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Thread Statistics | Show CCP posts - 1 post(s) |
Mr Epeen
It's All About Me
10719
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Posted - 2017.04.04 17:30:14 -
[931] - Quote
Teckos Pech wrote:Dom Arkaral wrote: 1-Dumb people make highsec a low risk/high reward area
There you go a wonderful and concise summary as to why every whine about GÇ£the risk vs. reward of freighter ganking is brokenGÇ¥ is absolutely wrong. The problem isnGÇÖt the mechanics. The problem is not the gankers, they are just responding to incentives that the imprudent and foolish are providing. It's cyclic. It's also polarized. It's always going to be one or the other crying.
Right now, it's the gankees that are angry, but there has certainly been months straight of threads filled with rage and promises to quit from the gankers. So I'm going to have to disagree with you. It's only about the mechanics. Every time they get tweaked, one side or the other has an advantage and the ones on the wrong side flood the forum with tears.
Oddly enough they all use exactly the same arguments when it's their turn on the bottom. And I must say, as a player unaffected in any way by high sec ganking, it has been a never ending source of amusement watching this over the years.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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Dom Arkaral
The Conference Elite CODE.
1153
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Posted - 2017.04.04 17:38:38 -
[932] - Quote
Mr Epeen wrote:Teckos Pech wrote:Dom Arkaral wrote: 1-Dumb people make highsec a low risk/high reward area
There you go a wonderful and concise summary as to why every whine about GÇ£the risk vs. reward of freighter ganking is brokenGÇ¥ is absolutely wrong. The problem isnGÇÖt the mechanics. The problem is not the gankers, they are just responding to incentives that the imprudent and foolish are providing. It's cyclic. It's also polarized. It's always going to be one or the other crying. Right now, it's the gankees that are angry, but there has certainly been months straight of threads filled with rage and promises to quit from the gankers. So I'm going to have to disagree with you. It's only about the mechanics. Every time they get tweaked, one side or the other has an advantage and the ones on the wrong side flood the forum with tears. Oddly enough they all use exactly the same arguments when it's their turn on the bottom. And I must say, as a player unaffected in any way by high sec ganking, it has been a never ending source of amusement watching this over the years. Mr Epeen Mechanics by themselves don't do jack.. You need people to use/not use them No people means nothing happening regardless of mechanics
Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.
Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER
Instigator of the First ISD Thunderdome
CCL Loyalist
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Mister Tuggles
Faceless Men
119
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Posted - 2017.04.04 17:40:21 -
[933] - Quote
Zanar Skwigelf wrote:Mister Tuggles wrote:Mister Tuggles wrote:There should be severe consequences for attacking and destroying non-war targets in high sec.
Instant drop to -10 security status, and a 2-3 second warp delay for all ships while at -10. Old school Ultima online had severe penalties to stats for "going red". Eve should as well.
The warp speed delay would only be applied in high sec. Putting this back in here as it would be a VERY viable way of negating the massive amounts of suicide ganks that go on these days. Would force people to rely on highsec war deccing. TBH I don't see how this changes anything. a lot of gankers are already -10, and while the 2-3 second delay in warp might get them caught be NPC police, if they group together they can still get ships to the target.
They would get caught by NPC police in every system. If they grouped up to move to a system they would slowly be whittled down by the time they get to a target. CCP could also just add more NPC police to the systems to respond. They would basically have to setup in one system at a time which would have the intended effect of cutting down suicide ganks to a large extent. |
Galaxy Pig
New Order Logistics CODE.
1226
|
Posted - 2017.04.04 17:43:03 -
[934] - Quote
Dracvlad wrote:
Ha ha. blubbering, nope, maybe a bit salty that it was killed stone dead...
Lmao, because everyone knows that AG CAN'T POSSIBLY muster more than a few ECM frigs for a fleet.
So what you're saying is that CCP acknowledges the utter, hopeless incompetence of AG, and actually makes balance changes centered around that unalterable fact of reality?
Well, I suppose if there's one thing in this crazy world you can count on, it's that AG fails.
Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com
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xxxTRUSTxxx
Galactic Rangers EVEolution.
