Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 [16] 17 18 19 20 .. 26 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
baltec1
Bat Country Pandemic Legion
18943
|
Posted - 2017.06.02 17:46:57 -
[451] - Quote
Minty Aroma wrote:This is a horrible change - EU TZ players will just mine out everything so US TZ players won't be able to mine...
That's what you get for being a 3rd world nation. |
ISD Max Trix
ISD Community Communications Liaisons
1893
|
Posted - 2017.06.02 17:54:35 -
[452] - Quote
33. "Quitting" posts are only permitted on the Out of Pod Experience channel.
CCP recognize that during the course of gameplay a lot of friendships are made between players and that sometimes if a player is taking a break or departing from the EVE universe that they would like to say goodbye on the forums. Posts of this nature are only permitted on the Out of Pod Experience forum, and must be civil and well worded.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
Erick Asmock
Patriotic Tendencies Goonswarm Federation
15
|
Posted - 2017.06.02 17:55:53 -
[453] - Quote
JonasML wrote:Namii Chikyuu wrote:These guys really don't think about the little guys or renter alliances. Now they are going to have to have more space and more space to defend. Not to mention miners rarely just log after a colossal all they are doing is taking a dump on smaller groups. How is any small group going to break into null with these kind of limitations. Instead of all this crap they keep trying they could simply balance the ore composition and there wouldn't be such a massive surplus of low mins that are crashing the markets. I'd much rather have less trit and crap to dump on the market after building caps to sell. I know it seems impossible to have you guys listen to your players that pay and actually do the activities you're nerf batting but dang. CSM brainwashed not willing to look at alternatives is just as bad. looks like it's just going to end up being a ratting for isk game when CCP makes tons more off the multi-box miners but craps all over them. Seems to me they posted record profits by not working and ditching whatever staff that was making good content. CSM complains plenty, but their Non-Disclosure Agreement prevents them from telling you just how much they complain. CCP largely ignores the CSM feedback (true story!), because the CSM tells them what the players feel and CCP takes the view of most developers, which is "it's our game, not yours".
I think United tried that approach as well. |
Tiberius Kai
Hedion University Amarr Empire
0
|
Posted - 2017.06.02 18:10:10 -
[454] - Quote
Amber Hurtini wrote: You look to solve an issue that is not an issue where the true issue issue is with those that are multiboxing and using ISBoxer still to this date.
You do realise using ISboxer is allowed still right? Certain features are banned, using the windows management functions isn't |
Now Life
The Scope Gallente Federation
16
|
Posted - 2017.06.02 18:11:03 -
[455] - Quote
6 months ago CCP gave us a badass mining ships( and very nice drones but bit expensive) who could defend himself and had a proportional isk/h like a capital ratting. 6 moths ago CCP forgot this is EVE
Now they push nerf after nerf down our throats and make a very expensive ship with drones as expensive as a dreadnought hull almpst not worth using it
and respawn timers on ore belts : I believe that CCP does not really know what they are doing at industry level in their own game
|
ISD Max Trix
ISD Community Communications Liaisons
1893
|
Posted - 2017.06.02 18:11:47 -
[456] - Quote
3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
Xenuria
1122
|
Posted - 2017.06.02 18:13:12 -
[457] - Quote
Wibla wrote:Did you panic after seeing the corrected MER numbers, friend?
Methinks much coffee was spat out in an eruption of steamy shock and profound panic.
I have been on the mining fleets, the only bottleneck we had was the fact that most rorqual pilots were too lazy to boost mercoxit minners, so the sites would sit almost empty with 2-4 nodes of the only ore that rorquals cannot mine. Now the bottleneck will be time.
Now if goons can just find a way to benefit from how broken NPC ECM is, that will also get "fixed".
