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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Skia Aumer
Sebiestor Tribe Minmatar Republic
441
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Posted - 2017.04.26 13:52:42 -
[31] - Quote
Lieutenant Berrendo wrote:Introduce IN-GAME GAMBLING Please keep gambling out of EVE.
CCP Quant wrote:Implementation of Financial instruments in EVE I realize this is as niche feature as it gets... Please do make collaterized loans available in-game. As for a niche... POSes were also utilized by a small portion of the community, right? Then we witnessed Citadel, one of the most successful expansion, followed by Ascension with engineering complexes and refineries are coming soon(tm). Throw us a bone with this simple financial instrument, see how it goes and maybe some way down the road it will result in something bigger. |
Chainsaw Plankton
FaDoyToy
2883
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Posted - 2017.04.26 17:05:23 -
[32] - Quote
ooh faucet break downs!
selling officer BCUs! https://forums.eveonline.com/default.aspx?g=posts&m=6872141
@ChainsawPlankto on twitter
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Nevyn Auscent
Broke Sauce
3959
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Posted - 2017.04.26 21:46:19 -
[33] - Quote
Well that says quite clearly where the isk gets made in EVE.
Regarding the proposals, I think it's important for some intel to get out to players about big moves. This is a game without any baseliner espionage tools but that still relies heavily on espionage, and much like we assume crew costs are covered, we should be assuming that some basic level of intel is available.
Things like regional trade figures and the like are not going to give away secrets of which system holds all the titans (though the manufacturing index might on the map), and making effective use of regional stats for intel requires quite a bit of number crunching and skill, so they should be left, or a basic means to gain such figures should be implemented in game. Similarly regional bounties can already be sort of guessed as NPC kills are available from the map, so releasing those figures also wouldn't significantly skew intel, or tell you exactly where to find ratters, but it would allow analysis of things. |
Tiberius Cragganmore
The Scope Gallente Federation
0
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Posted - 2017.04.26 23:55:36 -
[34] - Quote
My 2 cents on the PLEX being divided by 500 units. I understand that there will be a new typeID for these smaller units. I am guessing that this is because some attributes of these units will be different (sorry I didn't have time to read in dept on the matter).
However I see this as a 500:1 stock split. In this case, the price SHOULD be adjusted historically to take into account that split. |
Nana Skalski
Taisaanat Kotei
32417
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Posted - 2017.04.27 17:28:04 -
[35] - Quote
Its not gambling if skills are involved. Just make them push levers fast enough to get those money flowing out in streams from the RNG machines.
Every part of a game helps to tell a story =ƒôò
Where is Angry CONCORD guy when you need him
Osprey =ƒÜÇ
GëíGïüGëí GÖÑ
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Orca Platypus
Pator Tech School Minmatar Republic
159
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Posted - 2017.04.27 20:59:47 -
[36] - Quote
CCP Quant wrote:On the regional mining graph, I removed it temporarily because the underlying data doesnt include drone mining, again only the regional breakdown numbers are wrong.
Congrats on coming up with a proper excuse to hide your goon masters mining in Delve. |
Caleb Ayrania
TarNec Invisible Exchequer
336
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Posted - 2017.04.28 08:08:20 -
[37] - Quote
@Quant
In an ideal New Eden, the numbers regarding RAW resources like Asteroids, Gas, Ice, and Moon Materials, would be reported a lot more like prospecting in the real world. So the numbers we would get was how much is "spawned" and how much is remaining. Not how much is mined or by who.
Before anyone say: well that is the "same thing just, do the math", the argument is that with such numbers you would get the estimated valuation of regions and not their current productivity and utilisation. Such valuation transperency would be a potential motivation for more dynamic conflict. It would also make it a lot easier for CCP to tweak the knobs regarding distribution, and create scarcety and shortages, that would mean less of the current horrible "self sufficiency" designs.
The spawns would be "new discovered resources"..
Designing in this direction and utilizing the MER as an actual game feature, would create a lot of emergent gameplay.
Something along those lines also ties very well into the potential of using the upcoming ledger feature. Since that is fundamentally a prospecting tool.
NB: As I asked Karkur at fanfest, it would also be a good time to give the scanning modules an overhaul and integrate them into something like a unified scanning UI. So your roid scanner, ship scanner, and cargo scanner, all had their results show in the scanner, in a "ledger like" format. Showing estimates on values, volumes, etc. These scans should/could be directly exportabla and sharable for intel purposes.
