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Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Wrangler
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Posted - 2007.05.12 18:33:00 -
[1]
I've said it a few times, not every single Dev Blog can be about the new stuff in Revelations 2, but this one is! Oveur has written down some of the changes happening to Capital Ships, the Doomsday weapons and a new addition, Bombs (who doesn't like bombs anyway). And of course, we are promised more blogs in the future with more details on all these changes and additions.
Please read the War cannot be avoided; it can only be postponed to the other's advantage Dev Blog by Oveur!
Wrangler Assistant Community Manager EVE Online
Contact Support - Contact Moderators - Report Bug - Submit News Leads - Knowledge Base Player Guide - Policies - Join ISD - Fan Submissions - DevFinder LiteÖ |
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Erotic Irony
RONA Deepspace
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Posted - 2007.05.12 18:44:00 -
[2]
Nice pic.
___ Oveur: Please read the rules of this thread, keep the discussion elsewhere.
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Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.05.12 18:51:00 -
[3]
i can't say how grateful i am for this |
Wolf Cry
Gallente Vendetta Incorporated
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Posted - 2007.05.12 18:54:00 -
[4]
I love the pic of the new Mothership feature CCP won't touch my sig, it's too l33t for them. |
DeadProphet
Black Eclipse Corp Band of Brothers
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Posted - 2007.05.12 19:01:00 -
[5]
honestly, if you remove the remote DD (which IMO you should) then you dont need to increase the warmup period.
because then the titan would never kill anything. by the time he's loaded and presses the button - most of them have hit warp, if you incrase the timer, they'll all get out, exept under exceptional circumstances.
a nerf too far IMO.
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mechtech
Entropy Industries
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Posted - 2007.05.12 19:02:00 -
[6]
These fixes are truly amazing!
Fleet battles will be more fun, more tactics will be involved, and you will see more variety on the battlefield.
We're also getting fixes to stealth bombers, and it seems maybe the neglected logistics ships as well, and who knows, maybe triage mode will actually fix the minmatar carrier!
We've all been waiting for some basic game-play improvements, and these seems spot on.
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mechtech
Entropy Industries
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Posted - 2007.05.12 19:04:00 -
[7]
Originally by: DeadProphet honestly, if you remove the remote DD (which IMO you should) then you dont need to increase the warmup period.
because then the titan would never kill anything. by the time he's loaded and presses the button - most of them have hit warp, if you incrase the timer, they'll all get out, exept under exceptional circumstances.
a nerf too far IMO.
Can't you just drop lots of interdictor/normal bubbles?
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Rod Blaine
Evolution Band of Brothers
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Posted - 2007.05.12 19:09:00 -
[8]
Edited by: Rod Blaine on 12/05/2007 19:10:54 On first glance these seem like well thought out changes to me, except for one.
The warm up timer.
It takes most larger ships about ten seconds from standstill to warp. The current DD has a warmup of fifteen seconds. Add to that the delay for either cyno till blast or the delay between bubble and warping in of the titan+blast and you have a window for escape of about thirty seconds at minimum right now. It's your choice to run or not atm.
Thirty seconds is alot of time. You can easily use a single mwd cycle to get out of a dictor bubble and still have plenty time to get into warp when you have thirty seconds. If you're however not aligned yet and make a mistake or react too slowly, you're toast. And that's fine.
I understand that a longer warmup is somewhat desirable to combat lag influence on this timing equasion. But what you are going to end up with is that ONLY lag determines wether or not you get hit by it, instead of preparation, skill, tactics AND lag as currently is the case. Say that you extend the warmup to 30 seconds. That makes the total window of escape a minimum of 45 seconds. If I take off 15 secs for lag, I have 30 seconds left. Assuming I'm aligned when in a BS or not when in something smaller that means I will escape 9 out of 10 times, even if I make the mistake of initially sticking around when caught in a bubble. That's not good.
A longer warmup is imo going to end up doing more harm then good. Removing the remote ability and making titans and ms subject to scrambling is fine with me. [center] Old blog |
UGWidowmaker
Caldari Setenta Corp Xelas Alliance
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Posted - 2007.05.12 19:10:00 -
[9]
make the cariers and dread more fun and fronline minded... atm cariers only real weapon is fighters wich are fare to easy to run away from! even ibiz pilots do it now!
if we suck at pvp then why come fight us all the time ???
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Evelgrivion
Coreli Corporation Corelum Syndicate
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Posted - 2007.05.12 19:18:00 -
[10]
Much <3 to Oveur (and those responsible for coding these changes)
At this point, Titan utilization is about as tactical as fish in a barrel. With a shotgun. An Automatic.
