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Thread Statistics | Show CCP posts - 2 post(s) |
Garia666
Amarr T.H.U.G L.I.F.E
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Posted - 2007.05.14 18:57:00 -
[151]
Originally by: ProphetGuru GG on caving in ccp.
Really, please, just rethink the whole titan concept. Most of the ideas here with the exception of removal of remote dd (which i agree with) will do little more then turn titans into a permanate logistics ship.
Warp core strength? Anchoring of ship after firing dd..? Even more delay on the dd? You guys are ******* insane. Every titan in the game will be a wreck by the end of the first week of changes like that. I don't care if you give titans a core strength of 100.. week one will see gangs put together for the sole purpose of titan busting. If you just want the ship type removed stop beating around the bush and say it. I find it ironic that in the same blog discussing nerfing the titans anti blob aoe bomb, you discuss adding in a new anti blob aoe bomb. Both are cheered. The idiocy of this community rears it's ugly head yet again.
Really, just rethink the whole concept.
amen...
->My Vids<- |
Shamis Orzoz
Sniggerdly Pandemic Legion
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Posted - 2007.05.14 20:09:00 -
[152]
Originally by: ProphetGuru GG on caving in ccp.
Really, please, just rethink the whole titan concept. Most of the ideas here with the exception of removal of remote dd (which i agree with) will do little more then turn titans into a permanate logistics ship.
Warp core strength? Anchoring of ship after firing dd..? Even more delay on the dd? You guys are ******* insane. Every titan in the game will be a wreck by the end of the first week of changes like that. I don't care if you give titans a core strength of 100.. week one will see gangs put together for the sole purpose of titan busting. If you just want the ship type removed stop beating around the bush and say it. I find it ironic that in the same blog discussing nerfing the titans anti blob aoe bomb, you discuss adding in a new anti blob aoe bomb. Both are cheered. The idiocy of this community rears it's ugly head yet again.
Really, just rethink the whole concept.
"Oh Pleeeeeeeease CCP, don't nerf my solo pwnmobile.."
Titans should not be able to operate without support.
My thoughts on titans (and motherships where applicable) - Remove remote DD - prevent jumping out of bubbles. - Fix all bubble cancellation issues (like mobile vs dictor on same grid) - Modify game mechanics so that bubbles will catch people anytime before they go to warp, not just before they click warp. - Make the cooldown time on a doomsday device much longer, or dramatically increase the fuel requirements.
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ProphetGuru
Gallente Evolution Band of Brothers
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Posted - 2007.05.14 22:45:00 -
[153]
Why should no ship be able to operate without support. Why shouldn't a 60b isk ship have some damn privledges? Titans are supposed to be the endgame for those of us who have been here for 4-5 years... This isin't about nerfing titans. This is about jealous nobodies(no names) and low sp alliances (no names) who are sick of getting raped when they made proclamations 4-5-6 months ago about rolling into nol in 3 weeks and it isin't working out... so they pick one advantage and pretend that's the reason they are so ineffectual. Then they wage a dedicated campaign designed to nerf what they see as their disadvantage.
I said i agree with removing the remote dd. I'd be happy to remove the whole concept of doomsday and replace it with something different. The bubble stuff from pir8-boy above... he thinks it will help him bag a titan is all.... (typical train of thought from an unimaginative 1 trick pony) when all it does is guarantee noone will ever use the damn things except for logistics.
CCP can do better. Titan tanking sux for the most part. They live and die on cap alone and jumpdrive. Give them the type of tank they should have. (fix the idiotic cpu/slot setup on the minnie titan for example) and give them something that packs a major offensive wallop without greasing a whole grid....
Playing around with doomsday timers, bubble mechanics, and other useless changes won't fix the problem, it'll just postpone it and we'll be having this argument in another six months.
GG, only took yas 6 months |
Narciss Sevar
Caldari Sniggerdly Pandemic Legion
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Posted - 2007.05.14 22:49:00 -
[154]
Originally by: ProphetGuru Why should no ship be able to operate without support. Why shouldn't a 60b isk ship have some damn privledges? Titans are supposed to be the endgame for those of us who have been here for 4-5 years... This isin't about nerfing titans. This is about jealous nobodies(no names) and low sp alliances (no names) who are sick of getting raped when they made proclamations 4-5-6 months ago about rolling into nol in 3 weeks and it isin't working out... so they pick one advantage and pretend that's the reason they are so ineffectual. Then they wage a dedicated campaign designed to nerf what they see as their disadvantage.