602
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Posted - 2017.04.04 17:49:23 -
[935] - Quote
Mr Mieyli wrote:I've had an idea of how to reward players in a safe space without introducing isk that would affect the economy, but I will have to work out details. The essence of it is that for the types of people who want to be left alone, they feel rewarded by building up their own stuff. I can picture groups mining in a safe space for minerals to build some ships for themselves, feeling rewarded by the mere achievement simple as it may seem to you. Using those ships to shoot npcs they can loot and salvage for minerals to build ammo and mods etc. Sisi doesn't really work because it's you can shortcut the work to obtain anything thereby removing the reward, and because it's hidden behind options compared to the main eve experience.
As for limited rewards not motivating people to move, highsec income is not exactly limited.
what part of selling ships, modules and ammo to the enemy makes you a target are you not getting?
what part of mining the belts another corp is depending on makes you are target are you not getting?
what part of owning pocos and taxing the shite out of people makes you a target are you not getting?
what part of taking members from other corps in the area makes you a target are you not getting ?
what part of there is no safe space are you not getting?
what part of once you undock you can be shot are you not getting?
what part of the type of people that want to be left alone to play as if it's a single player game and avoid interaction with the community are not wanted are you not getting?
you say sisi doesn't work for these type of people that want to be left alone, well no shite ! EVE is an mmorpg and you are not supposed to play it like it's a single player game. without other players to compete with EVE is boring, what makes EVE is the fact that other players make it what it is. they build everything in the game, they drive conflict.
these people you speak of, they bring nothing to the game but fantasies that lead to shiteposts like this where for some reason they believe if they post this shite enough times CCP is going to make EVE not EVE.
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Jenn aSide
Absolute Massive Destruction Test Alliance Please Ignore
15519
|
Posted - 2017.04.04 17:54:07 -
[936] - Quote
xxxTRUSTxxx wrote:
what part of the type of people that want to be left alone to play as if it's a single player game and avoid interaction with the community are not wanted are you not getting?
Erm, that whole part.... The part that he doesn't get., it's the whole thing...
He thinks he's coming up with a never before seen, foolproof, everyone will feel happy about it and there will be no opposition to it PVE Dojo "idea" that will make it to CCP and they will go "WTF, when didn't we think of this in 2003"!!!!
And when everyone tells him it's a bad idea he will ignore that and claim "well you just don't like change" ... |
Herzog Wolfhammer
Sigma Special Tactics Group
8293
|
Posted - 2017.04.04 17:55:56 -
[937] - Quote
Dracvlad wrote:Ima Wreckyou wrote:Dracvlad wrote:I get the impression that you are arguing with yourself here, keep it up. Yes, manly because you are out of arguments for a couple of responses now. I just tried to explain to you some basic concepts. Anyway, I accept that you have trouble admitting defeat like always, so I just count that as a win for me and another loss for AG. As usual. Admit defeat on what, you are arguing with yourself on this. The risk is the players in Eve, and the risk and reward is based on that. Perhaps due to you and others like you, hisec should have increased rewards?
Funny how the gank-aligned think that "defeat" is still on the table when it's proven they are coddled. Defeat is just as meaningless as their "success".
But if they makes them feel better they can think that.
Bring back DEEEEP Space!
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Galaxy Pig
New Order Logistics CODE.
1230
|
Posted - 2017.04.04 18:04:49 -
[938] - Quote
Salvos Rhoska wrote: CODE "members" have been screwed. Which makes the CODE concept twice as hilarious, successful, and eminently EVE.
Did you idiots think CODE cares about you? CODE is cashing out, and you arent getting a single isk for it.
-From when Salvos thought the Kusion heist was real
That was great.
You guys 'member that?
Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com
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Herzog Wolfhammer
Sigma Special Tactics Group
8293
|
Posted - 2017.04.04 18:05:40 -
[939] - Quote
Mr Epeen wrote:Jenn aSide wrote: They (the hippie white knights) think they want peace and comfort when what they really need is challenge.
Can you show us on the doll where the bad liberal touched you? Mr Epeen
It's not the first time they tried to make this correlation. It's one of their bastion concepts. Though I did see someone once distract a gate camper with Ayn Rand. Overall AG are not a bunch of hippies nor are gankers John Galt.
I have tried for nearly 10 years to figure out a pattern of Eve behavior and RL political alignments or ideologies and no pattern has emerged. (But then that has always been the case with gamers, and why angering gamers with poor ethics in game journalism is like poking a hornets nest)
Bring back DEEEEP Space!
