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Thread Statistics | Show CCP posts - 17 post(s) |
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CCP Antiquarian
C C P C C P Alliance
221
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Posted - 2017.05.08 10:45:05 -
[1] - Quote
Greetings, Capsuleers! This post will discuss the changes coming out for the Audio settings of EVE Online.
In 2014, we released Kronos which provided players with in-depth sound customization options in the form of Advance Audio Settings. We introduced that change because we wanted our players to have more control when choosing what they personally prefer to hear in the game - especially when playing with many clients at the same time - and also because we wanted to encourage the experience of EVE Online's unique soundscape.
The Advanced Audio Settings have been a partial success, functioning as intended but not having all the desired effects. We did indeed make the audio side of the game more flexible for our players, introducing some 30 different sliders for many possible audio mixing scenarios. Despite that customization, however, only a handful of players ultimately ended up using these customization options. Client settings logging reveals that around 9% of total EVE players are using the Advance Audio Settings menu at all. Of them, only a third (3% of all EVE players) are using each individual slider. A large majority of the 9% are only using one or two sliders in the Audio Customization menu. Some are only using sliders for elements they've disabled via the normal Audio settings.
Via survey, self-reporting, and focused testing, it became clear that complexity is the most likely reason for this lack of engagement with the menu options. New players confronted with the already gargantuan EVE Online options menu find the list of sliders daunting, and manual upkeep of the code yields more defects on the development side than the usage merits. Additionally, upkeep of the existing system when upgrading our middle-ware and adding new sounds to EVE is somewhat cumbersome. Frequently it is unclear where a sound should be included, or how to link new sound triggers into the existing system. We are dedicated to empowering EVE players, but in this instance simplification seemed better for both players and developers.
With that in mind, in order to make the menu more inviting for everyone and clear up valuable interface space (not to mention developer hours) we have decided to simplify the Audio Customization menu greatly. This will require adjustment for many of the 9% that have been using the existing sliders, but we've taken steps to minimize that disruption by shifting and grouping the various sounds according to usage and type. The names of the regular Volume Level settings (the UI, Music, Speech, World and Master sliders) are not being changed but some of the old Advanced sliders are being diverted into those controls. For example, Aura's voice will now be controlled by the Speech Volume slider.
The names and functions of the Advanced Sliders change as listed below:
New Sliders: Atmosphere Jump Activation Secondary Interfaces Ship Effects Ship Ambience Turret Volume Warning Sounds
Old Slider -> Appears under New Slider: Turret volume -> Turret Volume Impacts -> Turret Volume Stargates -> Atmosphere Wormholes -> Atmosphere* Jump Activation -> Jump Activation Crimewatch -> (UI Sound Level) Explosions -> Ship Effects Engine.MWD.AB -> Ship Ambience Station Exterior -> Atmosphere Station Interior -> Atmosphere Modules -> Ship Effects Ship Ambience -> Ship Ambience Warping Effect -> Ship Effects 3rd Party warp -> Jump Activation Map and Ship Tree Vol -> Secondary Interfaces Locking -> (UI Sound Level) EVE store -> (UI Sound Level) Planets -> Atmosphere UI Click -> (UI Sound Level) Radial Menu -> (UI Sound Level) UI Interaction -> Secondary Interfaces Aura -> (UI Speech Level) Hacking -> Secondary Interfaces Shield Warning -> Warning Sounds Hull Warning -> Warning Sounds Ship Damage Warnings -> Warning Sounds Cap Warning -> Warning Sounds Atmosphere -> Atmosphere Music Dungeons -> (Music Level) Music General -> (Music Level)
* This indicates general wormhole atmosphere. The wormhole activation sound is controlled by the Jump Activation slider.
We continue to investigate ways to improve this system, including modifying which features are controlled by which sliders and adjusting for popular requests, so do not hesitate to comment on the forums and make your own noise across New Eden. We look forward to streamlining the process of customization for all capsuleers and hopefully bumping that 9% up so that more players can experience all that EVE has to offer.
Fly free!
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1842
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Posted - 2017.05.08 11:16:59 -
[2] - Quote
If I'm reading this right, please separate stargates activation from station interiors. There is a gameplay advantage to hearing a stargate fire where as station buzzing is just super-tedious when we're docked for hours at a time.
I would like to see the map volume broken out too. Having that constant whine when the map window is maddening, but I do like some of the UI sounds. |
B0T0
X Legion Against Probes
26
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Posted - 2017.05.08 11:19:23 -
[3] - Quote
CCP Antiquarian wrote:
Old Slider -> Appears under New Slider: Wormholes -> Atmosphere*
...
* This indicates general wormhole atmosphere. The wormhole activation sound is controlled by the Jump Activation slider.
That is only change a have problem with because sound of wormhole indicates its status unlike rest of atmosphere sounds.
01010111 00101101 01110011 01110000 01100001 01100011 01100101 00101100 00100000 01100010
01100101 01110011 01110100 00100000 01110011 01110000 01100001 01100011 01100101 00100001
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WildStrawberry
X Legion Against Probes
0
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Posted - 2017.05.08 11:25:44 -
[4] - Quote
CCP Antiquarian wrote:Greetings, Capsuleers! This post will discuss the changes coming out for the Audio settings of EVE Online. Stargates -> Atmosphere Wormholes -> Atmosphere* Jump Activation -> Jump Activation Station Exterior -> Atmosphere Station Interior -> Atmosphere Planets -> Atmosphere Atmosphere -> Atmosphere
* This indicates general wormhole atmosphere. The wormhole activation sound is controlled by the Jump Activation slider.
WHY do you hate wormholers so much?
When i was living on POS i had to quiet down "Planets" because it occured that's the reason of annoying ambient sound - being really close to the planet on moon 1. You introduced citadels and now you plan to torture me with sounds of station interiors and exteriors.... From all sounds quoted above i only need "Wormhole" and "Jump Activation". And i really DON'T want to hear Stargates, f*ing Station noise nor planets and atmosphere.
It's a space game, the less sounds the better. Especially when one account jumps with some worthless s**t through gates on autopilot and i couldn't care less if it jumps, dies or docks somewhere, and another does it's WH business (listening for jump, mass change or disappearance of WH) and least thing i want to hear is some f*****g Station Interior from another account.
I'm a wormholer, I listen to the wormhole sound and that's my life. And death. Amen. |
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CCP Antiquarian
C C P C C P Alliance
221
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Posted - 2017.05.08 11:51:15 -
[5] - Quote
Sentient Blade wrote:If I'm reading this right, please separate stargates activation from station interiors. There is a gameplay advantage to hearing a stargate fire where as station buzzing is just super-tedious when we're docked for hours at a time.
I would like to see the map volume broken out too. Having that constant whine when the map window is maddening, but I do like some of the UI sounds.
Slight misreading, but the result is positive: The wormhole activation sound (Jump Activation) is completely separate from Station Interiors (Atmosphere).
Map is not lumped in with UI sounds, but is instead part of Secondary Interfaces. Win.
WildStrawberry wrote:...WORMHOLES...(possibly paraphrased)
Thanks for putting this up here. Please have a go at using the set up tomorrow and come back to see how the sliders worked out as far as minimizing the sounds you don't need, then add further comment. CCP Baldur will be monitoring the player response here.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1842
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Posted - 2017.05.08 11:57:47 -
[6] - Quote
CCP Antiquarian wrote:Sentient Blade wrote:If I'm reading this right, please separate stargates activation from station interiors. There is a gameplay advantage to hearing a stargate fire where as station buzzing is just super-tedious when we're docked for hours at a time.
I would like to see the map volume broken out too. Having that constant whine when the map window is maddening, but I do like some of the UI sounds. Slight misreading, but the result is positive: The wormhole activation sound (Jump Activation) is completely separate from Station Interiors (Atmosphere). Map is not lumped in with UI sounds, but is instead part of Secondary Interfaces. Win.
Great, thanks! |
Dominous Nolen
V0LTA WE FORM V0LTA
292
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Posted - 2017.05.08 13:52:45 -
[7] - Quote
Please separate the wormhole ambience from the stargate hum. I live in wormholes on all of my accounts, and stargate ambiance plays no reliance impact on my game and gets turned down to near 0, Wormhole states however... Big deal.
3rd party warp should be its own items. It's not a jump effect there for it doesn't make sense. I keep that setting maxed at all times and turn down my jump effect to 3/4 volume.
Station interior/exterior bound to the same slider as gate/wormhole effects isn't ideal either. I turn that down for sanity sake as the interior/ exterior station chatter don't really matter.
@dominousnolen
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Dominous Nolen
V0LTA WE FORM V0LTA
292
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Posted - 2017.05.08 14:09:38 -
[8] - Quote
CCP Antiquarian wrote:WildStrawberry wrote:...WORMHOLES...(possibly paraphrased)
Thanks for putting this up here. Please have a go at using the set up tomorrow and come back to see how the sliders worked out as far as minimizing the sounds you don't need, then add further comment. CCP Baldur will be monitoring the player response here.
From Testing I've done on SISI I can already tell you being bombarded by the station interior/exterior just for the sake of the wormhole states is going to be maddening.
@dominousnolen
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Seraph Essael
Anomalous Existence Spatial Instability
1237
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Posted - 2017.05.08 14:18:35 -
[9] - Quote
Dominous Nolen wrote:Please separate the wormhole ambience from the stargate hum. I live in wormholes on all of my accounts, and stargate ambiance plays no reliance impact on my game and gets turned down to near 0, Wormhole states however... Big deal.
Yep this! I would also like to see jump activation and wormhole activation in separate sliders also. I live in wormholes and have the wormhole activation turned pretty much right up. If I have to turn down the gates (because jesus they get loud) every time I go into K-Space it gets tedious.
Dominous Nolen wrote:3rd party warp should be its own items. It's not a jump effect there for it doesn't make sense. I keep that setting maxed at all times and turn down my jump effect to 3/4 volume.
I also have 3rd party warp set up high also. This is effective because you can tell when something else is landing on grid that you cannot necessarily see. Say for example, if its a fleet mate or someone is landing on a grid where your overview is cramped.
I notice a few of the things I have turned down / adjusted is the UI sounds. Will there be some sliders for different UI sounds or will UI clicks and Scanning sounds all be in the same category?
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
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Dominous Nolen
V0LTA WE FORM V0LTA
292
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Posted - 2017.05.08 14:23:56 -
[10] - Quote
Seraph Essael wrote: I notice a few of the things I have turned down / adjusted is the UI sounds. Will there be some sliders for different UI sounds or will UI clicks and Scanning sounds all be in the same category?
Sight specifics on this point. Right now they all seem to be lumped into the UI interaction sliders based on what I'm reading.
@dominousnolen
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Sharps
WiNGSPAN Delivery Services WiNGSPAN Delivery Network
25
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Posted - 2017.05.08 14:26:23 -
[11] - Quote
Has there ever been any thought of making customizable audio parameters available in the .ini, similar to this: https://forums.eveonline.com/default.aspx?g=posts&t=513462
This would allow "power users" to get their settings just right, while taking the pressure off the UI team.
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Seraph Essael
Anomalous Existence Spatial Instability
1237
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Posted - 2017.05.08 14:26:42 -
[12] - Quote
Dominous Nolen wrote:Seraph Essael wrote: I notice a few of the things I have turned down / adjusted is the UI sounds. Will there be some sliders for different UI sounds or will UI clicks and Scanning sounds all be in the same category?
Sight specifics on this point. Right now they all seem to be lumped into the UI interaction/ secondary interfaces sliders based on what I'm reading.
That could get frustrating if they aren't seperate mainly due to the UI clicks and they sound like insects running across my headset.
I'll reserve judgement until I get off work and can test them and post here with findings.
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
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Dominous Nolen
V0LTA WE FORM V0LTA
292
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Posted - 2017.05.08 14:30:21 -
[13] - Quote
Seraph Essael wrote:That could get frustrating if they aren't seperate mainly due to the UI clicks and they sound like insects running across my headset. I'll reserve judgement until I get off work and can test them and post here with findings.
UI Click -> (UI Sound Level) <--- really should be bound to its own item still. cause dammit it's annoying. UI Interaction -> Secondary Interfaces (From what I assume I'm going to guess that this includes things like that annoying login sound, background sweeps form the scanner etc)
@dominousnolen
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Luccul
WiNGSPAN Delivery Services WiNGSPAN Delivery Network
0
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Posted - 2017.05.08 15:10:09 -
[14] - Quote
I object to this streamlining. There should be more controls for audio, not fewer. The ability to manage the volume level of in-game sounds is important to my enjoyment of the game. There are some sounds in the game that are highly annoying - the DScan BOOM for example. I use dscan a lot so that sound annoys me a lot. Presently I find it not at all helpful that the only way to soften that awful sound is to turn the UI setting way down, but that makes other UI sounds hard to hear.
Recent updates added a number of new sounds and I'd like an ability to soften or accentuate several of them. It will make the playing experience more enjoyable if I can hear the sounds I want to hear that provide important in-game feedback, without getting annoyed by the ones that are intrusive and irritating and don't provide any significant feedback to in-game activities. |
Tomalak
KarmaFleet Goonswarm Federation
0
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Posted - 2017.05.08 15:26:08 -
[15] - Quote
I'll do absolutely anything to separate the dscan ping from everything else. Seriously I'll come to Iceland and do your laundry for a year. Anyone that flies small gang/solo or lives in wormholes needs to dscan every few seconds. I don't want to roleplay a submarine commander. Muting UI interaction already means I don't get killmail dongs and now it's gonna be more on top of that.
If you don't want to spend dev hours is there at least a line I can add to the prefs.ini or something? |
Alundil
Rolled Out
1101
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Posted - 2017.05.08 15:48:08 -
[16] - Quote
Sentient Blade wrote:CCP Antiquarian wrote:Sentient Blade wrote:If I'm reading this right, please separate stargates activation from station interiors. There is a gameplay advantage to hearing a stargate fire where as station buzzing is just super-tedious when we're docked for hours at a time.
I would like to see the map volume broken out too. Having that constant whine when the map window is maddening, but I do like some of the UI sounds. Slight misreading, but the result is positive: The wormhole activation sound (Jump Activation) is completely separate from Station Interiors (Atmosphere). Map is not lumped in with UI sounds, but is instead part of Secondary Interfaces. Win. Great, thanks!
Thank you, indeed.
I'm right behind you
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Alundil
Rolled Out
1101
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Posted - 2017.05.08 15:52:10 -
[17] - Quote
Tomalak wrote:I'll do absolutely anything to separate the dscan ping from everything else. Seriously I'll come to Iceland and do your laundry for a year.
I don't think you understand what you're volunteering for. That is laundry made from diets consisting of Hakarl (fermented shark) washed down with Brennivin (Black Death).
I'm right behind you
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Ransu Asanari
V0LTA WE FORM V0LTA
542
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Posted - 2017.05.08 16:29:24 -
[18] - Quote
Just wanted to stop in and say thanks for providing the mappings.
Also, glad to see "3rd Party Warp" is under Jump Activation, since I'd want options for situational audio to be turned on.
As a wormholer, contrary to some other people, I don't mind not having the ambient audio of the wormholes turned on. I just need the jump activation sounds, and that's already covered with Jump Activation. |
Dominous Nolen
V0LTA WE FORM V0LTA
293
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Posted - 2017.05.08 16:30:18 -
[19] - Quote
Duplicate. Delete please
@dominousnolen
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Dominous Nolen
V0LTA WE FORM V0LTA
293
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Posted - 2017.05.08 16:31:58 -
[20] - Quote
Hey Antiquarian/Baldor - I did post about this thread on reddit.. You'll probably get some feedback there that doesn't transition over here.. Just an FYI
https://www.reddit.com/r/Eve/comments/69y6in/advanced_audio_changes_in_may_9th_release/
@dominousnolen
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Bruce Warhead
TaxEvasion1
11
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Posted - 2017.05.08 16:38:20 -
[21] - Quote
Dang i really want my locking sound but not those other UI sounds :(
:( http://i.imgur.com/BRNznV6.png |
Quickload
Sniggerdly
0
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Posted - 2017.05.08 16:46:57 -
[22] - Quote
ARGH! NO!
The highly granular controls are GREAT. Why? Because specific sounds are just straight-up obnoxious, either in terms of their content (station interior/exterior mumbo jumbo, Sansha incursion) or loudness (jumping a gate, warp tunnel) and need to be attenuated - but others are fine or are a very important source of information regarding what is happening around one's ship (cyno effects, wormhole/gate activation, warp-in "bump" sfx)
Now that you've opted to de-granularize the sfx, the user is now left to wonder which sounds fall into which category, and if they wish to attenuate or emphasize a specific sound, a bunch of other sounds will go along for the ride, perhaps undesirably.
Has it occurred to you that you're putting too much stock into blind metrics which ignore context? Maybe most people are fine with volumes, generally speaking? Perhaps it's the UI and people might be put off with a WALL OF SLIDERS, but to those who want to be surgical in how the client emits audio, these are a boon.
Please do not remove this. A better solution would be to replace those panes in the options menu with the simplified sliders, but have an "Advanced Audio Prefs" button which takes you to a sub-menu thatcontains the granular settings. You get the best of both worlds and those who don't wish to hear station gibberish sfx all day won't have to sacrifice hearing more desirable sounds just so they don't get driven crazy. |
Amarak Valerii
3
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Posted - 2017.05.08 16:50:13 -
[23] - Quote
will the Inactive Client Muting receive a similar simplification?
(somewhat unrelated) from the Inactive Client Muting which is the appropriate checkbox for 3rd party warp and gate/hole activation?
Think for yourself. Don't be sheep!
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Niraia
Nocturnal Romance Cynosural Field Theory.
531
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Posted - 2017.05.08 17:50:32 -
[24] - Quote
GÖÑ?
GÖÑ
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Nova Valentis
V0LTA WE FORM V0LTA
19
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Posted - 2017.05.08 18:53:42 -
[25] - Quote
I use the sliders, i like the sliders. Everytime i see a lot of options in a game it gets +10 for individual customizability.
Don't downgrade from something great please! Don't become one of those games that wants to be from ages 9-90! |
Nova Valentis
V0LTA WE FORM V0LTA
19
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Posted - 2017.05.08 18:56:07 -
[26] - Quote
I solved it! Have both! Show the new options on default and have a little checkbox with "show advanced settings" or something like that on the bottom.
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GENT
Brand Newbros Test Alliance Please Ignore
56
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Posted - 2017.05.08 19:26:31 -
[27] - Quote
CCP Antiquarian wrote:Greetings, Capsuleers! This post will discuss the changes coming out for the Audio settings of EVE Online.
In 2014, we released Kronos which provided players with in-depth sound customization options in the form of Advance Audio Settings. We introduced that change because we wanted our players to have more control when choosing what they personally prefer to hear in the game - especially when playing with many clients at the same time - and also because we wanted to encourage the experience of EVE Online's unique soundscape.
The Advanced Audio Settings have been a partial success, functioning as intended but not having all the desired effects. We did indeed make the audio side of the game more flexible for our players, introducing some 30 different sliders for many possible audio mixing scenarios. Despite that customization, however, only a handful of players ultimately ended up using these customization options. Client settings logging reveals that around 9% of total EVE players are using the Advance Audio Settings menu at all. Of them, only a third (3% of all EVE players) are using each individual slider. A large majority of the 9% are only using one or two sliders in the Audio Customization menu. Some are only using sliders for elements they've disabled via the normal Audio settings.
Via survey, self-reporting, and focused testing, it became clear that complexity is the most likely reason for this lack of engagement with the menu options. New players confronted with the already gargantuan EVE Online options menu find the list of sliders daunting, and manual upkeep of the code yields more defects on the development side than the usage merits. Additionally, upkeep of the existing system when upgrading our middle-ware and adding new sounds to EVE is somewhat cumbersome. Frequently it is unclear where a sound should be included, or how to link new sound triggers into the existing system. We are dedicated to empowering EVE players, but in this instance simplification seemed better for both players and developers.
With that in mind, in order to make the menu more inviting for everyone and clear up valuable interface space (not to mention developer hours) we have decided to simplify the Audio Customization menu greatly. This will require adjustment for many of the 9% that have been using the existing sliders, but we've taken steps to minimize that disruption by shifting and grouping the various sounds according to usage and type. The names of the regular Volume Level settings (the UI, Music, Speech, World and Master sliders) are not being changed but some of the old Advanced sliders are being diverted into those controls. For example, Aura's voice will now be controlled by the Speech Volume slider.
The names and functions of the Advanced Sliders change as listed below:
New Sliders: Atmosphere Jump Activation Secondary Interfaces Ship Effects Ship Ambience Turret Volume Warning Sounds
Old Slider -> Appears under New Slider: Turret volume -> Turret Volume Impacts -> Turret Volume Stargates -> Atmosphere Wormholes -> Atmosphere* Jump Activation -> Jump Activation Crimewatch -> (UI Sound Level) Explosions -> Ship Effects Engine.MWD.AB -> Ship Ambience Station Exterior -> Atmosphere Station Interior -> Atmosphere Modules -> Ship Effects Ship Ambience -> Ship Ambience Warping Effect -> Ship Effects 3rd Party warp -> Jump Activation Map and Ship Tree Vol -> Secondary Interfaces Locking -> (UI Sound Level) EVE store -> (UI Sound Level) Planets -> Atmosphere UI Click -> (UI Sound Level) Radial Menu -> (UI Sound Level) UI Interaction -> Secondary Interfaces Aura -> (UI Speech Level) Hacking -> Secondary Interfaces Shield Warning -> Warning Sounds Hull Warning -> Warning Sounds Ship Damage Warnings -> Warning Sounds Cap Warning -> Warning Sounds Atmosphere -> Atmosphere Music Dungeons -> (Music Level) Music General -> (Music Level)
* This indicates general wormhole atmosphere. The wormhole activation sound is controlled by the Jump Activation slider.
We continue to investigate ways to improve this system, including modifying which features are controlled by which sliders and adjusting for popular requests, so do not hesitate to comment on the forums and make your own noise across New Eden. We look forward to streamlining the process of customization for all capsuleers and hopefully bumping that 9% up so that more players can experience all that EVE has to offer.
Fly free!
Under these settings I will now have to not hear hacking so that I don't have to listen to the submarine sounds when I hit d-scan every 2 seconds. It also means I won't be able to hear aggression or locking if I don't want to have to listen to thousands of annoying tiny clicks as I mouse over things. Fantastic. Why don't we just start "simplifying" the interface too; Just jam every window into the overview on tabs. I guess I'm part of the percentage of players that doesn't make a difference, but I wanted my displeasure on record.
Watch my stream on twitch for small gang PVP and Exploration content in 0.0
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SerratedX
Fistful of Finns WE FORM V0LTA
37
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Posted - 2017.05.08 19:54:07 -
[28] - Quote
CCP Antiquarian wrote:Greetings, Capsuleers! Via survey, self-reporting, and focused testing, it became clear that complexity is the most likely reason for this lack of engagement with the menu options.
Who the hell did you survey? Empire carebears?
This change is a bad one. DO NOT TAKE MY OPTIONS AWAY! |
Paige Booker
Shattered Fleet
0
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Posted - 2017.05.08 21:16:56 -
[29] - Quote
Gonna miss having only wormhole jump sounds up while stargate is down. I don't need to hear loud gates when I'm just going to the market. |
Martin Vanzyl
EVE University Ivy League
19
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Posted - 2017.05.08 21:36:44 -
[30] - Quote
Quote: Locking -> (UI Sound Level)... UI Click -> (UI Sound Level)...
Now if we want to hear the locking sounds... including when its finished (a sound that's famous, heck you use it on the intro sequence of the o7 Show)... we have to subject ourselves to the annoying xylophone of the mouseover UI Click as our cursor moves over the UI. Welp, guess we'll have to do without now.
Oh, and PLEASE, for the love of our ears, give us a DSCAN ping sound slider! 'DONG DONG!'
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Altrue
Exploration Frontier inc Tactical-Retreat
2110
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Posted - 2017.05.08 23:01:37 -
[31] - Quote
Please retain the third party warp as its separate slider as its very much useful in itself as its own thing...
Also please stop dumbing down the game under the pretense of statistics. Are you counting active accounts or inactive accounts? It would sure be easy to include every single account ever and say "oh look only a fraction does X and Y". And even if it is, what of it? Even if those stats were perfectly accurate, you're still being disrespectful to 9% of your playerbase, nothing to be proud of really.
Nobody has ever stopped playing a game because "there are too many sound options", that'd be stupid. The mere idea that people would not engage because they see too many options that are even greyed out by default would be very weird. And even if these options were actually having a negative impact, then I guess that you could leave them in, but hide them completely instead of greying them out when the advanced sound options are disabled...
Overall I see once again poor excuses to what basically amounts to lazyness. Not cool :'(
Signature Tanking Best Tanking
[Ex-F] CEO - Eve-guides.fr
Ultimate Citadel Guide - 2016 EVE Career Chart
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Max Deveron
Deveron Shipyards and Technology
342
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Posted - 2017.05.08 23:12:16 -
[32] - Quote
WHAT IN THE HELL???
I personally enjoy the sliders because i can turn off/down the things i do not need/use as much per account/character per playstyle/location.
Further I must protest about a survey, i never received any damn notification anywhere about such a survey. If you are talking about just new players or some stranger focus group that will never play the game, then you are whacked in the head. First you took away the ability to customize our own UI colors (slider bars) fro generic Faction based garbage. Now this,
YOU HAD BETTER START TALKING TO VETERANS AND VETERANS ONLY WHEN IT COMES TO CHANGES LIKE THIS. |
Xerxes Fehrnah
The Dysfunctionals Fidelas Constans
67
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Posted - 2017.05.09 00:56:45 -
[33] - Quote
CCP Antiquarian wrote: Stargates -> Atmosphere Wormholes -> Atmosphere* Station Exterior -> Atmosphere Station Interior -> Atmosphere Planets -> Atmosphere Atmosphere -> Atmosphere
I play with station interiors muted, but all of these other sounds audible. When my alt is docked up, I don't want to hear station interiors while I am out in space on my other account.
So now my only way to silence stupid station noises is to lose all of the other cool atmosphere noises? WHY?!?
Why are you making audio controls less granular? We have been asking for the opposite from you for a long time. What we were asking for was for video controls to be as detailed as audio controls.
How is this change in any way something good for the players? This looks like something a developer came up with to simplify a bunch of if/then statements in some code where 32 checks were done and make it only 5 checks.
