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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Fozzie
C C P C C P Alliance
14840
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Posted - 2017.04.01 15:35:42 -
[1] - Quote
Hello everyone and happy random unremarkable Saturday!
Today we're revealing the full bonuses and stats for the three new ships being released by CONCORD Aerospace. These will be the first CONCORD built ships to enter capsuleer hands.
These three ships will first be available as a special addition for those capsuleers who attend some of the big EVE events in 2017. The Pacifier Covert Ops Frigate will be released to all capsuleers who attend Fanfest next week. The Enforcer Force Recon Cruiser will be released to all capsuleers who booked their Fanfest ticket before January 1st 2017. The Marshal Black Ops Battleship will be released to all capsuleers who attend both Fanfest 2017 and EVE Vegas 2017. The goal with this release method isn't to get people to buy tickets just to get these ships alone (they're not anywhere near worth that kind of money) but to provide a nice extra "thank you" to the community members who attend these amazing events and potentially give the little extra push to someone who's on the fence about attending.
After a limited period of timed exclusivity these ships will become available again in the future through other special promotions.
These ships are special edition Faction T2 vessels that require all four of their appropriate racial skills at level one, as well as the appropriate T2 skill.
As many of you have already noticed, these ships are coming with a stunning visual redesign of the CONCORD ship hulls. The new Marshal model isn't complete (it won't be released until after Vegas) but I've included links to screenshots of the Pacifier and Enforcer taken by Makoto Priano.
These ships are intended to be of moderate power (not too strong so we avoid P2W concerns) but with a very unique character that matches their origin with the technology of CONCORD. They have a number of strengths: They are extremely flexible in fitting choices with bonuses to every weapon system (except for drones) They have significantly more slots than is usual for their class They receive a bonus to warp speed and acceleration The Enforcer and Marshal receive bonuses to tackle range Pilots will gain security status faster than normal if they kill NPC pirates while flying these ships Pilots with high security status will gain an extra bonus to armor repairer and shield booster effectiveness They also come with a few disadvantages: Below average speed and agility Their DPS isn't anything special None of these ships have drone bays Without further ado, here's the bonuses and stats!
PACIFIER Caldari Frigate bonus per level: 5% bonus to Rocket Launcher and Light Missile Launcher rate of fire 10% bonus to Rocket and Light Missile flight time Amarr Frigate bonus per level: 5% bonus to Small Energy Turret damage 10% bonus to Small Energy Turret optimal range Gallente Frigate bonus per level: 5% bonus to Small Hybrid Turret damage 7.5% bonus to Small Hybrid Turret tracking speed Minmatar Frigate bonus per level: 5% bonus to Small Projectile Turret damage 10% bonus to Small Projectile Turret falloff range Covert Ops bonus per level: 10% bonus to Core and Combat Scanner Probe strength 10% reduction in Survey Probe flight time 10% bonus to warp speed and acceleration Role Bonus: 100% reduction in Cloaking device CPU requirements 10+ bonus to Relic and Data Analyzer virus strength Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator Cloak reactivation delay reduced to 5 seconds +10% Security Status gains from destruction of non-capsuleer pirates while flying this ship Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%
Slot layout: 4H, 4M, 4L; 3 turrets, 3 launchers Fittings: 50 PWG, 200 CPU Defense (shields / armor / hull) : 500 / 500 / 200 Base shield resistances (EM/Therm/Kin/Exp): 33 / 33 / 33 / 33 Base armor resistances (EM/Therm/Kin/Exp): 33 / 33 / 33 / 33 Capacitor (amount / recharge / cap per second) : 350 / 175s / 2 Mobility (max velocity / agility / mass / align time): 300 / 3.7 / 1,300,000 / 6.67s Base Warp Speed: 8 au/s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km / 800 / 7 Sensor strength: 25 Gravimetric Signature radius: 30