Personally I'd like to see the Titan's more standard warfare capabilities changed a bit as well...
This isn't the signature you're looking for. |
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CCP Oveur
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Posted - 2007.05.12 19:20:00 -
[11]
Originally by: Rod Blaine Edited by: Rod Blaine on 12/05/2007 19:10:54 On first glance these seem like well thought out changes to me, except for one.
The warm up timer.
It takes most larger ships about ten seconds from standstill to warp. The current DD has a warmup of fifteen seconds. Add to that the delay for either cyno till blast or the delay between bubble and warping in of the titan+blast and you have a window for escape of about thirty seconds at minimum right now. It's your choice to run or not atm.
Thirty seconds is alot of time. You can easily use a single mwd cycle to get out of a dictor bubble and still have plenty time to get into warp when you have thirty seconds. If you're however not aligned yet and make a mistake or react too slowly, you're toast. And that's fine.
I understand that a longer warmup is somewhat desirable to combat lag influence on this timing equasion. But what you are going to end up with is that ONLY lag determines wether or not you get hit by it, instead of preparation, skill, tactics AND lag as currently is the case. Say that you extend the warmup to 30 seconds. That makes the total window of escape a minimum of 45 seconds. If I take off 15 secs for lag, I have 30 seconds left. Assuming I'm aligned when in a BS or not when in something smaller that means I will escape 9 out of 10 times, even if I make the mistake of initially sticking around when caught in a bubble. That's not good.
A longer warmup is imo going to end up doing more harm then good. Removing the remote ability and making titans and ms subject to scrambling is fine with me.
Perfectly valid points guys and it's one of the things we're thinking about, the increase doesn't have to be that drastic, moving to 20 seconds or even simply making it even more visible when it's actually starting might do the trick. The remote ability is the real focus here.
Senior Producer EVE Online
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Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.05.12 19:23:00 -
[12]
Originally by: CCP Oveur
Originally by: Rod Blaine Edited by: Rod Blaine on 12/05/2007 19:10:54 On first glance these seem like well thought out changes to me, except for one.
The warm up timer.
It takes most larger ships about ten seconds from standstill to warp. The current DD has a warmup of fifteen seconds. Add to that the delay for either cyno till blast or the delay between bubble and warping in of the titan+blast and you have a window for escape of about thirty seconds at minimum right now. It's your choice to run or not atm.
Thirty seconds is alot of time. You can easily use a single mwd cycle to get out of a dictor bubble and still have plenty time to get into warp when you have thirty seconds. If you're however not aligned yet and make a mistake or react too slowly, you're toast. And that's fine.
I understand that a longer warmup is somewhat desirable to combat lag influence on this timing equasion. But what you are going to end up with is that ONLY lag determines wether or not you get hit by it, instead of preparation, skill, tactics AND lag as currently is the case. Say that you extend the warmup to 30 seconds. That makes the total window of escape a minimum of 45 seconds. If I take off 15 secs for lag, I have 30 seconds left. Assuming I'm aligned when in a BS or not when in something smaller that means I will escape 9 out of 10 times, even if I make the mistake of initially sticking around when caught in a bubble. That's not good.
A longer warmup is imo going to end up doing more harm then good. Removing the remote ability and making titans and ms subject to scrambling is fine with me.
Perfectly valid points guys and it's one of the things we're thinking about, the increase doesn't have to be that drastic, moving to 20 seconds or even simply making it even more visible when it's actually starting might do the trick. The remote ability is the real focus here.
It still doesnt address the main point. You want titans to be there for big fleetfights right? Well, big fleetfights mean big lag. Big lag means DD is a killer.
That is the fundamental flaw. Instead of ignoring the added problem of lag in a fight with titans, you need to take that it into account in terms of the strength of the weapon.
signature removed - please contact us to find out why (include the URL of your sig) - Jacques([email protected]) |
Rod Blaine
Evolution Band of Brothers
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Posted - 2007.05.12 19:25:00 -
[13]
More visibility would be good yes. Currently in the heat of battle it's sometimes hard to see the blast coming, especially when it's not via cyno, because a cyno lights up on your overview while a warpin will not.
As far as scrambling supercaps goes. Making dictor bubbles work would be somewhat ott imo, but most importantly not very productive. Your average supercap has a 10km smartbomb fitted. Your average dictor bubble can be deployed no more then 9km way from a supercap in order to have effect.
