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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
CupKate
Burning Skull Syndicate
4
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Posted - 2017.04.13 15:04:34 -
[31] - Quote
Suggestion: Remember tab and scroll location when using forward/back arrow in the Show Info screen. Keywords: Show Info Note: When I am researching modules that aren't comparable using the "compare" feature, I want to flip back and forth between the show info screens using the forward/back arrow in the upper right. But, each time I flip, the screen resets to the top of the tab that I was on, meaning if I want to see a set of attributes that are far down a list, I have to rescroll down each time I flip back and forth.
tl/dr, remember the tab and scrollbar location in "show info" when using the forward/back arrows between items. |
Drabbin Mishi
Excognative Ignorance Short Bus Syndicate
27
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Posted - 2017.04.13 16:12:06 -
[32] - Quote
Suggestion: Have completed Industry jobs cause Notifications Keywords: industry, notifications Note: Useful to remember to to update industry jobs --- Even useless items (eg. you have Unallocated Skillpoints) generate Notifications sometimes. But not "Your Industry job is complete". |
Soleil Fournier
Black Serpent Technologies The-Culture
183
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Posted - 2017.04.13 17:41:02 -
[33] - Quote
Suggestion: Add Suns to right-click menu in space Keywords: UI, Suns Note: Adds convenience to warping to suns as suns gain a greater role in game --- For those of us that like to right-click in space instead of using overview for everything, adding suns as an option would be a nice benefit. Right now planets, stargates, structures, etc are included in the right-click menu in space, but suns are excluded. I frequently right-click thinking it will be easy to warp to the sun, then realize I need to search for it on the overview. |
Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1833
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Posted - 2017.04.14 15:29:07 -
[34] - Quote
Suggestion: Allow forming a fleet with a template, rather than having to wait for it to load, dragging yourself into fleet position, and then assigning the template. Keywords: Fleet UI Note:
Suggestion: Swap the fleet window back to the fleet search window when you leave a fleet, rather than just closing the window. Keywords: Fleet UI Note: Mostly when leaving a fleet it's to move to another fleet.
Suggestion: Prevent fleet from automatically closing when you're the last person in it Keywords: Fleet UI Note: This would be a big benefit for standing fleets created at the start of the day. If people log in and out the fleet can get closed when you're not paying attention.
Suggestion: Secondary Fleet Bosses Keywords: Fleet UI Note: Would allow secondary bosses to do everything that a fleet boss can do (moving themselves into wing / fleet commander, posting an advert).
Suggestion: Better being-targeted / aggresed icons on the overview. Rather than just the little red / yellow square, allow us to set a much larger area (or foreground) to flash. Keywords: Overview Note:
Suggestion: When you are being attacked by drones, show the person controlling them as a red-box. Keywords: Overview Note:
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Rowells
ANZAC ALLIANCE Mercenary Coalition
3179
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Posted - 2017.04.14 19:04:50 -
[35] - Quote
Suggestion: Add a drag and drop feature to the autopilot route Keywords: autopilot, route, starmap, destination, waypoint Note: --- Just a way to more easily manage and adjust routes on the fly without needed to open the route planner or remake the entire route. Possibly even going as far as to allow linked systems to be simply dropped directly into the route between waypoints. |
Dictateur Imperator
Ab origine fidelis Get Off My Lawn
40
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Posted - 2017.04.14 21:54:55 -
[36] - Quote
Sugestion : Make fighter don''t stop after killing something, make they orbit.... keywords: Game accessibility, player healthy, fighter, carrier, cap Note : It will avoid player can't play due to Real life problem (all people can't click on W and move mouse in same time for a lot of reason). |
Nicen Jehr
Blue Republic RvB - BLUE Republic
424
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Posted - 2017.04.14 23:45:59 -
[37] - Quote
Suggestion: Add "Toggle active window windowshading" shortcut Keywords: window, keybind, shortcut Note: I like to see space, but i need to see windows, even at full HD. So almost all of my windows are in one stack or another, snapped to top or bottom screen edge. I frequently doubleclick the window title bars to collapse the windows and see beautiful things but very soon I need to doubleclick again to uncollapse and use the windows. Please let me hit a keybind instead of a precise mouse moves and doubleclick!
