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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Blath Wilt
Caldari Colonial Defense Ministry Templis CALSF
0
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Posted - 2017.03.16 15:08:13 -
[31] - Quote
Querns wrote: but I understand completely that making it easier for new players to handle PLEX is necessary. I don't have metrics on how many folks quit playing after suffering a PLEX transport loss, but I bet y'all do.
I want to know "why" does a new player have to handle / move around plex?...... Make zero sense, they actually never have to be moved with all the remote features that apply to it now.
Also, the old rule of if you un-dock it, be able to lose it?......... Where the hell did that go? |
Querns
GoonWaffe Goonswarm Federation
2709
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Posted - 2017.03.16 15:10:50 -
[32] - Quote
Blath Wilt wrote:Querns wrote: I want to know "why" does a new player have to handle / move around plex?...... Make zero sense, they actually never have to be moved with all the remote features that apply to it now.
Also, the old rule of if you un-dock it, be able to lose it?......... Where the hell did that go? It requires guile and experience to know that you don't need to move PLEX. New players lack both.
Please mind the slope; it's slippery from here on.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Messenger Of Truth
Butlerian Crusade
86
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Posted - 2017.03.16 15:15:44 -
[33] - Quote
Two problems with this devblog. I don't want vertical inventory space wasted, and I don't want to be constantly shown a plex advert.
Why not divide plex by 1000, then call the new currency a micro-plex? That would at least be SI unit compliant.
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Querns
GoonWaffe Goonswarm Federation
2711
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Posted - 2017.03.16 15:15:47 -
[34] - Quote
Question: Will players be able to move PLEX into their Vault remotely, or do they have to be present at the inventory location of the PLEX to do so?
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GoonWaffe Goonswarm Federation
2711
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Posted - 2017.03.16 15:17:25 -
[35] - Quote
Messenger Of Truth wrote: Why not divide plex by 1000, then call the new currency a micro-plex? That would at least be SI unit compliant.
That'd be a milliplex. Microplex would require you to divide by 1,000,000. :reject:
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Lara Agnon
Federal Navy Academy Gallente Federation
6
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Posted - 2017.03.16 15:17:45 -
[36] - Quote
Why not make things simpler?
Like: 1. Get rid of Aurum. 2. Sell all the aurum stuff on market for isk. Sell isk via PLEX as usual.
No interface changes, no hassle, everything would be easier.
If you really want to split PLEX, then please, make it so that it represents game time, like 1 PLEX = 1 day |
Colonel Tosh
Swamphole Inc.
34
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Posted - 2017.03.16 15:18:12 -
[37] - Quote
I like the idea.
That said, for everyone below 1000 AUR isn't it possible to pay these out with ISK so that it's not lost? It would be only fair to have a conversion rate based on the value of that AUR at the moment of the release?
It feels a little sour that you're forced to buy things because you phase it out, rather than having us get ISK instead of PLEX. |
h4kun4
Gang Bang Pandas Snuffed Out
70
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Posted - 2017.03.16 15:19:32 -
[38] - Quote
yes indeed, the entire concept of moving plex was completely stupid and only clueless people and RMTers would do that. Buying plex in jita and selling them in Dodixie wouldnt get you any reward compared to the risk.
im not sure if im looking forwardto this since im often buying plex and i cant really be bothered to spend more on them xD |
Angelo Schilling
Knights of the Protectorate
1
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Posted - 2017.03.16 15:21:15 -
[39] - Quote
Question: how does this affect PLEX stored in destructible structures? Doesn't this remove a lot of risk from market citadels? |
Vincent Athena
V.I.C.E.
4023
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Posted - 2017.03.16 15:21:37 -
[40] - Quote
CCP: Did you consider getting rid of the PLEX instead of the Arum? Just convert all PLEX to Aurum, add an Aurum market, and sell Omega status for 3500 AUR per month. It would be like cutting up the PLEX into 3500 smaller bits rather than 500.
Also, why 500? Nothing in the Aurum store sells for the equivalent of 7 AUR. Is there really a need for that small a unit? How about 35 new-PLEX (or new-AUR) per PLEX, and one new-AUR per 100 AUR?
I have a feeling you went through all these permutations. How did you end up with this particular new system?
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Frozen fanfiction
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Manic Velocity
Emergent Dynamics
221
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Posted - 2017.03.16 15:22:23 -
[41] - Quote
I like the idea of unifying PLEX and Aurum, and the concept of making PLEX more granular in how it is bought and sold. These two things really simplify the mental gymnastics of how PLEX can be used. Good stuff there.