However, reduced anchoring times on t2 bubbles might save the day. They've got better reach and better hitpoints. They also need a bit more skill and assume you come prepared, which imo are good demands to put to someone that wants to kill a supercap.
[center] Old blog |
Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.05.12 19:26:00 -
[14]
Additionally, the vulnerability of MS and titans to bubbles is not very feasible. They are not gonna sit around and wait for a bubble to be deployed. And dictor bubbles will ALWAYS be cleared away by officer smartbombs.
So that fix is inadequate. Why can't you just give an MS a warp core strength of +10 and say titans +20 (just like the current +2 of blockade runners) and remove their invulnerability?
That, or introduce a capital scrambling module for carriers and dreads that can hold down a titan/MS.
signature removed - please contact us to find out why (include the URL of your sig) - Jacques([email protected]) |
Callistus
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.05.12 19:26:00 -
[15]
Any hint as to what range we're talking about with the bombs and the remote ecm burst? --------------
[Coreli Corporation Mainframe] |
Rod Blaine
Evolution Band of Brothers
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Posted - 2007.05.12 19:27:00 -
[16]
Originally by: Malachon Draco
Originally by: CCP Oveur
Originally by: Rod Blaine Edited by: Rod Blaine on 12/05/2007 19:10:54 On first glance these seem like well thought out changes to me, except for one.
The warm up timer.
It takes most larger ships about ten seconds from standstill to warp. The current DD has a warmup of fifteen seconds. Add to that the delay for either cyno till blast or the delay between bubble and warping in of the titan+blast and you have a window for escape of about thirty seconds at minimum right now. It's your choice to run or not atm.
Thirty seconds is alot of time. You can easily use a single mwd cycle to get out of a dictor bubble and still have plenty time to get into warp when you have thirty seconds. If you're however not aligned yet and make a mistake or react too slowly, you're toast. And that's fine.
I understand that a longer warmup is somewhat desirable to combat lag influence on this timing equasion. But what you are going to end up with is that ONLY lag determines wether or not you get hit by it, instead of preparation, skill, tactics AND lag as currently is the case. Say that you extend the warmup to 30 seconds. That makes the total window of escape a minimum of 45 seconds. If I take off 15 secs for lag, I have 30 seconds left. Assuming I'm aligned when in a BS or not when in something smaller that means I will escape 9 out of 10 times, even if I make the mistake of initially sticking around when caught in a bubble. That's not good.
A longer warmup is imo going to end up doing more harm then good. Removing the remote ability and making titans and ms subject to scrambling is fine with me.
Perfectly valid points guys and it's one of the things we're thinking about, the increase doesn't have to be that drastic, moving to 20 seconds or even simply making it even more visible when it's actually starting might do the trick. The remote ability is the real focus here.
It still doesnt address the main point. You want titans to be there for big fleetfights right? Well, big fleetfights mean big lag. Big lag means DD is a killer.
That is the fundamental flaw. Instead of ignoring the added problem of lag in a fight with titans, you need to take that it into account in terms of the strength of the weapon.
If your fleet lags, so does the titan. A titan can only fire it's DD when it's loaded up. No more remote DD means equal chances for everyone as far as lag is concerned.
[center] Old blog |
Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.05.12 19:28:00 -
[17]
Originally by: Rod Blaine More visibility would be good yes. Currently in the heat of battle it's sometimes hard to see the blast coming, especially when it's not via cyno, because a cyno lights up on your overview while a warpin will not.
As far as scrambling supercaps goes. Making dictor bubbles work would be somewhat ott imo, but most importantly not very productive. Your average supercap has a 10km smartbomb fitted. Your average dictor bubble can be deployed no more then 9km way from a supercap in order to have effect.
However, reduced anchoring times on t2 bubbles might save the day. They've got better reach and better hitpoints. They also need a bit more skill and assume you come prepared, which imo are good demands to put to someone that wants to kill a supercap.
A titan will sit around long enough for a bubble to be deployed?
A medium T2 bubble takes 2 minutes to anchor and has 12k shield hitpoints, either he runs before its done or just blows it up.
signature removed - please contact us to find out why (include the URL of your sig) - Jacques([email protected]) |
Shin Ra
BURN EDEN
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Posted - 2007.05.12 19:28:00 -
[18]
Originally by: CCP Oveur
Originally by: Rod Blaine Edited by: Rod Blaine on 12/05/2007 19:10:54 On first glance these seem like well thought out changes to me, except for one.
The warm up timer.
