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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Arya Zanzy
Dystopian Heaven Hedonistic Imperative
3
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Posted - 2017.05.09 15:02:57 -
[61] - Quote
I don't think I have ever posted on the forums before but this audio change is so bad I want to pull my hair out. First of all, station interiors MUST HAVE THEIR OWN SLIDER. I think every person I have ever known has muted the inside of the stations. These changes are just so restrictive. If you really needed to cut some back, you can probably group the map/planet/ISIS humming sounds. Having stargates be on the same slider as wormholes are killing people too. It's just SOOOO bad. I can't even wrap my head around it. |
Aldent Arkanon
Calamitous-Intent Feign Disorder
9
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Posted - 2017.05.09 15:05:25 -
[62] - Quote
Very disappointed that this change went through. Having to disable UI sounds such as locking or crimewatch just to not have to deal with the obnoxious UI click is incredibly frustrating. At the very least it would be nice to have the option to specifically disable the commonly identified obnoxious sounds (such as UI click). The complexity and wide range of options was always one of the unique positive characteristics of EVE and it is very unfortunate to see a part of that going away. |
TehHouse
The Walking Deads DARKNESS.
15
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Posted - 2017.05.09 15:07:59 -
[63] - Quote
Arya Zanzy wrote:I don't think I have ever posted on the forums before but this audio change is so bad I want to pull my hair out. First of all, station interiors MUST HAVE THEIR OWN SLIDER. I think every person I have ever known has muted the inside of the stations. These changes are just so restrictive. If you really needed to cut some back, you can probably group the map/planet/ISIS humming sounds. Having stargates be on the same slider as wormholes are killing people too. It's just SOOOO bad. I can't even wrap my head around it.
Station interiors is the one that really blows my mind. Back when they first teased this 'feature', I asked everyone I could think of what their sound settings were like. There was literally one guy that didn't use AAS to mute the station interior. |
Seraph Essael
Anomalous Existence Spatial Instability
1240
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Posted - 2017.05.09 15:35:34 -
[64] - Quote
Feedback after playing around with the sound for a bit:
Atmosphere:
As a someone who lives in a wormhole, having the Wormhole atmosphere turned up high to hear the mass stages is somewhat of a necessity. Currently, with these new changes it means that all atmosphere is up: Station environment within this setting is kind of frustrating as it is very very loud. Potential solution is to have wormholes and gates ambient sounds / atmosphere set to a different slider if possible. Station interior needs to have its own slider as it is really really loud.
UI Sound levels:
Crimewatch, Scanning and UI clicks. The crimewatch sound is now lumped in with the UI clicks (which sounds like insects running over my headset), the Dscan gong and Scanning. Lumping necessary sounds in with the sounds that are not necessary is a massive hindrance. The UI has so many different sounds. Some of which are useful, some of which are awful. I scan a lot, and like to know when my probes are moving, I like to hear when my timer goes off because that helps massively in certain situations (being engaged, mobile depot deployed, wormhole polarisation over) but there are sounds like the Dscan gong, the UI clicks that are not helpful in anyway.
Jump activation:
Third party warp, hearing people jump wormholes and gate jumping is all necessary sound functions. However, the gate jumping is so loud I either have to turn the sound down every time I go into K space or run the risk of missing a wormhole jump activation because I am going to leave the sound down so not have to keep switching. Potential solution is to have the third party warp effect (which is highly useful) separate from these. And also have separate sliders for gates and wormhole. I would not be opposed to lumping wormhole sounds into one slider (ambient noise / jumping) because there are some settings that for me, are always on full and probably most other wormholers will have these settings similarly high. In the middle of a fight on a wormhole, sometimes you need to be able to hear the activation above other things.
Overall I think that these changes are an unnecessary over simplification to the audio features but I can understand why some simplification was needed. That being said. We have gone from 30 audio options, useful options, to 7 over simplified options. Going down to 15 ish options may have made this a little better for all and would have freed up some sliders for the necessary and unnecessary sounds rather than them (UI Slider and Atmosphere I'm looking at you) being lumped together in a mess of sounds.
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
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Cat silth
Diversity 101 The Bastard Cartel
48
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Posted - 2017.05.09 15:36:20 -
[65] - Quote
FIX THE UI CLICK SO I CAN TURN IT OFF , jesus H christ , you had so much feed back on this i know i read the feedback and still , even when it fed back in the dev blog you decided to ignor the feeback , as usual to alienate your playerbase.
now i have to ether no iu or all ui , you guys really i mean really no how , to **** ppl off |
Mineral Molester
BOVRIL bOREers Mining CO-OP Sev3rance
0
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Posted - 2017.05.09 15:45:05 -
[66] - Quote
This is a terrible change that no one asked for. We did ask for more specific sliders (such as the UI click sound that absolutely no one wants to hear) however what we got was less specific sliders.