Just my personal thoughts on the subject matter. |
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CCP Quant
C C P C C P Alliance
169
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Posted - 2017.04.28 22:38:09 -
[38] - Quote
Caleb Ayrania wrote:@Quant
In an ideal New Eden, the numbers regarding RAW resources like Asteroids, Gas, Ice, and Moon Materials, would be reported a lot more like prospecting in the real world. So the numbers we would get was how much is "spawned" and how much is remaining. Not how much is mined or by who.
Before anyone say: well that is the "same thing just, do the math", the argument is that with such numbers you would get the estimated valuation of regions and not their current productivity and utilisation. Such valuation transperency would be a potential motivation for more dynamic conflict. It would also make it a lot easier for CCP to tweak the knobs regarding distribution, and create scarcety and shortages, that would mean less of the current horrible "self sufficiency" designs.
The spawns would be "new discovered resources"..
Designing in this direction and utilizing the MER as an actual game feature, would create a lot of emergent gameplay.
Something along those lines also ties very well into the potential of using the upcoming ledger feature. Since that is fundamentally a prospecting tool.
NB: As I asked Karkur at fanfest, it would also be a good time to give the scanning modules an overhaul and integrate them into something like a unified scanning UI. So your roid scanner, ship scanner, and cargo scanner, all had their results show in the scanner, in a "ledger like" format. Showing estimates on values, volumes, etc. These scans should/could be directly exportabla and sharable for intel purposes.
Just my personal thoughts on the subject matter.
It's an interesting proposal, I'll need to pick CCP Tuxford's brain on spawn mechanics to see if this is possible. That being said, is it really close to reality to report estimated total remaining amounts of raw resources? I've got a feeling the diamond industry (to name one) secretly disagrees I guess we could compare mining output to the theoretical maximum volume that spawns to make an estimated "utilisation ratio" ? |
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Caleb Ayrania
TarNec Invisible Exchequer
337
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Posted - 2017.04.28 22:45:42 -
[39] - Quote
CCP Quant wrote:Caleb Ayrania wrote:@Quant
In an ideal New Eden, the numbers regarding RAW resources like Asteroids, Gas, Ice, and Moon Materials, would be reported a lot more like prospecting in the real world. So the numbers we would get was how much is "spawned" and how much is remaining. Not how much is mined or by who.
Before anyone say: well that is the "same thing just, do the math", the argument is that with such numbers you would get the estimated valuation of regions and not their current productivity and utilisation. Such valuation transperency would be a potential motivation for more dynamic conflict. It would also make it a lot easier for CCP to tweak the knobs regarding distribution, and create scarcety and shortages, that would mean less of the current horrible "self sufficiency" designs.
The spawns would be "new discovered resources"..
Designing in this direction and utilizing the MER as an actual game feature, would create a lot of emergent gameplay.
Something along those lines also ties very well into the potential of using the upcoming ledger feature. Since that is fundamentally a prospecting tool.
NB: As I asked Karkur at fanfest, it would also be a good time to give the scanning modules an overhaul and integrate them into something like a unified scanning UI. So your roid scanner, ship scanner, and cargo scanner, all had their results show in the scanner, in a "ledger like" format. Showing estimates on values, volumes, etc. These scans should/could be directly exportabla and sharable for intel purposes.
Just my personal thoughts on the subject matter. It's an interesting proposal, I'll need to pick CCP Tuxford's brain on spawn mechanics to see if this is possible. That being said, is it really close to reality to report estimated total remaining amounts of raw resources? I've got a feeling the diamond industry (to name one) secretly disagrees I guess we could compare mining output to the theoretical maximum volume that spawns to make an estimated "utilisation ratio" ?
LOL that was another of those Wooosh jokes Quant :) I was thinking more Oil and Oil cartels, than DeBeers and grotesque manipulation and monopolistic market control.
but yes I think something resembling reported caches, prospect detection levels, and depletions etc would create some interesting meta content. Which would not feel as "flat" and perfect knowledge/intel like to people.
