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Arthur Hellsing
No Vacancies No Vacancies.
20
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Posted - 2017.05.01 16:28:56 -
[1] - Quote
I'm looking to make the maximum remote rep a SINGLE ship can do can do (armor).
Requirements: Can enter Highsec Cap Stable Indefinitely No boosters on the field Range does not matter Has SOME tank to (help) survive a highsec gank. (I know you could just mass a fleet, but 50 tornadoes is harder to gank with than 10 is) Goal is is stagger reps to provide the most constant stream of armor over time negating incoming active damage. (Picture repairing a frig from 3 Blaster Brutixs)
So far I'v come up with this: http://i.imgur.com/a723MFT.png
Reps 896 per second + the 5x(23 armor/sec) drones = 1011 armor per second repaired.
As I said, I only care about the reps. Any and all tank is basically optional to prevent highsec gank only.
Is there anything better than this? Any implants to increase the Repair amount? I know I could use implants to get more tank and less cap relays, but I really want the Reps. Anything at all? |
Scotsman Howard
S0utherN Comfort Test Alliance Please Ignore
182
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Posted - 2017.05.01 18:17:15 -
[2] - Quote
Odd request if this is for high sec:
Might check high sec mechanics before you do whatever it is you are thinking of doing.
Neut Logi support gets either suspect timer or engagement timer with the other group, so you might actually want that tank you are fine with dropping.
If trying to prevent a gank, range would probably be an issue since they are usually bumping whatever it is they are killing (nestors range is not that far to be honest). You also have a problem with lack of a prop mod to actually move if target is being bumped.
Neut reps on a POCOs/POS would be something I would assume follows same rules, but can't I have ever done it.
Overall, it is hard to figure out a ship to recommend without knowing the purpose:
The only logical use for such a ship would be neut reps in low sec on a high sec gate (in case elite PVP gatecamping gets overwelmed by elite PVP blobbing or whatever).
So we need a logi ship that can keep an insta-locking frigate alive permanently against gate guns. In this case, you would be fine with an onerios and logi drones assuming if you fit something of a buffer on the frig. Keres is your friend here for the frig.
Test it on the test server if you want, but the onerios with the Keres (insta-lock setup with some buffer) should work and give you much greater tank.
Your weakness will be command dessies jumping your logi off gate or someone getting smart and waiting to tackle and kill the logi when it jumps into high sec with a suspect timer for repping a suspect. |
Arthur Hellsing
No Vacancies No Vacancies.
20
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Posted - 2017.05.01 19:04:48 -
[3] - Quote
Scotsman Howard wrote:Odd request if this is for high sec:
Might check high sec mechanics before you do whatever it is you are thinking of doing.
Neut Logi support gets either suspect timer or engagement timer with the other group, so you might actually want that tank you are fine with dropping.
If trying to prevent a gank, range would probably be an issue since they are usually bumping whatever it is they are killing (nestors range is not that far to be honest). You also have a problem with lack of a prop mod to actually move if target is being bumped.
Neut reps on a POCOs/POS would be something I would assume follows same rules, but can't I have ever done it.
Overall, it is hard to figure out a ship to recommend without knowing the purpose:
The only logical use for such a ship would be neut reps in low sec on a high sec gate (in case elite PVP gatecamping gets overwelmed by elite PVP blobbing or whatever).
So we need a logi ship that can keep an insta-locking frigate alive permanently against gate guns. In this case, you would be fine with an onerios and logi drones assuming if you fit something of a buffer on the frig. Keres is your friend here for the frig.
Test it on the test server if you want, but the onerios with the Keres (insta-lock setup with some buffer) should work and give you much greater tank.
Your weakness will be command dessies jumping your logi off gate or someone getting smart and waiting to tackle and kill the logi when it jumps into high sec with a suspect timer for repping a suspect.
What it is used for, has been confirmed to work with +1700 armor repair per second. I think we tested it ONCE on how low we could go and it was about 1300ish, but that was over a year ago and I might be remembering it wrong.
As stated above, those are the requirements needed. This is not for low-sec, and the repairing ship doesn't not need to worry about other player's shooting it. The actions that the logi will be doing are usually so infuriating that the enemy sometimes forms a gank torando fleet to kill the logi, going red in high-sec. I am attempting to do this with one character and want to boost that 1011 up a bit more. |
Chainsaw Plankton
FaDoyToy
2915
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Posted - 2017.05.01 23:16:52 -
[4] - Quote
a lone nestor repping will go suspect and can be easily shot down
selling officer BCUs! https://forums.eveonline.com/default.aspx?g=posts&m=6872141
@ChainsawPlankto on twitter
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Arthur Hellsing
No Vacancies No Vacancies.
20
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Posted - 2017.05.02 02:10:22 -
[5] - Quote
Chainsaw Plankton wrote:a lone nestor repping will go suspect and can be easily shot down As I said, I only care about the max rep amount, as for what I am using it for, it will not go suspect. I don't need pvp advice. I need Module advice. I am a returning player after over a year afk, and there is a lot of new crap. I made this thread to specifically ask if i missed something, or that the fit I have posted is the max solo rep that can be achieved in highsec, which was the max as of 1 year 6 months ago. |
Kalihira
Ultramar Independent Contracting
47
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Posted - 2017.05.03 12:28:30 -
[6] - Quote
Nestor |
Zanar Skwigelf
Boa Innovations Brothers of Tangra
180
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Posted - 2017.05.03 15:42:33 -
[7] - Quote
Arthur Hellsing wrote:I'm looking to make the maximum remote rep a SINGLE ship can do can do (armor).
Requirements: No boosters on the field
Are you asking for off-grid boosts? because that went away in your time away from the game. |
Arthur Hellsing
No Vacancies No Vacancies.
20
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Posted - 2017.05.03 16:58:13 -
[8] - Quote
I know, I posted a nestor fit. http://i.imgur.com/a723MFT.png Asking if there is anyway to improve it while still being within the requirements I posted.
Zanar Skwigelf wrote:Arthur Hellsing wrote:I'm looking to make the maximum remote rep a SINGLE ship can do can do (armor).
Requirements: No boosters on the field
Are you asking for off-grid boosts? because that went away in your time away from the game. Ya I saw that change, but it would not matter anyway as I am attempting to get these reps from a single ship/player, therefore there will not be a booster. |
Scotsman Howard
S0utherN Comfort Test Alliance Please Ignore
183
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Posted - 2017.05.03 18:52:51 -
[9] - Quote
Outside of some random rig I don't know about that increases rep speed (I know there are some for local reps but do not think those apply to remote reps) the only other way to increase rep would be to start blinging the fit/reps.
The nestor is your ship then.
Why don't you tell us exactly what you are doing?
You are not posting with a throw away toon, so it can't be that secret. It's in high sec, so 90% of the people here do not care. And if it does not get you suspect timer, you are either doing some rather boring like repping a POS or so edge case its not like a ton of people would take note. |
Sylvia Kildare
Center for Advanced Studies Gallente Federation
57
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Posted - 2017.05.05 14:40:00 -
[10] - Quote
he's already got 3 x t2 remote rep rigs, so... that + 7 t2 large armor RRs + Max dem skills + Nestor is the max, yep.
Came to this thread thinking it was about local rep and was gonna share my Paladin and Kronos bastion mode funs, so disappoint. ;_; |
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