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Nyx Nirvana
GozCorp
0
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Posted - 2017.04.04 09:52:06 -
[1] - Quote
Just asking for the future: I'm an alpha with a couple of PLEX waiting to be activated when I'm as trained as an alpha can go.
I'm mission running in highsec, and am looking for the higher missions (L3s/L4s) to be my main source of income for the future. Specifically, I want to try and get to L4s as quickly as possible. As a Caldari player, I want to keep down the Caldari ship route for the future. I've had varying responses as to which of these three is better. When I activate my PLEX, should I:
1) Start training into a Jackdaw (with decent backup skills): I've heard that they can run L3s pretty well, and can solo harder combat sites/escalations well too.
2) Start training into a Drake (with decent backup skills): Drakes appear to be the most solid and "safe" choice for L3s.
3) Start training as quickly as possible into a Raven (with meh backup skills): A friend of mine said that a low-skill Raven can run L3 missions, and as your skills get higher, you can jump to L4s without having to buy a new hull/fit (except upgrades to better modules).
4) Any other ship/skillplan
Would really appreciate it if someone can tell me the best route to train for. Thanks! |
Ploing
Blue Republic RvB - BLUE Republic
100
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Posted - 2017.04.04 13:14:18 -
[2] - Quote
4.
i would take a look at the tengu. over 1000 dps and a brick tank. then she is so flexible with the subsystems. |
Nyx Nirvana
GozCorp
0
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Posted - 2017.04.04 13:23:59 -
[3] - Quote
Ploing wrote:4.
i would take a look at the tengu. over 1000 dps and a brick tank. then she is so flexible with the subsystems.
The Tengu is a great ship I would like aim for eventually. It's just something I can't speed-train into from an alpha state |
Zarek Kree
Lunatic Legion Holdings
124
|
Posted - 2017.04.04 13:25:19 -
[4] - Quote
A Jackdaw, Drake or Raven are all viable options with different advantages/disadvantages. The Drake and Raven are pretty versatile PvE ships and you can't go wrong with either. The Jackdaw is far less versatile for PvE but comes with the advantage of being a good PvP ship if you're ever so inclined. If it were me, I'd get the Drake and then move up to a Raven later.
I'll throw one more option out as well. If you want to delay going Omega a bit longer, you can run L3s in a Gnosis (a BC without skill requirements, so an alpha can fly it). |
Nyx Nirvana
GozCorp
0
|
Posted - 2017.04.04 13:34:32 -
[5] - Quote
Zarek Kree wrote:A Jackdaw, Drake or Raven are all viable options with different advantages/disadvantages. The Drake and Raven are pretty versatile PvE ships and you can't go wrong with either. The Jackdaw is far less versatile for PvE but comes with the advantage of being a good PvP ship if you're ever so inclined. If it were me, I'd get the Drake and then move up to a Raven later.
I'll throw one more option out as well. If you want to delay going Omega a bit longer, you can run L3s in a Gnosis (a BC without skill requirements, so an alpha can fly it).
Gnosis is a nice idea, but it's pretty pricey at the moment. I might give it a try.
Do you know if a Raven can actually run L3s successfully, or otherwise?
Thanks for the help :)
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Myriad Blaze
Common Sense Ltd Nulli Secunda
458
|
Posted - 2017.04.04 13:50:31 -
[6] - Quote
Nyx Nirvana wrote: 4) Any other ship/skillplan
IGÇÖm currently testing a Gila in L4 missions on a low SP alt and so far the results are great.
For the Gila you need to have Caldari and Gallente cruiser skills (I trained both to L5), missile skills, drone skills and support skills (powergrid, cpu, tank, etc.). Gallente cruiser is worth it and you need the other skills anyway.
Using an omni buffer tank, an AB, Rapid Lights with faction missiles and mission specific T2 medium drones, I come close to 90k EHP before overheat and 700dps while being cap stable and with most skills at 4 and only a few skills at 5. So far the tank is more than sufficient and the ship is actually fun to fly, even in missions.
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Ploing
Blue Republic RvB - BLUE Republic
101
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Posted - 2017.04.04 13:51:38 -
[7] - Quote
a raven can handle L3 easily. its not the fastest option but you dont look at that at the moment. |
Zarek Kree
Lunatic Legion Holdings
126
|
Posted - 2017.04.04 14:00:41 -
[8] - Quote
Absolutely no reason a Raven can't do L3s - it's just not as optimal as something smaller like a Drake. Plus, I think the isk savings of having just one ship for L3s and L4s is a bit illusory. A Raven is much slower than a Drake and won't apply damage to the smaller ships in an L3 as well, thus reducing your isk/hr. You can also sell the Drake when you're done with L3s and apply that to an L4 missioning ship, so you lose very little. It also reduces your out of pocket expenses now.
That said, I don't want to talk you out of a Raven if that's what you want. It's a perfectly viable option. |
Nyx Nirvana
GozCorp
0
|
Posted - 2017.04.04 14:44:19 -
[9] - Quote
Myriad Blaze wrote:Nyx Nirvana wrote: 4) Any other ship/skillplan
IGÇÖm currently testing a Gila in L4 missions on a low SP alt and so far the results are great. For the Gila you need to have Caldari and Gallente cruiser skills (I trained both to L5), missile skills, drone skills and support skills (powergrid, cpu, tank, etc.). Gallente cruiser is worth it and you need the other skills anyway. Using an omni buffer tank, an AB, Rapid Lights with faction missiles and mission specific T2 medium drones, I come close to 90k EHP before overheat and 700dps while being cap stable and with most skills at 4 and only a few skills at 5. So far the tank is more than sufficient and the ship is actually fun to fly, even in missions. That's something I didn't consider. I love the Gila as a ship (any Guristas ships to be honest), but I wasn't sure if I could train up to a high enough Gallente cruiser level quickly to use it properly.
I'll definitely take a look. Thanks! |
Nyx Nirvana
GozCorp
0
|
Posted - 2017.04.04 14:49:24 -
[10] - Quote
Zarek Kree wrote:Absolutely no reason a Raven can't do L3s - it's just not as optimal as something smaller like a Drake. Plus, I think the isk savings of having just one ship for L3s and L4s is a bit illusory. A Raven is much slower than a Drake and won't apply damage to the smaller ships in an L3 as well, thus reducing your isk/hr. You can also sell the Drake when you're done with L3s and apply that to an L4 missioning ship, so you lose very little. It also reduces your out of pocket expenses now.
That said, I don't want to talk you out of a Raven if that's what you want. It's a perfectly viable option. That's a good point. I may head down the Drake route then, and move to a Raven shortly after once my skills are better.
