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Thread Statistics | Show CCP posts - 22 post(s) |
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CCP Sledgehammer
C C P C C P Alliance
516
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Posted - 2017.03.30 14:22:42 -
[1] - Quote
Hi all,
With the recent deployment of our latest testing environment to Sisi we have included a revamp of all suns within New Eden as well as a change to the quality of lighting in Hangars. On top of that, we have introduced corp/alliance/executor logos to structures.
To better promote the changes to Suns, we have also changed the warp in-point for all types; from a near-polar position to a closer, equatorial position.
Suns will now cast secondary lighting system-wide, though this will attenuate with distance from the Sun and they also take advantage of our environment template system to create depth-fog and audio features to round off the near-Sun environment.
As for hangars, we have added a new lighting rig system for ships to better show off your shinies-in-station.
Structure logos are now present, inheriting the logo of the corp, the alliance and a representation of the CEO of the Executor corp of an alliance.
We're eager to hear your thoughts on these changes, from both an aesthetic and performance-related view.
Cheers!
Sledge.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Sledgehammer
C C P C C P Alliance
516
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Posted - 2017.03.30 14:44:25 -
[2] - Quote
Known Issues:
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Rainus Max
Fusion Enterprises Ltd Badfellas Inc.
76
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Posted - 2017.03.30 14:56:45 -
[3] - Quote
Not sure if it's one of your but as you've mentioned icons the engineering complex are the wrong way around (medium EC has the largest icon & the XL has the smallest) |
Vesan Terakol
Trollgrin Sadface
128
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Posted - 2017.03.30 14:59:52 -
[4] - Quote
The suns look amazing! I traveled about 15 jumps an about 10 of the models i ran into were unique. The pink ones are the most awesome! A question remains, tho, were there green stars? If yes, where can i find one? |
Xynthiar
Tactical Narcotics Team
26
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Posted - 2017.03.30 15:01:51 -
[5] - Quote
It seems alliance logos are not copied over to sisi. All alliances just have the default stars picture. Could a few alliances have their logos copied over for testing purposes? :) |
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CCP Sledgehammer
C C P C C P Alliance
516
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Posted - 2017.03.30 15:04:23 -
[6] - Quote
Vesan Terakol wrote:The suns look amazing! I traveled about 15 jumps an about 10 of the models i ran into were unique. The pink ones are the most awesome! A question remains, tho, were there green stars? If yes, where can i find one?
No greens, I'm afraid!
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Sledgehammer
C C P C C P Alliance
516
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Posted - 2017.03.30 15:04:59 -
[7] - Quote
Xynthiar wrote:It seems alliance logos are not copied over to sisi. All alliances just have the default stars picture. Could a few alliances have their logos copied over for testing purposes? :)
Most if not all will have the default. I'll have a word and see if it's possible to mirror the imageserver.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Savior
C C P C C P Alliance
89
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Posted - 2017.03.30 15:07:03 -
[8] - Quote
Xynthiar wrote:It seems alliance logos are not copied over to sisi. All alliances just have the default stars picture. Could a few alliances have their logos copied over for testing purposes? :)
Its something we're currently working on as its creating a few issues when trying to test this feature. Its also the reason why you might see some Corp logos appear as the default Corp logo if said Corp is part of an alliance.
I'm still hammering out the bugs on this one, but please do fire a bug report in if you see anything you believe to be a bug.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Sledgehammer
C C P C C P Alliance
517
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Posted - 2017.03.30 15:08:58 -
[9] - Quote
Rainus Max wrote:Not sure if it's one of your but as you've mentioned icons the engineering complex are the wrong way around (medium EC has the largest icon & the XL has the smallest)
If it's not too much trouble could you submit a bug report from the client about that?
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Rainus Max
Fusion Enterprises Ltd Badfellas Inc.
76
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Posted - 2017.03.30 15:14:15 -
[10] - Quote
CCP Sledgehammer wrote:Rainus Max wrote:Not sure if it's one of your but as you've mentioned icons the engineering complex are the wrong way around (medium EC has the largest icon & the XL has the smallest) If it's not too much trouble could you submit a bug report from the client about that?
I would but it seems to have been fixed whilst the server was down |
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Soleil Fournier
Black Serpent Technologies The-Culture
180
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Posted - 2017.03.30 15:16:12 -
[11] - Quote
Could you add suns to the right-click menu in space? There's asteroid belts, planets, stations, structures, stargates, but no sun. |
Soleil Fournier
Black Serpent Technologies The-Culture
180
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Posted - 2017.03.30 15:28:06 -
[12] - Quote
Low post-processing makes the stars look really bad. They look pretty good in high, but I don't like how the high setting makes the rest of the game look (too bright & sterile). Hope you guys can make them look better in the low setting.
