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Kassimila
Macabre Votum Northern Coalition.
22
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Posted - 2017.05.24 08:27:09 -
[31] - Quote
Rhaegon Aesir wrote:
For someone who has spent years in the game, that is an exceedingly small amount of time spent in wormhole space. I'm the opposite of you; I've spent a good 90% of my time in wormholes, but I did spend a few months in a nullsec alliance as well. By your logic, this qualifies me to make suggestions for changing nullsec, so here is one suggestion that I have, how about we completely remove Local chat from the game?
See, its easy to make suggestions if you have no understanding of how they effect other people around you.
I'm actually for some sort of delayed local in null/low sec. I'd love to see more pilots forced to use the probe/dscan interface. I also see that you're neglecting the fact that you have entire wormhole chains full of people to hunt. I never found WH space to be lacking in content.
So my question to you is, shouldn't good play be rewarded? Shouldn't the player watching intel/local/dscan be rewarded for their proper play? To that end, even if a player has their scanner open they won't see a wormhole until it's too late. Which is the entire point of my original post. There needs to be some sort of warning to the player that a wormhole is about to appear, the only way to do that is to introduce a delay. |
Kassimila
Macabre Votum Northern Coalition.
22
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Posted - 2017.05.24 08:29:10 -
[32] - Quote
Sonya Corvinus wrote:Kassimila wrote:Do you honestly think hordes of players are going to sit around and defend a few people doing PVE activities? Do you play eve? You can't reship from a mining/ratting ship in 30 seconds to take out an attacker in null? Realistically, people dock up/cloak up/hide when people are under attack in null. It's full of more carebears than any part of the game. That's the problem here. Your fellow ratters and miners are your defense fleet. Most of them in null just don't want to risk losing a ship to defend someone.
Ahhh yes, null sec, full of carebears...sure. Should be able to take that space easy then since it's just empty, and full of carebears. :P |
Kassimila
Macabre Votum Northern Coalition.
22
|
Posted - 2017.05.24 08:34:45 -
[33] - Quote
Lugh Crow-Slave wrote:Alright the reason that the rorq can mine so much in the siege is because it's expected to have a support fleet ready to respond during its invuln. The reason so many are lost is because null is so safe it's worth the risk mining in them without a support fleet. For the most part they pay themselfs off before they are popped
But in NO situation should a capital be expected to operate safely without support doesn't matter if it's a military or civilian capital.
If they were so vulnerable as you would like is to believe they would not be being used at all and they certainly
They don't though, that's part of the problem. Post nerf rorqs make about 200mil an hour, for a 8-10 billion isk investment. That is 40 hours of mining just to pay for the ship. The risk vs reward is way off. |
Wander Prian
Art Of Explosions
453
|
Posted - 2017.05.24 08:54:18 -
[34] - Quote
Kassimila wrote:Rhaegon Aesir wrote:
For someone who has spent years in the game, that is an exceedingly small amount of time spent in wormhole space. I'm the opposite of you; I've spent a good 90% of my time in wormholes, but I did spend a few months in a nullsec alliance as well. By your logic, this qualifies me to make suggestions for changing nullsec, so here is one suggestion that I have, how about we completely remove Local chat from the game?
See, its easy to make suggestions if you have no understanding of how they effect other people around you.
I'm actually for some sort of delayed local in null/low sec. I'd love to see more pilots forced to use the probe/dscan interface. I also see that you're neglecting the fact that you have entire wormhole chains full of people to hunt. I never found WH space to be lacking in content. So my question to you is, shouldn't good play be rewarded? Shouldn't the player watching intel/local/dscan be rewarded for their proper play? To that end, even if a player has their scanner open they won't see a wormhole until it's too late. Which is the entire point of my original post. There needs to be some sort of warning to the player that a wormhole is about to appear, the only way to do that is to introduce a delay.
No, wormholes do not need to warn about opening. It is enough that it pops up in the scanner without having to have probes out. If you feel it's too dangerous to mine in a Rorqual, because of the miniscule chance that a wormhole-corporation will drop on you, you really need to get out of null...
Wormholers have been hunting in nullsec for years and now it's suddenly a problem because of a 5 minute timer? Do you know what the chances are for you getting dropped through a wormhole that has been rolled for the exact purpose of finding a Rorqual to kill? Most of the time it's just "oh look, a nullsec. Let's see if we can get any content from here"
Wormholer for life.
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Lugh Crow-Slave
3966
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Posted - 2017.05.24 10:25:13 -
[35] - Quote
Kassimila wrote:Lugh Crow-Slave wrote:Alright the reason that the rorq can mine so much in the siege is because it's expected to have a support fleet ready to respond during its invuln. The reason so many are lost is because null is so safe it's worth the risk mining in them without a support fleet. For the most part they pay themselfs off before they are popped
But in NO situation should a capital be expected to operate safely without support doesn't matter if it's a military or civilian capital.
If they were so vulnerable as you would like is to believe they would not be being used at all and they certainly They don't though, that's part of the problem. Post nerf rorqs make about 200mil an hour, for a 8-10 billion isk investment. That is 40 hours of mining just to pay for the ship. The risk vs reward is way off.
