.03.16 02:53:52 -
[115] - Quote
The numeric keys now select filters from probe scan and dscan windows even when they aren't focused.
On a related note, it'd be nice to have an option to rebind the filters to something else. |
Slim Thicc
Laphroaig Inc.
0
|
Posted - 2017.03.16 03:33:49 -
[116] - Quote
among many many other problems that have already been listed in various forms:
it is now no longer to deselect all sigs once you have selected one. previously you could revert to having all sigs deselected by sorting any column. even in opening and closing probe scanner, the selection is retained. |
MrClean87
United Nexus Corporation SLYCE Pirates
0
|
Posted - 2017.03.16 03:48:14 -
[117] - Quote
You broke d-scanner. Now you cant use the number keys 1-4 to activate modules or other usefull things you might have those keys mapped to.
FIX IT IM NOT PLAYING TILL YOU DO - IN FACT UNSUBBING. |
Andrew Indy
Jedran Space Services
227
|
Posted - 2017.03.16 04:55:07 -
[118] - Quote
Yuri Titov wrote:CCP Claymore wrote:The probe sizing was inverted to match the movement of the slider. This change is so counter intuitive and annoying - can we at least have an option to change it? Also this, moving analyze button to the bottom of the window... results in this: http://i.imgur.com/DUTfaw6.png Same goes for d-scan 'scan' button.... http://i.imgur.com/882n8EZ.png just... why??
+1,
Also I find it faster to access buttons at the top of the window.
Side Note is there a way to adjust the brightness of Scan results in the scanning window. I'm OK with the Spheres being fairly dull but the Dots can be a bit hard to see, that and being able to resize Probes with click and drag.
There is also a small bug i have noticed with probe layouts, The probe sizing slider does not update to reflect the new size. if you ahd scanned at 0.25AU and then click a 8Au layout the slider stays at 0.25 and you ahve to drag it up to decrease the size.
|
Sepheir Sepheron
United Nexus Corporation SLYCE Pirates
69
|
Posted - 2017.03.16 05:31:04 -
[119] - Quote
unsubbing till i can toggle off, change or remove the 1-9 hotkeys for d-scan and system scanner |
Lan-Tui Aylet
Federal Navy Academy Gallente Federation
1
|
Posted - 2017.03.16 08:39:55 -
[120] - Quote
A small issue: when I open the program each time, Anomalies appear in my scanner even if they are checked out. I have to check and uncheck them to make them disappear. |
|
Whippy Whip
Pan Intergalactic Industries
26
|
Posted - 2017.03.16 11:21:32 -
[121] - Quote
the always in focus bugged appears fixed after DT today, thanks |
DovaKiiN Sarn
Brutor Tribe Minmatar Republic
0
|
Posted - 2017.03.16 11:46:16 -
[122] - Quote
lol its fixed for you but I still cant Freakin play >_> because the stupid as heck CLEINT wont get past the loading. and its getting on my last nerves because I need to make freakin isk for the next plex I need 3 >_>
|
Mnemo Noire
The House of Asterion
0
|
Posted - 2017.03.16 11:49:04 -
[123] - Quote
When scanning down Signatures, I get the initial difficulty red bubble, but once I have scanned a sig in range once, I never see this bubble.
Previously I would use the size of this bubble to determine the best scan radius of my probing, without this I have to guess. It has slowed down my ability to scan significantly.
|
Rivr Luzade
Kenshin. DARKNESS.
2982
|
Posted - 2017.03.16 13:18:07 -
[124] - Quote
You screwed up the Providence and Ark again: There are now too many bright (in case of the Providence) and too many red parts (in case of the Ark) on the underside of the ships. The base color of Amarr ships is black, and you removed a lot of that base color and replaced it with tacky bright/red parts. That does not make the ship look any better.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
E'dyn
The New Eden Yacht Club Hole Control
22
|
Posted - 2017.03.16 16:31:32 -
[125] - Quote
Another problem with the D-scan, if you want to manually change the dscan range by putting in the number, you are unable to go double digits.
For example if you want to do 12 AU, it will go to 1.0, 14 goes 1.0 etc etc..
If you want to do 1.9 it goes to 1.1.
So something is definitely messed up with it now.
