Madlightning
Fallen Kings Landing
9
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Posted - 2017.04.01 17:51:08 -
[1] - Quote
I had started a Post in the wrong place https://forums.eveonline.com/default.aspx?g=posts&m=6894704#post6894704 Part 1.1 top (review)
#1 - 2017-03-28 02:58:25 UTC | 2 I was thinking along with a few friends and Eve buddies ( i hope this is a decent spot to post this but here goes nothing)
When you 1st hear PI when you start to play eve, setting up a industry Chain on a planet is not always the 1st thought that comes to mind. sometimes when i have idle time i sit at a planet in on eve normally a temperate planet on the dark side and look at the Cities on the planet. and wonder I wonder when it comes to Eve how are the citizens on this planet impacting Eve(lore)
Would it not be cool if we could found a Colony they could Grow a generate Raw Isk from Taxes or The colony Requires items we capsuleers would have to Provide for them. on a Weekly basis. or Make small structures in Space that could Liven up the Eve world..
When i say Generate Isk i don't mean "who needs PI then" for example this would be more of a corporation effort Structure that would Create Traffic at planets, Prefect example. customs offices every so often you see a flash on the planet and suddenly you see a container of some sort come from the planet only to be pulled into the POCO. give a feeling stuff is being transported off world. thing of the same thing except Colonies will generate Garbage, Tourists, homeless, refugees to name a few. and would require janitors, Soldiers would Need P3-4 PI(advanced Growth) Transportation Hubs space structures we would build(eve motto: if we can build it we can destroy it) these things would need to be addressed for colonies to grow. The colony would function on a Population system. larger the population the more Basic needs it will go until you can't handle it. (this does not need to be as complicated as the current PI. )
Twistednow for fun stuff Twisted Planets are different and the same in eve, if a Group of people would like to be.. "pirates" they could deploy spies, slavers, or soldiers to interfere with your Colony to kidnap people, steal tax income. or to wage war on a planet. this would not require Wardecs on our level of gameplay. BUT! it can if we feel we want.
"bla bla bla if you do not stop attacking my our colony on planet jita 4 we will wardec you." (only i it ever happend that way)
CoolNow for the the ladies and gents who like to make a decent Isk pool from this. (please note all skills would be omega)
Colonies would function on a lvl 1-10 scale 5 levels basic 5 advanced
For a lvl 1 corporation colony functioning at 100% effectiveness in a lets say... 1 month period would push out 5-10 mill For a lvl 10 colony would push out 150mil a month (max number of colonies would be 5) 750 mill a month for 5 lvl 10 colonies working at 100% effectiveness
for Industrial corporations this could be a popular venture for corporations who like to leech of a weak minded colony could work. highsec empire Tax would be 50% lowsec 0% null 0%
skepticsBlink "madlightning thats stupid it would flood the game with isk"
Ugh Yes.. to get a colony start would take a decent investment.. (100% isk sink to CCP) to start off... 50-100mill.. lvl 0 colony (settlers) have no money to give. they need you more you need them. on top of If you forget about a colony and a pandemic. breaks out because you neglected it and it completely dies off RIP colony start over the Square 1 may take a colony 5-6 months to get to lvl 10 if you forget about the lvl 10 for an extended amount of time. it could be destroyed. please note if you send soldiers to effect the colony it will only affect its effectiveness as long as you are still caring for it in the slightest there will not be any issues. other then the risk being generated taking a Hit. also Solider can be Sent remotely 1-2 times in a Week depending on distance NPC ship would appear at planet and attempt to enter the planets atmosphere
Straightcaring for a colony would not be a day to day job. a task for 1-2 people (colony sickness outbreak transport antibiotics to planet DONE!) lol
thats enough for a start people could very well think this is stupid. and me being here wasting time putting this up. BUT not looking for anything complicated. gotta get the foot in the door somewhere. lol but here i will continue in a more indepth *************************************************************************************************************************************** Part 1.2 details Ok. 1st all the numbers and values or subject to change(lol duh). 2nd this will appeal to base builder players This idea can lead to Planetary conquest, for our Null sec. alliances
Most of us that are not into PI for the sake of passive income that enjoy the beauty of eve see that planets are some what wasted most planets have crap resources and PI-tuned players normally avoid them leaving a Godly number of planets unloved.
http://i.imgur.com/wlsIKZI.jpg
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