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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Gallente Citizen 93809614
University of Caille Gallente Federation
1
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Posted - 2017.06.02 15:46:42 -
[421] - Quote
I understand balancing the economy. In order to 'fix' the most underwhelming industrial ship in the game, it was turned into an OP mining platform. Problem is, as the nerfs keep coming in from too many people utilizing it, what about the balance for the pilots? I'm talking about risk vs. reward and return on investment, deploying an 8 billion isk investment for 5 minutes at a time and praying a wormhole gang doesn't roll a hole into your pocket while you can't move.
Give us something back. How about having the Industrial Reconfiguration skill reduce the duration of the Industrial Core by 30 seconds per level, and double the fuel reduction per level to make it even out? |
Imagia
Minion Revolution Goonswarm Federation
2
|
Posted - 2017.06.02 15:47:09 -
[422] - Quote
From "This week in Eve"
Watch the amazing video from Adan Dimaloun about the most recent big fight. On June 1, more than 1400 pilots participated in this exciting clash between nullsec alliances. In the end, more than 500 billion ISK got destroyed.
What do you think paid for the 500B isk that got destroyed, and what do you think will pay to replace it.
If CCP want the flashy videos showing super battles then nerfing mining in null sec is not the way to do it.
|
wpier dolina
CBC Interstellar Goonswarm Federation
1
|
Posted - 2017.06.02 15:48:38 -
[423] - Quote
honestly if u do 5 hours respawn on colosal belts u can as well go and **** you self with your briliant ideas and whole game
|
elise densi
Ascendance Goonswarm Federation
64
|
Posted - 2017.06.02 15:58:13 -
[424] - Quote
u nerf mining this hard and so will pvp become less and less wanted due ships rising in price and rarity due not enough supplies
ccp u destroying ur own game |
Genny Chelien
Pandemic Horde Inc. Pandemic Horde
0
|
Posted - 2017.06.02 16:01:54 -
[425] - Quote
This post is from the view point of a multi-boxer with 4 barges and 1 rorqual with plans to add one more barge and a porpoise for hauling and tractor beaming jet cans. I multi-box less for isk/hour but because i enjoy the idea of mining and ability to relax a bit until intel warns me of incoming content but dislike the low action per minute style of mining with just 1 ship.
I think the rorqual is in need of yet another overhaul a la the carrier overhaul into carrier/fax. The rorqual loses the indy core and panic mode but gains a fighter interface for the excavator drones. excavator drones gain large speed(mwd like fighters), moderate ehp boost and yield boost for the loss of the IC2. The rorqual no longer needs to sit at 0 with all drones on a single asteroid but can send drones out to their own asteroid.
Add the narwhale mining fleet support capital same boosting ability of rorqual today. add a Frequency enhanced AI responder (f.e.a.r) module that affects one target and causes the drones of the target ship in increase their yield by 100%. Industrial core increases the total boost amount to 300% and IC2 pushes that boost to 400%. new module last 90 seconds (not sure on proper time but I feel like 1:30-4:00 minutes would be a ideal range) makes the target unable to warp.
Quick math before june nerf: 1 rorq currently: 850,000 m3/hour 1 hulk currently: 250,000 m3/hour 10 rorq currently: 8,500,000 m3/hour 1 rorq + 9 miners: 3,000,000 m3/hour suggested rorq + narwhale: 3,500,000 m3/hour
I think this would solve a part of the multi-boxing one person running 10-20 man fleet issue. I'm not 100% sure of what the ore anom respawn nerf is attempting to solve? with my questionable math above.
with 4 rorquals and 10 hulks a col will be gone in 3.8 hours. enormous in 2.8 hours and large in 1.9 hours. That means 14 people with a mixxed fleet will out mine the re-spawn timers by 18 minutes.
|
OverLord V1C70RY
Infinite Point Test Alliance Please Ignore
15
|
Posted - 2017.06.02 16:04:05 -
[426] - Quote
Urist Mcflyship wrote:Hey can we get a 5 month respawn timer on terrible fozzie balance suggestions? Food for thought.
E: :page4snypa:
+1 on that |
Axhind
Eternity INC. Goonswarm Federation
355
|
Posted - 2017.06.02 16:06:57 -
[427] - Quote
ISD Max Trix wrote: 3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
Removed a post. How about some devs answering to the points raised instead of sending the censorship squad? Are you surprised that people are mad at this change? Especially after several people who actually know how eve works have explained why it is bad? |
Napalm Morning
Black Omega Security Mercenary Coalition
1
|
Posted - 2017.06.02 16:08:20 -
[428] - Quote
Big Feignasse wrote:Why you change the respawn rate from the Belts? Would a limitation of the "Industrial Core" per belt be more meaningful?