Not a fan of the new warp-ins. You pass the star then keep warping so it feels like you're travelling someplace other than the sun. Especially on the smaller ones. I liked the feel of the old warp-ins better. |
Rainus Max
Fusion Enterprises Ltd Badfellas Inc.
76
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Posted - 2017.03.30 15:28:20 -
[13] - Quote
Quote:Structure logos are now present, inheriting the logo of the corp, the alliance and a representation of the CEO of the Executor corp of an alliance.
Any reason its not the CEO of the corp holding the structure? I'd have thought most executor CEOs are just throw-away chars in throw away corps. |
Niraia
Nocturnal Romance
525
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Posted - 2017.03.30 15:32:40 -
[14] - Quote
Amazing work, these are so pretty! Thank you :)
GÖÑ
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CCP Savior
C C P C C P Alliance
89
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Posted - 2017.03.30 15:51:10 -
[15] - Quote
Rainus Max wrote:Quote:Structure logos are now present, inheriting the logo of the corp, the alliance and a representation of the CEO of the Executor corp of an alliance. Any reason its not the CEO of the corp holding the structure? I'd have thought most executor CEOs are just throw-away chars in throw away corps.
From the feedback we've received, we're currently looking at changing it to being the CEO of the corp that's holding the structure. These changes are being made as I type, so keep an eye out for the next SISI update.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Nikki Canby
Science and Trade Institute Caldari State
0
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Posted - 2017.03.30 17:50:36 -
[16] - Quote
Why even have the face of the CEO to begin with (or any portrait for that matter)?
Here's some things to consider:
1) The structure is not the work of one individual, but usually the collective efforts of many members of the corp or alliance.
2) Many CEO's are placeholder toons who never log in.
3) A face on the Upwell structure looks tacky and doesn't fit with normal Eve atmosphere.
4) Everyone asked for Corp/Ally logos on these new structures (good work on this!). No one wanted portraits (same goes with seeing the player advertisements when docked).
If this is going to be on tranquility, can you at least make a toggle so the structure owners can turn off the portrait option?
As always in Eve, we are more than just ourselves. CCP is always trying to promote community and working together and not playing solo and then they basically say "corp CEO's are the ones who get the credit". It's just wrong. |
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CCP Darwin
C C P C C P Alliance
2437
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Posted - 2017.03.30 17:52:01 -
[17] - Quote
CCP Savior wrote:From the feedback we've received, we're currently looking at changing it to being the CEO of the corp that's holding the structure.
This change has been made internally.
CCP Darwin GÇó Senior Software Engineer, Art & Graphics, EVE Online GÇó @mark_wilkins
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Chance Ravinne
WiNGSPAN Delivery Services WiNGSPAN Delivery Network
741
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Posted - 2017.03.30 18:21:35 -
[18] - Quote
If you do a CEO overlay, having text with it would be cool. If it's just a portrait, new players might not know what it means.
(IMAGE HERE) Mister Bigshot CEO, Your Average EVE Corp Last Online: 204 days
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CCP Darwin
C C P C C P Alliance
2437
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Posted - 2017.03.30 18:25:21 -
[19] - Quote
Nikki Canby wrote:Why even have the face of the CEO to begin with (or any portrait for that matter)?
This is part of a larger question that we've been trying to work through of how we can find ways to highlight individuals as well as groups in the in-space experience, offering an individual a way to aspire to having a human presence in the game. We do have other concepts for this, but this feature was an opportunity to do something simple to serve that goal.
What it means to the corp's members is going to vary a lot from corp to corp. Many corps (including some with the strongest identities) have CEOs who are active players and whose personalities help define what makes the group work. Many corps, as you say, have CEOs who are essentially placeholders, and yes, they won't see as much value in it.
The earlier idea of using alliance executor corp CEOs was a first-pass implementation that was created to get the feature going, before we had a full discussion about where the value might be in having such a portrait on the structure. Player feedback on this mirrored our internal feedback and we were happy to tweak it to make it something a bit more meaningful.
These portraits are relatively small and are placed far less prominently than alliance and corp logos. They're there if you care about them and look for them, and if someone wants to highlight the CEO portrait in, say, a player-produced video, it should be easy to do so, but they don't dominate the look of the structure. If you're not looking for them, you're unlikely to find them too distracting.
The reason that we are not providing UI control over these features is that doing so would require back-end database and UI work that would necessarily involve another team, and would greatly increase the complexity and time to implement the feature.
I personally think that corps with CEOs with strong personalities and in-game identities will enjoy the detail, while corps with placeholder alt CEOs can probably find ways to be creative with their portraits that communicate a mood or something about their corporate personality.