CSM 12 Candidate
|
Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
226
|
Posted - 2017.06.02 18:14:55 -
[458] - Quote
Siobhan MacLeary wrote:Nasar Vyron wrote:TLDR : should have always been Rorq = boost/utility ship, XYZ=micromanaged capital mining vessel. But since CCP felt the need to make the Rorq and actual mining vessel all this has turned into is a bait and switch to the players who invested in them.
I said it before Rorq ever came out. I'll say it again.
The Rorq should have had it's build cost reduced to that of a carrier. It should have only ever had 1 hulk worth of mining capabilities (rigs should not have effected excavators-i was actually against excavators altogether). The Industrial core should have never locked you in place, prevented jumping but not warping. This would have prevented infinite scaling and kept it as a boosting/utility mining vessel.
At the same time they should have released an actual capital mining vessel around the cost of a Dreadnought. This ship would have been given the ability to mine the equivalent of around 5 hulks by use of a single mining laser. Use would have activated a minigame type window where you had to actively guide the laser to keep it centered on the asteroid to successfully mine. Basically the longer the laser is kept centered the higher yield obtained. Which would have prevented the infinite scaling issues we see today while rewarding the individual players who took the time to skill into these ships.
So, that said, at this point the constant nerfing just feels like more and more of a bait and switch to those who skilled into a Rorq. These mistakes in balance and scalability were pointed out before their release but to a deaf ear. Now they are out and constantly getting nefed, and surprise surprise people are upset because you promised them one thing and are constantly taking that away bit by bit. When does CCP ever listen to the warnings their playerbase gives them about imbalanced stuff?
Sad but true. But that problem stretches further back than the current regime of Devs. It has always been release, then balance no matter the input it seems on what the player base perceives to be the larger problem with a given patch.
Case in point, the initial capital rebalance. Everyone saw the problem with the NSA allowing instalock carriers, but it wasn't changed until after the fact when people were setting up carrier gate camps in most entry systems. Instead they took a second look at things like capital shield extenders and regen numbers. Because regen has totally saved a shield cap in a fight that actually mattered when their hardeners were turned off due to heavy neuting. |
ISD Max Trix
ISD Community Communications Liaisons
1893
|
Posted - 2017.06.02 18:24:02 -
[459] - Quote
29. Please use the correct language when posting on the forums.
The default language for posting on the EVE Online forums is English. Please use English when posting as a courtesy to other forum users, unless the forum channel is specifically created for discussion in another language as part of our localized language specific sub-forums.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
Lakutus Borg
Fink Operations Goonswarm Federation
11
|
Posted - 2017.06.02 18:27:52 -
[460] - Quote
I vote for the Orca to become a mining barge !! 2-3 times the yield of a hulk !! |
|
DeltaForce Skylord
Ghostbusters5J
0
|
Posted - 2017.06.02 18:33:20 -
[461] - Quote
The "mining fatigue" nerf is effectively nerfing subcap miners and small corporations/alliances. Congrats... you keep on surprising me patch after patch... I'm surprised at how little you understand basic game mechanics of a game you develop. Can CCP please remove oblivious DEVs from their staff already... |
Yazor
We Are Down Syndrome Shadow of xXDEATHXx
7
|
Posted - 2017.06.02 18:34:50 -
[462] - Quote
I'm getting a kick out of how some people think the Rorqual is responsible for the mineral market "tankage". To be fair the initial change to the Rorqual to a Mining ship was OP.... but those of us who have been in the industry of Mining massively to build massive amounts of Capital Ships have seen the Mineral Prices in decline long before the introduction of the "Mining on Grid" Rorqual.
Since the last "Nerf" to the Rorqual.... lets recap.... It slowed the Excavator drone down, and they spread the anon belts out further.... this slowed the Churning and Burning Rorquals were able to do while "OP". Since that change the Mineral Market is back to a slower decline in values.... roughly the same rate it was before they introduced the "Mining on Grid" Rorqual.
To further nerf now is simply to make Rorquals obsolete.
