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Ray McCormack
BIG
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Posted - 2007.05.07 11:08:00 -
[1]
http://www.ft.com/cms/s/0c3c18fe-fc03-11db-93a4-000b5df10621.html
Quote: Gamers hone hypercapitalist skills online
By Chris Nuttall in San Francisco
Published: May 6 2007 22:00 | Last updated: May 6 2007 22:00
A long time ago in a galaxy far far away, rampant capitalism held sway, free from the restraints of Sarbanes-Oxley legislation, SEC inquiries and European Commission investigations. There were large-scale scams, widespread corporate espionage, military-industrial alliances and interplanetary wars. Welcome to the world of Eve Online.
The sci-fi virtual universe, which celebrated its fourth anniversary at the weekend, has attracted chief executives, city traders, MBAs and economists to learn hard financial lessons they can take into the real world.
“Eve seemed like a playground for totally unfettered hardcore capitalism, with none of our justice systems or controlling bodies,” says Trey Ratcliff, a former player and chief executive of Austin, Texas software developer John Galt Games.
He says it appeals to two types of players: experienced online gamers who no longer find established franchises such as World of Warcraft challenging; and “non-gamer types who like business and capitalism and buying and selling”.
Eve is a rare gaming success from Reykjavik. Its Icelandic developer, CCP Games, made it for Simon and Schuster Interactive in 2003 but bought out rights at the end of that year. It has turned into a solid cash generator – with 200,000 players paying a $15-a-month subscription.
A supercomputer in London serves the game up as a single universe as opposed to the multiple servers or “shards” of World of Warcraft, the biggest online role-playing game with more than 8m subscribers. Eve’s players form “corporations” similar to the guilds and clans of other games but with the aim of achieving market dominance as well as territorial control.
Mr Ratcliff has given up on Eve for the time being to concentrate on his real-world business.
Being CEO of Taggart Trans Dimensional – among the largest corporations with more than 1,000 player/employees – took too much of his time. He spent 40 hours a week on the game, despite delegating many tasks such as financing and marketing to his management team: “Once you have managed a virtual corporation that spans the universe, you can easily manage a real corporation that spans the earth.”
Jason Schripsema, chief executive of SolarBOS, a maker of solar electric products, says he became fascinated with manufacturing and marketing products for other players. He learnt valuable lessons about how to maximise profits and prioritise projects.
“Eve is a good training ground for anyone interested in business – the markets really work and you can spend a lot of time studying the potential for your product lines,” he says.
Dan Speed, acting economist for CCP, says the game is “hypercapitalistic”; rife with corporate espionage and wrongdoing. One group, the Guiding Hand Social Club, infiltrated a corporation, assassinated its chief executive and carried out a heist. Another staged a successful IPO to raise money to build space stations. Investors lost everything when the outposts were attacked and taken over by a rival.
Yet honest players survive and they are earning virtual qualifications for real-world jobs, says Mr Speed.
Copyright The Financial Times Limited 2007
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Marodi Julita
Sublime Captial Investments
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Posted - 2007.05.07 11:13:00 -
[2]
sweet
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.05.07 11:14:00 -
[3]
Now that's cool.
More exposure for EVE = better
--23 Member--
Listen to EVE-Trance Radio! |
Ray McCormack
BIG
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Posted - 2007.05.07 11:19:00 -
[4]
Yup, especially from such a publication. Some of the events it references are pretty outdated though. But who is Dan Speed and why don't we see him lurking in this forum?
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Robacz
Essence Trade Essence Enterprises
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Posted - 2007.05.07 11:29:00 -
[5]
Dan Speed is Redundancy, but I thought he is graphic engine programmer.
But very nice article.
_________ Buying/Selling: Implants & Hardwirings Producing/BPCs: Mining Barges, T2 Components T2 Distribution: 8 regions covered |
Ulrich Sternaxe
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Posted - 2007.05.07 12:10:00 -
[6]
So next time I update my resumae I should include my EVE-online business results as well?
I keep my mind open for everything... but I don't believe anything. |
Nyphur
Pillowsoft
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Posted - 2007.05.07 12:32:00 -
[7]
Their factchecking could do with a little work. ISS shareholders did not lose everything when the outposts were siezed.
Eve-Tanking.com - For tanking spreadsheet and resources. |
Sortiario
Fair Trade Organization
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Posted - 2007.05.07 13:32:00 -
[8]
Edited by: Sortiario on 07/05/2007 13:34:18
Originally by: Ulrich Sternaxe So next time I update my resumae I should include my EVE-online business results as well?
Even though I'm sure you mean it as a joke, I'd not let out the possibility that it would benefit you if you did.