It takes most larger ships about ten seconds from standstill to warp. The current DD has a warmup of fifteen seconds. Add to that the delay for either cyno till blast or the delay between bubble and warping in of the titan+blast and you have a window for escape of about thirty seconds at minimum right now. It's your choice to run or not atm.
Thirty seconds is alot of time. You can easily use a single mwd cycle to get out of a dictor bubble and still have plenty time to get into warp when you have thirty seconds. If you're however not aligned yet and make a mistake or react too slowly, you're toast. And that's fine.
I understand that a longer warmup is somewhat desirable to combat lag influence on this timing equasion. But what you are going to end up with is that ONLY lag determines wether or not you get hit by it, instead of preparation, skill, tactics AND lag as currently is the case. Say that you extend the warmup to 30 seconds. That makes the total window of escape a minimum of 45 seconds. If I take off 15 secs for lag, I have 30 seconds left. Assuming I'm aligned when in a BS or not when in something smaller that means I will escape 9 out of 10 times, even if I make the mistake of initially sticking around when caught in a bubble. That's not good.
A longer warmup is imo going to end up doing more harm then good. Removing the remote ability and making titans and ms subject to scrambling is fine with me.
Perfectly valid points guys and it's one of the things we're thinking about, the increase doesn't have to be that drastic, moving to 20 seconds or even simply making it even more visible when it's actually starting might do the trick. The remote ability is the real focus here.
I disagree. If you are lagged out, you are dead no matter what. Even 60 second delay will not influence it in the majority of situations. 20 seconds (5 secs difference) is not enough. It takes between 10-15 seconds to align and warp. But it takes several seconds to realise you are about to be DDDDDed and to right click > warp to etc. In a perfect situation, no lag, no bubble, you will warp out in time if you have 20 seconds. In a bubble, 20 seconds is nowhere near enough time unless you know excatly which direction the planet you are going to warp to is and you are already up to speed that way. In summary, adding 5 seconds to warmup won't change anything, it needs to be at least 30 seconds for people to stand a chance, even then if your in a bubble (even with no lag) its unliekly unless the planets are perfectly aligned in your favour (literally).
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Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.05.12 19:29:00 -
[19]
Originally by: Rod Blaine
Originally by: Malachon Draco
Originally by: CCP Oveur
Originally by: Rod Blaine Edited by: Rod Blaine on 12/05/2007 19:10:54 On first glance these seem like well thought out changes to me, except for one.
The warm up timer.
It takes most larger ships about ten seconds from standstill to warp. The current DD has a warmup of fifteen seconds. Add to that the delay for either cyno till blast or the delay between bubble and warping in of the titan+blast and you have a window for escape of about thirty seconds at minimum right now. It's your choice to run or not atm.
Thirty seconds is alot of time. You can easily use a single mwd cycle to get out of a dictor bubble and still have plenty time to get into warp when you have thirty seconds. If you're however not aligned yet and make a mistake or react too slowly, you're toast. And that's fine.
I understand that a longer warmup is somewhat desirable to combat lag influence on this timing equasion. But what you are going to end up with is that ONLY lag determines wether or not you get hit by it, instead of preparation, skill, tactics AND lag as currently is the case. Say that you extend the warmup to 30 seconds. That makes the total window of escape a minimum of 45 seconds. If I take off 15 secs for lag, I have 30 seconds left. Assuming I'm aligned when in a BS or not when in something smaller that means I will escape 9 out of 10 times, even if I make the mistake of initially sticking around when caught in a bubble. That's not good.
A longer warmup is imo going to end up doing more harm then good. Removing the remote ability and making titans and ms subject to scrambling is fine with me.
Perfectly valid points guys and it's one of the things we're thinking about, the increase doesn't have to be that drastic, moving to 20 seconds or even simply making it even more visible when it's actually starting might do the trick. The remote ability is the real focus here.
It still doesnt address the main point. You want titans to be there for big fleetfights right? Well, big fleetfights mean big lag. Big lag means DD is a killer.
That is the fundamental flaw. Instead of ignoring the added problem of lag in a fight with titans, you need to take that it into account in terms of the strength of the weapon.
If your fleet lags, so does the titan. A titan can only fire it's DD when it's loaded up. No more remote DD means equal chances for everyone as far as lag is concerned.
Sure it does. A titan will have a cloak. It will be on grid, loaded, and cloaked. Decloak, fire, warp off. How do you counter that?
signature removed - please contact us to find out why (include the URL of your sig) - Jacques([email protected]) |
Shin Ra
BURN EDEN
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Posted - 2007.05.12 19:31:00 -
[20]
Originally by: Rod Blaine
Originally by: Malachon Draco
Originally by: CCP Oveur
Originally by: Rod Blaine Edited by: Rod Blaine on 12/05/2007 19:10:54 On first glance these seem like well thought out changes to me, except for one.
