ShahFluffers
Ice Fire Warriors Shadow Cartel
11639
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Posted - 2017.04.21 05:37:45 -
[1] - Quote
Amarr Citizen 92653611 wrote:If O or D plexing with a ship only fit with warp core stabalizers (as seen in a couple tutorials) what would they use to kill hostile npcs that spawn if they carry no weapons or drones, in order to keep the clock counting down? Obvious answer seems to be add weapons but they just had the wcs equipped, no weapons. Warp Core Stabilizers don't actually prevent a ship from fitting weapons. They merely reduce targeting speed and range. And take up valuable low-slots on a ship that can be better spent on combat effectiveness (or tank, if the ship is an armor tanker).
Or... it can be a drone-centric ship. Simply set the drones to aggressive, go into a complex, deploy drones, and let them kill the NPC (note: to get drone damage high enough requires some skill investment).
Amarr Citizen 92653611 wrote:To start in FW, a throw away character or a more permanent character? The throw away until a person can get settled and figure out what and how to do things in FW? Maybe for O and D plexing? The more permanent character for when we finally get the jist of what's going on and we get things sorted a bit? Depends.
I started Faction Warfare with my main character some odd years ago. He fought and failed, died and killed. Early on, as a newbie, you will die a lot. And that is to be expected.
If people judge your killboard from an early character age in anything more than a joking manner... they are probably people you don't want to hang with.
Good groups of people will judge you more on your willingness, tenacity, and demeanor. A good sense of humor helps too.
Amarr Citizen 92653611 wrote:Do people roam in groups or solo mostly? Lots of Cruiser fights? I'd think the better the player, the more they may tend to run solo. You are correct in the last part; people who are solo tend to be more experienced. However they are exceptions (anti-social, dumb, etc).
And I have been out of FW for a bit, so I don't know what kinds of fights they have these days.
Amarr Citizen 92653611 wrote:How many skill points does a person need for the pvp part, not the O or D plexing part? Would 50 million skill points be enough to actually live through a few fights? Realizing that an experienced, good pilot can do more with less. You can start PvPing on day one.
The catch is that you probably won't kill much with lacking skills. And you won't survive much without experience.
This is why teaming up with others is important early on. More friends means more people to compensate for your lacking abilities and experience.
Amarr Citizen 92653611 wrote:I guess I'm looking from the perspective of the average or the under average player. If as a bad player with some skills to 4 or 5 should be a bit better than the same player with skills to 3 because the ship and equipment may perform better. If you know what I mean here. Do I save a higher well rounded skilled character from the standings loss and create a character specific for FW or do I use the higher skilled character and wreck its standings, figuring, if needed, how to get them standings back up later? Okay... so... this is bit tricky.
Just because someone has better skills, ships, or equipment than you do... it does not mean they are assured victory.
All ships have inherent strengths and weaknesses.
For example: A Punisher is a beefy, hard hitting frigate. But it is a bit on the slow side and only has 2 medium power slots (meaning it can only fit a MWD / AB and a warp scrambler / disruptor.
This means that while a Punisher may be good stat-wise (and even be able to kill other ships in a straight close-range brawl), it will have problems against a faster, more nimble ship that can dance around it... or even outrange it. Blaster-fit Atrons with an Afterburner come to mind.
How did you Veterans start?
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