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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Rivr Luzade
Kenshin. DARKNESS.
3006
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Posted - 2017.04.20 08:48:39 -
[61] - Quote
Suggestion: Sort production components in Blueprints alphabetically and not randomly. Keywords: UI, industry, blueprints, sorting Note: -- --- Components to produce citadels are sorted randomly whereas you can and most people have sorted the blueprints alphabetically in the industry window. Counterproductive and very tedious.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Rivr Luzade
Kenshin. DARKNESS.
3006
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Posted - 2017.04.20 08:57:38 -
[62] - Quote
Suggestion: Sort related systems in the Constellation info window alphabetically. Keywords: UI, info windows Notes: Systems are sorted randomly in the related systems tab which is counterintuitive and makes using the tab/window unnecessarily tedious. --- In that regard, can you do something about sorting in general: Searching for stations via P&P yields a randomly sorted list of stations (search for Jita, for instance, and you get this: Planet 4 stations all over the place instead of grouped properly. The same goes for characters, among other things.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Rivr Luzade
Kenshin. DARKNESS.
3006
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Posted - 2017.04.20 09:15:09 -
[63] - Quote
Suggestion: Stop the Fleet Warp command of an FC stopping the Jump Gate command from the player. Keywords: Warping, navigation, fleets Notes: This command cancels other commands given prior to this. --- If an individual player uses the Warp and Jump command and then a player in a suitable fleet position gives a Squad/Wing/Fleet Warp fleet command, this fleet command stops the prior command and a ship just sits on a gate it was supposed to jump through. That happens even when you are already actually warping and are still on the ridiculously large grids. This should stop.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Rivr Luzade
Kenshin. DARKNESS.
3006
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Posted - 2017.04.20 14:00:10 -
[64] - Quote
Suggestion: Completing a WTB contract should not require splitting item stacks into amounts listed in contracts, it should happen automatically. Keywords: Contracts, UI, item stack splitting Note: --- I just had to fill a WTB contract over 30k of an item and had 34.somehing thousand units of that item in my hangar. I could not complete this contract because I did not have the required amount of items in my hangar. Only after I split that item stack into a stack with 30k units the contract completed as expected. This should not be necessary and in fact is not in other areas, like multi-fitting, selling items, among other things.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Charper Kanjus
Pandemic Horde Inc. Pandemic Horde
0
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Posted - 2017.04.20 15:18:56 -
[65] - Quote
Suggestion: Creating contracts should automatically split items from larger stacks Keywords: Contracts, UI, item stack splitting Note: ---
If i want to list multiple contracts of 100 units of X and i have 2000 in my hangar i must pre-split these items to the correct size to be able to copy the contract and relist.
Ideally upon copying the contract it should see i have enough items in my hangar and simply remove the appropriate amount from the large stack
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Charper Kanjus
Pandemic Horde Inc. Pandemic Horde
0
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Posted - 2017.04.20 15:46:31 -
[66] - Quote
Suggestion: Allow unstacking larger stacks into smaller defined stacks Keywords: UI, item unstacking Note: ---
I'd like to be able to right click a stack and split it into smaller stacks of a defined size.
The smaller stacks should use all of the large stack with the remainder forming its own stack
e.g 1000 unstacked into stacks of 150 produces 6 stacks of 150 and 1 stack of 100
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Terminal Insanity
Mosquito Squadron The-Culture
1015
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Posted - 2017.04.20 20:22:27 -
[67] - Quote
Autopilot will split fleets up.
whenever theres two paths of equal distance to destination, each client randomly selects one of the paths, dividing the fleet for several systems sometimes
yes they're both "shortest route" etc etc all identical settings.
"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP
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Jinn Esubria
Federal Navy Academy Gallente Federation
1
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Posted - 2017.04.21 16:09:46 -
[68] - Quote
Suggestion: Add the option to auto repackage and/or auto "stack all" when moving undamaged items into inventory. Keywords: ui, inventory managemenr Notes: Having to constantly repackage items when unequipping them and then having to stack them gets so annoying. I have to do it all the time. |
Henry Plantgenet
Center for Advanced Studies Gallente Federation
203
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Posted - 2017.04.21 16:19:02 -
[69] - Quote
It would be nice if my probe and dscanner didn't disappear everytime i docked and undocked. It would also be nice if the PI planet wouldn't go black the first time i visited it |
Axon Magnus
Star Nation Elemental Tide
8
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Posted - 2017.04.21 16:39:18 -
[70] - Quote
Suggestion: Inventory sort by slot type , for example "high slot" "low slot". Keywords: Inventory, sort, value Note: inventory can be sorted by quantity, type, name, but not value and not slot type which is rather important.