I said i agree with removing the remote dd. I'd be happy to remove the whole concept of doomsday and replace it with something different. The bubble stuff from pir8-boy above... he thinks it will help him bag a titan is all.... (typical train of thought from an unimaginative 1 trick pony) when all it does is guarantee noone will ever use the damn things except for logistics.
CCP can do better. Titan tanking sux for the most part. They live and die on cap alone and jumpdrive. Give them the type of tank they should have. (fix the idiotic cpu/slot setup on the minnie titan for example) and give them something that packs a major offensive wallop without greasing a whole grid....
Playing around with doomsday timers, bubble mechanics, and other useless changes won't fix the problem, it'll just postpone it and we'll be having this argument in another six months.
I'm important, i've been playing thiiiiiiiiiiiis long give me a ship to kill everyone with. Yawn.
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Enders Vaal
Sniggerdly Pandemic Legion
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Posted - 2007.05.14 22:50:00 -
[155]
Quote: Why should no ship be able to operate without support. Why shouldn't a 60b isk ship have some damn privledges? Titans are supposed to be the endgame for those of us who have been here for 4-5 years... This isin't about nerfing titans. This is about jealous nobodies(no names) and low sp alliances (no names) who are sick of getting raped when they made proclamations 4-5-6 months ago about rolling into nol in 3 weeks and it isin't working out... so they pick one advantage and pretend that's the reason they are so ineffectual. Then they wage a dedicated campaign designed to nerf what they see as their disadvantage.
It's a conspiracy to destroy BoB! Why didn't we see this coming! ---
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Effei Gloom
Minmatar eXceed Inc. INVICTUS.
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Posted - 2007.05.14 23:00:00 -
[156]
Very poor
i thought CCP is above sexism
"Titans and their Mothers(hips)"
- next minnie Outpost bpc me:5 available in 25 days - |
Shamis Orzoz
Sniggerdly Pandemic Legion
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Posted - 2007.05.14 23:04:00 -
[157]
Originally by: ProphetGuru The bubble stuff from pir8-boy above... he thinks it will help him bag a titan is all.... (typical train of thought from an unimaginative 1 trick pony) when all it does is guarantee noone will ever use the damn things except for logistics.
If by unimaginative 1 trick pony, you mean somebody who wants to be able to kill a titan without having to rely on either A)Lag, or B)Log off timers, or C)bumping, then yes, I'm an unimaginative 1 trick pony.
Either titans are invulnerable, or they can be killed within game mechanics. The options above are currently the only way to kill one, and all are extremely lame. If thats the way you want the game to be then you are stupid. There needs to be a real way of killing titans using normal game mechanincs, not bizarre abuses of shoddy implementation details.
If titans were used for nothing more than gang bonus's, and jump portaling fleets and freighters around they'd still be the most powerful thing in the game by a billion times. Using one in combat should give the owner pause. It shouldn't be like, "let's go pos bolwing, because we KNOW nobody could ever possibly kill this thing...lol noobs"
Shamis
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Parallax Error
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2007.05.15 01:15:00 -
[158]
I thought cost wasn't supposed to be the sole deciding factor of a ships effectiveness. Titans and Motherships are due tweaking, how anyone can argue against this from a logical standpoint I don't know. The only argue being made is one of cost, in which case I want my Armageddon to be immune to a pack of 50 Punishers.
Daft argument tbh.
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j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2007.05.15 03:09:00 -
[159]
"The problem with the opposite (immunity to Ewar) creates the ability to make say a web of 4 or 5 carriers completely invulnerable to anything but a huge dreadfleet. They lock each other up and go ahead, try to kill one."
This problem can be easily resolved if triage mode renders ship immune to both EW *and* remote support functions. They can then remotely assist other ships, their own survability is higher because of support mode repair bonus, but they cannot repair one another while in this mode.
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Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.05.15 03:32:00 -
[160]
Originally by: j0sephine "The problem with the opposite (immunity to Ewar) creates the ability to make say a web of 4 or 5 carriers completely invulnerable to anything but a huge dreadfleet. They lock each other up and go ahead, try to kill one."
This problem can be easily resolved if triage mode renders ship immune to both EW *and* remote support functions. They can then remotely assist other ships, their own survability is higher because of support mode repair bonus, but they cannot repair one another while in this mode.
