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Thread Statistics | Show CCP posts - 22 post(s) |
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CCP Sledgehammer
C C P C C P Alliance
516
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Posted - 2017.03.30 14:22:42 -
[1] - Quote
Hi all,
With the recent deployment of our latest testing environment to Sisi we have included a revamp of all suns within New Eden as well as a change to the quality of lighting in Hangars. On top of that, we have introduced corp/alliance/executor logos to structures.
To better promote the changes to Suns, we have also changed the warp in-point for all types; from a near-polar position to a closer, equatorial position.
Suns will now cast secondary lighting system-wide, though this will attenuate with distance from the Sun and they also take advantage of our environment template system to create depth-fog and audio features to round off the near-Sun environment.
As for hangars, we have added a new lighting rig system for ships to better show off your shinies-in-station.
Structure logos are now present, inheriting the logo of the corp, the alliance and a representation of the CEO of the Executor corp of an alliance.
We're eager to hear your thoughts on these changes, from both an aesthetic and performance-related view.
Cheers!
Sledge.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Sledgehammer
C C P C C P Alliance
516
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Posted - 2017.03.30 14:44:25 -
[2] - Quote
Known Issues:
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Sledgehammer
C C P C C P Alliance
516
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Posted - 2017.03.30 15:04:23 -
[3] - Quote
Vesan Terakol wrote:The suns look amazing! I traveled about 15 jumps an about 10 of the models i ran into were unique. The pink ones are the most awesome! A question remains, tho, were there green stars? If yes, where can i find one?
No greens, I'm afraid!
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Sledgehammer
C C P C C P Alliance
516
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Posted - 2017.03.30 15:04:59 -
[4] - Quote
Xynthiar wrote:It seems alliance logos are not copied over to sisi. All alliances just have the default stars picture. Could a few alliances have their logos copied over for testing purposes? :)
Most if not all will have the default. I'll have a word and see if it's possible to mirror the imageserver.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Savior
C C P C C P Alliance
89
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Posted - 2017.03.30 15:07:03 -
[5] - Quote
Xynthiar wrote:It seems alliance logos are not copied over to sisi. All alliances just have the default stars picture. Could a few alliances have their logos copied over for testing purposes? :)
Its something we're currently working on as its creating a few issues when trying to test this feature. Its also the reason why you might see some Corp logos appear as the default Corp logo if said Corp is part of an alliance.
I'm still hammering out the bugs on this one, but please do fire a bug report in if you see anything you believe to be a bug.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Sledgehammer
C C P C C P Alliance
517
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Posted - 2017.03.30 15:08:58 -
[6] - Quote
Rainus Max wrote:Not sure if it's one of your but as you've mentioned icons the engineering complex are the wrong way around (medium EC has the largest icon & the XL has the smallest)
If it's not too much trouble could you submit a bug report from the client about that?
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Savior
C C P C C P Alliance
89
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Posted - 2017.03.30 15:51:10 -
[7] - Quote
Rainus Max wrote:Quote:Structure logos are now present, inheriting the logo of the corp, the alliance and a representation of the CEO of the Executor corp of an alliance. Any reason its not the CEO of the corp holding the structure? I'd have thought most executor CEOs are just throw-away chars in throw away corps.
From the feedback we've received, we're currently looking at changing it to being the CEO of the corp that's holding the structure. These changes are being made as I type, so keep an eye out for the next SISI update.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Darwin
C C P C C P Alliance
2437
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Posted - 2017.03.30 17:52:01 -
[8] - Quote
CCP Savior wrote:From the feedback we've received, we're currently looking at changing it to being the CEO of the corp that's holding the structure.
This change has been made internally.
CCP Darwin GÇó Senior Software Engineer, Art & Graphics, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
2437
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Posted - 2017.03.30 18:25:21 -
[9] - Quote
Nikki Canby wrote:Why even have the face of the CEO to begin with (or any portrait for that matter)?
This is part of a larger question that we've been trying to work through of how we can find ways to highlight individuals as well as groups in the in-space experience, offering an individual a way to aspire to having a human presence in the game. We do have other concepts for this, but this feature was an opportunity to do something simple to serve that goal.
What it means to the corp's members is going to vary a lot from corp to corp. Many corps (including some with the strongest identities) have CEOs who are active players and whose personalities help define what makes the group work. Many corps, as you say, have CEOs who are essentially placeholders, and yes, they won't see as much value in it.