"Doubt kills more dreams than failure ever will"
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Oradric Cube
Center for Advanced Studies Gallente Federation
8
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Posted - 2017.04.21 18:04:44 -
[71] - Quote
Suggestion: Uniform Ship Switch and Undock in Citadels vs Stations Keywords: undock, citadel, station Note: The experience when docking followed by switching ships and then undocking is different in citadels vs stations. There are different timers and different error messages if you try to do it too fast. Rather than generating error messages why not simply accept the input from the user and queue it up for completion when all appropriate/necessary timers have completed? The old station undock behavior did this really well, but even that doesn't work smoothly anymore in citadels. |
Demolishar
United Aggression Corpse Collectors Group
1247
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Posted - 2017.04.21 18:41:47 -
[72] - Quote
Suggestion: Change Bastion modules so you can activate warp scrambler/disruptor on a Marauder which has them active. Keywords: marauder bastion Note: Removes un-necessary and annoying micromanagement, and exploits involving MJD. |
Demolishar
United Aggression Corpse Collectors Group
1247
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Posted - 2017.04.21 18:43:10 -
[73] - Quote
Rivr Luzade wrote:Suggestion: Completing a WTB contract should not require splitting item stacks into amounts listed in contracts, it should happen automatically. Keywords: Contracts, UI, item stack splitting, scamming
FTFY |
Lothros Andastar
Eternity INC. Goonswarm Federation
244
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Posted - 2017.04.21 23:15:56 -
[74] - Quote
Suggestion: Ability to add/remove brackets via context menu the same way you can add/remove to overview Keywords: ui, overview Note: Makes making a bracket profile easier.
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Schwein Hosen
DuckPus Fightclub
24
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Posted - 2017.04.22 02:47:10 -
[75] - Quote
Fix Hidden Assets "Bug"
I like to do contract trading, so I end up with a lot of assets spread throughout different stations and citadels. It would be a really big quality of life improvement if you made the context menu options (right click options) the same no matter where the item is.
What works: If you right click on a fitted ship (or container/courier package) when it's owned by a character and in a station, you get the option to "View Contents" and "Repackage"
What is cumbersome: When you right click on a fitted ship (or container/courier package) when it's in a citadel or in the corp deliveries, you CANNOT "View Contents" or "Repackage".
That's right, the only way to even know what you own is to create a contract with the item and view the list that way, then delete the contract.
I'm sure this would be a quick code change too. Thanks! |
Henri Alabel
Dane Solo Corp Inc
0
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Posted - 2017.04.22 04:31:50 -
[76] - Quote
Suggestion: If you scan down a signature to 100%, type will be remembered regardless of jumping or docking. Keywords: ui, overview Note: It will still have to be scanned down again after jump or dock, but the type will be remembered for a time. Could be after 12 hours, if you get more then 10 jumps away or whatever. |
Briar Thrain
Black Hat Frigates
14
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Posted - 2017.04.22 06:55:33 -
[77] - Quote
Suggestion: auto-purge client cache at some interval, or make an in game cache purge - preferably automatic Keywords: client Note: Many issues currently with what client sees that can be cured with this
Client's cache could be purged upon some timeframe or every time session changes, etc. Currently many things don't update to the what the client can see as 'current' without logging out and clearing game cache. Unless there is some technical reason client must be reset when this happens seems like this would cure a whole medley of things that don't update properly. |
Java Joe Nicotine
Sebiestor Tribe Minmatar Republic
0
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Posted - 2017.04.22 11:05:24 -
[78] - Quote
How about a bigger broadcast for shield button or ability to scale the size of it, like the buttons on the left had side of the screen |
Fuzzbump
Zeura Brotherhood
0
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Posted - 2017.04.22 13:35:02 -
[79] - Quote
Suggestion: Ability to 'look at' and pan around planets and moons (not planet viewer). Keywords: ui, camera Note: Would make for some cool shots of planets and moons. |
manus
WESCORP 2.0
14
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Posted - 2017.04.22 13:52:24 -
[80] - Quote
Suggestion: Move number of science and manufacturing jobs to the top left area of the industry window Keywords: ui, science, manufacturing, industry Note: Swiftly get an idea if you are using all your slots or not. Example |
