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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Skia Aumer
Sebiestor Tribe Minmatar Republic
434
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Posted - 2017.03.23 15:07:23 -
[31] - Quote
h4kun4 wrote:Simple idea to deal with abandoned citadels.
No fuel = no tether, no RF timer, always vulnerable, no damage cap, no asset safety. Yeah, but they dont even acknowledge there is a problem! The survey asks a lot of questions of minor importance, while the most outstanding problems are left for ~internal discussion~ Which means they may or may not be solved within the next decade. |
Orakkus
Imperium Technologies DARKNESS.
338
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Posted - 2017.03.23 15:40:49 -
[32] - Quote
h4kun4 wrote:Simple idea to deal with abandoned citadels.
No fuel = no tether, no RF timer, always vulnerable, no damage cap, no asset safety.
Yeah, I agree with this as well, especially since something like an Astrahaus has such a small window of vulnerability, a window completely set by the owner.
He's not just famous, he's "IN" famous. - Ned Nederlander
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Korvin
Shadow Kingdom Best Alliance
603
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Posted - 2017.03.23 19:47:00 -
[33] - Quote
Why don't you use PI mechanics instead?
We could build a mining base on the moon, the one you could attack from space like a structure, and use the citadel to protect it and/or as an orbital lift.
Plus you could use this in future for Project Legion interaction, as an alternative to destroy it from space you could capture or loot it from the surface. And this could split the moon for a limited amount of zones to mine, so people can share the mining if they like.
Member of CSM 4&5 ... &8
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Echo Mande
88
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Posted - 2017.03.23 23:24:38 -
[34] - Quote
What I would really really like to have on all Upwell structures is a biography page editable by the structure administrator.
The hideous titles a lot of structures have ought to be on a bio page and could be done a lot better there. Likewise a lot of things currently on a structure owner's corp description page don't really belong there.
Wallet remarks everywhere
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Fish Hunter
Blacksteel Mining and Manufacturing Renaissance Federation
22
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Posted - 2017.03.23 23:48:58 -
[35] - Quote
h4kun4 wrote:Simple idea to deal with abandoned citadels.
No fuel = no tether, no RF timer, always vulnerable, no damage cap, no asset safety.
Agree ! These things need to be fueled to provide perks
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Fish Hunter
Blacksteel Mining and Manufacturing Renaissance Federation
22
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Posted - 2017.03.23 23:51:38 -
[36] - Quote
Notifications of Structure services offlining and unanchoring & reinforced would be nice. I can undock and see these things but notifications would be nice. |
Saco Bissett
Federal Navy Academy Gallente Federation
2
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Posted - 2017.03.24 00:07:54 -
[37] - Quote
Current system is totally botched there's Moon goo for the top end alliances the cheaper planets are not worth the cost of keeping the structure fueled shift the cost away from some super rare moons that are worth most of the money and to more planets that are worth less money or give a scale that makes it worth it for all alliances that want to make money to look at moon goo if your not PL/Goons etc.
Current system is an utter failure in this department.
EDIT:
I also forgot to mention that even people in highsec should be able to mine moons but should be at a lower profit amount.
Reactions should be permitted in highsec, you can have any type of dangerous thing in Highsec but were not permitted to make the equivalent of an energy drink in EVE in highsec. While drugs were illegal it made sense but they are not any more let alone why other reactions had to be done in lowsec your permitted to play with plutonium (literally the most dangerous substance to exist) as a regular ok material but reactions in a station that have NEVER gone wrong never. |
Sylvia Kildare
Center for Advanced Studies Gallente Federation
54
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Posted - 2017.03.24 16:02:03 -
[38] - Quote
AFK Hauler wrote:It's obvious that CCP - you - designed the Upwell structures to need rigs for max efficiency. In thinking that you wanted to provide "profitable" content to salvage players, you made the rigs require a "stupid" amount of raw materials. This thinking would lead to more salvage content to balance the market because of demand - profit follows the player. However, that has not happened and your flawed thinking has resulted in a severe deficit in raw materials. This proposed change follows the exact same flawed thinking - people who do not mine for content will not change their play style just because it becomes more profitable.
This one change (moon mining) can/may/might collapse the game market and lose players from being priced out of play style. It's not like there is an army of salvagers all of a sudden? Why would there be an army of miners to mine rocks and not tears?
"However, that has not happened"... meaning you don't think salvage prices have increased and more people are salvaging? I dunno. Not ALL salvage has increased a lot in value, but some t1/orange salvage that used to be near worthless (Contaminated Lorentz, IIRC?) have certainly risen a good deal.