thx for the new thread Karkur
Little Things to improve GëíGïüGëí-á| My Little Things posts
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Tobias Frank
30
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Posted - 2017.04.15 15:04:01 -
[38] - Quote
Suggestion: Expiring bookmarks Keywords: Bookmarks, temporary, expire Note: Give bookmarks the option to delete themself after a previously determined timeframe (e.g. 3h, 6h, 12hGǪ). --- It would eleminate a lot of work deleting old bookmarks that were meant for temporary use (e.g. wormholes, ded sites, warpinsGǪ), especially on a corporate level where multiple users access and modify the same bookmark-database. |
Thai Mhalbarei
Caldari Provisions Caldari State
0
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Posted - 2017.04.15 18:44:13 -
[39] - Quote
Suggestion: Ability to move modules panel Keywords: ui, hud, modules Note: Add the possibility to move modules location anywhere on the frame like fighters control panel and ability to move the HUD everywhere at the same time ? --- Could be cool to be fully free in the UI personalization |
Terminal Insanity
Mosquito Squadron The-Culture
1014
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Posted - 2017.04.16 17:48:55 -
[40] - Quote
Fighting for control of the camera as you undock. - This is massively annoying. every time i undock i have to click and drag and shake my mouse until eve relinquishes control of the camera to me, so i can see whats happening around me
Fighters shouldnt stop moving. - Have them automatically continue orbiting the wreck or just the spot they are at... or make them just fly straight, i dont care. but they should never come to a complete stop unless i tell them to.
Drag/Drop from ship to cargo via 3d view - I should be able to drag/drop items from my ship's cargo into the station's 3d view, and have it placed in my cargo (so i dont need to open up more windows)
"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP
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Tricia McManus
T-T-S
8
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Posted - 2017.04.16 18:49:41 -
[41] - Quote
Suggestion: Export Wallet Transactions to CSV Keywords: ui, market, wallet, export Note: Useful for us not-so-geeky people who can't use the API to export our financial data. ---
Essentially I'm asking for a feature to export all my wallet transactions to a comma-separated-textfile, which could then be imported and further processed through all sorts of neat calculation and analysis tools (e.g. OpenOffice Calc / MS Excel etc). I wouldn't want to install yet another third-party-gizmo which then requires yet another limited API key and whatnot, if such a thing even exists yet. Plain-and-simple export to CSV please, so I can do some magic with my calc software.
For detailed responses see also https://forums.eveonline.com/default.aspx?g=posts&t=517072&find=unread
"What are you looking at?!"
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Nana Skalski
Taisaanat Kotei
31509
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Posted - 2017.04.16 20:04:40 -
[42] - Quote
Suggestion: Ability to make pools on forum Keywords: pool, vote, voting Note: Useful to gather opinions on forum and to troll CCP devs
Every part of a game helps to tell a story =ƒôò
Where is Angry CONCORD guy when you need him
Osprey =ƒÜÇ
GëíGïüGëí GÖÑ
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manus
WESCORP 2.0
5
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Posted - 2017.04.17 10:18:15 -
[43] - Quote
Suggestion: Ability to see volume in Survey Scan results Keywords: mining, survey scanner Note: Useful to understand how much m3 is left in the asteroid --- Strip miners have a long duration, if you are not paying attention you can waste a cycle if the asteroid was near empty when it began. If suvery scanner also shows m3 left, it becomes easier to understand how empty the ateroid is and how long you should run the miner before switching. **** ccp. |
Yankee AirPirate
S.T.E.A.R.C. Industries
0
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Posted - 2017.04.17 15:57:04 -
[44] - Quote
Suggestion: Have a single stationary pop-up window that sits outside the skill window that shows the scroll over information Keywords: skills, UI, pop-up, window Note: The seizure inducing, click-blocking pop-up windows are too much. Move them to the side where they can be read without interfering with the UI.