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Trasch Taranogas
State War Academy Caldari State
145
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Posted - 2017.04.04 18:12:23 -
[940] - Quote
Galaxy Pig wrote:Salvos Rhoska wrote: CODE "members" have been screwed. Which makes the CODE concept twice as hilarious, successful, and eminently EVE.
Did you idiots think CODE cares about you? CODE is cashing out, and you arent getting a single isk for it.
-From when Salvos thought the Kusion heist was real That was great. You guys 'member that?
Salvos on vacation? He usually dont wanna miss these subtle discussions.
If you can't beat them, join them.
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Ima Wreckyou
The Conference Elite CODE.
3890
|
Posted - 2017.04.04 18:13:11 -
[941] - Quote
Dracvlad wrote:Ima Wreckyou wrote:Dracvlad wrote:Admit defeat on what, you are arguing with yourself on this. The risk is the players in Eve, and the risk and reward is based on that. Perhaps due to you and others like you, hisec should have increased rewards? That's where you are wrong. The risk in the risk/reward metric is not the players but the game mechanics of the space in question which allows for certain player interaction. Pretty obvious... Trying to work out what you are actually arguing about because you just got to what I was talking about, but from a different direction. I think you are trying too hard and just like to argue. Absolutely wrong again, at least something is constant here. You talk about players, while I try to tell you that it has nothing to do with the players but with the actual game mechanics centered around NPCs and resources. The risk part has to do with NPC defending your ship while the reward has to do with loot they drop and resources in the belts, planets etc.
Those things are static and that is why it is possible to balance it, that is where the term risk/reward is used.
Player interaction and emergent gameplay on the other hand is not static and that is why you can't use the term risk/reward there. It is in fact self-balancing since players will eventually adapt.
Still not clear?
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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Soel Reit
Dambusters 617 Sq
773
|
Posted - 2017.04.04 18:14:05 -
[942] - Quote
Trasch Taranogas wrote:
Salvos on vacation? He usually dont wanna miss these subtle discussions.
this r/salvos/ talking of you here
oh wait... wrong social |
Teckos Pech
Amok. Goonswarm Federation
6330
|
Posted - 2017.04.04 18:31:28 -
[943] - Quote
Infinity Ziona wrote: There are no real consequences now.
Of course there are consequences to suicide ganking. That the rewards far outstrip the consequences is not the fault of the gankers, but the fault of the players who create those rewards. If players stopped creating those rewards, gankers would stop ganking (by and large, incidental ganking might still happen, but not the current for profit gankingGǪwhich has another termGÇöpiracy).
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Dracvlad
Tactically Challenged Tactical Supremacy
3033
|
Posted - 2017.04.04 18:32:27 -
[944] - Quote
Galaxy Pig wrote:Dracvlad wrote:
Ha ha. blubbering, nope, maybe a bit salty that it was killed stone dead...
Lmao, because everyone knows that AG CAN'T POSSIBLY muster more than a few ECM frigs for a fleet. So what you're saying is that CCP acknowledges the utter, hopeless incompetence of AG, and actually makes balance changes centered around that unalterable fact of reality? Well, I suppose if there's one thing in this crazy world you can count on, it's that AG fails.
Again you are trying to hard, my opinion is that the AG is what it is, a resistance movement, it has the mechanics against it and of course having to be reactive, as soon as they were on the same playing field by going after wrecks using small fast ships which are difficult to catch and stop your lobbyists got to work and ended it. Ag has to defence defence which is the hardest thing to do against an enemy who can pick their time and control the battlefield and bumping enables that.
I am actually surprised just how well AG does and it is to the credit of the many players who have got involved in resisting.
You just want to score points and pat your own ego, in my book you can be respected for sheer persistence, application and organisation, but I really love seeing just how much you love to blow your own trumpet and contradict yourselves in doing so, it is comedy gold.
When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.
Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin
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Dracvlad
Tactically Challenged Tactical Supremacy
3033
|
Posted - 2017.04.04 18:33:51 -
[945] - Quote
Ima Wreckyou wrote:Dracvlad wrote:Ima Wreckyou wrote:Dracvlad wrote:Admit defeat on what, you are arguing with yourself on this. The risk is the players in Eve, and the risk and reward is based on that. Perhaps due to you and others like you, hisec should have increased rewards? That's where you are wrong. The risk in the risk/reward metric is not the players but the game mechanics of the space in question which allows for certain player interaction. Pretty obvious... Trying to work out what you are actually arguing about because you just got to what I was talking about, but from a different direction. I think you are trying too hard and just like to argue. Absolutely wrong again, at least something is constant here. You talk about players, while I try to tell you that it has nothing to do with the players but with the actual game mechanics centered around NPCs and resources. The risk part has to do with NPC defending your ship while the reward has to do with loot they drop and resources in the belts, planets etc. Those things are static and that is why it is possible to balance it, that is where the term risk/reward is used. Player interaction and emergent gameplay on the other hand is not static and that is why you can't use the term risk/reward there. It is in fact self-balancing since players will eventually adapt. Still not clear?
You are arguing with yourself.
When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.
Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin
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Zanar Skwigelf
Boa Innovations Brothers of Tangra
127
|
Posted - 2017.04.04 18:35:58 -
[946] - Quote
Mr Mieyli wrote:I've had an idea of how to reward players in a safe space without introducing isk that would affect the economy, but I will have to work out details. The essence of it is that for the types of people who want to be left alone, they feel rewarded by building up their own stuff. I can picture groups mining in a safe space for minerals to build some ships for themselves, feeling rewarded by the mere achievement simple as it may seem to you. Using those ships to shoot npcs they can loot and salvage for minerals to build ammo and mods etc. Sisi doesn't really work because it's you can shortcut the work to obtain anything thereby removing the reward, and because it's hidden behind options compared to the main eve experience.
As for limited rewards not motivating people to move, highsec income is not exactly limited.
INB4 Minecraft in space |
Trasch Taranogas
State War Academy Caldari State
146
|
Posted - 2017.04.04 18:37:31 -
[947] - Quote
Zanar Skwigelf wrote:.
INB4 Minecraft in space
If we are honest, there ain't many mining games out there.
If you always stay ready you don't have to get ready.
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Teckos Pech
Amok. Goonswarm Federation
6331
|
Posted - 2017.04.04 18:37:49 -
[948] - Quote
Mr Mieyli wrote:Teckos Pech wrote:No, seriously, lets consider this. Suppose I could move my LS invention operations to your HS+ and get the same rewards without the same risk. I'd do it in a mother-godamn-****ing hear beat. I'd be in there so fast your head would spin. You'd be like, Teckos for a guy your age you can stay up goddamn late and move goddamn fast...stay away from my wife! I'd be a Goddamned idiot not to make such a move. And assuming I'm not alone in my desire for high rewards and low risk I'd not be alone. What would happen to T2 prices? They drop like a rock in water. In short, HS+ with good rewards for the risk would be unbalancing. If you want HS+ with no belts, no ability to anchor citadels or POS, no PI worth doing, missions that suck ass, and so forth...well okay. But why stay in such ****** space? So you don't get ganked every 16th week? Okay...but when you quite can I have your stuff? You're making assumptions that you would be able to move lowsec invention there and get the same rewards without the risk. Drug labs are only anchorable in low or null, why not t2 research as well. Crashing the market is exactly what I would want to avoid because surprisingly to you, I do want this to remain a game of player interaction, I'd just like to be able to opt out for a while and still be able to log in and chat to people. That's why I have always said I don't want to 'ruin the game', but it's impossible for you all to see what I'm saying as anything else. Folk have suggested Sisi, well being able to spawn in items cheapens the entire experience. Isn't everything on the test server basically free? This will be one of the last posts from me here though, since you guys are right about one thing. This discussion has been had many times between old regulars and countless 'losers' who don't understand, or more realistically don't agree with how eve is. I thought I might point out to you all, whether CCP is paying any attention or not, that this will only continue forever, until eve does conform. Because we are the borg, and you will be assimilated.
See, you are already nerfing your safe space. How many people play on Sisi? Not that many. Why? Because any resources you gather there are useless on Tranquility. How many people will be in your HS+? Maybe a couple more people than on Sisi? Why bother at all? Why waste the Dev time?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Soel Reit
Dambusters 617 Sq
775
|
Posted - 2017.04.04 18:40:52 -
[949] - Quote
WTB: a TL;DR of this thread, long ~50pages and ~1k replies, becouse... yea... seems a very important discussion
tyvm |
Mr Epeen
It's All About Me
10724
|
Posted - 2017.04.04 18:44:26 -
[950] - Quote
Soel Reit wrote:WTB: a TL;DRof this thread, long ~50pages and ~1k replies, becouse... yea... seems a very important discussion tyvm Here's your TLDR.