This change falls under "Do you even watch the show?" (Galaxy Quest reference) |
Ruby Gnollo
18
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Posted - 2017.05.09 04:36:17 -
[34] - Quote
I really wonder : nobody at CCP knows 3rd party warp & lock sounds are critical pour low-attention farmers ?
I have no problem with the idea of CCP trying to go after farming, but this would definitely be quite a game changer, and would prolly be better done with a more explicit communication.
Or is it just plain ignorance ?
NB: Some nice corps offer free basic Eve training, please consider joining the courses. |
Klng Star
Goobies Inc.
2
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Posted - 2017.05.09 08:52:18 -
[35] - Quote
Does this fix the issue where you cannot mute the sound from taking gates in systems that have active incursions within them? Been reporting it for like 2 years now, no response ever.
Also not a fan of merging of sounds under one header. |
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CCP Antiquarian
C C P C C P Alliance
224
|
Posted - 2017.05.09 11:18:25 -
[36] - Quote
Thanks everyone for adding your voices here. Hopefully you'll have more to add after the update goes live.
I've shared this link directly with the director, but I am also counting mentions of specific pain points to "weight" the responses, so the more direct/clear you are with your comments, the better.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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Felyx Ravencroft
2
|
Posted - 2017.05.09 11:55:12 -
[37] - Quote
o7
I would like to add my voice to those of people who prefer finer, more granular control. As several other users have pointed out, many of us have strong, definite preferences, enjoying some sounds (whether aesthetically or functionally) and disliking others (again either aesthetically or functionally.) It makes no sense to be forced to have an annoying and uninformative sound occluding other sounds that provide vital feedback, simply because it is yoked to the same slider as a must-have effect - it's a lose-lose proposition, then: turn off the nuisance AND something important, or turn up the important thing yet still be unable to hear it and possibly others properly on account of the nuisance. My foremost bugbear would have to be the UI Click, but it is by no means the only one, simply the one that springs to mind immediately from a sanity perspective - but there are also others where a player's particular style and priorities dictate what he/she needs to hear most (and also least .)
Furthermore, this is not a simple binary matter: changing sliders to toggles would hardly be any better (in case this means of simplifying is under consideration by anyone) - sure, while some sounds many of us turn right off (yes, I'm looking at you again, UI Click!), in many other cases we are treating the sliders as a graphic equalizer. Being able to tweak the balance to suit our needs and our preferences - this would be a VERY sad feature to lose.
I think it is very important to note that EVE is a game that is played in a wide variety of ways, and already that alone necessitates customisability. Reducing available options in order to fit a mould based on a narrow subset of play styles would be a very retrograde, counterproductive move, in my opinion.
My own UI usage keeps evolving, so these sliders are things that I occasionally look at, and in fact have been intending to tweak MORE in the coming weeks or even longer. I'm not convinced that it needs to be made more granular (I haven't come across any crucial oversights SO FAR), but I AM convinced that it should NOT be made any LESS granular.
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Annexe
I N E X T R E M I S Tactical Narcotics Team
131
|
Posted - 2017.05.09 13:01:58 -
[38] - Quote
Well I obviously missed this memo, or else it wasn't publicly announced... but seriously?
Audio:
The advanced audio settings menu has been simplified to offer a more streamlined experience.
We now have 7 audio options? Quit dumbing down Eve and taking away good sh*t
That is ridiculous! I spent a lot of time getting certain sounds to a level that suited how I like to play the game. Increasing 3rd-party warp, turning off ab/mwd sound.. it was great for really customising the sound scape (#evehassound)
I am absolutely disappointed that this thread was not promoted earlier on during development, and instead only find out from the patch notes about the change.
RIP Eve Sound
CCP Antiquarian.. I thought we had a good thing going at EDU last year :(
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
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Felyx Ravencroft
2
|
Posted - 2017.05.09 13:17:16 -
[39] - Quote
Annexe wrote:Well I obviously missed this memo, or else it wasn't publicly announced... but seriously?
Audio:
The advanced audio settings menu has been simplified to offer a more streamlined experience.
We now have 7 audio options? Quit dumbing down Eve and taking away good sh*t +1
Annexe wrote:I am absolutely disappointed that this thread was not promoted earlier on during development, and instead only find out from the patch notes about the change.
I couldn't agree more! I, too, only found out about this by browsing the forum while waiting for the server to start back up - I'm not one to normally watch the forum like a hawk - I'm too busy playing the game!
And CCP, please please for the love of... love itself, STOP THAT INCESSANT CLICKING!
I refer, of course, to the UI Click that was previously possible to disable in the ADVANCED audio options (as opposed to the new NON-advanced audio options!) Having the audio constantly sounding as though there were a loose speaker wire is beyond infuriating, given that mousing over ANYTHING triggers it, and pretty much any action also does. So now I've had to resort to disabling the UI sounds completely, and I don't yet know just exactly what else I'm sacrificing, potentially important sounds included.
Personally, I have to give this particular change (read "significant downgrade") a HUGE THUMBS-DOWN. |
Silas Grimm
Pathway to the Next Last Calamity
8
|
Posted - 2017.05.09 13:37:56 -
[40] - Quote
More $ to play, less options, pay to win, asset 'safety', plex vaults. When does Eve go 100% mobile device? |
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Ilian Amarin
Pandemic Horde Inc. Pandemic Horde
29
|
Posted - 2017.05.09 13:44:28 -
[41] - Quote
No no no no, just NO!
This is an AWFULL change and needs to be reverted!
Esspecially not sepperating UI-Click from the other options. |
erittainvarma
Fistful of Finns WE FORM V0LTA
40
|
Posted - 2017.05.09 13:45:27 -
[42] - Quote
When you simplify _ADVANCED_ audio settings, you should do exactly opposite than group up them. Advanced sound settings are simple when you can adjust every sound you like.
But, what can I really expect from a company who looks old directional scanner and says: "Hey, you know what, this works and looks too much like every other application that gives a list of results. Let's throw action buttons at the bottom instead." |
Alia Nadasdy
Imperial's Capsulers
7
|
Posted - 2017.05.09 13:46:36 -
[43] - Quote
Annexe wrote:Well I obviously missed this memo, or else it wasn't publicly announced... but seriously? Audio: The advanced audio settings menu has been simplified to offer a more streamlined experience.We now have 7 audio options? Quit dumbing down Eve and taking away good sh*t That is ridiculous! I spent a lot of time getting certain sounds to a level that suited how I like to play the game. Increasing 3rd-party warp, turning off ab/mwd sound.. it was great for really customising the sound scape (#evehassound) I am absolutely disappointed that this thread was not promoted earlier on during development, and instead only find out from the patch notes about the change. RIP Eve SoundCCP Antiquarian.. I thought we had a good thing going at EDU last year :(
We do not care about your problems (c)
"We are the Harbingers of hope, We are the Sword of the Righteous"
"We are a shadow of the former greatness of the Empire"
Purist Lord Admiral Victor
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MechaJeb Kerman
Horde Vanguard. Pandemic Horde
25
|
Posted - 2017.05.09 13:47:09 -
[44] - Quote
GG
I mean seriously, they were called 'advanced' settings for a reason, obviously not everyone will use them. Probably the percentage is also skewed by all the trading/spamming/hauling alts that couldn't care less about sounds.
I'll crudely Photoshop an image of Helen Thomas onto a picture of your choosing for 30m. PM me.
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Karina Ivanovich
Collapsed Out Pandemic Legion
228
|
Posted - 2017.05.09 13:48:45 -
[45] - Quote
Advanced my ass.
Some call me insane. If the universe is sane, then I embrace that label.
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Cirian Enderas
Fistful of Finns WE FORM V0LTA
5
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Posted - 2017.05.09 13:52:45 -
[46] - Quote
Annexe wrote: Audio:
The advanced audio settings menu has been simplified to offer a more streamlined experience.
We now have 7 audio options? Quit dumbing down Eve and taking away good sh*t
Has someone actually been complaining that this game (which is *known* for its complexity) had too many features? |
Blaad Booyashaka
Hotline K162 The Clown Car
7
|
Posted - 2017.05.09 13:56:33 -
[47] - Quote
Guess what? I liked it when word "advanced" in "Advanced Audio Settings" meant, like you know... ADVANCED.
Merging mouse click and locking is a terrible idea. Give us back access to advanced settings, can be via INI file.
And for the love of bob, why fix something that wasn't broken and without getting feedback BEFORE you implement it. |
Zelden Aurilen
SUPERFLUOUS WANDERLUST The-Culture
26
|
Posted - 2017.05.09 14:01:38 -
[48] - Quote
This is an absolute travesty.
By all means allow people to have a simplified "advanced" audio options menu but DO NOT remove the functionality and customisation options that the old advanced audio settings menu provided.
I don't care if it's moved to a separate tab or you add a button to hide the advanced options deeper in the menu but it needs to come back.
The old advanced options wasn't only fantastic for removing individual sounds/effects that were bothersome, but also excellent for multi-boxing as you could filter out all sounds except for shield alarms and similar important effects.
As many have said, it was an ADVANCED settings menu for a reason. You wouldn't strip out advanced settings in BIOS because your day to day user doesn't use them or find them intuitive, the same principle applies here. |
Lugia3
Lazerhawks L A Z E R H A W K S
1526
|
Posted - 2017.05.09 14:09:30 -
[49] - Quote
This is awful.
"CCP Dolan is full of shit." - CCP Bettik
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Sofia Out
Illiterate Pirates
4
|
Posted - 2017.05.09 14:15:34 -
[50] - Quote
so who had the great idea of moving all the UI sounds into 1 slider? Why do i have to\ hear to the moving mouse over **** sound if i want to be able to hear the notification sound? its like Samsung making a sound for every time you have your phone in your hand and its controlled by the same slider for the ringing |
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Moridunum Kanjus
The Graduates The Initiative.
23
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Posted - 2017.05.09 14:16:45 -
[51] - Quote
CCP Antiquarian wrote:Via survey, self-reporting, and focused testing, it became clear that complexity is the most likely reason for this lack of engagement with the menu options.
It's advanced audio...... Advanced. It's meant to be complex. I imagine a lot of players didn't use the feature because they just turn sound off rather than just filter out the annoying parts..
I found it really useful to be able to chop and change all the setting between accounts for various reasons, having great audio settings makes all the difference in how you experience a game.
Combined with the whole mobile app vibe of plex this is a pretty terrible patch... Depending on how I can make everything sound with the dumbed down controls I may end up just turning sound off, which I would rather not do. |
Dominus Alterai
ShekelSquad Interhole Revenue Service
115
|
Posted - 2017.05.09 14:20:12 -
[52] - Quote
So, with this, I can no longer turn off the incessant beeping from the scan and probe windows without turning ALL UI sounds off. And that's just an example of loss of functionality.
Good Choice. you get the "an attempt was made" award.
Reducing your holes to a quivering mess since 2009.
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Kirra Tarren
GoonWaffe Goonswarm Federation
8
|
Posted - 2017.05.09 14:22:15 -
[53] - Quote
What made you think this was a good idea? |
Shinji Katsuragi
Y.G.G.D.R.A.S.I.L. Branch
3
|
Posted - 2017.05.09 14:25:50 -
[54] - Quote
Dear CCP! Kindly return advanced audio settings. And dont EVER touch them again. 1. I (and other players) need to hear certain sounds, but not others. Especially warp in sounds, but not dscan sounds. 2. I own small youtube channel and now thanks to this I wont be able to make new videos, because I have respect for my viewers and wont subject them to torture. In case you havent known-"torture is prohibited by Article 3 common to the four Geneva Conventions, Article 12 of the First and Second Conventions, Articles 17 and 87 of the Third Convention, Article 32 of the Fourth Convention, Article 75 (2 a & e) of Additional Protocol I and Article 4 (2 a & h) of Additional Protocol II. Article 3 common to the Geneva Conventions, Article 75 (2 b & e) of Additional Protocol I and Article 4 (2 a & h) of Additional Protocol II prohibit "outrages upon personal dignity, in particular humiliating and degrading treatment". " Which Iceland signed. Source: International Committee of Red Cross and Wikipedia. Also, it is prohibited by United Nations, namely Convention against Torture and Other Cruel, Inhuman or Degrading Treatment or Punishment. Which Iceland also signed. 3. I was considering moving to null. NOT ANYMORE, since I cant customize necessary sounds. |
Pohbis
Neo T.E.C.H.
476
|
Posted - 2017.05.09 14:32:35 -
[55] - Quote
Did you actually in your self-reporting and focus tests make sure that the sliders people did use, did not end up in the same groups?
A quick glance at the grouping, suggests no. |
Bloemkoolsaus
viperfleet inc. Official Winners Of Takeshi's Castle
221
|
Posted - 2017.05.09 14:34:25 -
[56] - Quote
CCP Antiquarian wrote:We continue to investigate ways to improve this system Why not allow the 9% of people that used the advanced settings to keep doing so? Set these more simplified settings as default and allow the people that want to enable the advanced settings? I mean, they're called advanced... |
Sally Clay
State War Academy Caldari State
13
|
Posted - 2017.05.09 14:37:27 -
[57] - Quote
Pls return advanced audio settings!
and old AURA voice! coz it's awful and now after this patch we can't even turn it OFF w/o off all other useful sounds // |
TehHouse
The Walking Deads DARKNESS.
11
|
Posted - 2017.05.09 14:46:54 -
[58] - Quote
I posted about this being a terrible idea back when it was on just on the test server, but with today's release, my worst fears have come to pass: the gimped sound controls have made their way onto Tranquility without any further work on the problems it opens up.
My first impression, as on TQ is that being forced to toggle stuff back and forth constantly to try to emulate the sound experience I had before is absolutely maddening.
Every time I dock up, I have to turn down atmosphere 4 times. Every time I undock, I have to turn atmosphere back up 4 times. I want to hear stargates and wormholes on everybody, but not hear the station interior looped over itself 5 times. Similarly, if I want to do PI, I have to turn it back off, because planets is in the atmosphere settings now too.
While travelling to highsec via wormholes, to hear wormhole activation but not gates, I have to turn Jump Activation up and down every time I change from wspace to kspace and back.
Other things are even worse, since they're been rendered unresolvable by how things are now grouped together:
I can no longer audibly tell if you're locking something without also being forced to hear the mouse clicks and pings, beeps and boops. They're all grouped together now so can't be controlled individually.
Also, can't hear hacking without hearing the dscan noises cause those are together now.
I can no longer hear turrets without also having to have impacts.
Before, I could simply turn down what I wanted turned down, leave on what I wanted, and be done with it, but now because it has been jammed all together into these way-too-loose groups, I'm stuck with various combinations of sounds I don't want to get the ones that I do.
We need more granular controls like we had before. That was great for letting players control what they heard.
Multiboxing with the sound engine gimped like this is not pleasant. |
Aernir Ridley
Brave Newbies Inc. Brave Collective
10
|
Posted - 2017.05.09 14:47:38 -
[59] - Quote
*Edited because I should've actually read the post* So... I haven't heard anyone complain about the old audio settings, and some of the sliders that were removed were essential to certain gameplay at best, and still useful at worst. Is there a situation where the current settings could always be active, and the "Advanced Audio Settings" checkbox could enable the old layout?
"For most people, the sky's the limit... For those who love aviation, the sky, is home."
-Cheers! :D
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Klaus Eisenmann
Tribal Mist Independent Operators Consortium
0
|
Posted - 2017.05.09 14:53:34 -
[60] - Quote
This is by far the change I am most affected and annoyed by. Even if a tiny percent of the population uses it, if it is vital to their play style why take it away. Players don't have to use the advanced setting but it is really nice to give them that option. Now without the advanced setting I have to put up with sounds I particularly do not like such as aura's "urp drive active". Overall it is just sad that for the sake of dumbing things down the option to go under the hood and get a tailored experience is completely removed. Also I fall into the camp of having 6 characters but only need audio settings for 3. I'm sure many other players have alts that don't use the settings but their mains do. I am just another disgruntled player asking for the settings back. |
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Arya Zanzy
Dystopian Heaven Hedonistic Imperative
3
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Posted - 2017.05.09 15:02:57 -
[61] - Quote
I don't think I have ever posted on the forums before but this audio change is so bad I want to pull my hair out. First of all, station interiors MUST HAVE THEIR OWN SLIDER. I think every person I have ever known has muted the inside of the stations. These changes are just so restrictive. If you really needed to cut some back, you can probably group the map/planet/ISIS humming sounds. Having stargates be on the same slider as wormholes are killing people too. It's just SOOOO bad. I can't even wrap my head around it. |
Aldent Arkanon
Calamitous-Intent Feign Disorder
9
|
Posted - 2017.05.09 15:05:25 -
[62] - Quote
Very disappointed that this change went through. Having to disable UI sounds such as locking or crimewatch just to not have to deal with the obnoxious UI click is incredibly frustrating. At the very least it would be nice to have the option to specifically disable the commonly identified obnoxious sounds (such as UI click). The complexity and wide range of options was always one of the unique positive characteristics of EVE and it is very unfortunate to see a part of that going away. |
TehHouse
The Walking Deads DARKNESS.
15
|
Posted - 2017.05.09 15:07:59 -
[63] - Quote
Arya Zanzy wrote:I don't think I have ever posted on the forums before but this audio change is so bad I want to pull my hair out. First of all, station interiors MUST HAVE THEIR OWN SLIDER. I think every person I have ever known has muted the inside of the stations. These changes are just so restrictive. If you really needed to cut some back, you can probably group the map/planet/ISIS humming sounds. Having stargates be on the same slider as wormholes are killing people too. It's just SOOOO bad. I can't even wrap my head around it.
Station interiors is the one that really blows my mind. Back when they first teased this 'feature', I asked everyone I could think of what their sound settings were like. There was literally one guy that didn't use AAS to mute the station interior. |
Seraph Essael
Anomalous Existence Spatial Instability
1240
|
Posted - 2017.05.09 15:35:34 -
[64] - Quote
Feedback after playing around with the sound for a bit:
Atmosphere:
As a someone who lives in a wormhole, having the Wormhole atmosphere turned up high to hear the mass stages is somewhat of a necessity. Currently, with these new changes it means that all atmosphere is up: Station environment within this setting is kind of frustrating as it is very very loud. Potential solution is to have wormholes and gates ambient sounds / atmosphere set to a different slider if possible. Station interior needs to have its own slider as it is really really loud.
UI Sound levels:
Crimewatch, Scanning and UI clicks. The crimewatch sound is now lumped in with the UI clicks (which sounds like insects running over my headset), the Dscan gong and Scanning. Lumping necessary sounds in with the sounds that are not necessary is a massive hindrance. The UI has so many different sounds. Some of which are useful, some of which are awful. I scan a lot, and like to know when my probes are moving, I like to hear when my timer goes off because that helps massively in certain situations (being engaged, mobile depot deployed, wormhole polarisation over) but there are sounds like the Dscan gong, the UI clicks that are not helpful in anyway.
Jump activation:
Third party warp, hearing people jump wormholes and gate jumping is all necessary sound functions. However, the gate jumping is so loud I either have to turn the sound down every time I go into K space or run the risk of missing a wormhole jump activation because I am going to leave the sound down so not have to keep switching. Potential solution is to have the third party warp effect (which is highly useful) separate from these. And also have separate sliders for gates and wormhole. I would not be opposed to lumping wormhole sounds into one slider (ambient noise / jumping) because there are some settings that for me, are always on full and probably most other wormholers will have these settings similarly high. In the middle of a fight on a wormhole, sometimes you need to be able to hear the activation above other things.
Overall I think that these changes are an unnecessary over simplification to the audio features but I can understand why some simplification was needed. That being said. We have gone from 30 audio options, useful options, to 7 over simplified options. Going down to 15 ish options may have made this a little better for all and would have freed up some sliders for the necessary and unnecessary sounds rather than them (UI Slider and Atmosphere I'm looking at you) being lumped together in a mess of sounds.
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
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Cat silth
Diversity 101 The Bastard Cartel
48
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Posted - 2017.05.09 15:36:20 -
[65] - Quote
FIX THE UI CLICK SO I CAN TURN IT OFF , jesus H christ , you had so much feed back on this i know i read the feedback and still , even when it fed back in the dev blog you decided to ignor the feeback , as usual to alienate your playerbase.
now i have to ether no iu or all ui , you guys really i mean really no how , to **** ppl off |
Mineral Molester
BOVRIL bOREers Mining CO-OP Sev3rance
0
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Posted - 2017.05.09 15:45:05 -
[66] - Quote
This is a terrible change that no one asked for. We did ask for more specific sliders (such as the UI click sound that absolutely no one wants to hear) however what we got was less specific sliders.
The purpose of turning down most of the less important game sounds it so we can more clearly hear the important ones. These new "simplified" audio settings are going to get my killed. |
rrtyui
rafis 10x weaker than cookizie
7
|
Posted - 2017.05.09 15:46:07 -
[67] - Quote
This is so much pain to deal with. Good lord please give us our old settings again. |
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CCP Antiquarian
C C P C C P Alliance
226
|
Posted - 2017.05.09 15:49:04 -
[68] - Quote
Seraph Essael wrote:Lots of useful specific feedback.
Thanks, Seraph.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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Ni Neith
Hedion University Amarr Empire
78
|
Posted - 2017.05.09 15:58:06 -
[69] - Quote
As a wormholer I need the probes warping and scanning tme sound. I don't need the stupid probes moving sound, I don't need 'signature scanned' beep sound! |
Rain Kaessinde
Liminal Cloudwatch
19
|
Posted - 2017.05.09 16:04:03 -
[70] - Quote
Sound I want to mute: map ambiance What I don't want to lose: all probe scanning and hacking feedback
Sound I want to independently attenuate and sometimes mute: dscan ping What I don't want to lose: again, the rest of Secondary Interfaces
Sound I want to mute: constant click-farting noise from UI scroll and mouseover What I don't want to lose: everything useful in UI Sound Level (including UI activation feedback, e.g. the "open inventory" chirp)
Side note on dscan ping: I actually appreciate having a sound here, but I hate this sound; it's too big, complex, and aggressive for something I'm going to hear every few seconds forever. An independent volume control would help, but replacing it with something short and subtle would help more.
The stars might lie, but the numbers never do.
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Felyx Ravencroft
6
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Posted - 2017.05.09 16:17:36 -
[71] - Quote
Here's something a little off the wall, and possibly "too much work" (though really, it wouldn't be...), but what the hell, I may as well put it out there:
How about some of the additional interfaces, such as the probe and directional scanner, getting their own sound toggles and/or volume control on their windows themselves, which could be placed with the other format-related controls such as dock/undock, and the like. Also, the sound toggle could be added as a right-click-title-bar option, in much the same way as Blink On/Off in the chat windows.
Speaking of the chat window: I have long wished for the OPTION for an audio notification of incoming messages, which could also be controlled by an On/Off toggle via title-bar-right-click on a per-channel basis, same as with the blink function. The "gentle" roll-out would be to make "Off" the default, but alternatively defaulting it to "On" would be a good way to introduce awareness of the feature, if it were ever to be implemented.
Regards |
Jenn aSide
Shinigami Miners ChaosTheory.
15815
|
Posted - 2017.05.09 16:20:07 -
[72] - Quote
Aldent Arkanon wrote:Very disappointed that this change went through. Having to disable UI sounds such as locking or crimewatch just to not have to deal with the obnoxious UI click is incredibly frustrating. At the very least it would be nice to have the option to specifically disable the commonly identified obnoxious sounds (such as UI click). The complexity and wide range of options was always one of the unique positive characteristics of EVE and it is very unfortunate to see a part of that going away.
I'm constantly accused of being a CCP fanboi, because I am, but my goodness, WTF has happened here. WHO at CCP thought that UI click nonsense was a good idea.
I hate it when people stupidly and falsely threaten to quit, so I'm not doing that, but I am saying that that UI click is so annoying it made me take a brake from playing today (and i Usually play a lot on tuesdays because I'm off and my wife is at work, but not today....). |
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CCP Antiquarian
C C P C C P Alliance
229
|
Posted - 2017.05.09 16:31:39 -
[73] - Quote
Please keep responding here with additional input; I'm not at all wanting to quash responses. I am tallying up the requests for included options. UI Click and Third party warp have the most mentions here (at time of drafting this message) with the combined Atmosphere slider coming in next as a pain point.
That said, a lot of people seem be implying that they have to turn off all UI to limit audio for the probe and scanning interface. The Secondary Interfaces slider controls those sounds, and can be reduced without affecting many other UI sounds.
Again, please continue to comment here, I just wanted to make sure people were aware that that feature was linked to that slider.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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Max Deveron
Deveron Shipyards and Technology
349
|
Posted - 2017.05.09 16:38:10 -
[74] - Quote
CCP Antiquarian wrote:Please keep responding here with additional input; I'm not at all wanting to quash responses. I am tallying up the requests for included options. UI Click and Third party warp have the most mentions here (at time of drafting this message) with the combined Atmosphere slider coming in next as a pain point.
That said, a lot of people seem be implying that they have to turn off all UI to limit audio for the probe and scanning interface. The Secondary Interfaces slider controls those sounds, and can be reduced without affecting many other UI sounds.
Again, please continue to comment here, I just wanted to make sure people were aware that that feature was linked to that slider.
Uhm how about no, How about revert things so those of us properly using advanced settings have an advanced settings menu. And those that dont use them or dont care can have your now simpler dumbed downed menu.
How is that hard or difficult to do? Even my TV has this kind of setup so i can fine tune things if i wish to. |
Yizdale Bolmara
McD Playhouse
3
|
Posted - 2017.05.09 16:44:22 -
[75] - Quote
So Overall the change is "fine" but could we get descriptions to what each slider does. With so many things piled into each it would make it easier for all players to understand what the difference is without having to search forums for this post which will be old in the future. |
Axhind
Eternity INC. Goonswarm Federation
321
|
Posted - 2017.05.09 16:46:56 -
[76] - Quote
CCP Antiquarian wrote:Please keep responding here with additional input; I'm not at all wanting to quash responses. I am tallying up the requests for included options. UI Click and Third party warp have the most mentions here (at time of drafting this message) with the combined Atmosphere slider coming in next as a pain point.
That said, a lot of people seem be implying that they have to turn off all UI to limit audio for the probe and scanning interface. The Secondary Interfaces slider controls those sounds, and can be reduced without affecting many other UI sounds.
Again, please continue to comment here, I just wanted to make sure people were aware that that feature was linked to that slider.