No. Lets not pooo on the only change that makes perfect sense and encourages more fights, balancing economy at the same time. |
Axhind
Eternity INC. Goonswarm Federation
355
|
Posted - 2017.06.02 16:14:16 -
[429] - Quote
Blaad Booyashaka wrote:JonasML wrote:Blaad Booyashaka wrote:Tobias Frank wrote:CCP Fozzie wrote: These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems.
If only really a few miners are affected by this, why introduce this respawn cooldown at all? Do this tiny group of people have that big economical impact? Have you been to Delve recently? As someone who only recently came to Goons.... yes, we metagame the f**k out of EVE. But that's not going to change. And we are far from being the only alliance doing it. Looking at the economic reports, there are several runners up. This won't actually cause Delve to make any less. To be clear: I have nothing against Goons abusing the **** out of CCP mistakes. Actually I admire it. And I know you will just spread a bit more (which I consider a plus) and still mine a **** ton. I was just responding to a guy wondering why a few miners as he put it have that big economical impact.
Except it is not a few miners. Imperium is huge so ofc we mine a lot. Tons of people playing this terrible game. |
Logan Jakal
Blue Sun. DARKNESS.
21
|
Posted - 2017.06.02 16:16:53 -
[430] - Quote
Axhind wrote:ISD Max Trix wrote: 3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
Removed a post. How about some devs answering to the points raised instead of sending the censorship squad? Are you surprised that people are mad at this change? Especially after several people who actually know how eve works have explained why it is bad?
Meh, rules only apply to the low people like us, beware the Judge Dredd.
|
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Gennosuke Kouga
Enlightened Industries Goonswarm Federation
7
|
Posted - 2017.06.02 16:17:10 -
[431] - Quote
OverLord V1C70RY wrote:Urist Mcflyship wrote:Hey can we get a 5 month respawn timer on terrible fozzie balance suggestions? Food for thought. +1 on that
Sounds good, ship it. |
Epif
Easy Co. Get Off My Lawn
0
|
Posted - 2017.06.02 16:30:03 -
[432] - Quote
EpifGÇÖs Disposition on How to Fix CCPGÇÖs Industry Ass Hattery
So we all know that CCPGÇÖs got some screws loose, especially with all the Rorqual See-sawing and now the proposed Ore Anomaly timers. I also noticed that Excavator drones are STILL 1+ billion isk each. You really fixed that one CCP, I am so impressed.
To fix all this ridiculousness, IGÇÖve got a few ideas. First off, the one good thing about all this crap is the introduction of the Porpoise. ItGÇÖs cheap, can be built without capital components and is basically a cheaper squishier version of the pre-shenaniganGÇÖs Orca. Love it, keep it, no changes necessary.
Now then, moving on to the Orca. The expanded ore hold is nice, but really, do we need it? Honestly, in High Sec, a Porpoise will get the job done. Hell, even with my proposed changes, it could still be used exactly as is (maybe make it a bit more expensive, but not by much). Only, now we are turning it into an industrial carrier or an OrCarrier! One light fighter squadron with no buffs, and two Excavator squadrons (ice and/or ore). Let it mine 1.5 to 2 times as much as a hulk (I mean really, it will cost 2-3 times as much anyways) with the same limitations that it canGÇÖt hit Mercoxit. The Orca wouldnGÇÖt be as hardy as a carrier, wouldnGÇÖt have the DPS of a carrier but could still defend it and its fleet mates while also providing capital class mining. AND WOULDNGÇÖT BE STUCK IN ONE PLACE FOR FRIGEN CENTURIES WHILE COSTING 10-15B. Seriously, wtf where you thinking CCP? Give the poor miners the same chance that carrier ratters have to GTFO when frenemies show up. OrcaGÇÖs still donGÇÖt get jump drives, and still can go to High Sec (I mean really, they have 1 squadron of combat fighters that MIGHT, just BARELY equal a battlecruiser for dps, and especially in high sec with tiny roids, if youGÇÖre not paying attention, its constantly going to have idling excavators) Also, fleet mining buffs still donGÇÖt affect excavators (IGÇÖd be willing to let em have all other fleet boosts though).