Are you counting the extra income from the fleet it's boosting? Because again please remember they ate nor intended as solo ships
BLOPS Hauler
The 16.8km Bubble
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Lugh Crow-Slave
3966
|
Posted - 2017.05.24 10:26:48 -
[36] - Quote
Wander Prian wrote:Kassimila wrote:Rhaegon Aesir wrote:
For someone who has spent years in the game, that is an exceedingly small amount of time spent in wormhole space. I'm the opposite of you; I've spent a good 90% of my time in wormholes, but I did spend a few months in a nullsec alliance as well. By your logic, this qualifies me to make suggestions for changing nullsec, so here is one suggestion that I have, how about we completely remove Local chat from the game?
See, its easy to make suggestions if you have no understanding of how they effect other people around you.
I'm actually for some sort of delayed local in null/low sec. I'd love to see more pilots forced to use the probe/dscan interface. I also see that you're neglecting the fact that you have entire wormhole chains full of people to hunt. I never found WH space to be lacking in content. So my question to you is, shouldn't good play be rewarded? Shouldn't the player watching intel/local/dscan be rewarded for their proper play? To that end, even if a player has their scanner open they won't see a wormhole until it's too late. Which is the entire point of my original post. There needs to be some sort of warning to the player that a wormhole is about to appear, the only way to do that is to introduce a delay. No, wormholes do not need to warn about opening. It is enough that it pops up in the scanner without having to have probes out. If you feel it's too dangerous to mine in a Rorqual, because of the miniscule chance that a wormhole-corporation will drop on you, you really need to get out of null... Wormholers have been hunting in nullsec for years and now it's suddenly a problem because of a 5 minute timer? Do you know what the chances are for you getting dropped through a wormhole that has been rolled for the exact purpose of finding a Rorqual to kill? Most of the time it's just "oh look, a nullsec. Let's see if we can get any content from here" You are completely ignoring the fact that rolling wormholes is random. You may end up spending 5-30 minutes in rolling your static looking for the type of content you want. It's not anywhere near the same as what caused jump fatique to be added.
Man i would be happy to only spend 30 minutes finding a good null.
BLOPS Hauler
The 16.8km Bubble
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Wander Prian
Art Of Explosions
453
|
Posted - 2017.05.24 10:33:10 -
[37] - Quote
Lugh Crow-Slave wrote:Wander Prian wrote:Kassimila wrote:Rhaegon Aesir wrote:
For someone who has spent years in the game, that is an exceedingly small amount of time spent in wormhole space. I'm the opposite of you; I've spent a good 90% of my time in wormholes, but I did spend a few months in a nullsec alliance as well. By your logic, this qualifies me to make suggestions for changing nullsec, so here is one suggestion that I have, how about we completely remove Local chat from the game?
See, its easy to make suggestions if you have no understanding of how they effect other people around you.
I'm actually for some sort of delayed local in null/low sec. I'd love to see more pilots forced to use the probe/dscan interface. I also see that you're neglecting the fact that you have entire wormhole chains full of people to hunt. I never found WH space to be lacking in content. So my question to you is, shouldn't good play be rewarded? Shouldn't the player watching intel/local/dscan be rewarded for their proper play? To that end, even if a player has their scanner open they won't see a wormhole until it's too late. Which is the entire point of my original post. There needs to be some sort of warning to the player that a wormhole is about to appear, the only way to do that is to introduce a delay. No, wormholes do not need to warn about opening. It is enough that it pops up in the scanner without having to have probes out. If you feel it's too dangerous to mine in a Rorqual, because of the miniscule chance that a wormhole-corporation will drop on you, you really need to get out of null... Wormholers have been hunting in nullsec for years and now it's suddenly a problem because of a 5 minute timer? Do you know what the chances are for you getting dropped through a wormhole that has been rolled for the exact purpose of finding a Rorqual to kill? Most of the time it's just "oh look, a nullsec. Let's see if we can get any content from here" You are completely ignoring the fact that rolling wormholes is random. You may end up spending 5-30 minutes in rolling your static looking for the type of content you want. It's not anywhere near the same as what caused jump fatique to be added. Man i would be happy to only spend 30 minutes finding a good null.
I know exactly what you mean. Some people really should play some more before trying to make balance changes....
Wormholer for life.
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Sonya Corvinus
Grant Village
1206
|
Posted - 2017.05.24 22:01:19 -
[38] - Quote
Kassimila wrote:Ahhh yes, null sec, full of carebears...sure. Should be able to take that space easy then since it's just empty, and full of carebears. :P
Why on earth would I want to live in null? It's more boring than highsec. I want more out of a game than AFK mining while watching netflix and pressing nothing but F1 in fleets. |
Paige Booker
Bluer Mirage
2
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Posted - 2017.05.26 04:33:31 -
[39] - Quote
Wait so we want to nerf players getting content? Please, tell me how much fun I get to have sitting and waiting 5 min every time I have no content from my dead end static. |
Lugh Crow-Slave
3974
|
Posted - 2017.05.26 05:21:24 -
[40] - Quote
Paige Booker wrote:Wait so we want to nerf players getting content? Please, tell me how much fun I get to have sitting and waiting 5 min every time I have no content from my dead end static.
that is five minutes on top of the time it takes you to roll and scan down the new one.
BLOPS Hauler
The 16.8km Bubble
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