The earlier idea of using alliance executor corp CEOs was a first-pass implementation that was created to get the feature going, before we had a full discussion about where the value might be in having such a portrait on the structure. Player feedback on this mirrored our internal feedback and we were happy to tweak it to make it something a bit more meaningful.
These portraits are relatively small and are placed far less prominently than alliance and corp logos. They're there if you care about them and look for them, and if someone wants to highlight the CEO portrait in, say, a player-produced video, it should be easy to do so, but they don't dominate the look of the structure. If you're not looking for them, you're unlikely to find them too distracting.
The reason that we are not providing UI control over these features is that doing so would require back-end database and UI work that would necessarily involve another team, and would greatly increase the complexity and time to implement the feature.
I personally think that corps with CEOs with strong personalities and in-game identities will enjoy the detail, while corps with placeholder alt CEOs can probably find ways to be creative with their portraits that communicate a mood or something about their corporate personality.
CCP Darwin GÇó Senior Software Engineer, Art & Graphics, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
2441
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Posted - 2017.03.31 09:05:53 -
[10] - Quote
Vincent Athena wrote:BTW, even on the lowest graphics settings, my FPS will sometimes drop to 2.0. It happens quite often in Jita.
I would look at your launcher settings (go to the launcher menu in the upper right and choose "Settings") and see if "download everything" is checked. If it's not, check it, wait for the download to complete, and see if that helps.
If that's not the issue, please press F12 amd choose Report Bug to submit an in-game bug report, preferably when this is happening. You can press ctrl-F to get the frame rate monitor up and submit a screenshot of that with your bug report.
CCP Darwin GÇó Senior Software Engineer, Art & Graphics, EVE Online GÇó @mark_wilkins
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CCP Sledgehammer
C C P C C P Alliance
524
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Posted - 2017.03.31 15:48:36 -
[11] - Quote
Winter Archipelago wrote:Were there any bookmark changes or resets when the warp-in on suns was changed? One of my alts has over 100 sunbounce bookmarks from the various places I've been (especially wormholes), and I'd probably cry if all of those were reset to the new warp-in...
Bookmarks shouldn't change in relation to the sun, just the warp-in.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Antiquarian
C C P C C P Alliance
212
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Posted - 2017.03.31 16:17:40 -
[12] - Quote
Regarding the Advanced Audio Changes:
We added some code a few releases back to track how the Advanced Audio features were being used by active EVE players.
We were interested in seeing for players with Audio enabled whether or not Advanced Audio was active, and if so which sliders were actually in use (not default values). We also looked at any prominent combinations of sliders, and where we had duplicated functionality between the main audio settings and the advanced audio settings.
One of the goals was to minimize the amount of work that goes into maintaining and updating the audio system so that the team can focus on issues that affect more players. Additionally, we frequently do receive negative feedback from players about the complexity of options presented in the ESC menu.
We did not want to eliminate all Advanced settings, but we did want to simplify if at all possible. Logging of every active user over the past few releases gave us an indicator of how to move forward with that simplification.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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CCP Darwin
C C P C C P Alliance
2444
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Posted - 2017.03.31 16:29:37 -
[13] - Quote
CCP Antiquarian touched on this, but I feel it's important to emphasize that the main reason to simplify the audio settings is to reduce the impact on our development of ensuring that those settings work on an ongoing basis. This leaves us able to do more per release as a team.
So, the feedback that would be most helpful would be to focus on what you specifically use those features to do, and why you feel the Singularity implementation falls short.
Leaving things the way they are isn't an option because it doesn't address the underlying problem.
CCP Darwin GÇó Senior Software Engineer, Art & Graphics, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
2444
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Posted - 2017.03.31 16:41:49 -
[14] - Quote
Dominous Nolen wrote:You know just as well as I do that you don't get a good enough sampling from play testing on Sisi. Data from Singularity would be inadequate for this purpose, yes. The data about usage of these settings that CCP Antiquarian mentioned was collected on Tranquility over multiple months.