That brings us to the huge elephant in the GǪ space room? The Rorq. Honestly, the rorq is a good support ship, especially with the New PANIC modules. It is basically an Industrial FAX with great fleet bonuses, great repGÇÖs, a siege ability, compression, and an industry wide invulnerability button. Except it can also mine a **** ton of ore. Well, it was sold to us as being able to mine a **** ton of oreGǪ. Then some Ass hats started back pedaling because they were too incompetent to see what we would do with it. So what do we do? We get rid of the RorqGÇÖs ability to field excavators (those get turned into Orca Excavator squadrons instead). Other than that (and cutting down on the massive size of the RorqGÇÖs drone bay cause it doesnGÇÖt need all that space without the excavators), we leave it pretty much alone. I mean itGÇÖs still a beast at everything else and has those pretty sweet drone dps bonuses.
Now all we need to add is one last touch to keep those rorqGÇÖs out in the belts. New Ore transmission and reception mods! Probably have the transmission modules be mid slots for sub caps only (sorry orcaGÇÖs but rorqGÇÖs have to have SOMETHING to use those Capital Tractor BeamGÇÖs on). The reception mod would be another Rorq exclusive. What do they do? Exactly what it sounds like. The transmitters send ore from the transmitters ore hold to the receivers ore hold. Probably limit the number of transmitters per receiver to like 5 or so (get more of those rorqGÇÖs out in the belts yo!). This eases mining for Hulks tremendously, eats up a bit of their ability to tank (or if low slot, hurts their yields a tad) and even makes them a bit more complacent. Which makes them easier targets for roaming gangs because they might not be paying attention as much as they should. RorqGÇÖs still pull in 5 times as much ore as a hulk (so what if itGÇÖs because they are using 5 hulks >.>) and can still hit that PANIC button to save the day! Well, sort of, Hulks are a lot easier to kill once the PANIC button wears off, but thatGÇÖs just more content yeah? We would need one new interface (Transmission interface for barges and exhumers which would be a simplified version of the Reception interface for RorqGÇÖs, think of it as a sort of Bluetooth pairing window only rorqGÇÖs can have up to 5 pairs while barges only get one). I got nothing for ranges though, IGÇÖll leave that up to the devGÇÖs (I really shouldnGÇÖt I suppose, but hey, they the devGÇÖs they can figure some of this **** out yeah?).
One last bitGǪ for the love of all that is holy, get rid of those ore anomaly timers! Seriously, only the big bastards can get the good ore with that mindset! Everyone else gets f***ed most of the time!
|
ISD Max Trix
ISD Community Communications Liaisons
1893
|
Posted - 2017.06.02 16:31:02 -
[433] - Quote
12. Discussion of forum moderation is prohibited.
The discussion of EVE Online forum moderation actions generally leads to flaming, trolling and baiting of our ISD CCL moderators. As such, this type of discussion is strictly prohibited under the forum rules. If you have questions regarding the actions of a moderator, please file a support ticket under the Community & Forums Category.
Posts removed.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
Ubundu Hakaari
Red Mining Squad 5th. Division 5th. Division
1
|
Posted - 2017.06.02 16:44:31 -
[434] - Quote
okay nerf the rorq's a bit that i could live with
But damm remover thoses timeres man, i think you are shooting yourself there.
It's amazing that you can keep people playing with all the Fuc* up nerf thing you do |
Lakutus Borg
Fink Operations Goonswarm Federation
11
|
Posted - 2017.06.02 16:46:07 -
[435] - Quote
Confesions wrote:
CCP need to understand one thing the "community" pay to play this game "community = the individuals who pay the green dollas to play it now ive got everyone attention excellent.
Rorqual went on field to make the pvpers happy then the market goes to **** then nerf then nerf the nerf for the nerf. So can CCP nerf the nerf that did rorqual nerf ?
So the Question is whats the next nerf
RIP the Rorqual
Next nerf is super ratting 1100%%% |
elise densi
Ascendance Goonswarm Federation
64
|
Posted - 2017.06.02 16:47:23 -
[436] - Quote
Lakutus Borg wrote:Confesions wrote:
CCP need to understand one thing the "community" pay to play this game "community = the individuals who pay the green dollas to play it now ive got everyone attention excellent.
Rorqual went on field to make the pvpers happy then the market goes to **** then nerf then nerf the nerf for the nerf. So can CCP nerf the nerf that did rorqual nerf ?