Sure I can scroll yay, but I have never ever used the scrollwheel to change the range. |
Intigo
Blackjack and Exotic Dancers Top Tier
113
|
Posted - 2017.03.16 17:49:05 -
[126] - Quote
I'm honestly a bit amazed that you've managed to screw up the Directional Scanner so much when it was so great before this entire update.
I look forward to when it works again.
hydra provail
|
Sophos Mileghere
TunDraGon Lost Obsession
33
|
Posted - 2017.03.16 19:19:10 -
[127] - Quote
Well CCP....
I love the new changes. dscan is great, no issues with it and the new scanning window is far better than has been before so kudos there.
Is there any update on T3C with Emergent Locus sub? Looks like bonuses from that sub are not applying to probe strength |
Andrew Indy
Jedran Space Services
228
|
Posted - 2017.03.17 05:36:44 -
[128] - Quote
With the New Dscan, the Minimum Setting in Au is 0, Why? 0 is literally useless. The only one has the minimum of like 100k which was good for checking if people where in a gated site.
Also the KM slider on Dscan is a bit stupid. The minimum is 10KM, thats on grid, pretty sure you don't need to use Dscan if something is 10Km from you. The next size up is like 147Mil which is a huge jump. Better off with something like 100k KM and 1KK KM and then go up from there. |
Blazemonger Adoulin
Signal Cartel EvE-Scout Enclave
11
|
Posted - 2017.03.17 08:22:56 -
[129] - Quote
'Improved' Dscan and probe scan is plain broken and far from ready for release, roll back please and make it work properly.
I get what you are trying here and I don't disagree, but please at least let people who know how to use this functionality quality check and do not just have the "let's add sounds to everything and delay the actual function of the feature while it plays.. and oh let's just make it look cool for the hell of it" newbro developers run with it.
If this was supervised by a senior developer, who I'd expect understands the game, his position should be reconsidered. This implementation is not ready, not even close. |
Intigo
Blackjack and Exotic Dancers Top Tier
113
|
Posted - 2017.03.17 13:37:30 -
[130] - Quote
Still no fix to dscan manual inputting.
hydra provail
|
|
Tarkina Koslix
Deep Space Supplies Curatores Veritatis Alliance
4
|
Posted - 2017.03.17 13:48:41 -
[131] - Quote
The "Black Squares" Plaque is still in place, if post processing is activated.
GFX: GTX 1050 ( brand new ) |
Lan-Tui Aylet
Federal Navy Academy Gallente Federation
1
|
Posted - 2017.03.17 14:48:27 -
[132] - Quote
Sergey Hawk wrote:Reina Yamato wrote:New probe scan: 4) Sometimes when I'm trying to move the cube, I accidentally left click the signature and very nice and useless popup menu appears. My suggestion is to remove signature menu on left click at all. Cause you can open almost the same menu using right click. http://imgur.com/a/WRDuA NO, Just NO. Many people use the radial menu. You can disable it or change key, or set bigger delay for activation. http://i.imgur.com/QLCnLZh.png
For me 4) is a rather tedious inconvenience too. Perhaps the radial menu could be disabled just when overlapping with the probe sphere? |
Slim Thicc
Laphroaig Inc.
4
|
Posted - 2017.03.17 17:34:01 -
[133] - Quote
The useful feature of clicking-and-dragging scan probe spheres to resize them from the system map was removed. Supposedly people were annoyed that they would click for some other reason and end-up resizing them. However, a new feature was added that allows the player to double-click the system map to toggle between orthogonal views. Often, a misclick when trying to double-click on a system feature results in the system map camera changing. By the logic of removing the click-and-drag resizing, the double-click orthogonal view change should not have been added. However, the double-click camera change is actually good, the click-and-drag probe resize was actually good, and people just need to click in the correct place.
If you want to continue in the logic of not allowing players to click-and-drag in the wrong place, accidentally messing something up for themselves, you should also take a look at the Planet View interface. You might as well not allow the player to rotate the planet by clicking-and-dragging. Often the player will attempt to click-and-drag an extractor head and end up rotating the planet. By the new logic, the planet should only rotate in one angle if "alt" is held and in the other angle if "ctrl" is held. |
Orakkus
Imperium Technologies DARKNESS.
