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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Phantom
C C P C C P Alliance
7748
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Posted - 2017.04.05 14:04:23 -
[1] - Quote
One year ago, TranquilityGÇÖs hardware got a massive refresh (known as TQ Tech III). Since then we have seen considerable performance improvements.
Now it is time to celebrate the one-year anniversary of TQ Tech III with a review, stats and graphs!
Check out the latest blog Tranquility Tech III - One-Year Anniversary for all the juicy details.
CCP Phantom - Senior Community Developer
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Jimy F
Aliastra Gallente Federation
4
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Posted - 2017.04.05 14:17:58 -
[2] - Quote
First ^_^ |
Althalus Stenory
Flying Blacksmiths
111
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Posted - 2017.04.05 14:21:54 -
[3] - Quote
#graphporn
\o/
Thx for review, it was interesting to see how it affects TQ
EsiPy - Python 2.7 / 3.3+ Swagger Client based on pyswagger for ESI
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Honrado deQuiros
Cartella Shipments and Storage
11
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Posted - 2017.04.05 15:22:20 -
[4] - Quote
Wow 1.5Terabytes! Server hardware sure is awe inspiring. |
Aleksandr Ivanovic
Wig Wam Industries Safe Harbour Alliance
5
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Posted - 2017.04.05 15:41:04 -
[5] - Quote
If it's not sensitive info, it would be awesome to one day get a photo tour of the whole set-up. I wanna leer at racks |
Dominous Nolen
V0LTA WE FORM V0LTA
273
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Posted - 2017.04.05 16:14:06 -
[6] - Quote
Thanks for the write up Gun Show! I always like some good graphpr0n and how the updates are performing.
@dominousnolen
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noneofnine
Absolute Massive Destruction Test Alliance Please Ignore
0
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Posted - 2017.04.05 18:00:08 -
[7] - Quote
Is it me or you are running in IBM Flex (now obsolete) hardware? Time for hyper converged? It-¦s a nice system, the storage is also ok, but we would like more pics! |
Alexander Bor
Aliastra Gallente Federation
17
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Posted - 2017.04.05 18:17:45 -
[8] - Quote
nice blog. interesting story |
Nana Skalski
Taisaanat Kotei
30618
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Posted - 2017.04.05 18:23:10 -
[9] - Quote
I have not sen any hamsters. Where are you hiding them now?
Every part of a game helps to tell a story =ƒôò
Where is Angry CONCORD guy when you need him
Osprey =ƒÜÇ
GëíGïüGëí GÖÑ
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Vincent Athena
V.I.C.E.
4034
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Posted - 2017.04.05 18:37:00 -
[10] - Quote
Nana Skalski wrote:I have not sen any hamsters. Where are you hiding them now? They were eaten by the Pythons. You do know CCP uses Python?
Know a Frozen fan? Check this out
Frozen fanfiction
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Jonas Antollare
University of Caille Gallente Federation
0
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Posted - 2017.04.05 18:53:41 -
[11] - Quote
Im sorry but TQ TIII still hasnt resolved the issue of large fleet fights. If you think a bad tidi experience is OK then im sorry to disappoint. Tidi is just as bad now than it was before. In fact tidi is still the same old lag as 8 years ago.
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Spc One
The Chodak Void Alliance
313
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Posted - 2017.04.05 19:31:06 -
[12] - Quote
Are you guys planning to migrate to Windows Server 2016 ? or are you staying on Windows Server 2012 R2 ?
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CCP BOFH
C C P C C P Alliance
0
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Posted - 2017.04.05 19:38:03 -
[13] - Quote
Spc One wrote:Are you guys planning to migrate to Windows Server 2016 ? or are you staying on Windows Server 2012 R2 ? soonGäó |
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ISD Max Trix
ISD Community Communications Liaisons
1725
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Posted - 2017.04.05 19:57:11 -
[14] - Quote
Jonas Antollare wrote:Im sorry but TQ TIII still hasnt resolved the issue of large fleet fights. If you think a bad tidi experience is OK then im sorry to disappoint. Tidi is just as bad now than it was before. In fact tidi is still the same old lag as 8 years ago.