Yeah, but what if the carrier in triage mode was repping a few command ships like they had capital reps fitted? Bump the command ships away from the carrier's rep range? Not terribly likely. I think being susceptible to jamming and other kinds of EWAR is a pretty important contingency to leave in place, since the more ships you make that are immune to EWAR, the more the game boils down to "who has the highest damage mod?" |
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Bartons Ghost
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Posted - 2007.05.15 05:46:00 -
[161]
Its funny when you say that a damned dictor bubble shouldn't work against super catitals caus its 10km long but a cloak for 1 mil can to the trick to hide them ...
Barton
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Edmund Khan
Destructive Influence Band of Brothers
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Posted - 2007.05.15 06:42:00 -
[162]
Edited by: Edmund Khan on 15/05/2007 06:41:35
Originally by: Parallax Error I thought cost wasn't supposed to be the sole deciding factor of a ships effectiveness. Titans and Motherships are due tweaking, how anyone can argue against this from a logical standpoint I don't know. The only argue being made is one of cost, in which case I want my Armageddon to be immune to a pack of 50 Punishers.
Daft argument tbh.
Your comparison with Argameddon and Punishers doesn't work here. It's the difference between a tier 1 carrier and tier 2 (carrier to mothership) that counts. And thats 1b to 15b build cost. You could make the MS cost 3b, but what's with all the people that already paid 15b for it?
CCP designed it like that, carrier tier2 are supercapitals, they cost a whole lot more, they should act like that in the end and give some kind of bonus and usage that justifies the 14b difference.
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Garia666
Amarr T.H.U.G L.I.F.E
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Posted - 2007.05.15 06:58:00 -
[163]
Edited by: Garia666 on 15/05/2007 07:02:17 Anyway its the same as the Command ships.. you have been training months and months to get there to see them being useless for the purpouse they said it was intended.. You cant bring something in the game tested in on the test, server tought about, it nerf it way down, implement it, and then say hey that wasnt how we had it in mind..
Or we recieved so ( number of ) complaints that we are going to change it just like that.
At the end people wont even bother anymore for the training time, the cost to get the blue print,the risk and isk to produce one.. To defend it.
mabe an idea to change discription...
"Titan"
The most advanced hauler , excellent for logistics and to show off. Will turn in to monument after destruction..
->My Vids<- |
BluOrange
Gallente Agony Unleashed Agony Empire
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Posted - 2007.05.15 08:06:00 -
[164]
It's not very nice of me, but I do feel like pointing out the irony of arguing in favour of various kinds of immunities for supercapitals, while having this in your signature:
Quote: EVE is designed to be a dark and harsh world.
------ Agony Unleashed is recruiting. |
Narciss Sevar
Caldari Sniggerdly Pandemic Legion
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Posted - 2007.05.15 08:54:00 -
[165]
Originally by: Edmund Khan Edited by: Edmund Khan on 15/05/2007 06:41:35 Your comparison with Argameddon and Punishers doesn't work here. It's the difference between a tier 1 carrier and tier 2 (carrier to mothership) that counts. And thats 1b to 15b build cost. You could make the MS cost 3b, but what's with all the people that already paid 15b for it?
CCP designed it like that, carrier tier2 are supercapitals, they cost a whole lot more, they should act like that in the end and give some kind of bonus and usage that justifies the 14b difference.
Originally by: Narciss Sevar And this whole small benefits over a carrier is a bunch of crap. They have over double the drone bay, almost double the cargo bay, over double the HP, more slots, longer lock range, double the sensor strength, massive hangers, clone bays, more fighters and more warfare link modules. They are 10x better than carriers, they just shouldn't be a solopwnmobile.
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Tatiana Valenko
Eve Defence Force Pure.
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Posted - 2007.05.15 09:17:00 -
[166]
I fail to see why a titan should even HAVE offensive capabilities.
It has a jump portal generator that can jump fleets AND freighters, this alone makes it worthwile and overcomes bottlenecks? is that not unbalancing? It has a 7.5% per level gang bonus! why so high? It has a clone vat bay It has enough space to bring enough modules and ammo to last months without resupply.
It is a MOBILEBASE not an offensive ship, why does it need to be an offensive ship in the first place. It fits the role of a mobilebase perfectly. Mobile bases should be vulnerable afterall isnŠt that why it can jump a whole fleet through its portal.