Thanks for your help! |
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Zanar Skwigelf
Boa Innovations Brothers of Tangra
125
|
Posted - 2017.04.04 17:05:08 -
[11] - Quote
Nyx Nirvana wrote: That's something I didn't consider. I love the Gila as a ship (any Guristas ships to be honest), but I wasn't sure if I could train up to a high enough Gallente cruiser level quickly to use it properly.
I'll definitely take a look. Thanks!
Keep in mind that the rule of thumb with skilling in EVE is:
1) if you want to use a skill get it to 3 2) if you use a skill regularly get it to 4 3) if you can't think of something better to train get it to 5.
there are exceptions to (3), but your posting in this thread implies that you will wait until you have lvl 5 skills before you start doing something in EVE. This is a fantastic way to get bored and leave the game. |
DeMichael Crimson
Republic University Minmatar Republic
61044
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Posted - 2017.04.05 00:22:01 -
[12] - Quote
The basic rule for ship class verses mission levels :
Level 1 = Frigate, Destroyer Level 2 = Cruiser Level 3 = Battlecruiser Level 4 = Battleship Level 5 = Carrier, Fleet with logistics
Personally I like T3 Cruisers, they are very versatile and can fit a better defense than most other ships in their class and higher. They can put out enough DPS to take down most NPC's quickly and easily. Some NPC's may take a little bit of time but due to T3's defensive stats, they can stay engaged and wear down the defense of tough NPC's.
T3 Cruisers can be refit for numerous careers, everything from cloaky scout to exploration. The only drawback is they can't enter DED 3/10 and 4/10 exploration sites. The main problem with using T3 Cruiser in PvP is when it gets destroyed, you lose one level of a trained sub-system skill. However the saving grace of T3 Cruisers is the sub-system skills don't take very long to train up.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Chainsaw Plankton
FaDoyToy
2750
|
Posted - 2017.04.05 21:17:43 -
[13] - Quote
Raven is a fine lv3 ship, just requires some creative fitting. I will admit I haven't flown it in lv3s so there is plenty of room to play around with fittings.
lows, bcus are a pretty obvious choice, 3-4 are pretty standard, and I picked a nano for the extra speed and agility, could perhaps go 3 bcu 2 nano for a bit more speed
mids: some tank but don't need too much, overwhelming dps and bs ehp should be enough to tank almost all lv3s. cap booster to fuel the booster or mwd, MWD for the speed, sensor boosters are needed to speed up lock time, as BS have pretty bad scan res, and I wasn't sure what else to throw on so I added a missile guidance computer.
highs: rapid heavy launchers are great for dps on small stuff, sitting through the reload kinda sucks but even with the reload it will do more damage than a drake. Although with lv3s you usually don't have to destroy too much and can just blap the objective and complete the mission.
ammo choice, since it has been a while since I used heavies in lv3s I can't say exactly but play around with faction/t2 ammo. Fury is a nice damage boost, but faction should apply well and have more range.
drones: I like lights for the most part, the two sentry drones are nice to have as they are good at finishing things off or adding a bit more damage on your current target. but by no means are the sentries needed, another 2 flights of lights are what I often carry in ships with 75m3 drone bays.
[Raven, warp speed] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II Nanofiber Internal Structure II
Pith C-Type X-Large Shield Booster Adaptive Invulnerability Field II Heavy Capacitor Booster II, Cap Booster 800 500MN Microwarpdrive II Missile Guidance Computer II, Missile Range Script Sensor Booster II, Scan Resolution Script Sensor Booster II, Scan Resolution Script
Rapid Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Rapid Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Rapid Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Rapid Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Rapid Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Rapid Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Small Tractor Beam II
Large Hyperspatial Velocity Optimizer I Large Hyperspatial Velocity Optimizer I Large Hyperspatial Velocity Optimizer I
Hobgoblin II x5 Garde II x2
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Alasdan Helminthauge
HC - Razorback Roadhouse
97
|
Posted - 2017.04.06 02:05:46 -
[14] - Quote
If the op really want to use the same ship for lv3s and lv4s, try a tengu or a gila. The bs are slow and always overtanked for the lv3s. |
Eli Apol
Definitely a nullsec alt
637
|
Posted - 2017.04.06 04:06:25 -
[15] - Quote
Don't some L3s have a 'no battleship' gate restriction?
Id say go drake or a cruiser anyways, better application on the more numerous small targets
but what would I know, I'm just a salvager
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Alicia Dnari
Dnari Mining and Manufacturing
14
|
Posted - 2017.04.07 19:13:25 -
[16] - Quote
Are you looking at what you can do once you've gone Omega, or at what you can do now as an Alpha? If the latter, I think you're looking at level 3 missions at best, and at, as someone upthread suggested, a Gnosis, which is the only BC you can fly. Another possibilty is a Navy cruiser (whichever one(s) are available to your race). Once you start doing that, you might look at what you need to train for ships not currently available to you. Most of the "mastery" skills for any subcapital (except large weapons) you should already have, but there may be some holes to fill in. Once you go Omega, of course, you can train whatever you need. Racial BC if you're still doing L3s, or Racial BS if you want to go to fours. Alternatives for 4s: T3 cruiser, HAC, Marauders. You can cross-train other racial ships, which will also give you faction ships, but that can take a while, particularly if you're not interested in actually flying the lower level ships, but just want to get to lvl 4s ASAP. As to which is "best", that's really a matter of personal preference. I've never had any problem sticking to the T1 progression Michael DeCrimson mentions above. |
Chainsaw Plankton
FaDoyToy
2762
|
Posted - 2017.04.07 20:31:07 -
[17] - Quote
Eli Apol wrote:Id say go drake or a cruiser anyways, better application on the more numerous small targets looks at rhml, looks at drake/crusier hulls uhh what?
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Eli Apol
Definitely a nullsec alt
638
|
Posted - 2017.04.08 02:16:21 -
[18] - Quote
I believe RLMLs on a gila do indeed have better application than RHMLs on a battleship... your point?
Also you didnt deal with the gate restriction issue...
but what would I know, I'm just a salvager
|
Zarek Kree
Lunatic Legion Holdings
140
|
Posted - 2017.04.08 16:17:52 -
[19] - Quote
Eli Apol wrote:Also you didnt deal with the gate restriction issue...
Not an issue. L3 gates allow everything up to T2 battleships. |
Alasdan Helminthauge
HC - Razorback Roadhouse
102
|
Posted - 2017.04.08 16:54:22 -
[20] - Quote
Zarek Kree wrote:Eli Apol wrote:Also you didnt deal with the gate restriction issue... Not an issue. L3 gates allow everything up to T2 battleships.
confirmed, today I used a machariel to do a bunch of lv3 missions. All mission pockets allowed me in. |
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Donnachadh
United Allegiance of Undesirables
1220
|
Posted - 2017.04.12 14:41:04 -
[21] - Quote
For now the Genosis my be your best option, you get a very high level of versatility for minimal skill point investment which leaves more of your limited SP pool available for training support skills that you will need no matter what ship you fly.
