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Mark O'Helm
Fam. Zimin von Reizgenschwendt
334
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Posted - 2017.05.31 08:18:36 -
[1] - Quote
Please post here your favourite promised features that never came or have not been mentioned by CCP since a long time. I will start.
-Shield HP implants
-3 minutes warp timer
"Frauenversteher wissen, was Frauen wollen.
Aber Frauen wollen keine Frauenversteher.
Weil Frauenversteher wissen, was Frauen wollen." (Ein Single)
"Wirklich coolen Leuten ist es egal, ob sie cool sind." (Einer, dem es egal ist)
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Cypherous
Liberty Rogues Aprilon Dynasty
237
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Posted - 2017.05.31 09:08:28 -
[2] - Quote
Mark O'Helm wrote:Please post here your favourite promised features that never came or have not been mentioned by CCP since a long time. I will start.
-Shield HP implants
-3 minutes warp timer
Shield implants were mentioned at fanfest and slated for a summer release when they will be converting all the current slave implants in to dark blood implants before adding the new shield slave implants
And i assume you're referring to the 3 minute bump timer then i have no idea, it won't fix anything as you can just have an alpha alt come in a warp scramble the ship being bumped to force them to reset the timer anyway so i've no idea what the plan is with that feature, its unlikely to save ships from dying in this day and age |
Matthias Ancaladron
Wrath of Angels Solitaire.
315
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Posted - 2017.05.31 09:26:07 -
[3] - Quote
Ambulation aka Wis and being able to take over planets and Titans and stuff with dust 514. |
Skorpynekomimi
690
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Posted - 2017.05.31 09:33:05 -
[4] - Quote
Whatever happened to dust, anyway?
Economic PVP
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Lukka
21
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Posted - 2017.05.31 09:33:36 -
[5] - Quote
Player built stargates. |
Gimme Sake
State War Academy Caldari State
545
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Posted - 2017.05.31 09:36:20 -
[6] - Quote
Skorpynekomimi wrote:Whatever happened to dust, anyway?
Cosmic breeze collapsed the bunnies.
@OP shield hp implants incoming in the close future.
Warp timer - not a valid mechanic.
"Never not blob!" ~ Plato
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April rabbit
Mosquito Squadron The-Culture
0
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Posted - 2017.05.31 10:09:23 -
[7] - Quote
Meaningful sovereignty system. |
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1573
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Posted - 2017.05.31 10:20:31 -
[8] - Quote
WiS is about the only feature Id still love to see implemented.
The player built gates are coming after all this citadel stuff is hashed out still I can see that still on the horizon, if itll be meaningful remains to be seen.
And something kind of discussed but not really is expanding the solar systems, just more stuff "out there" beyond the planets and the core solar system to explore and interact with, preferably lawless sec within any sec system because it is the "fringes."
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
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Nana Skalski
Taisaanat Kotei
34391
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Posted - 2017.05.31 11:57:08 -
[9] - Quote
Skorpynekomimi wrote:Whatever happened to dust, anyway? Closed one year ago because CCP did not foresee the end of PS3 lifetime so they made it on console and not on PC. PS3 were malfuctioning and more people went to play on PS4 where there was no DUST.
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ߦÅsߦÿ-Çߦç-Å =ƒÜÇ
GëíGïüGëí GÖÑ
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Nana Skalski
Taisaanat Kotei
34391
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Posted - 2017.05.31 12:05:02 -
[10] - Quote
They forgot to add WiS like they showed it here.
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GëíGïüGëí GÖÑ
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Cypherous
Liberty Rogues Aprilon Dynasty
238
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Posted - 2017.05.31 12:25:47 -
[11] - Quote
Matthias Ancaladron wrote:Ambulation aka Wis and being able to take over planets and Titans and stuff with dust 514.
You do know dust was completely cancelled a fair while back, the game no longer exists, the dust related features died with it |
Cypherous
Liberty Rogues Aprilon Dynasty
238
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Posted - 2017.05.31 12:27:37 -
[12] - Quote
Nana Skalski wrote:They forgot to add WiS like they showed it here.
WiS is so far past dead its already so decomposed even its bones turned to dust :P |
Algarion Getz
Aideron Corp
389
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Posted - 2017.05.31 12:29:26 -
[13] - Quote
Dojos |
Matthias Ancaladron
Wrath of Angels Solitaire.