331
|
Posted - 2017.03.17 18:32:41 -
[134] - Quote
Dominous Nolen wrote:Orakkus wrote:I am also running into an inordinate amount of lag when I am hacking a container, especially when I am killing the core. I have had this issue for a long time. I suspect memory leak. What happens to your FPS? I was going from ~90fps before the hack to sub 30 fps during the hacking minigame and then as soon as the game closes I'm back to full FPS again.
Yeah, I saw it happen before this update, but it was not nearly as pronounced. However, this patch came about the same time as several Microsoft patches and it could have been some patching being done in the background that I missed.
He's not just famous, he's "IN" famous. - Ned Nederlander
|
Dominous Nolen
V0LTA WE FORM V0LTA
257
|
Posted - 2017.03.17 19:11:53 -
[135] - Quote
Orakkus wrote:Dominous Nolen wrote:Orakkus wrote:I am also running into an inordinate amount of lag when I am hacking a container, especially when I am killing the core. I have had this issue for a long time. I suspect memory leak. What happens to your FPS? I was going from ~90fps before the hack to sub 30 fps during the hacking minigame and then as soon as the game closes I'm back to full FPS again. Yeah, I saw it happen before this update, but it was not nearly as pronounced. However, this patch came about the same time as several Microsoft patches and it could have been some patching being done in the background that I missed.
A friend of mine and I have been feeding pretty steady bug feedback to CCP on this issue.
CCP Paradox was trying to repo it but I don't know if he every was able to.
Here is what I'm seeing when it happens. This was with a pair of SLI 660gtx cards an I still occasionally have it happen since upgrading to a 1070 8gb card. https://www.youtube.com/watch?v=aUTf2H4eEVI
It doesn't always occur, normally though it happens after a few hours of game play.
EBR-63023
@dominousnolen
|
Sweet Kebabcheta
Hard Cocks Ltd.
0
|
Posted - 2017.03.17 20:00:39 -
[136] - Quote
D-scan now doesn't update upon changing system. Previously it did. |
Yngvar ayShorn
Einheit X-6
1482
|
Posted - 2017.03.17 20:31:12 -
[137] - Quote
Extreme laggy today. If target locking in pvp, the screen freezes about 3-4 seconds. Corpmates the same.
So, at the Moment unplayeble..
+250.000 Skillpunkte für neue Accounts mit meinem Link! -->> Klick mich <<--
-- Minmatar FactionWar --
|
PkControl
Cuervos Imperiales Goonswarm Federation
6
|
Posted - 2017.03.17 23:34:43 -
[138] - Quote
You launch the update whiout tests and Voila! Great disaster!
The game to the carriers is now a Joke. The Fighters die Soo easy when they stop Instapop! If the NPC carrier appear, you lost 2 heavy fighters in a row in MOVEMENT! How the hell you put that update whiout test it?!?!?!?
I had all Supercarrier skills at 5 and you lost fighters each 2 anomalies! that is stupid and unfair to the capital pilots! I spend 2 years of my Life to can pilot and Hel and now is Uselles! and you don't read the forums! That is very irespectful to the EvE players!
Before the patch, the Fighters had a stupid shield defense and Hp, the Drones had Much more... and now I don't have nice words to describe how you convert that in a joke! |
Sophos Mileghere
TunDraGon Lost Obsession
33
|
Posted - 2017.03.18 09:15:33 -
[139] - Quote
How come no feedback about scanning subsystems on T3C's? Been bug reported multiple times and is clearly identifiable, c'mon CCP |
Grookshank
Jump Drive Appreciation Society Jump Drive Appreciation Alliance
133
|
Posted - 2017.03.18 09:22:30 -
[140] - Quote
Can we please have the tooltip for the launcher moved to the empty space to the right of it, so it does not block stacked windows?
http://imgur.com/a/LYk76 |
|
Sophos Mileghere
TunDraGon Lost Obsession
33
|
Posted - 2017.03.18 09:25:52 -
[141] - Quote
Grookshank wrote:Can we please have the tooltip for the launcher moved to the empty space to the right of it, so it does not block stacked windows? http://imgur.com/a/LYk76
lol damn right
|
Ottokar Baumgarten
Askonak Shipyards
0
|
Posted - 2017.03.18 12:06:25 -
[142] - Quote
E'dyn wrote:Another problem with the D-scan, if you want to manually change the dscan range by putting in the number, you are unable to go double digits.
