Pages: [1] 2 :: one page |
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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ravow
Booster del Norte
36
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Posted - 2017.03.14 14:30:59 -
[1] - Quote
Something messed up in the last patch
Black squares everywhere!!!
It affect Nvidia proprietary and Gallium-9 AMD.
Turning off Post Processing in GFX settings "fix" the issue.
I did not find a report about that on the Apple and normal (windows) forum. |
Boris Pollarov
Beyond the Sun
0
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Posted - 2017.03.14 17:53:30 -
[2] - Quote
Same here. Black squares... |
Sandu Crumant
Center for Advanced Studies Gallente Federation
0
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Posted - 2017.03.14 17:59:46 -
[3] - Quote
Just want to report the same issue in Ubuntu 16.04. Works fine in Windows 10. |
guigui lechat
the no fock given
10
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Posted - 2017.03.14 18:01:07 -
[4] - Quote
already submitted a bug report. |
Ami Sentokia
Special Space Cookies The Volition Cult
10
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Posted - 2017.03.14 20:42:31 -
[5] - Quote
Yeah same... :/ |
1eg01as
Republic Defense Force Rezeda Regnum
35
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Posted - 2017.03.14 20:44:14 -
[6] - Quote
I confirm this bug: http://imgur.com/kOr7suZ
GTX450, proprietary driver 375.26. Worked fine before patch.
On Intel VGA and "low" graphics new patch work fine too |
Nox Zyd
Native Freshfood Minmatar Republic
0
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Posted - 2017.03.14 21:35:57 -
[7] - Quote
Getting the same black squares everywhere.
ubuntu 16.04 gtx980 |
Spoofeydoo
Eternity INC. Goonswarm Federation
12
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Posted - 2017.03.14 21:59:00 -
[8] - Quote
Just like everyone else in this thread so far, black squares when Post Processing is on.
Slackware64 14.2 gtx460
I have a fruit cup and I'm not afraid to use it.
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Nina G
Two Ronnie Industries
0
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Posted - 2017.03.14 22:02:31 -
[9] - Quote
Same.
GTX 960 Ubuntu 16.10 Wine 1.8, 1.92, 2.3
Seems to affect DX9 only, DX11 does not display the black boxes but has unplayably low framerates (~3fps) when multiboxing.
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guigui lechat
the no fock given
10
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Posted - 2017.03.14 22:21:43 -
[10] - Quote
how do you use dx11 on wine ? |
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Jad Crosman
Status Unknown. Manifesto.
5
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Posted - 2017.03.14 23:40:18 -
[11] - Quote
Same here. Ubuntu 16.04, GeForce GTX 750Ti (Wine 2.1) nVidia driver 367.57 |
Nina G
Two Ronnie Industries
0
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Posted - 2017.03.15 00:56:00 -
[12] - Quote
guigui lechat wrote:how do you use dx11 on wine ?
It's a new feature in the recent versions (I was using winehq-staging). |
Kc Decartes
Dark Nexxus
96
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Posted - 2017.03.15 01:09:47 -
[13] - Quote
Same issue
AMD CPU Nvidia 970 Manjaro/Arch Linux
Shuting off post processing did indeed fix the problem. Thanks op!
D.F.C.S.
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Algathas
Wraithguard. The Wraithguard.
73
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Posted - 2017.03.15 02:55:37 -
[14] - Quote
I am having the same issue. I think it has to do with shadows - the black squares seem to be where shadows might be. I tried to disable shadows to see if that would help but the squares are still there.
*Edit * post processing set to none fixed the issue for now. |
AmpGod
Ascendance Of New Eden Workers Trade Federation
2
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Posted - 2017.03.15 18:38:48 -
[15] - Quote
+1 Graphics bugs here too.
Worked fine until latest patch.
Poking post processing clears them all out...
(Same bug present even on 1.9.x series wine)
// Manjaro Linux aur/wine-gaming-nine 2.3-1 extra/linux410-nvidia 1:375.39-0.7
Asus STRiX NVidia GTX 960 |
Ragnar STS
Minmatar Brotherhood Ushra'Khan
94
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Posted - 2017.03.16 01:52:56 -
[16] - Quote
Word. Artifacting is the bad.