We were able to offer our coalition mates good deals on capitals for a short time... offering Carrier Hulls at 900 million and Dread Hulls at 1 Billion.... soon it will be back to tourist prices on these ships. CCP will price the market out of range just to eat up all that "To Much Isk in the Game" stuff....
So much for "Player Driven" Sandbox...
I see this change like Trump.... Oh the ObamaRorqualcare is bad, lets repeal and replace with TrumpRorqualcare.... prices will go down on costs... who cares about pre existing conditions...
The mineral market will continue to decline in values, granted slower with these changes but they will still go down, 70% of Eve Online players are Miners/Indy people.... there are simply too many people shooting lasers in one form or another on asteroids in Eve. The only way to slow it will like when they introduced the Drone Lands years ago.... market values on minerals went up for a time due to so many moving into an starting up in that Vastness of space.... CCP will not introduce more space as there is already to many empty systems that the Power Blocks control.... denying the small indy corp from using it unless they pay homage either in combat servitude or in Isk.... so these systems stay empty... so many small indy corps remain in Empire....
With the new Moon changes coming I bet the Power Blocks work agreements with the Miner Corps, we'll give you rent free and protection in said system so long as you mine that R65 moon for us.... dont try to cheat us on it as CCP included a parcer so we know who mined what!
We may have actually reached the end of Eve Online now, they have been packaging the game up nicely for some time... changed Aurum to Mini Plex, the actual introduction of Mini Plex.... packaged up nicely to sell to someone else... Only thing missing now is the Pay to Win feature in the cash shop.... some of us took years to skill up... oh wait, you can buy injectors now....?
Maybe we'll get lucky gang and someone will have an Eve Online Emulator out there and keep it "Classic Eve Online"
|
Erick Asmock
Patriotic Tendencies Goonswarm Federation
15
|
Posted - 2017.06.02 18:34:53 -
[463] - Quote
FearlessLittleToaster wrote:So, I'm actually torn on these changes. On the one hand, this basically reads:
"Dear Goons, through incredible investment of time, money, and effort in your space and the coordination required to defend it you have become able to utilize the Rorqual at it's theoretical limit. We did not anticipate this in the design phase, and we waited until many many players were heavily invested before we took steps to fix it. In short, you will now be punished for being very good at being a nullsec alliance. Also, these changes will apparently break the risk/reward calculus for smaller organizations, so they get punished for Goons being good at Nullsec too."
On the other hand, I can absolutely see how Rorquals are gutting the minerals market in their current form. Given that mining is something people from all regions of the game engage in, that is also a huge problem.
But, Fozzie and the rest of the team, here is the central problem you aren't going to fix by nerfing the Rorq into the floor: The Imperium is going to keep using the crap out of these until you reduce their yield below that of a Mackinaw. I already have four characters at max skills, and I already bought the hulls and drones. Until it's crappier than a barge the Rorq will continue to represent the best isk/hour I can earn while folding my laundry. Meanwhile you will render the hull worthless to players in alliances less able to secure their space.
So I get that you are between a rock and a hard place here. Make the Rorq a doorstop again and save the minerals market. Keep the Rorq as the king of mining and watch Goons bury ever poor new player trying to mine with his Venture in highsec.
However, that is assuming that the only variable that can change is Rorqual yield. I know there are lots of other project and priorities, but might it be worth taking a look at mining in a broader scope? Mining is awful as gameplay, especially in highsec. It might make more sense to remove the direct competition between null and high for lowends, and instead make something unique, valuable, and maybe a bit rare spawn there to give something worthwhile to mine.
Think of it like this. Right now everyone mines the same basic ores, weather they have shovels or massive industrial equipment. So we got better industrial equipment and now the guys with shovels are getting crushed. Would it make sense to give the smaller miners occasional targets that are valuable in smaller amounts but require effort to find? That would diversify mining into two different professions, one for massive industrial harvesting through group cohesion and the other much more like a prospector roaming in search of a gold strike. That could be MUCH more interesting for a new player or alpha clone.
