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CCP Fozzie
C C P C C P Alliance
14875
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Posted - 2017.04.11 14:36:59 -
[1] - Quote
This information will be re-released in dev blog form with translation into multiple languages in the near future.
Hello prudent Capsuleers! Today we will be providing some more detail about the Starbase and outpost transition plans that we announced last week at Fanfest here in Reykjavik. This blog will cover details of the next couple steps in the long-term plan of phasing out Starbases, as well as the big transition event for upgrading all of New EdenGÇÖs outposts and conquerable stations.
Starbase Industry and Resource Processing Structures In Fanfest 2015, when CCP unveiled the high level plan for what would become Upwell structures, we described an early plan for how the transition process would work. Structure Transition Image
After new Upwell structures were introduced that replicated and improved upon the functionality of older structures, we would begin a gradual transition process to phase out the older technology.
When the Engineering Complexes and industrial service modules were introduced in the Ascension expansion last year, Upwell structures reached feature parity with a large number of industrial Starbase modules. As we showed in the Fanfest keynote last week you have been taking full advantage of the new structures and have moved the majority of New EdenGÇÖs industry into Engineering Complexes: Industry Breakdown Image
We now believe that we are approaching the right time to start phasing out the older Starbase industry structures and taking the next step towards eventually transitioning completely.
The phaseout process for any Starbase structures will be a multi-stage process. We wonGÇÖt be rushing things, but today we can talk about the timelines and some details for the next two steps in this process.
In our May release we plan to end NPC BPO seeding and the building of new Starbase structures for the following Starbase structure groups:
- Starbase Compression Arrays
- Starbase Reprocessing Arrays
- Starbase Assembly Arrays
- Starbase Labs
Then in our August release we will remove the bonuses from Reprocessing Arrays, Assembly Arrays, and Starbase Labs.
This means that starting in August, Starbase Reprocessing Arrays will only provide a 50% refining yield, Starbase Assembly Arrays will not provide any material or time bonuses to manufacturing jobs, and Starbase Labs will not provide any time bonuses to research, copy, or invention jobs.
These structures will continue to operate for some time longer and any jobs started before the August patch will complete with the bonuses intact.
There are two faction Starbase industry structures that will be receiving special attention during this time: the Thukker Component Assembly Array and the Hyasyoda Research Laboratory. These structures will eventually be replaced by new Upwell items with a transition process beginning over the summer. More details about these replacement items will be announced as we get closer to their deployment date.
The future steps in the Starbase phaseout process will include disabling of Starbase Moon Mining Arrays and Starbase Reactors when Refineries are released, as well as eventually removing the types associated with obsolete Starbase functions completely and distributing appropriate compensation to their owners.
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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CCP Fozzie
C C P C C P Alliance
14875
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Posted - 2017.04.11 14:37:09 -
[2] - Quote
Developed Outposts Improvement and Transformation Program
As we announced last week in the Fanfest keynote, we are also approaching the right time for the great Outpost transition event to complete. Upwell will be engaging in a massive program upgrading all of nullsecGÇÖs Outposts and Conquerable Stations to state of the art Citadel technology that can benefit you and your alliance!
Outposts and Conquerable Stations are iconic structures that have been cornerstones of nullsec history and represented the pinnacle of achievement for Capsuleer alliances for many years. For structures this significant it wouldnGÇÖt be enough to simply replace them. We knew they deserved to go out with a bang in a celebration worthy of the EVE community.
The centerpieces of this celebration will be a new set of faction Citadels that will be exclusive to the Outpost replacement program. These special upgraded Citadels will enter the game through this Outpost replacement event and then no more copies of these types will ever be added.
There will be five faction Citadels available-- one to replace each of the Outpost types and one to replace the Conquerable Stations built long ago by the GÇ£ImmenseaGÇ¥ organization. The four Outpost replacement Citadels will use upgraded and rescaled versions of the Outpost visual models and will therefore look very familiar to current nullsec residents. Faction Citadel Image The one Conquerable Station replacement Citadel type will look like a Fortizar with a new unique color scheme.
Each of these new faction Citadels will have the stats of an improved Fortizar, and share the FortizarGÇÖs docking restrictions. Each will gain a set of special bonuses connected to their former station identity: combining the defensive benefits of a Fortizar with extra bonuses usually reserved for more vulnerable structures.
- The Minmatar Outpost replacement Citadels will gain a bonus to reprocessing (smaller than the bonus on Refineries)
- The Amarr Outpost replacement Citadels will gain bonuses to manufacturing (smaller than the bonus on Engineering Complexes)
- The Caldari Outpost replacement Citadels will gain bonuses to research (smaller than the bonus on Engineering Complexes)
- The Gallente Outpost replacement Citadels will have an extra service module slot and gain a bonus to service module fuel use
- The GÇ£ImmenseaGÇ¥ Conquerable Station replacement Citadels will gain extra defensive benefits, hitpoints and slots as well as milder versions of the bonuses from the other four faction Citadels.
These new faction Citadels will be able to be unanchored, scooped and redeployed just like any other Upwell structure. They will not be manufacturable by capsuleers.
The faction Citadels replacing upgraded Outposts will receive another exclusive benefit: new special edition faction structure rigs. Which of these powerful rigs you receive will depend on the upgrades installed on the Outpost being replaced. The combined Outpost upgrades installed on each Outpost will all be added to a single faction rig so that the other two rig slots will remain free for use with normal L-set rigs.
Like the faction Citadels themselves, these rigs will be exclusive to the Outpost upgrade event and no more will ever be added to New Eden. These rigs will begin installed and will be destroyed if removed or if their host Citadel is unanchored (just like a normal rig).
The corporations receiving these faction Citadels will have a decision to make: whether to defend their new faction Citadel in its current location and keep the benefits of the faction rig, or to unanchor their new structure for sale or redeployment elsewhere. This may be a tough decision for many corporations, but both options have very significant benefits.
New EdenGÇÖs 68 Conquerable Stations have an especially important place in EVE player history. For most of their existence they made ideal locations for alliance home systems spread across the entire cluster. Conquerable Station Systems like NOL-M9, H-W9TY, C-J6MT, 1V-LI2, VFK-IV, BKG-Q2, C9N-CC, JV1V-O and FAT-6P have all been host to amazing Capsuleer achievements and epic stories full of drama and suspense.
Many of these stories can be difficult for newer players to find, so we realized that the end of the Conquerable Stations would be the perfect opportunity to add special monuments to the adventures you EVE players have led around those stations over the years. Each Conquerable Station will be replaced both with a new faction Citadel and with a special landmark site that will contain the ruined remains of the old station as well as a monument describing some of the historical significance of that particular system and station. The monument will also list the last alliance to control that Conquerable Station before the transition event. These landmarks will be a permanent reminder of the great things players have done in these systems over more than a decade.
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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CCP Fozzie
C C P C C P Alliance
14875
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Posted - 2017.04.11 14:37:18 -
[3] - Quote
The Big Day
The Outpost replacement event is currently planned for this winter, in a patch some period of time after the expansion that contains the Refineries. As we get closer to release we will start getting more specific about the dates involved.
During the downtime on the event day, the new faction Citadels will be automatically anchored at a location near the Outpost or Conquerable Station they are replacing. Whenever possible items that were inside the old Outpost or Conquerable will be moved directly into the new Citadel, with some items moved into asset safety as needed. Any of the items placed in the new Citadels can be manually placed into asset safety by their owners whenever they wish, just like all items in other Upwell structures.
The new Citadels will come with a number of service modules for free, some of which will be automatically installed and online with a buffer of free fuel and some of which will be placed in the cargohold of the Citadel.
The new Citadels will be owned by the corporation that owned the Outpost or Conquerable station before downtime. Citadels replacing stations that are in freeport mode when downtime hits will be given to the last owning corporation before the freeport period began.
For the first week after the transition event these new faction Citadels will be invulnerable to allow their owners to set their preferred vulnerability schedule.
We hope that this Outpost transition event will be exciting and anticipated by the alliances of New Eden, as they will be eligible to receive extremely valuable special edition Citadels as a reward for their collective efforts in taking and holding these stations. We will be listening closely to the EVE communityGÇÖs feedback on all of these plans and we will keep you all up to date with more details as the big day approaches.
Thanks! -Team Five O
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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CCP Fozzie
C C P C C P Alliance
14875
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Posted - 2017.04.11 14:37:32 -
[4] - Quote
Reserved
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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Zat'Nickatel
No Vacancies No Vacancies.
0
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Posted - 2017.04.11 15:07:28 -
[5] - Quote
Yey! More structures to fill our wormhole with! |
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd. Arataka Research Consortium
19569
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Posted - 2017.04.11 15:11:57 -
[6] - Quote
Interesting stuff for sure :) maybe we'll be able to get our hands on something beforehand, this could be really cool
"A City made of Dreams is built in heaven"
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
435
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Posted - 2017.04.11 15:13:40 -
[7] - Quote
What about all the Minnie stations upgraded for office slots, which was almost a required upgrade when you built supers in a pos with BPO's in station. Do you have an idea what rigs bonus that will translate into?
Secondly, now that outposts are almost completely gone: OUTPOST CONSTRUCTION SKILL rank 16 and it is useless.... |
xttz
GoonWaffe Goonswarm Federation
804
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Posted - 2017.04.11 15:19:25 -
[8] - Quote
What is happening with the industry index bonuses provided by outposts? |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
435
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Posted - 2017.04.11 15:29:00 -
[9] - Quote
xttz wrote:What is happening with the industry index bonuses provided by outposts?
There was talk of an iHUB upgrade to reduce by 30%, but was also sort of led to believe that would be an admin hub thing, not a current iHub think, so not sure what happens between outpost removal and admin hub release. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
436
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Posted - 2017.04.11 15:40:26 -
[10] - Quote
xttz wrote:What is happening with the industry index bonuses provided by outposts?
edit: are jumpclones moved into the new structures too?
Medclones?
Offices? Corp ****?
What about deliveries? What about stuff in corp umm, what is the place where corp assets go when you unrent a corp office? Lockdown?
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FT Diomedes
The Graduates
2882
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Posted - 2017.04.11 15:45:13 -
[11] - Quote
I'm really hoping there is a burst of activity to secure these assets prior to the patch. I just wish it was coming sooner and more suddenly. With such a long lead time, alliances will be able to plan properly and dig in. With a shorter lead time, the land grab would be more frantic. I want something more like the California Gold Rush of 1849 and less like the Google IPO.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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FT Diomedes
The Graduates
2882
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Posted - 2017.04.11 15:47:06 -
[12] - Quote
What about jump clones? What will happen to them?
Will stuff that is currently locked in an inaccessible station going to become accessible? I think there are still a few stations that were "deadzoned" over the years. That's potentially a huge amount of stuff for a group to recover via asset safety.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Anthar Thebess
1691
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Posted - 2017.04.11 15:59:40 -
[13] - Quote
CCP Fozzie wrote:Developed Outposts Improvement and Transformation Program
The centerpieces of this celebration will be a new set of faction Citadels that will be exclusive to the Outpost replacement program. These special upgraded Citadels will enter the game through this Outpost replacement event and then no more copies of these types will ever be added.
Please don't make them so unique, seed single run BPC for them into the "Navy" LP stores. Just make them extremely expensive - make a single run cost 30-50bilion not including the construction cost.
There always be people willing to buy them - they don't destroy balance in any way but make game much more interesting and shiny.
Quote:new special edition faction structure rigs This things can be unique and provide good enough reason to not remove the current installations after the change.
Stop discrimination, help in a fight against terrorists
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Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
177
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Posted - 2017.04.11 16:03:16 -
[14] - Quote
I may have read past this, but what about clones (and implants) in those stations? I assume they'll just be moved to the new structure? So I'd assume they will also have an active clone bay module.
Lastly, I'm really curious what will come of the system wide effects such as the Amarr outpost and it's system effect on reducing the effects of production on the index. Or is that part of what will be tied to these faction rigs? |
Jaden Noah
Imperial Dreams Curatores Veritatis Alliance
9
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Posted - 2017.04.11 16:52:39 -
[15] - Quote
Please give us the ability to reprocess the old station eggs.
And do something with the old outpost BPOs like convert them into something different (like with the SBU BPOs)
It kills me to have all this old, unusable stuff in game (like the Dust items.)
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Rowells
ANZAC ALLIANCE Mercenary Coalition
3177
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Posted - 2017.04.11 17:18:50 -
[16] - Quote
It's going to be really neat seeing nullsec outpost models in empire space |
Endecroix
The Quiet Joys of Brotherhood
44
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Posted - 2017.04.11 17:23:24 -
[17] - Quote
Thanks for letting us know you will be giving special attention to the Faction labs. May I respectfully point out that the Hyasyoda lab is an Epic Arc reward and therefore something notable and it would be a shame if the Caldari Epic Arc reward didn't get parity with the other lines and that previous Epic rewards weren't upgraded at this time.
The Epic Arcs I know don't mean a lot to most but to some of us they do and it's good to get some positive ISK reward from them along with the faction standing. I am not asking for anything special here just parity with the Amarr implant etc. |
Ripard Teg
Ice Fire Warriors Shadow Cartel
1343
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Posted - 2017.04.11 17:31:59 -
[18] - Quote
Good changes! It looks like you guys have put a lot of thought into this, and it shows. Two questions:
You mention that during the transition, some assets will be automatically to asset safety "as needed". Can you elaborate?
And it's implied in your posts, but not explicitly stated: will the faction Fortizars be destroyable as current Fortizars are?
aka Jester, who apparently was once Deemed Worthy To Wield The Banhammer to good effect.
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Fish Hunter
Blacksteel Mining and Manufacturing Renaissance Federation
27
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Posted - 2017.04.11 17:41:49 -
[19] - Quote
If the current outpost bonusses remain the same some outposts will be worthwhile, some never got upgraded and suck already for industry. If you decrease them anymore relative to the ECs the structures will be ok sometimes for industry. |
Sullen Decimus
Polaris Rising The Bastion
72
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Posted - 2017.04.11 17:51:07 -
[20] - Quote
Nasar Vyron wrote:I may have read past this, but what about clones (and implants) in those stations? I assume they'll just be moved to the new structure? So I'd assume they will also have an active clone bay module. Very expensive clones that were locked down in a station, safe until we could safely retrieve them, now would have the chance to be destroyed if the owning corp decides to convert and unanchor.
RIP your old clones lol. Better get those little bastards out while ya still can. You have 8 months to thing about it.
CSM XI Member
Twitter: Sullen_Decimus
Tweetfleet: @sullen_decimus
Sullen Decimus for CSM XII
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Aernir Ridley
Brave Newbies Inc. Brave Collective
9
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Posted - 2017.04.11 18:03:18 -
[21] - Quote
Will Caldari and Minmatar null sec stations still be "kickout" stations (as in the undock point being outside of the docking radius)?
"For most people, the sky's the limit... For those who love aviation, the sky, is home."
-Cheers! :D
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Scatim Helicon
GoonWaffe Goonswarm Federation
3448
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Posted - 2017.04.11 18:05:02 -
[22] - Quote
Haven't seen any mention of this elsewhere: is there any intention to alter/remove/etc the NPC stations in empire and pirate sov 0.0?
Every time you post a WiS thread, Hilmar strangles a kitten.
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Circumstantial Evidence
399
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Posted - 2017.04.11 18:18:06 -
[23] - Quote
Ripard Teg wrote:And it's implied in your posts, but not explicitly stated: will the faction Fortizars be destroyable as current Fortizars are? If so, does this mean that over time and eventually, there will be zero faction Fortizars with no replacements possible? Team Five-0 wrote:For the first week after the transition event these new faction Citadels will be invulnerable to allow their owners to set their preferred vulnerability schedule. I think its pretty clear ;) Vulnerable, therefore destructible, non-replaceable Faction citadels with a unique model... how many will go straight to un-anchoring after the transition? I read some stuff about a lack of CCP content for the summer, but the way this is being set up ... capsuleer "content" may fill the void. On transition day, what large nullsec organization will be named on the most landmarks? (In space they have no interest in holding?) |
Jackex Tivianne
Dreddit Test Alliance Please Ignore
4
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Posted - 2017.04.11 18:32:01 -
[24] - Quote
Looks like a big set of changes! One thing I didn't see mentioned is support for dispensing noobships added to Citadels. Are there still plans to add that feature? |
Atum' Ra
Nomen-illis-Legio Legion of xXDEATHXx
108
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Posted - 2017.04.11 18:37:55 -
[25] - Quote
I'm sorry, but I don't understand in what these faction citadels are better that other citadels??? Why should we be interested to keep them? Why is this update paid such attention? It's nothing more than a history of New Eden.