http://i.imgur.com/ZdIXMBG.jpg |
Ranzabar
Aliastra Gallente Federation
168
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Posted - 2017.03.18 04:04:52 -
[17] - Quote
Me too. Linux Mint 18.1
Abide
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kusayuzayushko zawooshko
STAlKERS of WAR Rezeda Regnum
0
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Posted - 2017.03.18 10:56:03 -
[18] - Quote
Arch Linux, wine 2.0-rc2, Nvidia version 375.26, same problem, same fix. |
Kossak Valkyrie
Republic Freedom Keepers
0
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Posted - 2017.03.18 16:55:43 -
[19] - Quote
same problem, same fix, Manjaro x64
Graphics: Card-1: Intel Xeon E3-1200 v2/3rd Gen Core processor Graphics Controller bus-ID: 00:02.0 Card-2: NVIDIA GM204 [GeForce GTX 970] bus-ID: 01:00.0 Display Server: X.Org 1.19.2 driver: nvidia Resolution: [email protected] GLX Renderer: GeForce GTX 970/PCIe/SSE2 GLX Version: 4.5.0 NVIDIA 375.39 Direct Rendering: Yes
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Jaxon Grylls
Institute of Archaeology
179
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Posted - 2017.03.19 09:24:27 -
[20] - Quote
I've got the same problem but instead of turning post-processing off I set it to "Low" and that seems to work.
Not as pretty as "High" but it'll have to do for now I suppose.
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Undefined Destiny
Federal Navy Academy Gallente Federation
10
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Posted - 2017.03.20 05:06:06 -
[21] - Quote
Same on Fedora. |
Demolishar
United Aggression Corpse Collectors Group
1246
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Posted - 2017.03.20 20:57:06 -
[22] - Quote
Good thing I play on low settings. |
Khaemwese
Stay Frosty. A Band Apart.
38
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Posted - 2017.03.22 05:25:17 -
[23] - Quote
Full update on my Arch linux distro yesterday, including nvidia driver from 375 to 378 and it's working on high settings again.
Unfortunately I cannot tell if the nvidia driver update did the trick or some other library. There were 274 updated packages total... |
ASTORBG
EVE Corporation 987654321-POP The Marmite Collective
4
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Posted - 2017.03.22 14:00:47 -
[24] - Quote
Same problem, same fix!
Mageia 5, wine 2.3 |
Ravow
Booster del Norte
45
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Posted - 2017.03.22 15:59:01 -
[25] - Quote
Khaemwese wrote:Full update on my Arch linux distro yesterday, including nvidia driver from 375 to 378 and it's working on high settings again. Unfortunately I cannot tell if the nvidia driver update did the trick or some other library. There were 274 updated packages total...
No GFX-Wine related change here, problem still here. So for sure, it's not CCP who fixed it. I dont think it's driver related as it do the same with prop Nvidia and with Gallium AMD drivers (they have nothing in common and got the same exact issue) |
AmpGod
Ascendance Of New Eden Workers Trade Federation
2
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Posted - 2017.03.22 19:03:01 -
[26] - Quote
I can confirm that updating to latest GPU drivers seems to fix the issue --
Tested with Manjaro Linux x64 (seperate install - just to poke around with the GPU drivers)
aur/wine-gaming-nine 2.4-1 aur/linux-bfq 4.10.5-1 custom/nvidia-dkms 378.13-4
(custom repo = handpicked bits from pure archLinux repo - namely to test-upgrade nvidia drivers)
Everything seems to work perfectly - DX9 & Everything set to high - no problems.
And booting back to normal drivers Manjaro Linux x64 aur/wine-gaming-nine 2.4-1 extra/linux410-nvidia 1:375.39-3 core/linux410 4.10.4-1
- Black boxes reappear even with low postprocessing ... and disappear with postprocessing off |
Ravow
Booster del Norte
45
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Posted - 2017.03.22 20:21:07 -
[27] - Quote
AmpGod wrote:I can confirm that updating to latest GPU drivers seems to fix the issue --
Tested with Manjaro Linux x64 (seperate install - just to poke around with the GPU drivers)
aur/wine-gaming-nine 2.4-1 aur/linux-bfq 4.10.5-1 custom/nvidia-dkms 378.13-4
(custom repo = handpicked bits from pure archLinux repo - namely to test-upgrade nvidia drivers)
Everything seems to work perfectly - DX9 & Everything set to high - no problems.
And booting back to normal drivers Manjaro Linux x64 aur/wine-gaming-nine 2.4-1 extra/linux410-nvidia 1:375.39-3 core/linux410 4.10.4-1
- Black boxes reappear even with low postprocessing ... and disappear with postprocessing off
I did look at the Nvidia changelog.
*They have added ARB_parallel_shader_compile extension *And threaded optimization is on by default.
