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Pleasure Hub Node-514
Pleasure Hub Hotline
245
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Posted - 2017.05.23 05:28:58 -
[1] - Quote
Alternative to MTUs and single tractor beams.
Rundown: -A high slot ship module that drags all wrecks and jetcans within a spherical area (bubble progressively shrinks over time from center of ship; tractor bubble animation travels with ship.) -Range: 40km before ship role bonuses -Module resource build cost: 1.5x-2x times build reqs for standard MTU. -Slightly slower in pull speed than T1 tractor beam, however target locks on wrecks are not required to pull objects. -Tractor bubble cannot be interrupted by ECM. -Ship is unable to cloak or warp while module is active. Maximum Velocity Modifier -50% -Cycle cannot be canceled after activation, however the ship can be dragged off by warp field (tractor bubble duration remains active, but ship is in different part of grid likely now out of range of wrecks and support). -Module can be fit to any ship, yet ships with bonuses for tractor beams will project a larger sphere, faster tractor pulls, and thereby shorter cycle times before warp becomes available again.
Why: Offers speedy option for wreck and jetcan collection with a single high slot module at the expense of losing cloak and warp capabilities for a timed duration.
'One night hauler' The tell all story of a pleasure bot in Jita 4-4
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Lugh Crow-Slave
3955
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Posted - 2017.05.23 10:04:52 -
[2] - Quote
make it 15km with at most 25km on ships bonused to it
Quote: however the ship can be dragged off by warp field
huh
BLOPS Hauler
The 16.8km Bubble
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Dior Ambraelle
University of Caille Gallente Federation
60
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Posted - 2017.05.23 13:13:17 -
[3] - Quote
Lugh Crow-Slave wrote:make it 15km with at most 25km on ships bonused to it Quote: however the ship can be dragged off by warp field
huh I think she means that even if the ship can't warp, it's still affected by the command destroyers' micro jump field and the GTFO.
If you want an intelligent argument, please do, I'm up for it!
But if you want a trolling contest, I will win it by simply not participating.
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Matthias Ancaladron
Wrath of Angels Solitaire.
306
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Posted - 2017.05.23 20:02:28 -
[4] - Quote
So a reverse smart bomb tractor beam.
I'm fine with that, saves lots of trouble on a noctis if you could go for 7 salvagers and one big 100km aoe tractor beam that pulls everything to you. Just make it an expensive 20-30m module since it would be a very powerful tractor beam. |
Old Pervert
Perkone Caldari State
85
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Posted - 2017.05.23 20:50:07 -
[5] - Quote
- 3 minute cycle time - No way to reduce the cycle time.
Add these and we're golden.
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Pleasure Hub Node-514
Pleasure Hub Hotline
245
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Posted - 2017.05.24 00:15:15 -
[6] - Quote
Matthias Ancaladron & Old Pervert, sounds fine to me. Three minute cycle lock is very fair for the convenience of aoe tractor.
Should ships using the module also be blocked from receiving remote reps while cycle is active?
'One night hauler' The tell all story of a pleasure bot in Jita 4-4
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Bjorn Tyrson
EVE University Ivy League
642
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Posted - 2017.05.24 02:25:55 -
[7] - Quote
I am behind this idea with the 3 minute cycle time. |
Old Pervert
Perkone Caldari State
88
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Posted - 2017.05.24 05:45:21 -
[8] - Quote
Pleasure Hub Node-514 wrote:Matthias Ancaladron & Old Pervert, sounds fine to me. Three minute cycle lock is very fair for the convenience of aoe tractor.
Should ships using the module also be blocked from receiving remote reps while cycle is active?
Nah.. the mod doesn't confer any defensive or offensive bonuses, and so should not impact assistance. The whole reason a dread or a marauder get remote assistance disallowed is to prevent them from being absolutely ridiculous on-grid - they get damage and defensive bonuses by sieging.
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grgjegb gergerg
School of Applied Knowledge Caldari State
38
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Posted - 2017.05.25 07:13:41 -
[9] - Quote
I would like a non-targeted tractor on my Noctis, definitely. For the obvious lazy reasons. AOE salvager too.
This seems a bit gimpy, though.
How would this work on random activations in empire space, though, and ninja salvaging, and most importantly, unowned wrecks?
Might be better to make it just an OP and expensive AOE tractor, and only work on owned or abandoned wrecks? |
Matthias Ancaladron
Wrath of Angels Solitaire.
308
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Posted - 2017.05.26 21:42:05 -
[10] - Quote
As long a I can start salvaging when all the wrecks are in rnage before the 3 minutes are up. Cause if it pulls everything in 30 seconds I'm not waiting 2 minutes I start salvaging |
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Dior Ambraelle
University of Caille Gallente Federation
93
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Posted - 2017.07.07 20:26:09 -
[11] - Quote
I think I figured out the mechanics related to other tractor beams and MTUs used at the same time.
The tractor bubble has an "optimal range" 5km, and a "falloff range" 20km. The tracking speed increases as it gets closer to the ship, Noctis gets +100% falloff range and some tracking velocity per ORE industrial level. I think no other ships should get bonus.
The optimal range is where the "being pulled by a tractor beam" status triggers, so as long as the wreck or container is in the falloff zone, targeted tractor beams have priority, but if it's in optimal range, it can't be pulled away anymore. The optimal range also reacts to this status, so a tractor beam can pull a wreck through it with no problem. The falloff zone also reacts to MTUs presence: if a wreck is in the "proximity radius" of an MTU, it won't be pulled away. This prevents the situation where the MTU would pull the same 2 wrecks alternately over and over again, for ever.
If you want an intelligent argument, please do, I'm up for it!
But if you want a trolling contest, I will win it by simply not participating.
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