IHaveTenFingers
Lethal Dosage. Violent Society
6
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Posted - 2017.05.19 03:01:47 -
[1] - Quote
I can't help but feel saddened by these changes. I have issues with both player and npc-originated stations being removed
1) Player-built outposts As the moron who built the D2-HOS station and then lost it less than a week later, I can understand the kind of effort that goes into building these monoliths and how much it sucks when they go away. To turn these into irreplaceable assets is bad enough from a strategic standpoint. I've actually found myself in a position in which I sympathize with the residents of providence because we *all* know what's going to happen there on or around patch day.
Making matters worse, they are poised to be converted into a structure that isn't much better than their non-racial "upwell" counterparts. For something that would effectively become a priceless liability, that's a hard c*** to suck.
I've seen the idea suggested to seed BPCs of "outposts" as top-tier (possibly FW-Only?) loyalty point prizes, and I agree wholeheartedly. I think the sweet spot would be something approximating:
- 2-5 million LP required
- Material cost similar to old outpost costs (~30 bil, if memory serves)
- Capabilities and bonuses around 2x that of a "Large" tier upwell structure
- Extra rig and/or service slots
- Retain Race-specific role of outposts.
- This leaves the gallente station as an oddball. Even more service slots seems like a good plan.
- Nullsec-only to retain their heritage
Not knowing any better, I think the limited-issue faction rigs are a good compensation to upgraded outposts. Their BPCs should be seeded in a similar manner - possibly by more "fringe" corporations like Thukker, SOCT, Intaki, etc...
2) The 68 Immensea stations These stations are not just shinier outposts - they are pieces of history in eve that have existed since before Capsuleers (if you care about lore). I've always felt a sort of ghostly or nostalgic vibe when I dock in one. Storyline elements aside, they represent the anchor points of some of the first big steps that players took into unclaimed nullsec space. Turning the Immensea stations into destructible assets is effectively the same as destroying history for no reason. It doesn't matter how many epic monuments are put up to honor them - they will fade into obscurity and that's just a bummer.
Now, it wouldn't be fair for me to just whine and moan about the removal of Immensea stations without proposing a solution. It might seem like a revolting thought to some, but it's fairly obvious to me how to deal with these. I would suggest that they're converted into a permanent non-conquerable freeport (just like any old NPC station) and that the owners get reimbursed randomly with one of the various outpost-replacements. |