|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Kesthely
Almost Dangerous Stranger Danger.
177
|
Posted - 2017.06.01 16:07:02 -
[1] - Quote
I don't know why everyone is so focused on the kinetic damage of the missile Tengu. Most other subsystems of all races get a 10% damage bonus (with exception of missile legion and Hybrid Tengu) The missile tengu gets 7.5% damage bonus for 3 damage types and 12.5% bonus for Kinetic. So slightly less, or slightly more depending on damage type.
Overall the damage output of these changes seems a bit much anyway. Shortrange they all seem to be able to get 700+ paper dps.
My Proposal:
Cut the base damage bonus to 5% on non drone boats. Then give a overheat bonus that increases the effectiveness of overheating by 15% - 20% and you'll have a system thats synergizes a lot better with the overall overheating state of the strategic cruisers, and will have a little less impact on Hac's |
Kesthely
Almost Dangerous Stranger Danger.
178
|
Posted - 2017.06.02 19:21:49 -
[2] - Quote
Bromum Atom wrote:Mr Floydy wrote:Kesthely wrote:Cut the base damage bonus to 5% on non drone boats. Then give a overheat bonus that increases the effectiveness of overheating by 15% - 20% and you'll have a system thats synergizes a lot better with the overall overheating state of the strategic cruisers, and will have a little less impact on Hac's I'd support this, overheating bonuses are a nice change! This can be good, but: 1) armor rep can be overheated rof 6 minutes, but 6 turrets + 1 hight slot - only 1min 33 sec. Owerheating is not so usefull here. 2) With base +10% bonus t3 have 150% normal damage and 172,5 (150*1.15) owerheated with +5% base bonus and 20% Heat Benefits t3 have 125% base damage and 147 (125*1.18) overheated for 1 minut and 33 sec. This nerf t3 dps greatly.
With the right combinations and skills the proposed strategic cruisers can have -50% heat damage already wich will make the effectiveness of it a bit higher. Also i don't believe that "limiting" the burst high dps to 1 1/2 minutes is bad.
Also with a 20% overheat bonus per level the figures would be 150 normal [172 overheated] vs 125 normal [162 overheated]
|
Kesthely
Almost Dangerous Stranger Danger.
178
|
Posted - 2017.06.05 14:09:25 -
[3] - Quote
I don't think you understand, probably the biggest limiting factor for the amount of modules and combinations is due because of the art department. They need to visual rework 48 combinations.
This means that the arguments of "add another combination" is virtually undoable in the timeframe they want to release it. For game development and balance its also that they are balancing 48 ships at the same time. Wich is twice the amount of Unique ship bonus combinations than there are TII cruiser hulls.
This combined with the unique versatility with Strategic cruisers might make this the most diffficult balance pass since they've decided to step away from tiercide. As a first draft, i'm reasonably content with the proposed changes. The dps total seems a bit high but i've posted previously an option about that already. Hopefully the'll have a working format to release in Juli, looking forward to it.
|
|
|
|