ENFORCER Caldari Cruiser bonus per level: 5% bonus to Heavy Missile Launcher, Heavy Assault Missile Launcher and Rapid Light Missile Launcher rate of fire 10% bonus to Heavy Missile and Heavy Assault Missile flight time Amarr Cruiser bonus per level: 5% bonus to Medium Energy Turret damage 10% bonus to Medium Energy Turret optimal range Gallente Cruiser bonus per level: 5% bonus to Medium Hybrid Turret damage 7.5% bonus to Medium Hybrid Turret tracking speed Minmatar Cruiser bonus per level: 5% bonus to Medium Projectile Turret damage 10% bonus to Medium Projectile Turret falloff range Recon Ships bonus per level: 20% bonus to Stasis Webifier range 10% bonus to Warp Disruptor and Scrambler range 10% bonus to warp speed and acceleration Role Bonus: 100% reduction in Cloaking device CPU requirements Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator Cloak reactivation delay reduced to 5 seconds 80% reduction in Cynosural Field Generator liquid ozone consumption 50% reduction in Cynosural Field Generator duration +10% Security Status gains from destruction of non-capsuleer pirates while flying this ship Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%
Slot layout: 6H, 4M, 4L; 4 turrets, 4 launchers Fittings: 1100 PWG, 500 CPU Defense (shields / armor / hull) : 1800 / 1800 / 600 Base shield resistances (EM/Therm/Kin/Exp): 33 / 33 / 33 / 33 Base armor resist...
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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CCP Fozzie
C C P C C P Alliance
14840
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Posted - 2017.04.01 15:36:03 -
[2] - Quote
Reserved
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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CCP Fozzie
C C P C C P Alliance
14860
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Posted - 2017.04.04 13:43:59 -
[3] - Quote
Hey folks!
So for anyone who is still curious, this is not an April Fools joke. We are definitely interested in real feedback on these promo ships.
I made a pretty serious typo in the original post (which those of you who are watching the test server caught) in that the Enforcer slot layout is 6/5/5 rather than the 6/4/4 originally posted.
After reading through your initial feedback we've already made one tweak to help address some of your concerns, by reducing the tackle range bonuses on the Enforcer to 10% for webs and 5% for scrams/disruptors. The goal here is to avoid letting these ships become strong enough to make people feel they need to get them to compete. If needed we'll make more power reductions to reach that goal.
The security status rep bonus is indeed something quite unique, but it fits wonderfully with a promo ship released by CONCORD. The trick we're using here also gives us the ability to make ships that receive bonuses for having low security status in the future, which may fit well for some kind of pirate ships someday.
For people asking, these ships have 2 rigslots and 400 calibration like most other T2 ships and the Marshal has the same 4ly base jump range as the other Black Ops.
Thanks for the feedback so far and keep it coming!
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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CCP Fozzie
C C P C C P Alliance
14865
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Posted - 2017.04.04 20:23:20 -
[4] - Quote
Frostys Virpio wrote:CCP Fozzie wrote: The security status rep bonus is indeed something quite odd, but it fits wonderfully with a promo ship released by CONCORD. The trick we're using here also gives us the ability to make ships that receive bonuses for having low security status in the future, which may fit well for some kind of pirate ships someday.
Bonus like that are already problematic IMO. At what point do you balance the relative power of the unit? It's maximum potential? Then it underpowered if you don't min-max your sec staus. Balanced by minimal potential? Then it's broken when in the hand of someone who does min-max it.
This bonus is tailor made for ships that we're perfectly fine with balancing to be slightly underpowered but very cool and thematically resonant. Since these are promo ships and not part of the ordinary ship rotation that sort of balance fits well.
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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CCP Fozzie
C C P C C P Alliance
14891
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Posted - 2017.04.12 10:47:40 -
[5] - Quote
Few small tweaks:
Slightly increased mass for the Pacifier and Enforcer Slightly improved inertia modifier for the Pacifier All the projectile damage bonuses swapped to RoF
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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