I know someone who builds citadel rigs and is constantly trying to get more and more salvagers to sell their salvage to him directly rather than keep selling it as usual in trade hubs.
As a person who loves to salvage, I'm doing my part to fulfill the demand for more salvage. Buyers need to raise the price they're willing to pay to encourage even more to jump on board and start salvaging more.
Oh, and plz, more t2 ships dying in Amarr/Ashab/Mad/Niarja, I would love to whip up some more blue salvage in between generating orange salvage! |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6580
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Posted - 2017.03.24 18:47:18 -
[39] - Quote
Saco Bissett wrote:Current system is totally botched there's Moon goo for the top end alliances the cheaper planets are not worth the cost of keeping the structure fueled shift the cost away from some super rare moons that are worth most of the money and to more planets that are worth less money or give a scale that makes it worth it for all alliances that want to make money to look at moon goo if your not PL/Goons etc.
Current system is an utter failure in this department.
EDIT:
I also forgot to mention that even people in highsec should be able to mine moons but should be at a lower profit amount.
Reactions should be permitted in highsec, you can have any type of dangerous thing in Highsec but were not permitted to make the equivalent of an energy drink in EVE in highsec. While drugs were illegal it made sense but they are not any more let alone why other reactions had to be done in lowsec your permitted to play with plutonium (literally the most dangerous substance to exist) as a regular ok material but reactions in a station that have NEVER gone wrong never.
...
Plutonium is the most dangerous substance to exist?
hah. hah hah. hahahahahahahahahahahahahahah.
Antimatter begs to differ.
From a human perspective, so do a number of diseases and materials. Sure, you can make a bomb with plutonium, but if you don't, it's not going to kill a _lot_ of people if mishandled. Disease, on the other, well, those multiply and spread. You want to wipe out humanity, go with disease.
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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mkint
1675
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Posted - 2017.03.25 02:02:53 -
[40] - Quote
Steve Ronuken wrote:Saco Bissett wrote:Current system is totally botched there's Moon goo for the top end alliances the cheaper planets are not worth the cost of keeping the structure fueled shift the cost away from some super rare moons that are worth most of the money and to more planets that are worth less money or give a scale that makes it worth it for all alliances that want to make money to look at moon goo if your not PL/Goons etc.
Current system is an utter failure in this department.
EDIT:
I also forgot to mention that even people in highsec should be able to mine moons but should be at a lower profit amount.
Reactions should be permitted in highsec, you can have any type of dangerous thing in Highsec but were not permitted to make the equivalent of an energy drink in EVE in highsec. While drugs were illegal it made sense but they are not any more let alone why other reactions had to be done in lowsec your permitted to play with plutonium (literally the most dangerous substance to exist) as a regular ok material but reactions in a station that have NEVER gone wrong never. ... Plutonium is the most dangerous substance to exist? hah. hah hah. hahahahahahahahahahahahahahah. Antimatter begs to differ. From a human perspective, so do a number of diseases and materials. Sure, you can make a bomb with plutonium, but if you don't, it's not going to kill a _lot_ of people if mishandled. Disease, on the other, well, those multiply and spread. You want to wipe out humanity, go with disease. Way to contribute to the discussion. Really valid. Really on topic. Good job.
If the benchmark is antimatter rather than plutonium... um... I've got millions of rounds of ammo that are fueled by antimatter. It's so cheap and so unregulated in-game a toddler could get hold of it. So, I guess we'll take this as official confirmation that reactions are going to be allowed in highsec now. You heard it here folks, thanks Steve!
Maxim 6. If violence wasnGÇÖt your last resort, you failed to resort to enough of it.
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Echo Mande
91
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Posted - 2017.03.25 23:29:15 -
[41] - Quote
Fish Hunter wrote:Notifications of Structure services offlining and unanchoring & reinforced would be nice. I can undock and see these things but notifications would be nice. And to make this nicer it would be great if there was an entry on the structure profile, just like docking and other rights, where the administrator can put who (persons, corps, alliances) gets sent (annoyed with) these messages. Preferably by type (anchor, unanchor, out of fuel, attacked/reinforced) but one entry will do in a pinch. A 'corp' default wouldn't be good for corps with multiple structures admin'd by different people.
Wallet remarks everywhere
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twoflower Secret
Federation Star Invention
0
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Posted - 2017.03.28 08:04:43 -
[42] - Quote
Hi
Can you please look into fuel costs of the Citadels, a alarmingly growing number of Citadels in hi-sec (no experiences in low/null-sec) is not fueled and thus necessary services are not available. In the region I travel more than 50% of the citadels seems not fuelled at all.