For love of God almighty, why the hell would you take something that actually worked and allowed us to disable more annoying sounds and turn it into something that dumbed down that spectacularly fails at the function of allowing us to select sounds that we actually find informative instead of just plain annoying and/or ear damage inducing (like the high pitched sounds during hacking). |
Christim Mesarthim
Orchestra of Electric Light
0
|
Posted - 2017.05.09 16:53:45 -
[77] - Quote
With this release the (UI interface?) clicking is back, every time you move over an action/word. I know this has been an issue in the past (see other threads, and tips to turning it off) but now the setting's been removed and we're forced to hear it all the time? It sounds like crickets every time you scroll through the marketplace - or any other list. It'd be interesting to know, of the advanced audio settings previously available, whether this was a popular option to turn off? Can this feature be turned off permanently? Or at least give us the option back to turn it off |
Luzet
Dreddit Test Alliance Please Ignore
0
|
Posted - 2017.05.09 17:02:18 -
[78] - Quote
its very sad to see the advanced audio options striped down like this
i want to be able to be docked without the loud station interior and also be able to hear 3rd party warp ins when they happen.
i could do that before, now i cant and that sucks. i really dont think removing user choice was the right choice, please give us all the options back.
this change kinda says "we knows whats best for our players". |
Nynaeve Aylet
SniggWaffe WAFFLES.
5
|
Posted - 2017.05.09 17:04:55 -
[79] - Quote
Huge step backwards. In a game like EVE where there are unlimited amounts of playstyles and things those playstyles need, REDUCING options is the worst thing you can do. |
Inta Vakaria
WiNGSPAN Delivery Services WiNGSPAN Delivery Network
21
|
Posted - 2017.05.09 17:07:03 -
[80] - Quote
Whilst most of the above posters have already added most of the issues, i would like to contribute:
Atmosphere: The station and gate atmosphere really need to be on their own sliders. If you hang around/in one or the other for a while this droning noise can be really annoying, especially on multiple characters, but muting the entire atmosphere really isn't a solution as a wormholer i like to be able to hear when a wormhole is destabbed.
UI: The Ui click really needs it's own slider or and off button. The Ui click is one of the most annoying things in eve atm in my opinion. It's even worse than the infamous gong, Also the Ui really shouldn't be lumped together in one slider. I like some parts of the Ui to be louder than other parts.
Wormhole activation: Wormhole activation and gate activation really need to be separate. I like my wormholes turned right up so i can hear an activation clearly even if I'm looking at another character.
Modules: There is humming noise when you're cloaked and have your camera zoomed in. I used to be able to mute that noise but still be able to hear if i cloaked/decloaked. I need to be able to hear if i get decloaked as it's one of the most important things in wormhole space.
I'll add more points as i play around further |
|
Muon Farstrider
Partial Safety
52
|
Posted - 2017.05.09 17:10:35 -
[81] - Quote
Totally apart from my general bemusement (honestly this decision baffles me), I have one specific pain point with these new settings that is severely hurting my game experience. Namely, this grouping of sounds:
Quote:Crimewatch -> (UI Sound Level) Locking -> (UI Sound Level) [All sorts of other useful UI sounds -> (UI Sound Level)] UI Click -> (UI Sound Level) *Please* reconsider this grouping choice. Crimewatch and locking are important, informative sounds that I find desirable to have in order to keep on top of what is happening in my game, and many of the other UI sounds are also useful to have. However, UI click is one of the single most INFURIATINGLY annoying sounds I have ever had the misfortune to encounter in my entire gaming career. Linking these under a single slider is an incredibly experience-breaking choice for me.
Crimewatch and locking are useful. Having an audio cue for locking is very nice given that locking is a combat-critical function whose duration is highly variable. Similarly, instantly knowing when you've just made yourself suspect can be absolutely critical in combat taking place around gate-gun-equipped locations in lowsec. There are also other combat-useful UI sounds (e.g. the standard 'beeeeeep' on engagement) that I am loathe to lose.
As such, I really, really, really do not want to have to disable UI sounds. However, if UI click is folded into this setting I am forced to do so, because I TICK literally TICK can TICK not TICK stand TICK to TICK play TICK the TICK game TICK with TICK that TICK obnoxious TICK sound TICK playing TICK every TICK single TICK time TICK I TICK mouse TICK over TICK an TICK interactable TICK UI TICK element. TICK TICK TICK TICK TICK TICK TICK. (Also, why does an even *louder* version of the same sound spam-play on scrolling? Sheesh.)
Was that sentence hard to read? Good, because that's how I feel when that sound is on - I can't THINK with that noise going off in my ears every half-second. It's like someone's standing behind me and poking my brain with a stick repeatedly; it's a continuous nagging interrupt stream breaking up my thoughts. Trying to deal with that sort of repetitive sound for significant periods of time literally, 100% seriously, causes me mental pain. I would sooner play the game with no sound at all than have to listen to it, and if the game offered me no way to turn it off I would mute my entire computer. Please allow me some way to disable it that does not also disable useful and informative audio elements.
(And while we're at it, can I make the same request for the dscan ping sound? I know a dscan just went off - I'm the one who pushed the button/hit the key! I don't need an annoying sonar ping sound notifying me of it every 10 seconds, and I don't want to have to remove useful UI sounds or hacking/scanning sounds to get rid of it. It wouldn't be so bad if it were a less obnoxious sound, but the one we have is just annoying - it's too loud, too 'big', too distracting.)
Apart from that, I would echo the request for the ambience slider to have more granularity. I don't mind stargate or wormhole sounds, but like many others I find station sounds highly annoying and have them turned off. Perhaps split off 'station ambience' into its own slider? |
Felyx Ravencroft
8
|
Posted - 2017.05.09 17:16:19 -
[82] - Quote
CCP Antiquarian wrote:Please keep responding here with additional input; I'm not at all wanting to quash responses. I am tallying up the requests for included options. UI Click and Third party warp have the most mentions here (at time of drafting this message) with the combined Atmosphere slider coming in next as a pain point.
That said, a lot of people seem be implying that they have to turn off all UI to limit audio for the probe and scanning interface. The Secondary Interfaces slider controls those sounds, and can be reduced without affecting many other UI sounds.
Again, please continue to comment here, I just wanted to make sure people were aware that that feature was linked to that slider.
First off, I am encouraged to see that the discussion is being followed from your end, thank you for that. That being said (yes, here's the other shoe, hehehe - with the ability to hear it drop enabled :P ) - I am a bit disturbed by the implications of tallying up which are the "greatest pain points", because to me that smacks of the intention to choose a few "winners" to reimplement, while the overall new far-from-"advanced" structure remains in place. I think this would be a terrible compromise, because it would make some (presumably most) of a supposed minority happy (but likely only partially), while still inevitably leaving numerous holes.
It seems to me, from the feedback here, that it is UNANIMOUSLY AGREED that the previous, fairly detailed setup worked well. In light of that, a PARTIAL step back toward it would not likely be perceived as anything more than a partial fix, a Band-Aid at best, an ineffectual token gesture at worst. Why not simply roll it back? Seriously, I cannot understand the rationale behind removing a set of additional options that are very useful to some, no matter how many or few, WITHOUT NEGATIVELY IMPACTING ANYONE ELSE. Really, would you folks remove a solar system just because it isn't being used my many people for whatever reason? This makes about as much sense. And people being put off or scared away by a detailed set of OPTIONAL, greyed out audio options? I'm sorry, but at this point I simply have to call bullshit - this notion is simply absurd.
And sorry, but I simply don't buy that business about having the sliders making it harder to maintain. Also, deciding where to classify an effect is difficult? Well, when being coded into the configuration interface, that decision need only be made ONCE. However, EVERY TIME a player wants to emphasise or deemphasise a particular effect, now that player has to figure out which category it may have been included in - and because the categories are few, they are inevitably rather broad, so though most times the answer may be fairly intuitive, much of the time it will not be - and thus, the same decision about "which niche does this sound fit in" has to be made countless times - every time a player needs to make that decision. And of course, after guessing wrong, it's back to the sliders to try find the correct one.
I'll fall back on an old cliched adage: if it ain't broke, don't fix it. In fact, I'll take it a step farther: If it ain't broke, for crying out loud, don't break it!
Regards |
Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
670
|
Posted - 2017.05.09 17:16:38 -
[83] - Quote
CCP Antiquarian - for the love of the Amarrian God and Bob, announcing this change roughly 24 hours before the patch makes it impossible for the players to have anything meaningful to say to change it. I suspect you have done this more as a courtesy rather than actually wondering if people were ok with it before coding it into the patch.
Give people a week, 10 days notice prior to messing about with things. Otherwise it makes it look like you don't give a aeronautical fornication in the vicinity of the playerbase to what they actually feel.
I also think that its hilarious that you have left in the options for minimized client sounds, because that clearly doesn't need dev time. Seriously though, this was a bad move by CCP. We already lost the jukebox, don't let us lose the options that we had to customise the way the game sounded to us.
"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57
|
Dominous Nolen
V0LTA WE FORM V0LTA
299
|
Posted - 2017.05.09 17:24:21 -
[84] - Quote
Arline Kley wrote: Give people a week, 10 days notice prior to messing about with things. Otherwise it makes it look like you don't give a aeronautical fornication in the vicinity of the playerbase to what they actually feel.
I hate to be the bearer of bad news, but it was kinda discussed before fanfest, but only after someone found it randomly on SISI.
No real official communication until we started to question the change.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
|
Ralph Shepard
The Dysfunctionals Fidelas Constans
10
|
Posted - 2017.05.09 17:27:00 -
[85] - Quote
Why the hell did you remove the option to turn off those ******** and annoying UI sounds, for example those when browsing the menu. Thats ********. |
Lydia Yggdrasil
Science and Trade Institute Caldari State
3
|
Posted - 2017.05.09 17:28:57 -
[86] - Quote
Great patch today, but It is sad to see the amount of personal preferences getting limited with sound options. Being able to choose sound preferences was a huge pluss to people with multiple characters and to those who don't like some of the ambient sounds. (Being docked etc.)
The player should be able to choose what's best for them, not the other way around. |
HyperFlareX
Know your Role League of Unaligned Master Pilots
21
|
Posted - 2017.05.09 17:31:33 -
[87] - Quote
The old system allowed me to pick and choose which sounds were important to me (and, just as important, in which context via profiles). Now? Either I lose the locking sound OR I have to endure the UI click sound (which would lead to my death as I'd rather kill myself than endure that annoying sound OVER and OVER again.)
I guess I could live with the other reductions somewhat in the name of reducing upkeep, but please, please reconsider making the UI click its own setting. |
Ralph Shepard
The Dysfunctionals Fidelas Constans
10
|
Posted - 2017.05.09 17:32:49 -
[88] - Quote
Why was the option for UI sound click removed and merged with UI sound,some of which are not annoying. That makes no sense.
But, after all, what else than BS to expect from you. |
Dominous Nolen
V0LTA WE FORM V0LTA
299
|
Posted - 2017.05.09 17:40:21 -
[89] - Quote
As a content creator I can tell you right now this change is going to impact my records and what I can put out so I only have the required items in my videos.
Until the settings are modified as per my previous use cases to allow me to customize my settings to work with the way i play I can't reasonable record fights and expect the audio to come out in a satisfactory way with out having to do alot of trimming to reduce clicking, warp tunnels etc.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
|
Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
671
|
Posted - 2017.05.09 17:45:49 -
[90] - Quote
Dominous Nolen wrote:Arline Kley wrote: Give people a week, 10 days notice prior to messing about with things. Otherwise it makes it look like you don't give a aeronautical fornication in the vicinity of the playerbase to what they actually feel.
I hate to be the bearer of bad news, but it was kinda discussed before fanfest, but only after someone found it randomly on SISI. No real official communication until we started to question the change.
Still not good enough really. You make a change, you announce it, don't stealth it through until its too late to change it.
"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57
|
|
Annexe
I N E X T R E M I S Tactical Narcotics Team
142
|
Posted - 2017.05.09 17:47:35 -
[91] - Quote
Simple fix: Allow the 'advanced audio settings' option, while maintaining the new 'simplified' audio settings. (We used to have the option to use advanced settings if we wanted, and it appears that a LOT of players used these and were able to set to their own liking.)
It feels like these changes were hidden from the public and only privy to those that spend more time on the forums than those who actually play the game. updates.eveonline did NOT mention this change, not even a link to this thread. I find that a poor move by CCP.
Eve Online game mode: EASY
Whats next? Combine the 'Warp to' and Jump' buttons into a single 'Lemming" button?
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
|
Nyjil Lizaru
Federal Defense Union Gallente Federation
47
|
Posted - 2017.05.09 17:52:26 -
[92] - Quote
CCP Antiquarian wrote:G.... Despite that customization, however, only a handful of players ultimately ended up using these customization options. Client settings logging reveals that around 9% of total EVE players are using the Advance Audio Settings menu at all. Of them, only a third (3% of all EVE players) are using each individual slider. A large majority of the 9% are only using one or two sliders in the Audio Customization menu. Some are only using sliders for elements they've disabled via the normal Audio settings. ...
Just because we didn't use it, doesn't mean we disliked it or were confused by it. Granularity is usually considered a good thing in this game, no?
Nyjil's corollary to Malcanis' Law: -á "Any attempt by CCP to smooth the learning curve of EVE Online will be carried out via the addition of extra factors and 'features' such that there is a net increase in complexity."
|
Sharps
WiNGSPAN Delivery Services WiNGSPAN Delivery Network
28
|
Posted - 2017.05.09 17:53:24 -
[93] - Quote
Felyx Ravencroft wrote: It seems to me, from the feedback here, that it is UNANIMOUSLY AGREED that the previous, fairly detailed setup worked well. In light of that, a PARTIAL step back toward it would not likely be perceived as anything more than a partial fix, a Band-Aid at best, an ineffectual token gesture at worst. Why not simply roll it back? Seriously, I cannot understand the rationale behind removing a set of additional options that are very useful to some, no matter how many or few, WITHOUT NEGATIVELY IMPACTING ANYONE ELSE.
It is a matter of honor. CCP cannot admit the mistake, they would lose face. |
Serra Ammatta
Minion Revolution Goonswarm Federation
0
|
Posted - 2017.05.09 17:58:18 -
[94] - Quote
You wanted a system that made it easier for people with multiple clients running and then take it away when only 9% use it. Well here is something to mull your head over.
In a multi client fleet of 13+ Only 1 client needs to have advanced settings. all the other clients don't need sound.I don't need to here 13+ instances of 3rd party warp, but I DO NEED third party warp. I DO NOT need microwarps, mjds,and any other ship sounds.
1 client in 13+.... thats 7.6%. Seems people are using it more than you might think. My active use of advanced settings gets reported as only 1 using the advanced settings when in fact 13+ are.
Sigh. Fix it till its broken. |
Valence Benedetto
South of Heaven Ltd Blades of Grass
7
|
Posted - 2017.05.09 18:02:34 -
[95] - Quote
To be honest, for my first year or so in EVE I was one of the 91% who never fussed with the advanced sliders. But then I discovered that there was a way I could turn off the loud "station interior" sounds, which are especially obnoxious if you play multiple accounts (and one is docked). I became a fervent member of the 9% that day.
Looking at the way you guys have grouped things, it seems pretty logical. EXCEPT for the one that matters to me, of course. My wanting station interior off on my docked account doesn't mean I don't want any "atmosphere" on my undocked account.
So I think this change puts me back in the 91%. The advanced sliders aren't useful to me anymore, and I'm just going to live with being mildly annoyed at station interior sounds for the rest of my EVE career. |
Jotun R
Area-52 La Federacion.
0
|
Posted - 2017.05.09 18:02:35 -
[96] - Quote
I liked my complex sound mix, why is this so uber simplified?, it's like the audio options of a console game |
Seraph Essael
Anomalous Existence Spatial Instability
1246
|
Posted - 2017.05.09 18:22:05 -
[97] - Quote
Max Deveron wrote:CCP Antiquarian wrote:Please keep responding here with additional input; I'm not at all wanting to quash responses. I am tallying up the requests for included options. UI Click and Third party warp have the most mentions here (at time of drafting this message) with the combined Atmosphere slider coming in next as a pain point.
That said, a lot of people seem be implying that they have to turn off all UI to limit audio for the probe and scanning interface. The Secondary Interfaces slider controls those sounds, and can be reduced without affecting many other UI sounds.
Again, please continue to comment here, I just wanted to make sure people were aware that that feature was linked to that slider. Uhm how about no, How about revert things so those of us properly using advanced settings have an advanced settings menu. And those that dont use them or dont care can have your now simpler dumbed downed menu. How is that hard or difficult to do? Even my TV has this kind of setup so i can fine tune things if i wish to.
Honestly, it's responses like this that mean they won't even bother looking at it...
Long story short is they're simplifying it... end of.
But we are here to discuss how we can better streamline a simpler version than the old AAS. I'm a massive fan of the old AAS, every single slider was adjusted, but I don't think that's coming back.
So maybe at least try to be constructive? No amount of special snowflaking is going to get this changed. We need to get actual testing and options / potential solutions across; not just moan at CCP indefinitely until they forget about it.
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
|
Jysella Halcyon
Pandemic Horde Inc. Pandemic Horde
49
|
Posted - 2017.05.09 18:34:54 -
[98] - Quote
So in order to get a basic feel for how things are grouped and how the different levels interact, I sat outside jita 4-4 for a while playing around with setting and trying to maximize my ability through sounds to be aware of my surroundings.
3rd party warp is super important for this, so I crank up "Jump activation". I also want to later be able to hear gates, so this makes sense. Then someone undocks a Nomad and jumps out, and my ears get blasted by...the first party jump effect? Like I could hear the tunnel sound and everything. Whether that's intended or not, that effect is relatively *way* too loud to live on the same slider.
I then wanted to check gate activation vs warp sounds, so I sat off the perimeter gate, muted everything else and cranked up world, master, and jump activation....and now the warp sounds are completely gone. Thankfully, gate activation doesn't suffer from the "far too loud" problem that cyno jumps do, though.
This is just one slider and grouping the things that are on it has introduced some serious issues. |
xXxNIMRODxXx
Crusader Brewery
46
|
Posted - 2017.05.09 19:00:59 -
[99] - Quote
Unnecessary and not requested at all.
Anyway, now everytime I push ESC, it also calls the F11 function. |
Tythe Kriton
Tyde8
1
|
Posted - 2017.05.09 19:12:58 -
[100] - Quote
Why does the background in the new probe scanner change depending on the window theme you have active???? (general settings > window appearance)
The signature bubbles are hard enough to see now as it is with the without having to change my window appearance to Amarr Brown just to get rid of the painful off blue background the Gallente theme creates.
CCPls, disable this feature on the probe scanner window, the closer to a black background the better for all the players that actually uses the probe scanner.
Also, if you could take the d-scan bong out side and shoot it, that would be appreciated too. I live in wormhole and like most people in WHs use the d-scan every 5-10 seconds. The 'secondary interface' slider lasted all of 5 minutes before I had to set it to zero, which is disappointing because there are a lot of other useful sounds tied to it which I'd rather not lose for the sake of an extremely annoying BONG. |
|
Axhind
Eternity INC. Goonswarm Federation
323
|
Posted - 2017.05.09 19:17:05 -
[101] - Quote
Seraph Essael wrote:Max Deveron wrote:CCP Antiquarian wrote:Please keep responding here with additional input; I'm not at all wanting to quash responses. I am tallying up the requests for included options. UI Click and Third party warp have the most mentions here (at time of drafting this message) with the combined Atmosphere slider coming in next as a pain point.
That said, a lot of people seem be implying that they have to turn off all UI to limit audio for the probe and scanning interface. The Secondary Interfaces slider controls those sounds, and can be reduced without affecting many other UI sounds.
Again, please continue to comment here, I just wanted to make sure people were aware that that feature was linked to that slider. Uhm how about no, How about revert things so those of us properly using advanced settings have an advanced settings menu. And those that dont use them or dont care can have your now simpler dumbed downed menu. How is that hard or difficult to do? Even my TV has this kind of setup so i can fine tune things if i wish to. Honestly, it's responses like this that mean they won't even bother looking at it... Long story short is they're simplifying it... end of. But we are here to discuss how we can better streamline a simpler version than the old AAS. I'm a massive fan of the old AAS, every single slider was adjusted, but I don't think that's coming back. So maybe at least try to be constructive? No amount of special snowflaking is going to get this changed. We need to get actual testing and options / potential solutions across; not just moan at CCP indefinitely until they forget about it.
It is hard to be constructive when the approach of CCP is to spit in their paying customers face and then a white knight shows up to tell us how we should thank them for the moisturiser. Just how much crap are we supposed to take and then pretend to be happy when they backtrack in trace amounts on terrible changes? |
Loroseco Kross
Hard Knocks Inc. Hard Knocks Citizens
56
|
Posted - 2017.05.09 19:23:54 -
[102] - Quote
Your sound designers put a lot of work into this game; I'm sure they're happy to hear that these changes mean I simply mute my eve client in order to avoid the more intrusive sounds. I really don't want to do that, but when you lump useful sounds in with "Ui click" and that weird noise we now get when we move modules around? Not to mention the ambient noise the the probe scanner window, and the weird buzzing when you move probes around.
Frankly, you give us little choice.
I'm an acquired taste.
|
Dominous Nolen
V0LTA WE FORM V0LTA
303
|
Posted - 2017.05.09 19:27:04 -
[103] - Quote
Axhind wrote: It is hard to be constructive when the approach of CCP is to spit in their paying customers face and then a white knight shows up to tell us how we should thank them for the moisturiser. Just how much crap are we supposed to take and then pretend to be happy when they backtrack in trace amounts on terrible changes?
No one is white knighting here man, If you've been dealing with this for a few threads now as a few of us have you'd see that we've been pushing back on this as much as possible. At the end of the day CCP is going to make the change and the only way we can keep some semblance of control over the experience we get is give them actual feedback, not just sh*t all over the place.
I get it, it's an undesired change. I hate it just as much as everyone else does, but it's one that happened and the only way we're gonna make it better is to give them constructive feed back.
Complaining saying "bad change!" "roll it back" etc won't do anything because you know just as well as I do once the codes been committed very rarely will they revert the change out right unless it completely breaks the game to point its unstable, we can't log in, etc.
How the hell do you expect to get anything fixed if you don't give them actual feedback? Negatively only serves to push the devs away from forums and stops them from interacting. Atleast Antiquarian has been readily listening to us and taking what we're saying into consideration.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
|
Lee Viperclaw
Russian Thunder Squad Project.Mayhem.
5
|
Posted - 2017.05.09 19:28:35 -
[104] - Quote
Crimewatch -> (UI Sound Level) WTF!!!
AWESOME Now the flags remind me of myself EVERY SECOND because they are now not shut off( |
Seraph Essael
Anomalous Existence Spatial Instability
1247
|
Posted - 2017.05.09 19:37:56 -
[105] - Quote
Axhind wrote:It is hard to be constructive when the approach of CCP is to spit in their paying customers face and then a white knight shows up to tell us how we should thank them for the moisturiser. Just how much crap are we supposed to take and then pretend to be happy when they backtrack in trace amounts on terrible changes?
Sorry you see it that way.
But look at it this way. If you give feedback saying "It's ****, I hate it" then don't give options on how to improve it or give actual reasons why, they won't do anything about it. End of.
This change is happening (already happened) but if we give detailed, constructive reasons as to why we need / want a certain sound separate, they might...MIGHT... just give us that grace.
I'm not saying you should thank them, quite the opposite. I really dislike the new Advanced Audio, the original was a lot better and I had all of the sliders adjusted, but at least I can see how giving some semblance of decent feedback can help the situation here as opposed to me going "yep, hate it. Change it back or else I'm unsubbing" (like some people have).
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
|
Ghostile Von Estravolt
Finnish Space Jaegers Goonswarm Federation
0
|
Posted - 2017.05.09 19:56:56 -
[106] - Quote
Tethering sound is linked to Ship Effects :( the sound of 100 ships tethering around you is horrible. |
Laurifer Verum
Pandemic Horde Inc. Pandemic Horde
0
|
Posted - 2017.05.09 20:02:04 -
[107] - Quote
The Sound settings were great. Just revert this change CCP, there was absolutely zero wrong with the way Sound has been for three years.
Bring back the sliders. Why are you breaking perfectly fine systems? Christ. |
Vic Jefferson
Brand Newbros Test Alliance Please Ignore
1245
|
Posted - 2017.05.09 20:10:15 -
[108] - Quote
One step forward, 10 steps back.
New Dscan window is absolutely a disaster; please, please PLEASE let us turn the dang sounds off!
I can't help but feel the people designing this stuff don't actually play the game. Do you realize how annoying it is to hear the same sound once a second, every second? Do you even DSCAN?
Vote Vic Jefferson for CSM X.....XI.....XII?
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Helene Fidard
CTRL-Q
54
|
Posted - 2017.05.09 20:15:18 -
[109] - Quote
:(
CCP Antiquarian wrote:UI Click -> (UI Sound Level) :(
CCP Antiquarian wrote:2017-05-08 10:45:05 UTC >_<
Hey! I don't know about you
but I'm joining CTRL-Q
|
Paige Booker
Shattered Fleet
1
|
Posted - 2017.05.09 20:52:27 -
[110] - Quote
I'm not sure why THESE new ones are the basic sound settings and the old one is the advanced settings. |
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Lt Shard
Team Pizza Good at this Game
113
|
Posted - 2017.05.09 20:52:44 -
[111] - Quote
I just want to scan and hear my probe scanning sound and not listen to ui clicks when i just move my mouse.
Please |
Axhind
Eternity INC. Goonswarm Federation
323
|
Posted - 2017.05.09 20:52:55 -
[112] - Quote
Seraph Essael wrote:Axhind wrote:It is hard to be constructive when the approach of CCP is to spit in their paying customers face and then a white knight shows up to tell us how we should thank them for the moisturiser. Just how much crap are we supposed to take and then pretend to be happy when they backtrack in trace amounts on terrible changes? Sorry you see it that way. But look at it this way. If you give feedback saying "It's ****, I hate it" then don't give options on how to improve it or give actual reasons why, they won't do anything about it. End of. This change is happening (already happened) but if we give detailed, constructive reasons as to why we need / want a certain sound separate, they might... MIGHT... just give us that grace. I'm not saying you should thank them, quite the opposite. I really dislike the new Advanced Audio, the original was a lot better and I had all of the sliders adjusted, but at least I can see how giving some semblance of decent feedback can help the situation here as opposed to me going "yep, hate it. Change it back or else I'm unsubbing" (like some people have).
That might be the case but I'm seriously getting tired of CCP introducing UI changes that make things so much worse and then trying to tell us that we are ungrateful little fucks for complaining.