The warm up timer.
It takes most larger ships about ten seconds from standstill to warp. The current DD has a warmup of fifteen seconds. Add to that the delay for either cyno till blast or the delay between bubble and warping in of the titan+blast and you have a window for escape of about thirty seconds at minimum right now. It's your choice to run or not atm.
Thirty seconds is alot of time. You can easily use a single mwd cycle to get out of a dictor bubble and still have plenty time to get into warp when you have thirty seconds. If you're however not aligned yet and make a mistake or react too slowly, you're toast. And that's fine.
I understand that a longer warmup is somewhat desirable to combat lag influence on this timing equasion. But what you are going to end up with is that ONLY lag determines wether or not you get hit by it, instead of preparation, skill, tactics AND lag as currently is the case. Say that you extend the warmup to 30 seconds. That makes the total window of escape a minimum of 45 seconds. If I take off 15 secs for lag, I have 30 seconds left. Assuming I'm aligned when in a BS or not when in something smaller that means I will escape 9 out of 10 times, even if I make the mistake of initially sticking around when caught in a bubble. That's not good.
A longer warmup is imo going to end up doing more harm then good. Removing the remote ability and making titans and ms subject to scrambling is fine with me.
Perfectly valid points guys and it's one of the things we're thinking about, the increase doesn't have to be that drastic, moving to 20 seconds or even simply making it even more visible when it's actually starting might do the trick. The remote ability is the real focus here.
It still doesnt address the main point. You want titans to be there for big fleetfights right? Well, big fleetfights mean big lag. Big lag means DD is a killer.
That is the fundamental flaw. Instead of ignoring the added problem of lag in a fight with titans, you need to take that it into account in terms of the strength of the weapon.
If your fleet lags, so does the titan. A titan can only fire it's DD when it's loaded up. No more remote DD means equal chances for everyone as far as lag is concerned.
All a titan needs to do is click one button and its usually in the system already loaded. If remote DD is gone, probably cloaked at a gate. Lag affects other people much worse because the have to turn on sensor boosters, align, lock and click 7-8 buttons.
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Templer Relleg
Exit 13 Anarchy Empire
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Posted - 2007.05.12 19:39:00 -
[21]
Edited by: Templer Relleg on 12/05/2007 19:44:05 Great blog. But one thing i miss is the capital ships in low-sec. A mom in low-sec is never gonna die, because you cant bubble it up.
I would like a comment on that. But ill likely not get any
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Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.05.12 19:39:00 -
[22]
In design and rebalancing Titans, it is important to implement changes that have these goals:
Make sure that having more Titans is not always better than having fewer Titans and more ships of another class. Make sure that your solutions cannot be contravened by simply adding more cost but not introducing limitations (e.g., making the Doomsday more expensive to fire won't fix anything, it will just make people spend more money to get the same effect) Make sure that your solutions attack the root of the problem Make sure that there is always a genuine method to counter a maneuver that does not make one many times more vulnerable to an enemy's maneuver, while the enemy having a Titan does not make them change their tactics significantly as well (e.g., one force having to tank their ships for Doomsdays, making them less versatile, while the enemy doesn't have to at all and can dictate their own strategies without concern) Make sure that the Titan can be countered within reasonable means (e.g. Nanonaglfars) [*]Make sure that it encourages person-to-person combat instead of dissuading it
I trust you will make the right decision. |
Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.05.12 19:39:00 -
[23]
Additionally, I think that if you nerf titans that way (and a bit more IMO to make combat reasonably fun again), I would also advocate increasing their hangar to 25m m3. So it can carry 25 BS in its hold or an ungodly 150+ command ships and stuff.
Titans support function could use a boost IMO, 5m m3 hangar is too small.
signature removed - please contact us to find out why (include the URL of your sig) - Jacques([email protected]) |
Rod Blaine
Evolution Band of Brothers
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Posted - 2007.05.12 19:43:00 -
[24]
Quote:
A titan will sit around long enough for a bubble to be deployed?
A medium T2 bubble takes 2 minutes to anchor and has 12k shield hitpoints, either he runs before its done or just blows it up.
2 minutes yes. And a small one has what ? 12K hp's, with a smartbomb or two, that's a lot of cycles especially when even one carrier shows up to remote rep the bubble. Or when it's anchored outside range of the smartbombs.