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Edmund Khan
Destructive Influence Band of Brothers
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Posted - 2007.05.15 10:09:00 -
[167]
Originally by: Narciss Sevar
Originally by: Edmund Khan Edited by: Edmund Khan on 15/05/2007 06:41:35 Your comparison with Argameddon and Punishers doesn't work here. It's the difference between a tier 1 carrier and tier 2 (carrier to mothership) that counts. And thats 1b to 15b build cost. You could make the MS cost 3b, but what's with all the people that already paid 15b for it?
CCP designed it like that, carrier tier2 are supercapitals, they cost a whole lot more, they should act like that in the end and give some kind of bonus and usage that justifies the 14b difference.
Originally by: Narciss Sevar And this whole small benefits over a carrier is a bunch of crap. They have over double the drone bay, almost double the cargo bay, over double the HP, more slots, longer lock range, double the sensor strength, massive hangers, clone bays, more fighters and more warfare link modules. They are 10x better than carriers, they just shouldn't be a solopwnmobile.
Build one, fit one, fly one, then come back.
- Clone vat bay is a sugar bonus, looks good but it's useless. - More slots is a kind of tier2 feature (over tier1), isn't it? - double sensor strenght... have you ever even jammed a tier 1 carrier? No? So what good is the double strenght on MS? - Show me a MS pilot that has gang links fitted... those high slots a way to precious to waste them with modules that fit better on a 80mio CS ship, and even give more bonus. - Double HP? Well take 2 carriers, you get same amount of fighters, same HP, for 2b isk... - you can't dock, you can never ever fly another ships (unless killed...) - 3 months of hard work, also don't forget you need capital components BPs (approx. 13b worth), the ship BPO (16b worth) - the only valid point you made is the corp hangar and maintenance bay.
That's it from my side. You can say whatever you want, unless you get yourself one. Then I'm gonna listen to you again. And all the others that don't know what they talking about.
Thanks.
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4rc4ng3L
Gallente Guardian Heroes Inc.
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Posted - 2007.05.15 11:06:00 -
[168]
This is the single...BEST thing to happen to warfare in eve, EVAARRR!!!!
Now when they say fleet battle it will truly be a battle! For this, ccp....i LOVE YOU!
Death is the only true freedom, brought on by our own ignorance.... Welcome to the "free" world in which we live... |
Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.05.15 11:20:00 -
[169]
Not to mention that they have a crappy jump distance. You need JDC V to travel with dreads at level IV. And 2 extra slots barely justifies the vague plural "extra slots".
Like I said, the immunity is a lot more important to moms than it is to titans. Ewar won't stop DD, and few tacklers will survive DD anyway. And why else would a Titan even appear on the field if not to DD? It can provide it's passive bonus from complete safety anyway (passive bonus for moms would be neet, too btw).
Moms on the other hand can provide support at hostile POS's without getting stuck, and provide undisrupted repairing. They can also offer support in against the odds situations where using a carrier or two would essentially be throwing them away. Still, with co-ordination and the suggested (Shamis') fixes in bubbles, they can be caught and killed.
So, fix bubbles and nerf titan in some way (without making it useless however) but don't kill moms while you're at it. ---
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Narciss Sevar
Caldari Sniggerdly Pandemic Legion
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Posted - 2007.05.15 11:47:00 -
[170]
Edited by: Narciss Sevar on 15/05/2007 11:46:15
Originally by: Edmund Khan
Build one, fit one, fly one, then come back.
- Clone vat bay is a sugar bonus, looks good but it's useless. - More slots is a kind of tier2 feature (over tier1), isn't it? - double sensor strenght... have you ever even jammed a tier 1 carrier? No? So what good is the double strenght on MS? - Show me a MS pilot that has gang links fitted... those high slots a way to precious to waste them with modules that fit better on a 80mio CS ship, and even give more bonus. - Double HP? Well take 2 carriers, you get same amount of fighters, same HP, for 2b isk... - you can't dock, you can never ever fly another ships (unless killed...) - 3 months of hard work, also don't forget you need capital components BPs (approx. 13b worth), the ship BPO (16b worth) - the only valid point you made is the corp hangar and maintenance bay.
That's it from my side. You can say whatever you want, unless you get yourself one. Then I'm gonna listen to you again. And all the others that don't know what they talking about.
Thanks.
Yes you can only comment on things if you can fly them.