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CCP Quant
C C P C C P Alliance
169
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Posted - 2017.04.29 00:31:47 -
[40] - Quote
Caleb Ayrania wrote: LOL that was another of those Wooosh jokes Quant :)
Yeah I'm really trying hard now, never really managed to top my proudest one
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Nevyn Auscent
Broke Sauce
3968
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Posted - 2017.04.29 01:02:10 -
[41] - Quote
CCP Quant wrote:It's an interesting proposal, I'll need to pick CCP Tuxford's brain on spawn mechanics to see if this is possible. That being said, is it really close to reality to report estimated total remaining amounts of raw resources? I've got a feeling the diamond industry (to name one) secretly disagrees I guess we could compare mining output to the theoretical maximum volume that spawns to make an estimated "utilisation ratio" ? Wouldn't this totally be wrong for null security space anyway. Since industrial anoms respawn when mined, so the fact you mine in an area makes more value spawn to replace it. So amount mined is a more 'realistic' counter for EVE. |
Caleb Ayrania
TarNec Invisible Exchequer
337
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Posted - 2017.04.29 13:28:58 -
[42] - Quote
Nevyn Auscent wrote:CCP Quant wrote:It's an interesting proposal, I'll need to pick CCP Tuxford's brain on spawn mechanics to see if this is possible. That being said, is it really close to reality to report estimated total remaining amounts of raw resources? I've got a feeling the diamond industry (to name one) secretly disagrees I guess we could compare mining output to the theoretical maximum volume that spawns to make an estimated "utilisation ratio" ? Wouldn't this totally be wrong for null security space anyway. Since industrial anoms respawn when mined, so the fact you mine in an area makes more value spawn to replace it. So amount mined is a more 'realistic' counter for EVE.
It ties into the problem with spawn frequency. Ideally volumes and values spawned in space should be bigger and more valuable but spawn and lower and diminshing returns frequency.
The problem is we currently have close to infinite minerals available, the lack of strain and bottle necks on the creation side, is reducing the "motivation/incentives" in EVE.
We need less selfsufficiency and more latteral integration and thus trade balances developed. |
Aischa Montagne
Blut-Klauen-Clan
18
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Posted - 2017.04.29 16:31:07 -
[43] - Quote
Thanks for the market breakdown. Very intersting paper as always.
Also I liked the excursion on whats going on out of the view of business. I would like to give my 2 cents.
New Currency "Plex" New Currency Plex I refer to as PLEX 2.0 The Old "30 days Pilot's License Extention" or short PLEX is refered to as PLEX 1.0
So for me the PLEX 2.0 is more like a renamed AURUM. The main difference between PLEX 2.0 and 1.0 is the focus what you can buy with it. PLEX 1.0 was focused on the License we all buy in order to be able to access our Hangars. PLEX 2.0 is realy just a new word for AURUM which merges the features from PLEX 1.0
I still think to keep the name PLEX is a major failure, negating the Name and the history what PLEX is. So I think it is wrong to calculate the history for something that has not existed. If traders think they need historic numbers, they can calculate for themselfs and see the effects. This artificial history is a Mindgame and it is a wrong mindgame too.
Regional STATs:
Not a whormhouler, but In my Opinion let the people decide, unlike High sec other systems are not under juristiction of any State. Maybe the Sisters of Eve can provide a deploy able structure that collects zensus data of the region. One Zensus collector is sufficient to have the data. If a sector outside of highsec does not deploy it, no regional Numbers are available. If in a particular time no census has been monitored, non will be calcualted and available. Period. In some regions the calculation of these data makes no sense. (Could also be a point to fight for.)
--- NPC Bounties: Sure if you can afford the CPU power to add this number.
--- Implementation of Financial instruments in EVE
That sounds interesting. I have another whish if you think in this way. Make shares tradeable on the market. I think this will have a interesting twist. Shares that should be tradeable call then public shares, and have to be transformed from private shares (we have now)
I think that is easy to do and even an very interesting move. ---
Again please take my gratitude for your work.
All the best Aischa Montagne Leader of the Blood claw Clan |
Josef Djugashvilis
3551
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Posted - 2017.05.01 15:22:34 -
[44] - Quote
Fade Toblack wrote:Lieutenant Berrendo wrote:We are talking about monolpoly money smart guy. See: http://www.bbc.co.uk/news/technology-37385555 Real-life prosecutions are taking place over betting for virtual items. I'm sure that CCP don't want to run foul of the law in the UK - especially as they have business interests in the country.
I have long argued that as Eve Online allows 13 year old children to play; gambling is a potentially serious problem.
It is not hard to see that children being allowed to gamble for shiny toys in Eve may lead to gambling for money in real life.
If folk over the age of 18 (or whatever the age of legal adulthood is where you live) want to gamble then fine, I am just not happy about 13 year old children being allowed to do so.
Not that it affects me on a personal level, both of my children are in their mid thirties.
However I do believe that children being allowed to gamble in Eve may come back to haunt CCP.
This is not a signature.
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