318
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Posted - 2017.05.31 13:10:25 -
[14] - Quote
Skorpynekomimi wrote:Whatever happened to dust, anyway? It was shut down ealry last year after running on a skeleton crew since the fanfest fiasco where they tried to bury it under the rug and pretend it didn't exist when a bunch of people were there asking about dust support and drew some news stories so they supported it a little longer with QoL patches here and there.
It failed because ccp never devoted any real resources to it. |
Matthias Ancaladron
Wrath of Angels Solitaire.
318
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Posted - 2017.05.31 13:12:49 -
[15] - Quote
Nana Skalski wrote:They forgot to add WiS like they showed it here.
Aww man, remember how awesome it was logging in through the client before they added this terrible no good very bad launcher. |
Gimme Sake
State War Academy Caldari State
546
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Posted - 2017.05.31 13:13:53 -
[16] - Quote
Matthias Ancaladron wrote:Skorpynekomimi wrote:Whatever happened to dust, anyway? It was shut down ealry last year after running on a skeleton crew since the fanfest fiasco where they tried to bury it under the rug and pretend it didn't exist when a bunch of people were there asking about dust support and drew some news stories so they supported it a little longer with QoL patches here and there. It failed because ccp never devoted any real resources to it.
Not really.
It got closed because ps3 became history.
"Never not blob!" ~ Plato
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Matthias Ancaladron
Wrath of Angels Solitaire.
318
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Posted - 2017.05.31 13:14:15 -
[17] - Quote
Cypherous wrote:Nana Skalski wrote:They forgot to add WiS like they showed it here. WiS is so far past dead its already so decomposed even its bones turned to dust :P As long as I have an account on this game it's not dead and I'll never let it be forgotten. It's the future whether eve, star citizen or an unnamed game beyond that pulls it off. |
Matthias Ancaladron
Wrath of Angels Solitaire.
318
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Posted - 2017.05.31 13:31:35 -
[18] - Quote
Gimme Sake wrote:Matthias Ancaladron wrote:Skorpynekomimi wrote:Whatever happened to dust, anyway? It was shut down ealry last year after running on a skeleton crew since the fanfest fiasco where they tried to bury it under the rug and pretend it didn't exist when a bunch of people were there asking about dust support and drew some news stories so they supported it a little longer with QoL patches here and there. It failed because ccp never devoted any real resources to it. Not really. It got closed because ps3 became history. No they started working on it during the ps3s height, the problem was ccp shanghai in the free trade zone in china. It was right around the time that the console ban had been lifted in China. No one in China had experience with this cellprocessor in the ps3 there like wester devs had for a few years. They had issues with the leads on the project and that position changed a few times and the game just need up being a bugfy alpha equivlant to buggy 2006 launch games. Some of them Chinese programmers just didn't have experience there and they could have hired and produced it in there us CCP branch instead of that canceled word of darkness game tat also went nowhere. And there were issues with carbon running on ps3 so everything had to be done in unreal engine 3. If they had really buckled down and gotten a real alpha beta out and launched a finished game in 2012 instead of a second alpha they could have had something. They explained bits and pieces about what happened occasionally on the old dust forums and devblogs about the lead changes before ratatti took over. Something like 3-4 changes and they never ironed out a real direction for the game. He was the last lead and he had never even played Eve before which he admittedly publically to me in a thread.
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KaarBaak
Squirrel Team
434
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Posted - 2017.05.31 13:54:09 -
[19] - Quote
Matthias Ancaladron wrote:Gimme Sake wrote:Matthias Ancaladron wrote:Skorpynekomimi wrote:Whatever happened to dust, anyway? It was shut down ealry last year after running on a skeleton crew since the fanfest fiasco where they tried to bury it under the rug and pretend it didn't exist when a bunch of people were there asking about dust support and drew some news stories so they supported it a little longer with QoL patches here and there. It failed because ccp never devoted any real resources to it. Not really. It got closed because ps3 became history. No they started working on it before the ps3s height, the first trailer was 09-10 back when I was playing on my first account during apocrypha. The only reason I even knew dust existed. The problem was ccp shanghai in the free trade zone in china. It was right around the time that the console ban had been lifted in China. Before that time there were no gaming consoles allowed in China. So no one in China had experience with the cellprocessor in the ps3 there like western devs had for a few years. They had issues with the leads on the project and that position changed a few times and the game just need up being a buggy alpha equivalent to buggy 2006 ps3 launch games. When you compare it to early ps3 games it actually quite similar, had sort of a quake wars vibe actually. Some of the Chinese programmers just didn't have experience with it and they could have hired and produced it in the us CCP branch (Atlanta I believe) instead of that canceled world of darkness game that also went nowhere. And there were issues with carbon running on ps3 so everything had to be done in unreal engine 3. Most of the progress and large updates were when some of the rekjyavik guys would fly there and help out every now and then usually around the time of the big updates. If they had really buckled down and gotten a real alpha/beta out and launched a finished game in 2012 instead of a second alpha I feel they could have had something. A hybrid fps with aspects from Eve made it unique fps apart from the bits that copied from MAG. They explained bits and pieces about what happened occasionally on the old dust forums and devblogs about the lead changes before ratatti took over. Something like 3-4 changes and they never ironed out a real direction for the game. He was the last lead and he had never even played Eve before which he admittedly publicaly to me in a thread. It was just really a culmination of things that went wrong but ultimately go back to CCP trying to do it cheap in a startup branch instead of in-house along side the main Eve game. I wish there were some true post-mortems for games like that. Think of the lessons that could be learned.