For example if you want to do 12 AU, it will go to 1.0, 14 goes 1.0 etc etc..
If you want to do 1.9 it goes to 1.1.
So something is definitely messed up with it now.
Sure I can scroll yay, but I have never ever used the scrollwheel to change the range.
Same here. Also, the backspace and . (decimal point) keys are not working when changing scan range. |
Rivr Luzade
Kenshin. DARKNESS.
2991
|
Posted - 2017.03.18 14:49:20 -
[143] - Quote
How do you recover your probes in the new probe window if you lost them? I just had a disconnect and can't reconnect to my probes. That's a simple button press in the old scanner system, how does it work in the new window? So far it doesn't look like that essential feature was included at all.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
Ransu Asanari
V0LTA WE FORM V0LTA
518
|
Posted - 2017.03.18 15:37:58 -
[144] - Quote
Rivr Luzade wrote:How do you recover your probes in the new probe window if you lost them? I just had a disconnect and can't reconnect to my probes. That's a simple button press in the old scanner system, how does it work in the new window? So far it doesn't look like that essential feature was included at all.
http://i.imgur.com/9uDtMFT.png |
Ransu Asanari
V0LTA WE FORM V0LTA
518
|
Posted - 2017.03.18 16:41:41 -
[145] - Quote
Some feedback:
I like the new DSCAN changes. The color change is fine, and I don't seem to be fighting with the camera as much (so some bugs fixed there). I'll probably have more feedback on this as I use the new DSCAN interface to scan down targets in anomalies. It has to work fast!
I'm glad the Probe Scanner and Directional Scanner windows can still be docked in the normal window interface. I like to be able to have them as tabbed windows and switch between them quickly.
Some suggestions for change:
- I'm not a fan of the moves the buttons have received. Please move the DSCAN and Probe Analyze buttons back up to the top left side of the window. I've done a bad MSPaint illustration to show how they should be: http://i.imgur.com/hFJAoc7.png. Basically we got used to this location for the longest time, and now we have to re-learn muscle memory in the opposite diagonal location. For what reason!? Please change it back. This really isn't a bug, but I'll log an EBR if it's needed.
- Prior to the patch, when you clicked on one signature in the signature list, it would only show you that one signature. This made it relatively easy to scan down without noise around the signature. Now, there's a less defined version of ALL signatures always in space in the probe window. Please put it back the way it was. Logged EBR-115365 - Scanning Interface - Clicking on a single signature doesn't make all other signatures disappear while scanning.
- I don't mind the new icons as much for when a signature gets scanned down partially. The progress rings are just TOO DAMN LARGE however. Neither of them resize when you zoom in/out however. It really makes it difficult to scan a signature to 100% once it's just a dot. I've logged this bug: EBR-115364 - Signature icon and progress ring don't resize as you zoom in/out.
- I'm not sure what the deal is with the nebula inside the scanning interface. It's not pure black - it looks like a hazy green/black with stripes. There's a note here about "Current nebulae in solar system map" but no update with an explanation. I've logged EBR-114813 Scanning Interface - Not black when fullscreen. It's already been closed with no explanation. Please comment or take a look at the bugreport.
- One major annoyance I found is when scanning a signature, if you switch out of the solar system map and back into scanning, it resets your camera to the sun. Especially annoying in a large system like Thera. Logged EBR-115359 -Scanning Interface - Switching between interface and regular view resets focus on probes
- Weird one I found while jumping a wormhole with the old solar system map open. EBR-115360 - Jumping Wormhole with the old galaxy map open merges the overlay. Here is what it looks like: http://i.imgur.com/VeajldR.jpg
|
icejack s
Iron Jacks
0
|
Posted - 2017.03.18 20:45:27 -
[146] - Quote
Is it possible to have a quick toggle " minimize and maximize" button for the docked scan window?
Also i think a custom preset to load specific window layout ingame would be nice, a layout for exploration, another for null/ls gaming, etc |
Dominous Nolen
V0LTA WE FORM V0LTA
257
|
Posted - 2017.03.20 01:41:36 -
[147] - Quote
I miss the old probe activation. I keep thinking my mouse button didn't trigger the refresh due to th delay in initiating/moving/scanning on the new probe interface.
