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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Matuk Grymwal
Collapsed Out Pandemic Legion
78
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Posted - 2017.05.27 03:32:14 -
[211] - Quote
Suggestion: optional warning when buy item that doesn't match any of your search results. Keywords: ui, buy, market Note: Useful when you forget to click on new search results and end up buying more of the previous item by mistake. |
Dior Ambraelle
University of Caille Gallente Federation
61
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Posted - 2017.05.27 13:17:57 -
[212] - Quote
Suggestion: Ability to see the damage status of items in inventory Keywords: ui, module damage, icon Note: It would make it much easier to see the damaged items --- Modules, drones and crystals mainly. I think it would be great if we could see how much more damage can something take, just by looking at their icons in the inventory. Currently we have to try to fix things to see if they are damaged, or getting an error message if we try to repackage damaged items. Also, it would make things much easier if we could see how damaged the mining and weapon crystals are. Currently weapon crystals only seem to show their damage while they are loaded in a turret. It's not visible on their attribute page either.
If you want an intelligent argument, please do, I'm up for it!
But if you want a trolling contest, I will win it by simply not participating.
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Lothros Andastar
Eternity INC. Goonswarm Federation
315
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Posted - 2017.05.27 17:17:15 -
[213] - Quote
Suggestion: Please increase the size of the sell dropdown
Keywords: UI, Market
https://imgur.com/a/Agwk2
There is no reason why this can't be 1 entry longer so we don't have to scroll to swap between 3 month and immediate.
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Melithan
Cascadia Corporation
3
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Posted - 2017.05.27 20:14:10 -
[214] - Quote
Suggestion: Drone command "approach target" or "orbit target" Keywords: ui, drones Note: Sometimes you want your drones to go somewhere, like maybe to the person you might be about to fight. Say they just locked you but might just be scanning -- you want to be ready to fight with your drones in position, but not necessarily engage first. |
Deresi
Science and Trade Institute Caldari State
0
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Posted - 2017.05.28 14:36:27 -
[215] - Quote
Suggestion: When scrolling, have the member list stay focused where the player choose to, even if members join or leave the channel. Keywords: Ui, usability, chat Note: Managing the ui in channels with a lot of players is a handful when the player names keep hopping up and down as you try to click them. It would be a great improvement if you could handle players joining and leaving without constantly bumping the scroll section in view. Such as:
Player 1 Player 2 Members leaving and joining from this section have no impact on the visible section of the ui. Player 3 Player ... ----- List in view/ ----
Keep this section locked in place. Only if members HERE join or leave you refill it from above or below respectively, reducing the amount of jumping and shuffling by a large factor.
----- /List in view ---- Player ... Player 898 Members leaving and joining from this section have no impact on the visible section of the ui. Player 899 |
Deresi
Science and Trade Institute Caldari State
0
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Posted - 2017.05.28 14:53:21 -
[216] - Quote
Suggestion: Don't bump what the player is trying to look at when a new message appears in chat. Keywords: Ui, usability, chat Note: Players are generally interested in reading specific messages, for example what John just wrote, not look at scroll section 79-82/100 of the cached chat and whatever is shifted to occupy that spot at the moment. Would be nice if the scrolled area would follow the flow of the chat and not stay locked in place and have new messages scroll through it as they appear. |
Sally Clay
State War Academy Caldari State
23
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Posted - 2017.05.28 19:25:26 -
[217] - Quote
Suggestion: When on Station we push Repair button current ship must be selected by default and moved to top of list. http://i.imgur.com/wug6SvX.jpg |
Longdrinks
The Tuskers The Tuskers Co.
256
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Posted - 2017.05.29 14:42:14 -
[218] - Quote
Suggestion: up the unachortime on ESS or stop alpha characters from unachoring it Keywords: ESS Note: currently you can and many people do park a alpha alt in a throw away frigate sitting on your ESS in ratting system. When neutrals jump in you just unanchor the thing and there is no way the neutral can loot the ESS. |
Dior Ambraelle
University of Caille Gallente Federation
62
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Posted - 2017.05.30 15:31:11 -
[219] - Quote
Suggestion: make pirate faction corvettes appear on the ship tree Keywords: ui, pirate corvette, ship tree Note: Even if the Hematos, Immolator, Taipan, Violator and Echo (currently) are special edition ships, I think they should be present on their factions' ship tree.
If you want an intelligent argument, please do, I'm up for it!
But if you want a trolling contest, I will win it by simply not participating.