So the Question is whats the next nerf
RIP the Rorqual
Next nerf is super ratting 1100%%%
propably already planned |
Lakutus Borg
Fink Operations Goonswarm Federation
11
|
Posted - 2017.06.02 16:50:11 -
[437] - Quote
Epif wrote:EpifGÇÖs Disposition on How to Fix CCPGÇÖs Industry Ass Hattery
So we all know that CCPGÇÖs got some screws loose, especially with all the Rorqual See-sawing and now the proposed Ore Anomaly timers. I also noticed that Excavator drones are STILL 1+ billion isk each. You really fixed that one CCP, I am so impressed.
To fix all this ridiculousness, IGÇÖve got a few ideas. First off, the one good thing about all this crap is the introduction of the Porpoise. ItGÇÖs cheap, can be built without capital components and is basically a cheaper squishier version of the pre-shenaniganGÇÖs Orca. Love it, keep it, no changes necessary.
Now then, moving on to the Orca. The expanded ore hold is nice, but really, do we need it? Honestly, in High Sec, a Porpoise will get the job done. Hell, even with my proposed changes, it could still be used exactly as is (maybe make it a bit more expensive, but not by much). Only, now we are turning it into an industrial carrier or an OrCarrier! One light fighter squadron with no buffs, and two Excavator squadrons (ice and/or ore). Let it mine 1.5 to 2 times as much as a hulk (I mean really, it will cost 2-3 times as much anyways) with the same limitations that it canGÇÖt hit Mercoxit. The Orca wouldnGÇÖt be as hardy as a carrier, wouldnGÇÖt have the DPS of a carrier but could still defend it and its fleet mates while also providing capital class mining. AND WOULDNGÇÖT BE STUCK IN ONE PLACE FOR FRIGEN CENTURIES WHILE COSTING 10-15B. Seriously, wtf where you thinking CCP? Give the poor miners the same chance that carrier ratters have to GTFO when frenemies show up. OrcaGÇÖs still donGÇÖt get jump drives, and still can go to High Sec (I mean really, they have 1 squadron of combat fighters that MIGHT, just BARELY equal a battlecruiser for dps, and especially in high sec with tiny roids, if youGÇÖre not paying attention, its constantly going to have idling excavators) Also, fleet mining buffs still donGÇÖt affect excavators (IGÇÖd be willing to let em have all other fleet boosts though).
That brings us to the huge elephant in the GǪ space room? The Rorq. Honestly, the rorq is a good support ship, especially with the New PANIC modules. It is basically an Industrial FAX with great fleet bonuses, great repGÇÖs, a siege ability, compression, and an industry wide invulnerability button. Except it can also mine a **** ton of ore. Well, it was sold to us as being able to mine a **** ton of oreGǪ. Then some Ass hats started back pedaling because they were too incompetent to see what we would do with it. So what do we do? We get rid of the RorqGÇÖs ability to field excavators (those get turned into Orca Excavator squadrons instead). Other than that (and cutting down on the massive size of the RorqGÇÖs drone bay cause it doesnGÇÖt need all that space without the excavators), we leave it pretty much alone. I mean itGÇÖs still a beast at everything else and has those pretty sweet drone dps bonuses.
Now all we need to add is one last touch to keep those rorqGÇÖs out in the belts. New Ore transmission and reception mods! Probably have the transmission modules be mid slots for sub caps only (sorry orcaGÇÖs but rorqGÇÖs have to have SOMETHING to use those Capital Tractor BeamGÇÖs on). The reception mod would be another Rorq exclusive. What do they do? Exactly what it sounds like. The transmitters send ore from the transmitters ore hold to the receivers ore hold. Probably limit the number of transmitters per receiver to like 5 or so (get more of those rorqGÇÖs out in the belts yo!). This eases mining for Hulks tremendously, eats up a bit of their ability to tank (or if low slot, hurts their yields a tad) and even makes them a bit more complacent. Which makes them easier targets for roaming gangs because they might not be paying attention as much as they should. RorqGÇÖs still pull in 5 times as much ore as a hulk (so what if itGÇÖs because they are using 5 hulks >.>) and can still hit that PANIC button to save the day! Well, sort of, Hulks are a lot easier to kill once the PANIC button wears off, but thatGÇÖs just more content yeah? We would need one new interface (Transmission interface for barges and exhumers which would be a simplified version of the Reception interface for RorqGÇÖs, think of it as a sort of Bluetooth pairing window only rorqGÇÖs can have up to 5 pairs while barges only get one). I got nothing for ranges though, IGÇÖll leave that up to the devGÇÖs (I really shouldnGÇÖt I suppose, but hey, they the devGÇÖs they can figure some of this **** out yeah?).