Games ftw. ___________________ Sortiario Communication Consulting - SCConsult Communication advisory service |
Ulrich Sternaxe
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Posted - 2007.05.07 14:10:00 -
[9]
It's great to see such a well known magazine like the financial times reporting exactly what I was feeling all this time. That EVE is a great tool for training and honing my business skills (real life skills that is ). I hear all these stories about job recruiters making themselves present in the virtual world "virtual life", well... EVE wouldn't be such a bad place for job recruiters to have a peek as well, especially for economic and business related jobs, it would probably even be a higher quality human resource pool then virtual life is.
I keep my mind open for everything... but I don't believe anything. |
Shin Ra
BURN EDEN Terra Incognita.
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Posted - 2007.05.07 14:23:00 -
[10]
Originally by: Ulrich Sternaxe So next time I update my resumae I should include my EVE-online business results as well?
Its worth considering if you are tlaking to the right kind of interviewer. A typical HR person would probably think you were a bit of an unsociable type if you mentioned it.
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Sortiario
Fair Trade Organization
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Posted - 2007.05.07 14:41:00 -
[11]
Imagine an application to a job;
"I've worked in succesful business ventures before, namely EVE Financial Services, Interstellar Starbase Syndicate and Black Nova Corp. I have trained Corporation Management to level 5, as well as having issued some of the most succesful IPOs in the history of EVE. I consider myself highly qualified for the big executive position in your company."
___________________ Sortiario Communication Consulting - SCConsult Communication advisory service |
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Eldo Davip
Forum Moderator Interstellar Services Department
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Posted - 2007.05.07 14:50:00 -
[12]
nice ___
EvE +NLINE - T+TALHELLDEATH SUPPORTER
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Empress Aphrodite
Soar Angelic
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Posted - 2007.05.07 15:40:00 -
[13]
Originally by: Ulrich Sternaxe So next time I update my resumae I should include my EVE-online business results as well?
I'm sure that one day soon, we'll see people getting headhunted for RL positions from MMOs. It makes a lot of sense too.
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Marodi Julita
Sublime Captial Investments
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Posted - 2007.05.07 15:57:00 -
[14]
I know a friend of a friend who plays WoW put that on his resume and got hired because his boss played WoW too...
Second life gets all of the news attention even though it's a really crappy game.
I love eve economy.
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kublai
The League of Legitimate Nigerian Businessmen
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Posted - 2007.05.08 05:18:00 -
[15]
Originally by: Marodi Julita I know a friend of a friend who plays WoW put that on his resume and got hired because his boss played WoW too...
Second life gets all of the news attention even though it's a really crappy game.
I love eve economy.
Is it possible to kill people in those games?
I once saw a gameplay vid of "terrorists" "nuking" a store in protest to bla bla bla..it was **** gfx of some poorly animated char walking into an ad-hyped up store walking around to a random teenage sensation rock band and as I was waiting for the bang the credits came on, invisible nukes apparantly.
If it's possible to pk it's worth considering, just for the sheer amounts of idiots you'd get to grief though, it would be like having a smartbomb nyx in jita o_O
Oh, yeah, eve, tbh if you manage a succesfull corporation in this game and do great things that is show of a certain amount of talent, unfortunately most people don't know jack about eve and as such wont recognize that talent :) Your signature is inappropiate for these forums, please email us: [email protected] for further information - Kreul Intentions |
Kylar Renpurs
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Posted - 2007.05.08 06:45:00 -
[16]
On the back end of this, with relevancy to real-life skills, I've always wondered what would happen if, during a job interview, I raised the topic that I ran a guild/corporation in an online game and organised team events etc in order to highlight
A) I have good interpersonal skills. B) I have good time management skills (splitting time between games and RL). C) I have sound planning and forethought to produce and execute a plan involving groups of people. D) I can remotely co-ordinate tasks with people across different timezones through a variety of personal differences. E) I have leadership potential.
Truth be known though, it's generally a case of "hear the word game and dismiss it's potential" Improve Market Competition! |
Algorithm 5
Caldari Hakata Group Xelas Alliance
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Posted - 2007.05.08 07:38:00 -
[17]
Originally by: Empress Aphrodite
Originally by: Ulrich Sternaxe So next time I update my resumae I should include my EVE-online business results as well?
I'm sure that one day soon, we'll see people getting headhunted for RL positions from MMOs. It makes a lot of sense too.
I don't know about the hiring thing, but today I got to write a corp-mail I've been wanting to for a long long time.
"Guys
I'm afraid I won't be around that much for the next month, as my new startup is going to be closing our first round venture capital funding.