At least the good old "EVE has sound?" will become a lot more truthful with these changes :D |
Zedifo
Alcoholocaust. Test Alliance Please Ignore
0
|
Posted - 2017.05.09 20:54:31 -
[113] - Quote
I often have alts logged in and docked, while undocked and PvPing on another character. To keep these alts quiet while they're idle, I turn 'Station Interior' to zero to avoid overly cluttered audio. With the latest changes all my characters must have 'Atmosphere' set to zero to have the same effect, leading to a very dead sounding world on my undocked characters.
A good alternative to reverting this change would be an option to disable all sounds except for the interface (clicking, notifications etc) while docked. |
Alechim Poljus
Terra Nanotech Yulai Federation
0
|
Posted - 2017.05.09 20:57:21 -
[114] - Quote
why not an optional compacted advanced audio setting? Or have the UI click on a separate mute button. I like most of the sounds even the ones from the D-scan and scanning tool because they give me instant feedback wherever I look at the monitor. The notification sound is also pretty important if you are tabbed out for obvious reasons. But I'd prefer to play the game totally muted or not play at all over this TOCK every time ANYTHING happens. In a tactical game like EVE sound should be feedback if something is started or finished or whatever. If you highlight EVERYTHING it's like highlighting nothing. |
Seraph Essael
Anomalous Existence Spatial Instability
1247
|
Posted - 2017.05.09 21:03:56 -
[115] - Quote
Axhind wrote:Seraph Essael wrote:Axhind wrote:It is hard to be constructive when the approach of CCP is to spit in their paying customers face and then a white knight shows up to tell us how we should thank them for the moisturiser. Just how much crap are we supposed to take and then pretend to be happy when they backtrack in trace amounts on terrible changes? Sorry you see it that way. But look at it this way. If you give feedback saying "It's ****, I hate it" then don't give options on how to improve it or give actual reasons why, they won't do anything about it. End of. This change is happening (already happened) but if we give detailed, constructive reasons as to why we need / want a certain sound separate, they might... MIGHT... just give us that grace. I'm not saying you should thank them, quite the opposite. I really dislike the new Advanced Audio, the original was a lot better and I had all of the sliders adjusted, but at least I can see how giving some semblance of decent feedback can help the situation here as opposed to me going "yep, hate it. Change it back or else I'm unsubbing" (like some people have). That might be the case but I'm seriously getting tired of CCP introducing UI changes that make things so much worse and then trying to tell us that we are ungrateful little fucks for complaining. At least the good old "EVE has sound?" will become a lot more truthful with these changes :D
I get the frustration, I do, but have a play around with the new settings. Feedback to CCP Antiquarian and give him something to work on. The more we can give to him, the more we can get something looked at for potentially getting something sorted in the way of more adaptable sound settings.
I don't see it ever going back to how it was but we can try and get it to something that slightly resembles it...
But yes, I do see a few people turning sound off over this.
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
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Stankin Yurlocal
School of Applied Knowledge Caldari State
0
|
Posted - 2017.05.09 21:06:16 -
[116] - Quote
Intuitively it makes sense to separate useful feedback sounds that give feedback from the environment and sounds that result from UI only events.
Tldr please give me a way to turn off only UI click. |
Circumstantial Evidence
414
|
Posted - 2017.05.09 21:47:57 -
[117] - Quote
Expose the audio sound files, let players do whatever they want to them w/o a "client modification" ban. The launcher can overwrite / fix changed files with every update; 3rd party tools will emerge to "unfix" and manage private sound schemes. |
Candu Kanjus
Interstellar Expeditionary Group Einstein-Rosen Brigade
0
|
Posted - 2017.05.09 21:49:56 -
[118] - Quote
So my life living in wormholes now has to sound like this
BONGBONGBONGBONGBONGBONGBONGBONG
Meanwhile, I have my alt sat in station ready to go in case of content and I have to listen to the station ambient noise from that too. |
Arturius Tsar
Midnight Clockwork
1
|
Posted - 2017.05.09 21:51:22 -
[119] - Quote
"Solar System Map" aka "Directional Scanner" aka "Probe Scanner" window sound needs its own volume slider. Please CCP Antiquarian please add this to your tally. Thank you for listening. |
Skye Fireborn
Gallifrey Resources
0
|
Posted - 2017.05.09 22:20:13 -
[120] - Quote
The one issue I have with the sound settings is this mouse-over click that appeared recently. At first I could disable it, but now that option is rolled into disabling ALL UI sound.
I really don't need a constant clicky rattle in my ears as I move my mouse across icons. UI Sounds should add information, not noise. There is no information to offer by having a repetitive click just for being by a button. (This also includes the sound of half a dozen rapid "clicks" when I close a window).
Of all the things that needs its own slider, it is this addition. I have no need or desire for a UI hovering click. I honestly see no reason why anyone does need it, certainly anywhere close to the use of all crimewatch timers being audible. |
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Ayx Shewma
The Scope Gallente Federation
157
|
Posted - 2017.05.09 22:56:43 -
[121] - Quote
This is a ridiculous change.
I honestly don't care if some dev has to sit and make sure all the sliders still activate the proper sound, after each update.
THAT'S WHAT WE PAY YOU FOR.
Whichever fascist is in control of sound for EVE, needs to be fired. It's gone downhill ever since the jukebox removal. |
JFKen Imperia
Beyond Frontier Pandemic Horde
31
|
Posted - 2017.05.09 23:30:13 -
[122] - Quote
Seraph Essael wrote:Dominous Nolen wrote:Seraph Essael wrote: I notice a few of the things I have turned down / adjusted is the UI sounds. Will there be some sliders for different UI sounds or will UI clicks and Scanning sounds all be in the same category?
Sight specifics on this point. Right now they all seem to be lumped into the UI interaction/ secondary interfaces sliders based on what I'm reading. That could get frustrating if they aren't seperate mainly due to the UI clicks and they sound like insects running across my headset. I'll reserve judgement until I get off work and can test them and post here with findings.
These damn "clicky clicky" sounds just want me to throw my PC thru the window :D
Same dissapointment here |
Winter Archipelago
Autumn Industrial Enterprises
880
|
Posted - 2017.05.09 23:55:27 -
[123] - Quote
I've been messing around with different sound settings on some different alts today, and things are just too simple now. I would personally prefer to see a few things separated into slightly different categories.
Crimewatch, Locking > These can both be pretty useful and important, but they're mixed in with things that tend to be mere noise (UI Clicks, Radial Menu). I would love to seem them separated from the UI Clicks and Radial Menu into their own setting.
DScan ping > Just... just please, throw it out. I'm a wormholer. I use DScan multiple times each minute while active in space, and every few seconds while hunting. It's easily one of the more annoying sounds I've encountered in a game. Since I suppose it won't be discarded entirely, it would be a good sound to put in with the UI Clicks and Radial Menu.
Hacking > Not essential sounds, but they aren't annoying (at least to me). They add a nice bit of additional sound when hacking that isn't intrusive. I don't know where it would fit in, but I would be happy to see it divorced from the DScan ping.
Warping Effect > This can be extremely useful, but it's mixed in with explosions, which can be rather loud already, and are more fluff than the warping effects are. I would suggest moving the explosions to Ship Ambience.
I might have some more thoughts as I play around with the sounds more, but this is what I've noticed from playing around today.
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
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Slim Thicc
Laphroaig Inc.
5
|
Posted - 2017.05.10 00:52:15 -
[124] - Quote
ARE YOU F-ING KIDDING ME?
IF I WANT TO HEAR WORMHOLE STATUS I HAVE TO HEAR STATION SOUNDS???
edit: just not going to play rather than play mad. same **** as scanning changes for no reason. |
Sakura Nihil
Faded Light
440
|
Posted - 2017.05.10 01:10:39 -
[125] - Quote
This clicking is driving me up the wall. Consolidate the sound settings, if you must... but remove this damn UI click.
For bonus points, bring back the jukebox, a decision that still confounds me to this day... but I'll settle for the UI click being removed.
Glory
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Decklin Quark Reiger
EVE University Ivy League
0
|
Posted - 2017.05.10 01:46:39 -
[126] - Quote
Please keep the UI Clicks separate from everything else. They drive me insane, and must be muted. The Locking sounds are key to gameplay, and I want to be able to hear them. Having them tied to the UI clicks is terrible. Please keep the d-scan sounds separate from everything else. I am constantly spamming d-scan, and the sound is really annoying, so I want to mute it.
Please keep 3rd party warps separate from everything else. They are important to listen to strategically.
Please keep all alarm settings individually controllable (shield separate from armour, separate from hull, separate from capacitor, separate from anything else, for the same reasons listed above, by Klaus Eisenmann.
Cargo doesn't need a sound, i'd rather mute it, but don't really care about it.
Station ambience is at best irrelevant and at worst annoying. Please don't tie it in with anything that affects gameplay.
In short, please keep tactically important or meaningful gameplay related sounds separate and individually controllable, depending on what each player decides they need to hear.
Similarly, please allow players to decide which ambient / UI sounds are annoying, and control them ourselves.
If the issue is CCP dev time spent on updating the user interface for these preferences, then just let players edit a config file. We already edit YAML files to fine-tune our overviews - let us fine-tune our audio cues, please!! |
John Friar
Stronghelm Corporation Solyaris Chtonium
1
|
Posted - 2017.05.10 01:48:12 -
[127] - Quote
How was the 9% calculated? Even if it is accurate, is 9% really such an insignificant number? |
Whisperen
Delta vane Corp. Mordus Angels
62
|
Posted - 2017.05.10 02:26:38 -
[128] - Quote
This change is **** i want more options to manage my sound settings not less! When i heard we where getting updated sound settings i thought we would get two or three more pages of advanced settings to use not this rollback to mediocrity. |
mkint
1756
|
Posted - 2017.05.10 02:59:25 -
[129] - Quote
Dear CCP,
If the reaction to your feature is "oh no! EVE has sound!" then maybe the problem isn't the sliders, but the sounds. I'm just going to assume that it's obvious you've collected detailed data before just nuking it. Maybe you should use that detailed data to get an idea of what sounds got muted the most and then start by deleting them, and progress from there.
Maxim 6. If violence wasnGÇÖt your last resort, you failed to resort to enough of it.
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Nicen Jehr
Blue Republic RvB - BLUE Republic
426
|
Posted - 2017.05.10 03:03:09 -
[130] - Quote
Gonna xpost a Little Things post i've made for years:
Please upgrade all sliders in the Escape menu so you can click them at any point within their borders, like dscan sliders. Currently you have to precisely click the handle.
Little Things to improve GëíGïüGëí-á| My Little Things posts
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Aldrat Sales
Stryker Industries
0
|
Posted - 2017.05.10 04:28:39 -
[131] - Quote
Fanfare: we've introduced a great feature. the ability to change sounds its a little advanced to the noob but hey they can learn this later if they need it. Hey the rest of you! You can now customise the sounds to your specific environment. Don't have to hear crap anymore just the stuff you need.
Fanfare: Great news we've found away of dumbing recent old/new stuff down. Advanced is now more intermediate yes we've screwed with all your hard work, well 9% of you. Its ok we can pull stats out of our ass any time, there never wrong. Its the cool thing about stats you can ask a question in a certain way and get the answer you want.
Love to see the stat of players terminating vs patch. Feature butchering isn't moving the game forward. Content is possibly but I need some stats to back that up.
Grumpy (plus) |
Galileo Shihari
KarmaFleet Goonswarm Federation
0
|
Posted - 2017.05.10 05:00:12 -
[132] - Quote
Disclaimer: I have no idea how anything works here. I have never once in the years of me playing this game felt the need to use the EVE forums before, until today, that is.
So I logged in half an hour ago to have a look at the new suns, only to find that, curiously, I couldn't hear my warp animation. At first I figured that I had accidentally left the audio turned off, as I sometimes do for more performance in large fights. I was wrong. Turns out that the entire page of advanced audio settings has been deleted, and replaced with a few general basic options.
Why was this not better mentioned, and easier to see?
I heavily used these settings. I needed to have the ambiance low, because the tethering effect of more than 200 ships results in a BRWMMMMMMMMMMMMMMM loud enough to shake the house through my subwoffer, legitimately rivaling the THX theme. I needed the warp animation turned up so I can hear it when people land on gird near me.
I understand wanting to streamline things, and remove unneeded settings, but I would have liked to have known beforehand that this was happening. |
Dominous Nolen
V0LTA WE FORM V0LTA
304
|
Posted - 2017.05.10 05:17:46 -
[133] - Quote
Please separate the station exterior/interior and planet sounds please. Doing PI with anything else turned up is annoying
They can be seperated so the station effects are set aside from the planetary effects.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Medria Lennelluc
Know your Role League of Unaligned Master Pilots
4
|
Posted - 2017.05.10 05:23:11 -
[134] - Quote
So, I turned the atmosphere and ship ambience slider all the way down, and I still hear the Ship Tree noise (that is really annoying), and I hear the ship ambience when i zoom close to the ship. Is that intentional?
It seems like those two are only "fixable" by turning the entire volume down, I can't imagine that being intentional. |
Dominous Nolen
V0LTA WE FORM V0LTA
304
|
Posted - 2017.05.10 05:25:41 -
[135] - Quote
Medria Lennelluc wrote:So, I turned the atmosphere and ship ambience slider all the way down, and I still hear the Ship Tree noise (that is really annoying), and I hear the ship ambience when i zoom close to the ship. Is that intentional?
It seems like those two are only "fixable" by turning the entire volume down, I can't imagine that being intentional.
Ship tree isn't bound to the ambiance slider as per the break down
Map and Ship Tree Vol -> Secondary Interfaces
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
|
Estilad Grenrum
Dreddit Test Alliance Please Ignore
5
|
Posted - 2017.05.10 05:27:23 -
[136] - Quote
Holy hell what the **** ccp I literally had to log in and make my first forum post over this. First of all, why did you not give us nearly the amount of time needed for feedback about this. Second, why did you just to simply removing customization options that people were actually using instead of documenting it and adding in information on what it all did. you could've added more information on what sounds are what type and maybe a test feature, but instead you removed it and butchered the attempt at making a similar feature. It used to be simple to tell people new to wormholes to turn one sound way louder than others, or to easily turn off the stupid dscan sound, but now you literally cant without turning off or up a quarter of the sounds in the game, completely defeating the purpose.
And besides, if people didn't use the feature before, why would taking away options and grouping everything together help with that issue at all.
This is big enough for me that I really have no desire to keep playing at the rate I was and I'll let my subs lapse when theyre done. This is ridiculous and a change made for the sake of change that doesn't improve the game in any way, but hinders those that used the game to its potential. |
Dominous Nolen
V0LTA WE FORM V0LTA
305
|
Posted - 2017.05.10 05:34:57 -
[137] - Quote
JFKen Imperia wrote:These damn "clicky clicky" sounds just want me to throw my PC thru the window :D Same dissapointment here
I've gotten use to it for a while so I don't even hear it anymore TBH
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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IcyMidnight
Nobody in Local Of Sound Mind
14
|
Posted - 2017.05.10 05:39:55 -
[138] - Quote
Need. To. Mute. UI. Click. |
Lavayar
Russian SOBR Dream Fleet
305
|
Posted - 2017.05.10 08:08:53 -
[139] - Quote
This is an AWFULL change and needs to be reverted! |
Medria Lennelluc
Know your Role League of Unaligned Master Pilots
6
|
Posted - 2017.05.10 08:57:16 -
[140] - Quote
Dominous Nolen wrote:Medria Lennelluc wrote:So, I turned the atmosphere and ship ambience slider all the way down, and I still hear the Ship Tree noise (that is really annoying), and I hear the ship ambience when i zoom close to the ship. Is that intentional?
It seems like those two are only "fixable" by turning the entire volume down, I can't imagine that being intentional. Ship tree isn't bound to the ambiance slider as per the break down Map and Ship Tree Vol -> Secondary Interfaces As for the ship noises, possible modules active I know if i have a cloak running, or anything that's doing any form of hardening/ sensor boosting etc? That will have a background noise on it.
I turned down secondary interfaces too, and I still got the ship tree sound. |
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Queloor Zefram
Star Explorers Reckoning Star Alliance
7
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Posted - 2017.05.10 09:16:59 -
[141] - Quote
Dear CCP devs,
I your infinite wisdom, would you consider the possibility that you have gone STARK RAVING MAD with your decision ?
Revert the advanced audio settings, do it now! Like today!
Ty BR
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Areen Sassel
197
|
Posted - 2017.05.10 09:22:01 -
[142] - Quote
John Friar wrote:How was the 9% calculated? Even if it is accurate, is 9% really such an insignificant number?
As mentioned upthread, if multiboxers carefully adjust one client and mute the others, it may be an underestimate...
The major pain points for me are the sounds that are constant, useless, and tied to other useful sounds.
UI Clicks. Does anyone even like these? I don't need a little noise to let me know I'm moving the mouse.
D-scan BONG, which is pretty constant when wormhole spelunking. I know I'm D-scanning, my foot's bouncing on the pedal.
Station ambience. I don't need a noise to remind me I'm docked. |
Annexe
I N E X T R E M I S Tactical Narcotics Team
148
|
Posted - 2017.05.10 09:22:10 -
[143] - Quote
Ok, I would like to be a bit more constructive and help CPP through these hard times. Here are some issues I have noticed, as well as a run down on how it appears to work.
That being said, let's try and decipher how these settings work. These are by no means 100% correct in how they operate, but purely what I have observed. Let's start with the original
Volume Level settings; Music Level - Self explanatory
UI Sound Level - (this is where it begins) I have already noticed the correlation between the UI Sound Level and the Secondary Interfaces. Just from the Audio menu, you can already work out what is happening. Set the UI Sound Level max = Loud UI Clicks/Item Dragging/Scrolling. Set the Secondary Interfaces max = Loud slider sound/Map/Scanners. However the conundrum begins when you lower the UI Sound Level, as it then turns down the Secondary Interfaces level. So if you put UI Sound Level to min to remove UI Clicks, you also loose the sound of maps, probe scanners etc.
UI Speech Level - I'm going to assume this now affects the new Aura voice. I've always had this at 0. Now is not the time to turn it back up.
World Level - We seem to be getting the same affect between this setting and the Atmosphere setting that we had with the UI Sound and Secondary Interfaces. I find it hard to really work out what sounds are being affect by this, without spending the entire day playing while turning this level up and down.
Master Level - Self Explanatory
I won't mention the check boxes below, although a description of what Doppler Shift actually does would be nice.
Advanced Audio Settings Atmosphere - It appears this setting as well as World Level BOTH affect the level of the station Interior. So it would appear that these individual sliders affect both individual settings, as well as combined settings. Again, I'm sure there are lots of atmosphere sounds.
Jump Activation - This affects... gate jump! \o/ However, its overall volume is again affected by the World Level setting.
Secondary Interfaces - As we saw above, this affects Maps/Scanners/Mini-games, but its overall level is also affected by UI Sound Level.
Ship Effects - (This is also tricky) Shield reps/Tethering. Overall affected by World Level.
Ship Ambience - Prop mods.(because for some reason, prop mods are not ship effects. Maybe this includes the 'modules' setting, but then, shield/armor reps are not modules?) Overall level also affected by World Level.
Turret Volume - Pew pew sounds?
Warning Sounds - Shield/Armor/Hull/Cap levels.
Summary It appears that the original Volume Level settings are not only affecting their own sound, but also having an overall affect on other sounds. From an audio perspective, its like running a global EQ ontop of different EQ's, but also EQ-ing itself.
I feel its imperative that certain sounds get their own settings. Having individual Warning sounds was great. Who cares if you loose shield, but going into armor might want to wake you up!
Suggestions Hover Info - Display a brief paragraph of what sounds the slider affects when hovering over. Simply tell us what each slider is affecting to allow us to quickly work out what we want to change.
Separate the affects from the original Volume Level settings and the Advanced Audio Settings
Group audio settings into categories such as; Ship, Environment, UI.
BUGS: The Secondary Interfaces level drops when the ESC menu is open and also when the Probe Scanner window is active.
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
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Annexe
I N E X T R E M I S Tactical Narcotics Team
148
|
Posted - 2017.05.10 09:31:28 -
[144] - Quote
For best settings:
Music: 0 UI Sound: 10 UI Speech: 0 Atmosphere: 5
all others default: 50
\o/
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
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Ocilan Ardishapur
Royal Amarr Institute Amarr Empire
0
|
Posted - 2017.05.10 09:31:56 -
[145] - Quote
Alright. so most of what i'm gonna say has been mentioned already, but i feel like it's necessry just to reinforce a few points:
The Atmosphere setting: Wormhole status sounds need to be removed from this group. being able to hear if a wormhole is reduced is absolutely important and valuable information to have, whereas the constant buzzing and humming in stations or around gates absolutely isn't.
The UI sound level: First of all, the UI sound level apparently also includes secondary interfaces, which effectively removes an entire slider. I would like to be able to configure the soundsgrouped up in UI sounds and secondary interfaces independently from each other. Then there's is simply not enough customizability for all the sounds in these two groups to be satisfactory whatsoever. A lot of very useful and important sounds have been bunched together with some of the most mindboggingly annoying **** i've ever had the misfortune of hearing. The UI clicking sound is seriously driving me insane and forced me to get rid of all kinds of really important sounds, just because they're grouped together, like all the Crimewatch alerts and the locking sound. Similarly, secondary interfaces entails both useful things like the probe warping/scanning sounds and incredibly annoying ones like the d-scanning gong, there just need to be a lot more options here. Actually, after checking again, UI sound level and secondary interfaces seem to have some issues anyways, as turning off UI sounds apparently also affects the map volume and UI Interaction volume (both supposedly in the secondary interfaces category) but does not affect the ship tree volume.
Just because people only used a small amount of sliders in the old systems doesn't mean that you can bunch everything together and everything will be fine and dandy, especially since some of the (probably) most used sliders like turning off the insult that is the UI clicking has been bunched up with some of the most important sounds in the game. |
Silgus
Quantum Singularities Half Massed
0
|
Posted - 2017.05.10 12:02:05 -
[146] - Quote
This change is ridiculous. Aside from all the gameplay points mentioned above about some sounds being necessary and others being annoying what advantage is there to removing options from players even if only 9% of people use them?
If someone has an issue with the volume of a certain sound they fix it, I guarantee you nobody thought 'this sound is too loud/quiet' went into the options and thought ''nah **** it, too many sliders'. |
Ralph Shepard
The Dysfunctionals Fidelas Constans
12
|
Posted - 2017.05.10 12:06:39 -
[147] - Quote
So? Another case "Thank you for feedback", which you will ignore? |
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CCP Antiquarian
C C P C C P Alliance
233
|
Posted - 2017.05.10 13:26:02 -
[148] - Quote
Ralph Shepard wrote:So? Another case "Thank you for feedback", which you will ignore?
I've been reading and forwarding points from this thread and Reddit to the Audio Director and to the producer for Team Trilambda.
And not that ethos and pathos arguments are particularly useful in this context, but my main lives in W-space and my playstyle is affected by these changes so I'm personally invested in getting alterations made to the functionality while keeping the necessary backend changes that precipitated this work. Invested enough that I skipped dinner last night going through all the comments to provide support and use cases for iteration.
Speaking of which, thanks Annexe for coming back with more input.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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HyperFlareX
Know your Role League of Unaligned Master Pilots
23
|
Posted - 2017.05.10 14:06:55 -
[149] - Quote
And I just lost a ******* DST to these sound changes. Thanks, CCP.
NB: You need UI sound level to be above 0, or the Shield/Armor/Hull threshold warnings will not play at all, despite the "Warning sounds" setting being cranked up to the max. This makes it especially enjoyable on an industrial char, where you will now be able to fully appreciate the terribleness of UI click. Or change your sound settings every time you undock.
To reiterate on my earlier feedback: Give a seperate UI click slider again, please, please. The DSCAN sound can go there as well. Those are two very annoying sounds for a lot of people. The previous settings allowed me to get rid of them (DSCAN only with collateral damage) without having to sacrifice important sounds (like locking or WARNING SOUNDS).
I appreciate the work, Antiquarian, but so far everyone I've been agitating for to post on the forums took the stance of "They didn't give a damn about the feedback when it was on SiSi, why would they care now". I'd love to prove them wrong, so I'll hold my breath. Don't let me suffocate. |
Denny Britva
TIME GOLD Band of Backstabbers
0
|
Posted - 2017.05.10 14:18:37 -
[150] - Quote
Dear CCP Antiquarian we all, at this topic, just want to tell: Audio setting was great system before lats patch. Please return previous version of Audio setting it will be reall good. |
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TehHouse
The Walking Deads DARKNESS.
22
|
Posted - 2017.05.10 14:20:17 -
[151] - Quote
Galileo Shihari wrote:Disclaimer: I have no idea how anything works here. I have never once in the years of me playing this game felt the need to use the EVE forums before, until today, that is.
So I logged in half an hour ago to have a look at the new suns, only to find that, curiously, I couldn't hear my warp animation. At first I figured that I had accidentally left the audio turned off, as I sometimes do for more performance in large fights. I was wrong. Turns out that the entire page of advanced audio settings has been deleted, and replaced with a few general basic options.
Why was this not better mentioned, and easier to see?
I heavily used these settings. I needed to have the ambiance low, because the tethering effect of more than 200 ships results in a BRWMMMMMMMMMMMMMMM loud enough to shake the house through my subwoffer, legitimately rivaling the THX theme. I needed the warp animation turned up so I can hear it when people land on gird near me.
I understand wanting to streamline things, and remove unneeded settings, but I would have liked to have known beforehand that this was happening.
We were warned when it was on SiSi. People tried to fight it or at least get it to where it wouldn't ruin game playability, but instead of fixing it on Singularity before releasing to TQ, they went ahead and pushed it live anyway with the maddeningly compressed options we have now. |
Ocilan Ardishapur
Royal Amarr Institute Amarr Empire
2
|
Posted - 2017.05.10 14:49:13 -
[152] - Quote
HyperFlareX wrote:And I just lost a ******* DST to these sound changes. Thanks, CCP. NB: You need UI sound level to be above 0, or the Shield/Armor/Hull threshold warnings will not play at all, despite the "Warning sounds" setting being cranked up to the max. This makes it especially enjoyable on an industrial char, where you will now be able to fully appreciate the terribleness of UI click. Or change your sound settings every time you undock.
I did not realize that it is not only secondary interfaces that are influenced by the UI sound volume slider, but also the warning sounds. Frankly, this is absolutely inexcusable. Effectively this means that sound customizability has been reduced a lot more than CCP Antiquarians original post here may make it seem.