People spouting personal agendas and claiming they speak for everyone else.
That'll be 150M ISKies for my service.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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Trasch Taranogas
State War Academy Caldari State
147
|
Posted - 2017.04.04 18:47:38 -
[951] - Quote
Mr Epeen wrote:Soel Reit wrote:WTB: a TL;DRof this thread, long ~50pages and ~1k replies, becouse... yea... seems a very important discussion tyvm Here's your TLDR. People spouting personal agendas and claiming they speak for everyone else. That'll be 150M ISKies for my service. Mr Epeen
Damn right we have to speak, those 35000 other players just sits there and plays the game.
If you always stay ready you don't have to get ready.
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Soel Reit
Dambusters 617 Sq
776
|
Posted - 2017.04.04 19:01:59 -
[952] - Quote
Mr Epeen wrote:Soel Reit wrote:WTB: a TL;DRof this thread, long ~50pages and ~1k replies, becouse... yea... seems a very important discussion tyvm Here's your TLDR. People spouting personal agendas and claiming they speak for everyone else. That'll be 150M ISKies for my service. Mr Epeen
150M wait.................................... i'm space poor.... do you accept rates or 20isk/month? gonna repay my debt i swear! SoonGäó |
Teckos Pech
Amok. Goonswarm Federation
6332
|
Posted - 2017.04.04 19:02:29 -
[953] - Quote
Jenn aSide wrote:
I was also waiting for this.
For 10 years I've hard the "moar players" crowd say this. They think that more players mean more money for CCP and that means a better game for them. At it's base it's a selfish desire. But it gets worse because it's also wrong.
I've tried to explain to folks over the years why this is dumb. Historically CCP has used EVe Online revenues to fund other games.. The idea that more people giving CCP more money translates to a better EVE is as foolish as saying "man, if I buy TWO Big Macs, and get all my friends to buy Big Macs, McDonalds will reward us by making better food"!!!!!
Sorry, all you would be accomplishing is raising everyone's cholesterol counts and bring everyone closer to cardiac arrest while lining the pockets of some McDonald's shareholder...
Via diabetes...all those carbohydrates....wait wrong issue.
This part right here:
Quote:I've tried to explain to folks over the years why this is dumb. Historically CCP has used EVe Online revenues to fund other games.. The idea that more people giving CCP more money translates to a better EVE is as foolish as saying "man, if I buy TWO Big Macs, and get all my friends to buy Big Macs, McDonalds will reward us by making better food"!!!!!
Can't be said often enough. Once CCP gets the money, they don't have to do what people think they should or could with that money.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Teckos Pech
Amok. Goonswarm Federation
6332
|
Posted - 2017.04.04 19:04:49 -
[954] - Quote
Jenn aSide wrote:Mr Mieyli wrote: It's one small area for gods sake, limited heavily, with the deeper parts of space on the horizon if you decide to venture out that way. And it's wrong. And some of you types think it's a PVE thing. Well, we shot down a similar PVP idea too. If you want to pvp, do it in the open where people can get at you. Or go to SiSi. Your idea is bad because it wouldn't work the way you want, you provide ANY safe haven where people can make ANY small amount of isk, or other rewards, and richer, older players WILL find a way to exploit it. And it would be bad for new players, because coddling them then throwing them into the lions den that E=is EVE is dumb. for the same reaons that tutorials and 'better NPE' didn't help new players stay. It dampens creativity and creativity is vital to EVE.
And what is wrong with just living in 1.0 systems? Those are very safe. Yes, their rewards tend to suck...but hey, that is what you are basically asking for. A very safe part of the game that has crap rewards.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Zanar Skwigelf
Boa Innovations Brothers of Tangra
129
|
Posted - 2017.04.04 19:06:52 -
[955] - Quote
Mr Mieyli wrote:I've had an idea of how to reward players in a safe space without introducing isk that would affect the economy, but I will have to work out details. The essence of it is that for the types of people who want to be left alone, they feel rewarded by building up their own stuff. I can picture groups mining in a safe space for minerals to build some ships for themselves, feeling rewarded by the mere achievement simple as it may seem to you. Using those ships to shoot npcs they can loot and salvage for minerals to build ammo and mods etc. Sisi doesn't really work because it's you can shortcut the work to obtain anything thereby removing the reward, and because it's hidden behind options compared to the main eve experience.