Gila is a fun ship and level 4 capable but it has a very high entry point SP wise and it is not even close to the best option. If you are looking cruiser class ships the Ishtar can be a better option, what little it gives up to the Gila in some areas it more than makes up for with the larger drones bay and bonuses to all drones not just to the mediums. Perhaps the best reason to go Ishtar is sentry drones which the Gila cannot use effectively due to small drones bay and insufficient control band width.
Raven is a tried an true lower SP level 4 ship, however I always preferred the Navy variant it just fit me better than the standard version. Overall you cannot go wrong with either.
As you look long term towards level 4 missions as a source of ISK you have to decide if you are going to blitz, full clear loot / salvage or some combination. Good blitz ships like the Machariel are not very good at full clear, while the Marauders that are excellent at full clear and not very good for blitz.
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Alasdan Helminthauge
HC - Razorback Roadhouse
107
|
Posted - 2017.04.13 03:19:00 -
[22] - Quote
Donnachadh wrote:Gila is a fun ship and level 4 capable but it has a very high entry point SP wise and it is not even close to the best option. If you are looking cruiser class ships the Ishtar can be a better option, what little it gives up to the Gila in some areas it more than makes up for with the larger drones bay and bonuses to all drones not just to the mediums. Perhaps the best reason to go Ishtar is sentry drones which the Gila cannot use effectively due to small drones bay and insufficient control band width.
Isn't Ishtar more SP-demanding than Gila? Besides the basic support skills, for Ishtar, you need Gallente Cruisers (where V is a must), Energy Grid Upgrades (V must), HACs, Light Drones Operation, Heavy Drones Operation/Sentry Drones Operation, totally 19x; for Gila, you need Caldari Cruisers, Light Drones Operation and Medium Drones Operation, totally 8x, or plus Light Missiles and Gallente Cruisers if you also want to use missiles, totally 14x. And you don't need sentry drones and range tank on a cruiser, because you can speed tank those battleships well. If you're using Ishtar in lv4s, heavy drones are better because of both better basic damage and better damage bonus. |
Scialt
Universal Sanitation Corporation
88
|
Posted - 2017.04.13 13:36:15 -
[23] - Quote
My advice... start with the drake. BC to IV from scratch should take you less than a week of training... that's a small enough detour as to not matter when you move away from the Drake to other things.
After that... train into T2 missiles and T2 small and medium drones (all racial drone specs to 3). Once you have those... switch to the Gila. It will complete missions much faster than your drake did... but the drone skills are needed. While level 5 for both cruiser skills (Caldari/Gallente) is nice... you will be fine with level 4 unless the Gila is something you want to specialize in.
But I wouldn't specialize... I'd train Cal and Gal BS to IV, Sentry and Heavy T2 drones and basic cruise missile skills... and switch to the Rattlesnake. The rattlesnake (with the right fittings) is capable of soloing 10/10 DED complexes... and even with sub-par fittings it can tear through L4 missions. I'd argue that should be your end-game.
The other way to go through it would be to go to Raven (and possibly Raven Navy Issue) then go to rattlesnake. But it's important to note that the drone skills are more important for RS damage than missile skills. It's probably easiest to come up through the gallente ship like.... Vexor then VNI or Myrmidon then Dominix then Rattlesnake. |
Nyx Nirvana
GozCorp
5
|
Posted - 2017.04.14 20:01:28 -
[24] - Quote
Alicia Dnari wrote:Are you looking at what you can do once you've gone Omega, or at what you can do now as an Alpha? If the latter, I think you're looking at level 3 missions at best, and at, as someone upthread suggested, a Gnosis, which is the only BC you can fly. Another possibilty is a Navy cruiser (whichever one(s) are available to your race). Once you start doing that, you might look at what you need to train for ships not currently available to you. Most of the "mastery" skills for any subcapital (except large weapons) you should already have, but there may be some holes to fill in. Once you go Omega, of course, you can train whatever you need. Racial BC if you're still doing L3s, or Racial BS if you want to go to fours. Alternatives for 4s: T3 cruiser, HAC, Marauders. You can cross-train other racial ships, which will also give you faction ships, but that can take a while, particularly if you're not interested in actually flying the lower level ships, but just want to get to lvl 4s ASAP. As to which is "best", that's really a matter of personal preference. I've never had any problem sticking to the T1 progression Michael DeCrimson mentions above. Looking at what I can do once I omega. Just wondering going from a fully trained alpha which ship I should aim to train initially |
Chainsaw Plankton
FaDoyToy
2807
|
Posted - 2017.04.14 21:31:39 -
[25] - Quote
Eli Apol wrote:I believe RLMLs on a gila do indeed have better application than RHMLs on a battleship... your point?
Also you didnt deal with the gate restriction issue... My point is that RHML on a raven will have the same application and higher dps than HML on a drake. Of course RLML are going to have better application
I've only seen one gate restriction and I think it was a frig/dessy only, you'd want a frig anyways as all you do is drop something off and warp out.
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Donnachadh
United Allegiance of Undesirables
1221
|
Posted - 2017.04.15 14:48:49 -
[26] - Quote
Alasdan Helminthauge wrote:Isn't Ishtar more SP-demanding than Gila? Besides the basic support skills, for Ishtar, you need Gallente Cruisers (where V is a must), Energy Grid Upgrades (V must), HACs, Light Drones Operation, Heavy Drones Operation/Sentry Drones Operation, totally 19x; for Gila, you need Caldari Cruisers, Light Drones Operation and Medium Drones Operation, totally 8x, or plus Light Missiles and Gallente Cruisers if you also want to use missiles, totally 14x. And you don't need sentry drones and range tank on a cruiser, because you can speed tank those battleships well. If you're using Ishtar in lv4s, heavy drones are better because of both better basic damage and better damage bonus. To maximize the Gila where a significant portion of it's damage comes from thermal or kinetic missiles Gallente cruiser 5 should be considered a requirement especially for level 4 missions. While the BS may not do much damage due to speed the frigates, destroyers and the cruisers in the pockets will take a serious toll on your tank so the resist bonus per level makes the Caldari skill a virtual requirement as well. Again because a significant portion of your damage comes from missiles training all applicable missile skills to level 5 adds a significant amount of time to training for the Gila. In the end, and considering starting from a brand new character the Ishtar and the Gila are remarkably close in training time requirements.