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Milla Goodpussy
Federal Navy Academy
556
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Posted - 2017.04.11 19:05:49 -
[26] - Quote
what about players who have researched BPO's of those platform eggs?
what about players that were told they'd get reimbursed for having that ancient crap!
what about the sov holders who were hoping to be paid out based on the value of the outpost in order to fund their keepstar project!!
this entire idea you came up with fozzie sucks.. so you sit there and provide an event for wrecking balls to steal stations on the last day then they'll get a free faction citadel in its place..
this is so wrong that its just wrong!!!
and may god have mercy on Provi! |
Circumstantial Evidence
399
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Posted - 2017.04.11 19:10:05 -
[27] - Quote
Atum' Ra wrote:I'm sorry, but I don't understand in what these faction citadels are better that other citadels??? Re-read post #2.
- The GÇ£ImmenseaGÇ¥ Conquerable Station replacement Citadels will gain extra defensive benefits, hitpoints and slots
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Nevyn Auscent
Broke Sauce
3946
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Posted - 2017.04.11 19:39:41 -
[28] - Quote
Aernir Ridley wrote:Will Caldari and Minmatar null sec stations still be "kickout" stations (as in the undock point being outside of the docking radius)? Allow me to introduce you to this mechanic called..... Tethering. |
Rowells
ANZAC ALLIANCE Mercenary Coalition
3177
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Posted - 2017.04.11 19:55:22 -
[29] - Quote
Milla Goodpussy wrote:what about players who have researched BPO's of those platform eggs?[/wuote] Good question. Milla Goodpussy wrote:what about players that were told they'd get reimbursed for having that ancient crap! Probably get angry at the person who told them that. As far as I've seen, CCP has been purposely vague about this process until now because they hadn't decided yet. Milla Goodpussy wrote:what about the sov holders who were hoping to be paid out based on the value of the outpost in order to fund their keepstar project!! They can still sell them if they don't want the new structures. Otherwise them hoping for more isk was kind of a long-shot anyway. [quote=Milla Goodpussy]this entire idea you came up with fozzie sucks.. so you sit there and provide an event for wrecking balls to steal stations on the last day then they'll get a free faction citadel in its place.. Not CCPs problem at all if the owners can't hold their assets under normal mechanics. People were told outposts were going to be nuked one day. If they thought they were going to get a free ride until then, that's their own problem. |
Fish Hunter
Blacksteel Mining and Manufacturing Renaissance Federation
27
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Posted - 2017.04.11 20:06:13 -
[30] - Quote
Circumstantial Evidence wrote:Atum' Ra wrote:I'm sorry, but I don't understand in what these faction citadels are better that other citadels??? Re-read post #2.
- The GÇ£ImmenseaGÇ¥ Conquerable Station replacement Citadels will gain extra defensive benefits, hitpoints and slots
Thats only refering too the conquerable stations. The oupost replacement citadels have a unique look and come with the same upgrades as the outpost was. However fozzie has said they won't be as good as engineering complexes so whatever. |
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Altrue
Exploration Frontier inc Tactical-Retreat
2109
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Posted - 2017.04.11 20:11:36 -
[31] - Quote
Interesting way to replace Outposts, sounds fun for everyone involved :) With good tradeoffs.
Quote:and some of which will be placed in the cargohold of the Citadel.
Wait what?
Signature Tanking Best Tanking
[Ex-F] CEO - Eve-guides.fr
Ultimate Citadel Guide - 2016 EVE Career Chart
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Alia Nadasdy
Imperial's Capsulers
6
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Posted - 2017.04.11 20:26:05 -
[32] - Quote
C-J6MT belonged to the Red Alliance for a very long time. And you here so want to delete this story? My friend several times participated in the battles for C-J6MT in the ranks of the legendary Alliance.
C-J6MT = Red Alliance: https://images.stopgame.ru/uploads/images/412837/form/2015/11/08/normal_1447005846.jpg http://i.imgur.com/jXGd1.jpg
"We are the Harbingers of hope, We are the Sword of the Righteous"
"We are a shadow of the former greatness of the Empire"
Purist Lord Admiral Victor
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Frostys Virpio
KarmaFleet Goonswarm Federation
3296
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Posted - 2017.04.11 20:29:46 -
[33] - Quote
Nevyn Auscent wrote:Aernir Ridley wrote:Will Caldari and Minmatar null sec stations still be "kickout" stations (as in the undock point being outside of the docking radius)? Allow me to introduce you to this mechanic called..... Tethering.
If they wanted to be a-holes, they could still make the point where your ship model "spawn" when you undock outside of the tethering range. I don't think they will but it's definitely not impossible. |
Soldarius
O C C U P Y Test Alliance Please Ignore
1601
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Posted - 2017.04.11 20:55:36 -
[34] - Quote
RIP Thukker Assembly Arrays and Drug Labs.
http://youtu.be/YVkUvmDQ3HY
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Akrasjel Lanate
Lanate Industries
1992
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Posted - 2017.04.11 21:02:51 -
[35] - Quote
Scatim Helicon wrote:Haven't seen any mention of this elsewhere: is there any intention to alter/remove/etc the NPC stations in empire and pirate sov 0.0? No... why you ask ?
Akrasjel Lanate
CEO of Lanate Industries
Citizen of Solitude
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Petrified
Old and Petrified Syndication Soldiers of TIN
445
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Posted - 2017.04.11 21:12:59 -
[36] - Quote
Ripard Teg wrote:Good changes! It looks like you guys have put a lot of thought into this, and it shows. Two questions:
You mention that during the transition, some assets will be automatically to asset safety "as needed". Can you elaborate?
And it's implied in your posts, but not explicitly stated: will the faction Fortizars be destroyable as current Fortizars are? If so, does this mean that over time and eventually, there will be zero faction Fortizars with no replacements possible?
Likely based on who has access. So if the person cannot dock there, their assets will automatically be put into asset safety.
If the second question is true, then hopefully they will leave behind some epic wrecks marking the location of the former faction citadel. But I think they mentioned the possibility of other faction citadels during fanfest, just nothing to bet on.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
Support better localization for the Japanese Community.
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Circumstantial Evidence
399
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Posted - 2017.04.11 21:13:31 -
[37] - Quote
Alia Nadasdy wrote:C-J6MT belonged to the Red Alliance for a very long time. And you here so want to delete this story? Do not worry! During the fanfest presentation, they said important events, major battles - would be recorded.
- ...a monument describing some of the historical significance of that particular system and station...
The final owner's name will be a small note. (Watch https://www.twitch.tv/videos/133986045 - 5:54:30) CCP will ask, in months ahead, for events to write on the landmark.
Frostys Virpio wrote:...they could still make the point where your ship model "spawn" when you undock outside of the tethering range. I don't think they will but it's definitely not impossible. Check the "Faction Citadel Image" link in post #2. The dotted circle is not shown in full, but seems to center on the new Citadel. I expect they will be just as "safe" for undock tethering as other Citadels. |
Petrified
Old and Petrified Syndication Soldiers of TIN
445
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Posted - 2017.04.11 21:18:11 -
[38] - Quote
Akrasjel Lanate wrote:Scatim Helicon wrote:Haven't seen any mention of this elsewhere: is there any intention to alter/remove/etc the NPC stations in empire and pirate sov 0.0? No... why you ask ?
Likely because they don't like the freedom people have to live in NPC null.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
Support better localization for the Japanese Community.
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Rowells
ANZAC ALLIANCE Mercenary Coalition
3177
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Posted - 2017.04.11 21:21:13 -
[39] - Quote
Petrified wrote:Akrasjel Lanate wrote:Scatim Helicon wrote:Haven't seen any mention of this elsewhere: is there any intention to alter/remove/etc the NPC stations in empire and pirate sov 0.0? No... why you ask ? Likely because they don't like the freedom people have to live in NPC null. Who doesn't? |
Rowells
ANZAC ALLIANCE Mercenary Coalition
3177
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Posted - 2017.04.11 21:27:05 -
[40] - Quote
What will happen to market orders and contracts during the change? |
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Scatim Helicon
GoonWaffe Goonswarm Federation
3448
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Posted - 2017.04.11 21:27:38 -
[41] - Quote
Petrified wrote:Akrasjel Lanate wrote:Scatim Helicon wrote:Haven't seen any mention of this elsewhere: is there any intention to alter/remove/etc the NPC stations in empire and pirate sov 0.0? No... why you ask ? Likely because they don't like the freedom people have to live in NPC null.
Oh behave yourself, we utilise NPC stations just as much as empire residents do.
Every time you post a WiS thread, Hilmar strangles a kitten.
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Milla Goodpussy
Federal Navy Academy
556
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Posted - 2017.04.11 22:25:14 -
[42] - Quote
typical ccp fashion half explain then run off and not provide answers.
well hey buddy.. you still haven't answered anything regarding the other uses of starbases transistion
what about cyno jammers/beacons/jump bridges.. bro
you haven't brought this mess up yet... we still need POS and POS is way better than these "beg for content" structures you're coming up with..
when will we get the hull bpo's seeded and what the hec happens to the station bpo's that are researched already..
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Murkar Omaristos
The Alabaster Albatross Sev3rance
262
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Posted - 2017.04.11 23:02:48 -
[43] - Quote
By making faction citadels destructible and unanchorable, you have basically just given a huge middle finger to every station-owning null sec power. PL and others will just steamroll these pre-patch.
You have basically just handed all of the faction citadels to PL on a silver platter. Well done. |
Jediseah Tophet
Star Frontiers Brotherhood of Spacers
6
|
Posted - 2017.04.11 23:20:09 -
[44] - Quote
Murkar Omaristos wrote:By making faction citadels destructible and unanchorable, you have basically just given a huge middle finger to every station-owning null sec power. PL and others will just steamroll these pre-patch to get them, or blow hem up post-patch to get the shiny KMs. This is not a suitable replacement for our outposts, this is a free for all and a huge "**** you" to the people who have built and maintained those outposts over the years by turning them into much more valuable but much weaker structures.
You have basically just handed all of the faction citadels to PL on a silver platter. Well done.
This has been CCP's long term plan. To make everything in the game dynamic and changeable where nothing should be permanent. Everything in the game should be mutable and destructible. Rare items can become more rare or forever lost just like the real world. Not everything is replaceable thus making it even more valuable.
I welcome the change and the dynamic that players can directly influence that change for the good and/or bad. Don't like PL? Organize something against them. Etc. |
Helderharrim
Nuevos Horizontes
0
|
Posted - 2017.04.11 23:37:16 -
[45] - Quote
Maybe this can be solved if you list in the monument the first and the last owner, besides all the stories around the station. |
Petrified
Old and Petrified Syndication Soldiers of TIN
445
|
Posted - 2017.04.11 23:56:10 -
[46] - Quote
Rowells wrote:Petrified wrote:Akrasjel Lanate wrote:Scatim Helicon wrote:Haven't seen any mention of this elsewhere: is there any intention to alter/remove/etc the NPC stations in empire and pirate sov 0.0? No... why you ask ? Likely because they don't like the freedom people have to live in NPC null. Who doesn't? Well... I like the freedom
Scatim Helicon wrote: Oh behave yourself, we utilise NPC stations just as much as empire residents do.
Now now, I do need some fun at Goon expense.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
Support better localization for the Japanese Community.
|
Murkar Omaristos
The Alabaster Albatross Sev3rance
263
|
Posted - 2017.04.12 01:30:56 -
[47] - Quote
Jediseah Tophet wrote: Don't like PL? Organize something against them. Etc.
lolk let me just get my 150 titans ready |
Aleverette
Peoples Liberation Army Goonswarm Federation
14
|
Posted - 2017.04.12 02:19:53 -
[48] - Quote
What about Thukker Assembly Array and Hyasyoda Research Lab? |
Sgt Ocker
What Corp is it
1331
|
Posted - 2017.04.12 02:49:33 -
[49] - Quote
Rowells wrote:It's going to be really neat seeing nullsec outpost models in empire space I wonder how highsec/ NulSec NPC stations will be handled as far as ownership, vulnerability and destruction gets handled.
What happens to all those nice safe LowSec NPC stations where FW dudes stage and live?
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
DeMichael Crimson
Republic University Minmatar Republic
61319
|
Posted - 2017.04.12 02:55:29 -
[50] - Quote
Endecroix wrote:Thanks for letting us know you will be giving special attention to the Faction labs. May I respectfully point out that the Hyasyoda lab is an Epic Arc reward and therefore something notable and it would be a shame if the Caldari Epic Arc reward didn't get parity with the other lines and that previous Epic rewards weren't upgraded at this time.
The Epic Arcs I know don't mean a lot to most but to some of us they do and it's good to get some positive ISK reward from them along with the faction standing. I am not asking for anything special here just parity with the Amarr implant etc. Agree 100%.
Also I'd like to know what happens to all the Hyasyoda lab's that haven't been activated and are still sitting in players assets ?
Seems to me CCP is too quick and hell bent on getting player stuff destroyed that they don't bother looking at anything else associated with those assets.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
|
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Rowells
ANZAC ALLIANCE Mercenary Coalition
3178
|
Posted - 2017.04.12 04:29:39 -
[51] - Quote
Sgt Ocker wrote:Rowells wrote:It's going to be really neat seeing nullsec outpost models in empire space I wonder how highsec/ NulSec NPC stations will be handled as far as ownership, vulnerability and destruction gets handled. What happens to all those nice safe LowSec NPC stations where FW dudes stage and live? As far as the current plan (or any hinted/discussed plans) they're not changing at all. |
Sgt Ocker
What Corp is it
1331
|
Posted - 2017.04.12 04:51:17 -
[52] - Quote
Rowells wrote:Sgt Ocker wrote:Rowells wrote:It's going to be really neat seeing nullsec outpost models in empire space I wonder how highsec/ NulSec NPC stations will be handled as far as ownership, vulnerability and destruction gets handled. What happens to all those nice safe LowSec NPC stations where FW dudes stage and live? As far as the current plan (or any hinted/discussed plans) they're not changing at all. Although I understand the reasons why, I still feel it is a shame especially for LowSec.
I don't fancy wading through all the fanfest footage - Are HighSec and LowSec stations being treated the same as those in Nul as far as industrial things go?
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Nevyn Auscent
Broke Sauce
3946
|
Posted - 2017.04.12 05:13:52 -
[53] - Quote
Sgt Ocker wrote: Although I understand the reasons why, I still feel it is a shame especially for LowSec.
I don't fancy wading through all the fanfest footage - Are HighSec and LowSec stations being treated the same as those in Nul as far as industrial things go?
Unless I've totally missed something nothing is happening to any NPC stations. Only the Conquerable ones are changing.
It is possible I've missed something of course, but I doubt it. |
oiukhp Muvila
School of Applied Knowledge Caldari State
155
|
Posted - 2017.04.12 05:38:18 -
[54] - Quote
I've never heard of any destructible NPC controlled stations yet. Only player controlled ones.
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xOmGx
Order Of Order SOLAR FLEET
14
|
Posted - 2017.04.12 06:09:12 -
[55] - Quote
CCP are you ret@rded?
Why the F you want to remove POS after over 10 years of good service?
Why you want us to pay 10-20 time MORE for LESS functionality and protection? ( no forcefield, no automated guns) Where are my laser guns on the citadels? all i see is Caldari crap missiles...
What is wrong with outposts? leave them alone... they have been part of eve for very long and have costed a lot of time and resources to build
Better go fix things that need fixing (claim system is just bad at the moment LOL), make PvE suitable for groups (solo 10/10 is very poor pve content guys) |
Aleverette
Peoples Liberation Army Goonswarm Federation
15
|
Posted - 2017.04.12 06:13:29 -
[56] - Quote
DeMichael Crimson wrote:Endecroix wrote:Thanks for letting us know you will be giving special attention to the Faction labs. May I respectfully point out that the Hyasyoda lab is an Epic Arc reward and therefore something notable and it would be a shame if the Caldari Epic Arc reward didn't get parity with the other lines and that previous Epic rewards weren't upgraded at this time.
The Epic Arcs I know don't mean a lot to most but to some of us they do and it's good to get some positive ISK reward from them along with the faction standing. I am not asking for anything special here just parity with the Amarr implant etc. Agree 100%. Also I'd like to know what happens to all the Hyasyoda lab's that haven't been activated and are still sitting in players assets ? Seems to me CCP is too quick and hell bent on getting player stuff destroyed that they don't bother looking at anything else associated with those assets. DMC
Maybe CCP just simply forgets about them :P |
Lavayar
Russian SOBR Dream Fleet
305
|
Posted - 2017.04.12 07:25:37 -
[57] - Quote
Quote:New EdenGÇÖs 68 Conquerable Stations have an especially important place in EVE player history. For most of their existence they made ideal locations for alliance home systems spread across the entire cluster. Conquerable Station Systems like NOL-M9, H-W9TY, C-J6MT, 1V-LI2, VFK-IV, BKG-Q2, C9N-CC, JV1V-O and FAT-6P have all been host to amazing Capsuleer achievements and epic stories full of drama and suspense. Awesome! It's so good that you remember that those stations is not just a number on map.
But consider removing this statement "These structures will eventually be replaced by new Upwell items with a transition process beginning over the summer". Because whoever owns those stations now are not connected with those deeds.