Not to mention mineral distribution in the ores is way out of balance. The amount of trit in Devle that will never be use for years has to be huge at this point. |
Habala Abala
Ascendance Goonswarm Federation
0
|
Posted - 2017.06.02 18:36:04 -
[464] - Quote
*rorqual for sale |
Kist Shi
Generals Of Destruction Syndicate The Bastion
1
|
Posted - 2017.06.02 18:39:45 -
[465] - Quote
I believe these changes will have a bad impact on the game .
For anyone already doing industry and not cheating by multiboxing 50 accounts we will not be able to mine any minerals as they will all be swallowed up the the multiboxers ( The Cheats ) , so where will that leave us ?
Some will extract their skills and inject into carrier or supers and do ratting . some will move system to quieter places where there is more ore but , and here is the main thing ,
ALOT will just find another game to play .
I totally understand the reasons why CCP have thought about these changes being Goonswarm is a superpower in eve and cannot be caught up with,
I understand that if one person can mine enough to plex in about 5 hours that it can't be good for ccp revenue streams
But to Nerf only one style of play is by far one of the worse things to do .
These Nerfs will BENEFIT eves richest miners as eventually there will be no competition .
The cost of ships will go up because they will only be made by a few that will "Fix" the market
There will be less fights because no one will want to lose ships because of the cost of replacements
I Urge you to reconsider these nerfs Especially the anom timers
|
Chatu Aknot Ra
Rapid Withdrawal Pen Is Out
0
|
Posted - 2017.06.02 18:46:09 -
[466] - Quote
USTZ did want to mine anyway. Miners better off joining goons, rental corps usually limited to single system so after it's mined out might as well log off.
|
Afropty
SQUAD V DARKNESS.
21
|
Posted - 2017.06.02 18:54:39 -
[467] - Quote
I think all comments usessless because CCP already make the CALL the change will be made it June 13 |
Yazor
We Are Down Syndrome Shadow of xXDEATHXx
7
|
Posted - 2017.06.02 18:55:59 -
[468] - Quote
Afropty wrote:I think all comments usessless because CCP already make the CALL the change will be made it June 13
Your right, best thing that can happen now is people cancel subscription and boycott for a month. |
Linus Gorp
Ministry of Propaganda and Morale Black Marker
1490
|
Posted - 2017.06.02 19:06:47 -
[469] - Quote
This thread looks like a gigantic salt mine.
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
|
Ravcharas
Infinite Point Test Alliance Please Ignore
505
|
Posted - 2017.06.02 19:10:21 -
[470] - Quote
Yazor wrote:We were able to offer our coalition mates good deals on capitals for a short time... offering Carrier Hulls at 900 million and Dread Hulls at 1 Billion.... soon it will be back to tourist prices on these ships. CCP will price the market out of range just to eat up all that "To Much Isk in the Game" stuff.... I really doesn't matter how much you sell your dread hulls for, 1 isk or ten trillion isk. It doesn't leave the economy. |
|
Oranen
Wing and a Prayer
7
|
Posted - 2017.06.02 19:29:37 -
[471] - Quote
joecuster wrote:Can we get any update on changes to making eve fun to play again?
It seems like none of the updates address any of the issues players have been reporting
CCP may want to implement some sort of vulnerability timer for the forums
Lebowski you're our only hope
I never ever hear anyone say fun/hour but that has to be high to make eve worth logging on. I wish they would concentrate on fun/hour. |
Antal Marius
The Walking Deads DARKNESS.
39
|
Posted - 2017.06.02 19:31:39 -
[472] - Quote
Ravcharas wrote:Yazor wrote:We were able to offer our coalition mates good deals on capitals for a short time... offering Carrier Hulls at 900 million and Dread Hulls at 1 Billion.... soon it will be back to tourist prices on these ships. CCP will price the market out of range just to eat up all that "To Much Isk in the Game" stuff.... I really doesn't matter how much you sell your dread hulls for, 1 isk or ten trillion isk. It doesn't leave the economy.