And who was the person that finally stood up at a meeting and said "We need to shutdown Dust. It's no longer viable."
Dum Spiro Spero
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
21453
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Posted - 2017.05.31 14:06:53 -
[20] - Quote
Algarion Getz wrote:Dojos Those were a troll by an outgoing dev, literaly stirring the pot for as much outrage as possible. The practical iyyeration of this is the thunderdome server though, which is in effect a dojo that in no way impacts tq.
Murderers of Negotiable Motivations
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Jenn aSide
Shinigami Miners ChaosTheory.
15960
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Posted - 2017.05.31 14:18:43 -
[21] - Quote
Most of the ideas that don't make it fail for good reasons. People think the things CCP will be all great and such, but the truth is that the anticipation of a feature is often more exciting than actually having it and playing it.
Of course it's not just CCP that does this. It's everyone. The words "No Man's Sky, X:Rebirth and Star Citizen (so far) come to mind when I think of things that were supposed to be great and...weren't. |
Frostys Virpio
KarmaFleet Goonswarm Federation
3363
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Posted - 2017.05.31 15:12:01 -
[22] - Quote
Jenn aSide wrote:Most of the ideas that don't make it fail for good reasons. People think the things CCP will be all great and such, but the truth is that the anticipation of a feature is often more exciting than actually having it and playing it. Of course it's not just CCP that does this. It's everyone. The words "No Man's Sky, X:Rebirth and Star Citizen (so far) come to mind when I think of things that were supposed to be great and...weren't.
A lot of idea indeed look much better on paper/design documents than they do once implemented. It's not only in games either. Govt for example often get shafted when great ideas transfer from the design to implementation phase for example. The Montreal Olympic stadium with it's movable roof was better than even sliced bread according to some people. |
Chainsaw Plankton
FaDoyToy
3104
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Posted - 2017.05.31 15:33:23 -
[23] - Quote
Skorpynekomimi wrote:Whatever happened to dust, anyway? CCP shut down the servers I think about a year ago (maybe 2?). At FF2014 they showed off project legion which was supposed to be on pc and be the successor to dust, seems they have since changed the name to project nova and news has slowly been coming out on that. someone put it all together in a reddit thread like an hour ago: https://www.reddit.com/r/Eve/comments/6efg4f/project_nova_what_we_know_so_far_mega_thread/
selling officer BCUs! https://forums.eveonline.com/default.aspx?g=posts&m=6872141
@ChainsawPlankto on twitter
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Nana Skalski
Taisaanat Kotei
34409
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Posted - 2017.05.31 15:54:50 -
[24] - Quote
Frostys Virpio wrote:Jenn aSide wrote:Most of the ideas that don't make it fail for good reasons. People think the things CCP will be all great and such, but the truth is that the anticipation of a feature is often more exciting than actually having it and playing it. Of course it's not just CCP that does this. It's everyone. The words "No Man's Sky, X:Rebirth and Star Citizen (so far) come to mind when I think of things that were supposed to be great and...weren't. A lot of idea indeed look much better on paper/design documents than they do once implemented. It's not only in games either. Govt for example often get shafted when great ideas transfer from the design to implementation phase for example. The Montreal Olympic stadium with it's movable roof was better than even sliced bread according to some people. If only whey would be implemented right....