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Andraea Sarstae
Circle of Steel Inc. Care Factor
23
|
Posted - 2017.04.12 09:38:32 -
[58] - Quote
As a director of a small Alliance that owns three outposts, and has for the past 6 years, I am looking at this with sadness.
By making them unique and irreplaceable, you've painted a huge target on Provi's back. You're setting us up as irresistible bait - the estimates I've heard are in the 10's of Trillions for the ~80 that we have in Providence - and while I'm sure we'll fight, we're not going to be able to beat the large coalitions who will be looking at all the ISK just hanging there in space.
I get what you're trying to do, but really it just feels ****** to know that our 6 years of building and maintaining our stations together, and occasionally having to fight to get them back, is just going to be tossed out the window for some new owner that might have it for as little as a few hours.
I remember the huge group efforts we took to build them and upgrade them over the years, and it was one of the things that brought us together as a team, as it was something big that we could all contribute towards, and put our mark on the game.
This is our station. There are many like it, but this one is ours.
I'm not saying that you shouldn't remove outposts, I understand why they need to be destructible, but to achieve that goal, you don't have to do this unique, one-time only faction item thing. It just guarantees that the big boys will take most of them over the next 6-9 months, and keep them with firepower that we simply can't match.
And Providence is a unique region in Eve. It's seen as a bit of a game preserve, where people can come to get fights 24/7, 7 days a week, where neutrals are allowed access to all the fruits of nullsec, and there is a lot of history tying the Alliances that live there with Providence. A lot of that history is that of building outposts, with the goal for years to try and put one in every system. That's just what we did... we were scrappy builders who did something that no other region cared to do.
By making all those outposts special, unique items that are worth a ton of ISK, and can never be replaced, you're not really considering what that will do to all of the people who call Provi home, either as residents, neutrals or the hostiles that are there day in and day out making the game interesting for everyone.
In short, it sucks.
We built all of this over the course of more than a decade, and the fruits of that labor will go to groups that otherwise don't give two ***** about Providence.
Please reconsider making them unique. Seed the BPCs somehow, to lower the value of our stations, so that maybe we'll be able to hold on to some of them.
Thank you. |
Andraea Sarstae
Circle of Steel Inc. Care Factor
23
|
Posted - 2017.04.12 09:40:08 -
[59] - Quote
As for POSes, the one use that has not been replaced is that of a cheap base for a short trip somewhere. A young corp or newbros can buy themselves a small tower, go into a WH and set up shop for an afternoon, a few days or a week, and then take it with them when they leave. You can't do that with a structure that takes 24 hours to anchor, and 7 days to unanchor.
So, why not just leave them in game as portable bases, with corporate hangars, and simple remove all the industry functionality from them? Or come up with a small citadel class that anchors and unanchors in under an hour?
I feel like that's the most glaring hole in the Starbase->Citadel design.
Also, the 7 day unanchor timer with the fact that expensive rigs get destroyed really is one of the driving forces behind citadel spam. Since it costs nothing to just leave them there, but it does cost time and ISK to take one down, people just leave them behind.
So, yeah, that needs to be addressed as well. |
Atum' Ra
Nomen-illis-Legio Legion of xXDEATHXx
108
|
Posted - 2017.04.12 13:40:53 -
[60] - Quote
Circumstantial Evidence wrote:Atum' Ra wrote:I'm sorry, but I don't understand in what these faction citadels are better that other citadels??? Re-read post #2.
- The GÇ£ImmenseaGÇ¥ Conquerable Station replacement Citadels will gain extra defensive benefits, hitpoints and slots
These benefits are only for GÇ£ImmenseaGÇ¥ - they are satisfactory but very dubious... In comparison with all other standard citadels. Because now we have all citadels with production complexes in one system and the benefits for faction citadels are not good enough to relocate our production complexes anywhere. I do not see any motivation. Just as I don't see any motivation to attack systems with outposts. |
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Rowells
ANZAC ALLIANCE Mercenary Coalition
3178
|
Posted - 2017.04.12 13:51:13 -
[61] - Quote
Sgt Ocker wrote:Rowells wrote:Sgt Ocker wrote:Rowells wrote:It's going to be really neat seeing nullsec outpost models in empire space I wonder how highsec/ NulSec NPC stations will be handled as far as ownership, vulnerability and destruction gets handled. What happens to all those nice safe LowSec NPC stations where FW dudes stage and live? As far as the current plan (or any hinted/discussed plans) they're not changing at all. Although I understand the reasons why, I still feel it is a shame especially for LowSec. I don't fancy wading through all the fanfest footage - Are HighSec and LowSec stations being treated the same as those in Nul as far as industrial things go? Same as nevyn said, I haven't heard any plans to make NPC stations like player-owned structures at least in the last year.
Destructible FW stations might actually be an interesting concept though.
E: maybe I'm not understanding that second part. What do you mean by "as far as industrial things go"? |
DrysonBennington
Eagle's Talon's
323
|
Posted - 2017.04.12 16:36:02 -
[62] - Quote
Is it possible to include a mini-moon mining game into Moon refining? The mini-game would be similar to hacking but instead of hacking you would have to bypass a certain number of moon layered obstacles that would allow the moon mining operation to continue mining the moon for better material.
If you fail the mini-game then your mining operation would be reduced by a certain percentage or yield.
Mining moon material should come with a risk factor and simply should not come as a given.
It's the whole risk versus reward thing.
I also think that moon mining should come with risk such as toxic clouds forming around the Moon after so much mining has taken place that would damage the mining platform for a certain number of cycles after mining has stopped. If mining continues the toxic cloud would grow in size and damage eventually rendering the moon unharvestable. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
439
|
Posted - 2017.04.12 18:05:25 -
[63] - Quote
Andraea Sarstae wrote:As for POSes, the one use that has not been replaced is that of a cheap base for a short trip somewhere. A young corp or newbros can buy themselves a small tower, go into a WH and set up shop for an afternoon, a few days or a week, and then take it with them when they leave. You can't do that with a structure that takes 24 hours to anchor, and 7 days to unanchor.
So, why not just leave them in game as portable bases, with corporate hangars, and simple remove all the industry functionality from them? Or come up with a small citadel class that anchors and unanchors in under an hour?
I feel like that's the most glaring hole in the Starbase->Citadel design.
Also, the 7 day unanchor timer with the fact that expensive rigs get destroyed really is one of the driving forces behind citadel spam. Since it costs nothing to just leave them there, but it does cost time and ISK to take one down, people just leave them behind.
So, yeah, that needs to be addressed as well.
Mobile depot is the word you are looking for |
Pandora Deninard
The Alabaster Albatross Sev3rance
8
|
Posted - 2017.04.12 18:21:22 -
[64] - Quote
Andraea Sarstae wrote:As a director of a small Alliance that owns three outposts, and has for the past 6 years, I am looking at this with sadness.
I get what you're trying to do, but really it just feels ****** to know that our 6 years of building and maintaining our stations together, and occasionally having to fight to get them back, is just going to be tossed out the window for some new owner that might have it for as little as a few hours.
I think CCP has made it very clear just what they think of provi with this proposed change. |
ReK42
Dreddit Test Alliance Please Ignore
72
|
Posted - 2017.04.12 20:24:00 -
[65] - Quote
CCP Fozzie wrote:New EdenGÇÖs 68 Conquerable Stations have an especially important place in EVE player history. For most of their existence they made ideal locations for alliance home systems spread across the entire cluster. Conquerable Station Systems like NOL-M9, H-W9TY, C-J6MT, 1V-LI2, VFK-IV, BKG-Q2, C9N-CC, JV1V-O and FAT-6P have all been host to amazing Capsuleer achievements and epic stories full of drama and suspense.
Many of these stories can be difficult for newer players to find, so we realized that the end of the Conquerable Stations would be the perfect opportunity to add special monuments to the adventures you EVE players have led around those stations over the years. Each Conquerable Station will be replaced both with a new faction Citadel and with a special landmark site that will contain the ruined remains of the old station as well as a monument describing some of the historical significance of that particular system and station. The monument will also list the last alliance to control that Conquerable Station before the transition event. These landmarks will be a permanent reminder of the great things players have done in these systems over more than a decade.
Does this mean only NPC conquerable stations will receive monuments? What about all of the player-built outposts that have a rich history, like 6VDT-H? Will there be a monument with information about who built it, who last owned it and some of the events? |
Punctator
Shadow-Kill Aureus Alae
26
|
Posted - 2017.04.12 20:25:44 -
[66] - Quote
Hed, KBP are one of the most dangerous systems in eve... why? because it is providence. If provi die, this game will lost so much content i dont want even think of it. CCP you make one critical mistake - what players build belongs to players, you should not change roles after so long time. Just make a deadline and blow up all old stations, make some history for this event - they ware so old, rats eats cables whatever. What you propose is gave aways old stations to the most powerfull groups it is realy sad for people who made this stations it was so much work for them... It is like saying - you work for this, this is your lagacy, but **** off! now lords of the realm will have it. You do big mistake from player perspective and it is not good for game itself... Just blow this stations in big explosions in all 0.0 - make deadline for people to move stuff, make citadels ect.
you just want to make two dishes on one fire ccp - but if it fails... eve will be much more boreing game... for sure.
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TigerXtrm
KarmaFleet Goonswarm Federation
1923
|
Posted - 2017.04.12 20:27:56 -
[67] - Quote
Pandora Deninard wrote:Andraea Sarstae wrote:As a director of a small Alliance that owns three outposts, and has for the past 6 years, I am looking at this with sadness.
I get what you're trying to do, but really it just feels ****** to know that our 6 years of building and maintaining our stations together, and occasionally having to fight to get them back, is just going to be tossed out the window for some new owner that might have it for as little as a few hours. I think CCP has made it very clear just what they think of provi with this proposed change.
The alternative was just removing them all together. Be glad you're getting something in return.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|
Retar Aveymone
DJ's Retirement Fund Goonswarm Federation
1087
|
Posted - 2017.04.12 20:44:59 -
[68] - Quote
ReK42 wrote: Does this mean only NPC conquerable stations will receive monuments? What about all of the player-built outposts that have a rich history, like 6VDT-H? Will there be a monument with information about who built it, who last owned it and some of the events?
i appreciate the thought but there's just too many outposts that are the site of a massive goonswarm victory for ccp to give us monuments for each and every one |
Penance Toralen
Compass Fox
39
|
Posted - 2017.04.12 20:49:27 -
[69] - Quote
It would be even more interesting if the Industry Breakdown Image showed a relationship to space security as well.
HIstorically it's been something of a mantra; "if you can fly it before, you will be able to fly it after". So I am asking, if I have it anchored now, why can i not be able to anchor it later". A small POS with Refinery and Component Assembly Array. Be it ever so humble?!
I would remiss if I didn't point out that so far "the promise" has only been kept to mega and large.
I am not sure if I should call it Oh Well instead of Upwell.Or is it Orwell? |
Retar Aveymone
DJ's Retirement Fund Goonswarm Federation
1087
|
Posted - 2017.04.12 20:50:42 -
[70] - Quote
Penance Toralen wrote:It would be even more interesting if the Industry Breakdown Image showed a relationship to space security as well.
HIstorically it's been something of a mantra; "if you can fly it before, you will be able to fly it after". So I am asking, if I have it anchored now, why can i not be able to anchor it later". A small POS with Refinery and Component Assembly Array. Be it ever so humble?!
I would remiss if I didn't point out that so far "the promise" has only been kept to mega and large.
I am not sure if I should call it Oh Well instead of Upwell.Or is it Orwell? you don't need any extra skills to launch a refining citadel and an engineering complex though |
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Petrified
Old and Petrified Syndication Soldiers of TIN
445
|
Posted - 2017.04.12 22:46:18 -
[71] - Quote
xOmGx wrote: Why the F you want to remove POS after over 10 years of good service?
Why you want us to pay 10-20 time MORE for LESS functionality and protection? ( no forcefield, no automated guns) Where are my laser guns on the citadels? all i see is Caldari crap missiles...
The good in good service is a little subjective. As a POS owner myself, I can say I am glad to see them going the way of the Dodo. The lack of automated defense is understandable given the vulnerability windows - no need to automate defense when they cannot be attacked at will outside of the window.
As for the upwell missiles: yeah - would be very nice to have some variety: lasers, hybrids, cannons, etc. At least the larger structures get some fancier weapon systems but the homogeny is boring.
I cannot say much about Outposts as I never built one but the cost difference between an Outpost and a Fortizar is significant. Considering the primary benefit of an Outpost over a POS was constancy, turning these Outposts into glorified Fortizars is a significant kick in head for these owners.
If CCP sees through turning Outposts into Fortizars then they should compensate the current outpost owners: as of the fanfest announcement (because any change in ownership after which is suspect in motivation) in some fashion. The loss of permanence on any of these structures is not to be underestimated nor blithely 'compensated' with a structure that can be destroyed. There is no parity with a tricked out faction fortizar and an Outpost. So Parity must be achieved in another fashion. ISK, one or more faction citadel BPCs, but something to the as of the Fanfest announcement to those current owners.
- - -
CCP Fozzie, you mentioned the Citadels being littered about; that you think they are too easy to maintain- simplest way to make them require maintenance: allow the structure to be entosised during its vulnerability. once Entosised the structure begins the unanchor process (or it cancels it if the structure is already unanchoring). If the owner is paying attention, they can cancel the process. If the owner is not paying attention, then 7 days later the structure unanchors.
Or: require a small amount of fuel hourly for the basic operations of the citadel. If there is no fuel, the citadel remains in place, but functions such as tethering, defenses, office access, repair, etc, are all turned off. You can still dock, you can still undock, you can store your stuff and ships in your own hanger, you just cannot get any other functionality and no protection until there is fuel in the fuel bay. Does not need to be a lot, but a token amount to ensure the structure is 'maintained'.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
Support better localization for the Japanese Community.
|
Cloon McCloon
Space Fukery
28
|
Posted - 2017.04.12 23:50:55 -
[72] - Quote
Just curious, I have some very long-term research jobs going in stations that will still be going by Christmas... will these jobs roll into the new citadels and continue where they left off? will they be cancelled and fail? will they auto-complete? Im glad youre giving 8 months notice, but were 8+ month jobs considered in your plan? I would be less than thrilled if my BPO's failed after 9 months in research.
Thank you! |
Valkorsia
IONSTAR Yulai Federation
8
|
Posted - 2017.04.13 00:41:58 -
[73] - Quote
Pandora Deninard wrote:Andraea Sarstae wrote:As a director of a small Alliance that owns three outposts, and has for the past 6 years, I am looking at this with sadness.
I get what you're trying to do, but really it just feels ****** to know that our 6 years of building and maintaining our stations together, and occasionally having to fight to get them back, is just going to be tossed out the window for some new owner that might have it for as little as a few hours. I think CCP has made it very clear just what they think of provi with this proposed change.
Yes they did.
Fozzie really doesn't like Providence and never did. It's not the only action where his bias is glaringly obvious. He's had two years to come up with a workable plan, and this was his design and programming 'best effort'. Truly laughable. Alternatives have been offered, viable one's, even at this late date here ... *crickets*
What is truly puzzling is Providence as a region played the game to it's maximum potential with structures - the way devs designed it - by planting stations in every system - and working hard to do that - for defense. It took years. And in a few short months, Fozzie will make sure it's destroyed by literally painting a bullseye on our backs. |
Circumstantial Evidence
399
|
Posted - 2017.04.13 01:10:03 -
[74] - Quote
Valkorsia wrote:... It took years. And in a few short months, Fozzie will make sure it's destroyed by literally painting a bullseye on our backs. I doubt it will be "destroyed," the people that want to live there will continue doing so, but if the forums-predicted storm arrives.... in smaller citadels. Providence remains a formidable, tiring grind if the goal is to take and hold every outpost prior to the transition (assuming profit motive: attacking line members: is all the work to enrich your leadership, worth it?) Perhaps new strategies and allies will emerge; some outposts may be spared for easier targets elsewhere - the problem is not unique to Providence. |
Valkorsia
IONSTAR Yulai Federation
8
|
Posted - 2017.04.13 01:23:47 -
[75] - Quote
Fair enough. Maybe not 'destroyed'. Is 'robbed' a more appropriate description? |
Pandora Deninard
The Alabaster Albatross Sev3rance
9
|
Posted - 2017.04.13 03:30:41 -
[76] - Quote
TigerXtrm wrote:Pandora Deninard wrote:Andraea Sarstae wrote:As a director of a small Alliance that owns three outposts, and has for the past 6 years, I am looking at this with sadness.
I get what you're trying to do, but really it just feels ****** to know that our 6 years of building and maintaining our stations together, and occasionally having to fight to get them back, is just going to be tossed out the window for some new owner that might have it for as little as a few hours. I think CCP has made it very clear just what they think of provi with this proposed change. The alternative was just removing them all together. Be glad you're getting something in return.