The purpose of turning down most of the less important game sounds it so we can more clearly hear the important ones. These new "simplified" audio settings are going to get my killed. |
rrtyui
rafis 10x weaker than cookizie
7
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Posted - 2017.05.09 15:46:07 -
[67] - Quote
This is so much pain to deal with. Good lord please give us our old settings again. |
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CCP Antiquarian
C C P C C P Alliance
226
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Posted - 2017.05.09 15:49:04 -
[68] - Quote
Seraph Essael wrote:Lots of useful specific feedback.
Thanks, Seraph.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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Ni Neith
Hedion University Amarr Empire
78
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Posted - 2017.05.09 15:58:06 -
[69] - Quote
As a wormholer I need the probes warping and scanning tme sound. I don't need the stupid probes moving sound, I don't need 'signature scanned' beep sound! |
Rain Kaessinde
Liminal Cloudwatch
19
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Posted - 2017.05.09 16:04:03 -
[70] - Quote
Sound I want to mute: map ambiance What I don't want to lose: all probe scanning and hacking feedback
Sound I want to independently attenuate and sometimes mute: dscan ping What I don't want to lose: again, the rest of Secondary Interfaces
Sound I want to mute: constant click-farting noise from UI scroll and mouseover What I don't want to lose: everything useful in UI Sound Level (including UI activation feedback, e.g. the "open inventory" chirp)
Side note on dscan ping: I actually appreciate having a sound here, but I hate this sound; it's too big, complex, and aggressive for something I'm going to hear every few seconds forever. An independent volume control would help, but replacing it with something short and subtle would help more.
The stars might lie, but the numbers never do.
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Felyx Ravencroft
6
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Posted - 2017.05.09 16:17:36 -
[71] - Quote
Here's something a little off the wall, and possibly "too much work" (though really, it wouldn't be...), but what the hell, I may as well put it out there:
How about some of the additional interfaces, such as the probe and directional scanner, getting their own sound toggles and/or volume control on their windows themselves, which could be placed with the other format-related controls such as dock/undock, and the like. Also, the sound toggle could be added as a right-click-title-bar option, in much the same way as Blink On/Off in the chat windows.
Speaking of the chat window: I have long wished for the OPTION for an audio notification of incoming messages, which could also be controlled by an On/Off toggle via title-bar-right-click on a per-channel basis, same as with the blink function. The "gentle" roll-out would be to make "Off" the default, but alternatively defaulting it to "On" would be a good way to introduce awareness of the feature, if it were ever to be implemented.
Regards |
Jenn aSide
Shinigami Miners ChaosTheory.
15815
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Posted - 2017.05.09 16:20:07 -
[72] - Quote
Aldent Arkanon wrote:Very disappointed that this change went through. Having to disable UI sounds such as locking or crimewatch just to not have to deal with the obnoxious UI click is incredibly frustrating. At the very least it would be nice to have the option to specifically disable the commonly identified obnoxious sounds (such as UI click). The complexity and wide range of options was always one of the unique positive characteristics of EVE and it is very unfortunate to see a part of that going away.
I'm constantly accused of being a CCP fanboi, because I am, but my goodness, WTF has happened here. WHO at CCP thought that UI click nonsense was a good idea.
I hate it when people stupidly and falsely threaten to quit, so I'm not doing that, but I am saying that that UI click is so annoying it made me take a brake from playing today (and i Usually play a lot on tuesdays because I'm off and my wife is at work, but not today....). |
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CCP Antiquarian
C C P C C P Alliance
229
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Posted - 2017.05.09 16:31:39 -
[73] - Quote
Please keep responding here with additional input; I'm not at all wanting to quash responses. I am tallying up the requests for included options. UI Click and Third party warp have the most mentions here (at time of drafting this message) with the combined Atmosphere slider coming in next as a pain point.
That said, a lot of people seem be implying that they have to turn off all UI to limit audio for the probe and scanning interface. The Secondary Interfaces slider controls those sounds, and can be reduced without affecting many other UI sounds.
Again, please continue to comment here, I just wanted to make sure people were aware that that feature was linked to that slider.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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Max Deveron
Deveron Shipyards and Technology
349
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Posted - 2017.05.09 16:38:10 -
[74] - Quote
CCP Antiquarian wrote:Please keep responding here with additional input; I'm not at all wanting to quash responses. I am tallying up the requests for included options. UI Click and Third party warp have the most mentions here (at time of drafting this message) with the combined Atmosphere slider coming in next as a pain point.