Looking at your list you have skills listed for the Ishtar that are not specifically needed. Both heavy and medium drone skills are entirely optional for a pilot using an Ishtar for any level of missions. Because nearly instant switching for range, damage type and damage mitigation sentry drones have more damage applied over time even though they have less paper damage than the heavies. And we have not started to talk about travel times that not only eliminate any paper DPS advantage the heavies may have but actually turn the equation in favor of the sentry drones. When it comes to smaller things what the Garde cannot handle because of tracking issues lights are generally a better option anyway so having medium drones is not required. In fact given many of the NPC proclivity for shooting drones I find a set of armor maintenance bots are a much better alternative than mediums allowing you to repair drones between pockets or groups more quickly and efficiently than using remote reps from your highs alone.
And that leads me to the final advantage the Ishtar has over the Gila. Since the Ishtar has no bonuses to a hull mounted weapons system flying one with no guns at all is a viable option which frees up high slots for whatever a pilot wants to use, with the Gila you loose to much of your damage to even consider not filling your highs with missile launchers.
In the end both ships are capable but neither one of them is even close to the "best" option for level 4 missions. They are more like I am bored let's try something that puts a little more challenge into these type of ships. |
Alasdan Helminthauge
HC - ChickenSandwich Aporkalypse Now
113
|
Posted - 2017.04.15 15:14:16 -
[27] - Quote
Did I list the Medium Drone Operation in the Ishtar's list? And I only count Heavy Drone Operation OR Sentry Drone Operation, or the Ishtar's total training multiplier would be 24x. You don't need Gallente Cruisers V and Caldari Cruisers V to sit in a gila or fly it effectively. Both at IV are ok. If you haven't trained any missile skills, then Gila would take a bit longer to train though. (I assumed you have trained all the support skills in my former post.) I still think heavies are better for Ishtar. If you use sentry drones, you must sit there or your drones may die even faster than the heavy drones. If you sit there still, you can't speed tank those battleships, and then your tank may not be enough. If you want to range tank with sentries, then you should consider use Eos or Dominix, because Ishtar cannot use MJD (and those 2 ships have double bonus to sentry drones' damage). Ishtar have a good bonus to heavy drones' speed, and if you think they're still too slow, use geckos. For challenges, I often use a VNI for some lv4 missions, and it works pretty well :D |
Orin Solette
The Scope Gallente Federation
17
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Posted - 2017.04.15 18:21:29 -
[28] - Quote
L3 missions are ridiculously short. You should take a ship that warps around quickly because that will take as much time as it will to kill any rats at the sites. And something else to do on the side because some missions will have you wait around for spawns. |
Chainsaw Plankton
FaDoyToy
2813
|
Posted - 2017.04.16 17:35:29 -
[29] - Quote
Orin Solette wrote:L3 missions are ridiculously short. You should take a ship that warps around quickly because that will take as much time as it will to kill any rats at the sites. And something else to do on the side because some missions will have you wait around for spawns. quick warps and good damage application at various ranges, which is why warp speed t3cs and machs are the best
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Alderson Point
Federal Navy Academy Gallente Federation
48
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Posted - 2017.04.17 10:20:58 -
[30] - Quote
A plus vote for the Gila, very effective at l3 missions, focus on the scrambling webbing ships first and then go to town. Rlml tear through those. T1 missiles and T1 missile launchers with gallente4 is quite sufficient if your drone skills for mediums are decent but caldari5 and T2 purgers are highly recommended. It is also able to work with blitzing L4 missions as well if one is very alert, but not ideal for that role. A tengu is a significantly better choice.
For L3 I actually prefer my max skilled Gila to a max skill machariel, or tengu. It is not so efficient, but everyone has there own preferences.
Edit, If you can afford a gila, why bother with a drake? |
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Lrrp
Pakistani Taxi Drivers
1
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Posted - 2017.04.22 13:53:33 -
[31] - Quote
Another ship you might consider is the fleet Typhoon. It has a generous drone bay where you can load wardens and lights. You can also fit cruise missiles for lvl 4's. It has a 7.5% bonus for heavy projectiles and for heavies, cruise and torps. For lvl. 3's you could fit the heavies and fill the drone bay (200 m3) with light and mediums. While it is more expensive than the Raven it is more versatile also. I've used the fleet Phoon in null doing anomalies and for high sec lvl 4's. The FIT is more versatile than most of the other BS and somthine you may want to look at, especially if you plan on sticking with the game. |
Alaric Faelen
Sabotage Incorporated Executive Outcomes
473
|
Posted - 2017.04.29 16:10:56 -
[32] - Quote
Well my usual response would be get a T3 cruiser, and just keep using that in L4's. But CCP announced incoming nerf-hammer for them so I'd go with HAC or pirate cruiser.
The problem with moving into battleships is doing it at a low skill level really gimps your fits and functionality. It's almost always better to fly something smaller well than it is to fly something bigger poorly. The benefits of moving into that larger hull are offset by doing so with poor skills, and the training becomes very long when you want T2 everything.
BC's are another option to stick with medium sized weapons, saving on the training for T2 large. I just don't feel that they stand out enough in a crowded field of contenders. Likewise, T3D's will handle many of the L3 missions (and a couple L4s) but when advancing to L4, you'll really want to either have strong medium weapon skills, or get into large size weaponry.
Drone boats really offer the most versatility. Sentry drones for anything bigger than a frig, and usually a flight of lights to deal with those. There is a bunch of drone skills that need trained, but if you're looking to invest training time into moving up in content, consider training up drone skills. Drones are also handy when you are facing EWAR like jams. |
Mark Remillard
The Mental Man Project
5
|
Posted - 2017.05.22 18:19:09 -
[33] - Quote
As evidenced by earlier posts, there are numerous viable answers to the question. I am not going to speak to the ideal ship/hull question (as others have addressed it).
I am more curious about the "I am an alpha right now" part of your post. The "or Low-SP BS" implies that you are a newer account (further evidenced by being an alpha). Level 4 missions have a significant difficulty bump compared to level 1-3's. Depending on your skills, it may be better (from an income standpoint) to stay in 3's for a while.
1) Download a ship fitting app like EFt or Pyfa. 2) See if you can build a battleship of: Damage Output+ Active Tank* >= 1000* 3) If you achieve that benchmark , you are ready for level 4's 4) If not, it might be better to stay in level 3's
You can arguably get by with less but it is no longer a clear Income boost compared to running 3's. Please Note: running level 4's with cruisers is a different set of math (and tactics). I wont speak to it because I lack decent experience with it.
10 million Isk to the first person who can guess the author and book series my character name comes from (My corp is also a hint).