At the very least, UI sound level and secondary interfaces need to be split up into something like primary, secondary and tertiary interfaces, which are all controlled by the UI sound levels (which then would control the volume of all three, but not contain any own sounds itself). This would allow to put absolutely essential sounds like crimewatch and targeting to be put into primary interfaces, put useful but not essential ones like probes warping/scanning into secondary interfaces and use tertiary interfaces for all the useless stuff like radial menu and the menace that is the UI clicking sound.
Also, this whole change hardly achieved it's goal of making the settings easier to understand for new people, as long as there aren't any in-game tooltips that will tell them what which slider actually does. |
HyperFlareX
Know your Role League of Unaligned Master Pilots
23
|
Posted - 2017.05.10 14:57:03 -
[153] - Quote
Ocilan Ardishapur wrote: Also, this whole change hardly achieved it's goal of making the settings easier to understand for new people, as long as there aren't any in-game tooltips that will tell them what which slider actually does.
word. |
Neonen Enderas
How to not pay tax
5
|
Posted - 2017.05.10 15:15:51 -
[154] - Quote
Hi CCP,
in my humble opinion, this change was needed. It showed very well how good you, the developers, understand the needs of your clients, us. We never really wanted the advanced sound settings, as they just bloated the menue with useless sliders that let you turn up the volume on specific aspects of the game. Terrible indeed.
With the smaller number of settings we can finally concentrate on the game itself and anchor more citadels during AU TZ. As a clever man pointed out today, a hundred Astrahus vulnerable during worktime in AU TZ cost as much as titan. So huhs people, enjoy the free space in your menu! Now it can be filled with ads for the better PLEX.
No seriously, can we please have the old sliders back? The new ones are terrible in every aspect. Even the simplest one, that you dare call it 'Advanced Settings' without well.. advanced settings. It's as good as the fleet change you propsed last year. That one was terrible too.
Please please, do a rollback on your patch. And add functions AFTER you programmed them properly.
Sincerely,
Neonen |
Axhind
Eternity INC. Goonswarm Federation
334
|
Posted - 2017.05.10 15:24:27 -
[155] - Quote
CCP Antiquarian wrote:Ralph Shepard wrote:So? Another case "Thank you for feedback", which you will ignore? I've been reading and forwarding points from this thread and Reddit to the Audio Director and to the producer for Team Trilambda. And not that ethos and pathos arguments are particularly useful in this context, but my main lives in W-space and my playstyle is affected by these changes so I'm personally invested in getting alterations made to the functionality while keeping the necessary backend changes that precipitated this work. Invested enough that I skipped dinner last night going through all the comments to provide support and use cases for iteration. Speaking of which, thanks Annexe for coming back with more input.
Then how exactly did you manage to miss just what kind of terrible change this is? Every single player I have asked about it has complained (although most don't come here as they are already used to being ignored) about the new system that completely ruins the ability to remove the purely annoying sounds (anything repetitive that doesn't bring any additional information).
I realise that having no sound would save you dev time and costs but what the hell are we paying this game for? We are paying you to work on EVE, not on various other adventures that never bring in any money. 9% of all your users (at the minimum as has been said about multiboxers and how they use it) use this feature and appreciate it a lot. I don't know about you but in most places pissing on minimum 9% of your customer base might be considered a bad idea.
The way it was pushed through doesn't really improve the situation either.
Would it be too much to ask for CCP to learn from past mistakes and start behaving as if you actually want our money? |
McDerp Derpness
13. Enigma Project
0
|
Posted - 2017.05.10 15:30:05 -
[156] - Quote
I'm not usually opposed to changes, but this change hits us wormholers pretty hard. I doubt that I'm able to add to any of the worries listed in the thread, I merely wanted to state my personal discontent with this change. |
Pippan
13. Enigma Project
5
|
Posted - 2017.05.10 15:30:29 -
[157] - Quote
Please for the love of Jove let me turn that god awful UI clicking off. It's like nails on chalboard for me. I loved the way Eve lets me customize everything about my client.
Also as many point out, the wormhole people really needs these options to stay aware of changes in their systems.
/Pippan |
Elliott Spitzer
Sphincter Inc. Shadow of xXDEATHXx
7
|
Posted - 2017.05.10 15:54:37 -
[158] - Quote
I literally have my volume down to 2 on my computer while playing eve and yet I can clearly hear that ridiculous annoying D-SCAN bong. Why is that not listed in the volume options (Unless I'm missing something) and why is it so ffrikkin loud to begin with?
CCP please get rid of these annoying sounds (UI clicking) or have an "annoying sound" slider so we can turn them all down at once.
|
Pippan
13. Enigma Project
6
|
Posted - 2017.05.10 15:57:32 -
[159] - Quote
At the very least let us turn off the garbage you keep introducing. UI click and scanner pings are so unnecessary it hurts. Don't need a slider for them, just a checkbox to turn it off without muting every UI sound as well (Crimewatch, Locking, Radial Menu, Notifications, DAMAGE WARNINGS ffs, etc.).
/Pippan |
Sayod Physulem
EVE University Ivy League
44
|
Posted - 2017.05.10 16:37:50 -
[160] - Quote
I see why you want to simplify things, but I am also missing some options. I fall into the category of players that want a strictly informative audio. If I want to listen to music, I can turn on my own. I think I will be able to structure my feedback better if I tell you which sliders you can probably group:
- Shield/Armor/Hull/Cap Warnings (I doubt anyone is going to turn one on but not the other)
- Jump Activations/3rd party warp (Anything that tells you someone is moving)
- Turret/Explosions/Impacts (If you like one, you probably like the other)
- Locking, Crimewatch, Aura (Informative UI)
- Radial Menu, UI Interaction, UI Click (D-scan, Kill, etc.) (Feedback UI - don't tell me what I already know please!)
- Station Interior, Map and Ship Tree, EVE store, Planets, Atmosphere
- Station Exterior, Stargates, Ship Ambiance, Engines, Warp Effect, Modules
- Music Dungeons, Music General
- Wormhole Ambience, Hacking
And the explaination: 1 and 2 could maybe even be put together, most people would have those things on anyway I think GÇô balanced gate activations with wormhole activations would then be nice though.
I would personally turn Atmosphere all the way down anyway but other people might want to split those, so from what I read I put together 6-8, which might work for people (I would turn all three off though), but some people seem to want ambience in space but not for the station interior, planets, map and ship tree (and I have no idea what "atmosphere" is, so I just threw it in there).
By now I have reduced the old categories to 8 categories. But I have Wormhole ambience and hacking left over. Which doesnGÇÖt really fit in, as it is kind of informative, but I wouldnGÇÖt want it as loud as the other info sounds but it might be useful (I actually didnGÇÖt know until now that you can tell the wormhole status from the sound so IGÇÖll have to test this GÇô but this seems like a nice thing just like the Wormhole colours are) I think someone said something about the hacking sound being useful? So maybe you could put Wormhole ambience together with hacking?
A lot of the categories are similar. But I think if you split the UI into Informative and Feedback UI you can already please a lot of people. Apparently that split seems also needed for atmosphere (which I would just all turn down though).
And then there are some considerations how to split the sounds in 2 and 9. Personally I like high jump activation sounds regardless if it is a wormhole or gate - it is always informative, but I get that travelling in high sec could make gates annoying if you do it a lot. So wormhole ambience and gate vs. wh activations seem an issue. |
|
Muon Farstrider
Partial Safety
55
|
Posted - 2017.05.10 17:01:28 -
[161] - Quote
Sayod Physulem wrote:[lots of well-thought-out stuff] Listen to this guy, ccp. He has the right idea.
Especially the bit about dividing UI along *functional* lines into 'informative' and 'fluff/response', that's exactly what we need. This would let people turn off all the pointless clicks and boops without losing *useful* things like crimewatch, locking, the engagement/kill beep, etc.
The division of the atmosphere into 'exterior/out in space atmosphere' and 'docked up/in a secondary window atmosphere' is also a very good idea. I don't know if I would include ship effects into the exterior one, but I would definitely love the option to turn off annoying things like map hum/station interior/ship tree/etc without disabling stargates/wormholes/etc. |
TehHouse
The Walking Deads DARKNESS.
23
|
Posted - 2017.05.10 17:43:23 -
[162] - Quote
Sayod Physulem wrote:I see why you want to simplify things, but I am also missing some options. I fall into the category of players that want a strictly informative audio. If I want to listen to music, I can turn on my own. I think I will be able to structure my feedback better if I tell you which sliders you can probably group:
- Station Interior, Map and Ship Tree, EVE store, Planets, Atmosphere
Agree with everything but this.
Station interior really, really, needs to be its own slider separate from atmosphere. |
Confused Amarr Citizen
Royal Amarr Institute Amarr Empire
0
|
Posted - 2017.05.10 18:14:56 -
[163] - Quote
Echoing whats already been said, I can understand some things being grouped but the way this has been done isnt great.
Main issues being the horrible UI click and dscan noises, having an option to turn these off or on would probably do instead of a slider. Likewise station interior, if im docked and listerning to music I don't really want the sound of several engineers trying to weld the station back together or whatever it is they are doing, could an option be added to turn sound effects off when docked? |
Emmy Chelien
Dawn of a New Horizon The Republic.
0
|
Posted - 2017.05.10 18:40:37 -
[164] - Quote
I had the UI clicks turned off because they are horrible.
Now they are back and I can't turn them off without disabling important sounds.
Make it stop! PLEASE!
|
Lvzbel Ixtab
Spitfire Syndicate
49
|
Posted - 2017.05.10 18:57:41 -
[165] - Quote
UI clicks needs its own setting at the VERY LEAST, either that or remove it, no one likes it anyway.
Is very important to many people to have the lock sound feedback when pvping, and I cant have it without having the UI click sound as well which is horrible |
Virtuozone
Spitfire Syndicate
40
|
Posted - 2017.05.10 19:03:17 -
[166] - Quote
Fix the UI sounds. This is absolutely insane, you're literally removing features that should be there. What's next, you're only going to be able to stack windows twice? This literally makes no sense. |
Xeata
Legion of MORDOR WarDogs League
5
|
Posted - 2017.05.10 19:03:28 -
[167] - Quote
Annexe wrote:Well I obviously missed this memo, or else it wasn't publicly announced... but seriously?
Audio:
The advanced audio settings menu has been simplified to offer a more streamlined experience.
We now have 7 audio options? Quit dumbing down Eve and taking away good sh*t
:(
+1 |
thudithor1
Mind Collapse Sanity is for the Weak
4
|
Posted - 2017.05.10 19:06:01 -
[168] - Quote
before the new patch it took my client at max 5-6 seconds of not responding when turning sound on again. (i turn it off and on a lot) i do this to get ride of the background noise when sitting cloaked at a wh, in a non-cov ops ship
after patch it takes 20-30 second with the client not responding
i would be very glad if you could look into lowering that time, or completly remove the noise
Edit: This happens even with only jump activation slider up |
Felyx Ravencroft
16
|
Posted - 2017.05.10 22:20:06 -
[169] - Quote
Although this has not been mentioned before, I suspect I'm not the only one who feels as follows:
Although it may seem to make sense to lump them together, standard music and combat music should NOT be yoked together. The combat music is considerably louder than the ambient score, as well as being of a more "thumping" nature to begin with, and so there is a major leap in loudness when entering a "dungeon". For a long time I had the dungeon music turned to about half the volume of the ambient soundtrack, and that maintained a more-or-less constant level (subjectively) - now this is no longer possible. |
Yvette Severasse
Real Enemy SOLAR FLEET
1
|
Posted - 2017.05.11 01:16:11 -
[170] - Quote
Logged in to say that this change is annoying, those who wanted simple settings could use the simple settings on the left, now I have to listen to all the clicks, burps and farts you've added to the UI over the years |
|
Annexe
I N E X T R E M I S Tactical Narcotics Team
154
|
Posted - 2017.05.11 02:08:25 -
[171] - Quote
When it comes to the UI clicks (which seems to be a big issue) the best work around is to set UI Sound Level as low as possible that it doesn't cut out the Secondary Interfaces sounds, and then level it out by setting Master Level to a higher level. This can then be level out again using your computers system volume level.
Kinda feels that simplifying the Advanced Audio Settings means we now have to be audio engineers to mix the right sound hah
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
|
Phice Anxu
Genetix Research Corporation
13
|
Posted - 2017.05.11 10:07:54 -
[172] - Quote
Before AAS : -½ Eve has sound ? -+
After AAS : -½ Eve has sound ! -+
After the nerf : -½ Well... Eve HAD sound... -+ (thinking about disabling sounds)
Before this nerf, I was using only few sliders as CCP stated. But as most of them are grouped now, that means I have to stop some sounds that I still want, just to remove the annoying ones.
So I have that in my settings after few tries : 5 5 10 0 15 50 (Warning, useless for me for the moment)
0 (Ui) 15 (Aura)
Why bother with the sound engine if I hear nearly nothing now ? So I will probably disable sounds entirely.
I played so many years without sounds before AAS, I will do it again. The first MMO game in history where it is better to play without sounds...
Less category = Less trouble for the devs, maybe, but more trouble for the user. User who is not really happy and don't see the point to convince people to join the game. Because that and the Plex Scam, it is just too much.
Maybe some users don't like the settings menu because too much options but heh, THIS IS EVE ONLINE, NOT LEEKS ONLINE OR TELETUBBIES ONLINE. If they don't want to use their brain so that they can understand the settings, well... EVE is clearly not for them anyway, they will leave once they found out how complex the rest of the game is. |
Zywakem Watanabe
Stryker Industries
0
|
Posted - 2017.05.11 10:15:11 -
[173] - Quote
I have never posted on the forums before, but this change is enough to make me angry enough to post.
Just give us the old settings please. It's interesting how you go on about only 9% of players using it, but you don't mention how many would be happy to have new audio settings as opposed to the old. There was literally nothing wrong with the old settings, regardless of number of people using it, all you did was spout a statistic that in reality tells us nothing.
This game was never easy, but that was the point of learning, hence why I took the time to learn what the sliders did, and it was more intuitive as each slider told me what each sound did!
Nice job though CCP, making small changes so that not enough of the playerbase can riot again, but big enough to **** off a good number of players anyway. Is this the way you're going? Will we see EVE dumbed down, essentially losing its appeal and USP in the first place? We will have to wait and see.
But in the meantime, bring back the old audio settings please. |
Amarak Valerii
8
|
Posted - 2017.05.11 10:32:32 -
[174] - Quote
i noticed that the incursion-station interior sound is not bound to the atmosphere sound but to general world level.
also there seems to be a bug that triggers the incursion-station interior sound when jumping gates after leaving the incursion area
Think for yourself. Don't be sheep!
|
Cat silth
Diversity 101 The Bastard Cartel
49
|
Posted - 2017.05.11 11:20:02 -
[175] - Quote
Ive had zero ui sound for now since the patch , as i just cannot stop tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick
now you at ccp my think it wounderfull idea - to play a game for 12+ hours a day and listen to this random ticking sound , its so anoying and it like so flipping ramdom , for ppl who live in the station, ergo traders i expect them to all have turned of all of the ui by now. as we have not choice , i did used to like some of the ui sounds , although im getting used to no ui sounds after 2 days of play.
Still no quick fix from ccp , all you need to to is add a box - disable ui click how hard can it be?
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Ralph Shepard
The Dysfunctionals Fidelas Constans
15
|
Posted - 2017.05.11 11:38:03 -
[176] - Quote
CCP is just ignoring us, as usual. |
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CCP Antiquarian
C C P C C P Alliance
240
|
Posted - 2017.05.11 11:51:35 -
[177] - Quote
Changes are underway in response to the constructive feedback here.
The Audio Director is working on this directly and expects iterations to be ready for deployment as early as next week. I'll continue to post as the work continues.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
|
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Ralph Shepard
The Dysfunctionals Fidelas Constans
16
|
Posted - 2017.05.11 12:04:25 -
[178] - Quote
CCP Antiquarian wrote:Changes are underway in response to the constructive feedback here.
The Audio Director is working on this directly and expects iterations to be ready for deployment as early as next week. I'll continue to post as the work continues.
https://imgflip.com/s/meme/Futurama-Fry.jpg |
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CCP Antiquarian
C C P C C P Alliance
241
|
Posted - 2017.05.11 12:18:20 -
[179] - Quote
https://www.allmystery.de/i/tf9097e_kill-all-humans.jpg
It's not ideal, but it's all I have right now, Ralph.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
|
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Alderson Point
Federal Navy Academy Gallente Federation
101
|
Posted - 2017.05.11 12:30:00 -
[180] - Quote
Oh dear, the dscan bong is quite horrific! Does anyone know how to turn that off while keeping wormhole effects! thats worse than the ratting bong! |
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Oraac Ensor
777
|
Posted - 2017.05.11 12:53:17 -
[181] - Quote
Please provide individual dedicated sliders for 3rd Party Warp and Station Interior. |
Yoggy NA
Ophiuchus Inc. Bright Side of Death
0
|
Posted - 2017.05.11 13:01:58 -
[182] - Quote
My $0.02 to the topic:
UI click *TICK**TICK**TICK* made me extremely frustrated. I had to go to the forums to figure out how to disable it. I call this anything *but* simplification of UI which was quite intuitive (if a little bit complicated) before. But hey, off-screen UI space is free, you don't need to pay ISK (or precious monitor space during normal playing) for another options tab. UI level set to 0 keeps my sanity level without *TICK* every millisecond, but at the same time deprives me of a nice informative Locking sound. I think I can live with D-Scan *BOOM*, but an option to turn its volume down would be nice. Wormhole and gate activations mean rather different things, they should be separate.
A suggestion: CCPleaseGäó make tooltips over audio sliders informative. Mouse over some generic-named slider which could mean 15 different things should bring up the list of things it controls. Not '0' number! Thank you, I CAN see where my slider is, after all, it was me who moved it there! Examples would be 'UI Sound Level' and 'Secondary Interfaces'.
|
Felyx Ravencroft
16
|
Posted - 2017.05.11 13:24:40 -
[183] - Quote
CCP Antiquarian wrote:Changes are underway in response to the constructive feedback here.
The Audio Director is working on this directly and expects iterations to be ready for deployment as early as next week. I'll continue to post as the work continues.
Thank you - this is encouraging to hear (pardon the pun.) |
Tipa Riot
Federal Navy Academy Gallente Federation
3713
|
Posted - 2017.05.11 13:27:21 -
[184] - Quote
The most annoying things, are those which are associated with routine jobs AND don't transport meaningful information.
These are (so far):
1. the dscan "bong", a 1sec delayed sound after finishing dscan does not have any value but distracts and annoys only 2. the background sound in probe-map, just gives you headache, there is no meaningful purpose (yes, you know you have your map open, when you have your map open)
I personally would just remove these sounds. Period. If you want to keep them, I would propose to collect them in a slider like "fancy but useless sounds".
To be clear there are many useful sound effects, like the wallet sound, the scan result sound, because you may look somewhere else and not notice that something happens you may want to react on.
I'm my own NPC alt.
|
Axhind
Eternity INC. Goonswarm Federation
339
|
Posted - 2017.05.11 13:54:05 -
[185] - Quote
Actually the best solution for everyone might be to simply put all the sounds as.mp3 or whatever into a folder, clearly name them and let players decide which ones they want to have and which ones they don't. You can even reset that folder on major updates. That way CCP doesn't have to do anything for our money and we still get to stay sane while playing eve.
Edit: Should be relatively easy to make a third party program that can change levels of the individual files or even just replace them with nothing. |
Annexe
I N E X T R E M I S Tactical Narcotics Team
157
|
Posted - 2017.05.11 13:54:35 -
[186] - Quote
Tipa Riot wrote:
...To be clear there are many useful sound effects, like the wallet sound.
Cha Ching!
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
|
Dominous Nolen
V0LTA WE FORM V0LTA
309
|
Posted - 2017.05.11 15:19:52 -
[187] - Quote
In regards to the scanning sounds/activation noises when scanning
Can you perhaps give more of an indicator of scanning initiation from the probes. The old system seemed to be alittle more immediate in terms of feedback of a cycle, but the current "warble" of the probes before they sweep. In this current iteration it feels like there is no immediate feedback on scanning and often I find myself trying to recycle probes while waiting for the sweep to start after the probes move.
Maybe change the activation delay/ give more of a feedback indicator or change the sound back to the previous probe move notification sound.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Estilad Grenrum
Dreddit Test Alliance Please Ignore
6
|
Posted - 2017.05.11 19:56:12 -
[188] - Quote
So you guys posted the info a day before the release, and surprise surprise everyone was pissed over the changes, and now youre just saying that "changes are coming." Don't get me wrong, I'm really happy that you're doing a revision to the change, but you should let us know what the plan is more than a day in advance so we can actually discuss it and the next release isn't just us being pissed again. |
Bruce Warhead
TaxEvasion1
15
|
Posted - 2017.05.12 12:15:55 -
[189] - Quote
Okay so from my experience till now:
The Crimewach needs to be able to be disabled without disabling all the Ship Health Alarms :( It is driving me crazy to hear that ticking down every minutes :(
I really need a dedicated option for locking sound, it helps me a lot to realize when I am done locking on a client and can now start shooting.
And give me an option to removed that ******* zirping sound that I through was for dieing targets but apparently just happens randomly while I am shooting????????. Using multiple clients and getting that every few seconds is hell of annoying. I can't remember hearing that one before the patch, driving me crazy.
|
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CCP Antiquarian
C C P C C P Alliance
248
|
Posted - 2017.05.12 13:36:40 -
[190] - Quote
The first adjustments to this have been made and can be seen on Singularity.
1. Reintroduction of the UI Click slider. 2. Reassignment of the 3rd Party Warp sound to the Jump Activation category.
More to come as the team continues working.
And just to clarify some functionality that is not yet tool-tipped (pushing to get team-approved phrasing for that in for the next localization pass):
Audio Enabled enables (or disables) the entire EVE audio system. This has the same audible effect as turning down the Master volume, but also cuts out any load caused by the audio system.
Volume Levels (settings on the left) control the volume of the entire client (Master) and the four main types of sound in the game: UI elements - controls, buttons, windows, toggles, notifications, timers, warnings Music - prerecorded space, hangar, and CQ music Speech - prerecorded voice, voiceovers, mentor dialogue World (in space and in station) - ship engines, turrets, footsteps
"Quieter Weapon Sounds" reduces the maximum volume level of all weapons.
"Limit Active Sounds" caps the number of active sound emitters, but does not affect the volume of those sounds.
"Override dynamic music..." only permits the music system to play songs included in EVE's initial release.
"Use Doppler shift." increases the frequency of sounds from emitters coming closer to the point of observation and decreases frequency of sounds from emitters moving further away (think of the "eeeEEEOOOooowww" of F1 cars as observed by a stationary spectator)
"Use Combat music" applies only in non-site situations and triggers a music change when the active ship is targeted. Examples: at a regular asteroid belt, slowboating to a gate, getting jumped at your safe, etc.
The sliders in the Advanced Audio Settings menu control specific subdivisions the UI and World sounds. Sounds in those subdivision will be affected by BOTH the main volume sliders and the associated Advanced sliders. No advanced slider is not affected by either the UI or World volume levels. No sound is controlled by more than one advanced slider. Atmosphere, Jump Activation, Ship Effects, Ship Ambience, and Turrets are all World sounds. Secondary interfaces, UI Click, and Warning Sounds are all UI sounds.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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|
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Vila eNorvic
66
|
Posted - 2017.05.12 15:06:59 -
[191] - Quote
CCP Antiquarian wrote:2. Reassignment of the 3rd Party Warp sound to the Jump Activation category. Isn't that where it's been from the start?
CCP Antiquarian wrote:3rd Party warp -> Jump Activation This really needs its own dedicated slider (or have its base level increased). |
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CCP Antiquarian
C C P C C P Alliance
249
|
Posted - 2017.05.12 15:08:17 -
[192] - Quote
It was meant to be there, but was erroneously linked in a separate slider.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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Alvarez Akachi
CSR Legion Patrol
11
|
Posted - 2017.05.12 15:28:07 -
[193] - Quote
CCP Antiquarian wrote:The first adjustments to this have been made and can be seen on Singularity.
1. Reintroduction of the UI Click slider. 2. Reassignment of the 3rd Party Warp sound to the Jump Activation category.
More to come as the team continues working.
And just to clarify some functionality that is not yet tool-tipped (pushing to get team-approved phrasing for that in for the next localization pass):
Audio Enabled enables (or disables) the entire EVE audio system. This has the same audible effect as turning down the Master volume, but also cuts out any load caused by the audio system.
Volume Levels (settings on the left) control the volume of the entire client (Master) and the four main types of sound in the game: UI elements - controls, buttons, windows, toggles, notifications, timers, warnings Music - prerecorded space, hangar, and CQ music Speech - prerecorded voice, voiceovers, mentor dialogue World (in space and in station) - ship engines, turrets, footsteps
"Quieter Weapon Sounds" reduces the maximum volume level of all weapons.
"Limit Active Sounds" caps the number of active sound emitters, but does not affect the volume of those sounds.
"Override dynamic music..." only permits the music system to play songs included in EVE's initial release.
"Use Doppler shift." increases the frequency of sounds from emitters coming closer to the point of observation and decreases frequency of sounds from emitters moving further away (think of the "eeeEEEOOOooowww" of F1 cars as observed by a stationary spectator)
"Use Combat music" applies only in non-site situations and triggers a music change when the active ship is targeted. Examples: at a regular asteroid belt, slowboating to a gate, getting jumped at your safe, etc.
The sliders in the Advanced Audio Settings menu control specific subdivisions the UI and World sounds. Sounds in those subdivision will be affected by BOTH the main volume sliders and the associated Advanced sliders. No advanced slider is not affected by either the UI or World volume levels. No sound is controlled by more than one advanced slider. Atmosphere, Jump Activation, Ship Effects, Ship Ambience, and Turrets are all World sounds. Secondary interfaces, UI Click, and Warning Sounds are all UI sounds.
You know something, all my levels on the left side are at 100% except for music. And if i ever win the american lottery, your the type devteam that would make me spend it all in getting some controlling shares in CCP just to fire you.
I can not hear Aura, My locking is either too high or not high enough. I dont want to hear space wind but would love to hear the DAMN gate fire. |
Dominous Nolen
V0LTA WE FORM V0LTA
312
|
Posted - 2017.05.12 15:29:49 -
[194] - Quote
Can confirm Aura is alittle quiet.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Vila eNorvic
66
|
Posted - 2017.05.12 16:28:13 -
[195] - Quote
CCP Antiquarian wrote:The first adjustments to this have been made and can be seen on Singularity.