That said, a lot of people seem be implying that they have to turn off all UI to limit audio for the probe and scanning interface. The Secondary Interfaces slider controls those sounds, and can be reduced without affecting many other UI sounds.
Again, please continue to comment here, I just wanted to make sure people were aware that that feature was linked to that slider.
Uhm how about no, How about revert things so those of us properly using advanced settings have an advanced settings menu. And those that dont use them or dont care can have your now simpler dumbed downed menu.
How is that hard or difficult to do? Even my TV has this kind of setup so i can fine tune things if i wish to. |
Yizdale Bolmara
McD Playhouse
3
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Posted - 2017.05.09 16:44:22 -
[75] - Quote
So Overall the change is "fine" but could we get descriptions to what each slider does. With so many things piled into each it would make it easier for all players to understand what the difference is without having to search forums for this post which will be old in the future. |
Axhind
Eternity INC. Goonswarm Federation
321
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Posted - 2017.05.09 16:46:56 -
[76] - Quote
CCP Antiquarian wrote:Please keep responding here with additional input; I'm not at all wanting to quash responses. I am tallying up the requests for included options. UI Click and Third party warp have the most mentions here (at time of drafting this message) with the combined Atmosphere slider coming in next as a pain point.
That said, a lot of people seem be implying that they have to turn off all UI to limit audio for the probe and scanning interface. The Secondary Interfaces slider controls those sounds, and can be reduced without affecting many other UI sounds.
Again, please continue to comment here, I just wanted to make sure people were aware that that feature was linked to that slider.
For love of God almighty, why the hell would you take something that actually worked and allowed us to disable more annoying sounds and turn it into something that dumbed down that spectacularly fails at the function of allowing us to select sounds that we actually find informative instead of just plain annoying and/or ear damage inducing (like the high pitched sounds during hacking). |
Christim Mesarthim
Orchestra of Electric Light
0
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Posted - 2017.05.09 16:53:45 -
[77] - Quote
With this release the (UI interface?) clicking is back, every time you move over an action/word. I know this has been an issue in the past (see other threads, and tips to turning it off) but now the setting's been removed and we're forced to hear it all the time? It sounds like crickets every time you scroll through the marketplace - or any other list. It'd be interesting to know, of the advanced audio settings previously available, whether this was a popular option to turn off? Can this feature be turned off permanently? Or at least give us the option back to turn it off |
Luzet
Dreddit Test Alliance Please Ignore
0
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Posted - 2017.05.09 17:02:18 -
[78] - Quote
its very sad to see the advanced audio options striped down like this
i want to be able to be docked without the loud station interior and also be able to hear 3rd party warp ins when they happen.
i could do that before, now i cant and that sucks. i really dont think removing user choice was the right choice, please give us all the options back.
this change kinda says "we knows whats best for our players". |
Nynaeve Aylet
SniggWaffe WAFFLES.
5
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Posted - 2017.05.09 17:04:55 -
[79] - Quote
Huge step backwards. In a game like EVE where there are unlimited amounts of playstyles and things those playstyles need, REDUCING options is the worst thing you can do. |
Inta Vakaria
WiNGSPAN Delivery Services WiNGSPAN Delivery Network
21
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Posted - 2017.05.09 17:07:03 -
[80] - Quote
Whilst most of the above posters have already added most of the issues, i would like to contribute:
Atmosphere: The station and gate atmosphere really need to be on their own sliders. If you hang around/in one or the other for a while this droning noise can be really annoying, especially on multiple characters, but muting the entire atmosphere really isn't a solution as a wormholer i like to be able to hear when a wormhole is destabbed.
UI: The Ui click really needs it's own slider or and off button. The Ui click is one of the most annoying things in eve atm in my opinion. It's even worse than the infamous gong, Also the Ui really shouldn't be lumped together in one slider. I like some parts of the Ui to be louder than other parts.
Wormhole activation: Wormhole activation and gate activation really need to be separate. I like my wormholes turned right up so i can hear an activation clearly even if I'm looking at another character.
Modules: There is humming noise when you're cloaked and have your camera zoomed in. I used to be able to mute that noise but still be able to hear if i cloaked/decloaked. I need to be able to hear if i get decloaked as it's one of the most important things in wormhole space.