CCP Darwin GÇó Senior Software Engineer, Art & Graphics, EVE Online GÇó @mark_wilkins
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Kachiko Sama
Merch Industrial Goonswarm Federation
0
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Posted - 2017.03.30 19:17:03 -
[20] - Quote
With respect to the sun rework:
Is this purely a cosmetic change? As you are doubtless aware it's possible on TQ to have a bookmark inside the sun that, when you warp to it ejects you at high velocity (sometimes after a little bit of movement). I cannot replicate current TQ behaviour on Sisi. The inside of the sun does look very pretty though. |
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Vincent Athena
V.I.C.E.
4034
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Posted - 2017.03.30 20:57:06 -
[21] - Quote
I looked at the suns and was rather horrified at how bad they looked. They have obvious lines of longitude and latitude, and a repeating pattern of crosshatching.
Then I turned up my graphics settings, and as I did so, the crosshatching became less, and eventually disappeared. (I normally run as low settings as I can, as I am using a 7 year old laptop, and sometimes run 3 clients on it.) But on low shader, low texture, they look terrible. Even on low shader, high texture, the crosshatching is visible. To see this the best, go to a system with a red dwarf sun.
BTW, even on the lowest graphics settings, my FPS will sometimes drop to 2.0. It happens quite often in Jita.
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Winter Archipelago
Autumn Industrial Enterprises
840
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Posted - 2017.03.31 02:17:23 -
[22] - Quote
Were there any bookmark changes or resets when the warp-in on suns was changed? One of my alts has over 100 sunbounce bookmarks from the various places I've been (especially wormholes), and I'd probably cry if all of those were reset to the new warp-in...
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
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CCP Darwin
C C P C C P Alliance
2441
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Posted - 2017.03.31 09:05:53 -
[23] - Quote
Vincent Athena wrote:BTW, even on the lowest graphics settings, my FPS will sometimes drop to 2.0. It happens quite often in Jita.
I would look at your launcher settings (go to the launcher menu in the upper right and choose "Settings") and see if "download everything" is checked. If it's not, check it, wait for the download to complete, and see if that helps.
If that's not the issue, please press F12 amd choose Report Bug to submit an in-game bug report, preferably when this is happening. You can press ctrl-F to get the frame rate monitor up and submit a screenshot of that with your bug report.
CCP Darwin GÇó Senior Software Engineer, Art & Graphics, EVE Online GÇó @mark_wilkins
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Zhele Jamohrr
Pandemic Horde Inc. Pandemic Horde
4
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Posted - 2017.03.31 15:42:09 -
[24] - Quote
I'd very much rather y'all didn't reduce the granularity of options in Advanced Audio Settings.
ooc, what was the rationale for this change? |
Ransu Asanari
V0LTA WE FORM V0LTA
521
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Posted - 2017.03.31 15:46:38 -
[25] - Quote
I'd like to discuss some changes regarding the Advanced Audio Settings. I'm not sure if your team handles that, but CCP Darwin said to post the feedback here.
Please review this thread on Reddit.
- We'd already like MORE granularity, not less, when it comes to what audio we hear.
- To my knowledge, nobody has asked for simplified audio settings - I understand this may be something CCP wants to make maintenance easier, but there are so many audio cues that are useful, along with many that can be disabled so the sound stands out. We all have personalized preferences for audio settings. I personally turn off everything except gate/wormhole activations and shield/armor/structure damage alarms. Many others enjoy the music and ambiance while they are out in space. Give us MORE choice, not less!
- The recent changes to the DSCAN/Probe interface added additional sounds that we cannot turn off unless we turn off ALL UI Interaction (see this thread). We've already asked for separate options to mute the new sounds in the Probe and DSCAN windows, but from the SiSi screenshot posted, it looks like we will have to mute all UI Sounds now. This isn't an acceptable change.
This audio change wasn't even listed on any of the Test Server Feedback threads. Please have a full discussion regarding the audio changes - a separate thread if necessary if your team doesn't handle this.
Thanks! |
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CCP Sledgehammer
C C P C C P Alliance
524
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Posted - 2017.03.31 15:48:36 -
[26] - Quote
Winter Archipelago wrote:Were there any bookmark changes or resets when the warp-in on suns was changed? One of my alts has over 100 sunbounce bookmarks from the various places I've been (especially wormholes), and I'd probably cry if all of those were reset to the new warp-in...
Bookmarks shouldn't change in relation to the sun, just the warp-in.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Vincent Athena
V.I.C.E.