- A clone vat would be great for keeping pilots in system when on an offencive fight. They get popped, end up at mothership, pick up new ship usng the massive hanger bays and go back to the fight. - Yes we have jammed carriers, with the sensor strength of a mothership i doubt it would work as well. - Perhaps you aren't using a mothership in the right capacity then, perhaps they were meant to be support for a fleet rather than the solopwnmobile they are today. - Oh so more ships is better than just 1 ship, is this really true? Wow. - I can't fly another ship so i want to be invincible, yawn. - It cost me thiiiiis much isk, yawn. ----
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j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2007.05.15 12:18:00 -
[171]
"Yeah, but what if the carrier in triage mode was repping a few command ships like they had capital reps fitted? Bump the command ships away from the carrier's rep range? Not terribly likely. I think being susceptible to jamming and other kinds of EWAR is a pretty important contingency to leave in place, since the more ships you make that are immune to EWAR, the more the game boils down to "who has the highest damage mod?""
No, in situation like this you focus on the ship which is both the --relatively-- weak tank link (as it cannot be repaired remotely) *and* the source of invulnerability for the other ships, i.e. the carrier. Then once it's out of picture, you can take care of the others.
I think this kind of mechanics (inability to repair ship that's in triage mode itself) is pretty much needed anyway, otherwise you are going to see exactly what's being predicted i.e. unkillable gangs of ships that in turn will force people to equip massive amounts of ECM just so they can have a chance to disrupt that targeting ability for long enough to stand a chance to kill such ships. And that in turn (massive gangs equipped with ECM) makes the regular combat hardly fun -- there's plenty of whines accumulated about this very subject from the earlier instances of such tactics becoming popular.
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BABARR
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Posted - 2007.05.15 12:21:00 -
[172]
Some good news in this blog. IU'am just a bit afraid about the "siege mode" for carrier, think to the ppl who are camping low sec un that.
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Hugh Ruka
Caldari
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Posted - 2007.05.15 13:10:00 -
[173]
So now the unfinished parts of the game come back to haunt us after all ...
Binary states (on/off) instead of progressively reducing ability (warp scram, sensor damp etc.) are either too weak or overpowered in effect.
A superweapon put on an invincible ship - sounds like a good idea from the start !!!
Insufficient tactical/strategic options ... I could go on ...
Well I hope we will get out of this in time.
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls....
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.05.15 13:23:00 -
[174]
Originally by: j0sephine "Yeah, but what if the carrier in triage mode was repping a few command ships like they had capital reps fitted? Bump the command ships away from the carrier's rep range? Not terribly likely. I think being susceptible to jamming and other kinds of EWAR is a pretty important contingency to leave in place, since the more ships you make that are immune to EWAR, the more the game boils down to "who has the highest damage mod?""
No, in situation like this you focus on the ship which is both the --relatively-- weak tank link (as it cannot be repaired remotely) *and* the source of invulnerability for the other ships, i.e. the carrier. Then once it's out of picture, you can take care of the others.
I think this kind of mechanics (inability to repair ship that's in triage mode itself) is pretty much needed anyway, otherwise you are going to see exactly what's being predicted i.e. unkillable gangs of ships that in turn will force people to equip massive amounts of ECM just so they can have a chance to disrupt that targeting ability for long enough to stand a chance to kill such ships. And that in turn (massive gangs equipped with ECM) makes the regular combat hardly fun -- there's plenty of whines accumulated about this very subject from the earlier instances of such tactics becoming popular.
No what makes regular combat unfun is when the answer is always "well you probably should have more DPS" not "damnit that was a clever manoeuver, gotta watch for that next time".
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Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.05.15 14:40:00 -
[175]
Just wondering, but when can we expect to see the first changes? Next patch? Summer's coming up really soon for me and I'd prefer to not have to wait any longer than necessary to start truly enjoying this game again. |
Parallax Error
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2007.05.15 14:59:00 -
[176]
Edited by: Parallax Error on 15/05/2007 14:59:57
Originally by: Edmund Khan Edited by: Edmund Khan on 15/05/2007 06:41:35
Your comparison with Argameddon and Punishers doesn't work here. It's the difference between a tier 1 carrier and tier 2 (carrier to mothership) that counts. And thats 1b to 15b build cost. You could make the MS cost 3b, but what's with all the people that already paid 15b for it?
CCP designed it like that, carrier tier2 are supercapitals, they cost a whole lot more, they should act like that in the end and give some kind of bonus and usage that justifies the 14b difference.