Suggestion: Move the pop-up on the scan control window for the notification that there is no scanner installed on the ship away from the window. It interferes with selecting other tabs docked to the same window. Keywords: UI, scan, probe launcher Note:
Suggestion: Look at my post on revamping P.I. Keywords: UI, planetary interaction Note: https://forums.eveonline.com/default.aspx?g=posts&t=517192&find=unread
Suggestion: Make the items hot-swap capable in the simulated fitting tool. Keywords: UI, simulated fitting tool Note: Having to unfit an item before trying a different item is tedious. |
Terianna Eri
Legion's Knights Of The Round Intrepid Crossing
6
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Posted - 2017.04.17 16:47:29 -
[45] - Quote
Suggestion: Increase the size or prominence of the "stop ship" and "full speed" buttons on the capacitor readout Keyword: UI, new players Note: The stop-ship shortcut is pretty useful but I've found new players having trouble finding these two buttons, and they seem like fairly important commands to make clear. Also, since they're currently displayed as - and + signs, they can be read as "decrease/increase speed incrementally" instead of as what they actually do. |
manus
WESCORP 2.0
6
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Posted - 2017.04.17 16:58:58 -
[46] - Quote
I feel like this is a trash bin, sort of like a suggestion box that never gets read. And i dont see why the format is so important. How hard is it for a dev to sift through this thread a few minutes every day for inspiration? Besides if people put the wrong keyword devs may miss an otherwise good suggestion if they only look at keywords. Anyway here it goes.
Suggestion: Ability to pause jobs Keywords: manufacturing, research, jobs Note: Usefull to pause a job that takes 23 days to make room to make something quick. --- |
ColdCutz
Frigonometry
141
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Posted - 2017.04.17 19:21:42 -
[47] - Quote
Suggestion: 'Find in Assets' option in Right-Click Menu Keywords: find, asset, context, menu, search Note: Quick step to see if you already own an item in a fit or on the market --- Just like the 'Find in Contracts' context menu option this would allow players to see if they already own an item listed in a fit, on the market, or in their hangar, etc. Currently players have to first open the Asset tool and then start manually typing the item name, which can be rather long at times. This would IMMENSELY speed up a frequently performed task for the player, decreasing abhorrent tedium and thus overall enjoyment of the game. |
ColdCutz
Frigonometry
141
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Posted - 2017.04.17 19:22:30 -
[48] - Quote
Suggestion: Remove autosearch function in Asset Search Keywords: remove, autosearch, asset Note: Causes game to hang everytime search tab is opened --- The Personal Assets Tool automatically searches all assets when the Search tab is initially opened. For players with myriad assets this causes the game to hang momentarily (2-3 seconds) every time the tool is reopened and pointed to the Search tab. If a player needs to look through all of their assets they can simply go to the All Items tab, so this makes the 'autosearch all' action wholly unnecessary and even detrimental to the player experience when they have to frequently use the Personal Assets tool. |
Jinn Esubria
Federal Navy Academy Gallente Federation
0
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Posted - 2017.04.18 06:15:05 -
[49] - Quote
Suggestion: Mining Drones should trigger the "asteroid depleted" voice line and ore hold full sound effects like mining lasers do. Keywords: ui, drones, mining Notes: Currently mining drones do not properly trigger the same sound effects mining lasers do when depleting an asteroid or filling the cargo hold full. This creates situations where you are not properly notified of an event when it occurs on the cycle of a mining drone. This is an inconsistency in the current ui design where you are only notified some of the time but not every time. |
anci Death
Crazy tomatoes
0
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Posted - 2017.04.18 11:08:47 -
[50] - Quote
Suggestion: Replace all civilian modules by a normal modules Keywords: npe, modules Notes: need to replace this modules because it is misleading new players and they try to use it outside of the "NPE"
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manus
WESCORP 2.0
6
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Posted - 2017.04.18 14:48:44 -
[51] - Quote
Suggestion: Implement folders in orders section of wallet Keywords: wallet, orders, trade Note: Enables players to sort orders. --- I have some orders i dont want to update every day. If i can put them in a folder and collapse it, it would make things easier. Generally i think its a small improvement that will make things a little better for traders who want to structure their orders a little more because the order overview can be a little confusing if you have 50+. |
Maenth
The Thirteen Provinces
32
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Posted - 2017.04.18 16:02:39 -
[52] - Quote
Suggestion: Allow players to expand the volume of an existing market trade order. Keywords: market, wallet, orders, trade, restock Note: Many market and industry players would enjoy being able to 'restock' their existing market sell orders without cancelling and making a new order, and expanding the volume of a buy order without having to create a whole new buy order.
