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Xcom
Quantum Vortex Battalion
173
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Posted - 2017.04.19 03:36:15 -
[31] - Quote
I don't think we should call mining a pc game when we are playing a game at 2017 and all you have to do is to sit still and wait for a timer to give you an icon to drag to another window. That stuff might have been an introductory mechanic back in 2003 when the game was launched. But by now its just awful and cringe worthy.
What the devs have is alot of time to figure out a method to make mining simple and cheep but with effort and cost it can be made complex and more profitable during the mining process and not just the location you choose to mine.
And regarding the definition of a minigame is a popup window similar to the hacking window in exploration. That is the actual reference to a minigame. A set of actions preformed in space might be called a minigame as well. But the same could be said about any action taken in space then. Thats why the actual reference to a minigame is a separate window that forces your attention be a minigame that has nothing to do with the regular mechanics of EvE online.
What miners shouldn't have is to limit there attention on d-scan, local and occasionally in there cargo hold when the ore trickles in. There attention should be in the actions they are preforming similar to PVE. There should be no limit to the number of load you can put on yourself. That will make the game be constraint by the player itself and the skill level the players have. The more load you take on the more risk but also more yield with a natural diminishing value. A mechanic that could be very simple and easy to manage but when you scale it up it gets exponentially more complex and rewarding just like PVE. Any system will naturally have its min/max points and people will find ways to exploit them. But that's just fear talking and nothing would get done with that mindset. Those could just as easily be patched just like any other mechanic ever introduced. |
Anna-Elizabeth DeWitt
Federal Navy Academy Gallente Federation
1
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Posted - 2017.04.19 06:39:38 -
[32] - Quote
I have an honest and 100% serious question: Are you trolling?
First all that stuff about how CCP has no idea what they are doing and should follow your lead to make local more vivid and now a mining minigame?
manus wrote:I had some cool ideas for how you could make mining a little more interesting. When you mine you get a "picture" of the roid. And you can clearly distinguish where the ore is. So you have to move your curser in that pattern. Its sort of like when you unlock your phone with a pattern. Do you know what i mean? But there should be a few more points and the lines should always be straight. Top to bottom, bottom to top, left to right. right corner to left corner etc. This way you feel like a samurai when mining. Every time you sliced a picture, a new one comes up and you have to slice that. Direction is random. The faster you are, the faster you mine. I imagine things like this will be hard to bot. And trust me, it sounds dull, but it will feel rewarding to slice ore manually if done right. You have to imagine you are removing the ore with surgical precision with the lasers. Maybe the more precise you are the more ore you get. I could see that being fun, instead of just activating a module and waiting. i mean it would be a combination between fruit ninja and dance arcade or guitar hero. Anyone remember how addicting guitar hero was, considering you just hit 4 different ******* buttons that fly across the screen?
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Tabyll Altol
Vision Inc Hole Control
183
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Posted - 2017.04.19 08:07:55 -
[33] - Quote
manus wrote:There is a discrepancy between miner tooltip and survey scanner results which could be fixed by adding volume of ore to the scan results. Picture explains pretty well i think. LinkCCP pretty please
Not needed, there are better things CCP can do before doing such a thing.
-1 |
manus
WESCORP 2.0
10
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Posted - 2017.04.19 16:26:43 -
[34] - Quote
Tabyll Altol wrote:manus wrote:There is a discrepancy between miner tooltip and survey scanner results which could be fixed by adding volume of ore to the scan results. Picture explains pretty well i think. LinkCCP pretty please Not needed, there are better things CCP can do before doing such a thing. -1
Such as? Besides this feature is not that complicated and doesent look like it will take alot of time to do. |
Scialt
Universal Sanitation Corporation
90
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Posted - 2017.04.19 16:47:27 -
[35] - Quote
Jonah Gravenstein wrote:manus wrote:First of all, why do idiots always roam the features and ideas section? Why are you here Shae? What is your purpose? She has a point, there's very little effort involved in opening up the ingame calculator and doing a little maths. Quote:You dont even realise i use the Ore Scanner. The problem is the descrepancy between the miner tooltip and the survey scan results. Miner tooltip is in m3, but the survey scan result is in raw amount of ore. The survey scanner should display m3 as well. Why? You already have the tools needed to calculate this.
You know, the idea that "you can just use a calculator" is a really odd argument.
I mean, should we take away calculators because we could do the math by hand? Making things easier to do for something like this is generally a good idea. It saves the player time, it doesn't change balance, and it's seems like a pretty easy implementation (they already convert units to m3 in a bunch of other places).
It's a good idea.
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TheGuy Akachi
Maniacal Miners INC LEEKSWARM FEDERATION
4
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Posted - 2017.04.21 12:57:06 -
[36] - Quote
I think this is fine small addition if they make it. Doesn't provide any combat advantage, nor allows necessarily mine faster. But I can also live without it. |
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