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lockd0wn
Wraithguard. The Wraithguard.
0
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Posted - 2017.03.26 15:43:43 -
[1] - Quote
I'd like to give 0.0 alliances something to have a strategic fight over besides boring SOV warfare. Currently, most large battles start because of either SOV warfare, or from an ad hoc cause (e.g. trying to save a tackled carrier and both sides bring in more capitals). Exploration sites are a great way to do this, but they're currently more of a separate idea than the goal of fleet action. It would be great if there were major exploration events that alliances could fight over.
For example, the star system map shows a rare event will happen in constellation ABC in Y hours. This gives fleets a time to plan ahead and more importantly, gives CCP a chance to dedicate more servers to the area to reduce or prevent the slow down typically seen in large engagements.
To lure fleets to the event, there would have to be a high reward (for the high risk) and the event would have to be infrequent (once a week? month? quarter?).
To influence how many ships show up, the length of the event and the length of the notice can be changed. For example, developers may wish to have an event that only lasts for an hour and has no prior notice, or they could have an event last all day.
These would differ from current explorations in that general knowledge of the event would be viewable via the star system map to attract the most attention, but once in the system, they may also need to be scanned down. The events could also be multiple events spread apart the entire constellation to give solo pilots a chance to get some of the prize.
Example events:
- Super rare asteroids (mining)
- Advanced t2/t3 drone swarms (combat)
- Sleeper fleet or colony (combat)
- Advanced hacking botnet swarm (hacking)
- Newly discovered ancient civilization discovered (archeology)
- Research site (e.g. Area 51) (combat/hacking)
- Battlefield wreckage (salvaging)
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Bjorn Tyrson
EVE University Ivy League
379
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Posted - 2017.03.26 18:30:10 -
[2] - Quote
you mean like incursions, that spawn roughly once a week in random parts of null sec, require fleets to take down, and have large amounts of ISK, LP, and a bpc for a 100bil isk faction carrier?
if that isn't enough of a reward to get fleets to travel I highly doubt that your suggestion would. |
lockd0wn
Wraithguard. The Wraithguard.
0
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Posted - 2017.03.26 22:06:36 -
[3] - Quote
Bjorn Tyrson wrote:you mean like incursions, that spawn roughly once a week in random parts of null sec, require fleets to take down, and have large amounts of ISK, LP, and a bpc for a 100bil isk faction carrier?
if that isn't enough of a reward to get fleets to travel I highly doubt that your suggestion would.
edit: I was wrong, seems the carrier bpc only drops in low... that seems weird to me though. ah well.
Similar, but I dont think a bpc for a faction carrier isn't enough to move large alliances like I'd want them to. 1 fully fit Titan is worth 100 bil, so risking a large fleet to get one BPC isn't worth it. |
Danika Princip
GoonWaffe Goonswarm Federation
5389
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Posted - 2017.03.26 22:23:13 -
[4] - Quote
So...just how much of a reward are you proposing these things give?
I mean, let's say one spawns in Delve. What kind of a reward are you going to offer to get someone to come fight goonswarm for it, and how do you avoid simply handing us a trillion isk or whatever the reward turns out to be?
Or one spawns in Cobalt Edge. What kind of reward do you think is going to encourage anyone to actually fly all the way up there? It'd take days to move a capital fleet by jumps, it'd take hours to do it with just gates, and it's just renters up there. I doubt they even have supers or titans if you're proposing sites that require that kind of assets. |
Nevyn Auscent
Broke Sauce
3922
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Posted - 2017.03.26 23:13:48 -
[5] - Quote
Bjorn Tyrson wrote:you mean like incursions, that spawn roughly once a week in random parts of null sec, require fleets to take down, and have large amounts of ISK, LP, and a bpc for a 100bil isk faction carrier?
if that isn't enough of a reward to get fleets to travel I highly doubt that your suggestion would.
edit: I was wrong, seems the carrier bpc only drops in low... that seems weird to me though. ah well. BPC only drops in low so that Sov alliances can't just farm it every time it passes through their space, (because low is more 'dangerous' due to lack of control of it also)
However yes, Incursions are a good proof to show that people are not going to move significant strategic assets to fight over something of decent value. If the reward is good enough to pay for the risk, the reward is insane and therefore way too much. |
lockd0wn
Wraithguard. The Wraithguard.
0
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Posted - 2017.03.27 00:51:54 -
[6] - Quote
That's a good point on logistics.
Maybe it would have to be accessible via worm holes that open in numerous 0.0 regions.
Maybe the solution for an alliance would be to use bomber fleets to deny exploration/mining ships.
Maybe the solution is for an Alliance to go after SOV while another alliance goes after the event.
Maybe an alliance negotiates with another alliance for the event.
Maybe an alliance sits out the event and doesn't accept the risk.
What if it does spawn in Delve and Blues come for it? Do goons let them? Do blues help defend while goons work the event? If the event requires mining level 5 do goons hire out? Do they move some cap pilots to mining barges? What if a high value BPC can drop? Do you let new members help out knowing they could gank it?
The main benefit is that it adds some spice to 0.0 life and hopefully gives alliances the chance to make strategic decisions and gives ccp the chance to host large scale fleet battles.
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Dark Lord Trump
Pandemic Horde Inc. Pandemic Horde
445
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Posted - 2017.03.27 01:28:54 -
[7] - Quote
It's going to have to be worth a huge amount of money to be worth it, especially ones that don't involve shooting things. The only thing more boring than mining is watching someone else mine. If it's worth a huge amount of money people will probably find a way to abuse it.
I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!
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lockd0wn
Wraithguard. The Wraithguard.
0
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Posted - 2017.03.27 05:21:27 -
[8] - Quote
CCP constantly puts out new high end items, so this idea compliments well with that. Maybe the only way to get the bpc for the new titan (molok) or in the future t2/t3 capital ship mods/BPCS would be to take the risk. Maybe they require super rare materials to construct that can only be gained through these events. High risk, high reward. |
Danika Princip
GoonWaffe Goonswarm Federation
5391
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Posted - 2017.03.27 17:39:39 -
[9] - Quote
lockd0wn wrote:That's a good point on logistics.
Maybe it would have to be accessible via worm holes that open in numerous 0.0 regions.
Maybe the solution for an alliance would be to use bomber fleets to deny exploration/mining ships.
Maybe the solution is for an Alliance to go after SOV while another alliance goes after the event.
Maybe an alliance negotiates with another alliance for the event.
Maybe an alliance sits out the event and doesn't accept the risk.
What if it does spawn in Delve and Blues come for it? Do goons let them? Do blues help defend while goons work the event? If the event requires mining level 5 do goons hire out? Do they move some cap pilots to mining barges? What if a high value BPC can drop? Do you let new members help out knowing they could gank it?
The main benefit is that it adds some spice to 0.0 life and hopefully gives alliances the chance to make strategic decisions and gives ccp the chance to host large scale fleet battles.
You...don't know anything about nullsec, do you.
Those wormholes would just be used to roam and farm the guys trying to run it. Bomber fleets are worthless against exploration and mining ships, as those are small and bombers really aren't for shooting small things. Poking someone's sov while attempting to run pve sites in thier space is not going to lead to the successful running of said pve sites, or the successful attack on thier sov, and nobody is going to backstab an ally over something like this unless the reward is more then the combined cost of everything they stand to lose when said ally resets them, or they are absolutley certain they can take said ally in a fight.
This would end up like nullsec incursions. Occasionally farmed, but mostly ignored. |
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