Someone can turn on threaded optimizations with older drivers and see if the issue is still there? And if it fix the issue, check if there is any graphic difference between high or off. Just to know if it's related to that. The Nvidia changelog don't tell any other thing that could fix it. |
AmpGod
Ascendance Of New Eden Workers Trade Federation
2
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Posted - 2017.03.24 19:44:05 -
[28] - Quote
Tried enabling the threaded optimizations - as mentioned in here: http://www.phoronix.com/scan.php?page=article&item=nvidia_threaded_opts&num=1
PlayOnLinux script:
#!/usr/bin/env playonlinux-bash [ "$PLAYONLINUX" = "" ] && exit 0 source "$PLAYONLINUX/lib/sources" export WINEPREFIX="/home/ampgod/.PlayOnLinux//wineprefix/EVEonline" export WINEDEBUG="-all" #POL_Log=EVE online #ScriptID=EVE online cd "/home/ampgod/.PlayOnLinux//wineprefix/EVEonline/drive_c/./Program Files/EvE" LD_PRELOAD="/usr/lib/libpthread.so /usr/lib/nvidia/libGL.so.1.0.0" export __GL_THREADED_OPTIMIZATIONS=1 POL_Wine eve.exe "$@"
(located the libs with find / -type f | grep "wantedFilename.so"
--- Black squares exist even with low postprocessing. Im not 100% certain if LD_PRELOAD is in effect at all -- since eve has to be launched thru the launcher. (Launching directly from exefile.exe brings up the login screen but it complains that logging in that way is disabled)
Probably ARB_parallel_shader_compile which was mentioned in the changelog fixes the issue ... |
Ravow
Booster del Norte
45
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Posted - 2017.03.24 20:00:40 -
[29] - Quote
AmpGod wrote:Tried enabling the threaded optimizations - as mentioned in here: http://www.phoronix.com/scan.php?page=article&item=nvidia_threaded_opts&num=1PlayOnLinux script: #!/usr/bin/env playonlinux-bash [ "$PLAYONLINUX" = "" ] && exit 0 source "$PLAYONLINUX/lib/sources" export WINEPREFIX="/home/ampgod/.PlayOnLinux//wineprefix/EVEonline" export WINEDEBUG="-all" #POL_Log=EVE online #ScriptID=EVE online cd "/home/ampgod/.PlayOnLinux//wineprefix/EVEonline/drive_c/./Program Files/EvE" export LD_PRELOAD="/usr/lib/libpthread.so /usr/lib/nvidia/libGL.so.1.0.0" export __GL_THREADED_OPTIMIZATIONS=1 POL_Wine eve.exe "$@"
(located the libs with find / -type f | grep "wantedFilename.so" --- Black squares exist even with low postprocessing. Im not 100% certain if LD_PRELOAD is in effect at all -- since eve has to be launched thru the launcher. (Launching directly from exefile.exe brings up the login screen but it complains that logging in that way is disabled) Probably ARB_parallel_shader_compile which was mentioned in the changelog fixes the issue ... Update ERROR: ld.so: object '/usr/lib/libpthread.so' from LD_PRELOAD cannot be preloaded (invalid ELF header): ignored. ERROR: ld.so: object '/usr/lib/nvidia/libGL.so.1.0.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
So not the correct libs (same error with /lib32/ -files)
We have that paradox where the launcher is 64bits but EVE is 32bits. Probably make the ld preloading snafu
file ~/evelauncher/evelauncher /home/destroyfx/evelauncher/evelauncher: ELF 64-bit LSB executable, x86-64, version 1 (GNU/Linux), dynamically linked, interpreter /lib64/ld-linux-x86-64.so.2, for GNU/Linux 2.6.24, BuildID[sha1]=cb5a2a1369f3c8f818f0174eafd5bb85976c7bcc, not stripped, with debug_info
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AmpGod
Ascendance Of New Eden Workers Trade Federation
2
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Posted - 2017.03.24 20:37:22 -
[30] - Quote
Ravow wrote:
We have that paradox where the launcher is 64bits but EVE is 32bits. Probably make the ld preloading snafu
file ~/evelauncher/evelauncher /home/destroyfx/evelauncher/evelauncher: ELF 64-bit LSB executable, x86-64, version 1 (GNU/Linux), dynamically linked, interpreter /lib64/ld-linux-x86-64.so.2, for GNU/Linux 2.6.24, BuildID[sha1]=cb5a2a1369f3c8f818f0174eafd5bb85976c7bcc, not stripped, with debug_info
Well i use the windows launcher directly with wine.
$ find .PlayOnLinux/wineprefix/EVEonline/ -name \*.exe -exec file '{}' \; | awk -F ":" {' print $2 '} | sort | uniq MS-DOS executable, NE for MS Windows 3.x MS-DOS executable, NE for MS Windows 3.x (driver) PE32 executable (console) Intel 80386, for MS Windows PE32 executable (console) Intel 80386 Mono/.Net assembly, for MS Windows PE32 executable (console) Intel 80386 (stripped to external PDB), for MS Windows PE32 executable (DLL) Intel 80386, for MS Windows PE32 executable (GUI) Intel 80386, for MS Windows PE32 executable (GUI) Intel 80386 Mono/.Net assembly, for MS Windows PE32 executable (GUI) Intel 80386 (stripped to external PDB), for MS Windows
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