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James Zimmer
D3RP Clan Elemental Tide
95
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Posted - 2017.05.07 21:57:49 -
[1] - Quote
TLDR: Make weapons impact speed and align times like armor plates. Bigger and long range guns have a bigger penalty over smaller and short range weapons.
Background: Right now, weapon selection is a little bit boring. For big fleets, more often than not, the biggest weapons available are simply the best option for a variety of factors, such as range, volley damage and DPS (for smaller fleets, it tends to be a bit more nuanced). Also, brawling is currently at a severe, almost comical disadvantage when compared with kiting.
Proposal: I propose making it so that weapons impact movement speed exactly like an armor plate, with bigger and long range guns giving a more severe penalty than smaller and short range guns. This way, small gun fleets have a tangible advantage over big gun fleets in some circumstances, such as sig tanking or pursuing enemies on grid, and brawlers have a consistent baseline speed advantage over kiters.
Required tweaks to make this work:
- Drone boat speed/agility would likely have to be nerfed in order to prevent them from getting a huge speed advantage from not having to fit weapons.
- Ships with very high or very low numbers of weapon slots may have to have their speed/agility modified in order to keep them balanced.
- Attack battlecruisers would have to get some special bonuses, so they can still move effectively with oversized guns. |
Danika Princip
GoonWaffe Goonswarm Federation
5492
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Posted - 2017.05.07 22:00:10 -
[2] - Quote
Is this just a very convoluted way to ask for kiting to be nerfed hard? |
Marika Sunji
Dark-Rising Wrecking Machine.
13
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Posted - 2017.05.07 22:18:47 -
[3] - Quote
Danika Princip wrote:Is this just a very convoluted way to ask for kiting to be nerfed hard?
Looks like it, yeah. Also would totally not require a change to literally every hull in the game and would not eat up developer time. And neither would it add unnecessary complexity. See? Nothing but upsides. |
James Zimmer
D3RP Clan Elemental Tide
95
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Posted - 2017.05.07 22:20:01 -
[4] - Quote
Danika Princip wrote:Is this just a very convoluted way to ask for kiting to be nerfed hard?
No, it's a straight-forward way of nerfing kiting. How hard depends on how much difference in speed penalty you get. |
Nevyn Auscent
Broke Sauce
3976
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Posted - 2017.05.07 22:33:23 -
[5] - Quote
Or one could just slightly nerf speed & agility on kiting ships that are too powerful, and avoid the convoluted rebalance of every single ship in the game. |
Cade Windstalker
1528
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Posted - 2017.05.08 01:05:05 -
[6] - Quote
Couple of points here.
First off, there are better and more interesting ways that have been proposed to make kiting less viable or at least more risky.
Second, this doesn't make a ton of sense. A 1600 plate doesn't actually have *that* much of an impact on a ship's speed, and the agility hit isn't huge either but it's more noticeable. That's a meter and a half of solid armor all over a ship, the guns weigh *way* less than that, so giving them a significant speed impact doesn't make much sense intuitively.
On top of that you're going to be impacting all ships here, so you're not just hurting the kiting ones you're hurting the ones trying to run down and catch the kiters.
Lastly, towards the goal of actually making weapon selection more interesting, it would feel far better if instead of just nerfing every weapon and hitting the bigger ones more we just re-balanced the smaller and under-used ones, especially the smallest in each class. |
Caleb Seremshur
Black Scorpions Inc Circle-Of-Two
875
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Posted - 2017.05.08 04:22:53 -
[7] - Quote
Danika Princip wrote:Is this just a very convoluted way to ask for kiting to be nerfed hard?
Weapons and ammo have mass. I don't think this mass is actually added to ships unless it's a plate or a prop mod. You can clearly see the original intention was for all items to add mass to a ship.
This would mean heavily loaded ships would be slower because their modules add to the mass of the ship... you know.. like you'd reasonably expect. |
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