As for limited rewards not motivating people to move, highsec income is not exactly limited.
For a more serious response, this already exists. Join together with a few friends and rent a system deep in null sec. All you need is a couple of mining ships to gather minerals for t1 stuff, a blockade runner / deep space transport to haul moon goo from Jita thru wormholes to your system (or a JF pilot if you have the isk/SP), and a couple of pirate / T1 BS BPCs to build your ratting ships.
You'll get left alone mostly since most people hunting drone lands are after 10/10 runners, rorqs, and supers.
The only thing missing from your fantasy is the interference from other people, which makes the whole endeavor that much more rewarding when you pull it off. |
Teckos Pech
Amok. Goonswarm Federation
6332
|
Posted - 2017.04.04 19:08:29 -
[956] - Quote
Trasch Taranogas wrote:Since everybody kinda like RL.
In RL every interaction between individuals doesnt end up with someone losing everything they have and waking up naked at home.
It sure would be nice to have an option to cowardly run away from a fight (like IRL).
Nor does it in EVE. The other day I was interacting with a buddy in game. At the end of the month we each hope to have alot more ISK. I was also interacting with a bunch other guys on this thing called a Strat Op. We worked together and killed a tower.
I also bought some stuff off the market. That made me and the person I bought from strictly better off.
The game has both cooperative and non-cooperative interaction.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Jenn aSide
Absolute Massive Destruction Test Alliance Please Ignore
15528
|
Posted - 2017.04.04 19:10:03 -
[957] - Quote
Teckos Pech wrote:
Can't be said often enough. Once CCP gets the money, they don't have to do what people think they should or could with that money.
And yet I've seen people rationalize it that way for years. I sometimes think it's a combination honest belief (they think more people will mean a better experience for them) and the idea that if they can convince others they will get something out of it that will accept the idea. You and I know it's a foolish belief but you can't convince people who hold it that it is, no matter how many times it's proven by real events.
I just had a funny thought. The people who say the game needs more players and CCP should do things to get those new players to stay always make the assumption that those players will be like them. Wouldn't it be funny as hell if CCP did what they want but the flood of new players turned out to be the type of people who would join CODE or some high sec war dec group |
Teckos Pech
Amok. Goonswarm Federation
6332
|
Posted - 2017.04.04 19:10:50 -
[958] - Quote
Trasch Taranogas wrote:Zanar Skwigelf wrote:Trasch Taranogas wrote: It sure would be nice to have an option to cowardly run away from a fight (like IRL).
Have you tried warping away? works for me. Yep.Too slow. Fight is usually over after I try find my buttons on the keyboard.
I see more practice and more lost ships in your future....
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Mr Epeen
It's All About Me
10728
|
Posted - 2017.04.04 19:15:51 -
[959] - Quote
Jenn aSide wrote:I just had a funny thought. The people who say the game needs more players and CCP should do things to get those new players to stay always make the assumption that those players will be like them. Wouldn't it be funny as hell if CCP did what they want but the flood of new players turned out to be the type of people who would join CODE or some high sec war dec group Personally I think EVE needs more players. Lots more.
Do I give a **** what they do once they're here? Not at all. As long as they're here doing it.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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Trasch Taranogas
State War Academy Caldari State
147
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Posted - 2017.04.04 19:24:59 -
[960] - Quote
Mr Epeen wrote:Jenn aSide wrote:I just had a funny thought. The people who say the game needs more players and CCP should do things to get those new players to stay always make the assumption that those players will be like them. Wouldn't it be funny as hell if CCP did what they want but the flood of new players turned out to be the type of people who would join CODE or some high sec war dec group Personally I think EVE needs more players. Lots more. Do I give a **** what they do once they're here? Not at all. As long as they're here doing it. Mr Epeen
Amen.
True. Null is awfully empty.
So we should stop the bullying? Maybe its up to CCP to stop bullying?
Is it bullying or is Eve forever a niche game?
Edit: I meant You. Im not a bully.
If you always stay ready you don't have to get ready.
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