| Pages: 1 [2] 3 4 :: one page |
|
|
| Author |
Topic |

Aakron
Infinitus Odium
 |
Posted - 2007.05.14 10:27:00 -
[31]
If you can't deal with the dangers of lowsec then don't go there. Don't ask for the game to be changed to accomodate your weakness.
If you think pirates have got it easy, or that its far more profitable to kill things for money than to put up pos and mine, then go turn pirate, nobody's forcing you to be pirate fodder. ---
 |

Thommy
 |
Posted - 2007.05.14 11:27:00 -
[32]
Given enough haulers with guns and just the basic scramblers / webs / nos / ecm etc you can kill even vagabonds if you organise properly .
Proof!
Ok if they got a camp setup this wont work as well but it does indicate even an hauler can fight . Failing the numbers game you could do many other things alot less hilarious but to name a few: - check on map kill statistics (even if they are off if podding occured you can be sure a camp is / was there). - get proper protection / get friends for protection (get people in your corp to learn battleship basics). - choose silent times / different routes to make your trips (possibly even avoiding lowsec camps by useing a scout if possible).
i dont know how many you guys are with but given 4+ people at a single time means if all 4 can fly a battleship (even with basic skills) means you can fit many modules (nos/ecm/jammers/webs/etc). Organise properly and make sure to focus fire on them and even with just medium sized guns on a battleship given enough guns pointed at a single ship aswell as it being nossed, webbed, scrammed etc means it wont be able to survive or go anywhere eventually unless they have a big camp. Sure it may cost to do that with battleships (you could also just try with cruisers / battlecruisers first to get a hang of it and perfect your co-operation between the people involved). Use cheap modules, insure properly and you dont lose to much and given the numbers can still make quite an impact (even better if you also can use jump clones if you done alot of agent missions and got good faction standings).
Guide to fix eve problems. Cleanup your cache with my cache tool |

heheheh
Singularity. The Cartel.
 |
Posted - 2007.05.14 11:34:00 -
[33]
id read up m8, Avoiding gatecamps in low sec is easy as pie as there arnt any bubbles.
|

Esiel
Caldari
 |
Posted - 2007.05.14 20:24:00 -
[34]
Some people can't read and have only given me suggestions that I all ready listed as not really doable. Others have given good suggestions. For that I thank you however I am afraid that most are not doable. 1st - when I joined the corp there where about a dozen good players, as time has gone they have all gone. Half left the corp the other half are still in the corp but never come on. The corp allready had 2 stations up and running creating advanced compounds. When the CEO had to leave due to RL problems (not permanantly and they will be back) they made me Director and asked if I would keep things running. Me being the nice guy I am said yes. Now according to most of you I should a) abandon our stations, b) pay out money I don't have c) move the stations to somewhere else. (do people realize how hard and time consuming that would be) I spend most of my time running the stations as it is, going out and scanning new systems hoping to find the right materials out there takes forever. On top of that as far as I can tell 80% of the "good" moons have been taken allready so that would take forever just to find some suitable moons. As for the whiners that complain if anyone suggest something that might make pirating more difficult, I am not asking to remove pirating I am asking for a better balance factor. Right now they lock me and warp scramble me in about 2 seconds. The same goes for my pod. I have to be punching that jump button and hope I don't get lagged out. (PS I am never afk in low sec space) All I want is something that lets me have a chance against these people. Other than wake up at 5 am in the morning when they have all left.
So far I like the idea of more gates - heck even more systems. Let me try to get around them but the system I am in is basically 1 giant choke point of about 5 systems in a row. Make it 1 at the entrace to 0.0 or something like that but let me try to keep my commitment to my corp and keep things going without being killed once a week and poded everyother time. So I will add that one to the list of things I would like to see.
In the end there can be only one. |

MotoTsume
Gallente Clan Black Scorpion
 |
Posted - 2007.05.14 20:30:00 -
[35]
Edited by: MotoTsume on 14/05/2007 20:29:02 If your just using your pos to do research or manufactory, why have it in low sec, a pos in high sec will do fine for this and CONCORD will even defend it , LOL you place a few warp scram batteries at it - pirate warps in - gets scrammed and concord comes and removes him.
no othter defenses are wanted nor needed.
edit:spelling & grammar
It's just a game........Or is it?????
 |