No, there are plenty of alternatives that needn't create this situation. Just change the models for example. |
Valkorsia
IONSTAR Yulai Federation
9
|
Posted - 2017.04.13 04:10:08 -
[77] - Quote
It's not like Providence lacks content. We don't mind the content. It's here every day. KBP/Dital - the Sev3rance and Yulai pocket entrace - is one of the deadliest pipes in the game for player vs. player content. Then there's the Catch pipe from HED, also at our doorstep. Newbros and veterans come here daily for fights in NRDS space and we oblige gladly.
We love content and gf's.
What we don't like is being 'setup' by a dev who clearly has an ax to grind with Providence and has lost touch with the very player base he wants to attract. |
The Receptionist
Pfizer Inc.
28
|
Posted - 2017.04.13 04:47:56 -
[78] - Quote
Valkorsia wrote: What we don't like is being 'setup' by a dev who clearly has an ax to grind with Providence and has lost touch with the very player base he seeks to attract.
That's pretty much the best description of the proposed changes I've seen ^^ |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
3053
|
Posted - 2017.04.13 05:08:04 -
[79] - Quote
Please don't remove starbases. Just nerf them if you have to. People already really love citadels. You've already greatly improved the quality of player-owned stations. Can we keep starbases as a relic?
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
|
Hairpins Blueprint
The Northerners Northern Coalition.
201
|
Posted - 2017.04.13 11:09:37 -
[80] - Quote
1. Having it combat capable while belt is spawned is just plain bad. how you gona ninja mine the ore with Hulks when the thing can just kill them. It Should be incapacitated when belt is spawned.
2. The structure Should mine the ore too, automaticly, unpiloted. and that should take at least 24 hours for it to clear the belt by itself. For one, it opens more time frame for people to steal the ore, Second you are not forcing people to mine the damn ore so we are sort of keeping the old moon mechanic but with much more risk than before.
If you wona speed up the mining process and go and mine it.
While the belt is spawned the platforn can't start pulling another rock (or you could turn the mining off, so you mine by yourself and make the platform start puling snother rock), so we would have a trade off for having it mine by itself. Less ore per month than mining it yourself.
3. It should have the POCO reinforce mechanic, and not this set window, it's bad for content. /o\ |
|
March rabbit
Mosquito squadron The-Culture
2131
|
Posted - 2017.04.13 12:07:45 -
[81] - Quote
Like with empires of RL only history is what survives the time.
The Mittani: "the inappropriate drunked joke"
|
Rowells
ANZAC ALLIANCE Mercenary Coalition
3178
|
Posted - 2017.04.13 14:44:02 -
[82] - Quote
Valkorsia wrote:What we don't like is being 'setup' by a dev who clearly has an ax to grind with Providence and has lost touch with the very player base he seeks to attract. I'm having flashbacks to WWB SOTG speeches.
Is that you...mittens? |
Cherri Minoa
IronPig Sev3rance
203
|
Posted - 2017.04.13 16:29:18 -
[83] - Quote
The obvious answer to outposts was the one first discussed: just remove all functionality except docking and leave them as historic structures like a disused church or castle. Nobody needed to stir up a storm to promote citadels. In Providence and Dital you can't spit without hitting a dozen citadels. We've embraced them already.
The shame is that CCP say they desperately want to attract new players, but then repeatedly introduce changes that benefit nobody but the same old mega alliances. Providence is almost unique in providing the "null sec experience" to new players. I have over 300 neutral corps and alliances on my access lists and intel channel, and probably the same number of unlisted entities operating in our space. Why break something that is working so well?
This proposal has been described as "The Death of Provi." Well, maybe. I've lived in Provi so long, and seen our death announced so many times, I take it with a pinch of salt. Provi has a habit of not turning up to its own funeral. But yes, it is a threat. A threat to everyone, red grey and blue, who finds so much fun in our systems.
The bigger tragedy is that this may signal "The Death of the Sandbox." The unique selling point of EVE is that content is created by the players, for the players. That's what we've done in Providence. We don't cry when other players drive a bulldozer over us., we accept that kicking the fertiliser out of Provi is part of the game. What we object to is when CCP drive a bulldozer over us and turn the game into yet another theme park.
At least when you log on to World of Warcraft you know it's a theme park. Now in EVE, you spend years building something in what you thought was a sandbox, and then you find you are just pawns - expendable characters - in a story being written by CCP.
"If I had been censured every time I have run my ship, or fleets under my command, into great danger, I should have long ago been out of the Service" - Horatio Nelson
|
Kenneth Feld
Habitual Euthanasia Pandemic Legion
439
|
Posted - 2017.04.13 21:42:13 -
[84] - Quote
Cherri Minoa wrote:The obvious answer to outposts was the one first discussed: just remove all functionality except docking and leave them as historic structures like a disused church or castle. Nobody needed to stir up a storm to promote citadels. In Providence and Dital you can't spit without hitting a dozen citadels. We've embraced them already.
The shame is that CCP say they desperately want to attract new players, but then repeatedly introduce changes that benefit nobody but the same old mega alliances. Providence is almost unique in providing the "null sec experience" to new players. I have over 300 neutral corps and alliances on my access lists and intel channel, and probably the same number of unlisted entities operating in our space. Why break something that is working so well?
This proposal has been described as "The Death of Provi." Well, maybe. I've lived in Provi so long, and seen our death announced so many times, I take it with a pinch of salt. Provi has a habit of not turning up to its own funeral. But yes, it is a threat. A threat to everyone, red grey and blue, who finds so much fun in our systems.
The bigger tragedy is that this may signal "The Death of the Sandbox." The unique selling point of EVE is that content is created by the players, for the players. That's what we've done in Providence. We don't cry when other players drive a bulldozer over us., we accept that kicking the fertiliser out of Provi is part of the game. What we object to is when CCP drive a bulldozer over us and turn the game into yet another theme park.
At least when you log on to World of Warcraft you know it's a theme park. Now in EVE, you spend years building something in what you thought was a sandbox, and then you find you are just pawns - expendable characters - in a story being written by CCP.
I can only assume you have been asleep since early 2014 when the first dev blog came out for new structures and the ENTIRE theme was EVERYTHING should be destructible. You have waited 3 years to finally say you don't like it?
CCP have been extremely forthcoming in their plans in that regard.
As far as your "Ax grinder" statement, remember the current team 5-0 is NOT the team that started structures, not many currently on 5-0 were on the previous team at citadel expansion. They haven't made up anything new just to **** over Provi, they have pretty much followed the vision of the previous team and carried out their plan.
rest assured, you can put away your tin foil for the time being. Don't mind the black helicopters flying around your house either.... |
Sgt Ocker
What Corp is it
1331
|
Posted - 2017.04.14 00:26:52 -
[85] - Quote
Kenneth Feld wrote:Cherri Minoa wrote:The obvious answer to outposts was the one first discussed: just remove all functionality except docking and leave them as historic structures like a disused church or castle. Nobody needed to stir up a storm to promote citadels. In Providence and Dital you can't spit without hitting a dozen citadels. We've embraced them already.
The shame is that CCP say they desperately want to attract new players, but then repeatedly introduce changes that benefit nobody but the same old mega alliances. Providence is almost unique in providing the "null sec experience" to new players. I have over 300 neutral corps and alliances on my access lists and intel channel, and probably the same number of unlisted entities operating in our space. Why break something that is working so well?
This proposal has been described as "The Death of Provi." Well, maybe. I've lived in Provi so long, and seen our death announced so many times, I take it with a pinch of salt. Provi has a habit of not turning up to its own funeral. But yes, it is a threat. A threat to everyone, red grey and blue, who finds so much fun in our systems.
The bigger tragedy is that this may signal "The Death of the Sandbox." The unique selling point of EVE is that content is created by the players, for the players. That's what we've done in Providence. We don't cry when other players drive a bulldozer over us., we accept that kicking the fertiliser out of Provi is part of the game. What we object to is when CCP drive a bulldozer over us and turn the game into yet another theme park.
At least when you log on to World of Warcraft you know it's a theme park. Now in EVE, you spend years building something in what you thought was a sandbox, and then you find you are just pawns - expendable characters - in a story being written by CCP. I can only assume you have been asleep since early 2014 when the first dev blog came out for new structures and the ENTIRE theme was EVERYTHING should be destructible. You have waited 3 years to finally say you don't like it? CCP have been extremely forthcoming in their plans in that regard. As far as your "Ax grinder" statement, remember the current team 5-0 is NOT the team that started structures, not many currently on 5-0 were on the previous team at citadel expansion. They haven't made up anything new just to **** over Provi, they have pretty much followed the vision of the previous team and carried out their plan. rest assured, you can put away your tin foil for the time being. Don't mind the black helicopters flying around your house either.... Ahh yes everything destructible, I wonder how long it will take PL, NC and the like to deploy to Provi once the new outposts become a potential killmail? Let the GF's begin - There is nothing quite like Supers vs Caracals for an entertaining evening. *I know Provi can field more than Caracals, just making a point about how uneven the odds could be*..
Provi won't rollover, it won't fade away, it will lose a great deal of structures that can never be replaced.
As for waiting 3 years to speak up.. Many have been speaking up asking questions for that time, unfortunately (as CCP do) no information was available until they decided it was time. That time was a week ago and it is only now we see just how badly this could go for many groups.
There is still more about this change we don't know than what we do - CCP is keeping most of the specific information close (vulnerability, damage caps, timers and more), possibly because they haven't worked it out yet or because they are waiting for player feedback like Cherri Minoa has been offering.
*Tinfoil hat is close by, not wearing it yet though. I'll wait and see what CCP say next*
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Sgt Ocker
What Corp is it
1331
|
Posted - 2017.04.14 00:30:27 -
[86] - Quote
Rowells wrote:Sgt Ocker wrote:Rowells wrote:Sgt Ocker wrote:Rowells wrote:It's going to be really neat seeing nullsec outpost models in empire space I wonder how highsec/ NulSec NPC stations will be handled as far as ownership, vulnerability and destruction gets handled. What happens to all those nice safe LowSec NPC stations where FW dudes stage and live? As far as the current plan (or any hinted/discussed plans) they're not changing at all. Although I understand the reasons why, I still feel it is a shame especially for LowSec. I don't fancy wading through all the fanfest footage - Are HighSec and LowSec stations being treated the same as those in Nul as far as industrial things go? Same as nevyn said, I haven't heard any plans to make NPC stations like player-owned structures at least in the last year. Destructible FW stations might actually be an interesting concept though. E: maybe I'm not understanding that second part. What do you mean by "as far as industrial things go"? Nulsec outposts and stations are having everything turned off, manufacturing, science, reprocessing etc, I am wondering if ALL stations will get the same treatment.. Highsec and lowsec can no longer build in stations but need to use player built structures.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Valkorsia
IONSTAR Yulai Federation
17
|
Posted - 2017.04.14 02:15:03 -
[87] - Quote
Kenneth Feld wrote:
CCP have been extremely forthcoming in their plans ....
Not sure what planet you've been on since 2014, but CCP has never detailed specifics until a week ago - which, of course, is why we're here giving feedback in a feedback thread.
Sgt Ocker wrote:As for waiting 3 years to speak up.. Many have been speaking up asking questions for that time, unfortunately (as CCP do) no information was available until they decided it was time. That time was a week ago and it is only now we see just how badly this could go for many groups
Sgt Ocker is correct.
|
Kenneth Feld
Habitual Euthanasia Pandemic Legion
439
|
Posted - 2017.04.14 03:03:25 -
[88] - Quote
Valkorsia wrote:Kenneth Feld wrote:
CCP have been extremely forthcoming in their plans ....
Not sure what planet you've been on since 2014, but CCP has never detailed specifics until a week ago - which, of course, is why we're here giving feedback in a feedback thread. Sgt Ocker wrote:As for waiting 3 years to speak up.. Many have been speaking up asking questions for that time, unfortunately (as CCP do) no information was available until they decided it was time. That time was a week ago and it is only now we see just how badly this could go for many groups Sgt Ocker is correct.
How the hell can you possibly think that anything they did or anything they gave you wouldn't be destructable?
Even if they reimbursed you PI and stuff for the outpost. The outpost was going away and no matter what you replaced it with, it would be destructible.
I don't get how you figured out only last week, no matter what, **** will be in fact, destructable.
Were you hoping to get something "Grandfathered" so that it would last for all eternity? |
Sgt Ocker
What Corp is it
1336
|
Posted - 2017.04.14 04:24:59 -
[89] - Quote
Kenneth Feld wrote:Valkorsia wrote:Kenneth Feld wrote:
CCP have been extremely forthcoming in their plans ....
Not sure what planet you've been on since 2014, but CCP has never detailed specifics until a week ago - which, of course, is why we're here giving feedback in a feedback thread. Sgt Ocker wrote:As for waiting 3 years to speak up.. Many have been speaking up asking questions for that time, unfortunately (as CCP do) no information was available until they decided it was time. That time was a week ago and it is only now we see just how badly this could go for many groups Sgt Ocker is correct. Blah Blah Blah Were you hoping to get something "Grandfathered" so that it would last for all eternity? As that was an option way back when .....
Also CCP's "EVERYTHING" destructible is somewhat limited to one area of the game that is sadly dominated by the select few with Super Blobs and armies of Dread Alts.
What better way to be rid of those groups who can hold sov but would never want or be able to afford a Keepstar. The game turns to shite the instant Outposts and stations become destructible - All Fozzies lies about small groups holding sov are to become real.
CCP development - Tell'em one thing - Give'em the tools do achieve it - Then shite all over them a few years later.
Bottom line is Devs are pandering to the nul blob, again.
NB; Everything destructible - selectively.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Kenneth Feld
Habitual Euthanasia Pandemic Legion
439
|
Posted - 2017.04.14 05:20:27 -
[90] - Quote
So, I am confused......
What is left that isn't destructible?
Did you think after 3 years of telling you they want everything to be destructable, they would say "April Fool's" you can keep your outposts? |
|
Punctator
Shadow-Kill Aureus Alae
28
|
Posted - 2017.04.14 07:51:10 -
[91] - Quote
everything should be destroyable even your undestroyable fleet of supers, but destroyable on equal terms for everyone, not altering game politically so much. CCP just set gigantic bounty on cva heads to animate some war and conflict - it is like set minimal/maximal price for tritanium or reset wallets in eve but not for everyone just for some people. You will see one day ccp will change some other old roles... and will say... - example you should understand the best - now titans are for mining! And how will people from PL feel about such change? people will say - **** this **** and stop playing such game because it looks like thair game is not thairs any longer and time is totally wasted.
disrespectful game will be dead sooner or later. |
Max Deveron
Deveron Shipyards and Technology
312
|
Posted - 2017.04.14 08:59:33 -
[92] - Quote
i do not have a horse in this race,
But in all honestly the outposts should just be disabled of all their services, AND allow nothing more than a frigate to dock up in. Instead of 'adding' Landmarks, make the structures the Landmark itself, and just put owner timelines or something in their description fields.
IDK, something like first built/deployed on such and such date, then list owners with dates of ownership. There by preserving our "player community" history and allowing anybody over the next following years that visit them to read said descriptions, etc etc.
Basically turn them into Museums and such, I think that would be a more preferable aspect then taking them away, turning them into something else just for people to fight over.
And I am saying this for all of Nullsec not just Provi. Otherwise maybe Nullseccrs should look to get theirs, unanchor them and store them never to be used ever as a great F-U to CCP.
On another note, where is our Great Illustrious CSM to tell the Devs that this is just garbage. |
Sgt Ocker
What Corp is it
1338
|
Posted - 2017.04.14 12:06:07 -
[93] - Quote
Kenneth Feld wrote:So, I am confused......
What is left that isn't destructible?
Did you think after 3 years of telling you they want everything to be destructable, they would say "April Fool's" you can keep your outposts? But But,, it isn't EVERYTHING destructible, it is selective.
Everything destructible is a great idea, only IF every part of everything is replaceable. Setting it up for a significant part of Eve history to be removed from the game is not good design. Especially when it is selective removal - If stations and outposts are to become destructible - ALL stations and outposts need to be treated the same or Eve is not being Eve.
Best option for the games future - Remove ALL functionality (including ownership) except docking from outposts and stations New Eden wide - No exceptions. They then become their own monuments.
Here's the plaque for B-R5RB. Somewhere near here once stood a massive structure that had been part of New Eden for many years and was the catalyst for one of the largest battles in Eve's history - But CCP decided this little monument would be better.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Nevyn Auscent
Broke Sauce
3950
|
Posted - 2017.04.14 12:43:09 -
[94] - Quote
Sgt Ocker wrote: But But,, it isn't EVERYTHING destructible, it is selective.
Everything destructible is a great idea, only IF every part of everything is replaceable. Setting it up for a significant part of Eve history to be removed from the game is not good design. Especially when it is selective removal - If stations and outposts are to become destructible - ALL stations and outposts need to be treated the same or Eve is not being Eve.