1. Reintroduction of the UI Click slider. 2. Reassignment of the 3rd Party Warp sound to the Jump Activation category.
More to come as the team continues working.
And just to clarify some functionality that is not yet tool-tipped (pushing to get team-approved phrasing for that in for the next localization pass):
Audio Enabled enables (or disables) the entire EVE audio system. This has the same audible effect as turning down the Master volume, but also cuts out any load caused by the audio system.
Volume Levels (settings on the left) control the volume of the entire client (Master) and the four main types of sound in the game: UI elements - controls, buttons, windows, toggles, notifications, timers, warnings Music - prerecorded space, hangar, and CQ music Speech - prerecorded voice, voiceovers, mentor dialogue World (in space and in station) - ship engines, turrets, footsteps
"Quieter Weapon Sounds" reduces the maximum volume level of all weapons.
"Limit Active Sounds" caps the number of active sound emitters, but does not affect the volume of those sounds.
"Override dynamic music..." only permits the music system to play songs included in EVE's initial release.
"Use Doppler shift." increases the frequency of sounds from emitters coming closer to the point of observation and decreases frequency of sounds from emitters moving further away (think of the "eeeEEEOOOooowww" of F1 cars as observed by a stationary spectator)
"Use Combat music" applies only in non-site situations and triggers a music change when the active ship is targeted. Examples: at a regular asteroid belt, slowboating to a gate, getting jumped at your safe, etc.
The sliders in the Advanced Audio Settings menu control specific subdivisions the UI and World sounds. Sounds in those subdivision will be affected by BOTH the main volume sliders and the associated Advanced sliders. No advanced slider is not affected by either the UI or World volume levels. No sound is controlled by more than one advanced slider. Atmosphere, Jump Activation, Ship Effects, Ship Ambience, and Turrets are all World sounds. Secondary interfaces, UI Click, and Warning Sounds are all UI sounds. The elephant in the room that is being ignored in all of this is the fact that there must be thousands, if not tens of thousands, of different computer configurations in use. Every one of those will handle audio in its own unique way and each user will set his/her own individual preferences, resulting in almost infinite possible variations - each of them requiring its own unique set of tweaks.
Given that situation, it is impossible to provide users with a workable system if effects are grouped together in a way that means no individual effect can be adjusted without altering all the others in the group. You are forcing us in to a situation where if we want to adjust one effect we have to accept unwelcome alterations to all the others in the same group. How could you even begin to imagine that to be sensible in any way? |
Dominous Nolen
V0LTA WE FORM V0LTA
312
|
Posted - 2017.05.12 16:34:18 -
[196] - Quote
Vila eNorvic wrote:CCP Antiquarian wrote:CCP Antiquarian wrote:3rd Party warp -> Jump Activation This really needs its own dedicated slider (or have its base level increased). Yes this please. I am also not a fan of having to listen to the warp tunnel to maintain audio settings for other ambient sounds such as explosions. I like hearing things go boom, not the whoosh of my ship as it warps
We still need a separation of star gates vs wormholes. Lumping them all together means that to hear the wormhole stability cues requires me to have to listen to the buzzing of the star gates.
Does adjusting the UI sound level impact any of the settings maintained on the new bindings that you mentioned or, are those independent and tied to the master audio level only?
Quote: Explosions -> Ship Effects Modules -> Ship Effects Warping Effect -> Ship Effects
Please make these their own independently controllable setting again. I had modules turned down to next to nothing to prevent hearing the background of the modules while idling in citadel. Warping was also 0 and explosions... Well your new explosions are just prudy as hell, the accompanying audio in the multi stage explosion is nice to have turned up.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Sergey Hawk
The Sith Syndicate REFORD
204
|
Posted - 2017.05.12 17:12:11 -
[197] - Quote
I really do not understand why you started making these changes for audio settings. No need to reinvent the wheel. Just turn back the old audio menu. And finally tell the Audio director that he is an idiot. Every time we tell you: "We do not like annoying sounds like DONG, scanner wolf howling, Cricket, 'You need to be within range' and others. Don't waste our money for this crap please." But each time no one hears us. How deaf person can hold the position of the Audio director?
Aura: "You need to be within range to execute this function."
Kimi Räikkönen: GÇ£Leave me alone, I know what IGÇÖm doing.GÇ¥
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AgentMaster
Platinum Octopus Infernal Octopus
7
|
Posted - 2017.05.12 17:23:16 -
[198] - Quote
Sergey Hawk wrote:I really do not understand why you started making these changes for audio settings. No need to reinvent the wheel. Just turn back the old audio menu. And finally tell the Audio director that he is an idiot. Every time we tell you: "We do not like annoying sounds like DONG, scanner wolf howling, Cricket, 'You need to be within range' and others. Don't waste our money for this crap please." But each time no one hears us. How deaf person can hold the position of the Audio director?
Support every word
Blessed is the man who has nothing to say and remain silent yet!!
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Baboo Yagu
Imperial Academy Amarr Empire
23
|
Posted - 2017.05.12 18:17:03 -
[199] - Quote
CCP Antiquarian wrote:The first adjustments to this have been made and can be seen on Singularity.
1. Reintroduction of the UI Click slider. 2. Reassignment of the 3rd Party Warp sound to the Jump Activation category.
More to come as the team continues working.
And just to clarify some functionality that is not yet tool-tipped (pushing to get team-approved phrasing for that in for the next localization pass):
Audio Enabled enables (or disables) the entire EVE audio system. This has the same audible effect as turning down the Master volume, but also cuts out any load caused by the audio system.
Volume Levels (settings on the left) control the volume of the entire client (Master) and the four main types of sound in the game: UI elements - controls, buttons, windows, toggles, notifications, timers, warnings Music - prerecorded space, hangar, and CQ music Speech - prerecorded voice, voiceovers, mentor dialogue World (in space and in station) - ship engines, turrets, footsteps
"Quieter Weapon Sounds" reduces the maximum volume level of all weapons.
"Limit Active Sounds" caps the number of active sound emitters, but does not affect the volume of those sounds.
"Override dynamic music..." only permits the music system to play songs included in EVE's initial release.
"Use Doppler shift." increases the frequency of sounds from emitters coming closer to the point of observation and decreases frequency of sounds from emitters moving further away (think of the "eeeEEEOOOooowww" of F1 cars as observed by a stationary spectator)
"Use Combat music" applies only in non-site situations and triggers a music change when the active ship is targeted. Examples: at a regular asteroid belt, slowboating to a gate, getting jumped at your safe, etc.
The sliders in the Advanced Audio Settings menu control specific subdivisions the UI and World sounds. Sounds in those subdivision will be affected by BOTH the main volume sliders and the associated Advanced sliders. No advanced slider is not affected by either the UI or World volume levels. No sound is controlled by more than one advanced slider. Atmosphere, Jump Activation, Ship Effects, Ship Ambience, and Turrets are all World sounds. Secondary interfaces, UI Click, and Warning Sounds are all UI sounds.
Here's a solution. Just re-implement the advanced audio options! Because, you know, they worked just fine! Why start messing with things that worked in the first place? |
Oraac Ensor
781
|
Posted - 2017.05.13 01:28:04 -
[200] - Quote
CCP Antiquarian wrote:It was meant to be there, but was erroneously linked in a separate slider. So where is this separate slider? |
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Annexe
I N E X T R E M I S Tactical Narcotics Team
163
|
Posted - 2017.05.13 03:57:40 -
[201] - Quote
Baboo Yagu wrote:Here's a solution. Just re-implement the advanced audio options! Because, you know, they worked just fine! Why start messing with things that worked in the first place?
Can CCP comment on why the Advanced Audio Settings needed a change?
At least Aura had some reasoning behind it, with the NPE and the new dialogue. But I can't seem to work out why the Advanced Audio needed changes, it's not like any new sounds were added? And I'm sure if CCP were doing a massive audio overhaul, we would have known about it ;)
It's been a saying forever, "if it ain't broke, don't fix it". And again, we have updates.eveonline and SISI for a reason, I suggest these get used correctly and allow the players to know EXACTLY what's going on and why it's going on, and allow us to explore and provide feedback BEFORE they get implemented into TQ.
Come on CCP Antiquarian, I thought you said you had learnt from the GONG! experience ;)
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
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Matthias Ancaladron
Wrath of Angels Solitaire.
294
|
Posted - 2017.05.13 13:19:17 -
[202] - Quote
Bull ****.
If you want to encourage people to experience Eve's soundscape bring back the juke box and remove the stupid dynamic music that plays the same electronic song in every combat situation. |
Queloor Zefram
Star Explorers Reckoning Star Alliance
13
|
Posted - 2017.05.13 18:25:04 -
[203] - Quote
CCP, I am severly disappointed by you culling the advanced audio settings.
The feedback you got was very very critical of CCP changing the advanced audio settings, yet you persisted in implementing the change.
And additionally once again you f***ed over all wormholers too, tyvm, we really appreciate how much you like our paid subscriptions .... The rationale you stated was that only 9% of all players used the advanced sound settings, but did you get statistics of how many of these players reside in wh space ?
If anything the audio options need more abilities to customize the sound experience and not less.
Eve is a game that had inspired passion in myself for the game, but I get the feeling CCP does not really care anymore about these passionate players. You implement changes that nobody needs and nobody cares for and remove functionality that people do need.
The long asked for acls for corp bookmarks or the ability to have alliance bookmarks is just one more symptom for your neglect of player's wished.
If this were just one more game then I could not care less, but this is eve, which is a game that I have not just played 3 weeks and lost interest, but a game that has kept my attention for 3+ years.
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Darius Caliente
The Pinecone Squad United Federation of Conifers
137
|
Posted - 2017.05.13 18:49:12 -
[204] - Quote
So these new sliders are awful... I'm still not sure what combination I need to get critical warnings like modules are out of charges. It seems that this has been buried in some unrelated category.
There's a very simple way to fix this CCP, you can name these as you please but:
Important #1: Gate Activation + Wormhole Activation Important #2: Warnings (Shield, Armor, Hull, Capacitor) + Modules are out of charges Important #3: Turrets (turns, launchers, smartbombs)
Semi-Important #1: Wormhole Sounds Semi-Important #2: Ship Warp Sound, Targeting Sounds + Warp Drive Activated Semi-Important #3: Ship Explosions, Kill sounds
Useless Garbage #1: Ship Engine Hums Useless Garbage #2: Station Sounds, Gate Sounds, Really any object that makes noise Useless Garbage #3: All other "unnecessary" noise - UI Clicks, D-Scan noises
The test case for this should be as follows:
#1 Does 'Important' keep me from dying? #2 Does 'Semi-Important' convey useful information or interesting information #3 When 'Useless Garbage' is turned off can I zoom in all the way on my ship without noise and weird sounds that make your ears bleed when you multibox and can I sit in station in silence.
If you can meet those criteria the problem is solved. Right now, that criteria not met and important sounds are mixed with really unimportant sounds, leaving us to have awful noises or valuable information but not both. |
Nai Nesealc
Pink Unicore United Federation of Conifers
4
|
Posted - 2017.05.13 18:53:11 -
[205] - Quote
Darius Caliente wrote:So these new sliders are awful... I'm still not sure what combination I need to get critical warnings like modules are out of charges. It seems that this has been buried in some unrelated category.
There's a very simple way to fix this CCP, you can name these as you please but:
Important #1: Gate Activation + Wormhole Activation Important #2: Warnings (Shield, Armor, Hull, Capacitor) + Modules are out of charges Important #3: Turrets (turns, launchers, smartbombs)
Semi-Important #1: Wormhole Sounds Semi-Important #2: Ship Warp Sound, Targeting Sounds + Warp Drive Activated Semi-Important #3: Ship Explosions, Kill sounds
Useless Garbage #1: Ship Engine Hums Useless Garbage #2: Station Sounds, Gate Sounds, Really any object that makes noise Useless Garbage #3: All other "unnecessary" noise - UI Clicks, D-Scan noises
The test case for this should be as follows:
#1 Does 'Important' keep me from dying? #2 Does 'Semi-Important' convey useful information or interesting information #3 When 'Useless Garbage' is turned off can I zoom in all the way on my ship without noise and weird sounds that make your ears bleed when you multibox and can I sit in station in silence.
If you can meet those criteria the problem is solved. Right now, that criteria not met and important sounds are mixed with really unimportant sounds, leaving us to have awful noises or valuable information but not both.
#truestory |
HyperFlareX
Know your Role League of Unaligned Master Pilots
30
|
Posted - 2017.05.13 20:46:01 -
[206] - Quote
CCP Antiquarian wrote:The first adjustments to this have been made and can be seen on Singularity.
1. Reintroduction of the UI Click slider. 2. Reassignment of the 3rd Party Warp sound to the Jump Activation category.
Thank you so much!
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Queloor Zefram
Star Explorers Reckoning Star Alliance
13
|
Posted - 2017.05.13 21:23:56 -
[207] - Quote
CCP Antiquarian wrote:The first adjustments to this have been made and can be seen on Singularity.
1. Reintroduction of the UI Click slider. 2. Reassignment of the 3rd Party Warp sound to the Jump Activation category.
More to come as the team continues working.
CCP made a mistake in removing these sound options. Now please just be adults, say mea culpa and asap put the old advanced sound settings back.
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Ken Dramile
Star Explorers Reckoning Star Alliance
0
|
Posted - 2017.05.13 23:11:07 -
[208] - Quote
Pls reinstate the old sliders for sound as I do not like the d-scan sound and want to isolate it, with the new set up I have to remove a wide range of sound so I do not have to listen to that one sound. I press d-scan every couple of seconds and the new sound is too much to hear constantly, so also the ability to remove that one sound alone would be great. |
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CCP Antiquarian
C C P C C P Alliance
249
|
Posted - 2017.05.13 23:23:06 -
[209] - Quote
HyperFlareX wrote: Thank you so much!
Don't thank me. I am just the guy letting you all know what's happening and helping the Audio team sort through the feedback.
I've added the additional comments to the list for consideration.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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Zero Davahum
9
|
Posted - 2017.05.14 02:11:28 -
[210] - Quote
I have mild hearing loss and that makes it very difficult for me to hear quieter sounds when louder sounds are present, I simply cannot hear any of EVE's quieter sounds like 3rd party warps or shield/armor/hull warnings and in larger fleet fights I could not understand what my FC was telling the fleet to do unless I turned all of the quieter sounds up and turned the louder sounds sounds down a little bit so they are all equalised in volume.
This new update has removed the ability to do this, sounds that have different volumes are catagorised under the same slider so now I am pretty much being forced to play without sound because its pointless to play with it. Thanks for killing my immersion CCP, I really hope you will consider undoing this ridiculous change to audio settings. |
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Krilka Liogann
Star Explorers Reckoning Star Alliance
0
|
Posted - 2017.05.14 03:59:09 -
[211] - Quote
Dear CCP, like many others I think you made a huge mistake.
First, I've discovered that I very much enjoy living in wormholes and because of that I want to be fully aware of everything that is going on around me. That's why I d-scan every second, checking constantly if I'm alone or not and why when I'm near a wormhole I have my headphones on to make sure I hear an enemy jumping through. I'm far from the best wormholer, as we in our corp say "Not good at much, but we f*****g try", but I'm a player like everybody else.
The facts are: I care about the sound of wormholes but now I'm forced to hear stargate sounds, station interior sounds, stations exterior sounds, planets sounds and atmosphere sounds. I want to hear above all the warping sound then explosions and then modules but now I'm forced to have them all at the same level. I like to hear the hacking sound so that I have an immediate feedback to what I click but now I'm forced to hear the map and ship tree sounds too. I need to hear the locking sound but now I'm forced to hear the Eve Store sounds, the radial menu sound and some others. I might want to hear warnings at different levels because sometimes I don't care about shields but I do about armor or vice versa or some other setting but now I'm forced to hear them all at the same level. I want to hear the sound of a 3rd party warp more than a wormhole activation but now they are the same.
The bottom line is that I play Eve not for simplicity but for the complexity (not chaos) that I can explore, like a lot of other players.
So CCP, don't remove something just because is not frequently used, because when a player will search which slider commands the sound that he/she wants to decrease and realize that modifies a lot of other useful sounds, he/she will hate you every time the lost sound would have helped him/her accomplish something or would have saved him/her.
Honestly I would like more sounds to become customizable, because if you think about it the sounds of Eve give the player crucial informations and having something like an overview for sounds would make many players feel like CCP listens to them, instead of feeling like CCP is muting the players' slider. |
ugh zug
Amok. Goonswarm Federation
123
|
Posted - 2017.05.14 08:14:31 -
[212] - Quote
eve... has sound?
Want me to shut up?
Remove content from my post,1B.
Remove my content from a thread I have started 2B.
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Paula Myok
Prime Forces The Methodical Alliance
10
|
Posted - 2017.05.14 10:10:08 -
[213] - Quote
Annexe wrote:Well I obviously missed this memo, or else it wasn't publicly announced... but seriously? Audio: The advanced audio settings menu has been simplified to offer a more streamlined experience.We now have 7 audio options? Quit dumbing down Eve and taking away good sh*t That is ridiculous! I spent a lot of time getting certain sounds to a level that suited how I like to play the game. Increasing 3rd-party warp, turning off ab/mwd sound.. it was great for really customising the sound scape I am absolutely disappointed that this thread was not promoted earlier on during development, and instead only find out from the patch notes about the change. RIP Eve SoundCCP Antiquarian.. I thought we had a good thing going at EDU last year :(
We need more not less control !!!! I used the advanced sliders all the time and loved the versatility it was like having a Swiss army knife for the sound. If people some people didn't want to use it they didn't have to. There are some sounds in EVE I just don't want to hear!! But now I have to if I want to hear sounds that are important to me. I know a lot of players that turn their sound off completely just so they don't have to listen to some of the annoying sounds. Like station interiors and the probe scanning map ventilation shaft background noise. Keep the option to turn these down so we can enjoy the game.
Your programmers should just do their work and not choose the easy way out. |
Tazhaul
Star Explorers Reckoning Star Alliance
0
|
Posted - 2017.05.14 11:14:29 -
[214] - Quote
As Queloor stated above.
For us in wh space, these changes really f***s our days big time.
And for players with bad hearing it is even worse due to the fact that we no longer can sort out sounds that may disturb other things.
Pls, just revert the changes. |
Brazen Hawk
Star Explorers Reckoning Star Alliance
0
|
Posted - 2017.05.14 12:24:41 -
[215] - Quote
I have invested quite a bit of time, customizing eve to my tastes, making it "my eve". I honestly don't care about a voice telling "Warp Drive Engaged" I know that, I just engaged it. I don't need a voice informing me of my docking status, I flipping know, I just told my ship to dock.
What I do need to hear, and hear clearly, are wormhole "splashes" and even more important, when I'm hacking cans, I can't hear the warp "pops" of other players. I used to depend on that little "pop".
Eve is a game of nuances, nuances which keep one alive. Every tiny little thing in Eve helps or hinders ones very survival in the game.
Visually, Eve is hard to beat, it's quite stunning, and it's audio used to be just as stunning if not more so. However, with the loss of customization in sound, the auditory aspect of Eve has suffered greatly.
Just put the audio aspect of Eve back the way it was, I was just getting it adjusted to suit me and in the matter of a few hours, my hard work went .
Easier rarely means "better". It doesn't seem wise to offend 9% of ones subscriber base, of course of that 9% probably less the half actually care and of that half that care, an even smaller percentage will take the time to offer any constructive criticism, so tread carefully CCP, and give us what we want.
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Denny Britva
TIME GOLD Band of Backstabbers
2
|
Posted - 2017.05.14 12:36:07 -
[216] - Quote
Please give us the Crimewatch sound disable button. I am PVP at few windows and need to hear shield/armor alarm without this awful annoying Crimewatch sound bzzzzzz bbbzzzzz bzzzzzzb bbbbzzzzzz!!! BBBBBZZZZ!!! Please safe our Ears |
Felyx Ravencroft
20
|
Posted - 2017.05.14 12:56:36 -
[217] - Quote
It's OK to try new things, it really is. However, when a new thing does not work out, the rational and intelligent response is to drop it and go back to what DOES work. Ie. please roll back the audio settings, plain and simple. To now spend time and effort trying to hammer a flawed concept into some vague semblance of ADEQUACY is merely throwing good effort after bad. I think I speak for a lot of us when I say we're not looking for a PARTIAL fix - it was good how it was, and anything less than how it was would be, well (pardon the circular logic), LESS - ie. inferior and inadequate.
The whole "we have now added this slider and that slider, testable on Singularity" thing smacks of exactly that - trying to hang onto a failed idea and force it to work. How does it make any sane sense to now painstakingly work back toward where we were, and likely stop partway there, instead of simply putting it back where it was? Surely it would be FAR simpler to simply reinstate the previously extant code (which surely you have archived, right? If not, I don't have the words, at least polite ones, to express what I would think...) How to make the most people possible happy with the least effort possible? Roll back the advanced audio interface changes.
Here's a simple fact: EVE is driven by its player-base, right? And that player base is comprised of a multitude of play styles and priorities. To attempt to generalise everyone's style to just a few templates would be akin to applying a ****ing horoscope to the issue - utterly absurd. Yes, wormholers have a few main priorities - but that doesn't mean there aren't some who like station interior sounds while some (most?) don't; likewise, some will want jumpgate sounds while some won't; some are shield-tankers and need the low-shield warning while others armour-tank and need it less; and this isn't even accounting for players with hearing or cognitive impairments who may have their own special ways to bring what they need to the surface. UI clicks have been pointed to as a major nuisance - but while allowing us to control it is good, it doesn't mean that other similarly annoying or important options can now be omitted.
It is absurdly fallacious to think that one may apply a set of cookie-cutters to the vast diversity of EVE players. Oh, and here's another sort of player: the sort who in fact actively enjoys the specific act of fine-tuning his/her audio-visual experience.
To selectively reintroduce only the perceived "most needed" sliders is inevitably going to leave many (perhaps most) people dissatisfied - the only way to make everyone (or as close as possible) happy, is to go ALL THE WAY - all the way back to how it was. This should not be seen as "retrograde" - change for its own sake is NOT progress - progress involves IMPROVEMENT. Also, if (as some have suggested) it's an issue of pride, then please get over that foolishness ASAP! Reverting to the previous state will not make you "look weak" or foolish or what-not - however, persisting in pursuing a flawed decision WILL be perceived as mulish obstinacy, at best (and likely far worse.) From a decision theory standpoint, investing further development in a stunted interface makes no sense and is a losing proposition, plain and simple.
Getting bogged down in the specifics is losing sight of the forest for the trees at best, or an active diversion at worst. Some of us aren't distracted or fooled by such shenanigans. |
Felyx Ravencroft
21
|
Posted - 2017.05.14 13:12:33 -
[218] - Quote
Felyx Ravencroft wrote:It's OK to try new things, it really is. However, when a new thing fails utterly, the rational and intelligent response is to drop it and go back to what DOES work (progress is not achieved by pursuing dead ends!) Ie. please roll back the audio settings, plain and simple. To now spend time and effort trying to hammer a flawed concept into some vague semblance of ADEQUACY is merely throwing good effort after bad. I think I speak for a lot of us when I say we're not looking for a PARTIAL fix - it was good how it was, and anything less than how it was would be, well (pardon the circular logic), LESS - ie. inferior and inadequate.
The whole "we have now added this slider and that slider, testable on Singularity" thing smacks of exactly that - trying to hang onto a failed idea and force it to work. How does it make any sane sense to now painstakingly work back toward where we were, and likely stop partway there, instead of simply putting it back where it was? Surely it would be FAR simpler to simply reinstate the previously extant code (which surely you have archived, right? If not, I don't have the words, at least polite ones, to express what I would think...) How to make the most people possible happy with the least effort possible? Roll back the advanced audio interface changes.
Here's a simple fact: EVE is driven by its player-base, right? And that player base is comprised of a multitude of play styles and priorities. To attempt to generalise everyone's style to just a few templates would be akin to applying a ****ing horoscope to the issue - utterly absurd. Yes, wormholers have a few main priorities - but that doesn't mean there aren't some who like station interior sounds while some (most?) don't; likewise, some will want jumpgate sounds while some won't; some are shield-tankers and need the low-shield warning while others armour-tank and need it less; and this isn't even accounting for players with hearing or cognitive impairments who may have their own special ways to bring what they need to the surface. UI clicks have been pointed to as a major nuisance - but while allowing us to control it is good, it doesn't mean that other similarly annoying or important options can now be omitted.
It is absurdly fallacious to think that one may apply a set of cookie-cutters to the vast diversity of EVE players. Oh, and here's another sort of player: the sort who in fact actively enjoys the specific act of fine-tuning his/her audio-visual experience.
To selectively reintroduce only the perceived "most needed" sliders is inevitably going to leave many (perhaps most) people dissatisfied - the only way to make everyone (or as close as possible) happy, is to go ALL THE WAY - all the way back to how it was. This should not be seen as "retrograde" - change for its own sake is NOT progress - progress involves IMPROVEMENT. Also, if (as some have suggested) it's an issue of pride, then please get over that foolishness ASAP! When someone is "big enough" to admit and correct a mistake, my respect for that person INCREASES, and I'm sure I'm not alone in this. Reverting to the previous state will not make you "look weak" or foolish or what-not (to some of us it would, in fact, be praiseworthy) - however, persisting in pursuing a flawed decision WILL be perceived as mulish obstinacy, at best (and likely far worse.) From a decision theory standpoint, investing further development in a stunted interface makes no sense and is a losing proposition, plain and simple.
Getting bogged down in the specifics is losing sight of the forest for the trees at best, or an active diversion at worst. Some of us aren't distracted or fooled by such devious, deceptive shenanigans.
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Bit Seriouss Enderas
Star Explorers Reckoning Star Alliance
0
|
Posted - 2017.05.14 15:26:46 -
[219] - Quote
So if CCP are unhappy that only 9% of players use the advanced settings, why not produce a handy informative video showing some of the possible benefits of using that feature? There's something to benefit any player that uses sound.
But, "manual upkeep of the code yields more defects on the development side than the usage merits" - so RIP instead of trying to increase usage??? General booing and hissing from over here.
Of that 9%, I wonder what fraction live in WH space. For me, this loss of control is either maddening or dangerous. Audio polling is life. It's still a nice game but I can't play it like I used to. |
Phice Anxu
Genetix Research Corporation
13
|
Posted - 2017.05.14 15:41:18 -
[220] - Quote
Felyx Ravencroft wrote:To attempt to generalise everyone's style to just a few templates would be akin to applying a ****ing horoscope to the issue - utterly absurd. You are totaly right, this is why options are needed so that a nearly 90/100 % satisfaction can be reached.