Esiel
Caldari
 |
Posted - 2007.05.14 20:39:00 -
[36]
Originally by: Esiel -*-I have now reached a point where I am using POS's for industrial purposes. -*- I spend most of my time running the stations as it is, going out and scanning new systems hoping to find the right materials out there takes forever. On top of that as far as I can tell 80% of the "good" moons have been taken allready so that would take forever just to find some suitable moons.
Sigh - I am mining the moons and then refining them at the stations. Then hauling it to high sec. to sell.
In the end there can be only one. |

Esiel
Caldari
 |
Posted - 2007.05.16 06:06:00 -
[37]
Originally by: Esiel -*-I have now reached a point where I am using POS's for industrial purposes. -*- I spend most of my time running the stations as it is, going out and scanning new systems hoping to find the right materials out there takes forever. On top of that as far as I can tell 80% of the "good" moons have been taken allready so that would take forever just to find some suitable moons.
Sigh - I am mining the moons and then refining them at the stations. Then hauling it to high sec. to sell.
In the end there can be only one. |

Venkul Mul
Gallente
 |
Posted - 2007.05.16 06:31:00 -
[38]
Originally by: Valan
Originally by: Jasai Kameron
Originally by: Esiel Edited by: Esiel on 14/05/2007 01:18:25and for those intrested - (I am just asking to get more pirates to kill me I am sure) The system Maut or Alparena - the problem two corps "The Hull Miners Union [ONION]" and "Gr0und Zero [ZERO] they kill 5-12 ships daily and have killed me 3 times and podded me twice.
"Once again I am not trying to remove pirating I just want it on a more even playing field"
How on earth did they manage to pod you? Smartbomb?
Because if its anything other than a smartbomb, I'm pretty surprised. I didn't think anything smaller than a battlecruiser could withstand sentry fire - and a BC, even with sensor boosters, shouldn't be able to target a pod in time.
My guess is AFK
My guess is dedicated team. 
There is a couple of players in Egghelende capable of locking and destroing a shuttle in BS between the the time you hit warp to, decloack, and start warping, so doing that to a pod isn't more difficult.
|

Valan
 |
Posted - 2007.05.16 07:12:00 -
[39]
I wouldn't expect the lock to be instant. I thought 2 seconds was a little too long as the original OP explained. Although catching a pod is a little tricky.
The conclusion of this thread is that the OP cannot do anything to avoid this despite the advice given. So he wants the entire of low sec to be nerfed because he cannot counter 2 players!
You do realise to get a lock time that quick menas you have to gimp your set up a little to do it. So a fully tanked ship as bait and a couple of damge ships should be able to clear that gate. Unless you're a solo player in this MMORPG its not that much of a problem.
/start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |

Archeausz
 |
Posted - 2007.05.16 07:17:00 -
[40]
Simple, piece of cake... Move to 0.0 space, pirates are noobs and to scared of the REAL PvPer's, so make a pos there, get richer and there wont be any pirates :D
Most people in 0.0 are reasonable before they pull the big guns out, id say, make some friends in a quite, secure area and make sure you got someone covering you're ass.
Otherwise 0.1-0.4 is pirate heaven, noobs are standing there solo, easy kills because people dont expect it, nice, big fat asteriods means that they know you will be mining there, therefor gatecamp the system. So just move somewhere else, you probably picked a awful system, like egghelende or something like that lol.
|
|