Best option for the games future - Remove ALL functionality (including ownership) except docking from outposts and stations New Eden wide - No exceptions. They then become their own monuments.
Here's the plaque for B-R5RB. Somewhere near here once stood a massive structure that had been part of New Eden for many years and was the catalyst for one of the largest battles in Eve's history - But CCP decided this little monument would be better.
Things are being treated consistantly. The Conquerable stations have always been different from NPC owned stations. Stop trying to make a strawman out of the fact that CCP aren't removing NPC stations (Though they could take 90% of them out of highsec and 50% of them out of lowsec and I wouldn't complain) CCP have always said everything PLAYER made should be destructible. Though yes, the original conquerable stations weren't player made. But giving a single region of sov null such a difference wouldn't be good for the game, if they had been evenly spread that would be a different thing.
An actual beacon with a readable lore history is also a lot more use for history than a docking only station that shows nothing and therefore only has meaning to people that already know. (that then messes with assets, can you dock, leave your ship and warp out, can you do direct trades when two players are docked? See the can of worms it opens even if it's just dockable) |
Valkorsia
IONSTAR Yulai Federation
22
|
Posted - 2017.04.14 13:23:48 -
[95] - Quote
Give us a self-destruct button for stations. We'd rather blown them up ourselves than see a dread blob with 50 titan alts from a superpower coalition unanchor faction citadels and whisk off a piece of history as a collectors item. |
Sgt Ocker
What Corp is it
1340
|
Posted - 2017.04.14 13:34:40 -
[96] - Quote
Nevyn Auscent wrote:Sgt Ocker wrote: But But,, it isn't EVERYTHING destructible, it is selective.
Everything destructible is a great idea, only IF every part of everything is replaceable. Setting it up for a significant part of Eve history to be removed from the game is not good design. Especially when it is selective removal - If stations and outposts are to become destructible - ALL stations and outposts need to be treated the same or Eve is not being Eve.
Best option for the games future - Remove ALL functionality (including ownership) except docking from outposts and stations New Eden wide - No exceptions. They then become their own monuments.
Here's the plaque for B-R5RB. Somewhere near here once stood a massive structure that had been part of New Eden for many years and was the catalyst for one of the largest battles in Eve's history - But CCP decided this little monument would be better.
Things are being treated consistantly. The Conquerable stations have always been different from NPC owned stations. Stop trying to make a strawman out of the fact that CCP aren't removing NPC stations (Though they could take 90% of them out of highsec and 50% of them out of lowsec and I wouldn't complain) CCP have always said everything PLAYER made should be destructible. Though yes, the original conquerable stations weren't player made. But giving a single region of sov null such a difference wouldn't be good for the game, if they had been evenly spread that would be a different thing. An actual beacon with a readable lore history is also a lot more use for history than a docking only station that shows nothing and therefore only has meaning to people that already know. (that then messes with assets, can you dock, leave your ship and warp out, can you do direct trades when two players are docked? See the can of worms it opens even if it's just dockable) Mr CCP can do no wrong.. You obviously have no imagination but that's a different issue for your wife (or husband) to deal with.
You want to pick differences, I want everything to be treated the same.
The strawman is the one who is blind in one eye and can't see out the other (you in this case). Of course you then go on to agree with me - Get it together mate or mam as the case may be.
You're either for or against npc stations remaining the same - For is breaking immersion in the WHOLE game because of CCP's inconsistent design. If the goal is player made structures and everything destructible - It can be done without removing stations and outposts by simply turning them into monuments players can dock in (only). Maybe someone at CCP has the skills to put together a short history of each station with - oh I don't know, a video that can be played with snippets from famous fights, along with a scrolling list of who owned each station / outpost and what if any significance the location holds in the history of Eve. Even some lowsec and highsec stations have interesting stories. They could even use them to host Eve Fiction, like a library where you can go and read stories written by players and CCP employees - What better place to watch the o7 show than an old station somewhere in new eden while your waiting for the next fleet to go up..
Monuments suck and will become hunting grounds, no-one with a modicum of sense is going to fly out to one and sit and read a short limited blurb about what used to be there.. Just think about it, between your missions in highsec you can go to a different system (if your game enough) and might find something interesting to read and kill time between dismissing that one mission that just isn't worth doing and the next..
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Drago Shouna
Royal Amarr Institute Amarr Empire
736
|
Posted - 2017.04.14 17:10:53 -
[97] - Quote
Kenneth Feld wrote:Cherri Minoa wrote:The obvious answer to outposts was the one first discussed: just remove all functionality except docking and leave them as historic structures like a disused church or castle. Nobody needed to stir up a storm to promote citadels. In Providence and Dital you can't spit without hitting a dozen citadels. We've embraced them already.
The shame is that CCP say they desperately want to attract new players, but then repeatedly introduce changes that benefit nobody but the same old mega alliances. Providence is almost unique in providing the "null sec experience" to new players. I have over 300 neutral corps and alliances on my access lists and intel channel, and probably the same number of unlisted entities operating in our space. Why break something that is working so well?
This proposal has been described as "The Death of Provi." Well, maybe. I've lived in Provi so long, and seen our death announced so many times, I take it with a pinch of salt. Provi has a habit of not turning up to its own funeral. But yes, it is a threat. A threat to everyone, red grey and blue, who finds so much fun in our systems.
The bigger tragedy is that this may signal "The Death of the Sandbox." The unique selling point of EVE is that content is created by the players, for the players. That's what we've done in Providence. We don't cry when other players drive a bulldozer over us., we accept that kicking the fertiliser out of Provi is part of the game. What we object to is when CCP drive a bulldozer over us and turn the game into yet another theme park.
At least when you log on to World of Warcraft you know it's a theme park. Now in EVE, you spend years building something in what you thought was a sandbox, and then you find you are just pawns - expendable characters - in a story being written by CCP. I can only assume you have been asleep since early 2014 when the first dev blog came out for new structures and the ENTIRE theme was EVERYTHING should be destructible. You have waited 3 years to finally say you don't like it? CCP have been extremely forthcoming in their plans in that regard. As far as your "Ax grinder" statement, remember the current team 5-0 is NOT the team that started structures, not many currently on 5-0 were on the previous team at citadel expansion. They haven't made up anything new just to **** over Provi, they have pretty much followed the vision of the previous team and carried out their plan. rest assured, you can put away your tin foil for the time being. Don't mind the black helicopters flying around your house either....
You're full of crap..
Lots of us have been arguing the whole time,even at fanfest.....
Team 5 0 led by Fozzie doesn't give a flying feck what the player base think of the changes, they never will.
Fozzie.."so what if players leave, we can always get more"
That's what he thinks of all of us.
Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..."
" They don't care about how you play as long as they get to play how they want."
Welcome to EVE.
|
Fish Hunter
Blacksteel Mining and Manufacturing Renaissance Federation
27
|
Posted - 2017.04.14 19:12:42 -
[98] - Quote
Fozzie i'd encourage you to scrap the Faction Citadel idea, you can keep the fancy rig idea but there's no reason to stick a collectors item into EVE. Especially the way you're implementing it basically allowing a group to Ninja another groups outpost right before change time and then give a week long invulnerability which is perfect for unanchoring the new collectors item. |
Rowells
ANZAC ALLIANCE Mercenary Coalition
3179
|
Posted - 2017.04.14 19:34:12 -
[99] - Quote
Drago Shouna wrote: You're full of crap..
Lots of us have been arguing the whole time,even at fanfest.....
Team 5 0 led by Fozzie doesn't give a flying feck what the player base think of the changes, they never will.
Fozzie.."so what if players leave, we can always get more"
That's what he thinks of all of us.
Sorry couldn't hear you over the resounding applause of multiple presentations regarding destructible structures. Could you say it one more time please? Maybe with enough people to be heard over the crowd. |
Rowells
ANZAC ALLIANCE Mercenary Coalition
3179
|
Posted - 2017.04.14 19:41:45 -
[100] - Quote
Fish Hunter wrote:Especially the way you're implementing it basically allowing a group to Ninja another groups outpost right before change time and then give a week long invulnerability which is perfect for unanchoring the new collectors item. How does one "ninja" a station? This truly would have been useful information back in WWB. That cleanup took weeks, maybe even months.
Hell, it would have especially nice during the tribute war. I'm sure NC. And horde would have appreciated this kind of info before they spent weeks trying to make progress. |
|
Fish Hunter
Blacksteel Mining and Manufacturing Renaissance Federation
28
|
Posted - 2017.04.14 23:12:12 -
[101] - Quote
Rowells wrote:Fish Hunter wrote:Especially the way you're implementing it basically allowing a group to Ninja another groups outpost right before change time and then give a week long invulnerability which is perfect for unanchoring the new collectors item. How does one "ninja" a station? This truly would have been useful information back in WWB. That cleanup took weeks, maybe even months. Hell, it would have especially nice during the tribute war. I'm sure NC. And horde would have appreciated this kind of info before they spent weeks trying to make progress.
I guess ninja isn't the right word, I mean to win an outpost you have two 48 hour timers, so the week before an attacker decides to take an outpost to secure it for expansion day. I wonder who gets awarded the faction citadel if an outpost is in freeport mode when the switch happens. |
TigerXtrm
KarmaFleet Goonswarm Federation
1923
|
Posted - 2017.04.14 23:50:55 -
[102] - Quote
Valkorsia wrote: What we don't like is being 'setup' by a dev who clearly has an ax to grind with Providence and has lost touch with the very player base he seeks to attract.
Setup? Oh please. It's not like Providence is the only region with a lot of outposts. There's outposts everywhere. The only reason you have a target on your back now is because a region that is normally useless to anyone suddenly became useful for something. If you can't defend your own outposts please tell me why you should even be allowed to keep them? Are we playing the same game here?
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Punctator
Shadow-Kill Aureus Alae
31
|
Posted - 2017.04.15 01:14:06 -
[103] - Quote
nop - you play much much easier game then people who live in provi. living in gf, nc or other big aliance is very very easy - even hisec is more dangerous then this big aliances space. this is real problem of eve - but some scum go to fanfest and clap hands like crazy, and ccp listen to them - they should listen to NO ONE aby be on NO one side. |
Sgt Ocker
What Corp is it
1345
|
Posted - 2017.04.15 05:24:16 -
[104] - Quote
TigerXtrm wrote:Valkorsia wrote: What we don't like is being 'setup' by a dev who clearly has an ax to grind with Providence and has lost touch with the very player base he seeks to attract.
Setup? Oh please. It's not like Providence is the only region with a lot of outposts. There's outposts everywhere. The only reason you have a target on your back now is because a region that is normally useless to anyone suddenly became useful for something. If you can't defend your own outposts please tell me why you should even be allowed to keep them? Are we playing the same game here? Says a representative of the once largest blob in the game who simply packed up and ran when they finally got the war they had been asking for.
If we learned nothing else from WWB, it is that no matter how big you are a determined group will beat you down - take what is yours - and in Goons case, with little fuss.
Provi has always been the place others go when they want good fights or to just stomp on others. The thing Provi residents had going for them was that no matter how badly they got stomped the main infrastructure to rebuild (the many outposts they have built over the years) was always there.
TigerXtrm - If you can be bothered, take a look at DotLan and you might just notice Provi has the highest concentration of outposts of any region in the game.
-- - -- - -- - -- A couple of weeks or even months of preparation to end up with an item that (you can't really put a price on) can never be replaced, who isn't planning for that already??
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Cherri Minoa
IronPig Sev3rance
209
|
Posted - 2017.04.15 10:48:13 -
[105] - Quote
Let me state the problem again ...
In a SANDBOX game the DEVS create the ENVIRONMENT and the PLAYERS create the CONTENT
In a THEME PARK game the DEVS create both, and the PLAYERS simply act out a role within the script
I have no problem at all if players want to come and fight in Provi. Provi is open for a fight 24/365. My home system KBP7-G is currently listed 4th most violent in null-sec. It already provides more content than 99% of null-sec, especially the cosy NBSI deep null that the big power brokers inhabit. If players want to come and start a war in Provi, that's fine. It's happened many times, and although we may not be the biggest or the best, we fight our corner and we don't cry about it.
This situation is totally different. If these proposals go ahead and lead to Provi getting a right royal kicking, it is not because the players chose to start a war. It is because CCP have deliberately chosen to engineer a war. They could have introduced these changes in any number of ways, but have proposed the one way that will create a fight where none existed before.
Our message to CCP ... it's not your job to start a war. That's the job of the players. Your job is to fix all the broken crap and make the sandbox a better sandbox. A sandbox that attracts new players. A sandbox that retains players. A sandbox where we, the players, can write our own story, not become bit part actors in yours.
"If I had been censured every time I have run my ship, or fleets under my command, into great danger, I should have long ago been out of the Service" - Horatio Nelson
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TigerXtrm
KarmaFleet Goonswarm Federation
1923
|
Posted - 2017.04.15 14:11:02 -
[106] - Quote
Sgt Ocker wrote:[quote=TigerXtrm] Says a representative of the once largest blob in the game who simply packed up and ran when they finally got the war they had been asking for.
If we learned nothing else from WWB, it is that no matter how big you are a determined group will beat you down - take what is yours - and in Goons case, with little fuss.
Provi has always been the place others go when they want good fights or to just stomp on others. The thing Provi residents had going for them was that no matter how badly they got stomped the main infrastructure to rebuild (the many outposts they have built over the years) was always there.
TigerXtrm - If you can be bothered, take a look at DotLan and you might just notice Provi has the highest concentration of outposts of any region in the game.
-- - -- - -- - -- A couple of weeks or even months of preparation to end up with an item that (you can't really put a price on) can never be replaced, who isn't planning for that already??
Again, yours aren't the only outposts at stake. Every outpost, of every group, big and small, is being changed to a Citadel. The game has changed, infrastructure is now much more vulnerable. That's part of the game design changes CCP set out to make. And what is essentially happening with Providence is that the groups living there have only been 'allowed' to grow to their current size because no-one had an interest in evicting them. No-one wanted to bother taking over the region because no-one wants to own the region. It's really that simple. If your only viable defense of these outposts used to be "we'll take them back when the bullies leave" then you don't deserve to have them, period. Adapt or die.
In other words, if you can't defend your outposts now, you couldn't have defended them before. And the only reason you've made it this long is because other groups let you. Say what you want about the Casino War, but any entity is welcome to try and steal our outposts in Delve and I will guarantee it won't be worth the trouble for anyone. Stealing the outposts in Provi is relatively easy and can be done with minimal losses. That's the difference. Is that fair? No. But EVE isn't a fair game. See it as paying the price for being left to prosper for so long with relatively little opposition.
My YouTube Channel - EVE Tutorials & other game related things!
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Dark Eulogy
Mortis Angelus Fidelas Constans
6
|
Posted - 2017.04.15 15:00:52 -
[107] - Quote
Hi CCP
I think the new structures are cool and fun and the conversion of conquerable to faction ones will be great, but I would like to bring up a point I think is needed to bring balance across all structures in the game
Right now it is possible to swap clones within a Structure without activating a jump clone timer
As outposts/stations are changed to structures I think the ability to do this should extend to NPC owned stations - those that will be remaining in high, low, and NPC nullsec
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Cherri Minoa
IronPig Sev3rance
211
|
Posted - 2017.04.15 15:25:11 -
[108] - Quote
TigerXtrm wrote:[quote=Sgt Ocker][quote=TigerXtrm]
Again, yours aren't the only outposts at stake. Every outpost, of every group, big and small, is being changed to a Citadel. The game has changed, infrastructure is now much more vulnerable. That's part of the game design changes CCP set out to make. And what is essentially happening with Providence is that the groups living there have only been 'allowed' to grow to their current size because no-one had an interest in evicting them. No-one wanted to bother taking over the region because no-one wants to own the region. It's really that simple. If your only viable defense of these outposts used to be "we'll take them back when the bullies leave" then you don't deserve to have them, period. Adapt or die.
In other words, if you can't defend your outposts now, you couldn't have defended them before. And the only reason you've made it this long is because other groups let you. Say what you want about the Casino War, but any entity is welcome to try and steal our outposts in Delve and I will guarantee it won't be worth the trouble for anyone. Stealing the outposts in Provi is relatively easy and can be done with minimal losses. That's the difference. Is that fair? No. But EVE isn't a fair game. See it as paying the price for being left to prosper for so long with relatively little opposition.
You are making some valid points there, but you're drawing the wrong conclusions. What you are saying actually supports our argument.
A large factor in the survival of Provi has indeed been that it's a crap area and nobody else wants it. It's a bit smelly and run down. For those of you in the UK, think of Reading. So, over the years, the Big Boys have grabbed the juicy regions, and the poor cousins who didn't have the military clout took Providence and made the best they could of it. People come for good fights, but nobody wants to stay, that's been our defence. And that is precisely how a sandbox should work. It evolves, it develops over time in response to the environment.