I'll add more points as i play around further |
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Muon Farstrider
Partial Safety
52
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Posted - 2017.05.09 17:10:35 -
[81] - Quote
Totally apart from my general bemusement (honestly this decision baffles me), I have one specific pain point with these new settings that is severely hurting my game experience. Namely, this grouping of sounds:
Quote:Crimewatch -> (UI Sound Level) Locking -> (UI Sound Level) [All sorts of other useful UI sounds -> (UI Sound Level)] UI Click -> (UI Sound Level) *Please* reconsider this grouping choice. Crimewatch and locking are important, informative sounds that I find desirable to have in order to keep on top of what is happening in my game, and many of the other UI sounds are also useful to have. However, UI click is one of the single most INFURIATINGLY annoying sounds I have ever had the misfortune to encounter in my entire gaming career. Linking these under a single slider is an incredibly experience-breaking choice for me.
Crimewatch and locking are useful. Having an audio cue for locking is very nice given that locking is a combat-critical function whose duration is highly variable. Similarly, instantly knowing when you've just made yourself suspect can be absolutely critical in combat taking place around gate-gun-equipped locations in lowsec. There are also other combat-useful UI sounds (e.g. the standard 'beeeeeep' on engagement) that I am loathe to lose.
As such, I really, really, really do not want to have to disable UI sounds. However, if UI click is folded into this setting I am forced to do so, because I TICK literally TICK can TICK not TICK stand TICK to TICK play TICK the TICK game TICK with TICK that TICK obnoxious TICK sound TICK playing TICK every TICK single TICK time TICK I TICK mouse TICK over TICK an TICK interactable TICK UI TICK element. TICK TICK TICK TICK TICK TICK TICK. (Also, why does an even *louder* version of the same sound spam-play on scrolling? Sheesh.)
Was that sentence hard to read? Good, because that's how I feel when that sound is on - I can't THINK with that noise going off in my ears every half-second. It's like someone's standing behind me and poking my brain with a stick repeatedly; it's a continuous nagging interrupt stream breaking up my thoughts. Trying to deal with that sort of repetitive sound for significant periods of time literally, 100% seriously, causes me mental pain. I would sooner play the game with no sound at all than have to listen to it, and if the game offered me no way to turn it off I would mute my entire computer. Please allow me some way to disable it that does not also disable useful and informative audio elements.
(And while we're at it, can I make the same request for the dscan ping sound? I know a dscan just went off - I'm the one who pushed the button/hit the key! I don't need an annoying sonar ping sound notifying me of it every 10 seconds, and I don't want to have to remove useful UI sounds or hacking/scanning sounds to get rid of it. It wouldn't be so bad if it were a less obnoxious sound, but the one we have is just annoying - it's too loud, too 'big', too distracting.)
Apart from that, I would echo the request for the ambience slider to have more granularity. I don't mind stargate or wormhole sounds, but like many others I find station sounds highly annoying and have them turned off. Perhaps split off 'station ambience' into its own slider? |
Felyx Ravencroft
8
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Posted - 2017.05.09 17:16:19 -
[82] - Quote
CCP Antiquarian wrote:Please keep responding here with additional input; I'm not at all wanting to quash responses. I am tallying up the requests for included options. UI Click and Third party warp have the most mentions here (at time of drafting this message) with the combined Atmosphere slider coming in next as a pain point.
That said, a lot of people seem be implying that they have to turn off all UI to limit audio for the probe and scanning interface. The Secondary Interfaces slider controls those sounds, and can be reduced without affecting many other UI sounds.
Again, please continue to comment here, I just wanted to make sure people were aware that that feature was linked to that slider.
First off, I am encouraged to see that the discussion is being followed from your end, thank you for that. That being said (yes, here's the other shoe, hehehe - with the ability to hear it drop enabled :P ) - I am a bit disturbed by the implications of tallying up which are the "greatest pain points", because to me that smacks of the intention to choose a few "winners" to reimplement, while the overall new far-from-"advanced" structure remains in place. I think this would be a terrible compromise, because it would make some (presumably most) of a supposed minority happy (but likely only partially), while still inevitably leaving numerous holes.
It seems to me, from the feedback here, that it is UNANIMOUSLY AGREED that the previous, fairly detailed setup worked well. In light of that, a PARTIAL step back toward it would not likely be perceived as anything more than a partial fix, a Band-Aid at best, an ineffectual token gesture at worst. Why not simply roll it back? Seriously, I cannot understand the rationale behind removing a set of additional options that are very useful to some, no matter how many or few, WITHOUT NEGATIVELY IMPACTING ANYONE ELSE. Really, would you folks remove a solar system just because it isn't being used my many people for whatever reason? This makes about as much sense. And people being put off or scared away by a detailed set of OPTIONAL, greyed out audio options? I'm sorry, but at this point I simply have to call bullshit - this notion is simply absurd.