@dominousnolen
|
lmmortalist
A-Clinic Curatores Veritatis Alliance
207
|
Posted - 2017.03.20 11:54:58 -
[148] - Quote
CCP Phantom wrote:=== Known issues ===
Scanning windows
You might experience an issue when logging on where the scanning windows will reopen after undocking from stations or citadels, jumping or restarting the client. If you experience this problem you can fix it by following these steps:
1.Undock and the Directional Scanner and Probe Scanner panels from the solar system map. 2.Redock the Directional Scanner and Probe Scanner panels with the solar system map. 3.Close the solar system map with the docked panels.
What the **** does that even mean??? "Undock the directional scanner", "solar system map with the docked panels". This is apparently from some other game since in the eve online I play I typically undock my ships, not my maps. Also I have no idea what these "docked panels" are.
Could anybody clarify this to me in clear english? |
Intigo
Blackjack and Exotic Dancers Top Tier
115
|
Posted - 2017.03.20 15:24:07 -
[149] - Quote
Manually writing in range in the Directional Scanner is still broken. 9.9 defaults to 9, trying to write 11 or 12 gets you 1.1 or 1.0 or whatever.
This has been broken since the introduction of 119.3.
hydra provail
|
DefaultGuy Redshirt
Dutch East Querious Company Asteria Concord.
1
|
Posted - 2017.03.22 11:07:49 -
[150] - Quote
the whole game is laggy now. I'm playing on a top-end skylake with nvidia m4000m card, SSD, 32GB of ram, win7x64.. used to have two clients running max graphics with *everything* in the visible brackets, with 4 monitors in HD+, but now can barely manage minimal graphics settings and it *still* jutters, lags "seconds" (which means I'm avoiding combat!) and generally takes "forever" to load, even when I yank all of the external monitors and try flipping between clients on the one screen. Process explorer shows each client taking a minimum of 25% of my CPU.. both clients on the previous build barely showed up. http://ark.intel.com/products/89610/Intel-Xeon-Processor-E3-1535M-v5-8M-Cache-2_90-GHz As a point of reference, watching the battle of the last keepstar to die was NOT a challenge to this hardware under the previous build, again with all details to maximum and all brackets on.
Furthermore the new shaders don't look as nice as the old ones did (imho). the "brightness" setting is rather odd for a game like this.. it used to be about perfect.. now it seems to never be quite right.
I have colleagues who are color blind, I think you should have someone like that on-staff or consultation to set your colors.
New probe wobble sound is so long, it prevents scanning until it completes, even if the probes only make a minor movement adjust. the new d-scan bubble around the ship is full of unnecessary angles, lines and shapes that distract from the game-play.
Very immersive play.. beware "fixing" what isn't "broken"
|
|
Spc One
The Chodak Void Alliance
313
|
Posted - 2017.03.22 11:55:11 -
[151] - Quote
I am getting this strange error on my alt, nothing is loading (minmatar space):
http://www.netsky.org/eve/ServerDelayedWhat.png http://www.netsky.org/eve/ServerDelayedWhatStats.png
|
Resa Moon
New Eden Miners Association
28
|
Posted - 2017.03.22 13:57:17 -
[152] - Quote
Lara Agnon wrote:on two different orca pilots, ice harvesting drones do not mine repeatedly any more. after 1-7 cycles drones get lazy and stop working
Same problem.
New Eden Mining Blog
|
Alvarez Akachi
CSR Legion Patrol
11
|
Posted - 2017.03.25 02:16:41 -
[153] - Quote
Uhm, seriously..........
If you are going to remove something from the database or whatever and the ability to trash, reprocess, market it.............
Could you please remove it from Rat Loot Drop tables please, because this is getting rather annoying having them now in my hangar.
Im talking about the Heavy Defender Missile 1
you check the item for info, it has a volume of 0.03 m3
but attempt to autolink it, and "Your query returned no legitimate item types. Please try again." |
Marcus Tedric
Zebra Corp Goonswarm Federation
96
|
Posted - 2017.03.25 14:39:37 -
[154] - Quote
May have missed it, but not seen reported....