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noone kun
Hisp Eto Corporation
6
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Posted - 2017.05.30 22:03:52 -
[220] - Quote
Suggestion: can you pls add extra wings and engines to Crusader and Malediction hulls like they had before Keywords: ships Note: current hulls of those two ships look same as teck 1 version (Executioner)
Suggestion: make orbiting canera to remember distance from the ship after undocking from citadels Keywords: ui Note: right now orbiting camera is reseting distance after undocking from citadels, but still remember distance after undocking from npc station
Suggestion: make orbiting canera to remember if it was fixet on the ship (by double clicking "orbit camera" button ) after using a gate or undocking from a structure Keywords: ui Note: right now orbiting camera does not remember if it was fixed on the ship or not
Suggestion: option to change direction in which orbiting camera will offset when ship is accelerating Keywords: ui Note: i had to write this right after the patch.. camera moving forward when ship is acceleratong.. it doesnt look right, it doesnt look like all the sci-fi movies we have seen, games we have played. having that feeling of speed in eve will be great
Suggestion: option to disable "dynamic camera movement" (or to replace it with "speed offset") when in "look at" mode Keywords: ui Note: sometimes i want to bind camera to my drone or other player's ship and just watch it flying around. shure, this action is useless , but still i enjoy it. to do it right now i have to turn off new camera completely or it will get far away from the drome/ship that im "looking at". option to fix camera on drome/ other player's ship (like double ckicking "orbit camera" for my own ship) will be fine too |
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noone kun
Hisp Eto Corporation
6
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Posted - 2017.05.30 22:09:25 -
[221] - Quote
coud be even better to add "repair" button that will list all damaged stoff when pressed first time (all items selected) and actually repar all when presed second time
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Trixi Laminer
The Scope Gallente Federation
2
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Posted - 2017.05.31 12:30:03 -
[222] - Quote
I had an idea, what if you make t2 modules or rigs that get destroyed in a wreck drop t2 components? Maybe a 1-10% chance of drops of advanced materials? Would add more depth to the looting of advanced ships |
Papa Sotken
Zebra Corp Goonswarm Federation
2233
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Posted - 2017.06.04 14:14:40 -
[223] - Quote
Please could watchlist be expanded from 15 to around 25.
I fly logi a ton and it helps being able to view as many key members as possible(Also all my corpmates)
Zebra Corp Recruiting
https://forums.eveonline.com/default.aspx?g=posts&m=6256256#post6256256
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Lothros Andastar
Eternity INC. Goonswarm Federation
321
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Posted - 2017.06.05 20:47:14 -
[224] - Quote
Please add a label showing the type of Citadel/Eng.Complex in the warp to menu. |
Ajem Hinken
Caldari Provisions Caldari State
57
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Posted - 2017.06.07 04:58:01 -
[225] - Quote
The ability to say 'Warp X meters, I don't care about direction. Get me anywhere but here.' to your computer and be able to warp without aligning first (thus cutting it down to the acceleration)
https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.
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CCP karkur
C C P C C P Alliance
4110
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Posted - 2017.06.07 15:32:50 -
[226] - Quote
Please stick to the format suggested in my first post, otherwise you run the risk of your suggestion being missed. I do read the posts here, and then every now and then I use magic to make a bullet point list of the suggestions, and that relies on the format. So even if I've read your post, I don't have the best memory so I might forget about it if it doesn't make that list.
Here's the preferred format:
Quote:Suggestion: Ability to see volume in Multibuy Keywords: ui, multibuy, market Note: Useful buying stuff to ship somewhere else --- When I'm buying stuff from Jita with Multibuy and need to ship it somewhere else, it would be very useful to know how much space the order takes up so I know if it fits in my 60k m3 hauler.
Please keep the suggestion short, to the point and only 1 sentance. Keywords and note are optional, but please not more than one line. Feel free to elaborate in as much detail you want below the line
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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Joia Crenca
Science and Trade Institute Caldari State
373
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Posted - 2017.06.07 21:54:50 -
[227] - Quote
CCP karkur wrote:Please stick to the format suggested in my first post, otherwise you run the risk of your suggestion being missed. I do read the posts here, and then every now and then I use magic to make a bullet point list of the suggestions, and that relies on the format. So even if I've read your post, I don't have the best memory so I might forget about it if it doesn't make that list. Here's the preferred format: Quote:Suggestion: Ability to see volume in Multibuy Keywords: ui, multibuy, market Note: Useful buying stuff to ship somewhere else --- When I'm buying stuff from Jita with Multibuy and need to ship it somewhere else, it would be very useful to know how much space the order takes up so I know if it fits in my 60k m3 hauler.