Actually its not. With the continual hardware and software improvements CCP has put into EVE, TIDI is constantly being improved. The number of pilots in a fight before tidi starts to kick in has increased and the rate that TIDI expands has slowed, TIDI is a best case solution to a unique problem. Before TIDI, you would simply disconnect, have your actions not register, now you can join the fight but it takes longer. Which would you prefer? With the unique single shard nature of EVE, CCP can not just phase players like WoW does. What would you recommend CCP do to address this issue?
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Rivr Luzade
Kenshin. DARKNESS.
2997
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Posted - 2017.04.05 20:40:42 -
[15] - Quote
If only players could experience these technical improvements ingame (faster loading times in contracts and industry, no traffic control, 100 people not causing Tidi, and such)
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Katrina Bekers
Pandemic Horde Inc. Pandemic Horde
267
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Posted - 2017.04.05 21:25:09 -
[16] - Quote
Rack porn and graphs! Christmas came earlier this year!
Can't wait to meet you guys at the Ops RT!
<< THE RABBLE BRIGADE >>
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Wander Prian
Art Of Explosions Hole Control
410
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Posted - 2017.04.05 22:02:18 -
[17] - Quote
Rivr Luzade wrote:If only players could experience these technical improvements ingame (faster loading times in contracts and industry, no traffic control, 100 people not causing Tidi, and such)
You do know that TiDi will affect the whole node, not just one system? So it may be some other system on the same server-node that creates the TiDi.
Wormholer for life.
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Spc One
The Chodak Void Alliance
313
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Posted - 2017.04.06 01:21:29 -
[18] - Quote
CCP BOFH wrote:Spc One wrote:Are you guys planning to migrate to Windows Server 2016 ? or are you staying on Windows Server 2012 R2 ? soonGäó This means you could theoretically use 24TB of RAM.
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former Erata
Omen Industries -Entropy-
2
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Posted - 2017.04.06 07:26:38 -
[19] - Quote
Did you notice a performance improvement going from SQL server 2012 to 2016? |
Rivr Luzade
Kenshin. DARKNESS.
2998
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Posted - 2017.04.06 08:45:47 -
[20] - Quote
Wander Prian wrote:Rivr Luzade wrote:If only players could experience these technical improvements ingame (faster loading times in contracts and industry, no traffic control, 100 people not causing Tidi, and such) You do know that TiDi will affect the whole node, not just one system? So it may be some other system on the same server-node that creates the TiDi. I know that and no, when my 100-200 people strong fleet jumps through a gate, in most cases it is not other people causing the Tidi and TC, it is my fleet. Irregardless of that, such things should not create tidi in the first place with this super awesome new tech. Just yesterday, a 180 people strong fleet had to travel 20+ jumps through low/null and created TC and Tidi with every gate jump. Initially we had another friendly fleet (similar size) following us, but they had to wait until we were a couple of jumps ahead so that both our fleets would not exponentially increase the Tidi/TC when our fleet jumps out of a system while their fleet jumps in. This is not exactly enjoyable and fun gameplay.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Wander Prian
Art Of Explosions Hole Control
411
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Posted - 2017.04.06 09:26:55 -
[21] - Quote
Rivr Luzade wrote:Wander Prian wrote:Rivr Luzade wrote:If only players could experience these technical improvements ingame (faster loading times in contracts and industry, no traffic control, 100 people not causing Tidi, and such) You do know that TiDi will affect the whole node, not just one system? So it may be some other system on the same server-node that creates the TiDi. I know that and no, when my 100-200 people strong fleet jumps through a gate, in most cases it is not other people causing the Tidi and TC, it is my fleet. Irregardless of that, such things should not create tidi in the first place with this super awesome new tech. Just yesterday, a 180 people strong fleet had to travel 20+ jumps through low/null and created TC and Tidi with every gate jump. Initially we had another friendly fleet (similar size) following us, but they had to wait until we were a couple of jumps ahead so that both our fleets would not exponentially increase the Tidi/TC when our fleet jumps out of a system while their fleet jumps in. This is not exactly enjoyable and fun gameplay.