And sorry, but I simply don't buy that business about having the sliders making it harder to maintain. Also, deciding where to classify an effect is difficult? Well, when being coded into the configuration interface, that decision need only be made ONCE. However, EVERY TIME a player wants to emphasise or deemphasise a particular effect, now that player has to figure out which category it may have been included in - and because the categories are few, they are inevitably rather broad, so though most times the answer may be fairly intuitive, much of the time it will not be - and thus, the same decision about "which niche does this sound fit in" has to be made countless times - every time a player needs to make that decision. And of course, after guessing wrong, it's back to the sliders to try find the correct one.
I'll fall back on an old cliched adage: if it ain't broke, don't fix it. In fact, I'll take it a step farther: If it ain't broke, for crying out loud, don't break it!
Regards |
Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
670
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Posted - 2017.05.09 17:16:38 -
[83] - Quote
CCP Antiquarian - for the love of the Amarrian God and Bob, announcing this change roughly 24 hours before the patch makes it impossible for the players to have anything meaningful to say to change it. I suspect you have done this more as a courtesy rather than actually wondering if people were ok with it before coding it into the patch.
Give people a week, 10 days notice prior to messing about with things. Otherwise it makes it look like you don't give a aeronautical fornication in the vicinity of the playerbase to what they actually feel.
I also think that its hilarious that you have left in the options for minimized client sounds, because that clearly doesn't need dev time. Seriously though, this was a bad move by CCP. We already lost the jukebox, don't let us lose the options that we had to customise the way the game sounded to us.
"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57
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Dominous Nolen
V0LTA WE FORM V0LTA
299
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Posted - 2017.05.09 17:24:21 -
[84] - Quote
Arline Kley wrote: Give people a week, 10 days notice prior to messing about with things. Otherwise it makes it look like you don't give a aeronautical fornication in the vicinity of the playerbase to what they actually feel.
I hate to be the bearer of bad news, but it was kinda discussed before fanfest, but only after someone found it randomly on SISI.
No real official communication until we started to question the change.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Ralph Shepard
The Dysfunctionals Fidelas Constans
10
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Posted - 2017.05.09 17:27:00 -
[85] - Quote
Why the hell did you remove the option to turn off those ******** and annoying UI sounds, for example those when browsing the menu. Thats ********. |
Lydia Yggdrasil
Science and Trade Institute Caldari State
3
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Posted - 2017.05.09 17:28:57 -
[86] - Quote
Great patch today, but It is sad to see the amount of personal preferences getting limited with sound options. Being able to choose sound preferences was a huge pluss to people with multiple characters and to those who don't like some of the ambient sounds. (Being docked etc.)
The player should be able to choose what's best for them, not the other way around. |
HyperFlareX
Know your Role League of Unaligned Master Pilots
21
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Posted - 2017.05.09 17:31:33 -
[87] - Quote
The old system allowed me to pick and choose which sounds were important to me (and, just as important, in which context via profiles). Now? Either I lose the locking sound OR I have to endure the UI click sound (which would lead to my death as I'd rather kill myself than endure that annoying sound OVER and OVER again.)
I guess I could live with the other reductions somewhat in the name of reducing upkeep, but please, please reconsider making the UI click its own setting. |
Ralph Shepard
The Dysfunctionals Fidelas Constans
10
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Posted - 2017.05.09 17:32:49 -
[88] - Quote
Why was the option for UI sound click removed and merged with UI sound,some of which are not annoying. That makes no sense.
But, after all, what else than BS to expect from you. |
Dominous Nolen
V0LTA WE FORM V0LTA
299
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Posted - 2017.05.09 17:40:21 -
[89] - Quote
As a content creator I can tell you right now this change is going to impact my records and what I can put out so I only have the required items in my videos.
Until the settings are modified as per my previous use cases to allow me to customize my settings to work with the way i play I can't reasonable record fights and expect the audio to come out in a satisfactory way with out having to do alot of trimming to reduce clicking, warp tunnels etc.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
671
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Posted - 2017.05.09 17:45:49 -
[90] - Quote
Dominous Nolen wrote:Arline Kley wrote: Give people a week, 10 days notice prior to messing about with things. Otherwise it makes it look like you don't give a aeronautical fornication in the vicinity of the playerbase to what they actually feel.
I hate to be the bearer of bad news, but it was kinda discussed before fanfest, but only after someone found it randomly on SISI. No real official communication until we started to question the change.
Still not good enough really. You make a change, you announce it, don't stealth it through until its too late to change it.
"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57
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