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Mark Remillard
The Mental Man Project
5
|
Posted - 2017.05.22 18:42:59 -
[34] - Quote
Second Response (post):
What are you planning to do in addition to running missions? That question will help identify what route you should go.
1) If the secondary goal is High-Sec Group PVE (incursions): train into the Machariel, Vindicator or Nightmare Battleships. 2) If the secondary goal is Low Sec PVP (or faction warfare), pay attention to frigate and destroyer hulls. 3) If you are planning an eventual null sec or wormhole space move: pay attention to the various cruisers.
Outside of large scale null-sec alliance warfare, Battleships and Battle-cruiser's are mostly used only for running PVE missions. You will get burned out quickly if that is all you ever do in-game.
10 million Isk to the first person who can guess the author and book series my character name comes from (My corp is also a hint).
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Mark Remillard
The Mental Man Project
5
|
Posted - 2017.05.22 19:28:28 -
[35] - Quote
Nyx Nirvana wrote:Zarek Kree wrote:A Jackdaw, Drake or Raven are all viable options with different advantages/disadvantages. The Drake and Raven are pretty versatile PvE ships and you can't go wrong with either. The Jackdaw is far less versatile for PvE but comes with the advantage of being a good PvP ship if you're ever so inclined. If it were me, I'd get the Drake and then move up to a Raven later.
I'll throw one more option out as well. If you want to delay going Omega a bit longer, you can run L3s in a Gnosis (a BC without skill requirements, so an alpha can fly it). Gnosis is a nice idea, but it's pretty pricey at the moment. I might give it a try. Do you know if a Raven can actually run L3s successfully, or otherwise? Thanks for the help :)
Price is an important thing to consider.
Gnosis (BC an alpha can fly) ` 40 Million ISK Drake (Caldari) ` 40 Million ISK Raven (Caldari Battleship) ` 150 Million ISK Gila (Pirate Faction Cruiser) ` 200 Million ISK Rattlesnake (Pirate Faction BS) ` 350 Miilion ISK
T3 Cruiser ` ??? Isk
This is just for the Ship hull, does not include modules.
10 million Isk to the first person who can guess the author and book series my character name comes from (My corp is also a hint).
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Ragnar Danskjold
Imperial Academy Amarr Empire
0
|
Posted - 2017.05.30 01:55:24 -
[36] - Quote
DeMichael Crimson wrote:The basic rule for ship class verses mission levels :
Level 1 = Frigate, Destroyer Level 2 = Cruiser Level 3 = Battlecruiser Level 4 = Battleship Level 5 = Carrier, Fleet with logistics
Personally I like T3 Cruisers, they are very versatile and can fit a better defense than most other ships in their class and higher. They can put out enough DPS to take down most NPC's quickly and easily. Some NPC's may take a little bit of time but due to T3's defensive stats, they can stay engaged and wear down the defense of tough NPC's.
T3 Cruisers can be refit for numerous careers, everything from cloaky scout to exploration. The only drawback is they can't enter DED 3/10 and 4/10 exploration sites. The main problem with using T3 Cruiser in PvP is when it gets destroyed, you lose one level of a trained sub-system skill. However the saving grace of T3 Cruisers is the sub-system skills don't take very long to train up.
DMC
its more like
Level 1= anything that can fit a weapon Level 2= T1 frigate/DD Level 3= CL Level 4= MJD CH or BB, BB typically faster
you want to use the fastest ship possible for each mission, this means research the damage types so you can stack against those and know which type is best to use yourself. This allows you to bring smaller classes of ship to do the same mission. T1 CL's can easily run L3's, for the OP id suggest an RLM Caracal and you can start them even as an alpha. |
Alasdan Helminthauge
AirHogs Zulu People
161
|
Posted - 2017.05.30 15:13:38 -
[37] - Quote
Ragnar Danskjold wrote:DeMichael Crimson wrote:The basic rule for ship class verses mission levels :
Level 1 = Frigate, Destroyer Level 2 = Cruiser Level 3 = Battlecruiser Level 4 = Battleship Level 5 = Carrier, Fleet with logistics
Personally I like T3 Cruisers, they are very versatile and can fit a better defense than most other ships in their class and higher. They can put out enough DPS to take down most NPC's quickly and easily. Some NPC's may take a little bit of time but due to T3's defensive stats, they can stay engaged and wear down the defense of tough NPC's.
T3 Cruisers can be refit for numerous careers, everything from cloaky scout to exploration. The only drawback is they can't enter DED 3/10 and 4/10 exploration sites. The main problem with using T3 Cruiser in PvP is when it gets destroyed, you lose one level of a trained sub-system skill. However the saving grace of T3 Cruisers is the sub-system skills don't take very long to train up.
DMC its more like Level 1= anything that can fit a weapon Level 2= T1 frigate/DD Level 3= CL Level 4= MJD CH or BB, BB typically faster you want to use the fastest ship possible for each mission, this means research the damage types so you can stack against those and know which type is best to use yourself. This allows you to bring smaller classes of ship to do the same mission. T1 CL's can easily run L3's, for the OP id suggest an RLM Caracal and you can start them even as an alpha.
You can save the time of travelling by bringing a smaller ship, but you will lose the time by killing the rats slower. Why don't you try to do some non-blitzable lv4s in an interceptor? It's the fastest ship available in game and I think with good player skill you should be able to speed tank it. |
Chainsaw Plankton
FaDoyToy
3098
|
Posted - 2017.05.30 15:45:34 -
[38] - Quote
there is an obvious trade off with travel time and kill speed, one of the main reasons the mach does so well is it has great travel time and kill speed. For newer players kill speed is usually the limiting factor. going up usually gives you more damage and range, there is typically also a cost of application and travel time.
back when I was grinding standings with some new corp I went out in a frigate and ran one level one which gave lv2 access and since I was already there I decided to try a few missions in my frig. they went mostly well until I got to the blockade. none of the rats were an issue it was the permajam meaning I couldn't hit anything. also the very long ranges in that mission meant I spent a lot of time not doing anything. I went back to station grabbed a warp speed ishtar and annihilated the mission. I traded a little warp speed for a ton of damage and range and completed missions much quicker.
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Ragnar Danskjold
Imperial Academy Amarr Empire
0
|
Posted - 2017.05.31 04:17:31 -
[39] - Quote
Alasdan Helminthauge wrote:Ragnar Danskjold wrote:DeMichael Crimson wrote:The basic rule for ship class verses mission levels :
Level 1 = Frigate, Destroyer Level 2 = Cruiser Level 3 = Battlecruiser Level 4 = Battleship Level 5 = Carrier, Fleet with logistics
Personally I like T3 Cruisers, they are very versatile and can fit a better defense than most other ships in their class and higher. They can put out enough DPS to take down most NPC's quickly and easily. Some NPC's may take a little bit of time but due to T3's defensive stats, they can stay engaged and wear down the defense of tough NPC's.