In practice, this would be sufficient. If you want to discount bumping, then by all means decrease anchoring time on t2 bubbles, medium and up somewhat further. I want titans to be killable as much as you do. I jsut don't want the standard answer of rushing in blindly with any fleet you happen to have around be enough. I'd like to see it require a modicum of preparation and skills.
[center] Old blog |
Bozse
Caldari Reikoku Band of Brothers
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Posted - 2007.05.12 19:47:00 -
[25]
I'm quite sure it won't help but i still have to object a bit about the new ECM bombs, ever sience u started to change ECM smaller gangs have grown, first with the change of the jammers then again with recons.
The higher the chance that u will encounter player/s that can disable your abilitys to fight back the bigger need for bringing friend/s out with u gets. With these new bombs a 3 man gang can take on a 10 man gang if done right (If i got the concept right) hence increasing the chance that u will be rendered helpless so the need for more friends rises again.
I do ofc not have any numbers to prove that this is the case but if u compare the amount of people going around alone or just 2-3 people now and 2 years ago there is a huge differance.
If anything we need less abilitys to disable other people from fighting back.
Originally by: CCP Wrangler EVE is designed to be a dark and harsh world
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Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.05.12 19:51:00 -
[26]
Originally by: Rod Blaine Edited by: Rod Blaine on 12/05/2007 19:46:27
Quote:
A titan will sit around long enough for a bubble to be deployed?
A medium T2 bubble takes 2 minutes to anchor and has 12k shield hitpoints, either he runs before its done or just blows it up.
2 minutes yes. And a small one has what ? 12K hp's, with a smartbomb or two, that's a lot of cycles especially when even one carrier shows up to remote rep the bubble. Or when it's anchored outside range of the smartbombs.
how long do 12k shield HP last vs a doomsday?
signature removed - please contact us to find out why (include the URL of your sig) - Jacques([email protected]) |
Bozse
Caldari Reikoku Band of Brothers
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Posted - 2007.05.12 20:03:00 -
[27]
Originally by: Malachon Draco
Originally by: Rod Blaine Edited by: Rod Blaine on 12/05/2007 19:46:27
Quote:
A titan will sit around long enough for a bubble to be deployed?
A medium T2 bubble takes 2 minutes to anchor and has 12k shield hitpoints, either he runs before its done or just blows it up.
2 minutes yes. And a small one has what ? 12K hp's, with a smartbomb or two, that's a lot of cycles especially when even one carrier shows up to remote rep the bubble. Or when it's anchored outside range of the smartbombs.
how long do 12k shield HP last vs a doomsday?
Forever as bubbles doesn't take dmg from the DD.
Originally by: CCP Wrangler EVE is designed to be a dark and harsh world
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Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.05.12 20:12:00 -
[28]
Also, forcing one to bubble one's own fleet or a portion of it in order to tackle a supercapital can, in theory, make a fight a little uneven. Just something to think about.
Also, I've been wondering about the logistics boost to carriers: If this triage module helps a carrier/mothership tank more and also assist others, will the base attributes of Remote Capital Armor Repairers, Capital Shield Transporters, and etcetera be reduced to compensate? Just wondering if this is being taken into consideration.
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Wardog 1
Infinitus Odium
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Posted - 2007.05.12 20:21:00 -
[29]
I find the AOE weapons a bit unfair going by the current game mechanics.
The problem as it stands, is that CCP doesn't just want 2 big fat gangs squaring off. Ok fine. Lets say your gang splits up into 5 groups, thus minimizing the damage taken from bombs. Fair enough, just means you need 5 warp in points to a grid.
To fully render the damage from bombs ineffective to your group, you would want to have your fleet spread out enough so as to not be in the blast radius. Well... you can't really do that. Any force with >1 person is going to suffer from bombs. And eve doesnt allow much of an escape.
What im saying is, ccp, if you don't like blobs, give us options for warp in. Instead of having the gang much into a big ball in a gang warp, allow us to spread out? Formation flying perhaps. Want us to split up? How about letting us warp to more areas around planets/gates etc.
Just some ideas.
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Thanos Draicon
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Posted - 2007.05.12 20:31:00 -
[30]
Have you guys considered creating capital-class warp jammers/distuptors? Modules that only other capital ships/interdictors/certain classes of ship can use that would force capital ships to use warp core stabs (sacrificing their ability to engage smaller targets significantly) in order to be incapable of being stopped. Might help balance things out regarding titans and motherships.
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