Unfortunately, I think that there is a general trend in most of the actual IT structures which is to respect the 80/20 Rule at all costs, and tell to the annoyed ones to **** off.
This is especialy true for UI related stuff. Windows 8/10 for exemple don't have anymore the options to customize the apparence of application windows. This make my life harder because LCD monitors are too bright even after some time to set them. In Windows 7, 30 secondes to change the background color in applications and voila, problem nearly 0solved and eyes saved. But... I guess that only a very small amount of users made usage of this options, and so it was removed. Some users complained but Microsoft don't care... It took a WEEK to find a workaround in W10 and I fear that one day, it won't work anymore.
About EVE, before I updated my computer, the deletion of Load Station Environment was a serious hit, raising T-¦... I wonder how much players log less often since then, as the station need more power than before and most of the time is wasted in stations for some game styles (my case, and probably in the 20 %). I also wonder how much players are annoyed by this damned bubble of light in the center of stargates especialy since the introduction of the first POV, who can't be disabled using the graphics options ("Effects" is not enough for that). I can do a big list so shortly : 80/20 + 80/20 + 80/20 + ... = how much remaining users ?
Because... the 80/20 Rule is a pretty rational way to do things as it permits to rationalize costs and about development it permits to reduce the code labyrinth. But we are talking about computer USAGE for sometimes HOURS a day. And the limit of the 80/20 Rule is that the concerned users aren't all in the 20 % who should **** off... At a moment, developers will have to admit that and return to their code to give options. If not, we will have dumbed down computers and games that nearly no one will want, and the culprits won't even know why.
Too much simplification will only complexify everything.
I have also hard time to understand how the fact to integrate a function who check a slider and define the volume into a sound event, should need serious maintenance time once it is well written. I am not a developer, so I don't "get" it. Once written, a code can "break" like that ? I could understand it for the "Load station environment" as it require more (des|activate 3D engine, take screenshot, etc.), but the AAS ? |
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Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
675
|
Posted - 2017.05.14 15:58:28 -
[221] - Quote
CCP Antiquarian wrote:"Use Combat music" applies only in non-site situations and triggers a music change when the active ship is targeted. Examples: at a regular asteroid belt, slowboating to a gate, getting jumped at your safe, etc..
As an advanced heads up, turning this option off still boots up the combat tunes for Faction Warfare sites. I've submitted a bug report about it, since it seems to ignore all other settings, but the only way to turn it off is to either mute the music or disable/enable the entire audio system.
"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57
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Dihi San
Old Spice Syndicate Intrepid Crossing
8
|
Posted - 2017.05.14 16:29:30 -
[222] - Quote
Since in your infinite wisdom decided to dumb down sound options to be on par with farmville...please remove the d-scan ping sound and the ui mouseover clickety sounds ktnx. Some of the sounds are crucial to in-game survival, but since they come in the same package with other sounds that are annoying as hell....I'd rather not even play this game anymore. |
Iron'Kran
European Centre for Disease Prevention and Control Red Alliance
35
|
Posted - 2017.05.14 16:34:51 -
[223] - Quote
CCP Antiquarian wrote:HyperFlareX wrote: Thank you so much!
Don't thank me. I am just the guy letting you all know what's happening and helping the Audio team sort through the feedback. I've added the additional comments to the list for consideration. Why not return all the sound options? I have six accounts and I can not play normally with this sound. What do I do with this? |
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CCP Antiquarian
C C P C C P Alliance
252
|
Posted - 2017.05.14 18:07:18 -
[224] - Quote
Arline Kley wrote:CCP Antiquarian wrote:"Use Combat music" applies only in non-site situations and triggers a music change when the active ship is targeted. Examples: at a regular asteroid belt, slowboating to a gate, getting jumped at your safe, etc.. As an advanced heads up, turning this option off still boots up the combat tunes for Faction Warfare sites. I've submitted a bug report about it, since it seems to ignore all other settings, but the only way to turn it off is to either mute the music or disable/enable the entire audio system.
Thanks for the comment, Arline. You're describing the system working correctly, since sites (missions, anomalies, FW sites) have their own separate music system. |The Combat music option was introduced to bring that type of effect to "ordinary" encounters.
Everyone else, I continue to compile your feedback and deliver it to the audio team. I will keep you informed as CCP Baldur makes additional decisions and changes that affect the menu. Thanks again for coming here and letting us know about your experiences and opinions.
Changes already present on Singularity (like the click slider) should be deployed to TQ at the next update.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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Sergey Hawk
The Sith Syndicate REFORD
213
|
Posted - 2017.05.14 18:32:47 -
[225] - Quote
CCP Antiquarian wrote: Changes already present on Singularity (like the click slider) should be deployed to TQ at the next update.
Why is CCP Baldur so stubborn? Just revert changes and never do not touch advanced sound settings again! It is better to completely remove the silly sounds such as Cricket, Scanner WOOOOOO, Scanner DONG.
Aura: "You need to be within range to execute this function."
Kimi Räikkönen: GÇ£Leave me alone, I know what IGÇÖm doing.GÇ¥
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Circumstantial Evidence
417
|
Posted - 2017.05.14 20:46:57 -
[226] - Quote
CCP explained why this change has to be made in the first post. Anyone continuing to protest that audio settings not change, is (metaphorically speaking) arguing with a brick wall: they do not usually move out of your way. |
Zero Davahum
15
|
Posted - 2017.05.15 05:09:38 -
[227] - Quote
Circumstantial Evidence wrote:CCP explained why this change has to be made in the first post. Anyone continuing to protest that audio settings not change, is (metaphorically speaking) arguing with a brick wall: they do not usually move out of your way.
I sure as hell am not going to sit by while CCP makes a pointless change that benefits nobody.
I now have to completely turn off my sound every time I join a fleet because I am no longer able to use the advanced options to equalise the volume of all sounds, leaving them on means I can't hear the fleet comms, its very inconsiderate of CCP to implement a change that kills immersion for people like me who have mild hearing loss. |
Queloor Zefram
Star Explorers Reckoning Star Alliance
21
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Posted - 2017.05.15 07:16:26 -
[228] - Quote
Circumstantial Evidence wrote:CCP explained why this change has to be made in the first post. Anyone continuing to protest that audio settings not change, is (metaphorically speaking) arguing with a brick wall: they do not usually move out of your way.
BS, we are paying customers. Now we do have two choices, we can speak up, or resignate and quit the game.
The meme "Eve has sound?" stemmed from times when Eve's sound was buggy and not well customiseable. I don't think that anybody wants to get back to these archaic times.
Besides from a software development perspective the original reasons given total smell like technical debt in the source code of eve. Nowadays one tries to avoid doing quality assurance manually, one programs test cases for that. You write code and you write the test cases for them at the same time. Then, before any release or even when doing nightly builds, one runs these test cases. Automatic testing => problem detection solved once and for all, no manual labour.
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Sky Marshal
Core Industry. Blades of Grass
150
|
Posted - 2017.05.15 11:00:03 -
[229] - Quote
If you absolutely NEED to retrieve some "valuable interface space", why not doing like the Brightness button in the Graphic Content Settings ?
An AAS button who give access to the list of sliders, like Brightness. Each slider with a tooltip to basically explain what it does. Problem solved. |
WildStrawberry
X Legion Against Probes
5
|
Posted - 2017.05.15 13:07:20 -
[230] - Quote
Quote:WildStrawberry wrote:...WORMHOLES...(possibly paraphrased)
Thanks for putting this up here. Please have a go at using the set up tomorrow and come back to see how the sliders worked out as far as minimizing the sounds you don't need, then add further comment. CCP Baldur will be monitoring the player response here.
After some testing i came up with results which do not satisfy me but are a compromise between insanity and temptation to throw speakers out the window.
BYE BYE Audio
Thanks to such low granularity my settings show my appreciation to the hard work of CCP's audio guys which effects i won't hear anymore. So yeah, nice little effects you made. Really good work. Too bad they play together with some awfull noice. MUUUUUUTED!!!! Bye, next please.
At least redo all that annoying noice if you want people to listen to it ;-).
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Iron'Kran
European Centre for Disease Prevention and Control Red Alliance
37
|
Posted - 2017.05.15 13:47:22 -
[231] - Quote
CCP Antiquarian, CCP Baldur, how can I play with this sound?
https://soundhost.org/track/6410/2017-05-15-18-07-57
I need Shield Warning, Hull Warning, Cap Warning, Armor Warning, and at the same time I get it BZZZZZZZ. How can I play now? |
Liu Mayaki
Nomen Est Omen Bright Side of Death
0
|
Posted - 2017.05.15 14:00:18 -
[232] - Quote
Sky Marshal wrote:If you absolutely NEED to retrieve some "valuable interface space", why not doing like the Brightness button in the Graphic Content Settings ?
An AAS button who give access to the list of sliders, like Brightness. Each slider with a tooltip to basically explain what it does. Problem solved.
This is total BS. Any number of tabs could be added to handle sound and other new options and it would't cost a billion. If the CCP devs is stating that a problem I could propose give us text interface file with ALL sound settings. If file exists - use it otherwise default.
Somebody deliberately started all this nightmare with adding D-scan, click, probes, station sounds which nobody ever asked. Players asked for D-scan sound disable from the time of 119.3 patch deployment. Insted of this simple action more sounds were added and AAS revomed. It's a way to drive player insane only by listening all that noise.
EvE main problem is content and now everybody are distracted with restoring sound options. It's also way of "devepolment" but poor one.
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Flharfh Lhar
Star Explorers Reckoning Star Alliance
21
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Posted - 2017.05.15 15:15:50 -
[233] - Quote
CCP, please stop fixing things that aren't broken. Revert the audio changes. |
Dominous Nolen
V0LTA WE FORM V0LTA
315
|
Posted - 2017.05.15 23:03:46 -
[234] - Quote
After multiple hours of play this weekend I'm still stating the fact you need to seperate wormholes, star gates and stations to their own sliders.
I can't stand the stations/planet effects after multiple hours.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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TehHouse
The Walking Deads DARKNESS.
26
|
Posted - 2017.05.16 04:19:12 -
[235] - Quote
CCP Antiquarian wrote:The first adjustments to this have been made and can be seen on Singularity.
1. Reintroduction of the UI Click slider. 2. Reassignment of the 3rd Party Warp sound to the Jump Activation category.
Giving some of the individual ones back is a good start; we can now properly control the UI click and 3rd party warp like before without having other options effected.
For this to be workable though, we still need to at least get a separated station interiors slider from the atmosphere slider, though. Otherwise we will have to continue to choose between ear cancer within 5 minutes of logging on, or having to manipulate the atmosphere slider constantly as we play. |
Queloor Zefram
Star Explorers Reckoning Star Alliance
22
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Posted - 2017.05.16 06:19:33 -
[236] - Quote
Any progress in getting the old advanced sound settings back ?
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CCP Antiquarian
C C P C C P Alliance
253
|
Posted - 2017.05.16 10:55:42 -
[237] - Quote
Audio has looked over the feedback and has decided to hold off on additional changes for the continuing rework of settings.
After today's (16/05/2017) patch, there will be no further alterations to the Advanced Audio Settings in the current release.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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Felyx Ravencroft
26
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Posted - 2017.05.16 12:15:50 -
[238] - Quote
So where't the thumbs-down 'Dislike' button on this forum...?
All this "hold off" and "in the current release" sounds to me like nothing but a smokescreen, a way to avoid admitting straight up that that's that, that this reduced, cut back, dumbed down, far less functional idiocy of a non-advanced interface is what we're stuck with for good (or rather, for ILL), an attempt to get the playerbase to get used to it and just accept this significant backward step...
Bad move. |
Queloor Zefram
Star Explorers Reckoning Star Alliance
22
|
Posted - 2017.05.16 12:48:29 -
[239] - Quote
CCP Antiquarian wrote:Audio has looked over the feedback and has decided to hold off on additional changes for the continuing rework of settings.
After today's (16/05/2017) patch, there will be no further alterations to the Advanced Audio Settings in the current release.
Utterly devastating comportment by CCP. Very disappointed
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Sergey Hawk
The Sith Syndicate REFORD
213
|
Posted - 2017.05.16 12:59:30 -
[240] - Quote
CCP Antiquarian wrote: After today's (16/05/2017) patch, there will be no further alterations to the Advanced Audio Settings in the current release.
My reaction It seems very difficult to work in the company that is full of idiots. And even harder to support the company with money when the company absolutely does not hear their customers.
Aura: "You need to be within range to execute this function."
Kimi Räikkönen: GÇ£Leave me alone, I know what IGÇÖm doing.GÇ¥
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Iron'Kran
European Centre for Disease Prevention and Control Red Alliance
40
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Posted - 2017.05.16 13:18:53 -
[241] - Quote
CCP Antiquarian The new option "Warning Sounds" does not work correctly, it can be used to control the volume of Shield Warning, Hull Warning, Cap Warning, Armor Warning. But "UI Sound Level" disables all sounds, including "Warning Sounds". If you set "Warning Sounds" and "UI Sound Level" to 100, then all sounds will be heard, including BZZZ. If you set "Warning Sounds" to 0, "UI Sound Level" to 100 then only BZZZ will be heard. If you set "Warning Sounds" to 100, "UI Sound Level" to 0 then no sound is heard.
I am sorry if I write is not too clear, but I have a problem with the sound of BZZZ. |
Felyx Ravencroft
26
|
Posted - 2017.05.16 13:36:37 -
[242] - Quote
Iron'Kran wrote:CCP Antiquarian The new option "Warning Sounds" does not work correctly, it can be used to control the volume of Shield Warning, Hull Warning, Cap Warning, Armor Warning. But "UI Sound Level" disables all sounds, including "Warning Sounds".
The problem here is the nested dependencies of various categories, some of which are being treated as sub-categories of super-categories - this more or less defeats a large portion of what is (presumably) intended. Just another aspect of an all-round ****-poor job.
As for the general pulling of wool over the players' heads: Wait for it, in a couple of weeks' time, or perhaps a month, once players have had ample chance to fiddle in frustration with the current travesty of settings options, trying in vain to approximate their desired soundscapes, certain clowns are going to dislocate their shoulders patting themselves on the back and claiming: "See? Usage statistics for our New! Improved! Advanced Audio Controls are up. This proves that we were right all along to butcher them."
*shakes head in dismay* |
Felyx Ravencroft
29
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Posted - 2017.05.16 15:31:51 -
[243] - Quote
So, i just discovered that the informative, and therefore useful, and even relatively pleasant sound of ISK rolling into (and out of) the wallet has been lumped into the UI Click category - are you ****ing kidding me?? Is this some sick attempt at a joke?
Alright, here are my thoughts, categorised:
Constructive: Whoever is making these executive design decisions is clueless and needs to be replaced, or at the very least sent off on sabbatical to play and FAMILIARISE him/herself with the game he/she is butchering.
Not-so-constructive: Just how far up their posteriors are the audio team storing their heads? |
Oraac Ensor
783
|
Posted - 2017.05.16 15:57:50 -
[244] - Quote
CCP Antiquarian wrote:Audio has looked over the feedback and has decided to hold off on additional changes for the continuing rework of settings.
After today's (16/05/2017) patch, there will be no further alterations to the Advanced Audio Settings in the current release. Absolutely disgraceful - you should be utterly ashamed of yourselves.
No other way to say it without adding expletives. |
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CCP Antiquarian
C C P C C P Alliance
253
|
Posted - 2017.05.16 17:35:21 -
[245] - Quote
Felyx Ravencroft wrote:So, i just discovered that the informative, and therefore useful, and even relatively pleasant sound of ISK rolling into (and out of) the wallet has been lumped into the UI Click category
Definitely a bug, not a feature.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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Felyx Ravencroft
30
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Posted - 2017.05.16 17:48:59 -
[246] - Quote
CCP Antiquarian wrote:Felyx Ravencroft wrote:So, i just discovered that the informative, and therefore useful, and even relatively pleasant sound of ISK rolling into (and out of) the wallet has been lumped into the UI Click category Definitely a bug, not a feature.
OK, thank you for the response on this - if not a design decision, then it's understandable (bugs do slip/crawl through cracks, after all.) I certainly hope that bug-stomping is exempt from the whole "no further changes" thing... |
Market JitaAlt
Science and Trade Institute Caldari State
0
|
Posted - 2017.05.16 18:22:52 -
[247] - Quote
CCP Antiquarian wrote:Audio has looked over the feedback and has decided to hold off on additional changes for the continuing rework of settings.
After today's (16/05/2017) patch, there will be no further alterations to the Advanced Audio Settings in the current release.
90% of the people that use advanced settings don't like this changes and this is your response...wow...just wow...shameful display.
On another note, which and where are the BZZZZ sound files and can they be replaced with 0 kb sound files? |
Queloor Zefram
Star Explorers Reckoning Star Alliance
24
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Posted - 2017.05.16 19:43:17 -
[248] - Quote
Felyx Ravencroft wrote:
Not-so-constructive: Just how far up their posteriors are the audio team storing their heads?
my sentiments exactly |
Axhind
Eternity INC. Goonswarm Federation
344
|
Posted - 2017.05.16 20:21:23 -
[249] - Quote
Market JitaAlt wrote:CCP Antiquarian wrote:Audio has looked over the feedback and has decided to hold off on additional changes for the continuing rework of settings.
After today's (16/05/2017) patch, there will be no further alterations to the Advanced Audio Settings in the current release. 90% of the people that use advanced settings don't like this changes and this is your response...wow...just wow...shameful display. On another note, which and where are the BZZZZ sound files and can they be replaced with 0 kb sound files?
I already suggested that they put all the sound files to a directory and let us delete or lower them as we want using third party tools. That way CCP can waste dev time on various future failures while we get to play the game we pay for without turning suicidal.
Of course they ignored it like any other suggestion that includes actually getting the function back. No function allowed in EVE sound. You will listen to all of it because there is no fun like pissing on your paying customers and **** them all. |
mkint
1764
|
Posted - 2017.05.17 02:53:58 -
[250] - Quote
Only 10% of people used the advanced settings. The part they don't mention is that the other 90% mute it all. EVE sound sucks. Always has. Worse now than ever. It's actually somewhat surprising there's an audio team at all.
Maxim 6. If violence wasnGÇÖt your last resort, you failed to resort to enough of it.
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Denny Britva
TIME GOLD Band of Backstabbers
2
|
Posted - 2017.05.17 06:42:23 -
[251] - Quote
CCP Audio team do not know what to do? They looking some thing to fix? So add new soundtracks to EVE, I'm tired of listening to the same thing for 8 years and return back old Advanced Audio settings. It was really bad idea change Audio Settings. |
Denny Britva
TIME GOLD Band of Backstabbers
2
|
Posted - 2017.05.17 07:08:45 -
[252] - Quote
Iron'Kran wrote:CCP Antiquarian The new option "Warning Sounds" does not work correctly, it can be used to control the volume of Shield Warning, Hull Warning, Cap Warning, Armor Warning. But "UI Sound Level" disables all sounds, including "Warning Sounds". If you set "Warning Sounds" and "UI Sound Level" to 100, then all sounds will be heard, including BZZZ. If you set "Warning Sounds" to 0, "UI Sound Level" to 100 then only BZZZ will be heard. If you set "Warning Sounds" to 100, "UI Sound Level" to 0 then no sound is heard.
I am sorry if I write is not too clear, but I have a problem with the sound of BZZZ.
BBBBZZZZZ it is a "CrimeWatch" in the old Audio settings. |
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CCP Antiquarian
C C P C C P Alliance
253
|
Posted - 2017.05.17 10:14:47 -
[253] - Quote
Felyx Ravencroft wrote: OK, thank you for the response on this - if not a design decision, then it's understandable (bugs do slip/crawl through cracks, after all.) I certainly hope that bug-stomping is exempt from the whole "no further changes" thing...
Bug stomping is always possible. Defect is in and I'm nagging for a fix.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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Sylvia Kildare
Center for Advanced Studies Gallente Federation
58
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Posted - 2017.05.19 06:32:08 -
[254] - Quote
Wow. I had heard something about things changing with this, but I only just today went and checked my audio tab of my escape menu in all 3 of my main toons and... all my custom settings are gone. I really enjoyed being able to set separate sliders for warp-in/out sounds, shield, armor, hull, cap warning sounds... losing that level of granularity in our ability to control the game interface is really crushing. |
Sylvia Kildare
Center for Advanced Studies Gallente Federation
58
|
Posted - 2017.05.19 09:01:03 -
[255] - Quote
WildStrawberry wrote:After some testing i came up with results which do not satisfy me but are a compromise between insanity and temptation to throw speakers out the window. BYE BYE AudioThanks to such low granularity my settings show my appreciation to the hard work of CCP's audio guys which effects i won't hear anymore. So yeah, nice little effects you made. Really good work. Too bad they play together with some awfull noice. MUUUUUUTED!!!! Bye, next please.
BTW...
Based on what a dev said earlier in the thread, Jump Activation is an advanced audio option under world level, so since your world level is like 40% and that's 100%, you're golden.
But Warning Sounds is an advanced audio option under UI sound level, and since your UI sound level is set to 0%, I believe it won't matter that your Warning Sounds is set to 100%... the 0% UI sound level should make it where you can't hear the warning sounds at all.
Should probably doublecheck that, tho. Don't miss out on shield/armor/hull alerts! |
Zero Davahum
18
|
Posted - 2017.05.19 09:16:20 -
[256] - Quote
CCP Antiquarian wrote:Audio has looked over the feedback and has decided to hold off on additional changes for the continuing rework of settings.
After today's (16/05/2017) patch, there will be no further alterations to the Advanced Audio Settings in the current release.
This isn't good enough CCP.
Saying "we won't change it any futher" is not good enough.
There is one change that you need to make to this audio settings BS. That change is to bring back the old advanced audio options as they were before, don't fix it if it isnt broken.
I |
Linus Gorp
Ministry of Propaganda and Morale Black Marker
1400
|
Posted - 2017.05.19 14:10:42 -
[257] - Quote
I want this targeting warning sound GONE. MAKE IT GO AWAY. Before, I could just mute it with one of the sliders, but now I tried EVERYTHING and it didn't go away. Ended up muting all my clients and that made me lose 4 ships so far because I always shitpost on the forums and my ships die in the background.
CCPls, how am I to shitpost when I can't hear important warning sounds?
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
|
Orillion Maxwell
EVE University Ivy League
0
|
Posted - 2017.05.19 19:40:32 -
[258] - Quote
Just...why? Advanced settings are called advanced for a reason. |
Axhind
Eternity INC. Goonswarm Federation
344
|
Posted - 2017.05.20 08:30:29 -
[259] - Quote
Orillion Maxwell wrote:Just...why? Advanced settings are called advanced for a reason.
It wouldn't be CCP is they were not pissing on their customers or trying to save "dev costs" on eve to put them on some pet project that will never make any money but will waste our subscriptions.
Sometimes I really think that all the bugs and crap moves are just them testing just how much **** we are willing to put up with. |
Linus Gorp
Ministry of Propaganda and Morale Black Marker
1407
|
Posted - 2017.05.20 12:30:18 -
[260] - Quote
Axhind wrote:Sometimes I really think that all the bugs and crap moves are just them testing just how much **** we are willing to put up with. If only EVE had some sort of competition we could wander off to...
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
|
|
Darius Caliente
The Pinecone Squad United Federation of Conifers
143
|
Posted - 2017.05.21 18:28:35 -
[261] - Quote
Following up on my last post:
Here's a prime example of sounds I care about mixed with annoying sounds:
Hacking game sounds are fun, they add an element to the hacking game that makes it more enjoyable to play. The D-Scan noise, UI Clicks, Radial Menu all have sounds associated with it. These things are audible feedback, not game audio. You also get the noise when a can is too far away to open immediately a nice to have but ultimately still audible feedback.
All Audible feedback should be moved to it's own category. So that we can have quality of game improvements like the hacking game sounds without having to hear useless noise every time we click. Leave the audible feedback for people who want it and create a slider just for it. |
Gunner GzR
Anomalous Existence Spatial Instability
99
|
Posted - 2017.05.22 00:41:35 -
[262] - Quote
I would also like to be able to remove warping sounds from third party warps as well as ship Sounds...
Change For the Sake of Change is bad
Listen to you community CCP We are what make you Money.
Remove Local From 0.0 and Low Space Please
|
Felyx Ravencroft
38
|
Posted - 2017.05.22 01:52:40 -
[263] - Quote
Darius Caliente wrote: All Audible feedback should be moved to it's own category. So that we can have quality of game improvements like the hacking game sounds without having to hear useless noise every time we click. Leave the audible feedback for people who want it and create a slider just for it.
Unfortunately, this is a perfect example of a misconception being perpetuated on both sides of the argument. The solution is NOT to define/redefine sets of sounds to be grouped together or separated out of their existing categories - everyone has a different notion of what constitutes a useful sound, and what is superfluous or even downright annoying. Thus, there are nearly infinite combinations of desired and undesired effects, and any generalised set of groupings will satisfy a few and likely annoy the majority. Yes, there are some sounds that most people agree are unnecessary, but there is likely not universal agreement on anything, and certainly different players have different priorities: some may not be overly bothered by the UI clicks but need their wormhole soundscape *just so*, while some are driven nuts by the UI click and couldn't care less about the wormhole sounds; many players find the station ambience annoying, but I'm sure there are players out there who enjoy it,. These examples used are among the most-cited, and yet even they CONTRADICT EACH OTHER.
The solution is really very simple and downright obvious: revert to the excellent granular settings options we had before - this approach is the one that's likeliest to satisfy the most users (and really can't REASONABLY annoy or offend anyone! After all: don't need it, then don't use it - simple as that!) Surely "the greatest good for the greatest number" ought to be the primary guiding principle? Hell, it even falls in line with the "80/20" principle cited by someone waaaaay upthread. |
Oraac Ensor
786
|
Posted - 2017.05.22 02:27:35 -
[264] - Quote
Gunner GzR wrote:I would also like to be able to remove warping sounds from third party warps as well as ship Sounds... A perfect example of what Felyx is talking about.
To many of us the 3rd party warp sound is absolutely essential and is nowhere near loud enough at its standard setting. |
Aen Clarke
Hoflander Networks
51
|
Posted - 2017.05.22 07:34:31 -
[265] - Quote
I have no idea how the new audio changes is more advanced. Like everybody else already have said. Can you please take it back so i can make the d'scan sound QUIET for a times change? |
Umbra Mirage
3
|
Posted - 2017.05.22 08:49:16 -
[266] - Quote
CCP Antiquarian wrote:Thanks everyone for adding your voices here. Hopefully you'll have more to add after the update goes live.