T3 Cruisers can be refit for numerous careers, everything from cloaky scout to exploration. The only drawback is they can't enter DED 3/10 and 4/10 exploration sites. The main problem with using T3 Cruiser in PvP is when it gets destroyed, you lose one level of a trained sub-system skill. However the saving grace of T3 Cruisers is the sub-system skills don't take very long to train up.
DMC its more like Level 1= anything that can fit a weapon Level 2= T1 frigate/DD Level 3= CL Level 4= MJD CH or BB, BB typically faster you want to use the fastest ship possible for each mission, this means research the damage types so you can stack against those and know which type is best to use yourself. This allows you to bring smaller classes of ship to do the same mission. T1 CL's can easily run L3's, for the OP id suggest an RLM Caracal and you can start them even as an alpha. You can save the time of travelling by bringing a smaller ship, but you will lose the time by killing the rats slower. Why don't you try to do some non-blitzable lv4s in an interceptor? It's the fastest ship available in game and I think with good player skill you should be able to speed tank it.
Nice reductio ad absurdum at that strawman there. When I was referring to fastest ship possible I was referring to clear speed as well as travel speed, the entire turnaround time of a mission from acceptance to turn in. note the for each mission part of the statement.
If you research the correct damage types you will be able to kill the rats plenty fast in a Lvl3 in a T1 CL as a T1 CH. So why bring a slow ship when you can bring a faster one that costs less to fully fit than the hull price of a heavier ship. Furthermore T1 CL's can be flown by Alphas so I was pointing out that in addition to being more cost effective, the OP does not even have to wait to begin them. |
Alasdan Helminthauge
AirHogs Zulu People
163
|
Posted - 2017.05.31 08:18:37 -
[40] - Quote
Ragnar Danskjold wrote:Alasdan Helminthauge wrote:Ragnar Danskjold wrote:DeMichael Crimson wrote:The basic rule for ship class verses mission levels :
Level 1 = Frigate, Destroyer Level 2 = Cruiser Level 3 = Battlecruiser Level 4 = Battleship Level 5 = Carrier, Fleet with logistics
Personally I like T3 Cruisers, they are very versatile and can fit a better defense than most other ships in their class and higher. They can put out enough DPS to take down most NPC's quickly and easily. Some NPC's may take a little bit of time but due to T3's defensive stats, they can stay engaged and wear down the defense of tough NPC's.
T3 Cruisers can be refit for numerous careers, everything from cloaky scout to exploration. The only drawback is they can't enter DED 3/10 and 4/10 exploration sites. The main problem with using T3 Cruiser in PvP is when it gets destroyed, you lose one level of a trained sub-system skill. However the saving grace of T3 Cruisers is the sub-system skills don't take very long to train up.
DMC its more like Level 1= anything that can fit a weapon Level 2= T1 frigate/DD Level 3= CL Level 4= MJD CH or BB, BB typically faster you want to use the fastest ship possible for each mission, this means research the damage types so you can stack against those and know which type is best to use yourself. This allows you to bring smaller classes of ship to do the same mission. T1 CL's can easily run L3's, for the OP id suggest an RLM Caracal and you can start them even as an alpha. You can save the time of travelling by bringing a smaller ship, but you will lose the time by killing the rats slower. Why don't you try to do some non-blitzable lv4s in an interceptor? It's the fastest ship available in game and I think with good player skill you should be able to speed tank it. Nice reductio ad absurdum at that strawman there. When I was referring to fastest ship possible I was referring to clear speed as well as travel speed, the entire turnaround time of a mission from acceptance to turn in. note the for each mission part of the statement. If you research the correct damage types you will be able to kill the rats plenty fast in a Lvl3 in a T1 CL as a T1 CH. So why bring a slow ship when you can bring a faster one that costs less to fully fit than the hull price of a heavier ship. Furthermore T1 CL's can be flown by Alphas so I was pointing out that in addition to being more cost effective, the OP does not even have to wait to begin them.
Tell me how much dps your caracal has and I'll compare it with my cyclone. You should already use the damage type the rats are most vulnerable to whatever you are flying, so this is actually not a bonus. If you can really do those missions easily, then the ship cost doesnt matter too much, because you would almost never lose it. As for the alphas, I really doubt whether they can survive all those lv3s in a T1 cruiser without retreating. |
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Ragnar Danskjold
Imperial Academy Amarr Empire
0
|
Posted - 2017.05.31 13:20:42 -
[41] - Quote
Alasdan Helminthauge wrote:Ragnar Danskjold wrote:Alasdan Helminthauge wrote:Ragnar Danskjold wrote:DeMichael Crimson wrote:The basic rule for ship class verses mission levels :
Level 1 = Frigate, Destroyer Level 2 = Cruiser Level 3 = Battlecruiser Level 4 = Battleship Level 5 = Carrier, Fleet with logistics
Personally I like T3 Cruisers, they are very versatile and can fit a better defense than most other ships in their class and higher. They can put out enough DPS to take down most NPC's quickly and easily. Some NPC's may take a little bit of time but due to T3's defensive stats, they can stay engaged and wear down the defense of tough NPC's.
T3 Cruisers can be refit for numerous careers, everything from cloaky scout to exploration. The only drawback is they can't enter DED 3/10 and 4/10 exploration sites. The main problem with using T3 Cruiser in PvP is when it gets destroyed, you lose one level of a trained sub-system skill. However the saving grace of T3 Cruisers is the sub-system skills don't take very long to train up.
DMC its more like Level 1= anything that can fit a weapon Level 2= T1 frigate/DD Level 3= CL Level 4= MJD CH or BB, BB typically faster you want to use the fastest ship possible for each mission, this means research the damage types so you can stack against those and know which type is best to use yourself. This allows you to bring smaller classes of ship to do the same mission. T1 CL's can easily run L3's, for the OP id suggest an RLM Caracal and you can start them even as an alpha. You can save the time of travelling by bringing a smaller ship, but you will lose the time by killing the rats slower. Why don't you try to do some non-blitzable lv4s in an interceptor? It's the fastest ship available in game and I think with good player skill you should be able to speed tank it. Nice reductio ad absurdum at that strawman there. When I was referring to fastest ship possible I was referring to clear speed as well as travel speed, the entire turnaround time of a mission from acceptance to turn in. note the for each mission part of the statement. If you research the correct damage types you will be able to kill the rats plenty fast in a Lvl3 in a T1 CL as a T1 CH. So why bring a slow ship when you can bring a faster one that costs less to fully fit than the hull price of a heavier ship. Furthermore T1 CL's can be flown by Alphas so I was pointing out that in addition to being more cost effective, the OP does not even have to wait to begin them. Tell me how much dps your caracal has and I'll compare it with my cyclone. You should already use the damage type the rats are most vulnerable to whatever you are flying, so this is actually not a bonus. If you can really do those missions easily, then the ship cost doesnt matter too much, because you would almost never lose it. As for the alphas, I really doubt whether they can survive all those lv3s in a T1 cruiser without retreating.
wouldn't know never used a caracal they look ugly to me. I only suggested it to OP because he likes Caldari, but he could just as easily use a Moa. As for DPS you should know better, the raw number does not matter so much. The application of light missles against the many small ships found in L3's will be much better than Ham's and certainly better than Heavies. Back when I used to do high sec PvE I did it in stabbers and arbitrators and found myself killing everything plenty fast. I even brought the arby into J-space for C1's and C2's which are easily doable by T1 cruisers.