Please keep the suggestion short, to the point and only 1 sentance. Keywords and note are optional, but please not more than one line. Feel free to elaborate in as much detail you want below the line
Thank you! |
Riela Tanal
Deep Core Mining Inc. Caldari State
73
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Posted - 2017.06.07 23:27:19 -
[228] - Quote
Suggestion: Unpiloted ship filter for the overview Keywords: ui, overview Note: To make it easier to determine based on dscan whether ships are manned or not. |
Nuranon Bolt
N-FINITY Combat Wombat.
0
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Posted - 2017.06.08 01:51:49 -
[229] - Quote
Suggestion: Allow pre-heating while Cloaked Keywords: ui, cloak Note: You can pre-heat a module and then cloak and its still overheated but you can't pre-heat while cloaked.
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Freelancer117
so you want to be a Hero
532
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Posted - 2017.06.08 11:01:31 -
[230] - Quote
Suggestion: move repackage and reprocess option further apart Keywords: ui, right click menu, items Note: useful for not accidentally losing your stuff --- for new players who are not very experienced with the right click menu for items, to not lose their stuff to soon
Regards, a Freelancer
Eve online is :
A) mining simulator B) glorified chatroom C) spreadsheets online
D) CCP Games Pay to Win at skill leveling, with instant gratification
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
http://bit.ly/1egr4mF
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Blacksmoke16
Resilience.
65
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Posted - 2017.06.08 12:19:18 -
[231] - Quote
Suggestion: Ability to deliver couriers in the deliveries hanger. Keywords: deliveries, courier, contract Note: Useful workaround to deliver couriers with containers in them --- If a courier has a container it cannot be contracted to another character. As of now if you deliver it to someone else, it will show up in their asset list but is not actually deliverable, since it is actually in the deliveries hanger as opposed to the item hanger. |
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1593
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Posted - 2017.06.10 07:43:12 -
[232] - Quote
Cinematic Camera Delay
Basically a slider or option that if one is viewing a target to add a delay of X seconds for the camera to switch/snap back to your ship view if you select "look at" as an option. Usually if you are recording content you will manually move the view around but this would give the option to watch the resultant explosion even after the target ship is destroyed rather than snapping back to view a close up of your own ship.
Another option would be to pan back to your ship view rather than the snap return to zoom rate currently in the game. Like a pan to close up and then zoom out to normal view that can be established and modified to give a bit more cinematic quality to it even at a noob level for immersion and fun.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
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Rivr Luzade
Kenshin. DARKNESS.
3061
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Posted - 2017.06.11 12:16:20 -
[233] - Quote
Suggestion: You should be able to right click characters/things anywhere. Keywords: right click menu, character, search, plex transfer Notes: You cannot right click a character in the Deliver to feature's character search in order to check if you really to the right character. --- On that note: The confirmation notification for the Deliver to feature should have the recipient character as clickable link, not just plain text.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Shadowlance
Shadow Wings.
8
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Posted - 2017.06.11 18:16:09 -
[234] - Quote
Suggestion: Group similiar BPC's and BPO's in industry window Keywords: ui, industry Note: Better usability of industry window
--- Everyone familiar with industry knows that sorting your' BPC's and BPO's(less problematic) in industry window is a mess. Especially when you have hundreds and thousands of them. Not saying that it's also laggy as hell! From what i understand the ability of stacking them in hangar is unlikely to be introduced(too many parameters, too complicated etc, etc) BUT it is possible to do so in an industry window! Just add a column "quantity" and group all kind of BPC's and BPO's with similiar parameters(ME/TE/Runs etc) in industry window. Such kind of improvement will be VERY appreciated from all industrialists of eve! |
Thutmose I
Krypted Gaming Solyaris Chtonium
62
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Posted - 2017.06.13 01:44:41 -
[235] - Quote
Suggestion: Ability to export/import inventory filters Keywords: ui, inventory Note: Allows sharing of filters for use with reprocessing --- When I have a bunch of random crap that I want to have my alt reprocess, I currently have to check each item for whether it should be reprocessed (currently just use that ! in the reprocessing window). If I could export/import a filter, then I could more easily get these organised for reprocessing. |
Matthias Ancaladron
Wrath of Angels Solitaire.