I've shared this link directly with the director, but I am also counting mentions of specific pain points to "weight" the responses, so the more direct/clear you are with your comments, the better. Since you're in contact with the audio director and hopefully the people that work together with him then i'm hoping you can get this message to the audio team.
From what i've read of the last 14 pages I think a lot of people want the Advanced Audio settings back.
I want the Advanced Audio setting back BUT not the way they were. I think there is a opportunity here to make them more nuanced.
When i started playing i wanted to change the Advanced Audio setting but when i went to adjust them I didn't have any context to what sound setting affects what.
My suggestion is this bring back the Advanced Audio Settings and Sounds but give them their own sections that are collapsible, scrollable so there is room for expansion, and each setting should have a tool tip that states what sound it changes so players are made aware of what it does.
I've taken the old sounds sliders mentioned on post #1 and put them into categories; they would still need tool tips saying what they all do. Just as a clarification to what i mean by tool tip If you look at the video settings when you have your mouse pointer hovering over each video setting you get a tool tip saying what that video setting does.
Ship Sounds ------------------- Turret volume Impacts (is this Weapons impact? because if this what it means then it's very vague and doesn't suggest what it's for) Ship Modules Ship Ambience Ship Damage Warnings Warping Effect Engine.MWD.AB
Scanning [Note any sounds from the new D-scan and scanning interface should be put into here] ------------- Hacking
Environmental Effects -------------------------- Station Exterior Station Interior Stargates Wormholes Jump Activation Explosions 3rd Party warp Planets
User Interface Effects ------------------------------ Aura Map and Ship Tree Volume Crimewatch [maybe this should be put into the Warning Sounds section?] Locking EVE store UI Click [What does UI Click even mean ?] Radial Menu UI Interaction
Warning Sounds ------------------------ Shield Warning -> Warning Sounds Hull Warning -> Warning Sounds Cap Warning -> Warning Sounds
Music --------- Music Dungeons -> (Music Level) Music General -> (Music Level)
As far as people getting tired of the music because they've heard it so often maybe some kind of eve playlist customization or randomization for the music should be looked into for those that want more variety. I myself currently enjoy the music but i wouldn't mind some kind of option to change it when one feels like it.
If anything needs clarification let me know. |
Linus Gorp
Ministry of Propaganda and Morale Black Marker
1416
|
Posted - 2017.05.22 09:24:49 -
[267] - Quote
Umbra Mirage wrote:As far as people getting tired of the music because they've heard it so often maybe some kind of eve playlist customization or randomization for the music should be looked into for those that want more variety. I myself currently enjoy the music but i wouldn't mind some kind of option to change it when one feels like it. EVE used to have a jukebox until CCP ripped it out. I don't think it's coming back.
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
|
Felyx Ravencroft
42
|
Posted - 2017.05.22 11:10:19 -
[268] - Quote
Umbra Mirage wrote: I want the Advanced Audio setting back BUT not the way they were. I think there is a opportunity here to make them more nuanced. ... My suggestion is this bring back the Advanced Audio Settings and Sounds but give them their own sections that are collapsible, scrollable so there is room for expansion, and each setting should have a tool tip that states what sound it changes so players are made aware of what it does.
To me, this sounds (pardon the pun) like a very good idea. |
Axhind
Eternity INC. Goonswarm Federation
346
|
Posted - 2017.05.22 18:31:56 -
[269] - Quote
Umbra Mirage wrote:CCP Antiquarian wrote:Thanks everyone for adding your voices here. Hopefully you'll have more to add after the update goes live.
I've shared this link directly with the director, but I am also counting mentions of specific pain points to "weight" the responses, so the more direct/clear you are with your comments, the better. Since you're in contact with the audio director and hopefully the people that work together with him then i'm hoping you can get this message to the audio team. From what i've read of the last 14 pages I think a lot of people want the Advanced Audio settings back. I want the Advanced Audio setting back BUT not the way they were. I think there is a opportunity here to make them more nuanced. When i started playing i wanted to change the Advanced Audio setting but when i went to adjust them I didn't have any context to what sound setting affects what. My suggestion is this bring back the Advanced Audio Settings and Sounds but give them their own sections that are collapsible, scrollable so there is room for expansion, and each setting should have a tool tip that states what sound it changes so players are made aware of what it does. I've taken the old sounds sliders mentioned on post #1 and put them into categories; they would still need tool tips saying what they all do. Just as a clarification to what i mean by tool tip If you look at the video settings when you have your mouse pointer hovering over each video setting you get a tool tip saying what that video setting does. Ship Sounds ------------------- Turret volume Impacts (is this Weapons impact? because if this what it means then it's very vague and doesn't suggest what it's for) Ship Modules Ship Ambience Ship Damage Warnings Warping Effect Engine.MWD.AB
Scanning [Note any sounds from the new D-scan and scanning interface should be put into here] ------------- Hacking
Environmental Effects -------------------------- Station Exterior Station Interior Stargates Wormholes Jump Activation Explosions 3rd Party warp Planets
User Interface Effects ------------------------------ Aura Map and Ship Tree Volume Crimewatch [maybe this should be put into the Warning Sounds section?] Locking EVE store UI Click [What does UI Click even mean ?] Radial Menu UI Interaction
Warning Sounds ------------------------ Shield Warning -> Warning Sounds Hull Warning -> Warning Sounds Cap Warning -> Warning Sounds
Music --------- Music Dungeons -> (Music Level) Music General -> (Music Level)
As far as people getting tired of the music because they've heard it so often maybe some kind of eve playlist customization or randomization for the music should be looked into for those that want more variety. I myself currently enjoy the music but i wouldn't mind some kind of option to change it when one feels like it. If anything needs clarification let me know.
I could also live with them putting all the sound files in a directory (well labelled) so that we can use third party tools to change the level of each file (or even remove them). That way we get flexibility that we need and CCP gets to be happy for saving dev resources. |
Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
680
|
Posted - 2017.05.23 11:30:07 -
[270] - Quote
I know i'm a bit out of it here, but forgive me. RL does tend to get in the way:
CCP Antiquarian wrote:After today's (16/05/2017) patch, there will be no further alterations to the Advanced Audio Settings in the current release. To quote one William Tuner, Blacksmith: Thats not good enough.
I am all for CCP making changes. This is another change that was not needed, nor desired. When you have been informed that such is not a useful change, you trot out the "Only 9%" figure, using it as a rather poor excuse to remove a perfectly functional system. And before you go "For ease of new users" as another answer, I shall say: No, not it wouldn't affect them at all.
I get that you want to save dev time and resources, but sometimes.. just sometimes you have to put the man-pants on and just do it. Absorb that dev time to working on it, to making it a better system overall. With the current "advanced" systems it feels like its some poor attempt at mashing similar sounding sounds together, with little to no option for actual choice of sound.
You'll now have figures stating that the uptake is greater under the new system than the old, which will be a gerrymandered figure since you did't give people a choice before you changed it, unlike most of the other options (e.g. the new map)..It also makes me concerned at that the actual dev time supporting vs. dev time developing a new system in man hours - i'm genuinely curious if this has actually saved anytime what so ever.
But hopefully you rethink this full stop to any reversal (even partial) at a later release, because I am getting rather sick and tired at some of the development choices and ideas as of late, especially when they go against ALL the information that you get.
"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57
|
|
Cassiel Seraphim
EVE University Ivy League
48
|
Posted - 2017.05.23 21:46:47 -
[271] - Quote
Having played around with it for a fair bit, so this is not just complaints about something new and untested ... I've found the following sounds sorely missing their own category.
Wormholes (currently in the Atmosphere group) Crimewatch (currently in the UI Sound Level group)
I can live with the other bundles, sort of, but I need them split and controlled separated from their respective groups. |
Uthgaard
Reputable Gentlemen
16
|
Posted - 2017.05.23 22:56:07 -
[272] - Quote
CCP Antiquarian wrote:Audio has looked over the feedback and has decided to hold off on additional changes for the continuing rework of settings.
After today's (16/05/2017) patch, there will be no further alterations to the Advanced Audio Settings in the current release.
So in spite of universally negative feedback, you've still not reversed a change that ruined the viability of your advanced content, all for no other reason than wishing more people would slide your knobs.
If you're just aiming for simplicity, you can nest the older options beneath the current ones. Then, you gain simplicity without losing function, and most importantly, without removing them entirely.
Language channels, old aura, advanced audio, and more - you keep making one bad decision after another, and then completely disregarding long-term-player feedback each time.
Are you trying to kill your game? Because this is how you kill a game. |
Axhind
Eternity INC. Goonswarm Federation
347
|
Posted - 2017.05.26 05:28:31 -
[273] - Quote
At least we are getting ignored so there is that. Classic CCP. Make a mess and then pretend not to see it all and hope that idiots will keep sending you money.
It's going to be hilarious when first competition shows up one day. |
Dominous Nolen
V0LTA WE FORM V0LTA
320
|
Posted - 2017.05.26 14:24:21 -
[274] - Quote
They said they aren't making anymore changes this release. We'll have to wait to see what they come back with, they've taken our feedback and hopefully they'll have something viable in release on SISI to test before the next major patch.
We know they aren't going flat our roll it back, they never do unless its a completely game breaking feature change. As much as everyone wants to have it back.
For iterative testing I get why they did what they did, do I agree is was a right change for the player base? No, in fact I just wish we'd get the option to put things back to normal, but from a perspective of daily testing, I get it.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
|
Uthgaard
Reputable Gentlemen
24
|
Posted - 2017.05.26 15:32:03 -
[275] - Quote
Dominous Nolen wrote:but ... I get it.
Do you? I can tell you exactly how it went down (read in lost vikings voice for greater accuracy)
Quote:Exec 1: People aren't subscribing to our game!
Exec 2: It must be because our UI is too unfriendly!
Exec 1: How can we make it more friendly?
Exec 2: Remove ALL THE OPTIONS!
Dev: I've removed all the options that only 10% of our game was using because I don't understand design fundamentals. That 10% has now been biomassed into skill injectors and left the game. 100% of the players still hate the UI.
Exec 1 & 2: Our decisions are bad, and we should feel bad!
Without a successful game as an experimental control, our hapless trio succumbed to the trap of misinterpreting statistics. 10% is above average usage for advanced sound options, particularly after correcting for the number of players who don't PVP or have the sound disabled entirely.
Consequently, CCP podded the advanced options (which provided a critical level of functionality for their most avid PVPers) while the unwieldy HUD warped away unscathed. |
Dominous Nolen
V0LTA WE FORM V0LTA
320
|
Posted - 2017.05.26 18:56:11 -
[276] - Quote
Uthgaard wrote:Dominous Nolen wrote:but ... I get it. Do you? I can tell you exactly how it went down (read in lost vikings voice for greater accuracy)
Yes, in my daily role my work runs in an agile mode of operating for application development, we try and cut down waste as much as possible in process design. They could more then like eliminate the need for hands on dev time with some form of automated testing on each build (if they aren't already).
Again, not happy about this change as a whole due to the fact not all use cases were taken into consideration.
Should have been a posted change with a chance for feedback and consideration of the rollback if it didn't lead to a beneficial change.
My fear here is that we're going to get to the same point as the advanced camera removal, for some people it was actually useful but removed due to the percentage of players probably using it/knowing exactly what it was.
I've said it before and it's been proven that the metrics that were gathered aren't an accurate representation, there were more then enough cases in this thread of people not even realizing these options existed until after they were condensed.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
|
Malice Redeemer
Redeemer Group
192
|
Posted - 2017.06.03 20:08:59 -
[277] - Quote
Really bad change |
Callidus Dux
School of Applied Knowledge Caldari State
572
|
Posted - 2017.06.05 10:15:39 -
[278] - Quote
Bad job CCP! I personally absolutely HATE the Locking sound. Why such a noisy sound when I sit in a BS and lock Frigates? So ... And now I have to mute the UI-Sound Level. But wait! I will also kill the useful Alert-sound for Shield, Armor & Hull, Cap etc. ... !
Please try to explain how this is a benefit compared to the old sound system? Especially that you already HAVE Implemented the feature to deactivate the locking sound (and many others as individual category). But only for "Inactive Clients".
Really.. who was the genius with this idea?
Locking sound is worst sound ever. Bring the option to completely kill this dumb sound during locking a frigate!!!!!!!!!!!!!!!!!! |
Malice Redeemer
Redeemer Group
196
|
Posted - 2017.06.06 01:15:10 -
[279] - Quote
I will not play without the audio alerts, I will not play with the crimewatch buzzer going off every 5-10 seconds.
Are these changes going to be fixed? |
Dominous Nolen
V0LTA WE FORM V0LTA
322
|
Posted - 2017.06.06 17:06:44 -
[280] - Quote
Malice Redeemer wrote:I will not play without the audio alerts, I will not play with the crimewatch buzzer going off every 5-10 seconds.
Are these changes going to be fixed?
They said They've been taking feedback from is so far, however we haven't had official confirmation of upcoming changes..
Right now check SISI for build updates, aside from that we're iwaiting on ccp to confirm
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
|
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Axhind
Eternity INC. Goonswarm Federation
359
|
Posted - 2017.06.09 05:13:27 -
[281] - Quote
Dominous Nolen wrote:Malice Redeemer wrote:I will not play without the audio alerts, I will not play with the crimewatch buzzer going off every 5-10 seconds.
Are these changes going to be fixed? They said They've been taking feedback from is so far, however we haven't had official confirmation of upcoming changes.. Right now check SISI for build updates, aside from that we're waiting on ccp to confirm
Seems that taking feedback is CCP speak for ignoring everyone not saying what we want to hear. |
Felyx Ravencroft
59
|
Posted - 2017.06.09 07:04:35 -
[282] - Quote
Callidus Dux wrote:Bad job CCP! ...Especially that you already HAVE Implemented the feature to deactivate the locking sound (and many others as individual category). But only for "Inactive Clients". This had also occurred to me - it's bizarre how inactive clients' sounds can be more finely tuned/customized than those of the MAIN, ACTIVE (and in some cases, ONLY) client - WTF. This is totally alt-centric, of course - but what about players who DON'T multibox like manic ferrets with MPD?
Very odd (read: "ass-backward"), indeed... |
Malice Redeemer
Redeemer Group
198
|
Posted - 2017.06.09 22:38:33 -
[283] - Quote
Still unable to play, I will not be conditioned to accept the crimewatch buzzer going off every 10 seconds. Fix the buzzer, remove it, or give back the option to mute it. |
Axhind
Eternity INC. Goonswarm Federation
360
|
Posted - 2017.06.10 10:04:01 -
[284] - Quote
Malice Redeemer wrote:Still unable to play, I will not be conditioned to accept the crimewatch buzzer going off every 10 seconds. Fix the buzzer, remove it, or give back the option to mute it.
Try doing exploration and hacking mini game. Whoever designed the audio for that hates people with hearing. |
Malice Redeemer
Redeemer Group
199
|
Posted - 2017.06.10 18:49:11 -
[285] - Quote
I'm only logging in to do skill ques, if I don't hear something promising on this bull soon, I'm going to stop doing that. |
Dominous Nolen
V0LTA WE FORM V0LTA
324
|
Posted - 2017.06.12 17:10:35 -
[286] - Quote
CCP Baldar,
At this point it was stated that you were not looking to making changes as of the current release... We'll release day is upon us again and I'm just curious where we sit at this point. There has been enough push back on this change that people are actively not logging in due to these changes (my logins have be been steadly reducing as well).
We need more control, not less. Please get someone to feedback here as we need some form of update.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
|
Malice Redeemer
Redeemer Group
199
|
Posted - 2017.06.14 01:06:22 -
[287] - Quote
It is amusing to me the way history repeats. Last time is was micro transactions and $3000 jeans everyone else was mad about, while I didn't really care about that, at the same time they completely fubar'ed the inventory ui, forcing me to quit.
This time is is massive, hamfisted nerfs at fighters that I really could care less about, while they the soundscape up so bad I can't play.
Time for another long break, I will check back in a few months to see if ccp can find it's head. |
Phice Anxu
Genetix Research Corporation
14
|
Posted - 2017.06.14 12:45:16 -
[288] - Quote
I said earlier that too much simplification will only complexify everything, and that I was about to disable sounds completely.
It is now done. Audio disabled. Too difficult to get exactly what I want, nearly no sounds from my headphones as I setted most of the remaining groups too low, so it is easier this way. After all, it is not like I didn't play at EVE without sounds for years before the AAS, so why not one or more years, heh ?
The first MMO in history where no audio is better. It is a shame that I can't change my name, I would add [nosound] like some players do in CS:GO and some others FPS games.
CCP nerfed the AAS, still they added new sounds in the last patch : - Added atmospheric audio to several in-space assets
The game will become a feast of sounds. I wonder what is the type/age of customers that they want to satisfy ? |
Iron'Kran
European Centre for Disease Prevention and Control Red Alliance
44
|
Posted - 2017.06.14 12:47:19 -
[289] - Quote
Malice Redeemer wrote:It is amusing to me the way history repeats. Last time is was micro transactions and $3000 jeans everyone else was mad about, while I didn't really care about that, at the same time they completely fubar'ed the inventory ui, forcing me to quit.
This time is is massive, hamfisted nerfs at fighters that I really could care less about, while they the soundscape up so bad I can't play.
Time for another long break, I will check back in a few months to see if ccp can find it's head. Yep. I also stopped subscription.
2CCP, patch 119.5 is ugly. See you in a few months. |
Dominous Nolen
V0LTA WE FORM V0LTA
326
|
Posted - 2017.06.14 15:37:29 -
[290] - Quote
Iron'Kran wrote: Yep. I also stopped subscription.
2CCP, patch 119.5 is ugly. See you in a few months.
My reoccurring subs have been stopped (mainly due to the fact CCP doesn't notify when they are going to dip into my accounts and thanks to the ESI changes no out of game notifications trigger on third party developed tools) but also I'm not logging in as actively due to the fact my sounds have driving me nuts after a while.
I have tinnitus in my one ear and the constant droning in a headset causes me to want to step away from the keyboard.
Losing the granularity of controls severely limits my play time because I can no longer balance things like i was once able to.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
|
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Dihi San
Old Spice Syndicate Intrepid Crossing
8
|
Posted - 2017.06.18 14:19:51 -
[291] - Quote
so CCP, when are you going to fix your sound settings so I can enable sound again? |
Felyx Ravencroft
77
|
Posted - 2017.06.19 18:59:45 -
[292] - Quote
So, while not *exactly* on topic, this is very much related: the new "reload" sound - all I can say is "WTF, seriously!" It's unnecessary - I KNOW when I've ordered a reload! However, if the audio feedback is somehow deemed ABSOLUTELY vital, then a very very brief and understated 'blip" or tick would suffice plenty. At this point, if someone reloads at the same time as someone/thing appears on grid, the latter sound is completely obscured - and no, this is NOT an invitation to turn THAT into some sort of klaxon! Please, tone down the reload notification, and while I'm here, I'd like to reiterate my appeal to restore the previously excellent audio controls. |
Eleonora Solete
The Scope Gallente Federation
0
|
Posted - 2017.06.21 02:27:35 -
[293] - Quote
still trying to understand why the pointless change. are developers trying to do something just to justify the fat salaries they're paid? |
Dominous Nolen
V0LTA WE FORM V0LTA
337
|
Posted - 2017.06.22 01:39:16 -
[294] - Quote
Can we please get controls over incursion and the thera background sounds? I have my "atomsphere" turned to 0 yet they are still persisting.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
|
Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
705
|
Posted - 2017.07.02 20:49:21 -
[295] - Quote
So.. anything? Or are we going to be stonewalled further?
"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57
|
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CCP Antiquarian
C C P C C P Alliance
258
|
Posted - 2017.07.04 13:31:56 -
[296] - Quote
Hey Arline.
No stonewalling. I've been out of the office so not available for general communication work, and the Audio Director is away on leave. Any further work here requires his approval so no changes are presently scheduled for release.
When there is additional news, I will update this thread (possibly with a link to a new one, depending on the time frame).
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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Dominous Nolen
V0LTA WE FORM V0LTA
337
|
Posted - 2017.07.04 13:32:50 -
[297] - Quote
Posted on the new "forums" in regards to this matter.
https://meta.eveonline.com/t/advanced-audio-feedback-feature-requests/7139/2
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Dominous Nolen
V0LTA WE FORM V0LTA
337
|
Posted - 2017.07.04 13:43:15 -
[298] - Quote
CCP Antiquarian wrote:Hey Arline.
No stonewalling. I've been out of the office so not available for general communication work, and the Audio Director is away on leave. Any further work here requires his approval so no changes are presently scheduled for release.
When there is additional news, I will update this thread (possibly with a link to a new one, depending on the time frame).
Thanks for the update. Hopefully we'll hear something soon.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Vensho Kheelhu
Static-Noise Upholders
0
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Posted - 2017.07.04 14:33:13 -
[299] - Quote
Likes having high sound customization. Dislikes having invested hours into customization to having customization removed. Will consider 3rd party apps that allow customization to advance my advantage over lazy/stupid players. |
Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
707
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Posted - 2017.07.04 17:39:56 -
[300] - Quote
CCP Antiquarian wrote:Hey Arline.
No stonewalling. I've been out of the office so not available for general communication work, and the Audio Director is away on leave. Any further work here requires his approval so no changes are presently scheduled for release.
When there is additional news, I will update this thread (possibly with a link to a new one, depending on the time frame).
Good, hopefully some of that will be buffing the audio settings with more actual options, which haven't affected the inactive client for some strange reason.
Please note that i'll not be posting on the new forums in regards to this until the forums are locked (but I'll reference anything quoted here).
"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57
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Callidus Dux
School of Applied Knowledge Caldari State
576
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Posted - 2017.07.11 18:33:40 -
[301] - Quote
Congratulations CCP. With this Update today you furthermore messed up the whole sound system. I now have to suffer the horrible noise when EVERY NPC ship explodes. Why?
BTW I also dont like the new forums. The design is fail. Sounds that I can not expect more from new stuff these days. |
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CCP Antiquarian
C C P C C P Alliance
259
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Posted - 2017.07.12 12:40:01 -
[302] - Quote
There was an issue with a recent wwise upgrade that moved partial control for the ship explosions into the UI Sounds Level volume slider. Because of that, the sound isn't attenuating as it should.
A programmer is looking at it now.
https://meta.eveonline.com/t/july-release-issues/9622
I'll forward your feedback about the forums to the forum team.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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Callidus Dux
School of Applied Knowledge Caldari State
576
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Posted - 2017.07.12 15:50:37 -
[303] - Quote
CCP Antiquarian wrote:There was an issue with a recent wwise upgrade that moved partial control for the ship explosions into the UI Sounds Level volume slider. Because of that, the sound isn't attenuating as it should. A programmer is looking at it now. https://meta.eveonline.com/t/july-release-issues/9622 I'll forward your feedback about the forums to the forum team.
Thank you CCP Antiquarian for this information. You give me some hope again. |
Aetatis
Aeroprop Viral Society
3
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Posted - 2017.07.16 23:34:02 -
[304] - Quote
i can live with almost every change in here. plenty of options, some very nice decisions.
but the harsh beep, when i kill an NPC, drives me mad. only thing i can do is to turn off the UI sound level to 0? right? so i have to turn off everything else with it... but i liked the locking and some other stuff there. i really miss the old option here :( |
Dominous Nolen
V0LTA WE FORM V0LTA
338
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Posted - 2017.07.17 20:48:02 -
[305] - Quote
Aetatis wrote:i can live with almost every change in here. plenty of options, some very nice decisions.
but the harsh beep, when i kill an NPC, drives me mad. only thing i can do is to turn off the UI sound level to 0? right? so i have to turn off everything else with it... but i liked the locking and some other stuff there. i really miss the old option here :(
however, the sound is nice in pvp. but i dont want it in pve. although... thinking of smartbombing sites. well. gotta turn (all) the sound(s) off i guess
Are you referring to the explosion sound being abnormally loud?
https://www.reddit.com/r/Eve/comments/6n6ccg/so_what_did_i_do_to_deserve_being_deafened_by/dk76zz3/
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Matthias Ancaladron
Wrath of Angels Solitaire.
432
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Posted - 2017.07.19 02:47:48 -
[306] - Quote
Linus Gorp wrote:Umbra Mirage wrote:As far as people getting tired of the music because they've heard it so often maybe some kind of eve playlist customization or randomization for the music should be looked into for those that want more variety. I myself currently enjoy the music but i wouldn't mind some kind of option to change it when one feels like it. EVE used to have a jukebox until CCP ripped it out. I don't think it's coming back.
it should be petitioned to come back because i pretty much mute audio now. its the same 3 songs and annoying techno combat song over and over regardless of whether i uncheck everything or use the override with classic music option.
>2017 >they expect people to pay 15$ a month and its the same three ambient songs over and over.
wtf |
Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
707
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Posted - 2017.07.19 14:24:59 -
[307] - Quote
Matthias Ancaladron wrote:it should be petitioned to come back because i pretty much mute audio now
We have tried that route. CCP did the "old tech, use 3rd party applications/soundcloud to hear the songs you want" argument without actually giving anything decent, other than something involving the mp3 file format - i'll have to find and quote the CCP Dev from the old thread - and found it:
CCP RealX wrote:As many of you know that used the jukebox it was quite buggy and we got a lot of negative feedback regarding its use, it didn't measure up to other media players, it didn't support this or that codec etc. The jukebox works as a plugin to our audio engine (Audio Kinetics WWise) and was based on a now deprecated Microsoft MP3 decoder that was used as an example on how to build plugins for the WWise engine.
Considering that this was posted on the 2012-12-17 10:43:22 UTC, its highly unlikely that the jukebox will ever make a return. Which at this point CCP could have actually programmed and update the jukebox numerous times.
"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57
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Skyslider
Omerta Syndicate
2
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Posted - 2017.07.26 16:48:52 -
[308] - Quote
CCP Antiquarian wrote:Thanks everyone for adding your voices here. Hopefully you'll have more to add after the update goes live.
I've shared this link directly with the director, but I am also counting mentions of specific pain points to "weight" the responses, so the more direct/clear you are with your comments, the better.
How do I disable interface ambient sound without disabling interface response sound? Map, scanners, hacking, etc. The buzz from having them open (that quickly gives me a headache) seems to be the same slider as the ping from a probe analysis or opening a hacking node. |
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