But I absolutely DO NOT like the concept of the PLEX Vault. This completely eliminates the risk/reward aspect of moving PLEX throughout the cluster, which will cause all PLEX prices to be completely stable across New Eden.
The PLEX Vault treats PLEX as a unique item which is always safe unless the player is exceptionally stupid. And that's not how EVE works. Destruction is vital to the sandbox, and the PLEX Vault reduces the chance of PLEX being destroyed to nearly zero.
The PLEX Vault feels like a hand-holding feature created specifically for newbros and Alphas who couldn't be bothered to do the bare minimum of research before purchasing PLEX. I get that CCP wants to invite and retain new players, but don't do it by babying them. It's insulting to their intelligence, and it will only serve to give them the wrong impression. EVE is not a place where you or your assets should feel 100% safe, EVE is not 100% fair, and that's exactly what makes the game worth playing.
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Be excellent to each other.
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Nave Olswin
Incompetent Industrial TMA Corps of Engineering
0
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Posted - 2017.03.16 15:24:08 -
[42] - Quote
Def Monk wrote:So, 500 plex works out to be 1hr, 26min, 24 seconds of game time per PLEX. Why not convert them all to 720 units, which will make every plex exactly 1 hour of game time?
One nice outcome about this is someone can say "Hey, I wanna buy/give 1 week of play time". And they can do that now. But, then the question rises: how many do I need? With the current 500 per plex, that math is complicated and dumb. At 1 hour per, its simple: 24 hours, 7 days, I need 168 PLEX.
If there's a specific reason for 500, I'd love to know.
EDIT: My math is assuming 1 PLEX = 30 days.
This was my first reaction as well, i like the idea of granularity in omega time, but 1:500 is so bizarre for anyone who uses PLEX as a license extension, making it 1:720 seems like it makes far more sense.
1:720 still gives enough granularity for ex-aurum transactions without being cumbersome, but makes the PLEX to Omega conversion much easier, i want 6 hours of omega with this alt? 6 PLEX.
If CCP is concerned about people abusing extremely short omega bursts to do specific jobs rather than paying for omega for longer periods, then set specific time periods, 24 plex for 1 day, 168 plex for a week, etc. If CCP are not planning on allowing more granular omega access, then I don't really see the point in replacing the aurum system anyway, it wasn't really that difficult to understand |
Tom Stonehoof
Infinite Point Systems Silver Dragonz
1
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Posted - 2017.03.16 15:25:48 -
[43] - Quote
CCP, you are the reason I alwas hated those horrible pineapple and banana bushel word problems in elementary school. I think you need to have your heads checked, and maybe get some of those learning skills added back into the game since you clearly need them to understand your playerbase. But hey... I play ark now instead, and there's plenty of better made space mmo's now that don't require a quarter of the bullshittery that this is becoming. |
Angelo Schilling
Knights of the Protectorate
1
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Posted - 2017.03.16 15:26:37 -
[44] - Quote
I would also like to see the smaller denomination PLEX be individually-redeemable, as others have suggested. 1 PLEX = 1 day is a nice ratio. |
nezroy
Nice Clan
52
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Posted - 2017.03.16 15:32:28 -
[45] - Quote
Def Monk wrote:So, 500 plex works out to be 1hr, 26min, 24 seconds of game time per PLEX. Why not convert them all to 720 units, which will make every plex exactly 1 hour of game time?
One nice outcome about this is someone can say "Hey, I wanna buy/give 1 week of play time". And they can do that now. But, then the question rises: how many do I need? With the current 500 per plex, that math is complicated and dumb. At 1 hour per, its simple: 24 hours, 7 days, I need 168 PLEX.
If there's a specific reason for 500, I'd love to know.
EDIT: My math is assuming 1 PLEX = 30 days.
There's no indication you'll be able to buy game time in chunks smaller than 30 days. I mean, this change opens up the possibility of doing so, but the idea that a single DPLEX can be converted into 1.44 hrs of game time is an invalid assumption. |
Skia Aumer
Sebiestor Tribe Minmatar Republic
426
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Posted - 2017.03.16 15:33:15 -
[46] - Quote
While you're at it, could you please add information about my Omega clone expiry date somewhere ingame? |
Tisiphone Dira
New Order Logistics CODE.
1113
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Posted - 2017.03.16 15:33:48 -
[47] - Quote
Granularity good, vault bad.
There once was a ganker named tisi
A stunningly beautiful missy
To gank a gross miner
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Skurbio
Federal Navy Academy Gallente Federation
0
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Posted - 2017.03.16 15:33:58 -
[48] - Quote
I like this move overall, but I would like to see the ability to use plex for less than one month.