As you cannot know how much load there are on the other systems on that node, it could be that your 100 ships jumping are pushing it past the TiDi-line for a time when your ships are changing system.
Wormholer for life.
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Corraidhin Farsaidh
Singularity Expedition Services Singularity Syndicate
2129
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Posted - 2017.04.06 22:54:07 -
[22] - Quote
former Erata wrote:Did you notice a performance improvement going from SQL server 2012 to 2016?
I'm sorry, I just realized that you weren't being sarcastic using the words 'performance' and SQL server' in the same sentence. No if they'd moved from SQL Server 2012 to Oracle 12c of course... |
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CCP Gun Show
C C P C C P Alliance
45
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Posted - 2017.04.11 14:31:18 -
[23] - Quote
Aleksandr Ivanovic wrote:If it's not sensitive info, it would be awesome to one day get a photo tour of the whole set-up. I wanna leer at racks
the previeus blogs contained pictures of the cluster , mainly in this one
https://community.eveonline.com/news/dev-blogs/tranquility-tech-iii-is-ready-for-you
also going through the other blogs there is cool stuff there ;)
https://community.eveonline.com/news/dev-blogs/tranquility-tech-3/
https://community.eveonline.com/news/dev-blogs/tranquility-tech-iii-an-update/ |
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CCP Gun Show
C C P C C P Alliance
45
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Posted - 2017.04.11 14:33:54 -
[24] - Quote
noneofnine wrote:Is it me or you are running in IBM Flex (now obsolete) hardware? Time for hyper converged? It-¦s a nice system, the storage is also ok, but we would like more pics!
you are correct we are running FLEX but its the Lenovo model which are very much valid to i believe 2025
the IBM Blade Centers are becoming obsolete and that's what was used in Tech II |
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CCP Gun Show
C C P C C P Alliance
45
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Posted - 2017.04.11 14:43:46 -
[25] - Quote
Jonas Antollare wrote:Im sorry but TQ TIII still hasnt resolved the issue of large fleet fights. If you think a bad tidi experience is OK then im sorry to disappoint. Tidi is just as bad now than it was before. In fact tidi is still the same old lag as 8 years ago.
TiDi is of course not the best experience but its better to have that option when a big fleet fight kicks in
and TQ Tech III was never intended to solve Tidi that is mainly an artifact of Python which EVE is written in being single threaded thus when we in OPS look at the server load we focus on a single core vs the entire throughput of the CPU's combined cores so from a task manager in windows when there is a big fleet fight say 5000 pilots we see total CPU at perhaps 40-50 % thus windows says "yo i am cool let me have more to do please" while the process running the system can only utilize a single core for its physics engine and that core within the CPU is stuck at 100% saying "**** there is a lot of people trying to blow **** up in this code i am suppose to process"
Tech III with new architecture CPU's did bring the bar higher for when Tidi kicks in and that is what we can do with hardware ... only raise the bar a little higher and historically that has meant that you EVE pilots have hit that new bar :)
hope this explanation helps a little bit |
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CCP Gun Show
C C P C C P Alliance
45
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Posted - 2017.04.11 14:45:45 -
[26] - Quote
Katrina Bekers wrote:Rack porn and graphs! Christmas came earlier this year!
Can't wait to meet you guys at the Ops RT!
Hope you came and had the opportunity to ask questions there were a lot of hands raised and as expected the discussion was all over the topics
but we had immense fun talking to you guys in direct mode, very informative |
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CCP Gun Show
C C P C C P Alliance
45
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Posted - 2017.04.11 14:52:08 -
[27] - Quote
former Erata wrote:Did you notice a performance improvement going from SQL server 2012 to 2016?
too soon to tell as we are now gathering metrics and slowly utilizing features which were 2016 only but we have seen some improvements for sure
i am atleast very positive in regards of the Database health going forward with the engine running 2016 :)
"SQL 2016 .... it just runs faster" Microsoft marketing :) |
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ISD Max Trix
ISD Community Communications Liaisons
1733
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Posted - 2017.04.11 15:10:22 -
[28] - Quote
Someone should post the TQ3 Pics over at r/pcmasterrace
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
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