4034
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Posted - 2017.03.31 16:07:22 -
[27] - Quote
CCP Darwin wrote:Vincent Athena wrote:BTW, even on the lowest graphics settings, my FPS will sometimes drop to 2.0. It happens quite often in Jita. I would look at your launcher settings (go to the launcher menu in the upper right and choose "Settings") and see if "download everything" is checked. If it's not, check it, wait for the download to complete, and see if that helps. If that's not the issue, please press F12 amd choose Report Bug to submit an in-game bug report, preferably when this is happening. You can press ctrl-F to get the frame rate monitor up and submit a screenshot of that with your bug report. "Download everything" and waiting for it to complete did not help the issue. Bug report 116682 sent.
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Frozen fanfiction
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Dominous Nolen
V0LTA WE FORM V0LTA
258
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Posted - 2017.03.31 16:13:11 -
[28] - Quote
Ransu Asanari wrote:I'd like to discuss some changes regarding the Advanced Audio Settings. I'm not sure if your team handles that, but CCP Darwin said to post the feedback here. Please review this thread on Reddit.
- We'd already like MORE granularity, not less, when it comes to what audio we hear.
- To my knowledge, nobody has asked for simplified audio settings - I understand this may be something CCP wants to make maintenance easier, but there are so many audio cues that are useful, along with many that can be disabled so the sound stands out. We all have personalized preferences for audio settings. I personally turn off everything except gate/wormhole activations and shield/armor/structure damage alarms. Many others enjoy the music and ambiance while they are out in space. Give us MORE choice, not less!
- The recent changes to the DSCAN/Probe interface added additional sounds that we cannot turn off unless we turn off ALL UI Interaction (see this thread). We've already asked for separate options to mute the new sounds in the Probe and DSCAN windows, but from the SiSi screenshot posted, it looks like we will have to mute all UI Sounds now. This isn't an acceptable change.
This audio change wasn't even listed on any of the Test Server Feedback threads. Please have a full discussion regarding the audio changes - a separate thread if necessary if your team doesn't handle this. Thanks!
Agreed to all of this, We need more options not less... CCP you aren't listening to the player base... AGAIN.
Lets go over some of the past changes that have never been fully fleshed out or options provided for ones you've removed
- Advanced Audio Camera settings yanked with no alternative (this was actually useful for content creation)
- Tracking Camera position in the new camera... Still no sign if that's ever going to come back despite clear feedback from people asking for it.
- You removed a useful keyboard short cut with the double tapping of tab to roll down all windows. We asked for it back and from what I've been told it's supposedly in the works, but still no sign of that being returned.
I'm sure there are more but those are the the ones I can think of off the top of my head.
We need more control over all of the nonsensical sounds you're introducing to the game rather then less.. I like this game, I like being able to control my experience with in it. If you dumb down the sound options much like you're simplifying everything else you're only going to **** off the player base further.
Just Stop already. Leave the audio options alone and fix the stuff that is linked to the wrong places.
How many times have I submitted a feadback request to mute/turn down incursion audio/thera background noises. Probably 4 or 5 now atleast. Never once I have seen a CCP employee respond to that request.
Listen to the players, don't just arbitarially make changes with out even advising on the "improvements" you've got in the pipe.
@dominousnolen
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CCP Antiquarian
C C P C C P Alliance
212
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Posted - 2017.03.31 16:17:40 -
[29] - Quote
Regarding the Advanced Audio Changes:
We added some code a few releases back to track how the Advanced Audio features were being used by active EVE players.
We were interested in seeing for players with Audio enabled whether or not Advanced Audio was active, and if so which sliders were actually in use (not default values). We also looked at any prominent combinations of sliders, and where we had duplicated functionality between the main audio settings and the advanced audio settings.
One of the goals was to minimize the amount of work that goes into maintaining and updating the audio system so that the team can focus on issues that affect more players. Additionally, we frequently do receive negative feedback from players about the complexity of options presented in the ESC menu.
We did not want to eliminate all Advanced settings, but we did want to simplify if at all possible. Logging of every active user over the past few releases gave us an indicator of how to move forward with that simplification.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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Seraph Essael
Anomalous Existence Spatial Instability
1231
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Posted - 2017.03.31 16:17:50 -
[30] - Quote
No mention of the new audio changes then? (Posted 10 seconds before me).
This needs addressing. Advanced audio settings do not need to be dumbed down to the point people would rather turn off the sound all together than have the new proposed audio that is currently being seen. It's in the name: advanced.
The settings as they are now are fine and should be left alone. Making us listen to that aweful 'insects running across the headset' ui click will mean people get sick of it and mute all.
There are sounds that are useful, for example wormhole fire, warp ins, shield alarms etc. Lumping them in with sounds like the new scanning sounds (which most people turned off) is downright foolish. I mean with the new scanning sounds I dont even know if my probes are heading off to scan for the first second or two, insead you remove it and put on a jingle when you have a sig at 100%.
And now you're simplifying all the advanced option to 6-8 options as opposed to 30?
Bad move.
This is not acceptable...
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
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