356
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Posted - 2017.06.15 21:17:38 -
[236] - Quote
MORE CUSTOMIZATION OPTIONS. I need a real beard and eyebrows. Not this painted on drag queen texture. Like this http://imgur.com/a/1mqiA
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Matt Vane
Pandemic Horde Inc. Pandemic Horde
0
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Posted - 2017.06.19 07:40:20 -
[237] - Quote
Suggestion: Notification for completed Industry Job Keywords: Industry, notification, UI Note:Useful to know when Jobs are complete -- Right now there are no notifications for when an industry jobs completes, whether it is making an actual item or researching a Blueprint. The only way to know is to have a rough idea of when a job is complete and the constantly open the Industry jobs window to check if it is complete, or use a third party program like evemon which gives notification for when industry jobs are completed. The easy fix to this is adding a notification for when an industry job completes.
Suggestion: Add Number of Industry jobs completed to log in page. Keywords: Industry, notifications, log in note: When running industry jobs on multiple accounts -- A little line under the number of mails received listing the number of industry jobs completed on the character since last log in. This would be useful for account that have multiple characters running industry jobs so they could just log into the account and view how many jobs have been completed over what characters. It does not have to take up much space, just a section the same size as number of mails received and positioned right under the number of mails.
suggestion: Remove PI building holograms when clicking on them keywords: PI, UI, visibility note: For more visibility when setting up PI -- Currently when on a PI world whenever a building is clicked on it will bring up an information screen for that building, but also create a floating hologram of that building directly over the building itself, which covers multiple buildings. This floating hologram gets in the way when trying to configure multiple buildings in a short amount of time because it could cover the building you want to move to next. The hologram currently is able to be clicked through to select another building, but the buildings are hard to see and you find yourself guessing at where the building may be if it is covered by the hologram. Removing the hologram would allow player to more easily select PI buildings are more easily configure PI planets without the hassle of trying to find the buildings hidden by a hologram or just clicking on the planet itself to remove current selection. |
Magnis Solaris
Salt Miner Syndicate Memento Draconis
0
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Posted - 2017.06.19 14:43:21 -
[238] - Quote
Suggestion: Return the ability to hover over an anomaly in the probe window and see the full name of the anom. Keywords: Probe Window UI Note: Useful for people who want the probe window to take up less screen space. --- When I'm looking at the probe window and I see an anomaly with a long name, take for example "Blood Raider Hidden Rally Point", I can only see the first part of the name "Blood Raider Hidde....". This is because i don't want the probe window to take up too much space, understandably. It used to work where if I hovered over the name, a small box would appear that said the full name of the anom. After the recent UI change to the probe window, it now longer does this. Instead, there is a new dialog box that appears when hovering over anomalies, but it contains mostly useless information, "A site that contains enemies, kill them for a chance to receive rewards". |
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1621
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Posted - 2017.06.21 00:35:53 -
[239] - Quote
PLEX Vault Alpha/Omega screen
For the initial screen when you change from Omega to Alpha the option to "upgrade" is there but it only takes you to your account management page to buy game time while you log in to the character selected already.
I would love an option to view and use my PLEX vault BEFORE I have to log into to the character to make it omega from the log in screen. Seeing as the vault is now per account and not per player this functionally should be possible so as to not drop down to alpha before logging in then applying plex vault and then getting the queue going again.
Added bonus would be a specific character selection to activate the queue after going omega without having to log them in if they have a queue available. So make omega, either through vault or whatever then simply log in to character selection screen and apply queue from there.
First suggestion is all I would be looking for though.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
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Jinn Esubria
Federal Navy Academy Gallente Federation
16
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Posted - 2017.06.22 11:53:08 -
[240] - Quote
Suggestion: Mobile Tractor Units should prioritize wrecks with loot over empty wrecks and pull all wrecks in that loot first before pulling in empty wrecks Keywords: looting, MTU, missions Note: This is a long asked for QoL change. We all know how slow large ships move and when there is 40-50 wrecks but only 1 with loot (often the mission item), having to fly out 50-100km when you only move 130m/s is extremely painful and having to wait 10+ minutes on a MTU to pull everything in is equally as painful. It's not unreasonable to expect that basic looting should not take longer than the mission itself. I also think it's unreasonable to expect a player to bring a second Omega account with them in a Noctis just to perform a basic fundamental requirement such as "looting the mission item" in an acceptable amount of time. |
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