Ever since the first iteration of this patch the EVE Launcher keeps, occasionally, generating an 'Error - Version Info Not Available'.
The upshot seems to be that the account 'start' button disappears - and the only option is to close and restart and re-enter all the password details. It's very annoying.
Sometimes it will fix itself - but not often.
Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium
|
Resa Moon
New Eden Miners Association
28
|
Posted - 2017.03.27 17:50:46 -
[155] - Quote
Resa Moon wrote:Lara Agnon wrote:on two different orca pilots, ice harvesting drones do not mine repeatedly any more. after 1-7 cycles drones get lazy and stop working Same problem.
Any progress fixing this?
New Eden Mining Blog
|
elitatwo
Dicker Quick and Hyde Defense Attorneys O.U.Z.O. Alliance
1684
|
Posted - 2017.03.27 20:03:36 -
[156] - Quote
So I can imagine you are somewhat proud of your work but can we have an ETA when you fix the d-scan staying closed every time you undock any time soon?
It is very annoying that you have to open your probe scanner and d-scan every time you undock.
That "pin" button was supposed to keep the windows you like pinned onto one position, not close them!
To your "brute force the new d-scan on everyone method" I raise you to I have OCD.
Eve Minions is recruiting.
This is the law of ship progression!
Aura sound-clips: Aura forever
|
Sgt Ocker
What Corp is it
1331
|
Posted - 2017.03.29 04:06:27 -
[157] - Quote
Not sure if this is an issue related to this patch or just an existing issue.
One of my accounts dropped to Alpha overnight. I logged in, plexed it and now although it shows as Omega I am unable to fly at least one of my ships due to lack of CPU. It seems when you upgrade from Alpha to Omega your implants aren't included in the upgrade.
I use CA's for the extra CPU and cap on a particular fit but can't fly it now because I don't have enough CPU and my cap life is reduced by 1 min 50 seconds (it isn't counting my implants).
Also in spite of the ability to have 5 jump clones, I have 3 installed but am unable to install another as "you have exceeded your limit".
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Partsking
THORN Syndicate Circle-Of-Two
68
|
Posted - 2017.03.29 17:37:54 -
[158] - Quote
elitatwo wrote:So I can imagine you are somewhat proud of your work but can we have an ETA when you fix the d-scan staying closed every time you undock any time soon?
It is very annoying that you have to open your probe scanner and d-scan every time you undock.
That "pin" button was supposed to keep the windows you like pinned onto one position, not close them!
To your "brute force the new d-scan on everyone method" I raise you to I have OCD.
This so damn much.
My alt-d is wearing out.
|
Resa Moon
New Eden Miners Association
28
|
Posted - 2017.04.01 13:45:01 -
[159] - Quote
Resa Moon wrote:Resa Moon wrote:Lara Agnon wrote:on two different orca pilots, ice harvesting drones do not mine repeatedly any more. after 1-7 cycles drones get lazy and stop working Same problem. Any progress fixing this?
Haven't seen a patch note that directly addresses this problem, but since yesterday's patch the Orca ice drone has not gone idle when it shouldn't.
That patch included a fix for an ice/ore harvesting problem with strip miners/ice harvesters, but, who knows, maybe that fixed the drone problem too.
Hope that's the case.
New Eden Mining Blog
|
Partsking
THORN Syndicate Circle-Of-Two
68
|
Posted - 2017.04.02 15:07:29 -
[160] - Quote
Partsking wrote:elitatwo wrote:So I can imagine you are somewhat proud of your work but can we have an ETA when you fix the d-scan staying closed every time you undock any time soon?
It is very annoying that you have to open your probe scanner and d-scan every time you undock.
That "pin" button was supposed to keep the windows you like pinned onto one position, not close them!
To your "brute force the new d-scan on everyone method" I raise you to I have OCD. This so damn much. My alt-d is wearing out.
To clarify (for me) this is the old scanner. Not the new aids infested one.
GIVE US AN ANSWER ON THIS CCCCCCP. |
|
Marcus Tedric
Zebra Corp Goonswarm Federation
115
|
Posted - 2017.04.04 13:22:08 -
[161] - Quote
There's been a little patch or two....today.
And now my accounts won't finish logging in - stuck at the character screen with only the first image, of three, showing....
Anyone else?
