Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
3416
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Posted - 2017.04.14 22:21:26 -
[1] - Quote
I think caps should be allowed in highsec too... but the only way I could see it working in any reasonable way would be to give all caps in highsec a suspect flag by default. (current allowed HS cap classes aside, of course)...or maybe some kind of "highsec mode" that keeps their holds at 0m-¦ and modules offline.Just realized this doesn't solve the power projection problem mentioned above.
If you want to know more about highsec caps and the problems they caused, googling in the old forums is a good way to do it. There are extensive, verbose conversations about every facet of the potential problems.
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
3417
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Posted - 2017.04.14 23:00:08 -
[2] - Quote
Beast of Revelations wrote:So fine, anyone can attack a capship in high-sec. Was that so hard for me to think of? Took me about 5 seconds.
Wow. You must be new here. Actually the mechanics across the types of space we have are pretty complicated. This isn't just hyperbole. If you are thinking about ways to introduce caps in highsec in "5 seconds" your ideas aren't very good. If you just want to rant, by all means, and let this thread slip into the hundreds of other ship tosts on the subject. If you want caps in highsec, you're actually going to have to do a lot of reading and learning, and present a cohesive argument. Yours are just ignorant. Even most HS gankers, such as myself, recognize removing CONCORD is a non-starter. Freighters and JFs get ganked every day in HS. It takes 20-40+ ships to pull that off though, so the bar for entry into HS ganking high. The EHP of some real caps though would require so many ships to gank the system would go into TiDi. That would effectively render caps as completely invulnerable. (For instance, if a JF has 2 Alliance Tournament ships in it, it may go into Narjia, but it ain't coming out. With a dreadnought safety would be assured. We can't have that.) Projecting power matters because HS is a big obstetrical to controlling nullsec. If you could just cut through empire, BoB, TEST, PL, Goons, who-knows who else might have been able to wreck the entire null sec game (and believe me, the goons would do it).
You just aren't approaching the problem rationally.
/thread
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