It does when you take that isk to high sec to buy other things. |
Stig Bloodhoofer
Discoverings Goonswarm Federation
0
|
Posted - 2017.06.02 19:31:54 -
[473] - Quote
I always thought the aim of changes to the game were to encourage people to continue to play EVE yet again you seem to have missed the target again probably another couple of thousand subscriptions will probably not be renewed after this patch..... |
Tipa Riot
Federal Navy Academy Gallente Federation
3739
|
Posted - 2017.06.02 19:42:37 -
[474] - Quote
Habala Abala wrote:*rorqual for sale Make a contract to Tipa for 500M ISK, thank you!
I'm my own NPC alt.
|
Stig Bloodhoofer
Discoverings Goonswarm Federation
0
|
Posted - 2017.06.02 19:49:18 -
[475] - Quote
just as an addendum to my previous comment how do guys pay for the big shiny ships that they do PVP in mining......yes MINING you interfere with that what you got left oooh hang on cannot fight you tonight I'm busy waiting for the colossal belt to respawn can you call later |
Inactive Seller
Hedion University Amarr Empire
24
|
Posted - 2017.06.02 19:51:07 -
[476] - Quote
Lakutus Borg wrote:I vote for the Orca to become a mining barge !! 2-3 times the yield of a hulk !!
i try some days ago with a perfect orca mining drone and perfect booster with mining drone specialization V, because i think my normal mining drone specialization IV MAYBE was not enough.
Two hours of experiment, no much diff versus mining drone specialization IV / V. Next, extract and sell the char.
I love mining in barges, and is more relaxing using lasers than drones. Orca have a great bay and is all.
Selling some inactive pilots ...Goal for final phase : 21 pilots at 2017-jun-30 at the moment 22 pilots
|
Ebony Texas
The Alabaster Albatross Sev3rance
13
|
Posted - 2017.06.02 19:59:09 -
[477] - Quote
lmao
that's all you do... break stuff that doesn't need to be broken.
|
Eidolon Glint
Risen from Ashes inPanic
0
|
Posted - 2017.06.02 20:04:01 -
[478] - Quote
CCP Fozzie wrote:Hey folks. We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep the economy healthy. This isn't the first of such changes, and once again it is unlikely to be the last. In the June release we are making a few targeted changes to Nullsec Asteroid Clusters (the ore anomalies created by the Ore Prospecting Array upgrade) and Excavator drones. Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly: - 20 minutes for the Small Asteroid Cluster
- 1 hour for the Medium Asteroid Cluster
- 2 hours for the Large Asteroid Cluster variants
- 4 hours for the Enormous Asteroid Cluster variants
- 5 hours for the Colossal Asteroid Cluster variants
These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems. We are also making some more small adjustments to the Excavator drones themselves. In June the changes are: - About 9% less yield for Ore Excavators
- 12.5% lower speed for Ore Excavators
- About 11% longer cycle time for Ice Excavators
- 10% lower speed for Ice Excavators
We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players.
all Small Asteroid Cluster and Medium Asteroid Cluster have same typr of ore and not based on sec status. can you please give them higher quality ore based on sec status. kind a like tell me I'm pretty at-least before you try to have sex with me. give us something then just nerf... |
Eidolon Glint
Risen from Ashes inPanic
0
|
Posted - 2017.06.02 20:05:05 -
[479] - Quote
elise densi wrote:seems like devs dont care about playerbase opinions anymore they just swing nerf hammer and let it happen ccp seem to hate goons. |
Schittzen Giggles
KarmaFleet Goonswarm Federation
0
|
Posted - 2017.06.02 20:05:37 -
[480] - Quote
Just another way to **** goons. smh. I'm unsubbing my accounts. I've had enough of this. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 [16] 17 18 19 20 .. 26 :: one page |
First page | Previous page | Next page | Last page |