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GëíGïüGëí GÖÑ
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Cypherous
Liberty Rogues Aprilon Dynasty
242
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Posted - 2017.05.31 16:13:55 -
[25] - Quote
Matthias Ancaladron wrote:Cypherous wrote:Nana Skalski wrote:They forgot to add WiS like they showed it here. WiS is so far past dead its already so decomposed even its bones turned to dust :P As long as I have an account on this game it's not dead and I'll never let it be forgotten. It's the future whether eve, star citizen or an unnamed game beyond that pulls it off.
Its not the future, i'm here for spaceships, i'm not here to play Barbie Dressup, its never going to add anything of value to EVE at all, they may aswell just delete the CQ and admit its finally dead :P |
Frostys Virpio
KarmaFleet Goonswarm Federation
3364
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Posted - 2017.05.31 16:19:35 -
[26] - Quote
Nana Skalski wrote:Frostys Virpio wrote:Jenn aSide wrote:Most of the ideas that don't make it fail for good reasons. People think the things CCP will be all great and such, but the truth is that the anticipation of a feature is often more exciting than actually having it and playing it. Of course it's not just CCP that does this. It's everyone. The words "No Man's Sky, X:Rebirth and Star Citizen (so far) come to mind when I think of things that were supposed to be great and...weren't. A lot of idea indeed look much better on paper/design documents than they do once implemented. It's not only in games either. Govt for example often get shafted when great ideas transfer from the design to implementation phase for example. The Montreal Olympic stadium with it's movable roof was better than even sliced bread according to some people. If only whey would be implemented right....
When you work in a place that has to deal with project to implement ideas, you realize quite fast that you can't always implement as designed and even then, sometime it turns out to be **** even if you followed the design to the t. |
Nana Skalski
Taisaanat Kotei
34412
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Posted - 2017.05.31 16:23:26 -
[27] - Quote
So, as more and more people realize CCP shifted their focus on development of new games, they dont see future full of superb features for EVE and are leaving. CCP sees that and they care even less about EVE.
CCP is to blame.
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ߦÅsߦÿ-Çߦç-Å =ƒÜÇ
GëíGïüGëí GÖÑ
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Frostys Virpio
KarmaFleet Goonswarm Federation
3365
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Posted - 2017.05.31 16:57:22 -
[28] - Quote
Nana Skalski wrote:So, as more and more people realize CCP shifted their focus on development of new games, they dont see future full of superb features for EVE and are leaving. CCP sees that and they care even less about EVE.
CCP is to blame.
When you see when EVE was growing you can see it was all leading to Incarna. And horrible implementation of it by CCP. People were waiting for it and it flopped, because CCP could not deliver. Same as they could not deliver WoD. When will they learn..
People were waiting for it because there was nothing else being worked on. They went with WiS because it was "cheap" to implement since it came from another game they were building anyway. ad it not been of the vampire game, WiS would never have existed and they would of continued to work on spaceships. |
Mr Mieyli
Hedion University Amarr Empire
634
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Posted - 2017.05.31 17:10:28 -
[29] - Quote
When I listen to CCP's vision for incarna, there really didnt seem to be much depth behind the main concept of walking outside your ship. Who would really want to hang out at a tattoo parlor or space bar when most chat is done across new Eden through chat channels? I see the tech demo of avatars walking about and I think, ok that's cool but where is the gameplay. In the end we got captains quarters again with no gameplay attached. I really don't believe they had much of an idea where to go with incarna and that's why we got the result we did, even to this day walking in stations means something different to everyone you ask.
If people really want walking in stations they need to come up with some fitting eve gameplay for it, considering ship-to-ship combat would obviously be off the cards in station. Personally I don't see why dust like gameplay can't happen over large capital ships as well as planets and outposts, handled by a separate server but still within the eve client. Obviously the combat systems would be different modules and only communicate certain results like perhaps a progress/ 'who's winning' bar to the main spaceship client.
A case for more AoE in EvE
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Jenn aSide
Shinigami Miners ChaosTheory.
15962
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Posted - 2017.05.31 17:21:35 -
[30] - Quote
Nana Skalski wrote:
When you see when EVE was growing you can see it was all leading to Incarna.
This is not true at all. Incarna launched (and failed) in 2011. EVE's record number of people on at the same time at that point occurred on May 5, 2013 and in January 2014 the average was something like 40k characters on line.
You were waiting for Incarna and I'm sure a few others want WiS too but the idea that the failure of WiS has anything to do with the general game is untrue. The numbers of characters on line AFTER CCP ditched the WiS idea and refocused on spaceships proves this. |
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