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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
manus
WESCORP 2.0
8
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Posted - 2017.04.19 12:41:12 -
[1] - Quote
Hey. Prices on ships seem to be collapsing. What if there was more incentives to PVP and/or PVE and take more risk?
I can imagine some kind of challenge mode where you ship can only be fitted with Tech 1 stuff. But its a really hard mission? I dont know. What are your ideas? How can we create more incentives for people to risk their stuff?
-edit- maybe its not an issue |
manus
WESCORP 2.0
9
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Posted - 2017.04.19 14:04:59 -
[2] - Quote
Mr Epeen wrote:This will get me in trouble with the forum curmudgeons, but here's the one thing that will be sure to raise ship prices and increase ship destruction. Attract more people to the game and give them stuff to do that will keep them interested in staying. I'd like to see 100,000 plus online when I log in. Not the 20,586 that I'm seeing right now. Mr Epeen
Agreed. Things were going really well for EVE online, 6 years in a row constant growth. But then it sort of plateuet, and player count seemed to begin to drop. Why is this you think?
Chart of player count
Black Pedro wrote: They are having a real problem implementing compelling conflict drivers and interesting PvE content in recent years. CCP has instead taken the approach to make us all safer and safer, and richer and richer in a seemingly doomed attempt to juice player numbers.
I thought i was the only one who was concerned about this. |
manus
WESCORP 2.0
9
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Posted - 2017.04.19 14:33:47 -
[3] - Quote
Vash Bloodstone wrote:Prices tell a story. The price of some ships might be falling, so maybe it's time to stop building those ships? Perhaps demand is too low and supply too high or maybe people just hate those ships. All you have to do look at the market, build things the market wants. If you were a farmer and had to choose what to farm, and you knew corn prices were falling and that soy bean prices were rising, would you plant corn? (This might even mean you don't build ships at all, but something else.)
Prices are signals that tell what the market wants. Low prices indicate the product isn't highly needed at the moment, while High prices tell you which are in highest demand. The people who make the most profit are those most able to respond to market demands.
Your "solution" to the farmer's dilemma isn't to plant soy beans, but instead to burn the cornfields or others make people eat your terrible corn. It's not a good solution.
No, we actually agree. Notice i was asking for more incentives to risk stuff. I wasnt asking for freebies. And the trend i am talking about has existed since Nov 2016, at least in Rens. There could be an underlying problem. It would be interesting to hear peoples ideas of why Hurricanes have gone from 55M isk to 42M isk. This downtrend has existed since Nov 2016. And probably now is the cheapest hurricanes have ever been. |
manus
WESCORP 2.0
10
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Posted - 2017.04.19 14:49:39 -
[4] - Quote
You are assuming that people PVE solely to earn ISK. With challenge modes, they could be doing it for different reasons. |
manus
WESCORP 2.0
10
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Posted - 2017.04.19 15:00:41 -
[5] - Quote
Chainsaw Plankton wrote:manus wrote:You are assuming that people PVE solely to earn ISK. With challenge modes, they could be doing it for different reasons. nope, just for the isk. anything not worth doing for the isk just kinda sits there and stagnates.
"Not worth doing for the isk" does not mean you have to be ISK positive when you are done. I cant believe i have to point that out. |
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