Giving the fuel costs Citadels seems like a big money pit for most smaller corporations (<10 member). Low or no tax to attract customers for a refinery does not make it any better for the competition.
Please do a count of how much of the cited 7800 corps have one or more Citadels with only the free services running (repair/insurance/storage/offices).
Posted this concern in the Refinery thread as well. |
Serenta Mystra
N'tech DevilBear
0
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Posted - 2017.03.29 18:56:45 -
[43] - Quote
Changes Needed:
I) Assets need to be more visible in Structures. This includes marketable actions, BP runs (remotely).. Oh and search.
II) Buoy Structures: Can't be renamed, no 'life time' anchoring, aka permanent, or can be tethered to a near structure (if same corp). - Little wish here, nav buoys for a market structure: undock buoy for when the structure's undock sucks for a gate's direction.
III) Fatigue system; I'm sick of structures anchoring, being public for 2 weeks, then can't pay fuel, so services go offline, finally structure goes private. MAKE THESE STRUCTURES DECAY IF ABANDONED! plz? - 7 day decommissioning is a little excessive, is there no way to to speed this up if the structure is private? - More incentive to clean up your Ass-house trash. Clean-up Hisec plz.
IV) FOR **** SAKE! Give us control on WHAT'S ON TELLY! - Srsly ****'d up. . . Sitting in your structure and see your enemies' ad, dafuq!
V) The materials needed for the rigs are insane, they need a reduction, Fortizar t2 rigs for example are currently the HULL ITSELF again, isk wise. - Salvaging was suppose to be a 'side-project' anyway! With these numbers, we need a rorqual equivalent salvager! - Even TVP don't consider salvaging worthwhile. . . rather grind TPPH's lol. . .
VI) Some automated defences is advised, single gun maybe? hero fighter 'hovers' around regardless of control.
VII) Now, I know I'll get some flak from this but: DON'T REMOVE P.O.S. EVER! KEEP'EM! k? - Dickstar-POS ~1b, can hold off 30-40 ppl - ASS-house ~1b, can't handle 5 logi ships.. ?!?!?
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h4kun4
Gang Bang Pandas Snuffed Out
79
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Posted - 2017.03.31 00:35:39 -
[44] - Quote
[quote=Serenta Mystra]Changes Needed:
I) Assets need to be more visible in Structures. This includes marketable actions, BP runs (remotely).. Oh and search.
agreed
V) The materials needed for the rigs are insane, they need a reduction, Fortizar t2 rigs for example are currently the HULL ITSELF again, isk wise. - Salvaging was suppose to be a 'side-project' anyway! With these numbers, we need a rorqual equivalent salvager! - Even TVP don't consider salvaging worthwhile. . . rather grind TPPH's lol. . .
T2 rigs are always that expensive, surely when it goes in the 20 bil ranges it its insaen, but try to fit a regular BS or cruiser with t2 rigs under hull price, HF and GL |
Sylvia Kildare
Center for Advanced Studies Gallente Federation
54
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Posted - 2017.04.01 01:28:33 -
[45] - Quote
twoflower Secret wrote:Hi
Can you please look into fuel costs of the Citadels, a alarmingly growing number of Citadels in hi-sec (no experiences in low/null-sec) is not fueled and thus necessary services are not available. In the region I travel more than 50% of the citadels seems not fuelled at all.
Giving the fuel costs Citadels seems like a big money pit for most smaller corporations (<10 member). Low or no tax to attract customers for a refinery does not make it any better for the competition.
Please do a count of how much of the cited 7800 corps have one or more Citadels with only the free services running (repair/insurance/storage/offices).
Posted this concern in the Refinery thread as well.
I mean, in a stationless system, a public astrahus with only the free services is still very handy. tether/rep, dock/rep, refit without needing to have brought a mobile depot along, etc.
But yes, the amount of structures that don't have a reproc or clone bay onlined is quite striking as of late. We're nearing 1 year of astrahus spam in highsec and some corps that put one or more up seem to have grown bored with their toys. |
Gabriel Karade
Noir. Mercenary Coalition
325
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Posted - 2017.04.01 12:39:11 -
[46] - Quote
wait for it..... wait.....
War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293
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Kueyen
Mei-ha's Light Fleet Coordination Coalition
183
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Posted - 2017.04.07 21:16:46 -
[47] - Quote
Echo Mande wrote:What I would really really like to have on all Upwell structures is a biography page editable by the structure administrator.
The hideous titles a lot of structures have ought to be on a bio page and could be done a lot better there. Likewise a lot of things currently on a structure owner's corp description page don't really belong there. Congratz on finally getting this feature request noticed, and on camera @ Fanfest no less!
Until all are free...
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