As for losing the ship, you will find that CL's can be quite tanky in a site due to the fact that most DPS comes from big ships so the small sig size of a CL mitigates lots of damage. While everyone else had billion isk brick tank loki doctrines for Cap escalations my corp used fleet stabbers and Ashimmus for a quarter of the price.
Which brings us to cost, ofc the ******* cost matters you run the sites to make money. Smallest investment for return is the point.
The point of all this is that there is no reason for OP to continue wasting time on L2's with a CL when he could be making much more isk in a L3 even if he did have to warp out in the middle which he shouldn't unless he hits the trigger too early. By the time he gets to CH and Omega he should be doing L4's or better yet, getting out of High K space. |
Chainsaw Plankton
FaDoyToy
3105
|
Posted - 2017.05.31 16:33:36 -
[42] - Quote
Ragnar Danskjold wrote:I was referring to clear speed as well as travel speed, the entire turnaround time of a mission from acceptance to turn in. note the for each mission part of the statement.
Ragnar Danskjold wrote: Back when I used to do high sec PvE I did it in stabbers and arbitrators and found myself killing everything plenty fast. lol, okay
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@ChainsawPlankto on twitter
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ValentinaDLM
Remember The Fallen. Atlas. Alliance
968
|
Posted - 2017.05.31 17:20:59 -
[43] - Quote
Gila for sure, it can tank well enough that you can sacrifice 2x rig slots for double hyperspatials and that is really the best way to blitz l3s. A great deal of your time will be spent simply warping to your agent or to the system to do the mission in. Ships like the Raven or Drake take a long time to align, and a long time to warp, and have big sigs so that they tend to need comparatively more tank than an AB gila. DMC has a nice rule of thumb chart but, here is mine:
Lvl 1: Worm Lvl 2: Worm Lvl 3: Gila Lvl 4: Gila or Rattlesnake Lvl 5: Spider tank Rattlesnakes (I love carriers, but too many l5s have gates to make them that good for them IMO)
Forsaken Hubs: Gila/VNI Havens/Sanctums: Nyx>Hel>Thanatos>Nid>Rattlesnake
Just get in a Guristas ships, and stay in them basically. There are also FWIW some solid reasons to go with the faster fighters from Minmatar carriers, rather than the tankier ones from the Gallente ones, but I fight Gallente carriers to work out well enough, and they have the same skill training path as the Gurista ships for the most part. |
Piugattuk
Perkone Caldari State
631
|
Posted - 2017.05.31 17:58:01 -
[44] - Quote
I'd go with a drake because drakes can do doo both 3 & 4's and still give you a measure of safety to learn how the mission mechanics work, ships that scramble you and which ones to take out first.
Raven is an excellent mission runner, fit with a mwd and fit for long range cruise missiles you can't go wrong.
Drake, excellent lvl 3 mission runner, but can struggle in lvl 4 missions due to DPS on BS NPC.
Jackdaw, good to struggling for lvl 3's, some lvl 3's have high DPS for a destroyer to handle, lvl 4, forget it, although you can do doo some lvl 4's most will send that jackdaw running.
If you ever get the chance a Barghest is an awesome PVE boat, some people will hate that suggestion but man, I love it, very capable ship, but bit expensive when compared to a similar fit raven. |
Alasdan Helminthauge
HC - Blackhole Sun Aporkalypse Now
163
|
Posted - 2017.06.01 00:39:38 -
[45] - Quote
Ragnar Danskjold wrote:I was referring to clear speed as well as travel speed, the entire turnaround time of a mission from acceptance to turn in. note the for each mission part of the statement.
Ragnar Danskjold wrote: Back when I used to do high sec PvE I did it in stabbers and arbitrators and found myself killing everything plenty fast.
If you think the speed of a stabber can compensate for its 340 less (or 40% less) dps than a hurricane, lol okay |
Chainsaw Plankton
FaDoyToy
3106
|
Posted - 2017.06.01 02:17:23 -
[46] - Quote
ValentinaDLM wrote:Gila for sure, it can tank well enough that you can sacrifice 2x rig slots for double hyperspatials and that is really the best way to blitz l3s. A great deal of your time will be spent simply warping to your agent or to the system to do the mission in. and another great deal of time will be used waiting for your drones to fly around
Piugattuk wrote:I'd go with a drake because drakes can do doo both 3 & 4's and still give you a measure of safety to learn how the mission mechanics work, ships that scramble you and which ones to take out first.
Raven is an excellent mission runner, fit with a mwd and fit for long range cruise missiles you can't go wrong.
Drake, excellent lvl 3 mission runner, but can struggle in lvl 4 missions due to DPS on BS NPC.
Jackdaw, good to struggling for lvl 3's, some lvl 3's have high DPS for a destroyer to handle, lvl 4, forget it, although you can do doo some lvl 4's most will send that jackdaw running.
If you ever get the chance a Barghest is an awesome PVE boat, some people will hate that suggestion but man, I love it, very capable ship, but bit expensive when compared to a similar fit raven. drakes are good, but fat and slow. Also I find that margin of safety is a bit too high and as a result they are a little too easy to turn the brain off in. f1 wait a bit, f1 wait some more, f1 fall asleep on the keyboard. And yes a drake can do lv4s but it is rather inefficient, HML damage just isn't that great, much better to stay and speed run lv3s or work up to a bs for 4s.
Barghest is probably my favorite missile ship, the missile velocity bonus is great you can hit over 100km away before the next volley launches. you can kite most missions and shoot only the triggers/mission completion targets which makes it nice for blitzing.