Spider Iarus
 |
Posted - 2007.05.16 07:21:00 -
[41]
I would say the following steps are in order:
1. Make sure you're getting hit by the same guys over and over, not by roamers. Roamers are attracted by ships in system, low pod kills, and basically anything that looks like a good-odds target. Expect them to come in different flavors from T2 ships/mods and ridiculous skills to fresh players looking for first-day PVP. If you've got roaming problems, you need to get further away so that you aren't a worthwhile effort for them. I know you are saying you don't want to do it, but such is life.
If on the other hands these are the same guys over and over, move to step two.
2. Have a combat worthy someone take one of these guys on and see what he sees. Are they complete noobs, seasoned veterans out for some griefing, what? if they're hassling you for 50 mil a week then they're rich or poor, there's not gonna be much in between as those middle players are looking to avoid poverty and get rich. If they're rich, see #1 and move out. Hope they don't follow. If they're poor, move o step 3.
3. Hire a merc company to encourage them to go elsewhere. Poor players who won't take much of a risk hitting a more financially sound target are not going to stand around taking a beating. Find a merc corp that will let you contract X ship kills per X names, then buy a pair of kills per name. See if you can get your mercs to wear your corp tag while they do the business - if that fixes your problem, it's worth the isk.
Finally if you're posting for advice, getting good advice, and not interested in it...don't ask. Kind of like saying 'I hate my job' getting told to quit or learn to love it and turning down both options as unpleasant - them's the breaks.
|

Aleranie
 |
Posted - 2007.05.16 07:53:00 -
[42]
Umm... easy answer:
train up to tech 2 haulers?
They are not all that expensive. If you fit them right, it should be almost impossible for them to nail you unless they have like 20 people in the camp.
By "proper" I mean ecm burst, agi-mods, warp stabs and a cloak.
Cloaking does a few things for you as a hauler,
It gives you a few seconds head start on aligning, before they decloak you. And if their camp is sniper-only, they wont be able to decloak you at all until YOU choose to do it.
Which should be when you are aligned at full-cloak speed, meaning you only have to accelerate an extra 50% instead of to 75% speed after turning.
Also if both gates out of a system are camped, you can go to a safe spot and cloak. Thus, your safe from being scanned out.
None of this will help you if you are trying to haul partially or even fully afk. Unfortunately, thats what it sounds like you are doing.
|

Cipher7
Sebiestor tribe
 |
Posted - 2007.05.16 09:18:00 -
[43]
Since when do mercs babysit miners?
|

Esiel
Caldari
 |
Posted - 2007.05.16 22:01:00 -
[44]
once again I never fly afk at all when in low sec space.
Now as to some other things, yes I am pretty much alone atm. My corp used to be thriving but has declined alot while the ceo is away on personal buisness. I am keeping the stations running by my self. I am flying an iteran iv with 25,000 space because if I did any less I would have no time to do anything else I would just be going back and forth taking 5 trips in what could have taken me 1.
I am facing 2 corps the same 2 corps every time while sometimes it is different people it is allways the same corps. I have found some ways to protect myself and have found ways to get past them. My problem is I am having to do all the work. They can just gate camp and I have to try and get around them, there is no work for them other than watch to see if I arive. They obviously have high tech stuff and have specialized to do this, while that may have orginally been work, now it is not.
I guess I am partly bothered because it is suposed to be "semi" protected area, not as safe as high sec, but suposed to be more safe than 0.0 or lawless area. However as many people have stated 0.0 is alot safer than low sec. I don't think it was meant to be that way but that is what griefers have turned it into. I would like it to go back to the orginal idea that low sec isn't safe but is safer than 0.0
In the end there can be only one. |

Grendelsbane
 |
Posted - 2007.05.16 22:21:00 -
[45]
Lowsec is overpirated for a few reasons.
- The 0.0 residents, where the are present, would likely kick their arses. Having 50 pilots in one system is counter-productive for pirates; not so for 0.0 alliances.
- Not as many non-pirates in lowsec are prepared for PVP, as opposed to 0.0, for a number of reasons.
- Lastly, there is an artificially high number of pirates in general (who like lowsec for the above reasons). This is because we have a lot of antisocial types who think pirates are badass, and there is no real financial penalty for being an imcompetent pirate. They can make their actual living in other ways.
Personally, I think pilots whose sec status prevents them from entering hisec should not be awarded bounties for killing rats.
|

Valan
 |
Posted - 2007.05.16 22:43:00 -
[46]
Originally by: Esiel
Now as to some other things, yes I am pretty much alone atm.
I would like it to go back to the orginal idea that low sec isn't safe but is safer than 0.0
First thing is you can't really expect to get much further doing all that crap on your own. It's dull, it's tedious you'll quit anyway and it's an mmorpg. Fold into another corp or something take the pressure off its a game FFS.
Original idea? It's always been like this. Except it's easier to overcome now, it used to be whole lot worse. We can't dumb EVE down any further. It's at breaking point. /start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |

Alora Venoda
Caldari GalTech
 |
Posted - 2007.05.16 22:47:00 -
[47]
Originally by: Grendelsbane Lowsec is overpirated for a few reasons.
- The 0.0 residents, where the are present, would likely kick their arses. Having 50 pilots in one system is counter-productive for pirates; not so for 0.0 alliances.
- Not as many non-pirates in lowsec are prepared for PVP, as opposed to 0.0, for a number of reasons.
- Lastly, there is an artificially high number of pirates in general (who like lowsec for the above reasons). This is because we have a lot of antisocial types who think pirates are badass, and there is no real financial penalty for being an imcompetent pirate. They can make their actual living in other ways.
Personally, I think pilots whose sec status prevents them from entering hisec should not be awarded bounties for killing rats.
this is why lowsec needs to be BIGGER, so there can actually be "deep" lowsec. lots of 0.0 systems are so void of PvP because there are just so many systems and very few players occupying them. most of low sec borders high sec, so there is more traffic, which attracts most of the pirates.
so why not just go to 0.0? warp bubbles, allicance wars, blah blah blah - you already said why. not fit for the desired level of play. we want a place with higher rewards, and somewhat higher risk too. but we dont want to have to sell our souls to some alliance for access to it. and currently, due to all the pirates, the risk is just too high for the moderate rewards of lowsec.
~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |

ZenThunder
 |
Posted - 2007.05.16 23:22:00 -
[48]
Try creating lucrative courier contracts for someone to haul your stuff away (I assume there is a station nearby you can do this at), create an alt and sit him in high sec. Contract the delivered goods to your alt and have him sell it and send you the money back. You will miss out on some profit, but if you can afford it then you can be free to do other things...
|

CrestoftheStars
Perkone
 |
Posted - 2007.05.16 23:37:00 -
[49]
you could build it in safespace you know O.o....
just get the standing and built it there, or be in a corp, pos is not a solo work you know
Originally by: Esiel Here I go into the frey - I have been playing eve for about a year and I have enjoyed learning different aspects of the game. I have now reached a point where I am using POS's for industrial purposes.
Pirates are my biggest problem right now with this, and the thing that bugs me the most is how one sided it is. There is nothing I can do to deal with the problem. They have tech ii ships and all the fancy mods and I have most of my skills in industry reasearch and I hauling. (I have also wasted skillz in mining and other stuff when I was learning about how the game worked) My corp can't deal with the problem I am the most experianced person and I am trying to recruit but experianced players just aren't coming. So that means I am at the mercy of these guys. They just gate camp all day. I thought this was suposed to be - somewhat secure space, meaning that I can be attacked but concord would help a little. I am not asking to turn low sec space into empire space but do something to help out the little people.
So far as I can tell the only responses for these type of problems are - 1) tough you shouldn't enjoy the game because only we deserve to enjoy the game and you shouldn't have a POS unless you can kill anyone who wants to kill you 2) get your corp to fight back - (Can't explained why allready) 3) pay someone to kill them - that is stupid first I only make about 100 mill a week and about 1/2 goes back into the POS. that means I will be spending all my extra money to try and get some corp to kill them and I doubt I would have enough and it would leave me with nothing)
So far all these solutions stink to high heaven. I want to enjoy eve too. This game isn't just a small group of peoples playground so lets have a compromise. I have to work my butt (ok my fingers) off to get my stuff so lets make the pirates have to work at it. Have concord send in patrols where pirating happens alot. That means pirates will have to move around and can't just camp in a system with no worries. Or how about my other suggestion I made before, make the sentry guns more powerfull, make the pirates work some, right now they ignore the guns and can camp all day while the guns bearly tickle them. Or third we could just allow moon havesting in Empire space that way I don't have to mine in low sec space and let the pirates continue to be "carebear" pvp'ers who only fight ships they know they can kill and live in thier relative safety.
___________________________________________ When i was a child i thought like a child i acted like a child and i spoke like a child. But when I became an adult I laid away childish things.
|