Drones. Drones are a means to an end. An end to the ruthless Caldari 'progress' machines. An end to the barbaric 'redemption' proposed by the Amarr. What they see as chaos shall be my perfect order, merely beyond their comprehension.
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Lord Haur
Star Frontiers Brotherhood of Spacers
122
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Posted - 2017.04.18 20:32:38 -
[53] - Quote
Suggestion: Add "Voucher" to the Item Group filter in contracts when filtering by the "Accessories" Item Category Keywords: ui, contracts Note: Useful when looking for bookmarks on contracts --- There is currently no way to filter down to purely bookmarks in the contract search UI. The most you can filter is by the "Accessories" Item Group, which also includes things like PLEX, SKINs and Skill Injectors. |
Yankee AirPirate
S.T.E.A.R.C. Industries
1
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Posted - 2017.04.18 21:58:41 -
[54] - Quote
Drabbin Mishi wrote:Suggestion: Have completed Industry jobs cause Notifications Keywords: industry, notifications Note: Useful to remember to to update industry jobs --- Even useless items (eg. you have Unallocated Skillpoints) generate Notifications sometimes. But not "Your Industry job is complete".
Would be nice to see a little industry icon on your login screen signifying an industry job is complete, so you can tell if an individual character needs to deliver a job. |
Jinn Esubria
Federal Navy Academy Gallente Federation
0
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Posted - 2017.04.19 01:53:54 -
[55] - Quote
Suggestion: Add the ability to group identical non-weapon modules on the hotbar (i.e. 2x adaptive invulnerability field) so they only take up one button and can be all be activated/deactivated with one button press. Keywords: ui, modules, grouping, hotbar |
manus
WESCORP 2.0
10
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Posted - 2017.04.19 16:20:18 -
[56] - Quote
Suggestion: Ability to precisely specify max speed. Ie. 1 m/s Keywords: ui, align Note: Useful when aligned toward something, but dont wish to move out of range of something else. |
Rivr Luzade
Kenshin. DARKNESS.
3006
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Posted - 2017.04.20 06:38:31 -
[57] - Quote
Suggestion: Move citadels and all future structures out of the Orbital Bodies tab into the Stations tab in the system info window. Keywords: UI, windows, info windows, structures Note: And rename the tab to Structures
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Rivr Luzade
Kenshin. DARKNESS.
3006
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Posted - 2017.04.20 06:42:58 -
[58] - Quote
Related to #57:
Suggestion: Add expandable/collapsible category headers to the Stations/Structures tab in the system info window. Keywords: UI, windows, info windows, structures Note: Make structure display in System Info windows easier to comprehend.
--
Especially in systems like Perimeter or New Caldari, the list of structures is extremely long and hard to read. With all structures moved to that tab, you should be able to hide/show citadels when you want to see engineering complexes only, or hide cit/EC when you only want to see refineries. Function similar to the market categories or search results in Peoples & Places.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Aaven Talguard
The Scope Gallente Federation
3
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Posted - 2017.04.20 06:47:48 -
[59] - Quote
Suggestion: Order overview by group and distance Keywords: ui, Note: Helps with readability on larger dpi screens --- Enables the player to quickly look at a specific group and view distances. Thread I made on the subject with example - here |
Rivr Luzade
Kenshin. DARKNESS.
3006
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Posted - 2017.04.20 06:50:49 -
[60] - Quote
Suggestion: Right click option "Show Transactions" in the orders tab Keyword: UI, market, wallet, transactions Note: Make it easier to find transactions of a particular thing. --- Right now, in order to view transactions for a particular item, you need go to the Transactions tab of the wallet and enter the item name in the small search box. Naturally, as it is an old functionality and UI part, the box is small and can't be widened, which makes entering long item names cumbersome. This should be easier to handle.
Many more things to improve the UI can be found in the link in my signature.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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