CCP Darwin GÇó Senior Software Engineer, Art & Graphics, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
2446
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Posted - 2017.04.01 14:22:10 -
[15] - Quote
TehHouse wrote:I'm running 5 clients at any given point in time. If I can't mute stuff like weapons, the station interior/exterior, I'll pretty much be forced to play with sound off. That sucks. I don't believe the settings for muting inactive clients are part of this change, but you can log on to Singularity and check it out to be sure.
Regarding specific feedback about certain sounds and use cases, thanks for posting it and please keep it coming.
CCP Darwin GÇó Senior Software Engineer, Art & Graphics, EVE Online GÇó @mark_wilkins
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CCP Antiquarian
C C P C C P Alliance
215
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Posted - 2017.04.04 14:33:01 -
[16] - Quote
Hello hello!
Thanks everyone* for commenting about the advanced audio settings changes. The reason we put this out in Singularity is to get feedback and you all have certainly provided that. We genuinely appreciate the interest in our logging, the concern about metrics and data interpretation, and even the questions about complaints vs. AAS users. You guys are the best.
There are a few changes in the works in response to both the feedback here and usage (over the last and coming weeks) on Singularity. These alterations may take a bit longer than normal owing to Fanfest and the Spring holiday, but there will be adjustments made. I can assure you that the build on the test server right now is the first iteration of this feature, not the final.
*Special thanks to Dominous Nolen and Ransu Asanari for actually getting on and playing with the new settings enabled to provide useful feedback. This is why Singularity exists** and why we have this forum.
**Also, we do like to showcase our mad sound skillz.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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CCP Darwin
C C P C C P Alliance
2446
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Posted - 2017.04.05 11:51:29 -
[17] - Quote
Dominous Nolen wrote:Can you speak to any possiblity of any camera changes in the near future or even if its being considered? The in-game camera system is maintained by another team (Team Psycho Sisters) and we're not really able to speak for that team in this thread. If there's not an active thread for camera feedback right now, I recommend posting your feedback in one of the general feedback threads.
CCP Darwin GÇó Senior Software Engineer, Art & Graphics, EVE Online GÇó @mark_wilkins
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CCP Savior
C C P C C P Alliance
91
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Posted - 2017.04.05 11:52:23 -
[18] - Quote
Bienator II wrote:how hard would it be to add the warp-through-planet effect to the stars too? So that you don't clip through the geometry when you warp through it.
Yeah we noticed this and how it looked while play testing internally. Discussions about using that same system are being had at the moment, so Its something we're looking at changing :)
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Antiquarian
C C P C C P Alliance
219
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Posted - 2017.05.03 11:29:33 -
[19] - Quote
Hey Dominous, sorry for the delay in reply, things have been pretty busy over here.
CCP Baldur (audio director) has been looking at the usage statistics and at the comments here. He's got a few potential changes set back to alter some of the sliders, but wants to offer the current set up to the general public first before changing it.
So what is on Singularity now will be going live on the 9th as planned, with modification after deployment in either patch or release form following additional player feedback and response.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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CCP Antiquarian
C C P C C P Alliance
219
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Posted - 2017.05.03 16:25:56 -
[20] - Quote
Really just thanks for following up and being invested. EVE development is a living growing mutating thing and it thrives on players playing and responding to the world. You guys are excellent.
The 3rd party warp in is definitely the most requested/commented element, so that is certainly on the radar. Also some of the UI sounds, though adjusting "Secondary Interfaces" seems to have helped out a number of people in that regard.
I'll keep on CCP Baldur's case to make sure he's paying attention to feedback and usage statistics.
Re devblog: Limited, but I am happy to talk more about it all here. One of the issues with creating a full devblog is the amount of bandwidth in the audio department which is not tremendous right now. That's one of the reasons for this change (I promise we aren't just yanking to mess with people). But maybe I can get something in prose form at some point.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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CCP Antiquarian
C C P C C P Alliance
219
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Posted - 2017.05.04 15:14:50 -
[21] - Quote
Dominous Nolen wrote: We need a break down of what features are mapped to which sliders. I can't emphasize that enough cause you're moving from 25+ options to 7.
On it.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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CCP Antiquarian
C C P C C P Alliance
221
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Posted - 2017.05.08 10:47:31 -
[22] - Quote
For people interested in following the evolving Advanced Audio Settings feature:
https://forums.eveonline.com/default.aspx?g=posts&t=519006
Please add comments there. The Audio Director will be monitoring for feedback and suggestions.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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