Market PVP for the win baby :)"
I only risked joining EVE (and the associated potential addiction) because I wanted to learn more about hands-on economics.
Frankly, this game is just awesome for helping you recognize an I Win button when you see one.
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Syath
Caldari Einherjar Rising
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Posted - 2007.05.08 17:01:00 -
[18]
wtf... i'm just a kid and theres freaking CEO's of big companys trying to beat me in market pvp on eve! wtf! hahaha
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Ray McCormack
BIG
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Posted - 2007.05.08 17:09:00 -
[19]
Originally by: Robacz Dan Speed is Redundancy, but I thought he is graphic engine programmer.
Without wanting to be rude to Dan, it's just indicative of the sad state of support for market mechanics in EVE that we have a graphic engine programmer as our acting economist.
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Sortiario
Fair Trade Organization
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Posted - 2007.05.08 17:11:00 -
[20]
Edited by: Sortiario on 08/05/2007 17:08:33
Originally by: Syath wtf... i'm just a kid and theres freaking CEO's of big companys trying to beat me in market pvp on eve! wtf! hahaha
I feel the same way.
Knowing, though, that your enemy on the market or the forum discussion might be a CEO with thousands of employees, or a 50-year old business man with tonnes of experience from real life really kicks your adrenaline sometimes. Actually, EVE has done exactly what games tend to do: even the social levels in the society. E.g., any suburb guy with little money, a crappy job and a criminal record can log in and start discussing market strategies with the boss of his boss of his boss's boss, who lives in a 100-million dollar mansion and earn X millions every year. The two persons don't know anything about each other, except what the game offers them. Race, religion, political point of view is completely ignored - the only thing that matters is the game.
There's enough stuff here for several years of study.
Originally by: Ray McCormack
Originally by: Robacz Dan Speed is Redundancy, but I thought he is graphic engine programmer.
Without wanting to be rude to Dan, it's just indicative of the sad state of support for market mechanics in EVE that we have a graphic engine programmer as our acting economist.
Buff market mechanics!
*cough*, sorry, I still have some WoW hidden within me. But they really should do that! ___________________ Sortiario Communication Consulting - SCConsult Communication advisory service |
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Eefrit
Eve Financial Services
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Posted - 2007.05.08 18:22:00 -
[21]
Originally by: Sortiario ..the only thing that matters is the game
That is what people who are not good looking say
I'm more important because my avatar looks prettier
I did find it rather interesting trying to look up who the heck the economist was when I first read the thread. It is sad however that they are talking about TTI when TTI is pretty much a dead entity and represents no real force in the market. They were once great but those days have faded into the distance.
/Eefrit
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Sortiario
Fair Trade Organization
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Posted - 2007.05.08 18:24:00 -
[22]
Edited by: Sortiario on 08/05/2007 18:21:03
Originally by: Eefrit
Originally by: Sortiario ..the only thing that matters is the game
That is what people who are not good looking say
How come you haven't said it yet? I mean, obviously, from how you designed your avatar image... ___________________ Sortiario Communication Consulting - SCConsult Communication advisory service |
Dimitri Chandler
Gallente Dark Knights of Deneb
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Posted - 2007.05.09 21:58:00 -
[23]
well, hot on the heels of that one,
eve features in the Financial Times AGAIN
Fluffled -Suvetar "There is nothing as disconcerting as being bear-hugged by a giant Icelandic man in a kilt." |
Zeonos
Amarr Fairtrade Syndicate
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Posted - 2007.05.11 12:07:00 -
[24]
Originally by: Dimitri Chandler well, hot on the heels of that one,
eve features in the Financial Times AGAIN
copy/paste since i dont have or want to make a log in..
Latest evemon |
Block Ukx
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Posted - 2007.05.11 12:23:00 -
[25]
You shouldnĘt, that might be a copyright infringement.
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Ray McCormack
BIG
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Posted - 2007.05.11 13:03:00 -
[26]
Originally by: Zeonos copy/paste since i dont have or want to make a log in..
http://www.ft.com/cms/s/81b20424-fa49-11db-8bd0-000b5df10621.html
Quote: VALLEY VIEW: It was science fiction – now it’s just normal
By Chris Nuttall
Published: May 9 2007 11:34 | Last updated: May 9 2007 11:34
Space. The final frontier. The idea of exploring new worlds and teleporting around the universe was no more than science fiction until recently.
Now these are commonplace experiences for millions of people. Teleporting on the planet Rubi-Ka is possible and between cities in the realm of Gielinor. Teleportation also gives easy access to the regions of Tanaris and Winterspring and TP as it’s known is a standard mode of transportation from Neualtenburg to Neverland and from Little Tokyo to Luna Oaks.
