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Tza Omi
Viziam Amarr Empire
0
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Posted - 2017.04.28 15:57:31 -
[1] - Quote
I've been eft warrioring and trying out a Hawk fit. It has a shield booster because I wanted to take advantage of that bonus, a long point an em hardener and a mwd. Not surprizingly this led to Cap issues. I slapped on a small cap booster with a capacity of 12.
With Navy Cap booster 400, it can hold 1 at a time I'm cap stable at 88%.
With Navy Cap booster 200 (next smaller size, it can hold 2 and my cap lasts 4 mins 55 secs.
A. What does it mean when it says I'm cap stable in the first example? Presumably the cap will degrade and I will need to boost it again at some point provided I have more charges and I reload the booster.
B. What does it mean in the 2nd example that my cap will last 4 mins and 55 secs? Is that the amount of time before I need to boost it again or have they calculated my cargo hold capacity and I will run out of charges in that time or will the booster no longer be able to keep up with the cap drain after that amount of time? |
Cade Windstalker
1477
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Posted - 2017.04.28 16:04:13 -
[2] - Quote
When using a Cap Booster in any fitting program in most cases it's simply averaging how much cap it gives you per cycle and averaging that over the cycle time to get a cap per second number and then averaging that into your ship's cap per second.
I can't recall if EFT factors in reload time on Cap Boosters when it makes those calculations but I don't think it does.
In the second example when it says your cap last 4 minutes and 55 seconds that's with the booster running, so if you run the booster as hard as it'll go that's how much time you have until you cap out.
At no point will EFT (or, I believe, any other program) factor in the number of charges in your cargo hold.
You may also want to keep in mind that any capacitor from a booster over what your ship can hold will be lost, so if you use a Cap Booster 400 with a Hawk's capacitor at only half, you'll be wasting a significant amount of your booster charge and be hurting your long term stability. |
Tza Omi
Viziam Amarr Empire
0
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Posted - 2017.04.28 16:09:53 -
[3] - Quote
Thanks for the response so if I understand you the cap booster will need to be reloaded in 4 min and 55 secs if i run it continuously, but with reloads it should hold indefinitely as long as I have charges. |
Soel Reit
Dambusters 617 Sq
903
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Posted - 2017.04.28 16:13:28 -
[4] - Quote
EFT doesn't get an official update from i dunno how long? pyfa is the elite fitting tool! legit it even gives you amount of cap boosters/time they can run for (only 3 quantity pre-established)
that said, often good fits are not capstable both pvp and pve with exceptions obviously.
option a: you'll have always cap even if you run every modules you have. option b: if you run every module you have fitted then you'll have 0 cap after 4mins 55secs.
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Algathas
Wraithguard. The Wraithguard.
77
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Posted - 2017.04.28 16:38:37 -
[5] - Quote
The cap booster 400 one is misleading because it would only be cap stable at that level until it has to reload, which happens after 1 booster. So then the question is do you have enough cap after that to get through the reload cycle.
Also you don't necessarily need to be cap stable: - A lot of battles only last a short amount of time, so you only need to be stable enough to handle that. - "Cap Stable" is measured by default with all the modules on. You can also turn off modules in the fitting tool and see what the stability looks like with various scenarios of modules off or overheated. In many cases you are not running all modules 100% of the time.
For example, you might only need your MWD to get into range to tackle your target and then not be using it the rest of the fight (especially if they scram you as well), meaning that you really are cap stable for the shield booster and your scram for all intents and purposes. Or you might pulse your shield booster as you need it instead of running 100% of the time, which extends the cap as well. If you run intro trouble and are burning back to the gate or running away, odds are you turned off your scram so you won't be using that cap and instead have more for your MWD or shield booster. |
Cade Windstalker
1480
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Posted - 2017.04.28 21:20:45 -
[6] - Quote
Tza Omi wrote:Thanks for the response so if I understand you the cap booster will need to be reloaded in 4 min and 55 secs if i run it continuously, but with reloads it should hold indefinitely as long as I have charges.
Sorry, I may have been unclear. What that's saying is that if you run the cap booster continuously for 4 minutes and 55 seconds you will still run out of cap.
I would have to check if EFT factors in reload time in how much cap the system provides you or if it just factors in cycle time but not reload (clearly a bit of an issue if you're using large charges). |
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