Zhaymus Hockhold
DEATH'S LEGION
 |
Posted - 2007.05.16 23:58:00 -
[50]
Edited by: Zhaymus Hockhold on 16/05/2007 23:57:15
Originally by: Esiel once again I never fly afk at all when in low sec space.
Now as to some other things, yes I am pretty much alone atm. My corp used to be thriving but has declined alot while the ceo is away on personal buisness. I am keeping the stations running by my self. I am flying an iteran iv with 25,000 space because if I did any less I would have no time to do anything else I would just be going back and forth taking 5 trips in what could have taken me 1.
Here's your problem and a solution that hasn't been suggested, leave the freaking corp! That isn't on your list of "I can't do it" is it? From what your telling us on the forums that corp is inactive, unsupportive, empty, and given that you resorted to the forums, unfun. So why the loyalty? Find a new corp, preferrably one with a solid base membership and resources, it's not that hard if you search long enough to make sure you find a place you can thrive. No CEO, No Leadership, No combat protection, No support of any kind based on your need to run the stations alone. This isn't a problem of pirates, you're trying to keep a corp afloat by yourself!
|
|

Oki Riverson
Amarr Pre-nerfed Tactics
 |
Posted - 2007.05.17 00:08:00 -
[51]
As a Pirate, Here's some advise.
- Transport ships, the ones with +2 warp strength, are your answer. Rig it for cargo capacity and fill the low slots with stabs. You will find that most low sec gate camps dont even bother targeting these ships as they warp so fast/are always stabbed. fair enough you lose cargo space, but its better than losing your haul.
- Put a cloak on it, I've seen many a hauler cloak, move and warp out...this doesnt make you invinsable however. If they spot where you cloaked and are able to bump you....game over. However if you activate the cloak stright away, chances are they won't see your position so you have time to move out of scram range(this will take a while however) and warp off.
- Put a tank on it. A good sniper could still nail you.
- Get an alt account and use a character in a shuttle to scout with
That little lot should keep you safe...maybe...see you in low sec ;) oh and RABBLE RABBLE MOAN MOAN, etc.
Love Oki 
|

Danks
Caldari Sharks With Frickin' Laser Beams Mercenary Coalition
 |
Posted - 2007.05.17 00:47:00 -
[52]
Originally by: Esiel
I guess I am partly bothered because it is suposed to be "semi" protected area, not as safe as high sec, but suposed to be more safe than 0.0 or lawless area. However as many people have stated 0.0 is alot safer than low sec. I don't think it was meant to be that way but that is what griefers have turned it into. I would like it to go back to the orginal idea that low sec isn't safe but is safer than 0.0
It is "semi" protected, there's sentries at gates and stations. In addition, you get a security status hit for killing a player's ship and a huge hit for killing a pod. This makes it easier (but not in every single case) to tell someone who is dangerous.
 |

Temp Boi
 |
Posted - 2007.05.17 02:04:00 -
[53]
Edited by: Temp Boi on 17/05/2007 02:02:36 I hate pirates as well. Tell me who and where these pirates are and they will be dealt with swiftly and harshly. Us carebears have to stick together! ;)
.....lol
|

Matuk Grymwal
Impartial Predjudices
 |
Posted - 2007.05.17 03:21:00 -
[54]
If it makes you feel better the Hull Miner & zero guys are all nice guys, just earning a living and having some pew pew - nothing deliberately malicious in their actions . Perhaps you could reach a financial arrangement with them not to get shot at?
In general there is nothing in the game mechanic that is going to change your situation any time soon. The various options have been canvassed in prior posts. Personally I would find some low sec empire that isn't quite so pirated. I would also try and form relationships with other more industrial focussed corps so you can help each other out with security....dependent on your area of operations of course.
|

Maglorre
 |
Posted - 2007.05.17 06:07:00 -
[55]
You've been left out to dry like a shag on a rock and it's ruining your fun. Running POS by yourself is a right PITA.
My suggestions...
1) The nice guy option... take the POSes down, store them in the corp hangar in whatever station the corp is based out of, write a nice email to corp stating what you have done and why and then go find soemthing fun to do. 2) Evil bastard option... take the POSes down, sell them and all the other corp assets, take all the ISK, write a corp mail stating what you have done and then leave the corp and go find something else to do 
Cheers
|