**Update - can log in to Sisi, but not Tranq' - so I don't think it's this end...
****2nd Update - 3 corrupt files in my cache it seems. Can log in now.
So nothing for dear CCP - but us players can try this first....
Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium
|
Barbie D0ll
Imperial Academy Amarr Empire
77
|
Posted - 2017.04.04 19:39:35 -
[162] - Quote
Having the same problem as this guy, except clearing the cache doesn't seem to work for me. |
Dominous Nolen
V0LTA WE FORM V0LTA
273
|
Posted - 2017.04.04 20:36:51 -
[163] - Quote
EBR-115982 - Issues with Overview position resetting after every login ( Overview is moving ~10 pixels off the upper right hand location where it was originally docked) - EBR was closed stating could not be reproduced so closed by bug hunting team.
Example: Here
Can repo this on multiple accounts.
Repo steps taken:
- Reset position Attempted to log out and log in - Position resets
- Clear client cache settings for all three impacted accounts - Issues persist on login
Support request #402118 was opened for this one
Another UI issue being experienced is that my chat windows docked at the neocom will become unstuck from their position with autohide turned off.
If I alt tab to another client window while moused over the chat box it appears to become disconnected from the neocom and left floating in the original position with the neocom was exposed.
@dominousnolen
|
Tilda Evingod
Native Freshfood Minmatar Republic
1
|
Posted - 2017.04.05 06:35:01 -
[164] - Quote
Experiencing severe issues with the probe scanning and hacking (Mac user): -) positioning the probes is very laggy, it is almost impossible to move the cube precisely, it moves in steps of several pixels at once (and always over the target position) -) mouse-over other objects in the solar map immediately opens pop-up menues covering the position of the probes cube, the pop-ups do not disappear when moving the mouse outside - very annoying -) the same immediate pop-ups inside the probe scanner window, e.g. when moving the mouse across the window to call probes back, leads to frequent missclicks - very nasty -) during hacking the computer starts running hot, very hot, the fan blows at max speed and the cpu goes to 180%, some seconds later the computer reduces processing speed and the game comes to slo-mo speed - roughly 3-5 sec response time after clicking a single hacking node is usual. what is running there in the background that consumes that much cpu?
thx for fixing these problems soon! |
Dominous Nolen
V0LTA WE FORM V0LTA
273
|
Posted - 2017.04.05 15:01:17 -
[165] - Quote
Tilda Evingod wrote:Experiencing severe issues with the probe scanning and hacking (Mac user):
-) during hacking the computer starts running hot, very hot, the fan blows at max speed and the cpu goes to 180%, some seconds later the computer reduces processing speed and the game comes to slo-mo speed - roughly 3-5 sec response time after clicking a single hacking node is usual. what is running there in the background that consumes that much cpu?
thx for fixing these problems soon!
I suspect you're seeing the same issues that have been reported with the hacking minigame in the past (general Frame rate dropping and lag when clicking through the nodes)
What is your frame rate like during these periods? I saw mine go to nearly half of normal for the duration of the hacking minigame then go back to normal.
@dominousnolen
|
Tilda Evingod
Native Freshfood Minmatar Republic
1
|
Posted - 2017.04.06 07:02:08 -
[166] - Quote
Dominous Nolen wrote:
I suspect you're seeing the same issues that have been reported with the hacking minigame in the past (general Frame rate dropping and lag when clicking through the nodes)
What is your frame rate like during these periods? I saw mine go to nearly half of normal for the duration of the hacking minigame then go back to normal.
Sorry, I do not display frame rates. The reduction in computer response is so drastic, for sure, much more than 50%. I guess (no measurement) the performance is dropping to less than 5% during hacking mini-game. However, it has some dynamics: the first few nodes respond quickly while the cpu-fan is taking up speed. Roughly 15-20 seconds later the fan blows out hot air and processing speed drops down to a crawl. Clicking a node results in 3-5 seconds delay until a response. You can imagine how exciting that is?
In comparison: Once I took part in a battle with 1500 ships on grid. The fight situation did not keep my computer that busy as the hacking mini-game does!