And then one day along come CCP and wave a magic wand and Provi becomes valuable. The balance is shattered - deliberately shattered. Adapt or die? We have spent more than 10 years adapting to our environment and the political landscape. But you can't adapt to a change that is just dumped on you from above, that suddenly turns a craphole into a gold mine. That is deliberate content engineering by CCP, and it has no place in a sandbox game.
Imagine you are wandering around inside the lion enclosure at the zoo, and you don't get eaten because you are a bit scrawny and smell wrong. (Nothing personal, I don't know if you are scrawny or how you smell, it's just an analogy.) Then suddenly I get a hosepipe and spray you head to toe in "Eau De Antelope." How are you going to adapt to that? The only reason you went in the lion enclosure in the first place was because you knew you weren't appetising, and now I've given you the lion equivalent of a Michelin star. You can't adapt to that, because I have deliberately engineered the whole situation.
"If I had been censured every time I have run my ship, or fleets under my command, into great danger, I should have long ago been out of the Service" - Horatio Nelson
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Valkorsia
IONSTAR Yulai Federation
33
|
Posted - 2017.04.15 15:48:09 -
[109] - Quote
Cherri Minoa wrote:
And then one day along come CCP and wave a magic wand and Provi becomes valuable. The balance is shattered - deliberately shattered. Adapt or die? We have spent more than 10 years adapting to our environment and the political landscape. But you can't adapt to a change that is just dumped on you from above, that suddenly turns a craphole into a gold mine. That is deliberate content engineering by CCP, and it has no place in a sandbox game.
You forgot only one thing, Cherri. It's 'deliberate content engineering' that favors only a handful of the largest entities in game. The blob with the biggest guns wins. So the message from CCP is really simple, right? Join one of three or four major coalitions in game. Anything outside that has no chance at survival.
That said, anyone whose ever fought here or against us knows we don't lay down and take a beating. We may lose the overall war, but there's always expensive, costly battlefield losses for our enemies. The schoolyard bully will leave with a bloody nose and a few broken bones. |
Circumstantial Evidence
401
|
Posted - 2017.04.15 17:22:22 -
[110] - Quote
TigerXtrm wrote:... any entity is welcome to try and steal our outposts in Delve and I will guarantee it won't be worth the trouble for anyone. Stealing the outposts in Provi is relatively easy and can be done with minimal losses... Buying popcorn now. Who will want this high concentration of easy pickings more... The Imperium, NC/PL, others?
|
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TigerXtrm
KarmaFleet Goonswarm Federation
1923
|
Posted - 2017.04.15 18:18:05 -
[111] - Quote
Cherri Minoa wrote:And then one day along come CCP and wave a magic wand and Provi becomes valuable. The balance is shattered - deliberately shattered. Adapt or die? We have spent more than 10 years adapting to our environment and the political landscape. But you can't adapt to a change that is just dumped on you from above, that suddenly turns a craphole into a gold mine. That is deliberate content engineering by CCP, and it has no place in a sandbox game.
I see what you're saying, but accusing CCP of having a grudge against Providence in particular is kind of silly. There is no clean way to do this transition. Phasing out a 10+ year old system is going to be messy no matter how you do it.
The alternative here, of course, would have been to do the transition silently. Not involve the player base at all so no-one is the wiser until patch day. But CCP has had its share of backlash for doing this sort of thing and not talking to the players about it. So can you really blame them?
The way we should probably look at this is as follows. At the end of the day there were probably two options on the table. 1. Remove outposts all together without any sort of replacement and be done with it. 2. The current Citadel replacement.
Providence would have been f*cked over either way. And I don't think this option was ever meant to be a 'fair and just reimbursement' type deal. Doing it this way creates obvious content for null-sec. Not just in Providence, but everywhere. New things to fight over that, once they blow up, are never coming back. What CCP essentially created is a limited time 'king of the hill' event. Who ever can keep hold of their limited faction Citadel the longest wins. In a couple of years time there will only be one faction Citadel left and then the event will be over and laughs can be had.
My YouTube Channel - EVE Tutorials & other game related things!
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Punctator
Shadow-Kill Aureus Alae
33
|
Posted - 2017.04.15 19:04:14 -
[112] - Quote
you are just sharpening your teeth for isk you dont deserve and should not have. Teling here is a not way to transit it without hurt is just a lie. |
Cherri Minoa
IronPig Sev3rance
211
|
Posted - 2017.04.15 19:33:20 -
[113] - Quote
TigerXtrm wrote:
-snip-
The way we should probably look at this is as follows. At the end of the day there were probably two options on the table. 1. Remove outposts all together without any sort of replacement and be done with it. 2. The current Citadel replacement.
Option 3. Just remove the functionality and leave them as disused structures, monuments to a technology that has been superseded.
Anybody who wants to can still come to Provi and have a war. We have plenty of citadels to shoot, plenty of systems to conquer. But that wouldn't happen, because as we both agree Provi is a rubbish region that nobody except us wants. The only reason for people to take an interest in Provi is because CCP are effectively paying the big alliances to come and start a war here.
Do you really want it said that you can't create your own content, and you have to get CCP to create it for you?
"If I had been censured every time I have run my ship, or fleets under my command, into great danger, I should have long ago been out of the Service" - Horatio Nelson
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TigerXtrm
KarmaFleet Goonswarm Federation
1923
|
Posted - 2017.04.15 20:02:51 -
[114] - Quote
Cherri Minoa wrote: Do you really want it said that you can't create your own content, and you have to get CCP to create it for you?
Plenty of content to go around. This just creates more of it.
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Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
178
|
Posted - 2017.04.16 06:00:01 -
[115] - Quote
TigerXtrm wrote:Cherri Minoa wrote: Do you really want it said that you can't create your own content, and you have to get CCP to create it for you?
Plenty of content to go around. This just creates more of it.
Good ol'structure bash and timer content. The best kind of them all.... oh wait... we use magical lasers now. At least cats will have fun grinding down Provi before the patch hits. For the rest of us it's time to break out the entosis Drakes and find a new Netflix series to watch. |
Sgt Ocker
What Corp is it
1347
|
Posted - 2017.04.16 12:41:02 -
[116] - Quote
TigerXtrm wrote:Sgt Ocker wrote:[quote=TigerXtrm] Says a representative of the once largest blob in the game who simply packed up and ran when they finally got the war they had been asking for.
If we learned nothing else from WWB, it is that no matter how big you are a determined group will beat you down - take what is yours - and in Goons case, with little fuss.
Provi has always been the place others go when they want good fights or to just stomp on others. The thing Provi residents had going for them was that no matter how badly they got stomped the main infrastructure to rebuild (the many outposts they have built over the years) was always there.
TigerXtrm - If you can be bothered, take a look at DotLan and you might just notice Provi has the highest concentration of outposts of any region in the game.
-- - -- - -- - -- A couple of weeks or even months of preparation to end up with an item that (you can't really put a price on) can never be replaced, who isn't planning for that already?? Again, yours aren't the only outposts at stake. Every outpost, of every group, big and small, is being changed to a Citadel. The game has changed, infrastructure is now much more vulnerable. That's part of the game design changes CCP set out to make. And what is essentially happening with Providence is that the groups living there have only been 'allowed' to grow to their current size because no-one had an interest in evicting them. No-one wanted to bother taking over the region because no-one wants to own the region. It's really that simple. If your only viable defense of these outposts used to be "we'll take them back when the bullies leave" then you don't deserve to have them, period. Adapt or die. In other words, if you can't defend your outposts now, you couldn't have defended them before. And the only reason you've made it this long is because other groups let you. Say what you want about the Casino War, but any entity is welcome to try and steal our outposts in Delve and I will guarantee it won't be worth the trouble for anyone. Stealing the outposts in Provi is relatively easy and can be done with minimal losses. That's the difference. Is that fair? No. But EVE isn't a fair game. See it as paying the price for being left to prosper for so long with relatively little opposition. Can't see the big picture? I feel sorry for you, being so narrow minded must be hard.
What CCP will achieve from this is the loss of a play style many have put a lot of time and effort into creating, from both Provi residents and those who go to fight them. Eve is the ultimate loser if NRDS space is opened up to be ransacked.
Oh and just to be clear - Even after these changes, no-one else will want Provi except Provi residents.
And i really do call BS to your comment about everyone who owns outposts facing the same risk.. That's a comment someone who doesn't live in nul would make, simply because they don't know any better. You should..
NB; I'm not a provi resident, I hunt and die there (occasionally) AND enjoy the content, which I've struggled to find elsewhere, the region brings.,.
-- - -- - -- - -- If CCP is fixed on the idea of changing outposts and making them unanchorable there needs to be a mechanic that stops them being easily relocated (or left in someones hangar as a collectors item) These are an iconic part of New Eden that once removed by destruction or un-anchoring can never be replaced. ( a little monument - Is a joke)
Making something that can never be replaced vulnerable to destruction - Not a very realistic long term plan.
Everything destructible is great in an ideal world - Eve is not an ideal world (by design) and so the ideal could have far reaching long term negative outcomes, not just the destruction or removal of and outpost but the extinction of those groups unable to defend against the overpowering blobs.
Suggestion; You want to take and move one of them, you must own it for 6 months before you can un-anchor it. Holding outposts takes commitment (even if you "only" take them back once the baddies move on). As they can never be replaced - The ability to move/remove them, either by destruction or un-anchoring, should take an exceptional commitment.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Retar Aveymone
DJ's Retirement Fund Goonswarm Federation
1089
|
Posted - 2017.04.17 12:50:39 -
[117] - Quote
i don't get why poland, er, providence, is so unhappy over the upcoming partitioning
it'll only last for like a month and then they can go back to living in providence |
Max Deveron
Deveron Shipyards and Technology
325
|
Posted - 2017.04.17 15:01:40 -
[118] - Quote
Retar Aveymone wrote:i don't get why poland, er, providence, is so unhappy over the upcoming partitioning
it'll only last for like a month and then they can go back to living in providence
hmph, it is about preserving a piece of history, forever.
But since you are referencing poland, I will reference Germany, WWII, and everyone involved in that despicable era where pieces of art, history, etc were lost, burned up, sequestered in places unknown that the rest of the world will never get back nor see again. Which has been garbage for the generations that came after that era. |
Murkar Omaristos
The Alabaster Albatross Sev3rance
273
|
Posted - 2017.04.17 16:52:20 -
[119] - Quote
Max Deveron wrote:Retar Aveymone wrote:i don't get why poland, er, providence, is so unhappy over the upcoming partitioning
it'll only last for like a month and then they can go back to living in providence hmph, it is about preserving a piece of history, forever. But since you are referencing poland, I will reference Germany, WWII, and everyone involved in that despicable era where pieces of art, history, etc were lost, burned up, sequestered in places unknown that the rest of the world will never get back nor see again. Which has been garbage for the generations that came after that era.
^^ This is a good comparison. |
Querns
GoonWaffe Goonswarm Federation
2843
|
Posted - 2017.04.17 18:52:08 -
[120] - Quote
Max Deveron wrote:Retar Aveymone wrote:i don't get why poland, er, providence, is so unhappy over the upcoming partitioning
it'll only last for like a month and then they can go back to living in providence hmph, it is about preserving a piece of history, forever. But since you are referencing poland, I will reference Germany, WWII, and everyone involved in that despicable era where pieces of art, history, etc were lost, burned up, sequestered in places unknown that the rest of the world will never get back nor see again. Which has been garbage for the generations that came after that era.
There's nothing artistic about Providence, though.
It's a hole. A condemned hole, for squatter hobbits.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Retar Aveymone
DJ's Retirement Fund Goonswarm Federation
1090
|
Posted - 2017.04.17 18:55:01 -
[121] - Quote
Max Deveron wrote:Retar Aveymone wrote:i don't get why poland, er, providence, is so unhappy over the upcoming partitioning
it'll only last for like a month and then they can go back to living in providence hmph, it is about preserving a piece of history, forever. But since you are referencing poland, I will reference Germany, WWII, and everyone involved in that despicable era where pieces of art, history, etc were lost, burned up, sequestered in places unknown that the rest of the world will never get back nor see again. Which has been garbage for the generations that came after that era.
all the more reason for us to take over the stations, unanchor them, and transport your cultural patrimony safely into our space where it won't be bombed into oblivion and will be carefully preserved from prying eyes and appreciated by goonswarm line members as a centerpiece exhibit in the museum of failed alliances |
Retar Aveymone
DJ's Retirement Fund Goonswarm Federation
1090
|
Posted - 2017.04.17 18:58:52 -
[122] - Quote
it's like the Met in New York, but with more profane screeds by alliance leaders ranting about invading goons |
Arrendis
GoonWaffe Goonswarm Federation
3188
|
Posted - 2017.04.17 19:06:08 -
[123] - Quote
Querns wrote: It's a hole. A condemned hole, for squatter hobbits.
Squabbits? |
Max Deveron
Deveron Shipyards and Technology
325
|
Posted - 2017.04.17 20:03:12 -
[124] - Quote
Retar Aveymone wrote:Max Deveron wrote:Retar Aveymone wrote:i don't get why poland, er, providence, is so unhappy over the upcoming partitioning
it'll only last for like a month and then they can go back to living in providence hmph, it is about preserving a piece of history, forever. But since you are referencing poland, I will reference Germany, WWII, and everyone involved in that despicable era where pieces of art, history, etc were lost, burned up, sequestered in places unknown that the rest of the world will never get back nor see again. Which has been garbage for the generations that came after that era. all the more reason for us to take over the stations, unanchor them, and transport your cultural patrimony safely into our space where it won't be bombed into oblivion and will be carefully preserved from prying eyes and appreciated by goonswarm line members as a centerpiece exhibit in the museum of failed alliances
your?
Are you an idiot? It must be obvious that I am not CVA or any member of Provibloc. Also I am sure there were at some point many outposts named for Vile Rat, an American Citizen after he passed away. As I am sure there other reasons/uses of such of many outposts through out the years they have existed. Your comment in its entirety is one of Selfishness, Greed, and Stupidity.
Goonswarm or any other group should be ashamed to have you part of them let alone near them after those words. (and yes if this had been a discussion in Real Life face to face, I would of physically struck you for your fascist disrespect of our Honored Fallen players.)
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Retar Aveymone
DJ's Retirement Fund Goonswarm Federation
1090
|
Posted - 2017.04.17 20:29:48 -
[125] - Quote
Max Deveron wrote: your?
Are you an idiot? It must be obvious that I am not CVA or any member of Provibloc. Also I am sure there were at some point many outposts named for Vile Rat, an American Citizen after he passed away. As I am sure there other reasons/uses of such of many outposts through out the years they have existed. Your comment in its entirety is one of Selfishness, Greed, and Stupidity.
Goonswarm or any other group should be ashamed to have you part of them let alone near them after those words. (and yes if this had been a discussion in Real Life face to face, I would of physically struck you for your fascist disrespect of our Honored Fallen players.)
:staredog: |
Valkorsia
IONSTAR Yulai Federation
35
|
Posted - 2017.04.17 21:38:10 -
[126] - Quote
Arrendis wrote:Querns wrote: It's a hole. A condemned hole, for squatter hobbits.
Squabbits?
You realize, of course, Squabbit's live in Floridia ... and Canada. I **** you not. And, anyone who would be so mean too take away the Providence home of the cute, little Squabbit - our stations - deserves missiles and lasers in the face!! They live peacefully in our stations and have for decades. We will protect them at all costs!
Canadian Squabbit
Flordia Squabbit
And, they are a species: Squabbit species
Urban Dictionary
The proper use of the term: "I caught a squabbit trying to steal my nuts." --
#SaveTheSquabbit |
Valkorsia
IONSTAR Yulai Federation
35
|
Posted - 2017.04.17 21:54:43 -
[127] - Quote
By the way. I didn't want to make this a racist thing, but only a Goon would threaten a Squabbit. Only a Goon. You're bad, bad people.
#SaveTheSquabbit |
Punctator
Shadow-Kill Aureus Alae
34
|
Posted - 2017.04.17 23:31:47 -
[128] - Quote
Querns wrote:Max Deveron wrote:Retar Aveymone wrote:i don't get why poland, er, providence, is so unhappy over the upcoming partitioning
it'll only last for like a month and then they can go back to living in providence hmph, it is about preserving a piece of history, forever. But since you are referencing poland, I will reference Germany, WWII, and everyone involved in that despicable era where pieces of art, history, etc were lost, burned up, sequestered in places unknown that the rest of the world will never get back nor see again. Which has been garbage for the generations that came after that era. There's nothing artistic about Providence, though. It's a hole. A condemned hole, for squatter hobbits.
said guy who destroyed like 800b isk and have 8 solo... what the **** is wrong with this game...
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Jonathon Silence
Celestial Horizon Corp. Badfellas Inc.
22
|
Posted - 2017.04.18 01:22:58 -
[129] - Quote
Big question.
When do we get compensation for our Outpost BPO's?