One last bitGǪ for the love of all that is holy, get rid of those ore anomaly timers! Seriously, only the big bastards can get the good ore with that mindset! Everyone else gets f***ed most of the time!
I also propsoed the Orca to be a mining barge would be awesome tbh if we could use lasers and drones and mine 2-3 times the hulk.. but ye will prob not happen..
|
Ingress
Tritanium Industries and Technology Goonswarm Federation
3
|
Posted - 2017.06.02 16:51:10 -
[438] - Quote
While you're at it can you make the Industrial Core I & II consume 15 and 17 plex per cycle?
Thank you. |
Afropty
SQUAD V DARKNESS.
20
|
Posted - 2017.06.02 17:11:47 -
[439] - Quote
elise densi wrote:Lakutus Borg wrote:Confesions wrote:
CCP need to understand one thing the "community" pay to play this game "community = the individuals who pay the green dollas to play it now ive got everyone attention excellent.
Rorqual went on field to make the pvpers happy then the market goes to **** then nerf then nerf the nerf for the nerf. So can CCP nerf the nerf that did rorqual nerf ?
So the Question is whats the next nerf
RIP the Rorqual
Next nerf is super ratting 1100%%% propably already planned
CCP why you just make a rebalance on the ratting, people ratting alot so they wouldnt pay the suscription with real money.....and leave the miners alone.....
Who on the CSM give you this great idea may i know????? CCP Fozzie are you even reading this post?? |
Afropty
SQUAD V DARKNESS.
20
|
Posted - 2017.06.02 17:13:18 -
[440] - Quote
Gallente Citizen 93809614 wrote:I understand balancing the economy. In order to 'fix' the most underwhelming industrial ship in the game, it was turned into an OP mining platform. Problem is, as the nerfs keep coming in from too many people utilizing it, what about the balance for the pilots? I'm talking about risk vs. reward and return on investment, deploying an 8 billion isk investment for 5 minutes at a time and praying a wormhole gang doesn't roll a hole into your pocket while you can't move.
Give us something back. How about having the Industrial Reconfiguration skill reduce the duration of the Industrial Core by 30 seconds per level, and double the fuel reduction per level to make it even out?
Lord.... are you saying give us something back, come on ........ seriusly???
|
|
elise densi
Ascendance Goonswarm Federation
65
|
Posted - 2017.06.02 17:13:42 -
[441] - Quote
seems like devs dont care about playerbase opinions anymore they just swing nerf hammer and let it happen |
Afropty
SQUAD V DARKNESS.
20
|
Posted - 2017.06.02 17:14:05 -
[442] - Quote
Imagia wrote:From "This week in Eve"
Watch the amazing video from Adan Dimaloun about the most recent big fight. On June 1, more than 1400 pilots participated in this exciting clash between nullsec alliances. In the end, more than 500 billion ISK got destroyed.
What do you think paid for the 500B isk that got destroyed, and what do you think will pay to replace it.
If CCP want the flashy videos showing super battles then nerfing mining in null sec is not the way to do it.
+100000
|
Minty Aroma
Amok. Goonswarm Federation
86
|
Posted - 2017.06.02 17:14:15 -
[443] - Quote
This is a horrible change - EU TZ players will just mine out everything so US TZ players won't be able to mine... |
Afropty
SQUAD V DARKNESS.
20
|
Posted - 2017.06.02 17:15:37 -
[444] - Quote
Lakutus Borg wrote:Confesions wrote:
CCP need to understand one thing the "community" pay to play this game "community = the individuals who pay the green dollas to play it now ive got everyone attention excellent.
Rorqual went on field to make the pvpers happy then the market goes to **** then nerf then nerf the nerf for the nerf. So can CCP nerf the nerf that did rorqual nerf ?
So the Question is whats the next nerf
RIP the Rorqual
Next nerf is super ratting 1100%%%
Yeah go and nerf the super ratting, great idea ...... and nerf all ratting stuff as well plz CCP...
|
Axhind
Eternity INC. Goonswarm Federation
355
|
Posted - 2017.06.02 17:20:43 -
[445] - Quote
Afropty wrote:Lakutus Borg wrote:Confesions wrote:
CCP need to understand one thing the "community" pay to play this game "community = the individuals who pay the green dollas to play it now ive got everyone attention excellent.
Rorqual went on field to make the pvpers happy then the market goes to **** then nerf then nerf the nerf for the nerf. So can CCP nerf the nerf that did rorqual nerf ?