Actually it works perfectly, it illustrates that nowhere else in EVE is there such a disparity in ships effectiveness and use based on the price and difficulty of construction. You cannot use price and skillpoint requirements as the be all and end all of how effective a ship is. Guess what happens if you do? You turn EVE in WoW in space, you can't compete unless your level 70 and have farmed all the elite gear.
This goes against pretty much every balance change initiative since tracking was introduced, ie making sure that smaller less expensive ships are useful and making the game rely at least in part on player skill and tactics.
The only other area I can think of where this exists in such a broken format is tech 2 sniping ammunition. Even here the impact has been lessened by the release of the Rokh.
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Bozse
Caldari Reikoku Band of Brothers
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Posted - 2007.05.15 15:00:00 -
[177]
Originally by: BluOrange It's not very nice of me, but I do feel like pointing out the irony of arguing in favour of various kinds of immunities for supercapitals, while having this in your signature:
Quote: EVE is designed to be a dark and harsh world.
Don't find it ironic at all tbh.
Originally by: CCP Wrangler EVE is designed to be a dark and harsh world
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phillie blunt
State War Academy
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Posted - 2007.05.15 15:25:00 -
[178]
Originally by: 4rc4ng3L This is the single...BEST thing to happen to warfare in eve, EVAARRR!!!!
Now when they say fleet battle it will truly be a battle! For this, ccp....i LOVE YOU!
the only thing that you do is stealing ore from n00bs in lonetrek lol
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Ninjja
Minmatar Mortis Angelus
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Posted - 2007.05.15 21:35:00 -
[179]
I really like the bombs idea. And the SB do need some lovin. However, i think the bombs should be launched/dropped from some kind of distance, at least 15km. Otherwise its more like a mine, not a bomb. Obviously you have to aim at an object and target it before firing. But i think the bombs should maintain course despite if the target moves. In essence exploding after time where the object "was". I also think they should be able to explode while cloaked.
People dont want to be hit by something after the ship has recloaked. But an efficient SB pilot can uncloack right before detonation and recloak faster than getting targeted anywya. so i dont really care if that gets changed. Just more clicky for me.
I love the brainstorming. I can see a couple of SB with bombs (as long as they are launchable from a distance) spreading out blobs pretty well. :)
thanks CCP!
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John McCreedy
Caldari Eve Defence Force
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Posted - 2007.05.15 22:50:00 -
[180]
Giving the blog some more thought, there's something I'd like to ask but first, read this, please:
Quote: The second is Mothership specific and acts exactly like the ECM Burst bomb. This can be remotely deployed (line-of-sight), every 5-10 minutes on Le Blub(TM) and it breaks the lock. Nifty, huh? Better yet, see this awesome explanatory picture material.
The question I'd like to ask is, how the hell are we supposed to kill these things if all they need to do is give us the evil eye and we loose target. Nifty? Sure if you're flying a Mothership. Not if you're fighting one. I would suggest this will futher unbalance things making Mothership Fleets invincible.
Again the main problem with this cormes down to the ability to "remotely deploy it line of sight". Correct me if I'm wrong but I interperate that as it doesn't need a target lock to fire. Therefore we come once more to the same reasons that make a DDD unbalanced - the fact that it is, for a large part, lag resistant.
Let's look at a likely scenerio for a post-Revelations 2.0 Fleet Battle:
Alliance tow's Fleet - Battleships plus support Vessels and Carriers.
Alliance one's Fleet 2. - Battleships, Support Vessels, Carriers, Mothership and a Titan.
Fleet 1. Jumps in to a system and begins to target. Battleship engages Battleship, support engages support. Then to the grid turns up a Mothership and a Titan working in tandem. Mothership breaks the lock of all Fleet 1's ships whilst Fleet 2. warps out. Titan then unleashes DDD wiping out Fleet 1. and both Mothership and Titan safely warp off.
O.K. you might say that's going to stop blobbing which in itself would be fair enough but imagine that scenerio with Dreads involved attacking the first Alliance's POS. What that essentially means is that any Alliance that has a Mothership and Titan becomes completely invincible and no one can possible defeat them because whenever they attack/counterattack, they can break the lock of the fleet and wipe most of it out with the DDD. It also means that so long as a Titan works in tandem with a Mothership, neither can ever be killed. I'm sorry but how is that balanced?
Make a Difference
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