Nos Gainah
 |
Posted - 2007.05.17 07:38:00 -
[56]
There is actually an extremely simple tactical workaround to your problem that will solve any piracy problems in low sec 100%. The first step is fitting a cloak on your slow ship for travel. The second step is bringing two escorts with you optimally, but only one is necessary. One of them simply scouts the next system out and reports if there's a gate camp. Simple solution is just to not jump in. If you have a second escort, have him in an EMPTY hauler fitted with all cheap armor plating, don't even bother with an armor repper. If there IS a gatecamp in the next system, you can be sure that they're going to focus all attention and fire at the first target that they see until it's dead. Have the empty hauler/ escorted ship jump into the system, and have the empty hauler uncloak first. If this doesn't get their attention then they probably won't shoot you anyway. If it does it should definitely buy you enough time to warp an i-stabbed hauler to the next gate. And by the way, have the scout check the next sytem for a gate camp, if there's one there too then just safespot your escorted ship and wait it out. If you notice that the decoy hauler was targetted faster than you think you can warp out, there's almost no chance they will be able to bump the escorted ship out of cloak while it aligns because they will be distracted with taking out the first target. If you're uncomfortable with the decoy tactic then the very simple solution to all of this is to have a scout check your next jump for you and wait out the gate camp. Avoiding camps and enemies in low sec is cake if you just put a little thought into it. The decoy tactic is not foolproof, but simple scouting and carefully planning when you make supply runs is. If you're having problems being pirated while in asteroid belts or something then it's completely your own fault- just keep an eye on local. Not getting killed in Eve is one of the easiest things there is to do so long as you're not actually looking for a fight.
|

Jim McGregor
 |
Posted - 2007.05.17 09:07:00 -
[57]
Originally by: Nos Gainah There is actually an extremely simple tactical workaround to your problem that will solve any piracy problems in low sec 100%. The first step is fitting a cloak on your slow ship for travel. The second step is bringing two escorts with you optimally, but only one is necessary. One of them simply scouts the next system out and reports if there's a gate camp. Simple solution is just to not jump in. If you have a second escort, have him in an EMPTY hauler fitted with all cheap armor plating, don't even bother with an armor repper. If there IS a gatecamp in the next system, you can be sure that they're going to focus all attention and fire at the first target that they see until it's dead. Have the empty hauler/ escorted ship jump into the system, and have the empty hauler uncloak first. If this doesn't get their attention then they probably won't shoot you anyway. If it does it should definitely buy you enough time to warp an i-stabbed hauler to the next gate. And by the way, have the scout check the next sytem for a gate camp, if there's one there too then just safespot your escorted ship and wait it out. If you notice that the decoy hauler was targetted faster than you think you can warp out, there's almost no chance they will be able to bump the escorted ship out of cloak while it aligns because they will be distracted with taking out the first target. If you're uncomfortable with the decoy tactic then the very simple solution to all of this is to have a scout check your next jump for you and wait out the gate camp. Avoiding camps and enemies in low sec is cake if you just put a little thought into it. The decoy tactic is not foolproof, but simple scouting and carefully planning when you make supply runs is. If you're having problems being pirated while in asteroid belts or something then it's completely your own fault- just keep an eye on local. Not getting killed in Eve is one of the easiest things there is to do so long as you're not actually looking for a fight.
Now even the forum blobs.  --- Eve Wiki | Eve Tribune |