So the Question is whats the next nerf
RIP the Rorqual
Next nerf is super ratting 1100%%% Yeah go and nerf the super ratting, great idea ...... and nerf all ratting stuff as well plz CCP...
Best to shut down the servers. That will show the damn goons. They will not be able to recover from that.
PS: I see that censorship brigade is in full swing. Never not **** on your customers. |
Skia Aumer
Sebiestor Tribe Minmatar Republic
443
|
Posted - 2017.06.02 17:24:34 -
[446] - Quote
Minty Aroma wrote:This is a horrible change - EU TZ players will just mine out everything so US TZ players won't be able to mine... So it's getting too crowded in Delve, right? Why dont you just.. you know.. take a new region? Oh, sorry, my bad. Just realized you dont have enough combat-capable supers to match the mighty alliance of The Culture. |
Minty Aroma
Amok. Goonswarm Federation
87
|
Posted - 2017.06.02 17:30:05 -
[447] - Quote
Skia Aumer wrote:Minty Aroma wrote:This is a horrible change - EU TZ players will just mine out everything so US TZ players won't be able to mine... So it's getting too crowded in Delve, right? Why dont you just.. you know.. take a new region? Oh, sorry, my bad. Just realized you dont have enough combat-capable supers to match the mighty alliance of The Culture.
That'll just give US TZ players ****** picks of ore or no belt at all. At least atm US TZ can just reset a half mined anom for good ores, now it's just going to be post-cherry picked anoms or nothing. |
Afropty
SQUAD V DARKNESS.
20
|
Posted - 2017.06.02 17:33:55 -
[448] - Quote
Well CCP didnt care look the news just right now:
https://forums.eveonline.com/default.aspx?g=posts&t=521139&find=unread&utm_source=client&utm_medium=notification&utm_content=TWIE
So what we can do??? quit eve??? |
FearlessLittleToaster
GoonWaffe Goonswarm Federation
200
|
Posted - 2017.06.02 17:35:30 -
[449] - Quote
So, I'm actually torn on these changes. On the one hand, this basically reads:
"Dear Goons, through incredible investment of time, money, and effort in your space and the coordination required to defend it you have become able to utilize the Rorqual at it's theoretical limit. We did not anticipate this in the design phase, and we waited until many many players were heavily invested before we took steps to fix it. In short, you will now be punished for being very good at being a nullsec alliance. Also, these changes will apparently break the risk/reward calculus for smaller organizations, so they get punished for Goons being good at Nullsec too."
On the other hand, I can absolutely see how Rorquals are gutting the minerals market in their current form. Given that mining is something people from all regions of the game engage in, that is also a huge problem.
But, Fozzie and the rest of the team, here is the central problem you aren't going to fix by nerfing the Rorq into the floor: The Imperium is going to keep using the crap out of these until you reduce their yield below that of a Mackinaw. I already have four characters at max skills, and I already bought the hulls and drones. Until it's crappier than a barge the Rorq will continue to represent the best isk/hour I can earn while folding my laundry. Meanwhile you will render the hull worthless to players in alliances less able to secure their space.
So I get that you are between a rock and a hard place here. Make the Rorq a doorstop again and save the minerals market. Keep the Rorq as the king of mining and watch Goons bury ever poor new player trying to mine with his Venture in highsec.
However, that is assuming that the only variable that can change is Rorqual yield. I know there are lots of other project and priorities, but might it be worth taking a look at mining in a broader scope? Mining is awful as gameplay, especially in highsec. It might make more sense to remove the direct competition between null and high for lowends, and instead make something unique, valuable, and maybe a bit rare spawn there to give something worthwhile to mine.
Think of it like this. Right now everyone mines the same basic ores, weather they have shovels or massive industrial equipment. So we got better industrial equipment and now the guys with shovels are getting crushed. Would it make sense to give the smaller miners occasional targets that are valuable in smaller amounts but require effort to find? That would diversify mining into two different professions, one for massive industrial harvesting through group cohesion and the other much more like a prospector roaming in search of a gold strike. That could be MUCH more interesting for a new player or alpha clone. |
Inactive Seller
Hedion University Amarr Empire
23
|
Posted - 2017.06.02 17:38:59 -
[450] - Quote
In my humble opinion we need remember some other mining ship exist. Maybe :
* Boost some the exhumer and barges * Renenber the renters cant change system easily.
Selling some inactive pilots ...Goal for final phase : 21 pilots at 2017-jun-30 at the moment 22 pilots
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