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Algathas
Wraithguard. The Wraithguard.
73
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Posted - 2017.04.23 13:32:01 -
[1] - Quote
Smartbombs are so easy to avoid or even tank through multiple battleships worth in a frigate. If you die to one you are pretty bad. (not to mention that you already can't sit at 0 on a gate and still activate the bomb). Plus they are a counter to insta-warp nullified ceptors. |
Algathas
Wraithguard. The Wraithguard.
83
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Posted - 2017.05.10 21:40:31 -
[2] - Quote
Xzanos wrote:Im not looking for an easy button, and I completely understand the use of Pings and celestial near a gate to prevent an in line warp. But as i have already stated this is not about smartbomb camps being unavoidable but about the hassle of having to avoid them. I could spend months always warping to a celestial on every gate and then the one time i slip up boom. Even when the bully is not around i have to waste my time just in case.
I would rather spend my time looking for good fights than having to avoid the LAZY player half afk with a bot running dscan
If lazy people in untanked ceptors wouldn't constantly warp straight to them, then the smart bombers wouldn't be there. I hardly think you are looking for a "good fight" let alone any fight at all. If you were we wouldn't hear you whining about how your OP easymode nullified failceptor was blown up. Instead we would see a couple of dead smartbombers. |
Algathas
Wraithguard. The Wraithguard.
86
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Posted - 2017.05.11 15:03:16 -
[3] - Quote
Xzanos wrote:Also everyone who is bring up null sec, that has nothing to do with I am talking about. You can still use drag bubbles in null and bomb the f out of whoever in line warps. What is all this talk about zero tank ceptors? and why is there such a dire need to counter them? i mean webs come to mind as an alternate counter.
I just don't understand why people are hanging on to a game mechanic that is so cancerous you might as well be a tumor sitting on the gate. I guess a majority of players get more enjoyment out of ruining other peoples fun than actually providing content.
If a ceptor has a "get into warp" time of under 2 seconds its almost (if not 100%) impossible to point them on the gate even with the maximum possible scan resolution. On top of that they are nullified and can't be stopped by bubbles. This means they are invincible except for smart bombs. Then if they wish they can keep this speed and put a tank good enough to survive more than 16 large T2 bombs all at once. -- All in a ship that cost almost nothing. That is way more cancerous than some slow clunky battleship that has to be in an exact location waiting and hoping that someone will be dumb enough to warp to them while being so weak that a cruiser landing could kill them. |
Algathas
Wraithguard. The Wraithguard.
86
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Posted - 2017.05.11 19:08:32 -
[4] - Quote
Xzanos wrote:
THIS has been the only good reason someone has given for why not to nerf SB, I have not been in null for a LONG time and completely forgot about the interdiction nullification bonus that ceptors got. However smartbombs have been in the game for much longer than the ceptor change so to say that that is there purpose i think is a bit incorrect.
I would rather see a SB activation distance get nerfed along with the nullification changes reworked (from what i have heard mostly everyone has a negative opinion on nullification ceptors.) Maybe only nullify the bubbles that are in dscan range from where you start warp.
(lore wise basically the ship can only compensate for a bubble that was within the ships scanner range when initiating warp.)
This would allow for bubbled SB camps in systems more than 14 AU across to still work IF the ceptor pilot/pilots are LAZY but also make them avoidable for players who use pings/ celestials in systems where it is known a SB camp could happen instead of never knowing if one is present and having to use a ping on ever low/ null gate in new eden. Thats a lot of BM's
Smart bombs have already been nerfed several times already in various ways. For example: -Many ships have had their tank increased compared to long ago, and the bomb damage has remained the same. -You can not smartbomb at zero on a gate or station. That was changed a long time ago. You must be at least the blast radius of the bomb distance from the sphere of the gate or the docking ring of the station. -Ships used to have the same warp deceleration, making them much easier to hit. Now ships have different timing and faster warping ships land much faster requiring more skill to hit the target.
This means that its near impossible to smartbomb someone on the in gate, and only through very good placement can you get someone on the out gate. People can sit at 0 on the gate and the bomb won't hit them whatsoever. Using most celestials or a ping will easily avoid the bomb completely. Some gates are huge and difficult to catch someone from more than one precise direction. The only really dangerous gates are the ones that are way above or below the disk of the solar system because there are no celestials at the right angle to avoid the bomb. However these systems are easy to see and of course it would be boring if every system were the same and we couldn't use the topography to our advantage. Make pings off of these gates. |
Algathas
Wraithguard. The Wraithguard.
86
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Posted - 2017.05.12 14:58:02 -
[5] - Quote
Xzanos wrote:[quote=Algathas] This means that its near impossible to smartbomb someone on the in gate/quote]
I have never been podded anywhere other than the in gate so near impossible seems like a huge overstatement. Nor was it in a system over 14au. I hade no idea he was even there as he was cloaked. Regardless of them being nerfed before, It doesnt seem to have done much good.
Bots make timing not an issue.
I call BS. I highly doubt you were podded when you came IN to a system. Only when you landed going out of the system. What you are saying just can't happen.
You appear 12 KM off of gate when you come in and you are cloaked. The smartbomb must be 6KM or more off of gate if its T2, or 5KM offf of gate if its T1.
So, if you appear 12 ish KM off of gate, and the radius is 5-6KM (a 10-12KM diameter), then that means that with optimal placement the smartbomb could only hit you in one single point on the IN gate and Only if they are using a T2 or faction bomb. The odds of you appearing in exactly that spot when you decloak, and them being able to hit you before you warp out are about 1 in a billion. So no. it is not possible.
Anyhow, this is why I love smartbombing people like you. You bring me juicy loot and whine and cry that the evil baddy that killed you must somehow be botting or cheating to make it happen. Blaming the game for your failness rather than learn how the game works so it won't happen to you again. |
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