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manus
WESCORP 2.0
15
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Posted - 2017.04.22 14:36:49 -
[81] - Quote
Suggestion: Exit to character screen- And never move character portraits around! Keywords: ui, launcher, character selection, alts |
Kangar Roo
Center for Advanced Studies Gallente Federation
3
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Posted - 2017.04.22 21:28:59 -
[82] - Quote
Suggestion: Create contract based upon fitting Keywords:Contract, fitting Note: Useful when selling an unfitted ship with all the fittings --- I often leave a ship packaged and unfitted in a contract so that people can fit it differently (especially rigs) if they choose. It also doesn't leave the ship with modules offline. Being able to use a fitting to create a contract would make this easier. |
Lothros Andastar
Eternity INC. Goonswarm Federation
246
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Posted - 2017.04.22 21:33:43 -
[83] - Quote
Suggestion: Lock Safeties to Green in Newbie Systems Keywords: NPE, New Player Experience Note: There is already a zero tolerance system for ganking newbies in the rookie systems, would make the GM's lives easier to lock safeties to green in said systems. |
Lothros Andastar
Eternity INC. Goonswarm Federation
246
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Posted - 2017.04.22 21:36:18 -
[84] - Quote
Suggestion: Allow remote stacking/spliting of item stacks via assets menu Keywords: Assets, UI Note: No reason to not be able to do so |
JonDoh
Vexillum Inc.
0
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Posted - 2017.04.23 02:08:22 -
[85] - Quote
Suggestion: Let notepad "docs" be attached as files to in-game mail. Keywords: notepad, mail Notes: useful to send docs between players and keep formatting with less hassle |
Trixi Laminer
The Scope Gallente Federation
1
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Posted - 2017.04.23 11:20:14 -
[86] - Quote
suggestion notepad in the ui,. increase number of letters you can have in the notes and make a ingame "paint" where you can draw basic schematics or battle plans? and be able to share those in eve mail. |
Conrad Ortix
THE GREAT PANDA EMPIRE
0
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Posted - 2017.04.23 14:49:28 -
[87] - Quote
Suggestion: When you finish killing something, let the weapon instantly turn off so you can immediately start killing something else Keywords: weapon, cycle, disactivate
Because after the current targeted thing is killed, they weapon still cycles for around 1/4 of the cycle, then turns off. It would be nice to let it stop immediately. |
LUH-3417 Ormand
Gallente Distribution Manufacturing Mining
32
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Posted - 2017.04.23 16:26:06 -
[88] - Quote
Suggestion: Add "Manufactured by:" tag to items (or at least to ship hulls) Keywords: industrial pride, look what I made, I built half the ships in this war Note: There's very little glory for the under-appreciated industrialist --- Very similar to kill marks, it would be great to have a stamp or something on the hull (and in the description) that displays the name of the character that built the item you are viewing. If not for all items, at least for ship hulls. Celebrate the unsung heroes who slave away in the factories keeping the war efforts alive! |
LUH-3417 Ormand
Gallente Distribution Manufacturing Mining
32
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Posted - 2017.04.23 16:27:12 -
[89] - Quote
Suggestion: Link Survey Scanner range to Strip Miner range Keywords: survey scanner range Note: I can lock and mine that rock, but I can't @#$%& scan it? Really? --- We have the ability to extend Strip Miner ranges to beyond 22k. The Survey Scanner range should keep up. Perhaps if the attributes of the Survey Scanner were dependent upon the attributes of the mining modules, rigs, and implants that are installed. It just seems silly to go through the trouble of fitting a ship (SOLO - NO fleet bonuses) to mine a belt with a 24k radius when you can't actually scan down the rocks that you are actively mining. |
LUH-3417 Ormand
Gallente Distribution Manufacturing Mining
32
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Posted - 2017.04.23 16:28:12 -
[90] - Quote
Suggestion: PLEASE FIX PLANETARY INTERACTION Keywords: carpal tunnel, click click click click click click click click, no not that one, I just did that WTF Note: hands down the most excruciating and physically painful activity in all of EVE --- CCP rolled it out, made one pass of improvements, and then hasn't touched it since. It's tedious, cumbersome, and often times painful. PLEASE make it better!
Here's a forum thread of some great suggestions: https://forums.eveonline.com/default.aspx?g=posts&t=486391 Why was this thread closed anyway? |
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