I guess that during hacking mini-game some background calculations for NASA space missions take place ... ;) |
Dominous Nolen
V0LTA WE FORM V0LTA
274
|
Posted - 2017.04.06 13:28:31 -
[167] - Quote
Tilda Evingod wrote:Dominous Nolen wrote:
I suspect you're seeing the same issues that have been reported with the hacking minigame in the past (general Frame rate dropping and lag when clicking through the nodes)
What is your frame rate like during these periods? I saw mine go to nearly half of normal for the duration of the hacking minigame then go back to normal.
In comparison: Once I took part in a battle with 1500 ships on grid. The fight situation did not keep my computer that busy as the hacking mini-game does! I guess that during hacking mini-game some background calculations for NASA space missions take place ... ;)
Sounds like you're running into similar issues to me and a friend. I'd suggest submitting a support request and making it attn: CCP Paradox. He was looking into the issues and the more cases of oddities during the hacking minigame the better.
@dominousnolen
|
Shu'Kam
Kongsberg Vaapenfabrikk Amarr branch. The-Culture
0
|
Posted - 2017.04.16 00:31:50 -
[168] - Quote
Im having the issue with the ui thinking that I am holding down shift. I am trying to move the camera around, but the game thinks I am holding down shift, trying to lock multiple items. Dragging a box around items.
Does anyone else have this issue? |
Nemo Sol
VoidTrix
0
|
Posted - 2017.05.02 10:57:08 -
[169] - Quote
So something is going on with the Total Net Worth calculator. This is not just my implants it's discarding.
http://i.imgur.com/U1zyph2.png |
Dominous Nolen
V0LTA WE FORM V0LTA
288
|
Posted - 2017.05.02 15:10:39 -
[170] - Quote
Linking issue from General feedback thread to issues Thread.
https://forums.eveonline.com/default.aspx?g=posts&m=6918088#post6918088
EBR-117651: Undocking from citadels causes items in the right hand of the screen to move down 10 pixels
Note: When first logging in and undocking from a citadel this issue occurs, any other subsequent undocking after correcting the window positioning will not encounter this issue.
This has been on going on multiple accounts, created a new profile and reset game settings.
Opened EBR-115982 as well for the issue, but was closed by the bug hunting team.
Example Here
Video of the issue:
CCP Please investigate. It's getting annoying
https://www.youtube.com/watch?v=TsF1nA4Gt9w
@dominousnolen
|
|
Sylvia Kildare
Center for Advanced Studies Gallente Federation
57
|
Posted - 2017.05.04 12:37:52 -
[171] - Quote
disregarding, you mean? I take it from the picture that your net worth should be 28.2 mil ISK for the ship + fittings + 7.52 mil ISK for the cargo + 13.8 mil ISK wallet = 49.52 mil ISK or so, but instead it's saying 44.3 mil ISK?
My three main accounts lost 4 to 5 bil ISK (each) in net worth between April 25th and April 30th... I didn't lose any ships or sell anything during that time period. I have no idea what in their assets dropped by that much value, but I can only assume some market values were adjusted (downward) all at the same time one day.
But anyway, I wouldn't worry too much about it being off by a few mil. It is only estimated asset value and doesn't even try to take into account BPO/BPC value. |
Nemo Sol
VoidTrix
0
|
Posted - 2017.05.14 17:15:30 -
[172] - Quote
Sylvia Kildare wrote:disregarding, you mean? I take it from the picture that your net worth should be 28.2 mil ISK for the ship + fittings + 7.52 mil ISK for the cargo + 13.8 mil ISK wallet = 49.52 mil ISK or so, but instead it's saying 44.3 mil ISK? My three main accounts lost 4 to 5 bil ISK (each) in net worth between April 25th and April 30th... I didn't lose any ships or sell anything during that time period. I have no idea what in their assets dropped by that much value, but I can only assume some market values were adjusted (downward) all at the same time one day. But anyway, I wouldn't worry too much about it being off by a few mil. It is only estimated asset value and doesn't even try to take into account BPO/BPC value. Yeah, I mean disregarding.
This was only a screenshot to prove that something was definitely off. What I should've shown is that the ships value is afaik not counted at all. I had a lot of loot in station that I didn't include in the screenshot and without the ships value, the estimate is pretty accurate. I'm pretty sure the new calculator completely disregards ships values. |
|
|
|
Pages: 1 2 3 4 5 6 :: [one page] |