We have not be able to use them and nor can we sell them, so they are essentially 'dead isk' at this point. Can we please get some information about when we will get some kind of compensation.
It is not hard with a couple of options:
1) Run a DB update to remove them and give us the isk 2) Run DB update to give use the isk and leave the BPO's as legacy items that do nothing 3) Set up a character that we can contract the BPO's to in return for isk
Just do something as it is rather annoying that you have made them useless but still essentially hold on the isk invested in them.
Cheers. |
Querns
GoonWaffe Goonswarm Federation
2844
|
Posted - 2017.04.18 01:26:19 -
[130] - Quote
Punctator wrote:Querns wrote:Max Deveron wrote:Retar Aveymone wrote:i don't get why poland, er, providence, is so unhappy over the upcoming partitioning
it'll only last for like a month and then they can go back to living in providence hmph, it is about preserving a piece of history, forever. But since you are referencing poland, I will reference Germany, WWII, and everyone involved in that despicable era where pieces of art, history, etc were lost, burned up, sequestered in places unknown that the rest of the world will never get back nor see again. Which has been garbage for the generations that came after that era. There's nothing artistic about Providence, though. It's a hole. A condemned hole, for squatter hobbits. said guy who destroyed like 800b isk and have 8 solo... what the **** is wrong with this game...
That doesn't make any sense. Care to try again?
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|
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Punctator
Shadow-Kill Aureus Alae
34
|
Posted - 2017.04.18 02:18:45 -
[131] - Quote
you pushed me to changed my mind come "my lord" and take what is "yours" it will be ton of fun, squires can bait as hell - specialy people with small balls get hurts. |
March rabbit
Mosquito Squadron The-Culture
2146
|
Posted - 2017.04.18 06:39:48 -
[132] - Quote
Jonathon Silence wrote: When do we get compensation for our Outpost BPO's?
We have not be able to use them and nor can we sell them
How come?
The Mittani: "the inappropriate drunked joke"
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HandelsPharmi
Pharmi on CharBazaar
1839
|
Posted - 2017.04.18 07:01:02 -
[133] - Quote
March rabbit wrote:Jonathon Silence wrote: When do we get compensation for our Outpost BPO's?
We have not be able to use them and nor can we sell them
How come?
Because of the patch in December 2016.... |
Jonathon Silence
Celestial Horizon Corp. Badfellas Inc.
22
|
Posted - 2017.04.18 23:56:23 -
[134] - Quote
March rabbit wrote:Jonathon Silence wrote: When do we get compensation for our Outpost BPO's?
We have not be able to use them and nor can we sell them
How come?
A patch in December that removed the ability to deploy and build new outposts (and outpost upgrades).
It currently takes 1 outpost to build 1 outpost ... so you can not build them.
But the blueprints are still there and we can do nothing with them.
|
Baldin Tarmain
B T C
3
|
Posted - 2017.04.20 20:01:30 -
[135] - Quote
I've been following the posts, though we're Lo-Sec people.
Since the big topic seems to be the destruction of Bases, how about maintaining them as Specialized Citadels where the Citadels themselves are invulnerable, but components are.
If you wear one down to take it, you have stripped most of the value and have to rebuild the components. Similar to taking ship damage as the armor is breeched. Since invulnerable would mean permanent, you would have to want the system, to take the station. And then you would have to build it back to get the perks. There are all kinds of specialized modules in EvE. Maintaining availability for a set of modules for these stations should be doable. Most battle mechanics would likely remain the same as regular Citadels.
I'm not a mechanics specialist, but it seems somewhat of a compromise between total destruction and leaving things as they are.
Just a thought from someone without a dog in the Starbase fight.
(now if you want to talk about refineries, we could have a real discussion). |
PyroSinus
Void.Technical Academy FreiTek Heavy Industries
0
|
Posted - 2017.04.28 13:43:29 -
[136] - Quote
I originally asked this question HERE and it was recommended that I ask it here instead.
I have several billion isk in corporate assets stuck in null sec outposts that are impounded due to office rent lapsing. What will be the fate of these assets once CCP converts the structure to a Citadel and it is killed or repackaged? |
HandelsPharmi
Pharmi on CharBazaar
1839
|
Posted - 2017.04.28 19:59:46 -
[137] - Quote
If it is an Upwell structure, you can initiate the "Asset Safety" anytime you want and move it to another Upwell strucutre within the system or to the next located low-sec for a fee. |
Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
186
|
Posted - 2017.04.29 06:29:02 -
[138] - Quote
PyroSinus wrote:I originally asked this question HERE and it was recommended that I ask it here instead. I have several billion isk in corporate assets stuck in null sec outposts that are impounded due to office rent lapsing. What will be the fate of these assets once CCP converts the structure to a Citadel and it is killed or repackaged?
If I had to wager a guess it would appear inside of corp deliveries in the nearest LS station/citadel in system... But I have no clue, just makes the most sense. I can't imagine everything just being deleted.
Can always test this, put down an astrahus, put something into a corp hanger, then unanchor it and see where the stuff goes. I mean it'll take you a few days to test this, but you have months to figure it out. |
D'Om K'vash
Sheep Teet Industries
19
|
Posted - 2017.04.30 06:48:55 -
[139] - Quote
Fozzie you literally just killed low sec. you are the worst. how you have a job still is amazing. You are such an incompetent self righteous douche bag who thinks he is so smart. When literally you are the worst thing to happen to eve. If your goal is to kill this game you are succeeding. When I started 40-60k players online was normal. Since you've taken over the normal is half that. I hate you so much for killing this game and taking the fun and skill out of the game.
from your stupid idea of what you've done with caps and killing gameplay made famous by rooks and kings and just feeding into the blob more. to all of your stupid structure changes which has officially put a knife in low sec. You are a moron and if you would at least listen to the eve community you could maybe sometimes do some good. However you think you have all the right answers which is why I hate you and I hope ccp wises up and demotes you to just retrieving coffee and running the printer. Which is more then you deserve. |
PyroSinus
Void.Technical Academy FreiTek Heavy Industries
1
|
Posted - 2017.05.01 12:54:52 -
[140] - Quote
Nasar Vyron wrote:PyroSinus wrote:I originally asked this question HERE and it was recommended that I ask it here instead. I have several billion isk in corporate assets stuck in null sec outposts that are impounded due to office rent lapsing. What will be the fate of these assets once CCP converts the structure to a Citadel and it is killed or repackaged? If I had to wager a guess it would appear inside of corp deliveries in the nearest LS station/citadel in system... But I have no clue, just makes the most sense. I can't imagine everything just being deleted. Can always test this, put down an astrahus, put something into a corp hanger, then unanchor it and see where the stuff goes. I mean it'll take you a few days to test this, but you have months to figure it out.
The assets are stuck in impound in Immensea class conquerable stations in or player deployed outposts. For me the operative issue is that they corporate assets that are impounded due to office rental fees being unpaid. |
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Sgt Ocker
What Corp is it
1351
|
Posted - 2017.05.01 23:26:04 -
[141] - Quote
PyroSinus wrote:Nasar Vyron wrote:PyroSinus wrote:I originally asked this question HERE and it was recommended that I ask it here instead. I have several billion isk in corporate assets stuck in null sec outposts that are impounded due to office rent lapsing. What will be the fate of these assets once CCP converts the structure to a Citadel and it is killed or repackaged? If I had to wager a guess it would appear inside of corp deliveries in the nearest LS station/citadel in system... But I have no clue, just makes the most sense. I can't imagine everything just being deleted. Can always test this, put down an astrahus, put something into a corp hanger, then unanchor it and see where the stuff goes. I mean it'll take you a few days to test this, but you have months to figure it out. The assets are stuck in impound in Immensea class conquerable stations in or player deployed outposts. For me the operative issue is that they corporate assets that are impounded due to office rental fees being unpaid. You will likely find they are in the same state once outposts become citadels - I doubt Devs will be changing how office rental works. So if your stuff is impounded now - It should be after the change.
Worst case, it will all be moved to asset safety and you'll need to pay to get it back but that is unlikely...
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
193
|
Posted - 2017.05.02 07:10:43 -
[142] - Quote
PyroSinus wrote: The assets are stuck in impound in Immensea class conquerable stations in or player deployed outposts. For me the operative issue is that they corporate assets that are impounded due to office rental fees being unpaid.
So I actually asked a few of our directors if they knew what would happen. Apparently there is still a corporate item safety they will get thrown into. They seem to think it will be the same going forward - impounded or otherwise. Logic being impounded items are effectively what item safety is today, minus the being moved to a different station. You still need to go to them and pay to get them back. But they find it very unlikely that CCP would simply remove any items from the game that would otherwise fall under any current protections under citadel mechanics. |
Murkar Omaristos
The Alabaster Albatross Sev3rance
278
|
Posted - 2017.05.04 22:05:38 -
[143] - Quote
SO now we have a dev blog confirming this stupid change is going to take place. CCP has mastered the art of ignoring player feedback. Congratulations on ******* over most of nullsec. |
Ebony Texas
The Alabaster Albatross Sev3rance
2
|
Posted - 2017.05.04 22:11:48 -
[144] - Quote
Of course Fozzie came up with the idea
since Provi- beat the mess out of his fozzie crap sov |
Tian Toralen
KarmaFleet Goonswarm Federation
50
|
Posted - 2017.05.05 21:28:36 -
[145] - Quote
I once thought it would be cool to have destructible stations and have the possibility to even loot them when destroying them. Also - null sec everywhere, no rules, new players can join one player alliance and that's it, no safety anywhere. As it is the case in real-world wars. I thought it would be cool and realistic to have that in a game. I see now I was naive.
Problem: a game is a game, and players in game do not react as people do irl. Maybe they do not even want to be forced to do that when playing a game. Players react as players - and players are known to burn everything around them just for fun, because it's a game, it's not irl, and that's how it should be. But because of this, the game becomes even more of a trolling game than it already is. Fozziesov added magic wand trolling, now - if there are no invulnerable stations, even more trolling will be possible.
"Let's just burn all Astrahus to troll the industry high-sec carebears, we don't care how much we lose, it's a game". And this will become the game of trolls, with fewer and fewer players really getting involved in the game - the MMORPG side of it. If you try to make a game "real" you cannot, by it's nature it is a game, you will end up with a trolling game, nobody will respect anything because of fear, or because of other things that make people keep the balance irl.
A game world cannot be kept "safe' by what keeps the real world "safe" (and stops us destroying ourselves with nuclear bombs for fun). That is why developers have to create artificial rules (like high-sec instant police), if they want to have a game world at all. |
Sgt Ocker
What Corp is it
1351
|
Posted - 2017.05.06 00:12:11 -
[146] - Quote
Tian Toralen wrote:I once thought it would be cool to have destructible stations and have the possibility to even loot them when destroying them. Also - null sec everywhere, no rules, new players can join one player alliance and that's it, no safety anywhere. As it is the case in real-world wars. I thought it would be cool and realistic to have that in a game. I see now I was naive.
Problem: a game is a game, and players in game do not react as people do irl. Maybe they do not even want to be forced to do that when playing a game. Players react as players - and players are known to burn everything around them just for fun, because it's a game, it's not irl, and that's how it should be. But because of this, the game becomes even more of a trolling game than it already is. Fozziesov added magic wand trolling, now - if there are no invulnerable stations, even more trolling will be possible.
"Let's just burn all Astrahus to troll the industry high-sec carebears, we don't care how much we lose, it's a game". And this will become the game of trolls, with fewer and fewer players really getting involved in the game - the MMORPG side of it. If you try to make a game "real" you cannot, by it's nature it is a game, you will end up with a trolling game, nobody will respect anything because of fear, or because of other things that make people keep the balance irl.
A game world cannot be kept "safe' by what keeps the real world "safe" (and stops us destroying ourselves with nuclear bombs for fun). That is why developers have to create artificial rules (like high-sec instant police), if they want to have a game world at all. The only real positive about the coming change to outposts is - They will be removed from "Fozziesov" rules.. No more sov wanding shite - Shoot it - It dies (and is gone forever, unfortunately). Exactly how Eve should be.
On the downside. If your alliance takes sov somewhere, you'll likely have no outposts so it will cost you hundreds of billions to set up somewhere to live, manufacture, mine, etc.
-- - -- - -- - -- - -- At this stage Fozziesov could be removed completely by tying iHubs (and upgrades) to the coming mining arrays and just removing TCU's completely by changing them to be an upgrade for a Citadel (Fortizar's and Keepstars only).
Current meta for taking or holding sov of "Griffins Online" is not fun, interesting or engaging game play. Time for a change!!!
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Ventius Ceveros
The Ceveros Cyndicate Primary.
0
|
Posted - 2017.05.06 09:11:48 -
[147] - Quote
I don't entirely understand, does this upcoming structure transition affect hisec as well, and does this mean that the towers and structures my corp has bought and launched will be wasted? |
Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
195
|
Posted - 2017.05.06 14:22:04 -
[148] - Quote
Ventius Ceveros wrote:I don't entirely understand, does this upcoming structure transition affect hisec as well, and does this mean that the towers and structures my corp has bought and launched will be wasted?
HS Stations - no Towers - yes
Expect an NPC buyback for those towers, which is typically the case when an item is made obsolete. Hmm... TCUs. Maybe. |
Vladimir Stolichnaya
Caldari Provisions Caldari State
0
|
Posted - 2017.05.06 18:08:27 -
[149] - Quote
So we currently have 69 GÇ£ImmenseaGÇ¥ Conquerable NPC Stations to be converted to Ultra Shiney Faction Fortizars And 1335 [Total number built] Player build Outposts that will be converted to Shiney Faction Fortizars
All of which will be 1 of a kind, [ never to be made available again .... ever ] unanchorable prizes.
Can not wait to see the mad land grab to "claim rights" to these stations (especially the "Immensea" stations) Just in time to claim them for day or so before the changes for the sole purpose of scooping them up the next. Just to be sold, traded and horded as shiney bobbles by the stupidly space rich .01% |
Lothros Andastar
Eternity INC. Goonswarm Federation
275
|
Posted - 2017.05.06 18:20:30 -
[150] - Quote
Vladimir Stolichnaya wrote:So we currently have 69 GÇ£ImmenseaGÇ¥ Conquerable NPC Stations to be converted to Ultra Shiney Faction Fortizars And 1335 [Total number built] Player build Outposts that will be converted to Shiney Faction Fortizars
All of which will be 1 of a kind, [ never to be made available again .... ever ] unanchorable prizes.
Can not wait to see the mad land grab to "claim rights" to these stations (especially the "Immensea" stations) Just in time to claim them for day or so before the changes for the sole purpose of scooping them up the next. Just to be sold, traded and horded as shiney bobbles by the stupidly space rich .01%
My .02 cents to CCP Perhaps at some point in time between now and the upcoming changes you pick a random, untold, day to lock those stations down to their current owners. If not, there is going to be a lot less places to call home in 0.0 as stations are carted away to be sold off.
But of course, that will never happen because stuff getting blown up is what pays the bills after all. If you don't want them to be taken, defend them. You have a date for the changeover so focus your defences there. |
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Ventius Ceveros
The Ceveros Cyndicate Primary.
0
|
Posted - 2017.05.07 01:27:11 -
[151] - Quote
Nasar Vyron wrote:Ventius Ceveros wrote:I don't entirely understand, does this upcoming structure transition affect hisec as well, and does this mean that the towers and structures my corp has bought and launched will be wasted? HS Stations - no Towers - yes Expect an NPC buyback for those towers, which is typically the case when an item is made obsolete. Hmm... TCUs. Maybe.
Thank you very much, Nasar Vyron, I'll inform my corp members that the towers will need to come down, and the equipment out there, will the towers and arrays still function? |
Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
196
|
Posted - 2017.05.07 02:31:37 -
[152] - Quote
Ventius Ceveros wrote:Nasar Vyron wrote:Ventius Ceveros wrote:I don't entirely understand, does this upcoming structure transition affect hisec as well, and does this mean that the towers and structures my corp has bought and launched will be wasted? HS Stations - no Towers - yes Expect an NPC buyback for those towers, which is typically the case when an item is made obsolete. Hmm... TCUs. Maybe. Thank you very much, Nasar Vyron, I'll inform my corp members that the towers will need to come down, and the equipment out there, or will the towers and arrays still function? And are they doing the buy back on BPOs? Because we spent a lot on the Astrahus, EC, tower and array BPOs and all. And please tell me it's optional because i'll not trade them if i can still use them. I think that if they are removing the towers they should reduce the requirements to build a new EC because that's affordable for upstart corps founded by new players with barely anything, so they'll now have to start with an EC intead.
You still have a while on those towers. No need to rush and pull them quiet yet. As far as I know when the Refineries are released the reprocessing/compression arrays will stop working and that's it for now.
CCP will make an announcement when the change forcing all towers to offline goes through. They have not stated that it will be a part of the outpost patch. I highly doubt it will be at the same time.