Vdub2002
 |
Posted - 2007.05.17 10:52:00 -
[58]
Originally by: jilahed
Originally by: Esiel
whine whine whine
Have you ever lived the life of an outlaw? How can you even tell how hard or easy it is? It may be easy for them to kill you, but that is because you don't want to learn to defend yourself or pay people to do it. It doesn't mean their lifes are easy in general - that's stupid. Outlaws are the most gimped people in the game. They can be attacked everywhere by anyone. (and *yes* this happens frequently as i can assure from personal experience)
About sentries: You already need bcs at least to tank them for longer than 2 cycles or so or you need large numbers. Increasing sentry damage will just make us use our battleships and eventually our carriers to gatecamp or just more people at the camp. Then you will come here whine again and say oh these cowards why do they have to use big/many ships to kill me? Why don't they make a fair fight - bla bla bla.
Just got to 0.0 for a while - once you're back you'll realize how peaceful and safe lowsec is. And btw if they stay at the same gate all day - how about not using this gate? Thats not exactly rocket science is it?
And the fact that you can only make 100mill a week says you should look for another profession. I could make that amount of iskies in a day or two in empire after only 1 month of training. So how about just leaving lowsec alone and do some good old veldspar sucking in hisec? Why did you even venture to lowsec(= dangerous space) when you didn't even plan on protecting yourself in the first place.
Please tell us where you live and where that pos is. Because if these guys don't manage to pop it i might consider coming over to do it myself.
0_o unless you plan to store and keep the carrier in that one system, i dont think you will be using carriers or dreads or titans in low-sec...
and at the poster, low sec is low sec, pirates are pirates, you wont change us or the sec, stop crying.... cant handle yourself then dont go where you can be attacked... i take it you havent been suicided yet? what happends then? ''omg turn off targeting in empire!!!!'' its part of the game, same as scamming on contracts (those guys are losers...) and even then what you going to do when a corp pirate war decs you and keeps you docked for hours on end? PvP is eve, learn it. 
|

Faye Valerii
 |
Posted - 2007.05.17 11:49:00 -
[59]
Whenever I get popped in low-sec, I just think about the extremely pathetic loser-status of some of the pirates.
What kind of person does it take to do nothing but gatecamp all day long, every day of the week (and yes, many pirates seem to do this crap 24/7 7/7) ? And all for the smallish satisfaction of popping a ship I can easily afford to lose ... You'll usually find they are RL jobless losers, parasites of society just like they parasite ingame. By their enormously crushing sense of utter RL inadequacy, they are driven to prove their e-peen, because their real pole hasn't been greased in years. They are dead inside, because it takes a dead soul to just sit there at that gate for 12 hours at a time, while the game has so much else to offer.
As for what you can personally do to them ... Usually the parasites infest a busy gate. That means lots of people passing through the system. Try to get a bunch of those to gang up with you, gate in and blow em to pieces.
The only downside is that your eyes will bleed when beholding the whiny threads the rats are sure to start on the boards. If there's one thing worse than carebear haulers whining about losing their freighter in empire space, it's pirates crying about overpowered stabs, sentry guns, ecm or whatever.
|

Sinder Ohm
Infinite Improbability Inc Dusk and Dawn
 |
Posted - 2007.05.17 12:00:00 -
[60]
Originally by: Faye Valerii Whenever I get popped in low-sec, I just think about the extremely pathetic loser-status of some of the pirates.
What kind of person does it take to do nothing but gatecamp all day long, every day of the week (and yes, many pirates seem to do this crap 24/7 7/7) ? And all for the smallish satisfaction of popping a ship I can easily afford to lose ... You'll usually find they are RL jobless losers, parasites of society just like they parasite ingame. By their enormously crushing sense of utter RL inadequacy, they are driven to prove their e-peen, because their real pole hasn't been greased in years. They are dead inside, because it takes a dead soul to just sit there at that gate for 12 hours at a time, while the game has so much else to offer.
As for what you can personally do to them ... Usually the parasites infest a busy gate. That means lots of people passing through the system. Try to get a bunch of those to gang up with you, gate in and blow em to pieces.
The only downside is that your eyes will bleed when beholding the whiny threads the rats are sure to start on the boards. If there's one thing worse than carebear haulers whining about losing their freighter in empire space, it's pirates crying about overpowered stabs, sentry guns, ecm or whatever.
LOL bitter are we ?
Originally by: Rawne Karrde PVP in EvE is consentual, you agree to it when you login. If you don't like it you're in the wrong game.
|
|
| Pages: 1 [2] 3 4 :: one page |
| First page | Previous page | Next page | Last page |