I refer, of course, to how people get around and establish communications in virtual worlds over the internet – these are places in Anarchy Online, Runescape, World of Warcraft and Second Life respectively.
There is nothing real about them, but they are establishing a version of reality and connectivity that is growing far beyond the capabilities of the telephone, the television or the webcam.
In the real world, Hewlett-Packard and Cisco are selling TV-style studio systems with huge screens that take conference calls over the internet to the high-definition life-sized level.
Participants in Silicon Valley feel they are sitting at the same boardroom table as someone in New York, but are paying hundreds of thousands of dollars for the privilege.
The graphics may not be as sharp in Second Life and users’ avatars are hardly photo-realistic, but the potential is there for even greater interactivity of larger numbers of people, at almost no cost.
Philip Rosedale, founder and chief executive of Linden Lab, the creator of Second Life, described the new voice capabilities being introduced at a recent conference in San Francisco on emerging trends, organised by the Gartner research firm.
He said voice in virtual worlds would fix the problem of conference calls where it was hard to hear different people speaking.
In Second Life, sound will have a different dimension, adjusted to the nearness or distance of a speaker and bringing a spatial awareness of where people are sitting and speaking in a virtual boardroom.
This seems a much more engaging use of Second Life than many of the marketing experiments that have been taking place there and is of relevance to the enterprise.
Gartner analysts predict that 80 per cent of active internet users and Fortune 500 companies will have a “second life” by 2011, although Linden Lab’s creation may not necessarily be their chosen world.
Gartner came up with five laws to be observed by companies participating in these unregulated environments.
First, it points out virtual worlds such as Second Life are not games, but neither are they a parallel universe yet. Executives who dismiss them as games are just as wrong-headed as those who immediately want to exploit them as sales channels.
Second, behind every avatar is a real person and a culture and etiquette is developing – enterprises have to be careful how they handle this to preserve their corporate reputations.
Companies also need to be relevant and add value – there have been no effective, profitable sales channels established yet and Gartner expects this to continue for the next three years. In addition, companies need to be aware of the downside of such worlds, where protests and graffiti directed at them can have as big an impact as in the real world.
cont...
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Ray McCormack
BIG
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Posted - 2007.05.11 13:03:00 -
[27]
...cont
Quote: Finally, the development of virtual worlds will be a long haul. Gartner compares their current state of flakey technology and limited adoption to the internet circa 1993, when the first consumer browsers were appearing.
I think another trend of a growing commercialisation of this segment also echoes the early days of the web. Mr Rosedale is something of a Tim Berners Lee, the inventor of the web, in his altruistic embracing of open source and allowing Second Life members to retain intellectual property rights for their creations.
Others moving into this space are out to make a buck and have an eye on the mass-market consumer.
Atlanta-based Kaneva is cleverly simplifying the virtual world experience and adding social networking elements, while Sony will launch Home, a virtual world for its PlayStation3 owners, this year.
It will help it to promote its own products, increase brand loyalty and sell games, movies and music in its virtual arcades, cinemas and clubs.
Eve Online, which was developed in Iceland, is making a healthy profit from subscriptions for its dog-eat-dog space-based virtual world.
It appears to be very popular with city traders and businessmen. I have spoken to two chief executives who became addicted to the game and honed their management skills running virtual megacorporations in a cut-throat and relatively lawless environment.
It’s the sort of world the faint-hearted would want to teleport out of pretty quickly. Beam me up Scotty, as the saying goes.
Copyright The Financial Times Limited 2007
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Ray McCormack
BIG
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Posted - 2007.05.11 13:04:00 -
[28]
Originally by: Block Ukx You shouldn’t, that might be a copyright infringement.
It's still freely available, they just try and make you register when you link through the search feature. Sneaky buggers.
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Block Ukx
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Posted - 2007.05.11 13:12:00 -
[29]
Originally by: Ray McCormack It's still freely available, they just try and make you register when you link through the search feature. Sneaky buggers.
Because they let you read it does not gives you the right to publish elsewhere.
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Jacque Custeau
Knights of the Minmatar Republic
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Posted - 2007.05.11 18:57:00 -
[30]
Its good to hear EvE is generating a healthy profit. I have been in MMOs that went offline before (friggin EA) and its not a great experience. On the other hand healthy profits could attract EA and cause a buyout. I'd probably quit if that happened. ------------------- 09:F9:11:02:9D:74:E3:5B:D8:41:56:C5:63:56:88:C0 |
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