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Ragnar Danskjold
Imperial Academy Amarr Empire
0
|
Posted - 2017.06.01 15:02:44 -
[47] - Quote
Alasdan Helminthauge wrote:Ragnar Danskjold wrote:I was referring to clear speed as well as travel speed, the entire turnaround time of a mission from acceptance to turn in. note the for each mission part of the statement. Ragnar Danskjold wrote: Back when I used to do high sec PvE I did it in stabbers and arbitrators and found myself killing everything plenty fast. If you think the speed of a stabber can compensate for its 340 less (or 40% less) dps than a hurricane, lol okay No, I think if you are doing L3's in a cain you are wasting time by not doing L4's that it could be doing. |
Alasdan Helminthauge
HC - Blackhole Sun Aporkalypse Now
164
|
Posted - 2017.06.02 01:16:31 -
[48] - Quote
Ragnar Danskjold wrote:Alasdan Helminthauge wrote:Ragnar Danskjold wrote:I was referring to clear speed as well as travel speed, the entire turnaround time of a mission from acceptance to turn in. note the for each mission part of the statement. Ragnar Danskjold wrote: Back when I used to do high sec PvE I did it in stabbers and arbitrators and found myself killing everything plenty fast. If you think the speed of a stabber can compensate for its 340 less (or 40% less) dps than a hurricane, lol okay No, I think if you are doing L3's in a cain you are wasting time by not doing L4's that it could be doing.
I'm pretty sure that my battleship can do l4s much faster. How long do you expect that cane to complete a lv4 blockade? Have you tried it yourselve? |
Ragnar Danskjold
Imperial Academy Amarr Empire
0
|
Posted - 2017.06.02 02:51:33 -
[49] - Quote
Alasdan Helminthauge wrote:
I'm pretty sure that my battleship can do l4s much faster. How long do you expect that cane to complete a lv4 blockade? Have you tried it yourselve?
Absolute genius! Its almost like I said exactly that, why in fact I think in my first comment I said, BB would do L4's faster than CH. This does not alter the fact that CH are wasting time running L3's, they should do L4's. It does not change the fact that OP alpha can start running L3's in a CL instead of wasting time on L2's. |
Alasdan Helminthauge
HC - Blackhole Sun Aporkalypse Now
164
|
Posted - 2017.06.02 03:02:51 -
[50] - Quote
Dont worry about OP anymore. It was almost 2 months ago. Maybe he's already flying a marauder now. |
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Nyx Nirvana
GozCorp
7
|
Posted - 2017.06.04 11:06:39 -
[51] - Quote
Alasdan Helminthauge wrote:Dont worry about OP anymore. It was almost 2 months ago. Maybe he's already flying a marauder now.
Lol I wish.
Still an alpha, been watching the thread since I posted it. I'll be omega'ing soon, hopefully. I honesty wasn't expecting this thread to be viewed this many times
Seeing what everyone's been saying, I'll probably train into a Drake, run L3s, then the moment i have decent enough skills, jump in a Raven (I'd probably fit the raven with meta stuff mostly, until I get the skills to use the T2 stuff [Apart from damage control/ballistic control obviously, as I can already use T2 variants of that]). I've been running L4s with a corpmate, and seeig how much money there is to make, speed-training into a raven will get me on the isk-train faster.
Once I've done that, I'll start using the more fancy ships (once I can afford them, and have decent backup skills) like the Gila/Rattlesnek.
Have a corpmate who uses the Pancake for all his L4s. Seems very effective.
Thanks for all the responses/suggestions. I think I'm sorted for the future, but there'll most likely be more alphas/low-SP pilots in my position, trying to work out what to do. I'll keep an eye on this thread.
Keep posting ideas, if you can. Thanks guys
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Nyx Nirvana
GozCorp
7
|
Posted - 2017.06.04 11:12:25 -
[52] - Quote
Mark Remillard wrote:Second Response (post):
What are you planning to do in addition to running missions? That question will help identify what route you should go.
1) If the secondary goal is High-Sec Group PVE (incursions): train into the Machariel, Vindicator or Nightmare Battleships 2) If the secondary goal is Low Sec PVP (or faction warfare), pay attention to frigate and destroyer hulls. 3) If you are planning an eventual null sec or wormhole space move: pay attention to the various cruisers.
Outside of null-sec alliance warfare, Battleships and Battle-cruiser's are mostly used only for running PVE missions. You will get burned out quickly if that is all you ever do in-game.
Edit: (regarding Incursions):
Caladari Battleships (and missile weapons) are not desired for running incursions. However, the Caldari logistics cruiser, Basilisk, is. One of the requirements to fly is Caldari cruisers V, a requirement shared with the strategic (T3) and heavy assault cruiser...... Yeah, have a fried who does incursion Logi. He's saying that I should speed-train into a Rokh fit he showed me that would get me into incursions quickly. Might just consider it.
In regards to the other stuff I do outside of mission running, I normally see if I can x up in a public PvP fleet, like Spectre. That keeps me interested and gets me off the permanent grind-train. |
Chainsaw Plankton
FaDoyToy
3123
|
Posted - 2017.06.04 17:52:22 -
[53] - Quote
Ragnar Danskjold wrote:No, I think if you are doing L3's in a cain you are wasting time by not doing L4's that it could be doing.
Ragnar Danskjold wrote:Alasdan Helminthauge wrote:
I'm pretty sure that my battleship can do l4s much faster. How long do you expect that cane to complete a lv4 blockade? Have you tried it yourselve?
Absolute genius! Its almost like I said exactly that, why in fact I think in my first comment I said, BB would do L4's faster than CH. This does not alter the fact that CH are wasting time running L3's, they should do L4's. It does not change the fact that OP alpha can start running L3's in a CL instead of wasting time on L2's.
there is a certain point where running level 3s quickly will be more income than trying to run lv4s slowly, especially if you try to force it in a battlecruiser or low SP battleship. when it takes you 30m to an hour, if not more, to run most missions you tend to want to be cap stable, and due to your low dps you can't quickly clear npcs so you need a large tank. These issues compound and form bad habits. And at the same time you could run 10 level 3s in that hour instead.
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@ChainsawPlankto on twitter
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delboy119
No trouble in the midst
1
|
Posted - 2017.07.28 08:21:28 -
[54] - Quote
For L3 missions, I would go for the drake. An Omni-tanked fully passive setup will be a perfect for you.
A good t2 setup will cost around 75-80Mil and is very usefuleven beyond l3's.
I use mine also for sleeper sites, etc and woks really well there too. |
Dupard Lemmont
Horde Vanguard. Pandemic Horde
31
|
Posted - 2017.08.03 11:28:40 -
[55] - Quote
Ploing wrote:4.
i would take a look at the tengu. over 1000 dps and a brick tank. then she is so flexible with the subsystems.
Do you have any good tengu pve fittings you want to share? |
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