Allow us to plex for a week and maybe you'll see more alphas plex when their mains are war decced |
Kismeteer
Bat Country Pandemic Legion
888
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Posted - 2017.03.16 15:35:16 -
[49] - Quote
Can we add and remove plex from our plex bank? Can it go straight onto the market from the plex bank or do we have to pull it out?
More importantly, are there anymore boundry edges, like the 3500 aurum boundry to convert to a plex? Like have to pull it out in 500 plex increments? |
Skully Luv
Federal Navy Academy Gallente Federation
0
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Posted - 2017.03.16 15:35:33 -
[50] - Quote
With all due respect, who cares? We want new ships, new PVE content, new WH content, more ways to kill each other in PVP. Please stop wasting dev resources on this and other useless things like skins. |
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Skia Aumer
Sebiestor Tribe Minmatar Republic
426
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Posted - 2017.03.16 15:37:37 -
[51] - Quote
Manic Velocity wrote:But I absolutely DO NOT like the concept of the PLEX Vault. This completely eliminates the risk/reward aspect of moving PLEX throughout the cluster... First, let's get rid of remote skill injector activation. |
Maizie Fields
Eden Ranch Injector Spa
9
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Posted - 2017.03.16 15:38:29 -
[52] - Quote
Please clarify the conversion of Aurum to PLEX:
Will the PLEX received from the Aurum conversion be trapped in the New Eden Store and only available for NES purchases, or will they be deposited into the PLEX Vault and available for use as the account holder pleases?
Maizie Fields,
Chief Injection Officer,
Eden Ranch Injector Spa
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MoonDragn
ZiTek
13
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Posted - 2017.03.16 15:38:52 -
[53] - Quote
I think this is a great idea. No more punishing newbies for moving Plex around because they don't realize they can be killed in high sec. Smaller units means you only need to buy as much as you need sub for if you didn't meet your monthly quota of isk.
Win win in my opinion. I can't really see any drawbacks. The interface clutter to me is a non-issue and getting rid of Aurum is a bonus to boot. |
Tanuki Kittybeta
Ripperoni in Pepperoni Trigger Warnings
121
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Posted - 2017.03.16 15:40:28 -
[54] - Quote
how many hours/days does 1 micro plex give pls |
Allsales Final
Stars in No Sky
4
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Posted - 2017.03.16 15:41:27 -
[55] - Quote
So, if I understand this correctly, I can buy PLEX anywhere in New Eden, and, regardless of what godforsaken region I buy it in, I can immediately offer it for sale in Jita, or, more precisely, a free trade hub in Perimeter?
Works for me.
How about introducing a mechanism which allows one to short sell assets? A futures market in PLEX?
This is going to crush PLEX prices. We are going to see some backwardation, baby. Look out below.
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Revis Owen
The Conference Elite CODE.
481
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Posted - 2017.03.16 15:46:29 -
[56] - Quote
Squizz Caphinator wrote:From a developer viewpoint, I'm curious, will the typeID of existing PLEX be changed, or will the name merely be changed?
Neither, if they're going after ease. You would just perform appropriate multiplications to values in all relevant fields.
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Spc One
The Chodak Void Alliance
312
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Posted - 2017.03.16 15:50:30 -
[57] - Quote
Look at the plex prices .. already 120mil inflated.
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Yatolilaboboolia Yatolila
Salty Frogs
0
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Posted - 2017.03.16 15:51:18 -
[58] - Quote
Revis Owen wrote:Squizz Caphinator wrote:From a developer viewpoint, I'm curious, will the typeID of existing PLEX be changed, or will the name merely be changed? Neither, if they're going after ease. You would just perform appropriate multiplications to values in all relevant fields.
I take it you aren't a programmer... |
erittainvarma
Fistful of Finns WE FORM V0LTA
40
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Posted - 2017.03.16 15:51:21 -
[59] - Quote
Not sure if Classic CCP (=while trying to simplify some things you add unnecessary complexity to other things) or shady plan to actually convert plex to Aurum and just call it plex instead.
Why not convert 1:720 as others already asked? Afraid of players not buying ship skins when they can think "well there goes 50 hours of my game time"?
This is why we can't have nice things. |
libzix Brest
RUS-2-RUS
0
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Posted - 2017.03.16 15:53:32 -
[60] - Quote
I have a simple question. Is there any visualization of the aging of the ship in the game? It's very cool when the ship is a hero with a scar |
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