Kyttn
Forging Industries Silent Infinity
12
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Posted - 2017.04.24 05:17:49 -
[1] - Quote
First I apologize to anyone who may be reading this if my questions have already been answered elsewhere
1) How exactly will these BPC's drop once this feature is released? Will they just be in a cargo container, where anyone can come by and ninja salvage it if they are fast and sneaky enough, regardless of whether or not they just participated in the epic battle that most likely preceded the Shipyard's destruction? It seems like an awfully unfair and random way to determine who will get this multi-billion isk blueprint if so
2) What will happen if players bring capital ships? Will the Shipyards respond with capital fleets of their own? Will they have doomsdays and fighters too? Or will the Shipyards simply just spawn enough non-capital ships necessary to counter the player capitals which are on field?
3) Will the Shipyards be spawning warp disruption bubbles when in Null sec, and will player warp disruption bubbles work on NPC ships to keep them from pinging to a more strategic location?
4) Will NPC ships have access to the same ships and modules that players do? Can NPC ships cloak up, and will they have stealth bombers? What about ECM ships like the Falcon? Will there be NPC ships with MJD capabiliity? Or Bastion modules? What about command boosts?
5) Will NPC ships have drones, and if so will the NPCs pull the drones back to the ships if they start to take damage (like an alert pilot should)?
6) It's been said that the ships the NPC's are using are drawn directly from how a player would fit a similar ship. But what about the "pilot" flying the NPC ship. Ex: Capsuleers can get bonuses for flying a ship based on their skills, as well as for using implants and combat boosters. Do the Shipyard NPC's get any such bonuses?
7) How far away from the Shipyard can NPC ships/fleets be kited before giving up the chase and returning to base?
8) If the Shipyard AI is always escalating to match the current threat, what happens when the player fleet starts losing significant numbers of ships, or if some or all of the player fleet cloaks or warps off entirely? Will the Shipyard eventually despawn/dock the excess numbers of ships, and if so how long will that take? Or will there always be an ever increasing number of ships that player will simply have to match once spawned?
9) Am I right to understand that once this feature goes live that there will only ever be 1 shipyard in all of New Eden at any given time? Will it just sit there indefinitely until someone happens to stumble upon the NPC mining operation and then bother to scan down the hauler?
10) If these shipyards will always be spawning enough ships to counter whatever numbers of ships are brought by players, then doesn't it seem logical that the answer is for the players to NOT bring large numbers of ships, and instead to focus on just bringing a small number of well-trained and well-equipped pilots to keep the Shipyard from spawning too many defenses? What would happen if just a few capsuleers tried to attack a shipyard? Or if someone tried to solo it?
I apologize again for any previously answered questions, and if any of these questions seemed stupid, uneccesary, or obvious |