I was merely stating that they will eventually be made inoperable, that's a certainty. |
Ventius Ceveros
The Ceveros Cyndicate Primary.
0
|
Posted - 2017.05.07 02:37:34 -
[153] - Quote
Nasar Vyron wrote:Ventius Ceveros wrote:Nasar Vyron wrote:Ventius Ceveros wrote:I don't entirely understand, does this upcoming structure transition affect hisec as well, and does this mean that the towers and structures my corp has bought and launched will be wasted? HS Stations - no Towers - yes Expect an NPC buyback for those towers, which is typically the case when an item is made obsolete. Hmm... TCUs. Maybe. Thank you very much, Nasar Vyron, I'll inform my corp members that the towers will need to come down, and the equipment out there, or will the towers and arrays still function? And are they doing the buy back on BPOs? Because we spent a lot on the Astrahus, EC, tower and array BPOs and all. And please tell me it's optional because i'll not trade them if i can still use them. I think that if they are removing the towers they should reduce the requirements to build a new EC because that's affordable for upstart corps founded by new players with barely anything, so they'll now have to start with an EC intead. You still have a while on those towers. No need to rush and pull them quite yet. As far as I know when the Refineries are released the reprocessing/compression arrays will stop working and that's it for now. SMAs and corp hangers should still continue to function as they do now. CCP will make an announcement when the change forcing all towers to offline goes through. They have not stated that it will be a part of the outpost patch. I highly doubt it will be at the same time. I was merely stating that they will eventually be made inoperable, that's a certainty.
so what becomes of my drug lab , Structures like it, and all arrays? |
Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
196
|
Posted - 2017.05.07 03:00:24 -
[154] - Quote
Ventius Ceveros wrote: so what becomes of my drug lab , Structures like it, and all arrays?
CCP Fozzie wrote: In our May release we plan to end NPC BPO seeding and the building of new Starbase structures for the following Starbase structure groups: Starbase Compression Arrays Starbase Reprocessing Arrays Starbase Assembly Arrays Starbase Labs
Then in our August release we will remove the bonuses from Reprocessing Arrays, Assembly Arrays, and Starbase Labs.
This means that starting in August, Starbase Reprocessing Arrays will only provide a 50% refining yield, Starbase Assembly Arrays will not provide any material or time bonuses to manufacturing jobs, and Starbase Labs will not provide any time bonuses to research, copy, or invention jobs.
So August they will become nearly worthless to use. As far as a removal date, we don't know yet. I would venture to guess before the outpost swap. |
Ventius Ceveros
The Ceveros Cyndicate Primary.
0
|
Posted - 2017.05.07 03:24:14 -
[155] - Quote
Well thank you very much Nasar Vyron, o7. |
Sgt Ocker
What Corp is it
1352
|
Posted - 2017.05.07 10:53:26 -
[156] - Quote
Lothros Andastar wrote:Vladimir Stolichnaya wrote:So we currently have 69 GÇ£ImmenseaGÇ¥ Conquerable NPC Stations to be converted to Ultra Shiney Faction Fortizars And 1335 [Total number built] Player build Outposts that will be converted to Shiney Faction Fortizars
All of which will be 1 of a kind, [ never to be made available again .... ever ] unanchorable prizes.
Can not wait to see the mad land grab to "claim rights" to these stations (especially the "Immensea" stations) Just in time to claim them for day or so before the changes for the sole purpose of scooping them up the next. Just to be sold, traded and horded as shiney bobbles by the stupidly space rich .01%
My .02 cents to CCP Perhaps at some point in time between now and the upcoming changes you pick a random, untold, day to lock those stations down to their current owners. If not, there is going to be a lot less places to call home in 0.0 as stations are carted away to be sold off.
But of course, that will never happen because stuff getting blown up is what pays the bills after all. If you don't want them to be taken, defend them. You have a date for the changeover so focus your defences there. I do so luv it when Goons talk to others about "defending" their stuff, like they know anything about it.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Oliver Wendel Jones
Falcon Pilots Paradigm.
43
|
Posted - 2017.05.10 11:36:51 -
[157] - Quote
I tried to skim through to find this answer without luck, but what happens to our outpost control towers, defensive anchorables, etc?
|
Rowells
ANZAC ALLIANCE Mercenary Coalition
3184
|
Posted - 2017.05.11 16:34:54 -
[158] - Quote
Oliver Wendel Jones wrote:I tried to skim through to find this answer without luck, but what happens to our outpost control towers, defensive anchorables, etc?
Wrong structure. POS isn't what's being replaced. Only the three POS modules listed are having special bonuses removed. |
Petrified
Old and Petrified Syndication Soldiers of TIN
446
|
Posted - 2017.05.12 22:40:39 -
[159] - Quote
What happens with the current Outpost Eggs? Do we get reimbursed for them? Will they be converted to rigless faction Fortizars? Why allow outpost eggs to be built still if they cannot otherwise be planted?
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
Support better localization for the Japanese Community.
|
HandelsPharmi
Pharmi on CharBazaar
1842
|
Posted - 2017.05.12 23:36:02 -
[160] - Quote
Petrified wrote:What happens with the current Outpost Eggs? Do we get reimbursed for them? Will they be converted to rigless faction Fortizars? Why allow outpost eggs to be built still if they cannot otherwise be planted?
https://community.eveonline.com/news/patch-notes/patch-notes-for-119.5-release
Quote:Existing copies of Outpost Construction Platforms, Outpost Construction Platform Blueprints, Station Improvement Platforms and Station Upgrade Platforms have been reimbursed in the following fashion:
Station Improvement Platforms and Station Upgrade Platforms have been removed and their owners have been credited with isk equal to their full NPC sale value Minmatar and Gallente Outpost Platform Blueprints have been converted into Astrahus blueprints Amarr and Caldari Outpost Platform Blueprints have been converted into Raitaru blueprints Outpost Platforms have been converted into both 1 Fortizar and 1 Azbel |
|
Petrified
Old and Petrified Syndication Soldiers of TIN
446
|
Posted - 2017.05.13 02:59:26 -
[161] - Quote
HandelsPharmi wrote:Petrified wrote:What happens with the current Outpost Eggs? Do we get reimbursed for them? Will they be converted to rigless faction Fortizars? Why allow outpost eggs to be built still if they cannot otherwise be planted? https://community.eveonline.com/news/patch-notes/patch-notes-for-119.5-releaseQuote:Existing copies of Outpost Construction Platforms, Outpost Construction Platform Blueprints, Station Improvement Platforms and Station Upgrade Platforms have been reimbursed in the following fashion:
Station Improvement Platforms and Station Upgrade Platforms have been removed and their owners have been credited with isk equal to their full NPC sale value Minmatar and Gallente Outpost Platform Blueprints have been converted into Astrahus blueprints Amarr and Caldari Outpost Platform Blueprints have been converted into Raitaru blueprints Outpost Platforms have been converted into both 1 Fortizar and 1 Azbel
Cool beans, thanks for the link and quote. My busy schedule kept me from reading that in detail.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
Support better localization for the Japanese Community.
|
Joan Andedare
Licence To Kill Mercenary Coalition
15
|
Posted - 2017.05.17 10:55:48 -
[162] - Quote
What is going to happen with the faction POS BPCs and the faction POS-module BPCs? Will they just be removed? |
Fourteen Maken
Karma and Causality
272
|
Posted - 2017.05.18 22:07:21 -
[163] - Quote
have you spoken to anyone in provi about this? it seems only right since they are the ones most affected and judging by the posts in here it looks like the impact could be devastating.
if the idea here is to "adequately compensate" players for the time and resources they invested into their structures you might want to look at this one again. you're not really compensating outpost holders here, you're effectively punishing them and offering them up for content. I wouldn't mind if it affected everyone equally but this has the potential to devastate a uniquely open group of players in nullsec.
please reconsider, or at least run it past some outpost holders to see if there is a fairer way to do this. i think you should have selected a cut off date prior to the announcement to preclude the 'outpost gold rush', but if you're going to go ahead with it maybe you could do both: select a pre-announcement cut off date for all oupost holders and give them a packaged standard citadel in jita so the people who built/currently control the outposts have some reward and a means to rebuild in the aftermath of the change, and also introduce the new faction citadels for whoever controls the space after the changes go live. |
IHaveTenFingers
Lethal Dosage. Violent Society
6
|
Posted - 2017.05.19 03:01:47 -
[164] - Quote
I can't help but feel saddened by these changes. I have issues with both player and npc-originated stations being removed
1) Player-built outposts As the moron who built the D2-HOS station and then lost it less than a week later, I can understand the kind of effort that goes into building these monoliths and how much it sucks when they go away. To turn these into irreplaceable assets is bad enough from a strategic standpoint. I've actually found myself in a position in which I sympathize with the residents of providence because we *all* know what's going to happen there on or around patch day.
Making matters worse, they are poised to be converted into a structure that isn't much better than their non-racial "upwell" counterparts. For something that would effectively become a priceless liability, that's a hard c*** to suck.
I've seen the idea suggested to seed BPCs of "outposts" as top-tier (possibly FW-Only?) loyalty point prizes, and I agree wholeheartedly. I think the sweet spot would be something approximating:
- 2-5 million LP required
- Material cost similar to old outpost costs (~30 bil, if memory serves)
- Capabilities and bonuses around 2x that of a "Large" tier upwell structure
- Extra rig and/or service slots
- Retain Race-specific role of outposts.
- This leaves the gallente station as an oddball. Even more service slots seems like a good plan.
- Nullsec-only to retain their heritage
Not knowing any better, I think the limited-issue faction rigs are a good compensation to upgraded outposts. Their BPCs should be seeded in a similar manner - possibly by more "fringe" corporations like Thukker, SOCT, Intaki, etc...
2) The 68 Immensea stations These stations are not just shinier outposts - they are pieces of history in eve that have existed since before Capsuleers (if you care about lore). I've always felt a sort of ghostly or nostalgic vibe when I dock in one. Storyline elements aside, they represent the anchor points of some of the first big steps that players took into unclaimed nullsec space. Turning the Immensea stations into destructible assets is effectively the same as destroying history for no reason. It doesn't matter how many epic monuments are put up to honor them - they will fade into obscurity and that's just a bummer.
Now, it wouldn't be fair for me to just whine and moan about the removal of Immensea stations without proposing a solution. It might seem like a revolting thought to some, but it's fairly obvious to me how to deal with these. I would suggest that they're converted into a permanent non-conquerable freeport (just like any old NPC station) and that the owners get reimbursed randomly with one of the various outpost-replacements. |
Lothros Andastar
Eternity INC. Goonswarm Federation
312
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Posted - 2017.05.22 16:24:37 -
[165] - Quote
No more rookie ships in Nullsec makes me cry. |
HandelsPharmi
pharmi on charbazaar
1844
|
Posted - 2017.05.22 17:48:59 -
[166] - Quote
Fourteen Maken wrote:have you spoken to anyone in provi about this? it seems only right since they are the ones most affected and judging by the posts in here it looks like the impact could be devastating.
if the idea here is to "adequately compensate" players for the time and resources they invested into their structures you might want to look at this one again. you're not really compensating outpost holders here, you're effectively punishing them and offering them up for content. I wouldn't mind if it affected everyone equally but this has the potential to devastate a uniquely open group of players in nullsec.
please reconsider, or at least run it past some outpost holders to see if there is a fairer way to do this. i think you should have selected a cut off date prior to the announcement to preclude the 'outpost gold rush', but if you're going to go ahead with it maybe you could do both: select a pre-announcement cut off date for all oupost holders and give them a packaged standard citadel in jita so the people who built/currently control the outposts have some reward and a means to rebuild in the aftermath of the change, and also introduce the new faction citadels for whoever controls the space after the changes go live.
I do NOT want to start any "propaganda discussion"...
As far as I can rememeber, the players and Outpost holders in Providence have fought many times against great alliances / coalitions and have shown their power.
Lothros Andastar wrote:No more rookie ships in Nullsec makes me cry.
Holy ****, I have never thought about this... no free cyno frigs will be available anymore.
BUT on the other side, you can transport cyno frigs with LO in their cargo in the ship maintenance bay of your Capital since this winter. It was just a small patch note. |
Zatar Sharisa
New Eden Heavy Industries Incorporated
39
|
Posted - 2017.05.23 05:10:23 -
[167] - Quote
Valkorsia wrote:Give us a self-destruct button for stations. We'd rather blown them up ourselves than see a dread blob with 50 titan alts from a superpower coalition unanchor faction citadels and whisk off a piece of history as a collectors item.
Not that I actually have a dog in this hunt, but you just hit on my thinking. If the changes paint a bullseye on you, then when the changes hit, blow up the bullseye. Not trying to be a smart alek or anything, it just seems a reasonable resort: gather everyone you can for the moment of change and blaze away, thereby creating your own self-destruct button for the stations.
Maybe I'm just a very wrathful, petty, and vengeful individual though. :D
I now leave you to your regularly scheduled arguments.
I understand about indecision, but I don't care if I get behind. -áPeople livin' in competition. -áAll I want is to have my peace of mind.
"Peace of Mind" -á-- -áBoston
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Fourteen Maken
Karma and Causality
273
|
Posted - 2017.05.23 21:52:48 -
[168] - Quote
Zatar Sharisa wrote:Valkorsia wrote:Give us a self-destruct button for stations. We'd rather blown them up ourselves than see a dread blob with 50 titan alts from a superpower coalition unanchor faction citadels and whisk off a piece of history as a collectors item. Not that I actually have a dog in this hunt, but you just hit on my thinking. If the changes paint a bullseye on you, then when the changes hit, blow up the bullseye. Not trying to be a smart alek or anything, it just seems a reasonable resort: gather everyone you can for the moment of change and blaze away, thereby creating your own self-destruct button for the stations. Maybe I'm just a very wrathful, petty, and vengeful individual though. :D I now leave you to your regularly scheduled arguments.
the problem is these faction citadels go to whoever owns the system on the day the change hits, meaning some people might think it's worthwhile to capture systems in provi space so they own the citadel on the day the change hits. so the current system owners, won't get the faction citadels and they will likely lose their space. seems a raw deal to me, i don't know enough about nullsec to know what will happen i'm just going on comments in here.
if current owners lose their space and end up with nothing to show for their conquerable stations do you think that's fair? i don't think it's right. |
Zatar Sharisa
New Eden Heavy Industries Incorporated
39
|
Posted - 2017.05.23 22:25:54 -
[169] - Quote
Fourteen Maken wrote:Zatar Sharisa wrote:Valkorsia wrote:Give us a self-destruct button for stations. We'd rather blown them up ourselves than see a dread blob with 50 titan alts from a superpower coalition unanchor faction citadels and whisk off a piece of history as a collectors item. Not that I actually have a dog in this hunt, but you just hit on my thinking. If the changes paint a bullseye on you, then when the changes hit, blow up the bullseye. Not trying to be a smart alek or anything, it just seems a reasonable resort: gather everyone you can for the moment of change and blaze away, thereby creating your own self-destruct button for the stations. Maybe I'm just a very wrathful, petty, and vengeful individual though. :D I now leave you to your regularly scheduled arguments. the problem is these faction citadels go to whoever owns the system on the day the change hits, meaning some people might think it's worthwhile to capture systems in provi space so they own the citadel on the day the change hits. so the current system owners, won't get the faction citadels and they will likely lose their space. seems a raw deal to me, i don't know enough about nullsec to know what will happen i'm just going on comments in here. if current owners lose their space and end up with nothing to show for their conquerable stations do you think that's fair? i don't think it's right.
Hmmm....Yeah, that's pretty much the shaft alright, because I'm assuming there's no way to take them down now? If not, then now I'm starting to understand why some folks are feeling like a big target's been placed on them, and then the people that did it are kicking back in La-z-boy recliners with bowls of popcorn and laughing. I mean these are going to, then, wind up solely in the hands of the big alliances, and anyone popping off with the excuse of "Well, defend them," is either a member of one of those or being seriously disingenuous for some reason or other.
I understand about indecision, but I don't care if I get behind. -áPeople livin' in competition. -áAll I want is to have my peace of mind.
"Peace of Mind" -á-- -áBoston
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Imane Fatlip
University of Caille Gallente Federation
0
|
Posted - 2017.05.28 17:22:02 -
[170] - Quote
CCPlease, what will be happening with market orders already existing in Player Owned Outposts on patch day when they are replaced by faction citadels? Will they be magically transferred to the new citadel intact? |
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HandelsPharmi
pharmi on charbazaar
1845
|
Posted - 2017.05.28 18:29:16 -
[171] - Quote
Imane Fatlip wrote:CCPlease, what will be happening with market orders already existing in Player Owned Outposts on patch day when they are replaced by faction citadels? Will they be magically transferred to the new citadel intact?
Otherwise you want a reimburstment of your broker fees? |
Imane Fatlip
University of Caille Gallente Federation
0
|
Posted - 2017.05.28 19:00:38 -
[172] - Quote
yes |
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